diablo2-web/tests/wilderness-seams.test.ts

413 lines
15 KiB
TypeScript

import { describe, expect, test } from "vitest"
import {
generateWilderness,
getPerimeterOpenings,
type WildernessPiece,
type SeamConstraint,
type GateOpening,
type PlannedGate,
} from "../src/game/wilderness.ts"
import type { Ds1, Ds1Cell } from "../src/formats/ds1.ts"
function makeMockDs1(width: number, height: number, hasGapInWalls = false): Ds1 {
const cells: Ds1Cell[][] = []
for (let y = 0; y < height; y += 1) {
const row: Ds1Cell[] = []
for (let x = 0; x < width; x += 1) {
const isGap = hasGapInWalls && x === Math.floor(width / 2)
row.push({
walls: isGap ? [] : [{ prop1: 2, sequence: 0, style: 1, type: 0, unknown1: 0, unknown2: 0, hidden: false }],
floors: [{ prop1: 2, sequence: 0, style: 0, unknown1: 0, unknown2: 0, hidden: false }],
shadows: [],
substitutions: [],
})
}
cells.push(row)
}
return {
version: 18,
width,
height,
act: 1,
substitutionType: 0,
wallLayers: 1,
floorLayers: 1,
cells,
objects: [],
npcPathOffset: null,
}
}
function makeTestPieces(): WildernessPiece[] {
return [
{ name: "Act 1 - Wild Border 1", border: true, levels: [makeMockDs1(8, 8, false), makeMockDs1(8, 8, true)] },
{ name: "Act 1 - Wild Border 2", border: true, levels: [makeMockDs1(8, 8, false), makeMockDs1(8, 8, true)] },
{ name: "Act 1 - Wild Border 3", border: true, levels: [makeMockDs1(8, 8, false), makeMockDs1(8, 8, true)] },
{ name: "Act 1 - Wild Border 4", border: true, levels: [makeMockDs1(8, 8, false), makeMockDs1(8, 8, true)] },
{ name: "Act 1 - Wild Border 5", border: true, levels: [makeMockDs1(8, 8, false)] },
{ name: "Act 1 - Wild Border 6", border: true, levels: [makeMockDs1(8, 8, false)] },
{ name: "Act 1 - Wild Border 7", border: true, levels: [makeMockDs1(8, 8, false)] },
{ name: "Act 1 - Wild Border 8", border: true, levels: [makeMockDs1(8, 8, false)] },
{ name: "Act 1 - Wild Border 9", border: true, levels: [makeMockDs1(8, 8, false)] },
{ name: "Act 1 - Wild Border 10", border: true, levels: [makeMockDs1(8, 8, false)] },
{ name: "Act 1 - Wild Border 11", border: true, levels: [makeMockDs1(8, 8, false)] },
{ name: "Act 1 - Wild Border 12", border: true, levels: [makeMockDs1(8, 8, false)] },
{ name: "Act 1 - Town Transition East", border: true, levels: [makeMockDs1(8, 8, true)] },
{ name: "Act 1 - Town Transition South", border: true, levels: [makeMockDs1(8, 8, true)] },
{ name: "Act 1 - Fallen Camp Bishibosh", border: false, levels: [makeMockDs1(8, 8, true)] },
{ name: "Act 1 - Cairn Stones", border: false, levels: [makeMockDs1(8, 8, true)] },
{ name: "Act 1 - Inifus", border: false, levels: [makeMockDs1(8, 8, true)] },
]
}
describe("Wilderness Seam Alignment and Coordinate Interlocking (Issue #69)", () => {
describe("getPerimeterOpenings unit tests", () => {
test("uses forced gate.blockCoord directly", () => {
const gates: PlannedGate[] = [
{ label: "Cold Plains", side: "east", toLevelId: 3, blockCoord: 5 },
]
const openings = getPerimeterOpenings(2, 10, 10, gates)
// East side is at x = 9, y = 5
expect(openings.has("9,5")).toBe(true)
})
test("clamps gate.blockCoord away from corners [1, size - 2]", () => {
const gates: PlannedGate[] = [
{ label: "Stony Field", side: "north", toLevelId: 4, blockCoord: 0 }, // Out of bounds / corner -> clamp to 1
{ label: "Dark Wood", side: "south", toLevelId: 5, blockCoord: 9 }, // Out of bounds / corner -> clamp to 8
]
const openings = getPerimeterOpenings(3, 10, 10, gates)
// North opening at x = 1, y = 0
expect(openings.has("1,0")).toBe(true)
// South opening at x = 8, y = 9
expect(openings.has("8,9")).toBe(true)
})
test("matches seamConstraints by side and level ID", () => {
const gates: PlannedGate[] = [
{ label: "Blood Moor", side: "west", toLevelId: 2 },
]
const seamConstraints: SeamConstraint[] = [
{ side: "west", fromLevelId: 2, toLevelId: 3, blockCoord: 4 },
]
const openings = getPerimeterOpenings(3, 10, 10, gates, seamConstraints)
// West opening at x = 0, y = 4
expect(openings.has("0,4")).toBe(true)
})
test("converts tileCoord to blockCoord when blockCoord is not specified", () => {
const gates: PlannedGate[] = [
{ label: "Stony Field", side: "north", toLevelId: 4, tileCoord: { x: 48, y: 0 } },
]
// tile x: 48 -> block x: 48 / 8 = 6
const openings = getPerimeterOpenings(3, 10, 10, gates)
expect(openings.has("6,0")).toBe(true)
})
test("handles extreme out-of-bounds coordinates safely", () => {
const gates: PlannedGate[] = [
{ label: "Blood Moor", side: "west", toLevelId: 2, blockCoord: -100 },
{ label: "Cold Plains", side: "east", toLevelId: 3, blockCoord: 1000 },
]
const openings = getPerimeterOpenings(2, 10, 10, gates)
expect(openings.has("0,1")).toBe(true)
expect(openings.has("9,8")).toBe(true)
})
})
describe("Sequential generation with seam interlocking (Blood Moor -> Cold Plains -> Stony Field)", () => {
test("interlocks Blood Moor East exit with Cold Plains West entrance", () => {
const pieces = makeTestPieces()
// Step 1: Generate Blood Moor (level 2)
const bloodMoorResult = generateWilderness({
levelId: 2,
levelName: "Blood Moor",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x123456,
pieces,
substitutions: [],
})
const bloodMoorOpenings = bloodMoorResult.stats.gateOpenings
expect(bloodMoorOpenings).toBeDefined()
expect(bloodMoorOpenings!.length).toBeGreaterThan(0)
// Find East exit to Cold Plains (level 3)
const eastGate = bloodMoorOpenings!.find(g => g.side === "east" && g.toLevelId === 3)
expect(eastGate).toBeDefined()
const sharedYBlock = eastGate!.blockCoord
expect(sharedYBlock).toBeGreaterThanOrEqual(1)
expect(sharedYBlock).toBeLessThanOrEqual(8)
// Step 2: Generate Cold Plains (level 3) with seam constraint matching Blood Moor's East exit
const coldPlainsResult = generateWilderness({
levelId: 3,
levelName: "Cold Plains",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x654321,
pieces,
substitutions: [],
seamConstraints: [
{
side: "west",
fromLevelId: 2,
toLevelId: 3,
blockCoord: sharedYBlock,
...(eastGate!.tileCoord ? { tileCoord: { x: 0, y: eastGate!.tileCoord.y } } : {}),
},
],
})
const coldPlainsOpenings = coldPlainsResult.stats.gateOpenings
expect(coldPlainsOpenings).toBeDefined()
// Find West entrance from Blood Moor (level 2)
const westGate = coldPlainsOpenings!.find(g => g.side === "west" && g.toLevelId === 2)
expect(westGate).toBeDefined()
expect(westGate!.blockCoord).toBe(sharedYBlock)
// If tileCoord was provided, verify along-seam coordinate matches
if (eastGate!.tileCoord && westGate!.tileCoord) {
expect(westGate!.tileCoord.y).toBe(eastGate!.tileCoord.y)
}
// Step 3: Cold Plains has exit to Stony Field (level 4) on North
const northGate = coldPlainsOpenings!.find(g => g.side === "north" && g.toLevelId === 4)
expect(northGate).toBeDefined()
const sharedXBlock = northGate!.blockCoord
expect(sharedXBlock).toBeGreaterThanOrEqual(1)
expect(sharedXBlock).toBeLessThanOrEqual(8)
// Step 4: Generate Stony Field (level 4) with seam constraint on South matching Cold Plains North exit
const stonyFieldResult = generateWilderness({
levelId: 4,
levelName: "Stony Field",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0xabcdef,
pieces,
substitutions: [],
seamConstraints: [
{
side: "south",
fromLevelId: 3,
toLevelId: 4,
blockCoord: sharedXBlock,
...(northGate!.tileCoord ? { tileCoord: { x: northGate!.tileCoord.x, y: 79 } } : {}),
},
],
})
const stonyFieldOpenings = stonyFieldResult.stats.gateOpenings
expect(stonyFieldOpenings).toBeDefined()
const southGate = stonyFieldOpenings!.find(g => g.side === "south" && g.toLevelId === 3)
expect(southGate).toBeDefined()
expect(southGate!.blockCoord).toBe(sharedXBlock)
if (northGate!.tileCoord && southGate!.tileCoord) {
expect(southGate!.tileCoord.x).toBe(northGate!.tileCoord.x)
}
})
})
describe("PlannedGate forced blockCoord and tileCoord in generateWilderness", () => {
test("honors gates with explicit blockCoord", () => {
const pieces = makeTestPieces()
const result = generateWilderness({
levelId: 3,
levelName: "Cold Plains",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x999999,
pieces,
substitutions: [],
gates: [
{ label: "Blood Moor", side: "west", toLevelId: 2, blockCoord: 3 },
{ label: "Stony Field", side: "north", toLevelId: 4, blockCoord: 6 },
{ label: "Underground", side: "east", toLevelId: 10, blockCoord: 7 },
],
})
const openings = result.stats.gateOpenings
expect(openings).toBeDefined()
const west = openings!.find(g => g.side === "west")
expect(west?.blockCoord).toBe(3)
const north = openings!.find(g => g.side === "north")
expect(north?.blockCoord).toBe(6)
const east = openings!.find(g => g.side === "east")
expect(east?.blockCoord).toBe(7)
})
test("honors gates with explicit tileCoord and positions road anchors", () => {
const pieces = makeTestPieces()
const targetTileY = 8 * 4 + 3 // block 4, tile 35
const result = generateWilderness({
levelId: 3,
levelName: "Cold Plains",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x777777,
pieces,
substitutions: [],
gates: [
{ label: "Blood Moor", side: "west", toLevelId: 2, tileCoord: { x: 3, y: targetTileY } },
],
})
const openings = result.stats.gateOpenings
expect(openings).toBeDefined()
const west = openings!.find(g => g.side === "west")
expect(west?.blockCoord).toBe(4)
expect(west?.tileCoord).toEqual({ x: 3, y: targetTileY })
})
})
describe("Bidirectional level links & seam alignment consistency", () => {
test("level A (East) and level B (West) have matching seam and opening block", () => {
const pieces = makeTestPieces()
const targetSeamY = 5
const levelA = generateWilderness({
levelId: 2,
levelName: "Level A",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x111,
pieces,
substitutions: [],
gates: [{ label: "Level B", side: "east", toLevelId: 3, blockCoord: targetSeamY }],
})
const levelB = generateWilderness({
levelId: 3,
levelName: "Level B",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x222,
pieces,
substitutions: [],
seamConstraints: [{ side: "west", fromLevelId: 2, toLevelId: 3, blockCoord: targetSeamY }],
})
const gateA = levelA.stats.gateOpenings!.find(g => g.side === "east")!
const gateB = levelB.stats.gateOpenings!.find(g => g.side === "west")!
expect(gateA.blockCoord).toBe(targetSeamY)
expect(gateB.blockCoord).toBe(targetSeamY)
// Along-seam tile coordinate: Y coordinate matches
expect(gateA.tileCoord!.y).toBe(gateB.tileCoord!.y)
})
test("level B (North) and level C (South) have matching seam and opening block", () => {
const pieces = makeTestPieces()
const targetSeamX = 6
const levelB = generateWilderness({
levelId: 3,
levelName: "Level B",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x333,
pieces,
substitutions: [],
gates: [{ label: "Level C", side: "north", toLevelId: 4, blockCoord: targetSeamX }],
})
const levelC = generateWilderness({
levelId: 4,
levelName: "Level C",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x444,
pieces,
substitutions: [],
seamConstraints: [{ side: "south", fromLevelId: 3, toLevelId: 4, blockCoord: targetSeamX }],
})
const gateB = levelB.stats.gateOpenings!.find(g => g.side === "north")!
const gateC = levelC.stats.gateOpenings!.find(g => g.side === "south")!
expect(gateB.blockCoord).toBe(targetSeamX)
expect(gateC.blockCoord).toBe(targetSeamX)
// Along-seam tile coordinate: X coordinate matches
expect(gateB.tileCoord!.x).toBe(gateC.tileCoord!.x)
})
})
describe("Out of bounds clamping gracefully preserves valid playable borders", () => {
test("clamps negative blockCoord to 1 without crashing", () => {
const pieces = makeTestPieces()
const result = generateWilderness({
levelId: 3,
levelName: "Cold Plains",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x555,
pieces,
substitutions: [],
seamConstraints: [{ side: "west", fromLevelId: 2, toLevelId: 3, blockCoord: -10 }],
})
const west = result.stats.gateOpenings!.find(g => g.side === "west")
expect(west?.blockCoord).toBe(1)
})
test("clamps excessive blockCoord to gridWidth - 2 without crashing", () => {
const pieces = makeTestPieces()
const result = generateWilderness({
levelId: 3,
levelName: "Cold Plains",
levelTypeName: "Act 1 - Wilderness",
sizeX: 80,
sizeY: 80,
subType: 6,
subTheme: 0,
seed: 0x666,
pieces,
substitutions: [],
seamConstraints: [{ side: "north", fromLevelId: 4, toLevelId: 3, blockCoord: 999 }],
})
const north = result.stats.gateOpenings!.find(g => g.side === "north")
expect(north?.blockCoord).toBe(8) // 80 / 8 = 10 blocks -> max is 10 - 2 = 8
})
})
})