diablo2-web/tests/challenger-m4-stress.test.ts

656 lines
25 KiB
TypeScript

/**
* tests/challenger-m4-stress.test.ts
*
* Adversarial Challenger Stress Testing Suite for Milestone M4 (Phase D3 Ground Tile Pools & 136-Level Bake)
* Author: challenger_m4_1
*
* Scope:
* 1. Ground Tile Variety & Distribution Stress Test:
* - Verify generated wilderness levels across Acts 2..5 exhibit multi-sequence ground variation (not just sequence 0).
* - Verify Act 3 Kurast (Levels 79, 80, 81, 82) ground tiles use strictly style: 1 and never style: 0.
* - Verify Level 117 (Act 5 Barricade Snow) uses strictly style: 6 (snow) and never style: 0 (dirt).
* 2. Act 1 Regression & Bit-Identical Hash Invariant:
* - Test Act 1 wilderness levels under master seeds 0x301cd095, 0x416d61c5, 0xdeadbeef.
* - Confirm all 24 baseline hashes match 100% bit-identically.
* 3. Offline Pre-Bake Assets Invariance:
* - Validate 136-level pre-baked pack scenes in samples/d2-packs/ with 0 missing tiles.
*/
import { describe, expect, it, beforeAll } from 'vitest'
import { existsSync, readFileSync } from 'node:fs'
import { join } from 'node:path'
import { MountedArchives } from '../src/mpq/mount.ts'
import { MpqArchive } from '../src/mpq/archive.ts'
import { fileSource } from '../src/mpq/file-source.ts'
import { loadActTables, parseTable, cell, tileMemberPath } from '../src/game/acts.ts'
import type { D2Table } from '../src/game/acts.ts'
import { decodeDs1 } from '../src/formats/ds1.ts'
import type { Ds1, Ds1Cell } from '../src/formats/ds1.ts'
import {
generateWilderness,
createCanvas,
fillGround,
CANONICAL_GROUND_TILES,
CANONICAL_GROUND_POOLS,
wildernessDt1Mask,
type Canvas,
type WildernessPiece,
type WildernessSubstitution,
type WeightedGroundTile,
} from '../src/game/wilderness.ts'
/* ------------------------------------------------------------------------- *
* FNV-1a Canonical Map Hasher (identical to wilderness-seed-sensitivity)
* ------------------------------------------------------------------------- */
class Hasher {
private hash = 2166136261
push(value: number): this {
const word = Math.trunc(value) | 0
for (let byte = 0; byte < 4; byte += 1) {
this.hash ^= (word >>> (byte * 8)) & 0xff
this.hash = Math.imul(this.hash, 16777619) >>> 0
}
return this
}
get digest(): string {
return (this.hash >>> 0).toString(16).padStart(8, '0')
}
}
function canonicalHash(level: Ds1): string {
const hasher = new Hasher()
hasher.push(level.version).push(level.width).push(level.height).push(level.act)
hasher.push(level.substitutionType).push(level.wallLayers).push(level.floorLayers)
for (let y = 0; y < level.height; y += 1) {
const row = level.cells[y]
if (row === undefined) continue
for (let x = 0; x < level.width; x += 1) {
const cellRecord = row[x]
if (cellRecord === undefined) continue
for (const wall of cellRecord.walls) {
hasher.push(wall.prop1).push(wall.sequence).push(wall.style).push(wall.type).push(wall.hidden ? 1 : 0)
}
for (const floor of cellRecord.floors) {
hasher.push(floor.prop1).push(floor.sequence).push(floor.style).push(floor.hidden ? 1 : 0)
}
for (const shadow of cellRecord.shadows) hasher.push(shadow.prop1).push(shadow.sequence).push(shadow.style)
for (const substitution of cellRecord.substitutions) hasher.push(substitution.value)
}
}
for (const object of level.objects) hasher.push(object.type).push(object.id).push(object.x).push(object.y).push(object.flags)
return hasher.digest
}
const TEST_SEEDS = [0x301cd095, 0x416d61c5, 0xdeadbeef] as const
const ACT1_BASELINE_HASHES: Readonly<Record<number, readonly [string, string, string]>> = {
2: ['7b00cdd4', 'ecf76547', 'cc83418d'], // Blood Moor
3: ['0724e8be', '3df74523', '3312522f'], // Cold Plains
4: ['a7d44b10', '23f8b483', '57598911'], // Stony Field
5: ['d867cfdc', '1fc6c41c', '2093e6c7'], // Dark Wood
6: ['79b5d613', '731695ab', 'eddff41d'], // Black Marsh
7: ['3838630e', 'b19aac67', 'dff3927c'], // Tamoe Highland
17: ['ef7f1b99', '7deeb4c7', 'dbfe44d3'], // Burial Grounds
39: ['63daa9b7', '32ea40dc', '406a3493'], // Secret Cow Level
}
/* ------------------------------------------------------------------------- *
* Mock Helpers for Hermetic Ground Stress Testing
* ------------------------------------------------------------------------- */
function makeMockBorderPiece(name: string): WildernessPiece {
const cells: Ds1Cell[][] = []
for (let y = 0; y < 8; y += 1) {
const row: Ds1Cell[] = []
for (let x = 0; x < 8; x += 1) {
row.push({
walls: [],
floors: [],
shadows: [],
substitutions: [],
})
}
cells.push(row)
}
const ds1: Ds1 = {
version: 18,
width: 8,
height: 8,
act: 1,
substitutionType: 0,
wallLayers: 1,
floorLayers: 1,
cells,
objects: [],
npcPathOffset: null,
}
return { name, border: true, levels: [ds1] }
}
function makeMockBorderSet(actPrefix: string): WildernessPiece[] {
return [
makeMockBorderPiece(`${actPrefix} Border 1`),
makeMockBorderPiece(`${actPrefix} Border 2`),
makeMockBorderPiece(`${actPrefix} Border 3`),
makeMockBorderPiece(`${actPrefix} Border 4`),
makeMockBorderPiece(`${actPrefix} Border 5`),
makeMockBorderPiece(`${actPrefix} Border 6`),
]
}
describe('M4 Adversarial Challenge: Canonical Ground Pools Contract', () => {
it('CANONICAL_GROUND_POOLS defines multi-sequence pools for all Acts 2..5 level types', () => {
const multiSequenceTypes = [
'Act 2 - Desert',
'Act 3 - Jungle',
'Act 3 - Kurast',
'Act 4 - Mesa',
'Act 4 - Lava',
'Act 5 - Siege',
'Act 5 - Barricade',
'Act 5 - Barricade Snow',
]
for (const type of multiSequenceTypes) {
const pool = CANONICAL_GROUND_POOLS[type]
expect(pool).toBeDefined()
expect(pool!.length).toBeGreaterThan(1)
const sequences = new Set(pool!.map(t => t.sequence))
// Must contain at least 2 distinct sequences
expect(sequences.size).toBeGreaterThanOrEqual(2)
// Must NOT be just sequence 0
expect(pool!.some(t => t.sequence !== 0)).toBe(true)
// Weights must be positive integers
for (const t of pool!) {
expect(t.weight).toBeGreaterThan(0)
}
}
})
it('Act 3 Kurast pool uses strictly style 1 and NEVER style 0 (DarkGrass.dt1 parity)', () => {
expect(CANONICAL_GROUND_TILES['Act 3 - Kurast'].style).toBe(1)
const pool = CANONICAL_GROUND_POOLS['Act 3 - Kurast']!
expect(pool).toBeDefined()
expect(pool.length).toBeGreaterThanOrEqual(4)
for (const t of pool) {
expect(t.style).toBe(1)
}
// Explicitly assert style 0 does not exist anywhere in Kurast ground configuration
expect(pool.filter(t => t.style === 0).length).toBe(0)
expect(CANONICAL_GROUND_TILES['Act 3 - Kurast'].style).not.toBe(0)
})
it('Act 5 Barricade Snow pool uses strictly style 6 and NEVER style 0 (snow.dt1 parity)', () => {
expect(CANONICAL_GROUND_TILES['Act 5 - Barricade Snow'].style).toBe(6)
const pool = CANONICAL_GROUND_POOLS['Act 5 - Barricade Snow']!
expect(pool).toBeDefined()
expect(pool.length).toBeGreaterThanOrEqual(5)
for (const t of pool) {
expect(t.style).toBe(6)
}
// Explicitly assert style 0 (dirt) does not exist in snow barricade pool
expect(pool.filter(t => t.style === 0).length).toBe(0)
expect(CANONICAL_GROUND_TILES['Act 5 - Barricade Snow'].style).not.toBe(0)
})
it('Act 1 Wilderness pool strictly preserves single sequence 0 for bit-identical hash invariance', () => {
const act1Pool = CANONICAL_GROUND_POOLS['Act 1 - Wilderness']!
expect(act1Pool).toBeDefined()
expect(act1Pool.length).toBe(1)
expect(act1Pool[0]!.style).toBe(0)
expect(act1Pool[0]!.sequence).toBe(0)
expect(act1Pool[0]!.weight).toBe(1)
})
})
describe('M4 Adversarial Challenge: fillGround Sampling & Statistical Variety', () => {
it('fillGround samples multiple sequences across a 64x64 canvas for all Acts 2..5 pools', () => {
const testConfigs = [
{ key: 'Act 2 - Desert', expectedStyles: [0], minSequences: 3 },
{ key: 'Act 3 - Jungle', expectedStyles: [0], minSequences: 3 },
{ key: 'Act 3 - Kurast', expectedStyles: [1], minSequences: 3 },
{ key: 'Act 4 - Mesa', expectedStyles: [10], minSequences: 3 },
{ key: 'Act 4 - Lava', expectedStyles: [20], minSequences: 4 },
{ key: 'Act 5 - Siege', expectedStyles: [0], minSequences: 2 },
{ key: 'Act 5 - Barricade', expectedStyles: [0], minSequences: 2 },
{ key: 'Act 5 - Barricade Snow', expectedStyles: [6], minSequences: 4 },
]
for (const config of testConfigs) {
const pool = CANONICAL_GROUND_POOLS[config.key]!
const canvas = createCanvas(64, 64, 1, 1, 0)
const written = fillGround(canvas, pool, 0, 0, 64, 64, { seed: 0x12345678 })
expect(written).toBe(64 * 64)
const observedSequences = new Set<number>()
const observedStyles = new Set<number>()
for (let y = 0; y < 64; y += 1) {
for (let x = 0; x < 64; x += 1) {
const floor = canvas.cells[y]![x]!.floors[0]!
observedStyles.add(floor.style)
observedSequences.add(floor.sequence)
}
}
// Assert style adherence
for (const style of observedStyles) {
expect(config.expectedStyles).toContain(style)
}
// Assert multi-sequence ground variety
expect(observedSequences.size).toBeGreaterThanOrEqual(config.minSequences)
expect(observedSequences.has(0) || observedSequences.has(1)).toBe(true)
expect(Array.from(observedSequences).some(s => s > 0)).toBe(true)
}
})
})
describe('M4 Adversarial Challenge: Hermetic Generation for Kurast (style 1) and Snow Barricade (style 6)', () => {
it('Hermetic Kurast generation (Levels 79, 80, 81, 82) strictly uses style 1 for ground and never style 0', () => {
const kurastLevels = [79, 80, 81, 82]
const pieces = makeMockBorderSet('Act 3 - Kurast')
for (const id of kurastLevels) {
for (const seed of TEST_SEEDS) {
const result = generateWilderness({
levelId: id,
levelName: `Kurast ${id}`,
levelTypeName: 'Act 3 - Kurast',
sizeX: 64,
sizeY: 64,
subType: 0,
subTheme: 0,
seed,
pieces,
substitutions: [],
})
expect(result.stats.groundTile?.style).toBe(1)
expect(result.stats.groundTile?.style).not.toBe(0)
const groundTiles = result.stats.groundTiles as readonly WeightedGroundTile[]
expect(groundTiles).toBeDefined()
expect(groundTiles.every(t => t.style === 1)).toBe(true)
// Across canvas, ground tiles must be style 1 (not style 0)
let groundCellCount = 0
const seenSequences = new Set<number>()
for (let y = 0; y < result.level.height; y += 1) {
for (let x = 0; x < result.level.width; x += 1) {
const floor = result.level.cells[y]![x]!.floors[0]
if (floor !== undefined && floor.style === 1) {
groundCellCount += 1
seenSequences.add(floor.sequence)
}
// Strict assertion: style 0 must never be assigned as ground
if (floor !== undefined && floor.style === 0) {
expect(floor.style).not.toBe(0)
}
}
}
// Ground cells with style 1 exist across canvas
const minExpectedCells = id === 82 ? 50 : 1000
expect(groundCellCount).toBeGreaterThan(minExpectedCells)
if (id !== 82) {
expect(seenSequences.size).toBeGreaterThanOrEqual(3)
}
}
}
})
it('Hermetic Level 117 (Act 5 Barricade Snow) strictly uses style 6 for ground and never style 0', () => {
const pieces = makeMockBorderSet('Act 5 - Barricade')
for (const seed of TEST_SEEDS) {
const result = generateWilderness({
levelId: 117,
levelName: 'Frozen Tundra',
levelTypeName: 'Act 5 - Barricade',
sizeX: 64,
sizeY: 64,
subType: 11,
subTheme: 0,
seed,
pieces,
substitutions: [],
})
expect(result.stats.groundTile?.style).toBe(6)
expect(result.stats.groundTile?.style).not.toBe(0)
const groundTiles = result.stats.groundTiles as readonly WeightedGroundTile[]
expect(groundTiles).toBeDefined()
expect(groundTiles.every(t => t.style === 6)).toBe(true)
let snowCellCount = 0
const seenSequences = new Set<number>()
for (let y = 0; y < result.level.height; y += 1) {
for (let x = 0; x < result.level.width; x += 1) {
const floor = result.level.cells[y]![x]!.floors[0]
if (floor !== undefined && floor.style === 6) {
snowCellCount += 1
seenSequences.add(floor.sequence)
}
if (floor !== undefined && floor.style === 0) {
expect(floor.style).not.toBe(0)
}
}
}
expect(snowCellCount).toBeGreaterThan(1000)
expect(seenSequences.size).toBeGreaterThanOrEqual(3)
}
})
})
/* ------------------------------------------------------------------------- *
* MPQ Ground-Truth Full Procedural Verification
* ------------------------------------------------------------------------- */
const hasMpq = existsSync('samples/d2/d2data.mpq')
describe.skipIf(!hasMpq)('M4 Adversarial Challenge: MPQ Procedural Ground Verification', () => {
let archives: MountedArchives
let tables: { levels: D2Table; lvltypes: D2Table; lvlprest: D2Table }
let lvlsub: D2Table
const ds1Cache = new Map<string, Ds1>()
async function loadDs1(relative: string): Promise<Ds1> {
const member = tileMemberPath(relative)
const cached = ds1Cache.get(member)
if (cached !== undefined) return cached
const decoded = decodeDs1(await archives.read(member))
ds1Cache.set(member, decoded)
return decoded
}
async function rowDs1s(table: D2Table, row: readonly string[]): Promise<Ds1[]> {
const levels: Ds1[] = []
for (let slot = 1; slot <= 6; slot += 1) {
const value = cell(table, row, `File${String(slot)}`)
if (value === '' || value === '0') continue
levels.push(await loadDs1(value))
}
return levels
}
const WILDERNESS_PIECE_FAMILIES: Readonly<Record<string, readonly string[]>> = {
'Act 1 - Wilderness': [
'Act 1 - Wild', 'Act 1 - Town 1 Transition', 'Act 1 - Cave Entrance',
'Act 1 - DOE Entrance', 'Act 1 - Corral Fill', 'Act 1 - Fence Fill',
'Act 1 - River', 'Act 1 - Bridge', 'Act 1 - Bivouac', 'Act 1 - Pond',
'Act 1 - Swamp Fill', 'Act 1 - Stone Fill', 'Act 1 - Cottages',
'Act 1 - Fallen Camp', 'Act 1 - Camp', 'Act 1 - Cairn Stones',
'Act 1 - Inifus', 'Act 1 - Tower', 'Act 1 - Ruin', 'Act 1 - Tree Fill',
'Act 1 - Graveyard',
],
'Act 2 - Desert': ['Act 2 - Desert'],
'Act 3 - Jungle': ['Act 3 - Jungle'],
'Act 3 - Kurast': ['Act 3 - Burst', 'Act 3 - Burbs', 'Act 3 - Clearing', 'Act 3 - Slums', 'Act 3 - Metro', 'Act 3 - Travincal', 'Act 3 - Bridge'],
'Act 4 - Mesa': ['Act 4 - Mesa', 'Act 4 - Fortress', 'Act 4 - Pits', 'Act 4 - Bridge'],
'Act 4 - Lava': ['Act 4 - Lava', 'Act 4 - Diablo'],
'Act 5 - Siege': ['Act 5 - Siege'],
'Act 5 - Barricade': ['Act 5 - Barricade'],
}
async function buildWildernessPieces(levelTypeName: string): Promise<WildernessPiece[]> {
const families = WILDERNESS_PIECE_FAMILIES[levelTypeName] ?? []
const pieces: WildernessPiece[] = []
for (const row of tables.lvlprest.rows) {
const name = cell(tables.lvlprest, row, 'Name')
if (!families.some(family => name.startsWith(family))) continue
if (levelTypeName === 'Act 5 - Barricade' && name.includes('Snow')) continue
const levels = await rowDs1s(tables.lvlprest, row)
if (levels.length === 0) continue
const isBorder = levelTypeName === 'Act 1 - Wilderness' ? /\bBorder\b/i.test(name) : /border|cliff/i.test(name)
pieces.push({ name, levels, border: isBorder })
}
return pieces
}
async function buildSubstitutions(type: number): Promise<WildernessSubstitution[]> {
if (type < 0) return []
const rows: WildernessSubstitution[] = []
for (const row of lvlsub.rows) {
if (Number(cell(lvlsub, row, 'Type')) !== type) continue
const file = cell(lvlsub, row, 'File')
if (file === '' || file === '0') continue
const levels = [await loadDs1(file)]
rows.push({
name: cell(lvlsub, row, 'Name'),
type,
gridSize: Number(cell(lvlsub, row, 'GridSize')) || 1,
bordType: Number(cell(lvlsub, row, 'BordType')),
dt1Mask: Number(cell(lvlsub, row, 'Dt1Mask')) || 0,
prob: [0, 1, 2, 3, 4].map(i => Number(cell(lvlsub, row, `Prob${String(i)}`)) || 0),
trials: [0, 1, 2, 3, 4].map(i => Number(cell(lvlsub, row, `Trials${String(i)}`)) || 0),
max: [0, 1, 2, 3, 4].map(i => Number(cell(lvlsub, row, `Max${String(i)}`)) || 0),
levels,
})
}
return rows
}
beforeAll(async () => {
archives = new MountedArchives()
for (const name of ['d2data.mpq', 'd2exp.mpq', 'Patch_D2.mpq']) {
try {
archives.add(name, await MpqArchive.open(await fileSource(`samples/d2/${name}`)))
} catch {
// Skip missing optional archive
}
}
const actTables = await loadActTables(archives)
tables = {
levels: actTables.levels,
lvltypes: actTables.lvltypes,
lvlprest: actTables.lvlprest,
}
lvlsub = parseTable(await archives.read('data\\global\\excel\\LvlSub.txt'))
})
async function generateLevelForSeed(levelId: number, seed: number) {
const levelRow = tables.levels.rows.find(row => Number(cell(tables.levels, row, 'Id')) === levelId)!
const typeId = cell(tables.levels, levelRow, 'LevelType')
const typeRow = tables.lvltypes.rows.find(row => cell(tables.lvltypes, row, 'Id') === typeId)
const levelTypeName = typeRow ? cell(tables.lvltypes, typeRow, 'Name') : ''
const name = cell(tables.levels, levelRow, 'Name')
const sizeX = Number(cell(tables.levels, levelRow, 'SizeX'))
const sizeY = Number(cell(tables.levels, levelRow, 'SizeY'))
const subType = Number(cell(tables.levels, levelRow, 'SubType'))
const subShrine = Number(cell(tables.levels, levelRow, 'SubShrine'))
const subTheme = Number(cell(tables.levels, levelRow, 'SubTheme'))
const pieces = await buildWildernessPieces(levelTypeName)
const subs = await buildSubstitutions(subType)
const shrineSubs = await buildSubstitutions(subShrine)
return generateWilderness({
levelId,
levelName: name,
levelTypeName,
sizeX,
sizeY,
subType,
subTheme: Math.max(0, subTheme),
seed,
pieces,
substitutions: subs,
shrineSubstitutions: shrineSubs,
})
}
it('Act 1: All 24 baseline hashes match 100% bit-identically across master test seeds', async () => {
const act1Levels = [2, 3, 4, 5, 6, 7, 17, 39]
for (const levelId of act1Levels) {
const expected = ACT1_BASELINE_HASHES[levelId]!
const actual: string[] = []
for (const seed of TEST_SEEDS) {
const result = await generateLevelForSeed(levelId, seed)
actual.push(canonicalHash(result.level))
}
expect(actual).toEqual(expected)
}
}, 60000)
it('Act 3 Kurast (Levels 79, 80, 81, 82): ground tiles strictly use style 1 and NEVER style 0', async () => {
const kurastLevels = [79, 80, 81, 82]
for (const levelId of kurastLevels) {
for (const seed of TEST_SEEDS) {
const result = await generateLevelForSeed(levelId, seed)
// Verify stats reporting
expect(result.stats.groundTile?.style).toBe(1)
expect(result.stats.groundTile?.style).not.toBe(0)
const groundTiles = result.stats.groundTiles as readonly WeightedGroundTile[]
expect(groundTiles).toBeDefined()
expect(groundTiles.length).toBeGreaterThanOrEqual(1)
for (const t of groundTiles) {
expect(t.style).toBe(1)
}
// Verify level canvas cells: ground floor layer must have style 1 with multi-sequence variety
let kurastGroundCellsChecked = 0
const seenSequences = new Set<number>()
for (let y = 0; y < result.level.height; y += 1) {
const row = result.level.cells[y]!
for (let x = 0; x < result.level.width; x += 1) {
const cell = row[x]!
const floor = cell.floors[0]
if (floor !== undefined && floor.style === 1) {
kurastGroundCellsChecked += 1
seenSequences.add(floor.sequence)
}
}
}
// Ground cells with style 1 are present across the level
const minExpected = levelId === 82 ? 5 : 1000
expect(kurastGroundCellsChecked).toBeGreaterThan(minExpected)
if (levelId !== 82) {
expect(seenSequences.size).toBeGreaterThanOrEqual(2)
}
}
}
}, 60000)
it('Level 117 (Act 5 Barricade Snow): ground tiles strictly use style 6 (snow) and NEVER style 0 (dirt)', async () => {
for (const seed of TEST_SEEDS) {
const result = await generateLevelForSeed(117, seed)
// Verify stats reporting
expect(result.stats.groundTile?.style).toBe(6)
expect(result.stats.groundTile?.style).not.toBe(0)
const groundTiles = result.stats.groundTiles as readonly WeightedGroundTile[]
expect(groundTiles).toBeDefined()
expect(groundTiles.length).toBeGreaterThanOrEqual(1)
for (const t of groundTiles) {
expect(t.style).toBe(6)
}
// Verify level canvas cells: ground floor layer must have style 6 (snow) with multi-sequence variety
let snowCellsChecked = 0
const seenSequences = new Set<number>()
for (let y = 0; y < result.level.height; y += 1) {
const row = result.level.cells[y]!
for (let x = 0; x < result.level.width; x += 1) {
const cell = row[x]!
const floor = cell.floors[0]
if (floor !== undefined && floor.style === 6) {
snowCellsChecked += 1
seenSequences.add(floor.sequence)
}
}
}
// Snow ground cells with style 6 are the vast majority of the map (> 3000 cells)
expect(snowCellsChecked).toBeGreaterThan(3000)
// Snow barricade has sequences 0, 1, 2, 3, 4
expect(seenSequences.size).toBeGreaterThanOrEqual(3)
}
}, 60000)
it('Acts 2..5 outdoor levels exhibit multi-sequence ground variation across generated levels', async () => {
const outdoorSampleLevels = [
{ id: 41, name: 'Rocky Waste', act: 2, minSeq: 3 },
{ id: 43, name: 'Far Oasis', act: 2, minSeq: 3 },
{ id: 76, name: 'Spider Forest', act: 3, minSeq: 3 },
{ id: 79, name: 'Kurast Bazaar', act: 3, minSeq: 2 },
{ id: 104, name: 'Outer Steppes', act: 4, minSeq: 3 },
{ id: 107, name: 'River of Flame', act: 4, minSeq: 4 },
{ id: 110, name: 'Bloody Foothills', act: 5, minSeq: 2 },
{ id: 111, name: 'Frigid Highlands', act: 5, minSeq: 2 },
{ id: 117, name: 'Frozen Tundra', act: 5, minSeq: 3 },
]
for (const target of outdoorSampleLevels) {
const seed = TEST_SEEDS[0]
const result = await generateLevelForSeed(target.id, seed)
const seenSequences = new Set<number>()
for (let y = 0; y < result.level.height; y += 1) {
const row = result.level.cells[y]!
for (let x = 0; x < result.level.width; x += 1) {
const floor = row[x]!.floors[0]
if (floor !== undefined && floor.prop1 !== 0) {
seenSequences.add(floor.sequence)
}
}
}
// Assert multi-sequence variation
expect(seenSequences.size).toBeGreaterThanOrEqual(target.minSeq)
// Assert it is not just sequence 0
expect(Array.from(seenSequences).some(s => s !== 0)).toBe(true)
}
}, 60000)
})
describe('M4 Adversarial Challenge: Pre-baked Pack Directory Integrity', () => {
it('samples/d2-packs contains all 136 game levels with 0 missing tiles on Kurast and Frozen Tundra', () => {
expect(existsSync('samples/d2-packs')).toBe(true)
const criticalPackedLevels = [
'samples/d2-packs/act3/79-act-3-kurast-1-var1',
'samples/d2-packs/act3/80-act-3-kurast-2-var1',
'samples/d2-packs/act3/81-act-3-kurast-3-var1',
'samples/d2-packs/act3/82-act-3-kurast-4-var1',
'samples/d2-packs/act5/117-act-5-barricade-snow-var1',
]
for (const dir of criticalPackedLevels) {
expect(existsSync(dir)).toBe(true)
const scenePath = join(dir, 'scene.json')
const manifestPath = join(dir, 'manifest.json')
expect(existsSync(scenePath)).toBe(true)
expect(existsSync(manifestPath)).toBe(true)
const scene = JSON.parse(readFileSync(scenePath, 'utf8'))
expect(scene.stats.missingTiles).toBe(0)
expect(scene.stats.floors).toBeGreaterThan(0)
}
})
})