- Document the 3-tier lookup relation across Levels.txt, LvlTypes.txt, and LvlPrest.txt - Explain why Catacombs/Sewers index pieces via Def / LevelId = 0 / first levelId - Explain why composite themes have sub-families (Corrupt Harem, Mephisto, Temple, Bridge, ThroneRoom) - Implement discoverMazePieceFamilies with optional LvlPrest table and update classifyMazePieceName - Add Objects.txt mapping validation (validateDungeonObjectPools, validateActPopulationConfig, resolveObjectsTxtId) - Add comprehensive unit tests in tests/maze-objects.test.ts TAG=agy CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1 |
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| .. | ||
| audio | ||
| formats | ||
| game | ||
| mpq | ||
| net | ||
| render | ||
| scene | ||
| sim | ||
| ui | ||
| arena.ts | ||
| main.ts | ||
| walk.ts | ||