80 lines
2.4 KiB
Plaintext
80 lines
2.4 KiB
Plaintext
# D2Mods Knowledge Base: Article 247
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# Title: Sounds.txt File Guide
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# URL: https://d2mods.info/forum/kb/viewarticle?a=247
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Sounds.txt File Guide
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Written by: Phrozen Heart
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Written on: Tue Dec 02, 2003 7:31 pm
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Views: 6423
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Description: by Myhrginoc & Isolde
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Categories: File Guides (1.09x)
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A. HANDLE - descriptive column
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B. INDEX - ID number for the record. This ID is used in other txt files
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C. FILENAME - Rather self-explanatory. When you are
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substituting or adding sound files, use the directory format of the
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files you are mimicking (e.g for Act1 music it would be
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data\global\music\act1.
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D. VOLUME - Also self-explanatory. I think this is a one-byte field, nothing over 255 which is the loudest
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E. GROUP SIZE - # when asked to play a sound in a group, it plays one of the sounds in the grou at random
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F. LOOP - Boolean field, 1 repeats indefinitely and 0 plays through once
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G/H. FADE IN, FADEOUT - Probably durations for changing volume to or from the specified loudness
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I. DEFER INST - ?
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J. STOP INST - ?
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K. DURATION - # how long to play the sound for
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L. COMPOUND - # controls overlap of same sound
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group on a unit where it'll not play a sound if the previous sound
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playing is within the compound duration
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M. REVERB - 0|1 whether or not to add reverb effect to sound
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N. FALLOFF - 0-4, controls how quickly the sound attenuates with distance (inverse)
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O. CACHE - 0|1 mark sounds played frequently to cache
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P. ASYNC ONLY - 0|1 mark unimportant sounds to skip playing if it can't load them in time
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Q. PRIORITY - 0|1 controls what order to drop sounds if too many are playing at once
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R. STREAM - 0|1 streams the sound while playing it instead of loading it all at once, used for music and such
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S. STEREO - Boolean field, music is stereo, all
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others are not. I think I heard that people have used mono music files
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without ill effect, as long as the format is still 16 bits at 22,050 Hz
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T. TRACKING - 0|1 sound moves with unit it's attached to
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U. SOLO - 0|1 marks the sound as a soloist (quiets all other sounds while it's playing)
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V. MUSIC VOL - 0|1 sound uses the setting for music volume
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W. BLOCK 1 - # offsets into sound file for looping of music
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X. BLOCK 2 - # offsets into sound file for looping of music
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Y. BLOCK 3 - # offsets into sound file for looping of music
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=247]Knowledge Base - Sounds.txt File Guide[/url] |