diablo2-web/docs/d2kb/kb_227_Gems.txt_File_Guide.txt

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# D2Mods Knowledge Base: Article 227
# Title: Gems.txt File Guide
# URL: https://d2mods.info/forum/kb/viewarticle?a=227
Gems.txt File Guide
Written by: Phrozen Heart
Written on: Tue Dec 02, 2003 7:04 pm
Views: 6077
Description: by Phrozen Heart
Categories: File Guides (1.09x)
Name: The name of the gem/rune.
Transform : The number for the color the socketed item changes to.
letter : (Runes only) The letters that a rune appears as when used in a socked item.
code : The 3 character code that the game uses to represent the item in the other game files.
nummods : Number of magic codes on that gem for each item.
weaponMod1Code : Corresponding magical property code to apply to the socketed weapon
weaponMod1Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
weaponMod1Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod1Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod2Code : Corresponding magical property code to apply to the socketed weapon
weaponMod2Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
weaponMod2Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod2Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod3Code : Corresponding magical property code to apply to the socketed weapon
weaponMod3Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
weaponMod3Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
weaponMod3Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
helmMod1Code : Corresponding magical property code to apply to the socketed helm
helmMod1Param : First paremeter for the corresponding magical property code to apply to the socketed helm
helmMod1Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod1Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod2Code : Corresponding magical property code to apply to the socketed helm
helmMod2Param : First paremeter for the corresponding magical property code to apply to the socketed helm
helmMod2Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod2Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod3Code : Corresponding magical property code to apply to the socketed helm
helmMod3Param : First paremeter for the corresponding magical property code to apply to the socketed helm
helmMod3Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
helmMod3Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
shieldMod1Code : Corresponding magical property code to apply to the socketed shield
shieldMod1Param : First paremeter for the corresponding magical property code to apply to the socketed shield
shieldMod1Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
shieldMod1Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
shieldMod2Code : Corresponding magical property code to apply to the socketed shield
shieldMod2Param : First paremeter for the corresponding magical property code to apply to the socketed shield
shieldMod2Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
shieldMod2Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
shieldMod3Code : Corresponding magical property code to apply to the socketed shield
shieldMod3Param : First paremeter for the corresponding magical property code to apply to the socketed shield
shieldMod3Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
shieldMod3Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
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[url=https://d2mods.info/forum/kb/viewarticle?a=227]Knowledge Base - Gems.txt File Guide[/url]