248 lines
7.3 KiB
Plaintext
248 lines
7.3 KiB
Plaintext
# D2Mods Knowledge Base: Article 245
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# Title: Setitems.txt File Guide
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# URL: https://d2mods.info/forum/kb/viewarticle?a=245
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Setitems.txt File Guide
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Written by: Phrozen Heart
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Written on: Tue Dec 02, 2003 9:28 pm
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Views: 7365
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Description: by Perfect Cell
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Categories: File Guides (1.09x)
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*Note: any reference to string.tbl can apply to patchstring.tbl or expansionstring.tbl if you are mofidying those files instead
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Name (column A) - The name of the full set. This value must be found in the string.tbl on the left side.
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version (column B) - Determines if the set is in normal Diablo II (0), or expansion only (100)
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level (column C) - The level the character must be before he/she can gain the full set bonus
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NumItems (column D) - The numer of items found in the set. From a minimum of 2 to a maximum 6
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transform (column E) - A flag that determines
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whether or not items in the set change color (palette swap). 1 means
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they do change color (consult color table), and 0 means they do not.
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transformcolor (column F) - If transform is set to
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1, this column determines the color the items will change to. Valid
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numbers are 0 to 20. See this table for reference.
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Item1 (column G) - 3 letter item code of the first item in the set (from weapons.txt or armor.txt)
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Item1 Suffix (column H) - The name of the set item
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found in the string.tbl; the game uses the right side string for the
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name of the item found in game. Set them both to the same string to
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avoid confusion ;)
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Item1 Rarity (column I) - The relative rarity of
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the item compared to other items of the same item type (eg. if you have
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8 sets each containing a set, use this column to set how rare each ring
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is); set to 1 in all cases except jewelery.
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Item1 Add (column J) - Used when making items that
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gain green bonuses when other pieces of the set are collected. Must be
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set to 0, 2, 3, 4, 5 or 6.
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ValueMeans
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0Does not get green bonuses, but instead has a maximum of 7 bonuses that always spawn with the item
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1Item
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gains 1 green bonus based on which item is currently being worn. It
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will gain bonus CodeA with item 2 being used, CodeB with item 3 being
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used. Only tested on 3 item set.
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2Item
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gains green bonuses once 2 items are worn. It will gain further bonuses
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for 3, 4, 5 and 6 items if you have codes in CodeB, CodeC, CodeD, and
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CodeE columns
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Item1 Lvlreq (column K) - The level required to equip this item, set to 0 for no level requirement.
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Item1 cost mult (column L) - A cost multiplier used when dealing with buying and selling the item from vendors.
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Item1 cost add (column M) - A cost multiplier used when dealing with buying and selling the item from vendors.
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I1Code1 (column N) - The first magic modifier that this item gets when found.
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I1Param1 (column O) - A paramater column used with
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some magic modifiers like dmg-pois (length), freeze (min % freeze
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chance), etc
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I1Min1 (column P) - The minimum value for magic
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modifier 1; when the 'freeze' modifier is used, this column acts as the
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maximum % chance of freezing.
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I1Max1 (column Q) - The maximum value for magic modifier 1; use this to create ranges on items.
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I1Code2 (column R) - The second magic modifier that this item gets when found.
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I1Param2 (column S) - same as I1Param1, except for modifier 2
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I1Min2 (column T) - same as I1Min1, except for modifier 2
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I1Max2 (column U) - same as I1Max1, except for modifier 2
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I1CodeA (column V) - If the 'Item1 Add' column is
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set to 2, this modifier will kick in when 2 items of the set are
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collected. If Item1 Add is set to 1, it gives a single green bonus when
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item 'A' is equipped with this item.
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I1ParamA (column W) - same as I1Param1, except for modifier A
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I1MinA (column X) - same as I1Min1, except for modifier A
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I1MaxA (column Y) - same as I1Max1, except for modifier A
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I1CodeB (column Z) - If the 'Item1 Add' column is
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set to 2, this modifier will kick in when 3 items of the set are
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collected. If Item1 Add is set to 1, it gives a single green bonus when
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item 'B' is equipped with this item. It gives a different green bonus
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than the bonus above for CodeA.
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I1ParamB (column AA) - same as I1Param1, except for modifier B
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I1MinB (column AB) - same as I1Min1, except for modifier B
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I1MaxB (column AC) - same as I1Max1, except for modifier B
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I1CodeC (column AD) - If the 'Item1 Add' column is
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set to 2, this modifier will kick in when 4 items of the set are
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collected. If Item1 Add is set to 1, it gives a single green bonus when
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item 'C' is equipped with this item. It gives a different green bonus
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than the bonus above for CodeA or CodeB
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I1ParamC (column AE) - same as I1Param1, except for modifier C
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I1MinC (column AF) - same as I1Min1, except for modifier C
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I1MaxC (column AG) - same as I1Max1, except for modifier C
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I1CodeD (column AH) - If the 'Item1 Add' column is
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set to 2, this modifier will kick in when 5 items of the set are
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collected. If Item1 Add is set to 1, it gives a single green bonus when
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item 'D' is equipped with this item. It gives a different green bonus
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than the bonus above for CodeA, CodeB or CodeC
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I1ParamD (column AI) - same as I1Param1, except for modifier D
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I1MinD (column AJ) - same as I1Min1, except for modifier D
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I1MaxD (column AK) - same as I1Max1, except for modifier D
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I1CodeE (column AL) - If the 'Item1 Add' column is
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set to 2, this modifier will kick in when 6 items of the set are
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collected. If it was set to 0, this is the 7th bonus on the item. If
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Item1 Add is set to 1, it gives a single green bonus when item 'E' is
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equipped with this item. It gives a different green bonus than the
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bonus above for CodeA, CodeB, CodeC or CodeD
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I1ParamE (column AM) - same as I1Param1, except for modifier E
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I1MinE (column AN) - same as I1Min1, except for modifier E
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I1MaxE (column AO) - same as I1Max1, except for modifier E
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Item2 (column AP) to I6MaxE (column HG) are identical in nature to the column descriptions found above for Item 1.
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PCode2 (column HH) - The partial set bonus given to
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the character when 2 items are worn (this bonus is in gold, and is
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different than the 'green' item bonuses)
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PParam2 (column HI) - A paramater column used with
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some magic modifiers like dmg-pois (length), freeze (min % freeze
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chance), etc
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PMin2 (column HJ) - The minimum value for magic
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modifier PCode2; when the 'freeze' modifier is used, this column acts
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as the maximum
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% chance of freezing.
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PMax2 (column HK) - The maximum value for magic modifier PCode2; use this to create ranges on items.
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PCode3 (column HL) to PMax5 (column HW) - identical
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in nature to PCode2 to PMax2 columns, but are for partial set bonuses
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when using 3, 4 and 5 items in the set.
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FCode1 (column HX) - The first bonus given to the
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character when the full set is being worn. This bonus is in gold and is
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gained in addition to the partial set bonuses. A maximum of 6 bonuses
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can be given when a full set is equipped, the other bonuses are covered
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in columns FCode2 (column IB) to FMax6 (column IU).
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FParam1 (column HY) - A paramater column used with
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some magic modifiers like dmg-pois (length), freeze (min % freeze
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chance), etc
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FMin1 (column HZ) - The minimum value for magic
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modifier FCode1; when the 'freeze' modifier is used, this column acts
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as the maximum % chance of freezing.
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FMax1 (column IA) - The maximum value for magic modifier FCode1; use this to create ranges on items.
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=245]Knowledge Base - Setitems.txt File Guide[/url] |