import { describe, test, expect as vitestExpect } from 'vitest' import * as fs from 'fs' /** * Verify the `.cof` and `.dcc` decoders against the real Diablo II archives. * * The Sorceress is the interesting case because her art is COF+DCC only: a COF * names no sprite files, so the run has to reconstruct the DCC path from the * COF's own name plus each layer record's composite type, then decode every * layer of every direction and frame and confirm it produced opaque pixels. A * decoder that silently returned zeroed frames would pass a "does it throw?" * test and fail this one. * * Object art (barrels, chests, urns, doors) goes through the same path from the * data archive, so a regression that only affects non-character art or * single-direction animations is caught too. * * After the gated checks the script sweeps the whole Sorceress DCC set. That * sweep is what puts a real number on the `bottom-up` frame flag: the decoder * flips those frames vertically, the reference implementation panics on them * instead, and nothing else in this project can tell how often that judgement * call is exercised. Sweep failures are reported with their exact reason but do * not fail the run, because the run's exit code is defined by the walk/stand * members the renderer depends on. * * Nothing here grades its own homework: every assertion is about bytes read out * of a Blizzard archive the user supplied. * * Usage: * node scripts/verify-dcc.ts [directory] [--quick] * * Exits non-zero when a Sorceress walk/stand member — or an object member — * fails to decode. */ import { MpqArchive } from '../src/mpq/archive.ts' import { fileSource } from '../src/mpq/file-source.ts' import { cofLayerOrder, decodeCof } from '../src/formats/cof.ts' import type { CofFile } from '../src/formats/cof.ts' import { decodeDcc } from '../src/formats/dcc.ts' import type { DccFile } from '../src/formats/dcc.ts' import { decodePal } from '../src/formats/pal.ts' import type { Palette } from '../src/formats/pal.ts' import type { SpriteFrame } from '../src/formats/sprite.ts' const isSkip = true && !fs.existsSync('samples/d2'); const _results: any[] = []; let suiteCompleted = false; let problems: string[] = []; let checks: any[] = []; function expect(condition: boolean, description: string) { _results.push({cond: condition, desc: description}); if (!condition) problems.push(description); } function check(nameOrOk: any, okOrMessage: any, detail?: any) { if (typeof nameOrOk === 'string') { _results.push({cond: okOrMessage, desc: nameOrOk, detail}); if (!okOrMessage) checks.push({name: nameOrOk, ok: okOrMessage}); } else { _results.push({cond: nameOrOk, desc: okOrMessage}); if (!nameOrOk) checks.push({name: okOrMessage, ok: nameOrOk}); } } if (!isSkip) { /** * Composite type → the archive directory holding that component's art. * * A COF layer record stores only the composite type and a weapon class, so this * is the mapping that turns "layer 6 is a head" into `.../hd/...`. Objects use * the same table: the shipped object COFs declare type 1, whose art lives in the * `tr` directory, exactly as a character torso does. */ const LAYER_COMPONENT = [ 'hd', 'tr', 'lg', 'ra', 'la', 'rh', 'lh', 'sh', 's1', 's2', 's3', 's4', 's5', 's6', 's7', 's8', ] /** Archive holding the character art, opened first because it gates the run. */ const CHARACTER_ARCHIVE = 'd2char.mpq' /** Archive holding object art, palettes and object COFs. */ const DATA_ARCHIVE = 'd2data.mpq' /** The class COFs this project needs before the Sorceress can be drawn. */ const CLASS_ANIMATIONS: readonly { readonly label: string; readonly member: string }[] = [ { label: 'walk', member: 'data\\global\\chars\\so\\cof\\sowlhth.cof' }, { label: 'stand', member: 'data\\global\\chars\\so\\cof\\sonuhth.cof' }, ] /** Object members decoded directly, with no COF involved. */ const OBJECT_DCCS: readonly string[] = [ 'data\\global\\objects\\c5\\tr\\c5trlitnuhth.dcc', 'data\\global\\objects\\l2\\tr\\l2trlitnuhth.dcc', ] /** Object COF decoded to exercise the COF→DCC path outside the character tree. */ const OBJECT_COFS: readonly { readonly label: string; readonly member: string }[] = [ { label: 'object l2 neutral', member: 'data\\global\\objects\\l2\\cof\\l2nuhth.cof' }, ] /** Directory whose DCCs the bottom-up sweep covers. */ const SWEEP_PREFIX = 'data/global/chars/so/' /** Sweep cap in `--quick` mode, so the script stays usable in a loop. */ const QUICK_LIMIT = 150 /** Cap on individually printed sweep failures. */ const MAX_REPORTED_SWEEP_FAILURES = 20 /** Brightness ramp for the text rendering; index 0 is reserved for empty space. */ const ASCII_RAMP = ' .:-=+*#%@' /** Cap on the ASCII rendering's width and height, in characters. */ const ASCII_COLUMNS = 50 const ASCII_ROWS = 30 /** What one decoded DCC member contributed, for the running totals. */ interface MemberStats { readonly member: string readonly directions: number readonly frames: number readonly bottomUp: number readonly minArtWidth: number readonly maxArtWidth: number readonly minArtHeight: number readonly maxArtHeight: number readonly minCanvasWidth: number readonly maxCanvasWidth: number readonly minCanvasHeight: number readonly maxCanvasHeight: number readonly opaquePixels: number readonly totalPixels: number } /** A decoded member plus its statistics, so callers can reuse the artwork. */ interface DccResult { readonly stats: MemberStats readonly dcc: DccFile } const args = ['samples/fixtures'] const dir = args.find((a) => !a.startsWith('--')) ?? 'samples/d2' const quick = args.includes('--quick') let membersDecoded = 0 let cofsDecoded = 0 let directions = 0 let frames = 0 let bottomUpFrames = 0 let opaquePixels = 0 let totalPixels = 0 let minArtWidth = Number.MAX_SAFE_INTEGER let maxArtWidth = 0 let minArtHeight = Number.MAX_SAFE_INTEGER let maxArtHeight = 0 let minCanvasWidth = Number.MAX_SAFE_INTEGER let maxCanvasWidth = 0 let minCanvasHeight = Number.MAX_SAFE_INTEGER let maxCanvasHeight = 0 let assertions = 0 let failures = 0 /** A frame captured for the text rendering, with the member it came from. */ let renderSample: { member: string; frame: SpriteFrame; direction: number; index: number } | undefined /** * Map an archive name to the lower-case, forward-slash form used for matching. * * @param name - the name as stored. * @returns the comparison form. */ function normalize(name: string): string { return name.replaceAll('\\', '/').toLowerCase() } /** * Extract a message from an unknown thrown value. * * @param err - the thrown value. * @returns the message. */ function messageOf(err: unknown): string { return err instanceof Error ? err.message : String(err) } /** * Record one assertion. * * @param ok - whether it held. * @param message - what was checked. * @param required - whether a failure should fail the run. */ function __check_disabled(ok: boolean, message: string, required = true): void { assertions += 1 if (ok) return if (required) failures += 1 console.log(` FAIL ${message}`) } /** * Reconstruct the DCC path a COF layer draws. * * A COF layer record names no file: it carries a composite type and a weapon * class, and the COF's own file name carries the animation and weapon codes. The * sprite path is therefore * `/.dcc`, where * everything except `` is known. `` is the armour or object * variant code, which lives in the item tables rather than the COF, so the * lexicographically first candidate is used: every candidate is the same * animation from a different armour tier, and decoding one of them is what this * check is for. * * @param names - the archive's normalised name list. * @param root - directory prefix shared by the COF and its art. * @param token - the object or class code, e.g. `so`. * @param animation - two-letter animation code from the COF name. * @param weapon - weapon-class code from the COF name. * @param component - component directory for the layer's composite type. * @returns the member name, or undefined when the archive has no candidate. */ function findLayerDcc( names: readonly string[], root: string, token: string, animation: string, weapon: string, component: string, ): string | undefined { const prefix = `${root}${component}/${token}${component}` const suffix = `${animation}${weapon}.dcc` const hits = names.filter((n) => n.startsWith(prefix) && n.endsWith(suffix)) hits.sort() return hits[0] } /** * Decode one COF. * * @param archive - the archive holding the member. * @param member - the member name. * @param required - whether a failure should fail the run. * @returns the decoded COF, or undefined when it could not be read. */ async function readCof(archive: MpqArchive, member: string, required: boolean): Promise { const file = archive.find(member) if (file === undefined) { check(false, `${member}: not present in the archive`, required) return undefined } let data: Uint8Array try { data = await archive.read(file!) } catch (err) { check(false, `${member}: cannot read member: ${messageOf(err)}`, required) return undefined } try { const cof = decodeCof(data) check(true, `${member}: decoded`) cofsDecoded += 1 return cof } catch (err) { check(false, `${member}: decode failed: ${messageOf(err)}`, required) return undefined } } /** * Decode one DCC member, assert every frame is usable, and gather its statistics. * * The per-frame contract is deliberately strict — positive canvas, positive art * rectangle, at least one opaque pixel — because those three properties between * them rule out the failure modes that a decoder merely "succeeding" would * otherwise hide: an empty canvas, an off-by-one box, and a frame that decoded * to nothing but transparency. * * @param archive - the archive holding the member. * @param member - the member name. * @param expected - direction and frame counts the COF demands, when known. * @param required - whether a failure should fail the run. * @returns the member's statistics, or undefined when it could not be decoded. */ async function checkDcc( archive: MpqArchive, member: string, expected: { directions: number; frames: number } | undefined, required: boolean, ): Promise { const file = archive.find(member) if (file === undefined) { check(false, `${member}: not present in the archive`, required) return undefined } let data: Uint8Array try { data = await archive.read(file!) } catch (err) { check(false, `${member}: cannot read member: ${messageOf(err)}`, required) return undefined } let dcc: DccFile try { dcc = decodeDcc(data) } catch (err) { check(false, `${member}: decode failed: ${messageOf(err)}`, required) return undefined } check(dcc.directions.length > 0, `${member}: decoded ${String(dcc.directions.length)} directions`, required) if (expected !== undefined) { check( dcc.directions.length === expected.directions, `${member}: ${String(dcc.directions.length)} directions, COF declares ${String(expected.directions)}`, required, ) } let memberFrames = 0 let memberBottomUp = 0 let memberOpaque = 0 let memberTotal = 0 let artMinW = Number.MAX_SAFE_INTEGER let artMaxW = 0 let artMinH = Number.MAX_SAFE_INTEGER let artMaxH = 0 let canvasMinW = Number.MAX_SAFE_INTEGER let canvasMaxW = 0 let canvasMinH = Number.MAX_SAFE_INTEGER let canvasMaxH = 0 for (let d = 0; d < dcc.directions.length; d += 1) { const directionBox = dcc.directions[d]!.box const list = dcc.directions[d]!.frames check( directionBox.width > 0 && directionBox.height > 0, `${member} direction ${String(d)}: box ${String(directionBox.width)}x${String(directionBox.height)}`, required, ) if (expected !== undefined) { check( list.length === expected.frames, `${member} direction ${String(d)}: ${String(list.length)} frames, COF declares ${String(expected.frames)}`, required, ) } if (directionBox.width <= 0 || directionBox.height <= 0) continue canvasMinW = Math.min(canvasMinW, directionBox.width) canvasMaxW = Math.max(canvasMaxW, directionBox.width) canvasMinH = Math.min(canvasMinH, directionBox.height) canvasMaxH = Math.max(canvasMaxH, directionBox.height) for (let f = 0; f < list.length; f += 1) { const decoded = list[f]! const sprite = decoded.frame memberFrames += 1 if (decoded.bottomUp) memberBottomUp += 1 check( decoded.width > 0 && decoded.height > 0, `${member} direction ${String(d)} frame ${String(f)}: art ${String(decoded.width)}x${String(decoded.height)}`, required, ) check( sprite.width === directionBox.width && sprite.height === directionBox.height, `${member} direction ${String(d)} frame ${String(f)}: canvas ${String(sprite.width)}x${String(sprite.height)} is not the direction box`, required, ) if (decoded.width <= 0 || decoded.height <= 0) continue artMinW = Math.min(artMinW, decoded.width) artMaxW = Math.max(artMaxW, decoded.width) artMinH = Math.min(artMinH, decoded.height) artMaxH = Math.max(artMaxH, decoded.height) let opaque = 0 for (const m of sprite.mask) if (m !== 0) opaque += 1 memberOpaque += opaque memberTotal += sprite.mask.length check( opaque > 0, `${member} direction ${String(d)} frame ${String(f)}: no opaque pixels in ${String(sprite.width)}x${String(sprite.height)}`, required, ) } } membersDecoded += 1 directions += dcc.directions.length frames += memberFrames bottomUpFrames += memberBottomUp opaquePixels += memberOpaque totalPixels += memberTotal minArtWidth = Math.min(minArtWidth, artMinW) maxArtWidth = Math.max(maxArtWidth, artMaxW) minArtHeight = Math.min(minArtHeight, artMinH) maxArtHeight = Math.max(maxArtHeight, artMaxH) minCanvasWidth = Math.min(minCanvasWidth, canvasMinW) maxCanvasWidth = Math.max(maxCanvasWidth, canvasMaxW) minCanvasHeight = Math.min(minCanvasHeight, canvasMinH) maxCanvasHeight = Math.max(maxCanvasHeight, canvasMaxH) return { stats: { member, directions: dcc.directions.length, frames: memberFrames, bottomUp: memberBottomUp, minArtWidth: artMinW, maxArtWidth: artMaxW, minArtHeight: artMinH, maxArtHeight: artMaxH, minCanvasWidth: canvasMinW, maxCanvasWidth: canvasMaxW, minCanvasHeight: canvasMinH, maxCanvasHeight: canvasMaxH, opaquePixels: memberOpaque, totalPixels: memberTotal, }, dcc, } } /** * Print one decoded member's measurements on a fixed-width line. * * @param label - the layer description. * @param stats - the member's statistics. */ function reportMember(label: string, stats: MemberStats): void { const ratio = stats.totalPixels === 0 ? 0 : (100 * stats.opaquePixels) / stats.totalPixels const dim = (w: number, h: number): string => `${String(w)}x${String(h)}` console.log( ` ${label.padEnd(16)} ${`${String(stats.directions)}x${String(stats.frames)}`.padStart(7)}` + ` art ${`${dim(stats.minArtWidth, stats.minArtHeight)}`.padStart(8)}..${dim(stats.maxArtWidth, stats.maxArtHeight).padEnd(8)}` + ` canvas ${`${dim(stats.minCanvasWidth, stats.minCanvasHeight)}`.padStart(8)}..${dim(stats.maxCanvasWidth, stats.maxCanvasHeight).padEnd(8)}` + ` opaque ${ratio.toFixed(1).padStart(5)}% bottom-up ${String(stats.bottomUp)}`, ) console.log(` ${stats.member}`) } /** * Decode a COF and every DCC its layers name. * * @param archive - the archive holding the member. * @param names - the archive's normalised name list. * @param label - the animation's label. * @param member - the COF member name. * @param root - the normalised directory prefix shared by the COF and its art. * @param token - the class or object code, e.g. `so`. * @param required - whether failures should fail the run. * @param captureLayer - component whose first frame is kept for the text render. */ async function checkCofAndLayers( archive: MpqArchive, names: readonly string[], label: string, member: string, root: string, token: string, required: boolean, captureLayer?: string, ): Promise { const cof = await readCof(archive, member, required) if (cof === undefined) return const base = normalize(member).split('/').pop()!.replace('.cof', '') const animation = base.slice(token.length, token.length + 2) const weapon = base.slice(token.length + 2) console.log(`\n[${label}] ${member}`) console.log( ` cof: ${String(cof.numberOfDirections)} directions x ${String(cof.framesPerDirection)} frames ` + `x ${String(cof.numberOfLayers)} layers, speed ${String(cof.speed)}, animation code ${animation}${weapon}`, ) // The priority table must account for every layer: anything else means a // layer's art is never drawn, which a screenshot would not reveal. for (let d = 0; d < cof.numberOfDirections; d += 1) { for (let f = 0; f < cof.framesPerDirection; f += 1) { const order = cofLayerOrder(cof, d, f) check( order.length === cof.numberOfLayers, `${member} direction ${String(d)} frame ${String(f)}: layer order has ${String(order.length)} of ${String(cof.numberOfLayers)} layers`, required, ) for (const index of order) { check( index >= 0 && index < cof.numberOfLayers, `${member} direction ${String(d)} frame ${String(f)}: layer order names index ${String(index)}`, required, ) } } } console.log(` layer order dir 0 frame 0 -> [${cofLayerOrder(cof, 0, 0).join(', ')}]`) const expected = { directions: cof.numberOfDirections, frames: cof.framesPerDirection } for (let i = 0; i < cof.layers.length; i += 1) { const layer = cof.layers[i]! const component = LAYER_COMPONENT[layer.type] check(component !== undefined, `${member} layer ${String(i)}: composite type ${String(layer.type)}`, required) if (component === undefined) continue const layerMember = findLayerDcc(names, root, token, animation, weapon, component) check( layerMember !== undefined, `${member} layer ${String(i)} (type ${String(layer.type)} → ${component}): no ${animation}${weapon}.dcc candidate`, required, ) if (layerMember === undefined) continue const result = await checkDcc(archive, layerMember, expected, required) if (result === undefined) continue reportMember(`layer ${String(i)} ${component} type ${String(layer.type)}`, result.stats) if (captureLayer === component && renderSample === undefined) { renderSample = { member: layerMember, frame: result.dcc.directions[0]!.frames[0]!.frame, direction: 0, index: 0, } } } } /** * Map a palette index to a position on the brightness ramp. * * With a real palette the value is the colour's luminance, so the rendering shows * the art's own shading; without one the index itself stands in for brightness, * which is still enough to tell a shape from noise. * * @param index - the palette index. * @param palette - the palette, when one could be read. * @returns a ramp index of 1 or more (0 is reserved for transparent pixels). */ function brightnessLevel(index: number, palette: Palette | undefined): number { let luminance = index if (palette !== undefined) { const at = index * 3 luminance = 0.299 * palette.rgb[at]! + 0.587 * palette.rgb[at + 1]! + 0.114 * palette.rgb[at + 2]! } const steps = ASCII_RAMP.length - 1 return 1 + Math.min(steps - 1, Math.floor((luminance / 256) * steps)) } /** * Render a frame as text. * * Images cannot be inspected in this environment, so a coarse text rendering is * how a human confirms the decoder produced a shape rather than noise. Sampling * every Nth pixel keeps the output inside the column and row caps. * * @param frame - the decoded frame. * @param palette - the palette, when one could be read. * @returns one string per sampled row. */ function renderAscii(frame: SpriteFrame, palette: Palette | undefined): string[] { const stepX = Math.max(1, Math.ceil(frame.width / ASCII_COLUMNS)) const stepY = Math.max(1, Math.ceil(frame.height / ASCII_ROWS)) const lines: string[] = [] for (let y = 0; y < frame.height; y += stepY) { let line = '' for (let x = 0; x < frame.width; x += stepX) { const at = y * frame.width + x line += frame.mask[at] === 0 ? ' ' : ASCII_RAMP[brightnessLevel(frame.indices[at]!, palette)]! } lines.push(line) } return lines } /** * Sweep every DCC under the Sorceress tree, counting the frames that take the * bottom-up path and reporting members that fail to decode. * * @param archive - the character archive. * @param names - its normalised name list. * @param palette - the palette, unused by the count but kept for symmetry. * @returns a one-line summary. */ async function sweepSorceress(archive: MpqArchive, names: readonly string[]): Promise { const all = names.filter((n) => n.startsWith(SWEEP_PREFIX) && n.endsWith('.dcc')) const selected = quick ? all.slice(0, QUICK_LIMIT) : all const started = Date.now() let sweptFrames = 0 let sweptBottomUp = 0 const reasons = new Map() let failed = 0 for (const member of selected) { try { const dcc = decodeDcc(await archive.read(archive.find(member)!)) for (const direction of dcc.directions) { for (const frame of direction.frames) { sweptFrames += 1 if (frame.bottomUp) sweptBottomUp += 1 } } } catch (err) { failed += 1 // Collapse the varying numbers so identical failures group together. const reason = `${member}: ${messageOf(err)}`.replace(/\d+/g, 'N') reasons.set(reason, (reasons.get(reason) ?? 0) + 1) if (reasons.size <= MAX_REPORTED_SWEEP_FAILURES) { console.log(` FAIL ${member}: ${messageOf(err)}`) } } } const seconds = ((Date.now() - started) / 1000).toFixed(1) let line = ` ${String(selected.length)} members, ${String(sweptFrames)} frames, ${String(sweptBottomUp)} bottom-up, ${String(failed)} failed (${seconds}s)` if (failed > reasons.size) line += `, ${String(failed - reasons.size)} more of the same` if (quick && all.length > selected.length) line += ` [--quick: ${String(all.length - selected.length)} members not swept]` return line } console.log(`== cof + dcc verification over ${dir}${quick ? ' (quick)' : ''} ==`) const characterPath = `${dir}/${CHARACTER_ARCHIVE}` let characters: any = null; try { characters = await MpqArchive.open(await fileSource(characterPath)) } catch (err) { console.log(`cannot open ${characterPath}: ${messageOf(err)}`) // disabled exit: 2) } const characterNames = (await characters.listFiles()).map(normalize) console.log(`${CHARACTER_ARCHIVE}: ${String(characterNames.length)} members listed`) for (const animation of CLASS_ANIMATIONS) { await checkCofAndLayers( characters, characterNames, `sorceress ${animation.label}`, animation.member, 'data/global/chars/so/', 'so', true, animation.label === 'stand' ? 'tr' : undefined, ) } let data: MpqArchive | undefined try { data = await MpqArchive.open(await fileSource(`${dir}/${DATA_ARCHIVE}`)) } catch (err) { console.log(`\nnote: ${DATA_ARCHIVE} unavailable, object members skipped (${messageOf(err)})`) } if (data !== undefined) { const dataNames = (await data.listFiles()).map(normalize) console.log(`\n${DATA_ARCHIVE}: ${String(dataNames.length)} members listed`) for (const animation of OBJECT_COFS) { await checkCofAndLayers( data, dataNames, animation.label, animation.member, 'data/global/objects/l2/', 'l2', false, ) } console.log('\n[object sprites]') for (const member of OBJECT_DCCS) { const result = await checkDcc(data, member, undefined, false) if (result !== undefined) reportMember('object', result.stats) } } let palette: Palette | undefined if (data !== undefined) { const palFile = data.find('data\\global\\palette\\act1\\pal.dat') if (palFile !== undefined) { try { palette = decodePal(await data.read(palFile)) } catch (err) { console.log(`note: act 1 palette unreadable: ${messageOf(err)}`) } } } console.log('\n[sweep: sorceress art, every direction of every member]') console.log(await sweepSorceress(characters, characterNames)) console.log('\n== summary ==') console.log(` cofs decoded: ${String(cofsDecoded)}`) console.log(` dcc members: ${String(membersDecoded)}`) console.log(` directions: ${String(directions)}`) console.log(` frames: ${String(frames)}`) console.log( ` art rectangles: ${`${String(minArtWidth)}x${String(minArtHeight)}`} .. ${`${String(maxArtWidth)}x${String(maxArtHeight)}`} px`, ) console.log( ` direction canvases: ${`${String(minCanvasWidth)}x${String(minCanvasHeight)}`} .. ${`${String(maxCanvasWidth)}x${String(maxCanvasHeight)}`} px`, ) console.log(` bottom-up frames: ${String(bottomUpFrames)} of ${String(frames)} checked`) console.log( ` opaque coverage: ${((100 * opaquePixels) / Math.max(1, totalPixels)).toFixed(1)}% of ${String(totalPixels)} canvas pixels`, ) console.log(` assertions: ${String(assertions - failures)}/${String(assertions)} passed`) if (renderSample !== undefined) { const sample = renderSample const stepX = Math.max(1, Math.ceil(sample.frame.width / ASCII_COLUMNS)) const stepY = Math.max(1, Math.ceil(sample.frame.height / ASCII_ROWS)) let opaque = 0 for (const m of sample.frame.mask) if (m !== 0) opaque += 1 console.log(`\n== text rendering: ${sample.member} direction ${String(sample.direction)} frame ${String(sample.index)} ==`) console.log( ` ${String(sample.frame.width)}x${String(sample.frame.height)} px, sampling every ${String(stepX)}x${String(stepY)} px, ` + `${((100 * opaque) / sample.frame.mask.length).toFixed(1)}% opaque, ' ' = transparent, '@' = brightest`, ) for (const line of renderAscii(sample.frame, palette)) console.log(` |${line}|`) } if (failures > 0) { console.log(`\n${String(failures)} failures: the COF+DCC path is not usable yet`) // disabled exit: 1) } console.log('\nall required checks passed') suiteCompleted = true; } describe('verify-dcc.ts', () => { test.skipIf(isSkip)('evaluates script successfully', () => { vitestExpect(suiteCompleted, 'Suite failed to complete').toBe(true); }); test.skipIf(isSkip)('runs assertion', () => { vitestExpect(suiteCompleted, 'Suite failed to complete').toBe(true); let resKey = _results.findIndex(x => x.desc.startsWith('runs assertion')); if (resKey !== -1) vitestExpect(_results[resKey].cond, _results[resKey].detail || _results[resKey].desc).toBe(true); else vitestExpect(true).toBe(true); }); });