diablo2-web/tests/skills/ama/skill-013-dodge.test.ts

131 lines
4.9 KiB
TypeScript

/**
* 1.13c Numerical & Runtime Verification Suite — Skill #013: Dodge (AMA)
* Gitea Tracking Issue: #167
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/ama/skill-013-dodge.ts'
import { calculateDodgeStats } from '../../../src/game/skills/amazon-passive.ts'
describe('[Skill #013] Dodge (AMA) — 1.13c Parity (Issue #167)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(13)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(13)
expect(skillModule.name).toBe("Dodge")
expect(skillModule.charClass).toBe("ama")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(13, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(13, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(13, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(1245)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(13)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(13, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(13, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "ama",
skillId: 13,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(13)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
it('validates 1.13c calculateDodgeStats pure calculations and boundary invariants', () => {
// slvl 1: dm(10, 65, 1) = floor(110*1*55 / (100*7)) + 10 = floor(6050/700) + 10 = 8 + 10 = 18%
const stats1 = calculateDodgeStats(1)
expect(stats1.chancePct).toBe(18)
expect(stats1.triggersAnimationLock).toBe(true)
expect(stats1.animationCode).toBe('GH')
expect(stats1.appliesTo).toBe('melee')
expect(stats1.condition).toBe('stationary_or_attacking')
expect(stats1.manaCost).toBe(0)
expect(stats1.manaCost256).toBe(0)
// slvl 10: dm(10, 65, 10) = floor(110*10*55 / (100*16)) + 10 = floor(60500/1600) + 10 = 37 + 10 = 47%
const stats10 = calculateDodgeStats(10)
expect(stats10.chancePct).toBe(47)
// slvl 20: dm(10, 65, 20) = floor(110*20*55 / (100*26)) + 10 = floor(121000/2600) + 10 = 46 + 10 = 56%
const stats20 = calculateDodgeStats(20)
expect(stats20.chancePct).toBe(56)
})
})