diablo2-web/tests/skills/ama/skill-007-fire-arrow.test.ts

167 lines
6.1 KiB
TypeScript

/**
* 1.13c Numerical & Runtime Verification Suite — Skill #007: Fire Arrow (AMA)
* Gitea Tracking Issue: #161
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/ama/skill-007-fire-arrow.ts'
import { calculateFireArrowStats } from '../../../src/game/skills/amazon-bow.ts'
describe('[Skill #007] Fire Arrow (AMA) — 1.13c Parity (Issue #161)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(7)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(7)
expect(skillModule.name).toBe("Fire Arrow")
expect(skillModule.charClass).toBe("ama")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(7, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(3)
expect(r1.manaCost256).toBe(768)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(256)
expect(r1.maxElemDmg256).toBe(1024)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(7, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(4)
expect(r10.manaCost256).toBe(1056)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(5376)
expect(r10.maxElemDmg256).toBe(6144)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(7, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(5)
expect(r20.manaCost256).toBe(1376)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(16128)
expect(r20.maxElemDmg256).toBe(17920)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(0)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(7)!
const synId = 16
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(7, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(240)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(7, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "ama",
skillId: 7,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(7)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
it('validates 1.13c calculateFireArrowStats pure calculations and boundary invariants', () => {
// Level 1: 80% conversion, 1-4 fire dmg, +10% AR, 3.0 mana
const s1 = calculateFireArrowStats(1)
expect(s1.physToElemPct).toBe(80)
expect(s1.srcDam).toBe(80)
expect(s1.minDamage).toBe(1)
expect(s1.maxDamage).toBe(4)
expect(s1.toHitBonusPct).toBe(10)
expect(s1.manaCost).toBe(3.0)
// Level 10: 21-24 fire dmg, +91% AR, 5.25 mana
const s10 = calculateFireArrowStats(10)
expect(s10.minDamage).toBe(21)
expect(s10.maxDamage).toBe(24)
expect(s10.toHitBonusPct).toBe(91)
expect(s10.manaCost).toBe(5.25)
// Level 20: 63-70 fire dmg, +181% AR, 7.75 mana
const s20 = calculateFireArrowStats(20)
expect(s20.minDamage).toBe(63)
expect(s20.maxDamage).toBe(70)
expect(s20.toHitBonusPct).toBe(181)
expect(s20.manaCost).toBe(7.75)
// Synergy test: Exploding Arrow +12%/level
const s20Syn = calculateFireArrowStats(20, { explodingArrow: 20 })
expect(s20Syn.synergyBonusPct).toBe(240)
expect(s20Syn.synergyMultiplier).toBe(3.4)
expect(s20Syn.minDamage).toBe(Math.floor(63 * 3.4))
expect(s20Syn.maxDamage).toBe(Math.floor(70 * 3.4))
// Monotonicity checks
for (let lvl = 1; lvl < 30; lvl++) {
const cur = calculateFireArrowStats(lvl)
const nxt = calculateFireArrowStats(lvl + 1)
expect(nxt.minDamage).toBeGreaterThanOrEqual(cur.minDamage)
expect(nxt.maxDamage).toBeGreaterThanOrEqual(cur.maxDamage)
expect(nxt.toHitBonusPct).toBeGreaterThan(cur.toHitBonusPct)
expect(nxt.manaCost).toBeGreaterThan(cur.manaCost)
}
// Boundary resilience
const sZero = calculateFireArrowStats(0)
expect(sZero.minDamage).toBe(1)
expect(sZero.manaCost).toBe(3.0)
const sNeg = calculateFireArrowStats(-5)
expect(sNeg.minDamage).toBe(1)
const sNan = calculateFireArrowStats(NaN)
expect(sNan.minDamage).toBe(1)
const sFrac = calculateFireArrowStats(4.8)
expect(sFrac.minDamage).toBe(calculateFireArrowStats(4).minDamage)
})
})