78 lines
2.5 KiB
Plaintext
78 lines
2.5 KiB
Plaintext
# D2Mods Knowledge Base: Article 225
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# Title: Difficultylevels.txt File Guide
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# URL: https://d2mods.info/forum/kb/viewarticle?a=225
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Difficultylevels.txt File Guide
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Written by: Phrozen Heart
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Written on: Tue Dec 02, 2003 7:03 pm
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Views: 8043
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Description: by Nefarius
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Categories: File Guides (1.09x)
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Column A Name: Name of the Difficulty.
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Column B ResistPenalty: The value removed from the resistances within this difficulty.
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Column C DeathExpPenalty: The percentage of experience you loose at death on this difficulty.
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Column D UberCodeOddsNormal: not used. (pre 1.07 this was the
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percentage of low quality/normal/superior exceptional items dropped on
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this specific difficulty.)
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Column E UberCodeOddsGood: not used. (pre 1.07 this was the percentage
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of magic/rare/set/unique exceptional items dropped on this specific
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difficulty.)
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Column F UltraCodeOddsNormal: not used. (never used, didn’t exist pre 1.07)
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Column G UltraCodeOddsGood: not used. (never used, didn’t exist pre 1.07)
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Column H MonsterSkillBonus: additional skill points added to monster
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skills specified in monstats.txt for this difficulty. (has nothing to
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do with missile damage bonus)
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Column I MonsterFreezeDivisor: divisor value for freezing length for this difficulty.
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Column J MonsterColdDivisor: divisor value for cold length for this difficulty.
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Column K AiCurseDivisor: divisor value for curse effect duration for this difficulty.
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Column L LifeStealDivisor: divisor value for lifesteal for this difficulty.
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Column M ManaStealDivisor: divisor value for manasteal for this difficulty.
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Column N ExtraUniqueMonsters: additional unique and champion monsters
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added to every area that can spawn special monsters, based on the
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settings in monstats.txt, this value is added both to minimum and
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maximum special monster values, so a area with 1-2 would become 2-3 on
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nightmare and 3-4 on hell using the values given in vanilla LoD.
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Column O UniqueDamageBonus: additional physical damage dealt by unique monsters on this difficulty.
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Column P ChampionDamageBonus: additional physical damage dealt by champion monsters on this difficulty.
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Column Q HireableBossDamageBonus: applies to the damage hirelings do to special bosses.
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Column R StaticFieldMin: minimum percentage life left on monsters hit
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by static field, setting all of them to 0 will make static field work
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the same way it did in classic d2.
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=225]Knowledge Base - Difficultylevels.txt File Guide[/url] |