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audio
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feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
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2026-09-14 12:30:21 +00:00 |
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data
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feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
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2026-09-22 03:22:02 +00:00 |
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formats
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feat(anim): 实现动画锚点系统、animdata 解析与玩家/怪物动画合成对齐
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2026-09-21 13:30:04 +00:00 |
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game
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feat(skill-131): implement 1.13c Find Potion module and Vitest suite (#285)
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2026-09-22 03:45:55 +00:00 |
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mpq
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fix(formats): 替换原始缓冲区的未检查读取
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2026-09-14 13:19:01 +00:00 |
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net
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refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
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2026-09-14 13:05:18 +00:00 |
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render
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feat(engine): implement R1 universal 1.13c skill engine, 7-class renderer, arena harness, and M2/E2E suites
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2026-09-22 03:22:02 +00:00 |
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scene
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feat(arena): add switchAndCastSkill and hero class avatar overlay to ?arena=1
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2026-09-22 03:30:22 +00:00 |
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sim
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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ui
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fix: align ControlBar XP bar coordinates and 10-segment ticks (Fixes #146)
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2026-09-22 02:06:48 +00:00 |
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arena.ts
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feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)
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2026-09-17 02:52:00 +00:00 |
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boss.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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loot.ts
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fix(loot): 修复怪物选择器TC被Baal(H)死锁覆盖的缺陷 (Issue #121)
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2026-09-19 03:58:27 +00:00 |
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main.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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skills.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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walk.ts
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perf(render): 视口剔除 + 单批次合图 + 零分配顶点写入 (refs #16)
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2026-09-15 01:30:39 +00:00 |