diablo2-web/src
troytt ef8a7ffff6 fix(i18n): resolve all Iteration 1 bilingual parity findings for Issue #503
- Prefer item.damageEn in ENG item tooltips and normalize 2H, versatile 1H/2H, and throwing weapon damage labels in localizeStarterTooltipLine and item-bridge.ts
- Fix starter set item tooltip regex ordering (+所有技能 without trailing $ and +生命补给 before +生命)
- Use getLocalizedNpcName for Town NPC stone menu headers in both ENG and CHI modes across getNpcMenuLayout, handleNpcMenuClick, and drawNpcMenu
- Add SUPERUNIQUE_TBL_ALIASES in monsterDisplayName for 7 SuperUniques whose SuperUniques.txt IDs differ from .tbl keys
- Export cleanChiItemName in ground-labels.ts and apply to CHI ground item labels and drop-to-ground status messages
- Update verify-issue-503-browser.ts LeftDockPanelKind loop + vendor/NPC coverage and expand issue-503-bilingual-parity.test.ts

Refs #503
2026-09-28 07:35:16 +00:00
..
audio feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13) 2026-09-14 12:30:21 +00:00
data feat(i18n): implement full Chinese (CHI) and English (ENG) bilingual versions (#503) 2026-09-28 07:35:16 +00:00
formats feat(automap): implement authentic Diablo II v1.13c isometric sprite Automap & Minimap 2026-09-28 01:27:10 +00:00
game fix(i18n): resolve all Iteration 1 bilingual parity findings for Issue #503 2026-09-28 07:35:16 +00:00
i18n feat(i18n): implement full Chinese (CHI) and English (ENG) bilingual versions (#503) 2026-09-28 07:35:16 +00:00
mpq fix(formats): 替换原始缓冲区的未检查读取 2026-09-14 13:19:01 +00:00
net feat(skills): complete 1.13c D2MOO parity for Assassin and Universal skills (#154-#374) 2026-09-25 22:13:38 +00:00
render feat(portal): implement v1.13c Town Portal tome/scroll, DS1 town positions & two-way travel (#394) 2026-09-26 15:11:09 +00:00
scene fix(i18n): resolve all Iteration 1 bilingual parity findings for Issue #503 2026-09-28 07:35:16 +00:00
sim feat(scene): replace G-key map transition with mouse-click warp & entrance interaction 2026-09-27 14:26:13 +00:00
ui fix(i18n): resolve all Iteration 1 bilingual parity findings for Issue #503 2026-09-28 07:35:16 +00:00
arena.ts feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39) 2026-09-17 02:52:00 +00:00
boss.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
loot.ts fix(loot): 修复怪物选择器TC被Baal(H)死锁覆盖的缺陷 (Issue #121) 2026-09-19 03:58:27 +00:00
main.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
skills.ts feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140) 2026-09-21 11:09:10 +00:00
walk.ts perf(render): 视口剔除 + 单批次合图 + 零分配顶点写入 (refs #16) 2026-09-15 01:30:39 +00:00