458 lines
14 KiB
Plaintext
458 lines
14 KiB
Plaintext
# D2Mods Knowledge Base: Article 433
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# Title: Weapons.txt
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# URL: https://d2mods.info/forum/kb/viewarticle?a=433
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Weapons.txt
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Written by: Nefarius
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Written on: Sat Sep 09, 2006 12:28 pm
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Views: 6702
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Description: by Phrozen Heart
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Categories: File Guides (1.00-1.06x)
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Name : The item name just for reference, the strings based on the item code determines the actual item's name.
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Rarity : The item's rarity rangest from 1 (most common) to 4 (rarest).
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Spawnable : Whether or not the item can be bought from the various item vendors.
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completed : Probably just for the programmers' reference.
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uniqueonly : Whether or not the item is purely available as a unique
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and not as a regular base item. eg. The Horadric Malus
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mindam : Minimum one-handed damage the weapon causes.
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maxdam : Maximum one-handed damage the weapon causes.
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2handmindam : Minimum two-handed damage the weapon causes.
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2handmaxdam : Maximum two-handed damage the weapon causes.
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rangeadder : The bonus to the weapon's range while making melee attacks.
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StrBonus : The percentage of damage added to weapon per point of strength the bearer has.
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DexBonus : The percentage of attack rating added to weapon per point of dexterity the bearer has.
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speed : Unknown.
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weaponspeedenum : Unknown.
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minmisdam : Minimum damage caused as a missile.
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maxmisdam : Maximum damage caused as a missile.
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misspeed : Unknown.
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basespeed : Unknown.
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modspeed : Unknown.
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dam/frame : damage per frame, each second is 25 frames.
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reqstr : Strength need to use this weapon.
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reqdex : Dexterity need to use this weapon.
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durability : Base durability of this item.
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nodurability : Unknown.
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level : Minimum level in the game that the weapon will appear.
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cost : The weapons purchase price from a vendor.
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replenish : Unknown.
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code : The 3 character code that the game uses to represent the item in the other text files.
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alternategfx : What animation appears in the characters hands.
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OpenBetaCode : Something to do with diablo 2 beta.
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ubercode : The weapon code for the exceptional version of that
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weapon
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wclass : One handed weapon class the item belongs to
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2handedwclass : Two handed weapon class the item belongs to
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group : Group the weapon belongs to
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weapongroupenum : Broad group the weapon belongs to
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1or2handed : Unknown.
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spelloffset : Unknown.
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hit class : Unknown.
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throwable : Whether or not the weapon can be thrown (0=No,1=Yes).
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stackable : Whether or not multiples of this weapon can be stacked.
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minstack : Minimum number of items in a found/bought stack.
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maxstack : Maximum number of items in a found/bought stack.
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class : The name of the class if the item is class specific.
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reload : Does it need to be reloaded like crossbows for example.
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range : Unknown.
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component : Unknown.
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bodyLoc1 : Where in the inventory the item is worn.
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bodyLoc2 : Where else in the inventory can the item be worn.
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invwidth : Number of squares in the inventory the item takes up (width).
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invheight : Number of squares in the inventory the item takes up (height).
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hasinv : Does it ever have sockets.
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gemsockets : How many sockets for gems the item has.
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flippyfile : Name of the animation file when you drop the item.
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invfile : Name of the DC6 image file that represents the item in the inventory.
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uniqueinvfile : Name of the DC6 image file that represents the unique
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version of the item in the inventory (if it has a special image that
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is).
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special : Just comments.
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useable : Whether or not the item can be right clicked on.
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type : The type of item it is.
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sound : The number of the sound file the weapon uses when being
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manipulated in the inventory or being dropped.
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unique : Unknown.
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transparent : Unknown.
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transtbl : Unknown.
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quivered : Whether or not this weapon needs ammo (bolts or arrows) to work.
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lightradius : Light given off by the weapon. (Negatives=Darker, 0=Neutral, Positives=Lighter)
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belt : Whether or not the item can be worn as a belt.
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quest : Whether or not the item is a quest item and if so which quest.
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missiletype : Which type of missile to use when the weapon is thrown.
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durwarning : The level of durability the weapon can drop to before warning the bearer.
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qtywarning : The quantity the weapon can drop to before warning the bearer.
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damvsundead : How much % damage the weapon does to undead.
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damvsdemon : How much % damage the weapon does to demons.
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damvslarge : How much % damage the weapon does to large.
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damvssmall : How much % damage the weapon does to small.
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damvsflying : How much % damage the weapon does to flying
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creatures.
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tohitvsundead : Does it have better attack rating vs undead or
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not.
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tohitvsdemon : Does it have better attack rating vs demons or not.
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tohitvslarge : Does it have better attack rating vs large or not.
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tohitvssmall : Does it have better attack rating vs small monsters
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or not.
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tohitvsflying : Does it have better attack rating vs flying
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creatures or not.
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gemoffset : Unknown.
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bitfield : Unknown.
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CharsiMin : The minimum number of the weapon that Charsi in Act 1 will
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have for sale providing it's spawnable.
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CharsiMax : The maximum number of the weapon that Charsi in Act 1 will
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have for sale providing it's spawnable.
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CharsiMagicMin : The minimum number of magical versions of the weapon
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that Charsi in Act 1 will have for sale providing it's spawnable.
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CharsiMagicMax : The maximum number of magical versions of the weapon
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that Charsi in Act 1 will have for sale providing it's spawnable.
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CharsiMagicLvl : Unknown.
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GheedMin : The minimum number of the weapon that Gheed in Act 1 will have for sale providing it's spawnable.
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GheedMax : The maximum number of the weapon that Gheed in Act 1 will have for sale providing it's spawnable.
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GheedMagicMin : The minimum number of magical versions of the weapon
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that Gheed in Act 1 will have for sale providing it's spawnable.
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GheedMagicMax : The maximum number of magical versions of the weapon
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that Gheed in Act 1 will have for sale providing it's spawnable.
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GheedMagicLvl : Unknown.
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AkaraMin : The minimum number of the weapon that Akara in Act 1 will have for sale providing it's spawnable.
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AkaraMax : The maximum number of the weapon that Akara in Act 1 will have for sale providing it's spawnable.
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AkaraMagicMin : The minimum number of magical versions of the weapon
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that Akara in Act 1 will have for sale providing it's spawnable.
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AkaraMagicMax : The maximum number of magical versions of the weapon
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that Akara in Act 1 will have for sale providing it's spawnable.
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AkaraMagicLvl : Unknown.
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FaraMin : The minimum number of the weapon that Fara in Act 2 will have for sale providing it's spawnable.
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FaraMax : The maximum number of the weapon that Fara in Act 2 will have for sale providing it's spawnable.
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FaraMagicMin : The minimum number of magical versions of the weapon
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that Fara in Act 2 will have for sale providing it's spawnable.
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FaraMagicMax : The maximum number of magical versions of the weapon
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that Fara in Act 2 will have for sale providing it's spawnable.
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FaraMagicLvl : Unknown.
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LysanderMin : The minimum number of the weapon that Lysander in Act 2
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will have for sale providing it's spawnable.
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LysanderMax : The maximum number of the weapon that Lysander in Act 2
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will have for sale providing it's spawnable.
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LysanderMagicMin : The minimum number of magical versions of the weapon
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that Lysander in Act 2 will have for sale providing it's
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spawnable.
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LysanderMagicMax : The maximum number of magical versions of the weapon
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that Lysander in Act 2 will have for sale providing it's
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spawnable.
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LysanderMagicLvl : Unknown.
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DrognanMin : The minimum number of the weapon that Drognan in Act 2
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will have for sale providing it's spawnable.
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DrognanMax : The maximum number of the weapon that Drognan in Act 2
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will have for sale providing it's spawnable.
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DrognanMagicMin : The minimum number of magical versions of the weapon
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that Drognan in Act 2 will have for sale providing it's spawnable.
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DrognanMagicMax : The maximum number of magical versions of the weapon
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that Drognan in Act 2 will have for sale providing it's spawnable.
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DrognanMagicLvl : Unknown.
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HratliMin : The minimum number of the weapon that Hratli in Act 3 will
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have for sale providing it's spawnable.
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HratliMax : The maximum number of the weapon that Hratli in Act 3 will
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have for sale providing it's spawnable.
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HratliMagicMin : The minimum number of magical versions of the weapon
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that Hratli in Act 3 will have for sale providing it's spawnable.
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HratliMagicMax : The maximum number of magical versions of the weapon
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that Hratli in Act 3 will have for sale providing it's spawnable.
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HratliMagicLvl : Unknown.
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AlkorMin : The minimum number of the weapon that Alkor in Act 3 will have for sale providing it's spawnable.
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AlkorMax : The maximum number of the weapon that Alkor in Act 3 will have for sale providing it's spawnable.
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AlkorMagicMin : The minimum number of magical versions of the weapon
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that Alkor in Act 3 will have for sale providing it's spawnable.
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AlkorMagicMax : The maximum number of magical versions of the weapon
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that Alkor in Act 3 will have for sale providing it's spawnable.
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AlkorMagicLvl : Unknown.
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OrmusMin : The minimum number of the weapon that Ormus in Act 3 will have for sale providing it's spawnable.
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OrmusMax : The maximum number of the weapon that Ormus in Act 3 will have for sale providing it's spawnable.
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OrmusMagicMin : The minimum number of magical versions of the weapon
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that Ormus in Act 3 will have for sale providing it's spawnable.
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OrmusMagicMax : The maximum number of magical versions of the weapon
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that Ormus in Act 3 will have for sale providing it's spawnable.
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OrmusMagicLvl : Unknown.
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ElzixMin : The minimum number of the weapon that Elzix in Act 3 will have for sale providing it's spawnable.
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ElzixMax : The maximum number of the weapon that Elzix in Act 3 will have for sale providing it's spawnable.
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ElzixMagicMin : The minimum number of magical versions of the weapon
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that Elzix in Act 3 will have for sale providing it's spawnable.
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ElzixMagicMax : The maximum number of magical versions of the weapon
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that Elzix in Act 3 will have for sale providing it's spawnable.
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ElzixMagicLvl : Unknown.
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AshearaMin : The minimum number of the weapon that Asheara in Act 3
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will have for sale providing it's spawnable.
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AshearaMax : The maximum number of the weapon that Asheara in Act 3
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will have for sale providing it's spawnable.
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AshearaMagicMin : The minimum number of magical versions of the weapon
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that Asheara in Act 3 will have for sale providing it's spawnable.
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AshearaMagicMax : The maximum number of magical versions of the weapon
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that Asheara in Act 3 will have for sale providing it's spawnable.
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AshearaMagicLvl : Unknown.
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CainMin : The minimum number of the weapon that Cain will have for sale
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providing it's spawnable. Doesn't seem to be implemented though.
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CainMax : The maximum number of the weapon that Cain will have for sale
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providing it's spawnable. Doesn't seem to be implemented though.
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CainMagicMin : The minimum number of magical versions of the weapon
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that Cain will have for sale providing it's spawnable. Doesn't seem to
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be implemented though.
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CainMagicMax : The maximum number of magical versions of the weapon
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that Cain will have for sale providing it's spawnable. Doesn't seem to
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be implemented though.
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CainMagicLvl : Unknown.
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HalbuMin : The minimum number of the weapon that Halbu in Act 4 will have for sale providing it's spawnable.
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HalbuMax : The maximum number of the weapon that Halbu in Act 4 will have for sale providing it's spawnable.
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HalbuMagicMin : The minimum number of magical versions of the weapon
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that Halbu in Act 4 will have for sale providing it's spawnable.
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HalbuMagicMax : The maximum number of magical versions of the weapon
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that Halbu in Act 4 will have for sale providing it's spawnable.
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HalbuMagicLvl : Unknown.
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JamellaMin : The minimum number of the weapon that Jamella in Act 4
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will have for sale providing it's spawnable.
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JamellaMax : The maximum number of the weapon that Jamella in Act 4
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will have for sale providing it's spawnable.
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JamellaMagicMin : The minimum number of magical versions of the weapon
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that Jamella in Act 4 will have for sale providing it's spawnable.
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JamellaMagicMax : The maximum number of magical versions of the weapon
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that Jamella in Act 4 will have for sale providing it's spawnable.
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JamellaMagicLvl : Unknown.
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Source Art : Unknown.
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Game Art : Unknown.
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Amazon : Unknown.
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Paladin : Unknown.
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Barbarian : Unknown.
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Necromancer : Unknown.
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Sorceress : Unknown.
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Transform : Unknown.
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InvTrans : Unknown.
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SkipName : Unknown.
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NightmareUpgrade : Enter a weapon code to upgrade what the
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shopkeepers sell in nightmare diffiulty
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HellUpgrade : Enter a weapon code to upgrade what the shopkeepers
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sell in Hell difficulty
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=433]Knowledge Base - Weapons.txt[/url] |