diablo2-web/tests/skills/dru/adv-dru-shapeshift-stress.t...

589 lines
24 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import {
calculateWerewolfStats,
calculateLycanthropyStats,
calculateWerebearStats,
calculateFeralRageStats,
calculateMaulStats,
calculateRabiesStats,
calculateFireClawsStats,
calculateHungerStats,
calculateShockWaveStats,
calculateFuryStats,
canCastShapeShiftSkill,
advanceChargeOrb,
simulateRabiesContagion,
distributeFuryStrikes,
DRUID_SHAPESHIFT_SKILL_IDS,
} from '../../../src/game/skills/druid-shapeshift.ts'
import { BATCH1_SKILLS } from '../../../src/game/skills.ts'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { evaluateSkill113c } from '../../../src/game/skills/registry.ts'
describe('Milestone M23 — Druid Shape Shifting Skills Parity & Adversarial Stress Suite', () => {
// =========================================================================
// Dimension 1: Exact 1.13c Numerical Scaling & Formulas
// =========================================================================
describe('Dimension 1: Exact 1.13c Numerical Scaling & Formulas', () => {
it('1.1 Werewolf (223): Evaluates attack rate diminishing returns, stamina, and Lycanthropy integration', () => {
// slvl 1 without Lycanthropy
const w1 = calculateWerewolfStats(1, 0)
expect(w1.attackRateBonusPct).toBe(21) // 10 + floor(110*1*70 / 700) = 21%
expect(w1.toHitBonusPct).toBe(50)
expect(w1.staminaBonusPct).toBe(25)
expect(w1.maxHpBonusPct).toBe(25) // 25 base
expect(w1.durationFrames).toBe(1000) // 40s base
expect(w1.durationSeconds).toBe(40.0)
expect(w1.cooldownFrames).toBe(25)
expect(w1.manaCost).toBe(15)
expect(w1.manaCost256).toBe(3840)
// slvl 10 with slvl 10 Lycanthropy
// attack rate: 10 + floor(110*10*70 / 1600) = 10 + 48 = 58%
// toHit: 50 + 9*15 = 185%
// lycHp: 20 + 9*5 = 65% -> total HP = 25 + 65 = 90%
// lycDuration: 1000 + 9*500 = 5500 -> total duration = 1000 + 5500 = 6500 frames (260s)
const w10 = calculateWerewolfStats(10, 10)
expect(w10.attackRateBonusPct).toBe(58)
expect(w10.toHitBonusPct).toBe(185)
expect(w10.maxHpBonusPct).toBe(90)
expect(w10.durationFrames).toBe(6500)
expect(w10.durationSeconds).toBe(260.0)
// slvl 20 with slvl 20 Lycanthropy
// attack rate: 10 + floor(110*20*70 / 2600) = 10 + 59 = 69%
// toHit: 50 + 19*15 = 335%
// lycHp: 20 + 19*5 = 115% -> total HP = 25 + 115 = 140%
// lycDuration: 1000 + 19*500 = 10500 -> total duration = 1000 + 10500 = 11500 frames (460s)
const w20 = calculateWerewolfStats(20, 20)
expect(w20.attackRateBonusPct).toBe(69)
expect(w20.toHitBonusPct).toBe(335)
expect(w20.maxHpBonusPct).toBe(140)
expect(w20.durationFrames).toBe(11500)
expect(w20.durationSeconds).toBe(460.0)
})
it('1.2 Lycanthropy (224): Evaluates passive form duration bonus and maximum HP progression', () => {
// slvl 1
const lyc1 = calculateLycanthropyStats(1)
expect(lyc1.durationBonusFrames).toBe(1000) // +40s
expect(lyc1.durationBonusSeconds).toBe(40.0)
expect(lyc1.maxHpBonusPct).toBe(20)
expect(lyc1.isPassive).toBe(true)
// slvl 10
const lyc10 = calculateLycanthropyStats(10)
expect(lyc10.durationBonusFrames).toBe(1000 + 9 * 500) // 5500 frames (+220s)
expect(lyc10.durationBonusSeconds).toBe(220.0)
expect(lyc10.maxHpBonusPct).toBe(20 + 9 * 5) // 65%
// slvl 20
const lyc20 = calculateLycanthropyStats(20)
expect(lyc20.durationBonusFrames).toBe(1000 + 19 * 500) // 10500 frames (+420s)
expect(lyc20.durationBonusSeconds).toBe(420.0)
expect(lyc20.maxHpBonusPct).toBe(20 + 19 * 5) // 115%
})
it('1.3 Werebear (228): Evaluates massive defense, enhanced damage, and life scaling', () => {
// slvl 1 without Lycanthropy
const wb1 = calculateWerebearStats(1, 0)
expect(wb1.damageBonusPct).toBe(55)
expect(wb1.defenseBonusPct).toBe(25)
expect(wb1.maxHpBonusPct).toBe(75) // 75 base
expect(wb1.durationFrames).toBe(1000)
expect(wb1.durationSeconds).toBe(40.0)
expect(wb1.cooldownFrames).toBe(25)
expect(wb1.manaCost).toBe(15)
// slvl 10 with slvl 10 Lycanthropy
// damage: 55 + 9*8 = 127%
// defense: 25 + 9*6 = 79%
// hp: 75 + (20 + 9*5) = 75 + 65 = 140%
const wb10 = calculateWerebearStats(10, 10)
expect(wb10.damageBonusPct).toBe(127)
expect(wb10.defenseBonusPct).toBe(79)
expect(wb10.maxHpBonusPct).toBe(140)
expect(wb10.durationFrames).toBe(6500)
// slvl 20 with slvl 20 Lycanthropy
// damage: 55 + 19*8 = 207%
// defense: 25 + 19*6 = 139%
// hp: 75 + (20 + 19*5) = 75 + 115 = 190%
const wb20 = calculateWerebearStats(20, 20)
expect(wb20.damageBonusPct).toBe(207)
expect(wb20.defenseBonusPct).toBe(139)
expect(wb20.maxHpBonusPct).toBe(190)
expect(wb20.durationFrames).toBe(11500)
})
it('1.4 Feral Rage (232): Evaluates damage, attack rating, speed bonus, and life leech', () => {
// slvl 1
const fr1 = calculateFeralRageStats(1)
expect(fr1.damageBonusPct).toBe(50)
expect(fr1.toHitBonusPct).toBe(20)
expect(fr1.lifeLeechPct).toBe(4) // 4 * 1
expect(fr1.velocityBonusPct).toBe(19) // 10 + floor(110*1*60 / 700) = 19%
expect(fr1.durationFrames).toBe(500) // 20.0s
expect(fr1.maxCharges).toBe(3)
expect(fr1.manaCost).toBe(3)
expect(fr1.manaCost256).toBe(768)
// slvl 10
// damage: 50 + 9*5 = 95%
// toHit: 20 + 9*10 = 110%
// life leech: 4 * 10 = 40%
// velocity: 10 + floor(110*10*60 / 1600) = 10 + 41 = 51%
const fr10 = calculateFeralRageStats(10)
expect(fr10.damageBonusPct).toBe(95)
expect(fr10.toHitBonusPct).toBe(110)
expect(fr10.lifeLeechPct).toBe(40)
expect(fr10.velocityBonusPct).toBe(51)
// slvl 20
// damage: 50 + 19*5 = 145%
// toHit: 20 + 19*10 = 210%
// life leech: 4 * 20 = 80%
// velocity: 10 + floor(110*20*60 / 2600) = 10 + 50 = 60%
const fr20 = calculateFeralRageStats(20)
expect(fr20.damageBonusPct).toBe(145)
expect(fr20.toHitBonusPct).toBe(210)
expect(fr20.lifeLeechPct).toBe(80)
expect(fr20.velocityBonusPct).toBe(60)
})
it('1.5 Maul (233): Evaluates 5-stage charge damage and stun scaling', () => {
// slvl 1
const m1 = calculateMaulStats(1)
expect(m1.damageBonusPerChargePct).toBe(20) // 1 * 20
expect(m1.maxDamageBonusPct).toBe(100) // 5 charges = 100%
expect(m1.toHitBonusPct).toBe(20)
expect(m1.stunDurationFrames).toBe(24) // 10 + floor(110*1*90 / 700) = 24 frames (~0.96s)
expect(m1.maxCharges).toBe(5)
expect(m1.manaCost).toBe(3)
// slvl 10
// damage/charge: 10 * 20 = 200%, max 5 charges = 1000%
// toHit: 20 + 9*10 = 110%
// stun: 10 + floor(110*10*90 / 1600) = 10 + 61 = 71 frames (2.84s)
const m10 = calculateMaulStats(10)
expect(m10.damageBonusPerChargePct).toBe(200)
expect(m10.maxDamageBonusPct).toBe(1000)
expect(m10.toHitBonusPct).toBe(110)
expect(m10.stunDurationFrames).toBe(71)
// slvl 20
// damage/charge: 20 * 20 = 400%, max 5 charges = 2000%
// toHit: 20 + 19*10 = 210%
// stun: 10 + floor(110*20*90 / 2600) = 10 + 76 = 86 frames (3.44s)
const m20 = calculateMaulStats(20)
expect(m20.damageBonusPerChargePct).toBe(400)
expect(m20.maxDamageBonusPct).toBe(2000)
expect(m20.toHitBonusPct).toBe(210)
expect(m20.stunDurationFrames).toBe(86)
})
it('1.6 Rabies (238): Evaluates poison progression, duration, and Poison Creeper synergy', () => {
// slvl 1
const r1 = calculateRabiesStats(1, 0)
expect(r1.minPoisonDamage).toBe(6)
expect(r1.maxPoisonDamage).toBe(14)
expect(r1.poisonDurationFrames).toBe(100) // 4.0s
expect(r1.toHitBonusPct).toBe(50)
expect(r1.contagionRadiusSubtiles).toBe(4)
expect(r1.contagionSpreadIntervalFrames).toBe(4)
expect(r1.manaCost).toBe(10)
// slvl 10: min: 6 + 7*4 + 2*5 = 44, max: 14 + 7*4 + 2*5 = 52
// duration: 100 + 9*10 = 190 frames (7.6s)
// toHit: 50 + 9*7 = 113%
const r10 = calculateRabiesStats(10, 0)
expect(r10.minPoisonDamage).toBe(44)
expect(r10.maxPoisonDamage).toBe(52)
expect(r10.poisonDurationFrames).toBe(190)
expect(r10.toHitBonusPct).toBe(113)
// slvl 20: min: 44 + 6*5 + 4*7 = 102, max: 52 + 6*5 + 4*7 = 110
// duration: 100 + 19*10 = 290 frames (11.6s)
// toHit: 50 + 19*7 = 183%
const r20 = calculateRabiesStats(20, 0)
expect(r20.minPoisonDamage).toBe(102)
expect(r20.maxPoisonDamage).toBe(110)
expect(r20.poisonDurationFrames).toBe(290)
expect(r20.toHitBonusPct).toBe(183)
// Synergy: 20 points in Poison Creeper (+18%/blvl = +360%)
const r20Syn = calculateRabiesStats(20, 20)
expect(r20Syn.synergyBonusPct).toBe(360)
expect(r20Syn.minPoisonDamage).toBe(Math.trunc((102 * 460) / 100)) // 469
expect(r20Syn.maxPoisonDamage).toBe(Math.trunc((110 * 460) / 100)) // 506
})
it('1.7 Fire Claws (239): Evaluates elemental fire melee damage and 4-way synergy scaling', () => {
// slvl 1
const fc1 = calculateFireClawsStats(1, 0, 0, 0, 0)
expect(fc1.minFireDamage).toBe(15)
expect(fc1.maxFireDamage).toBe(20)
expect(fc1.toHitBonusPct).toBe(50)
expect(fc1.manaCost).toBe(4)
// slvl 10: min: 15 + 7*8 + 2*12 = 95, max: 20 + 7*8 + 2*12 = 100
const fc10 = calculateFireClawsStats(10, 0, 0, 0, 0)
expect(fc10.minFireDamage).toBe(95)
expect(fc10.maxFireDamage).toBe(100)
// slvl 20: min: 95 + 6*12 + 4*20 = 247, max: 100 + 6*12 + 4*22 = 260
const fc20 = calculateFireClawsStats(20, 0, 0, 0, 0)
expect(fc20.minFireDamage).toBe(247)
expect(fc20.maxFireDamage).toBe(260)
// Synergies: 20 in Firestorm, 20 in Molten Boulder, 20 in Volcano, 20 in Fissure
// total points = 80 -> synergy = 80 * 22% = +1760%
const fc20Syn = calculateFireClawsStats(20, 20, 20, 20, 20)
expect(fc20Syn.synergyBonusPct).toBe(1760)
expect(fc20Syn.minFireDamage).toBe(Math.trunc((247 * 1860) / 100)) // 4594
expect(fc20Syn.maxFireDamage).toBe(Math.trunc((260 * 1860) / 100)) // 4836
})
it('1.8 Hunger (242): Evaluates -75% damage penalty and dual life & mana leech', () => {
// slvl 1
// leech: 50 + floor(110*1*150 / 700) = 50 + 23 = 73%
const h1 = calculateHungerStats(1)
expect(h1.damagePenaltyPct).toBe(-75)
expect(h1.lifeLeechPct).toBe(73)
expect(h1.manaLeechPct).toBe(73)
expect(h1.toHitBonusPct).toBe(50)
expect(h1.manaCost).toBe(3)
// slvl 10: 50 + floor(110*10*150 / 1600) = 50 + 103 = 153%
const h10 = calculateHungerStats(10)
expect(h10.lifeLeechPct).toBe(153)
expect(h10.manaLeechPct).toBe(153)
expect(h10.toHitBonusPct).toBe(140)
// slvl 20: 50 + floor(110*20*150 / 2600) = 50 + 126 = 176%
const h20 = calculateHungerStats(20)
expect(h20.lifeLeechPct).toBe(176)
expect(h20.manaLeechPct).toBe(176)
expect(h20.toHitBonusPct).toBe(240)
})
it('1.9 Shock Wave (243): Evaluates bear frontal sonic stun cone and Maul synergy', () => {
// slvl 1
const sw1 = calculateShockWaveStats(1, 0)
expect(sw1.minPhysicalDamage).toBe(10)
expect(sw1.maxPhysicalDamage).toBe(20)
expect(sw1.stunDurationFrames).toBe(40) // 1.6s
expect(sw1.stunDurationSeconds).toBe(1.6)
expect(sw1.manaCost).toBe(7)
expect(sw1.missileName).toBe('shockwave')
// slvl 10: min: 10 + 7*3 + 2*5 = 41, max: 20 + 7*3 + 2*5 = 51
// stun: 40 + 9*15 = 175 frames (7.0s)
const sw10 = calculateShockWaveStats(10, 0)
expect(sw10.minPhysicalDamage).toBe(41)
expect(sw10.maxPhysicalDamage).toBe(51)
expect(sw10.stunDurationFrames).toBe(175)
expect(sw10.stunDurationSeconds).toBe(7.0)
// slvl 20: min: 41 + 6*5 + 4*7 = 99, max: 51 + 6*5 + 4*7 = 109
// stun: 40 + 19*15 = 325 frames (13.0s)
const sw20 = calculateShockWaveStats(20, 0)
expect(sw20.minPhysicalDamage).toBe(99)
expect(sw20.maxPhysicalDamage).toBe(109)
expect(sw20.stunDurationFrames).toBe(325)
expect(sw20.stunDurationSeconds).toBe(13.0)
// Synergy: 20 in Maul (+5%/lvl = +100%)
const sw20Syn = calculateShockWaveStats(20, 20)
expect(sw20Syn.synergyBonusPct).toBe(100)
expect(sw20Syn.minPhysicalDamage).toBe(99 * 2) // 198
expect(sw20Syn.maxPhysicalDamage).toBe(109 * 2) // 218
})
it('1.10 Fury (248): Evaluates 5-hit uninterrupted feral frenzy sequence', () => {
// slvl 1: min(2 + 0, 5) = 2 hits
const f1 = calculateFuryStats(1)
expect(f1.damageBonusPct).toBe(100)
expect(f1.toHitBonusPct).toBe(50)
expect(f1.attackCount).toBe(2)
expect(f1.isUninterruptible).toBe(true)
expect(f1.manaCost).toBe(4)
// slvl 2: min(2 + 1, 5) = 3 hits
const f2 = calculateFuryStats(2)
expect(f2.attackCount).toBe(3)
// slvl 3: min(2 + 2, 5) = 4 hits
const f3 = calculateFuryStats(3)
expect(f3.attackCount).toBe(4)
// slvl 4+: min(2 + 3, 5) = 5 hits (capped)
const f4 = calculateFuryStats(4)
expect(f4.attackCount).toBe(5)
// slvl 10: 100 + 9*17 = 253%, 50 + 9*7 = 113%
const f10 = calculateFuryStats(10)
expect(f10.damageBonusPct).toBe(253)
expect(f10.toHitBonusPct).toBe(113)
expect(f10.attackCount).toBe(5)
// slvl 20: 100 + 19*17 = 423%, 50 + 19*7 = 183%
const f20 = calculateFuryStats(20)
expect(f20.damageBonusPct).toBe(423)
expect(f20.toHitBonusPct).toBe(183)
expect(f20.attackCount).toBe(5)
})
})
// =========================================================================
// Dimension 2: Beast Form Restrictions & State Validation Matrix
// =========================================================================
describe('Dimension 2: Beast Form Restrictions & State Validation Matrix', () => {
it('2.1 Enforces Wolf-only skills: Feral Rage, Rabies, Fury', () => {
const wolfSkills = [
DRUID_SHAPESHIFT_SKILL_IDS.FERAL_RAGE,
DRUID_SHAPESHIFT_SKILL_IDS.RABIES,
DRUID_SHAPESHIFT_SKILL_IDS.FURY,
]
for (const skillId of wolfSkills) {
expect(canCastShapeShiftSkill('wolf', skillId)).toBe(true)
expect(canCastShapeShiftSkill('human', skillId)).toBe(false)
expect(canCastShapeShiftSkill('bear', skillId)).toBe(false)
}
})
it('2.2 Enforces Bear-only skills: Maul, Shock Wave', () => {
const bearSkills = [
DRUID_SHAPESHIFT_SKILL_IDS.MAUL,
DRUID_SHAPESHIFT_SKILL_IDS.SHOCK_WAVE,
]
for (const skillId of bearSkills) {
expect(canCastShapeShiftSkill('bear', skillId)).toBe(true)
expect(canCastShapeShiftSkill('human', skillId)).toBe(false)
expect(canCastShapeShiftSkill('wolf', skillId)).toBe(false)
}
})
it('2.3 Enforces dual-form beast skills: Fire Claws and Hunger', () => {
const dualSkills = [
DRUID_SHAPESHIFT_SKILL_IDS.FIRE_CLAWS,
DRUID_SHAPESHIFT_SKILL_IDS.HUNGER,
]
for (const skillId of dualSkills) {
expect(canCastShapeShiftSkill('wolf', skillId)).toBe(true)
expect(canCastShapeShiftSkill('bear', skillId)).toBe(true)
expect(canCastShapeShiftSkill('human', skillId)).toBe(false)
}
})
it('2.4 Enforces transformation and reversion capabilities', () => {
// Werewolf: can cast in human (to become wolf) or wolf (to revert to human), but not bear
expect(canCastShapeShiftSkill('human', DRUID_SHAPESHIFT_SKILL_IDS.WEREWOLF)).toBe(true)
expect(canCastShapeShiftSkill('wolf', DRUID_SHAPESHIFT_SKILL_IDS.WEREWOLF)).toBe(true)
expect(canCastShapeShiftSkill('bear', DRUID_SHAPESHIFT_SKILL_IDS.WEREWOLF)).toBe(false)
// Werebear: can cast in human (to become bear) or bear (to revert to human), but not wolf
expect(canCastShapeShiftSkill('human', DRUID_SHAPESHIFT_SKILL_IDS.WEREBEAR)).toBe(true)
expect(canCastShapeShiftSkill('bear', DRUID_SHAPESHIFT_SKILL_IDS.WEREBEAR)).toBe(true)
expect(canCastShapeShiftSkill('wolf', DRUID_SHAPESHIFT_SKILL_IDS.WEREBEAR)).toBe(false)
})
})
// =========================================================================
// Dimension 3: Kinematics, Contagion & Multi-Hit Mechanics
// =========================================================================
describe('Dimension 3: Kinematics, Contagion & Multi-Hit Mechanics', () => {
it('3.1 Rabies: Contagion spreads to nearby targets within 4 subtiles and ignores distant targets', () => {
const infected = [{ id: 'target_0', x: 100, y: 100 }]
const healthy = [
{ id: 'target_close_1', x: 120, y: 105 }, // ~22px away (inside 128px radius)
{ id: 'target_close_2', x: 80, y: 95 }, // ~22px away (inside 128px radius)
{ id: 'target_far', x: 400, y: 400 }, // ~424px away (outside 128px radius)
]
const newlyInfected = simulateRabiesContagion(infected, healthy, 128)
expect(newlyInfected).toContain('target_close_1')
expect(newlyInfected).toContain('target_close_2')
expect(newlyInfected).not.toContain('target_far')
})
it('3.2 Maul & Feral Rage: Charge-up orb increments up to exact maximum charges', () => {
// Feral Rage caps at 3
let frCharge = 0
frCharge = advanceChargeOrb(frCharge, 3)
expect(frCharge).toBe(1)
frCharge = advanceChargeOrb(frCharge, 3)
expect(frCharge).toBe(2)
frCharge = advanceChargeOrb(frCharge, 3)
expect(frCharge).toBe(3)
frCharge = advanceChargeOrb(frCharge, 3)
expect(frCharge).toBe(3) // Capped at 3
// Maul caps at 5
let mCharge = 0
for (let i = 0; i < 10; i++) {
mCharge = advanceChargeOrb(mCharge, 5)
}
expect(mCharge).toBe(5) // Capped at 5
})
it('3.3 Fury: Distributes 5-hit sequence evenly across multiple targets or focuses single target', () => {
// Single target
const singleStrikes = distributeFuryStrikes(['boss_1'], 5)
expect(singleStrikes.length).toBe(5)
expect(singleStrikes.every((s) => s.targetId === 'boss_1')).toBe(true)
expect(singleStrikes.map((s) => s.hitIndex)).toEqual([1, 2, 3, 4, 5])
// 2 targets (alternating)
const dualStrikes = distributeFuryStrikes(['enemy_a', 'enemy_b'], 5)
expect(dualStrikes.length).toBe(5)
expect(dualStrikes.map((s) => s.targetId)).toEqual([
'enemy_a',
'enemy_b',
'enemy_a',
'enemy_b',
'enemy_a',
])
})
})
// =========================================================================
// Dimension 4: Invariants, DataRegistry, and SkillModule Integration
// =========================================================================
describe('Dimension 4: Invariants, DataRegistry, and SkillModule Integration', () => {
it('4.1 BATCH1_SKILLS length invariant = 38 is strictly preserved', () => {
const batch1Keys = Object.keys(BATCH1_SKILLS)
expect(batch1Keys.length).toBe(38)
})
it('4.2 All 10 Druid Shape Shifting skills are properly defined in SkillModule architecture', async () => {
const shapeShiftIds = [223, 224, 228, 232, 233, 238, 239, 242, 243, 248]
const { skillModule: m223 } = await import('../../../src/game/skills/impl/dru/skill-223-wearwolf.ts')
const { skillModule: m224 } = await import('../../../src/game/skills/impl/dru/skill-224-shape-shifting.ts')
const { skillModule: m228 } = await import('../../../src/game/skills/impl/dru/skill-228-wearbear.ts')
const { skillModule: m232 } = await import('../../../src/game/skills/impl/dru/skill-232-feral-rage.ts')
const { skillModule: m233 } = await import('../../../src/game/skills/impl/dru/skill-233-maul.ts')
const { skillModule: m238 } = await import('../../../src/game/skills/impl/dru/skill-238-rabies.ts')
const { skillModule: m239 } = await import('../../../src/game/skills/impl/dru/skill-239-fire-claws.ts')
const { skillModule: m242 } = await import('../../../src/game/skills/impl/dru/skill-242-hunger.ts')
const { skillModule: m243 } = await import('../../../src/game/skills/impl/dru/skill-243-shock-wave.ts')
const { skillModule: m248 } = await import('../../../src/game/skills/impl/dru/skill-248-fury.ts')
const modules = [m223, m224, m228, m232, m233, m238, m239, m242, m243, m248]
for (let i = 0; i < shapeShiftIds.length; i++) {
const id = shapeShiftIds[i]
const mod = modules[i]
expect(mod).toBeDefined()
expect(mod.skillId).toBe(id)
expect(mod.charClass).toBe('dru')
}
})
it('4.3 DataRegistry loads all 10 Druid Shape Shifting skills from Patch_D2.mpq with exact attributes', async () => {
const reg = await getSharedDataRegistry('samples/d2')
// Werewolf
const ww = reg.getSkillById(223)
expect(ww).toBeDefined()
expect(ww!.name).toBe('Wearwolf')
expect(ww!.auraState).toBe('wolf')
expect(ww!.delay).toBe('25')
// Lycanthropy
const lyc = reg.getSkillById(224)
expect(lyc).toBeDefined()
expect(lyc!.name).toBe('Shape Shifting')
expect(lyc!.passive).toBe(true)
// Werebear
const wb = reg.getSkillById(228)
expect(wb).toBeDefined()
expect(wb!.name).toBe('Wearbear')
expect(wb!.auraState).toBe('bear')
expect(wb!.delay).toBe('25')
// Feral Rage
const fr = reg.getSkillById(232)
expect(fr).toBeDefined()
expect(fr!.name).toBe('Feral Rage')
expect(fr!.auraState).toBe('feralrage')
// Maul
const m = reg.getSkillById(233)
expect(m).toBeDefined()
expect(m!.name).toBe('Maul')
expect(m!.auraState).toBe('maul')
// Rabies
const r = reg.getSkillById(238)
expect(r).toBeDefined()
expect(r!.name).toBe('Rabies')
expect(r!.srvMissileA).toBe('rabiesplague')
// Fire Claws
const fc = reg.getSkillById(239)
expect(fc).toBeDefined()
expect(fc!.name).toBe('Fire Claws')
expect(fc!.eType).toBe('fire')
// Hunger
const h = reg.getSkillById(242)
expect(h).toBeDefined()
expect(h!.name).toBe('Hunger')
// Shock Wave
const sw = reg.getSkillById(243)
expect(sw).toBeDefined()
expect(sw!.name).toBe('Shock Wave')
expect(sw!.srvMissileA).toBe('shockwave')
// Fury
const f = reg.getSkillById(248)
expect(f).toBeDefined()
expect(f!.name).toBe('Fury')
})
it('4.4 evaluateSkill113c evaluates Druid Shape Shifting skills against StatList with exact attributes', async () => {
const reg = await getSharedDataRegistry('samples/d2')
const stats = new UnitStatList()
// Werewolf
const wwRes = evaluateSkill113c({
registry: reg,
skill: reg.getSkillById(223)!,
slvl: 1,
blvl: 1,
statList: stats,
})
expect(wwRes.manaCost).toBe(15)
expect(wwRes.cooldownFrames).toBe(25)
// Maul
const mRes = evaluateSkill113c({
registry: reg,
skill: reg.getSkillById(233)!,
slvl: 10,
blvl: 10,
statList: stats,
})
expect(mRes.manaCost).toBe(3)
expect(mRes.toHitBonusPct).toBe(110)
// Fury
const fRes = evaluateSkill113c({
registry: reg,
skill: reg.getSkillById(248)!,
slvl: 20,
blvl: 20,
statList: stats,
})
expect(fRes.manaCost).toBe(4)
expect(fRes.toHitBonusPct).toBe(183)
})
})
})