104 lines
2.8 KiB
Plaintext
104 lines
2.8 KiB
Plaintext
# D2Mods Knowledge Base: Article 233
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# Title: Lvlprest.txt File Guide
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# URL: https://d2mods.info/forum/kb/viewarticle?a=233
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Lvlprest.txt File Guide
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Written by: Phrozen Heart
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Written on: Tue Dec 02, 2003 7:12 pm
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Views: 7109
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Description: by Nefarius
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Categories: File Guides (1.09x)
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A Name: Internal Name of the Maps loaded thru this Line.
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B Def: Definition ID of the Tiles loaded for this Map.
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C LevelId: If this map is a Level by itself ratter then a component this cell
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contains the levels ID (from levels.txt)
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D Populate: Possible connected to the Ability of monsters to spawn in this map
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section. (1/0)
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E Logicals: Related to Buildings, like the Cottages in act 1 and the cow kings
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Bivouac. (1/0)
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F Outdoors: 0=Subterranean Level (or Buildings etc) 1=Wilderness etc. (May be
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related to the Day/Night light shift.)
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G Animate: Does this map contain animated tiles? (Lava) (1/0)
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H KillEdge: Related to special edges drawn for outdoors levels. (1/0)
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I FillBlanks: Maybe a setting blizzard added to fix the walk able lava tile bug
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in Act 4?
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It is disabled only for those areas. (Chaos Sanctuary and River of Flame) (1/0)
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J SizeX: Amount of Horizontal Cells. (Map Size)
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K SizeY: Amount of Vertical Cells. (Map Size)
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L AutoMap: Probably Has to do with areas automatically revealed on the Automap
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such as towns. (1/0)
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M Scan: Enable/Disable VIS tiles (1=enabled, 0=disabled) ('as far as I can
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tell, you need to set to 1 in order to make your Vis (warps) in a ds1 take
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effect. In other words, if you take a ds1 that didn't have Vis at all before,
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and then make at least one (yes, you can add warps to any ds1), set this to
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1')
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N Pops: Is related to roofs that become transparent when you enter a specific
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map ('have something to do with the area where the roof and/or walls
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disapear when you enter them (aka houses). It's some kind of the # of areas that
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are delimited by 2 special tiles in the .ds1.')
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O PopPad: Related to the previous settings. (Not a Boolean)
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P Files: Total number of DS1 files loaded for this component.
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Q File1: DS1 Map File #1
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R File2: DS1 Map File #2
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S File3: DS1 Map File #3
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T File4: DS1 Map File #4
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U File5: DS1 Map File #5
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V File6: DS1 Map File #6
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W Dt1Mask: Setting for the Tiles Mask used for the DS1 files loaded thru the
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File1-6 entries, If you switch Maps you must adjust this cell!
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('Dt1mask is a bitfield value, size is 32 bits. If you take a line from
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lvltypes.txt (32 column files in there), the Dt1Mask tells exactly for this ds1
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which files from this list to really use, and the ones to skip')
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X Beta: No function, just an internal comment fields. (1/0)
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Y Expansion: 1=Expansion Map, 0=Classic Diablo II Map. (1/0)
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=233]Knowledge Base - Lvlprest.txt File Guide[/url] |