diablo2-web/src
troytt e2a74cc8f0 feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
- R1 (Issue #134): 离线烘焙预生成 UI 图集 (public/ui/) 与 embedded DropTables,彻底消除 2 秒纯色占位回退,实现零运行期 MPQ/DLL 依赖
- R2 (Issue #135): 修复地图缩放 (0.4x~8.0x) 及多 DPR 下 NPC 名称标签与模型顶部的投影对齐
- R3 (Issue #136): HUD 与全屏画布采用 1:1 纵横比等比缩放与居中,彻底修复宽屏下红蓝球被横向拉伸为椭圆的问题
- R4 (Issue #137): 传送点菜单 (Waypoint Menu) 支持点击无缝跨场景传送,随机选取地图变体并平稳降落在对应小站子网格
- R5 (Issue #138): 角色属性面板 (InvChar6) 文本与数字完美对准背景凹槽石框,加点按钮对齐
- R6 (Issue #139): 物品栏 5 级回退 DC6 图标渲染,消灭空白占位框;装备 Tooltip 等比缩放与视口翻折防遮挡
- R7 (Issue #140): 任务日志界面集成 1~5 幕全量 27 个任务图标 (a1q1..a5q6) 及 27 帧已完成印章,第 4 幕自动进行插槽钳制保护
- Controls Parity: 还原原版左键移动/NPC交互/小站/攻击,Shift 强制原地站立攻击,右键释放技能与被动/无技能移动回退,解除 A/W/S/1..4 快捷键与移动冲突
- Tooltips & Dyes: 基于 1.13c PL2 调色板 Table 104 (cgrn) 渲染翡翠绿军帽,战争召唤按 descpriority 完整呈现 11 行符文之语属性与三行正统标题
2026-09-21 11:09:10 +00:00
..
audio feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13) 2026-09-14 12:30:21 +00:00
data feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
formats feat(renderer/map): support animated tiles loop playback (fixes #43) 2026-09-17 06:34:02 +00:00
game feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
mpq fix(formats): 替换原始缓冲区的未检查读取 2026-09-14 13:19:01 +00:00
net refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7) 2026-09-14 13:05:18 +00:00
render fix(render): 还原原版暗黑2建筑与城门屋顶过道遮挡消失机制 (#72) 2026-09-18 02:12:37 +00:00
scene feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
sim feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
ui feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
arena.ts feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39) 2026-09-17 02:52:00 +00:00
boss.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
loot.ts fix(loot): 修复怪物选择器TC被Baal(H)死锁覆盖的缺陷 (Issue #121) 2026-09-19 03:58:27 +00:00
main.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
skills.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
walk.ts perf(render): 视口剔除 + 单批次合图 + 零分配顶点写入 (refs #16) 2026-09-15 01:30:39 +00:00