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client-world.test.ts
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fix(client): neutral not-ready HUD state and server-authoritative HUD commands (P1/P2)
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2026-10-01 01:41:13 +00:00 |
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derived-stats.test.ts
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fix(client): table-driven missile ids and derived character stats (P3)
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2026-10-01 01:41:13 +00:00 |
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drlg-map-motion.test.ts
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refactor: split into isolated common/netproto/server/client/baker modules
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2026-10-01 00:10:18 +00:00 |
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escape-menu-113c.test.ts
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feat(ui): restore authentic 1.13c in-game Escape menu with DC6 banners and pentspin
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2026-10-01 14:14:08 +00:00 |
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gamble-replay-ui.test.ts
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test(client): capture-backed gamble flow (fixture 09, Gheed)
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2026-10-01 11:09:54 +00:00 |
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hud-server-authority.test.ts
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fix(client): neutral not-ready HUD state and server-authoritative HUD commands (P1/P2)
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2026-10-01 01:41:13 +00:00 |
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hud-session-play.test.ts
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fix(netproto): detect BNCS/MCP/D2GS session loss centrally in D2OnlineFlow
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2026-10-01 12:02:30 +00:00 |
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missile-id-map.test.ts
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fix(client): table-driven missile ids and derived character stats (P3)
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2026-10-01 01:41:13 +00:00 |
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session-lost-login.test.ts
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fix(client): return to the login screen with a 1.13c reason on session loss
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2026-10-01 12:02:30 +00:00 |
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settings-toolbar-view.test.ts
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feat(view): stretch game stage to fit browser viewport across resolutions with 4:3 pillarbox
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2026-10-01 13:14:38 +00:00 |
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spawn-position-539.test.ts
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test(#539): take the town waypoint from its server UnitAssign anywhere in the capture
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2026-10-01 11:36:30 +00:00 |
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transaction-cost-input.test.ts
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feat(client): price server items with the 1.13c #10107/#10071 port
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2026-10-01 10:29:07 +00:00 |
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vendor-stash-replay.test.ts
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feat(client): server-driven NPC/stash interaction state in ClientWorld
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2026-10-01 10:08:43 +00:00 |
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vendor-stash-ui.test.ts
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feat(client): server-driven vendor, repair, stash-gold and gamble UI
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2026-10-01 11:09:53 +00:00 |