- Fix ghost property resistLightning to respect monster resistances and lightningResist in act-scene.ts - Wire monster resistances across MonsterStats and applyEliteModifiers in combat.ts and monsters.ts - Clamp Static Field damage non-lethally post-resistance scaling and protect against difficulty floor underflow in missile-engine.ts - Implement continuous sub-step collision and raycast line-of-sight in missile-engine.ts and skills.ts - Add persistent NextDelay tracking on GameEngine with automatic per-tick expired entry pruning - Align Nova (64 bolts, aspect ratio 0.5, NextDelay 4) and Static Field in executeSkillCore113c |
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| ama | ||
| ass | ||
| bar | ||
| dru | ||
| nec | ||
| pal | ||
| sor | ||
| uni | ||
| aura-target-parity.test.ts | ||