100 lines
4.4 KiB
Plaintext
100 lines
4.4 KiB
Plaintext
# D2Mods Knowledge Base: Article 227
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# Title: Gems.txt File Guide
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# URL: https://d2mods.info/forum/kb/viewarticle?a=227
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Gems.txt File Guide
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Written by: Phrozen Heart
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Written on: Tue Dec 02, 2003 7:04 pm
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Views: 6077
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Description: by Phrozen Heart
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Categories: File Guides (1.09x)
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Name: The name of the gem/rune.
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Transform : The number for the color the socketed item changes to.
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letter : (Runes only) The letters that a rune appears as when used in a socked item.
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code : The 3 character code that the game uses to represent the item in the other game files.
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nummods : Number of magic codes on that gem for each item.
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weaponMod1Code : Corresponding magical property code to apply to the socketed weapon
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weaponMod1Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
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weaponMod1Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
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weaponMod1Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
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weaponMod2Code : Corresponding magical property code to apply to the socketed weapon
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weaponMod2Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
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weaponMod2Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
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weaponMod2Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
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weaponMod3Code : Corresponding magical property code to apply to the socketed weapon
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weaponMod3Param : First paremeter for the corresponding magical property code to apply to the socketed weapon
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weaponMod3Min : Minimum value for the corresponding magical property code to apply to the socketed weapon.
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weaponMod3Max : Maximum value for the corresponding magical property code to apply to the socketed weapon.
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helmMod1Code : Corresponding magical property code to apply to the socketed helm
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helmMod1Param : First paremeter for the corresponding magical property code to apply to the socketed helm
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helmMod1Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
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helmMod1Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
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helmMod2Code : Corresponding magical property code to apply to the socketed helm
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helmMod2Param : First paremeter for the corresponding magical property code to apply to the socketed helm
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helmMod2Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
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helmMod2Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
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helmMod3Code : Corresponding magical property code to apply to the socketed helm
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helmMod3Param : First paremeter for the corresponding magical property code to apply to the socketed helm
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helmMod3Min : Minimum value for the corresponding magical property code to apply to the socketed helm or body armor.
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helmMod3Max : Maximum value for the corresponding magical property code to apply to the socketed helm or body armor.
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shieldMod1Code : Corresponding magical property code to apply to the socketed shield
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shieldMod1Param : First paremeter for the corresponding magical property code to apply to the socketed shield
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shieldMod1Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
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shieldMod1Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
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shieldMod2Code : Corresponding magical property code to apply to the socketed shield
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shieldMod2Param : First paremeter for the corresponding magical property code to apply to the socketed shield
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shieldMod2Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
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shieldMod2Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
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shieldMod3Code : Corresponding magical property code to apply to the socketed shield
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shieldMod3Param : First paremeter for the corresponding magical property code to apply to the socketed shield
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shieldMod3Min : Minimum value for the corresponding magical property code to apply to the socketed shield.
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shieldMod3Max : Maximum value for the corresponding magical property code to apply to the socketed shield.
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=227]Knowledge Base - Gems.txt File Guide[/url] |