- Dual sprite falling trajectory: render falling meteor fireball (meteor) and flame tail (meteortail) descending diagonally during 60-tick countdown with additive blending - Animation frame indexing: meteorcenter advances monotonically starting at frame 0, meteorfire plays emergence once (0..11) then loops 12..36 indefinitely - Detonation timing: center expires and detonates at tick 60 exact (isExpired when ttl <= 1) - Wall collision: drop meteorfire ground patches landing inside solid walls in MissileEngine - Full test coverage: Dimensions 8 & 9 added to skill-056-meteor.test.ts, stress and adversarial test suites verified |
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| ama | ||
| ass | ||
| bar | ||
| dru | ||
| nec | ||
| pal | ||
| sor | ||
| uni | ||
| aura-target-parity.test.ts | ||