- Refactor entire wilderness generation pipeline under src/game/wilderness/ - Implement DRLGOUTPLACE dynamic level connection dimensions and orientation flags - Align outer river double-column generation (x = nGridWidth - 2) replacing perimeter trees - Implement authentic 4-pass secondary borders with 52 groups of DS1 substitution patterns - Align 56x8 TownSTrans gate to river boundary and place all 5 canonical presets - Replace dual road generators with single-pass orthogonal dirt path rasterizer - Initialize 0x40002 base floor grass and apply LvlSub.txt SubType 6 clustered replacements - Add D2MOO native mapgen parity fixtures and comprehensive stress & reachability test suites |
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| .. | ||
| level2_seed_0x12345678.json | ||
| level2_seed_1.json | ||
| level2_seed_42.json | ||
| level2_seed_12345.json | ||
| level3_seed_0x12345678.json | ||
| level3_seed_1.json | ||
| level4_seed_0x12345678.json | ||
| level4_seed_1.json | ||