# D2Mods Knowledge Base: Article 357 # Title: LvlPrest.txt File Guide # URL: https://d2mods.info/forum/kb/viewarticle?a=357 LvlPrest.txt File Guide Written by: Nefarius Written on: Tue Oct 18, 2005 3:14 pm Views: 7387 Description: by Xenast Categories: File Guides (1.10 - 1.14) Lvlprest.txt Name: Name of the level, refrence only Def: Related to Automap, must be a consecutive value Levelid: The ID of the level from levels.txt, 0 if the ds1 is not a preset level Populate: 1 yes/0 no If set to no monsters will not be able to spawn on the ds1, used for special maze rooms such as stairs leading up/down *superuniques still spawn *causes Unhandled Exception if you add other monster objects when column is set to 0 Logicals: Related to walls fading, 0 fading is not possible, 1 it is possible Outdoors: 1 yes/0 no Set to 1 for outdoor ds1's, 0 for indoor ds1's Animate: 1 yes/ 0 no Controls wether or not animated tiles will animate in the level KillEdge: Uknown, works set at 0 for new levels FillBlanks: 1 yes/0 no Setting to yes makes all blank tilespaces unwalkable SizeX: Tells the x size of the map, *leave at 0 for preset areas since preset area size is defined in levels.txt SizeY: Tells the y size of the map *leave at 0 for preset areas since preset area size is defined in levels.txt Automap: 1 yes/ 0 no Reveals full automap for level *Only works for preset maps Scan: 1 yes/0 no Setting to yes allows warps to be selected Pops: Tells how many different type of boxes it will draw for a ds1. With boxes I'm talking about these known special tiles (for cottage those are #59 and #62). PopPad: With this you can change the size of the box and either increase its size or decrease its size. *Positive value: 2 (this will increase the box from where you have added the second special box). *Negative value: -2 (this will decrease the box from where you have added the second special box) Files: The amount of versions the map has, based on entries in File 1 to File 6 columns File 1 to File 6: The location of the ds1 versions, leave at 0 for files that don't exist Dt1mask: Number telling which tiles to use from lvltypes.txt Beta: Refrence Only Expansion: Refrence Only Pops and PopPad info were taken directly from Kingpins find in this thread: Roofs pop and popadd explained I am sure that part needs to be rewritten in this fileguide, but that thread had me confused as hell The Logicals discovery was found by Go][um in this thread: Making walls go transparent? I think that covers the major lvlprest functions, as the rest are never mentioned. Hopefully someone knows the missing 3/any corrections and we can add this to the finished pile Edit: Discovered the purpose of 'FillBlanks' column Edit 2: After looking more and verifying what I thought, got the Populate column figured out Edit 3: Added some info to Populate column, formatted a bit.. now on to figuring out KillEdge Edit 4: typo Link to this article: Select all [url=https://d2mods.info/forum/kb/viewarticle?a=357]Knowledge Base - LvlPrest.txt File Guide[/url]