diablo2-web/tests/parity-1.13c.test.ts

263 lines
9.6 KiB
TypeScript

import { describe, it, expect, beforeAll } from 'vitest'
import { ACT_BOSSES, BOSS_LIST, type BossDefinition } from '../src/boss.ts'
import { getEmbeddedDropTables } from '../src/game/embedded-drop-tables.ts'
import {
executeDropPipeline,
resolveItemTypeFlags,
type DropTables,
} from '../src/game/drop-pipeline.ts'
import type { UpgradableItemBase } from '../src/game/item-upgrade.ts'
import type { Item } from '../src/game/items.ts'
import { runParityAudit } from '../scripts/audit-parity.ts'
export type BaseTier = 'normal' | 'exceptional' | 'elite'
export function classifyItemBaseTier(item: Item): BaseTier | null {
if (item.base.kind !== 'weapon' && item.base.kind !== 'armor') {
return null
}
const b = item.base as UpgradableItemBase
const id = (b.id ?? '').trim().toLowerCase()
const uber = (b.ubercode ?? '').trim().toLowerCase()
const ultra = (b.ultracode ?? '').trim().toLowerCase()
if (ultra && ultra !== 'xxx' && id === ultra) {
return 'elite'
}
if (uber && uber !== 'xxx' && id === uber) {
return 'exceptional'
}
return 'normal'
}
describe('Diablo II 1.13c Parity Baseline & Boss monsterType=4 Upgrade Odds (Issue #126)', () => {
let dropTables: DropTables
beforeAll(() => {
dropTables = getEmbeddedDropTables()
})
it('1. BOSS_LIST and ACT_BOSSES define monsterType === 4 for all 5 Act Bosses', () => {
expect(BOSS_LIST).toBeDefined()
expect(BOSS_LIST).toHaveLength(5)
expect(BOSS_LIST).toBe(ACT_BOSSES)
for (const boss of BOSS_LIST) {
const def: BossDefinition = boss
expect(def.monsterType, `Boss ${def.id} must explicitly set monsterType: 4`).toBe(4)
}
})
it('2. Difficultylevels.txt Good odds (UberCodeOddsGood / UltraCodeOddsGood) exceed Normal odds in Nightmare and Hell', () => {
const nmOdds = dropTables.difficultyLevels.get('Nightmare')!
const hellOdds = dropTables.difficultyLevels.get('Hell')!
expect(nmOdds.uberCodeOddsGood).toBeGreaterThan(nmOdds.uberCodeOddsNormal)
expect(hellOdds.uberCodeOddsGood).toBeGreaterThan(hellOdds.uberCodeOddsNormal)
expect(hellOdds.ultraCodeOddsGood).toBeGreaterThan(hellOdds.ultraCodeOddsNormal)
})
it('3. monsterType=4 (Boss) yields significantly higher Exceptional/Elite base upgrades than monsterType=1 (Normal) over identical seeds', () => {
const sampleKills = 400
let normalMonsterUpgraded = 0
let normalMonsterEquipCount = 0
let bossMonsterUpgraded = 0
let bossMonsterEquipCount = 0
for (let i = 0; i < sampleKills; i++) {
const seed = (0x12600000 + i * 7919) >>> 0
// Run with monsterType = 1 (Normal monster: uses uberCodeOddsNormal=20, ultraCodeOddsNormal=30)
const dropsNormalType = executeDropPipeline({
tcName: 'Mephistoq (H)',
nLevel: 87,
monsterType: 1,
dropTables,
difficulty: 'hell',
playerMf: 250,
gamePlayers: 1,
partyPlayers: 1,
monsterRng: seed,
})
for (const item of dropsNormalType) {
const tier = classifyItemBaseTier(item)
if (tier !== null) {
normalMonsterEquipCount++
if (tier === 'exceptional' || tier === 'elite') {
normalMonsterUpgraded++
}
}
}
// Run with monsterType = 4 (Act Boss: uses uberCodeOddsGood=40, ultraCodeOddsGood=40)
const dropsBossType = executeDropPipeline({
tcName: 'Mephistoq (H)',
nLevel: 87,
monsterType: 4,
dropTables,
difficulty: 'hell',
playerMf: 250,
gamePlayers: 1,
partyPlayers: 1,
monsterRng: seed,
})
for (const item of dropsBossType) {
const tier = classifyItemBaseTier(item)
if (tier !== null) {
bossMonsterEquipCount++
if (tier === 'exceptional' || tier === 'elite') {
bossMonsterUpgraded++
}
}
}
}
expect(normalMonsterEquipCount).toBeGreaterThan(500)
expect(bossMonsterEquipCount).toBe(normalMonsterEquipCount)
const normalUpgradeRate = normalMonsterUpgraded / normalMonsterEquipCount
const bossUpgradeRate = bossMonsterUpgraded / bossMonsterEquipCount
// Boss (Good odds: 40/1024 + 40/1024) must strictly exceed Normal (20/1024 + 30/1024)
expect(bossMonsterUpgraded).toBeGreaterThan(normalMonsterUpgraded)
expect(bossUpgradeRate).toBeGreaterThan(normalUpgradeRate)
})
it('4. executeDropPipeline works properly with monsterType: 4 across all 5 Act Bosses in Hell', () => {
for (const boss of BOSS_LIST) {
const drops = executeDropPipeline({
tcName: boss.questTc.hell,
nLevel: boss.mlvl.hell,
monsterType: boss.monsterType ?? 4,
dropTables,
difficulty: 'hell',
playerMf: 250,
gamePlayers: 1,
partyPlayers: 1,
monsterRng: 1337 + boss.act,
})
expect(drops.length).toBeGreaterThan(0)
for (const item of drops) {
expect(item.ilvl).toBe(boss.mlvl.hell)
}
}
})
it('5. runParityAudit generates structured JSON summary of quality, base upgrade, and affix distributions', () => {
const summary = runParityAudit({
kills: 100,
bossId: 'mephisto',
difficulty: 'hell',
playerMf: 250,
gamePlayers: 1,
})
expect(summary.config.boss).toBe('mephisto')
expect(summary.config.monsterType).toBe(4)
expect(summary.totalItems).toBeGreaterThan(0)
expect(summary.baseTierUpgrade.totalEquipment).toBeGreaterThan(0)
expect(summary.baseTierUpgrade.upgradedRatio).toBeGreaterThan(0)
})
})
describe('ItemTypes.txt Quality Flags & classSpecific Propagation (Issue #127 / A2)', () => {
let dropTables: DropTables
beforeAll(() => {
dropTables = getEmbeddedDropTables()
})
it('1. resolveItemTypeFlags returns isAlwaysMagic: true for rin, amu, jew, cm1, cm2, cm3', () => {
const alwaysMagicCodes = ['rin', 'amu', 'jew', 'cm1', 'cm2', 'cm3']
for (const code of alwaysMagicCodes) {
const base = dropTables.getBase(code)
expect(base, `Base ${code} must exist`).toBeDefined()
const flags = resolveItemTypeFlags(base!, dropTables.itemTypes, dropTables.isA)
expect(flags.isAlwaysMagic, `${code} must have isAlwaysMagic === true`).toBe(true)
expect(flags.isNormalOnly, `${code} must have isNormalOnly === false`).toBe(false)
if (code === 'cm1' || code === 'cm2' || code === 'cm3') {
expect(flags.canBeRare, `${code} charm must have canBeRare === false`).toBe(false)
} else {
expect(flags.canBeRare, `${code} must have canBeRare === true`).toBe(true)
}
}
})
it('2. 200 rolls of Ring / Amulet / Small Charm at playerMf: -100 and 0, nLevel: 1 NEVER produce normal/superior/low (and cm1 NEVER produces rare)', () => {
const validQualities = new Set(['magic', 'rare', 'set', 'unique'])
const forbiddenQualities = new Set(['normal', 'superior', 'low'])
for (const mf of [-100, 0]) {
for (const code of ['rin', 'amu', 'cm1']) {
let countNormalOrSuperiorOrLow = 0
let countRare = 0
let totalGenerated = 0
for (let i = 0; i < 200; i++) {
const drops = executeDropPipeline({
tcName: code,
nLevel: 1,
monsterType: 1,
dropTables,
difficulty: 'normal',
playerMf: mf,
gamePlayers: 1,
partyPlayers: 1,
monsterRng: (0x12700000 + i * 1009 + (mf === 0 ? 500000 : 0)) >>> 0,
})
expect(drops.length).toBe(1)
const item = drops[0]!
totalGenerated++
const q = item.rarity ?? ''
if (forbiddenQualities.has(q)) {
countNormalOrSuperiorOrLow++
}
if (q === 'rare') {
countRare++
}
expect(validQualities.has(q), `Item ${item.name} (${code}) rolled invalid quality ${q} at MF=${mf}`).toBe(true)
expect(item.name).not.toMatch(/^Cracked /)
expect(item.name).not.toMatch(/^Superior /)
}
expect(totalGenerated).toBe(200)
expect(countNormalOrSuperiorOrLow).toBe(0)
if (code === 'cm1') {
expect(countRare).toBe(0)
}
}
}
})
it('3. resolveItemTypeFlags identifies class-specific equipment bases (Sorceress Orb, Paladin Shield, Amazon Bow, etc.) with isClassSpecific === true', () => {
// Sorceress Orb: ob1 (Eagle Orb), obc (Eldritch Orb), obf (Dimensional Shard)
// Paladin Auric Shield: pa1 (Targe), paa (Akaran Targe), paf (Vortex Shield)
// Amazon Bow: am1 (Stag Bow), am6 (Ashwood Bow), amb (Matriarchal Bow)
// Barbarian Primal Helm: ba1 (Jawbone Cap)
// Druid Pelt: dr1 (Wolf Head)
// Necromancer Voodoo Head: ne1 (Preserved Head)
// Assassin Katar: ktr (Katar)
const classSpecificCodes = ['ob1', 'obf', 'pa1', 'paf', 'am1', 'amb', 'ba1', 'dr1', 'ne1', 'ktr']
for (const code of classSpecificCodes) {
const base = dropTables.getBase(code)
expect(base, `Class-specific base ${code} must exist`).toBeDefined()
const flags = resolveItemTypeFlags(base!, dropTables.itemTypes, dropTables.isA)
expect(flags.isClassSpecific, `${code} (${base!.name}) must have isClassSpecific === true`).toBe(true)
}
// Generic equipment bases must have isClassSpecific === false
const genericCodes = ['cap', 'uap', 'uit', 'lsd', 'crn', 'rin', 'amu', 'cm1']
for (const code of genericCodes) {
const base = dropTables.getBase(code)
expect(base, `Generic base ${code} must exist`).toBeDefined()
const flags = resolveItemTypeFlags(base!, dropTables.itemTypes, dropTables.isA)
expect(flags.isClassSpecific, `${code} (${base!.name}) must have isClassSpecific === false`).toBe(false)
}
})
})