162 lines
4.4 KiB
Plaintext
162 lines
4.4 KiB
Plaintext
# D2Mods Knowledge Base: Article 344
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# Title: States.txt File Guide (Beta 1.10)
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# URL: https://d2mods.info/forum/kb/viewarticle?a=344
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States.txt File Guide (Beta 1.10)
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Written by: Nefarius
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Written on: Tue Oct 18, 2005 2:35 pm
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Views: 9377
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Description: by Joel Falcou
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Categories: File Guides (1.10 - 1.14)
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STATES.TXT
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THis guide was written from the first 1.10 beta txt file.
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It will surely change in contents and/or composition.
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state - The state name.
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id - The Satte ID, dunno yet if it's extendable.
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group - state group. It seems that state of a same group can't be active at the same time (check bear/wolf)
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remhit - Unknown (no state are using it)
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nosend - Seems to deal with client/server stuff
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transform - Does the unit shapeshift in some way ? (boolean)
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aura - Does the state works as an aura ? (boolean)
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curable - Does the state can be healed in some way ? (boolean)
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curse - Does the state works as a curse ? (boolean)
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active - Does the state have an active effect (shiver armor for ex.) ? (boolean)
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immed - Is the State immediate ?
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restrict - ??? (seems to deal with wolf/bear form) ? (boolean)
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disguise - Does the state change of gfx (wolf/bear/valkyrie) ? (boolean)
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blue - Does it turn the affected unit blue ? (boolean)
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attblue - Does the state turns the attack rating display blue ? (boolean)
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damblue - Does the state turns the damage display blue ? (boolean)
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armblue - Does the state turns the ac display blue ? (boolean)
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rfblue - Does the state turns the res-fire display blue ? (boolean)
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rlblue - Does the state turns the res-ltng display blue ? (boolean)
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rcblue - Does the state turns the res-cold display blue ? (boolean)
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stambarblue - Does the state turns the stamina bar blue ? (boolean)
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rpblue - Does the state turns the res-pois display blue ? (boolean)
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attred - Does the state turns the attack rating display red ? (boolean)
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damred - Does the state turns the damage display red ? (boolean)
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armred - Does the state turns the ac display red ? (boolean)
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rfred - Does the state turns the res-fire display red ? (boolean)
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rlred - Does the state turns the res-ltng display red ? (boolean)
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rcred - Does the state turns the res-cold display red ? (boolean)
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rpred - Does the state turns the res-pois display red ? (boolean)
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exp - Deals with conversion skills. If set to 1, the converted unit give you xp. (boolean)
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plrstaydeath - Related with corpse ... (boolean)
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monstaydeath - Related with corpse ... (boolean)
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bossstaydeath - Related with corpse ... (boolean)
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hide - ??? Hide the actual gfx of the unit ?? (boolean)
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shatter - Does the affected unit shatters on death ? (boolean)
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udead - Does the states remove the corpse it targets ? (boolean)
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life - Does state affect life ? (boolean)
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green - Does the life bubble turn grren ?
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pgsv - Is the state effect progressive ? (like burn,poison) (boolean)
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nooverlays - ???
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noclear - ???
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bossinv - ??? (only valkyrye use it) (boolean)
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meleeonly - When the state is active it prevent all attack except melee one. (boolean).
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notondead - ??? corpse related. (boolean)
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overlay1-4 - Overlay id in overlay.txt
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pgsvoverlay - Overlay to use when the progreessive effect take place.
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castoverlay - Overlay to use on casting.
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removerlay - Overlay to use on removing
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stat - Stat affected by the state.
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setfunc - Function to call when state is activated.
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remfunc - Function to call when state is stopped.
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missile - Missile to launch on state activation.
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skill - Skill to use when State is trigered.
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itemtype - Itemtype affected by the state.
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itemtrans - Colorshift applied to the itemtypes.
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colorpri - Colorshift intensity
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colorshift - New color of the unit (think green for poison etc ...)
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light-r - State change light red component.
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light-g - State change light green component.
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light-b - State change light blue component.
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onsound - Sounds to play when states starts.
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offsound - Sounds to play when states ends.
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gfxtype - When states have disguise/transform set to 1, it tells the game whicg gfx to use. 2:player character,1:monster
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gfxclass - if gfxtype = 2, it's equal to class ID, if 1 it's equal to monster ID.
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cltevent - Event triggering state on client ???
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clteventfunc - Function for client.
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cltactivefunc - Fonctuion for client wwhen state active.
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srvactivefunc - Serveur active function.
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eol - Design the end of line.
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=344]Knowledge Base - States.txt File Guide (Beta 1.10)[/url] |