3117 lines
112 KiB
TypeScript
3117 lines
112 KiB
TypeScript
/**
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* Diablo II Tooltip Internationalization & Localization (Issue #122).
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*
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* Supports three display modes:
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* - 'en': 100% 1.13c English original (default, 0 regression to existing tests)
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* - 'zh': 100% Simplified Chinese localized
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* - 'bilingual': Bilingual title (English + Chinese) with Chinese property lines
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*/
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export type TooltipLocale = 'en' | 'zh' | 'bilingual'
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let currentTooltipLocale: TooltipLocale = 'en'
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export function getTooltipLocale(): TooltipLocale {
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return currentTooltipLocale
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}
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export function setTooltipLocale(locale: TooltipLocale): void {
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currentTooltipLocale = locale
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}
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/**
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* Item Base Names, Uniques, Sets, and Set Items (1,340+ entries).
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*/
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export const ITEM_NAMES_ZH: Record<string, string> = {
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"Cap": "帽子",
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"Cap/hat": "帽子",
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"Skull Cap": "骷髅帽",
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"Helm": "头盔",
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"Full Helm": "高级头盔",
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"Great Helm": "卓越头盔",
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"Crown": "皇冠",
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"Mask": "面具",
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"Quilted Armor": "布甲",
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"Leather Armor": "皮甲",
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"Hard Leather Armor": "硬皮甲",
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"Studded Leather": "镶嵌甲",
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"Ring Mail": "锁环甲",
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"Scale Mail": "鳞甲",
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"Chain Mail": "锁子甲",
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"Breast Plate": "胸甲",
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"Splint Mail": "板甲",
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"Plate Mail": "钢甲",
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"Field Plate": "实战铠甲",
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"Gothic Plate": "哥德战甲",
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"Full Plate Mail": "高级战甲",
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"Ancient Armor": "古代装甲",
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"Light Plate": "轻型装甲",
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"Buckler": "圆盾",
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"Small Shield": "小盾牌",
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"Large Shield": "大盾牌",
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"Kite Shield": "轻盾",
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"Tower Shield": "塔盾",
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"Gothic Shield": "哥德盾牌",
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"Leather Gloves": "皮手套",
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"Gloves(L)": "皮手套",
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"Heavy Gloves": "重手套",
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"Chain Gloves": "锁链手套",
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"Bracers(M)": "锁链手套",
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"Light Gauntlets": "轻型铁手套",
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"Gauntlets": "铁手套",
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"Gaunlets(H)": "铁手套",
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"Boots": "皮靴",
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"Leather Boots": "皮靴",
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"Heavy Boots": "重靴",
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"Chain Boots": "锁链靴",
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"Light Plated Boots": "轻型金屬靴",
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"Light Plate Boots": "轻型金属靴",
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"Greaves": "护胫",
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"Plate Boots": "护胫",
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"Sash": "织带",
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"Sash(L)": "饰带",
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"Light Belt": "轻扣带",
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"Belt": "扣带",
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"Belt(M)": "扣带",
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"Heavy Belt": "重扣带",
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"Plated Belt": "金属扣带",
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"Girdle(H)": "金屬扣带",
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"Bone Helm": "白骨头盔",
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"Bone Shield": "白骨盾牌",
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"Spiked Shield": "尖刺盾牌",
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"War Hat": "战帽",
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"Sallet": "轻钢盔",
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"Casque": "无颊头盔",
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"Basinet": "巨盔",
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"Winged Helm": "翼盔",
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"Grand Crown": "巨皇冠",
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"Death Mask": "死亡面具",
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"Ghost Armor": "鬼魂战甲",
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"Serpentskin Armor": "海蛇皮甲",
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"Demonhide Armor": "恶魔皮甲",
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"Trellised Armor": "攀绕战甲",
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"Linked Mail": "连扣战甲",
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"Tigulated Mail": "提格莱特战甲",
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"Mesh Armor": "织网战甲",
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"Cuirass": "胸甲",
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"Russet Armor": "铁锈战甲",
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"Templar Coat": "圣堂武士外袍",
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"Sharktooth Armor": "鲨齿战甲",
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"Embossed Plate": "凸纹战甲",
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"Chaos Armor": "混沌战甲",
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"Ornate Plate": "华丽战甲",
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"Ornate Armor": "华丽战甲",
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"Mage Plate": "法师铠甲",
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"Defender": "防御者盾牌",
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"Round Shield": "圆型盾",
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"Scutum": "鳞盾",
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"Dragon Shield": "龙盾",
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"Pavise": "大盾",
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"Ancient Shield": "古代之盾",
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"Demonhide Gloves": "恶魔皮手套",
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"Sharkskin Gloves": "鲨皮手套",
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"Heavy Bracers": "重型手镯",
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"Battle Gauntlets": "战场手套",
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"War Gauntlets": "战争铁手套",
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"Demonhide Boots": "恶魔皮靴",
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"Sharkskin Boots": "鲨皮靴",
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"Mesh Boots": "织网之靴",
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"Battle Boots": "战场之靴",
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"War Boots": "战争旅靴",
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"Demonhide Sash": "恶魔皮腰带",
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"Sharkskin Belt": "鲨皮腰带",
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"Mesh Belt": "织网腰带",
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"Battle Belt": "战场腰带",
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"War Belt": "战争腰带",
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"Grim Helm": "残酷头盔",
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"Grim Shield": "残酷之盾",
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"Barbed Shield": "倒刺盾",
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"Diadem": "权冠",
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"Ward": "保护盾牌",
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"Hellspawn Skull": "地狱孽生头骨",
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"Hand Axe": "手斧",
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"Axe": "斧",
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"Double Axe": "双刃斧",
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"Military Pick": "军用锹",
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"War Axe": "巨战斧",
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"Large Axe": "巨斧",
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"Broad Axe": "阔斧",
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"Battle Axe": "战斗斧",
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"Great Axe": "卓越之斧",
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"Giant Axe": "大斧",
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"Wand": "法杖",
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"Yew Wand": "紫杉之杖",
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"Bone Wand": "骨杖",
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"Grim Wand": "残酷之杖",
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"Club": "木棒",
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"Scepter": "权杖",
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"Grand Scepter": "雄伟权杖",
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"War Scepter": "巨战权杖",
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"Spiked Club": "狼牙棒",
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"Mace": "钉头锤",
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"Morning Star": "流星锤",
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"Flail": "连枷",
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"War Hammer": "巨战铁锤",
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"Maul": "大木棍",
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"Great Maul": "卓越巨棍",
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"Short Sword": "短剑",
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"Scimitar": "弯刀",
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"Sabre": "军刀",
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"Saber": "军刀",
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"Falchion": "弯形大刀",
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"Crystal Sword": "水晶剑",
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"Broad Sword": "阔剑",
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"Long Sword": "长剑",
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"War Sword": "巨战之剑",
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"Two-Handed Sword": "双手剑",
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"Claymore": "双刃大刀",
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"Giant Sword": "大剑",
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"Bastard Sword": "巨剑",
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"Flamberge": "双手饰剑",
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"Great Sword": "卓越之剑",
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"Dagger": "匕首",
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"Dirk": "长匕首",
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"Kris": "波形刀",
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"Kriss": "波形刀",
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"Blade": "短刀",
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"Throwing Knife": "飞刀",
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"Throwing Axe": "飞斧",
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"Balanced Knife": "平衡小刀",
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"Balanced Axe": "平衡斧",
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"Javelin": "标枪",
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"Pilum": "短镖枪",
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"Short Spear": "短矛",
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"Glaive": "大长刀",
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"Throwing Spear": "飞矛",
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"Spear": "长矛",
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"Trident": "三叉戟",
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"Brandistock": "叉",
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"Spetum": "大战戟",
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"Pike": "矛",
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"Bardiche": "大砍刀",
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"Voulge": "钩镰枪",
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"Scythe": "镰刀",
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"Poleaxe": "长柄战斧",
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"Halberd": "长戟",
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"War Scythe": "巨战镰刀",
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"Short Staff": "短棍",
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"Long Staff": "长棍",
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"Gnarled Staff": "多節棍",
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"Battle Staff": "战斗法杖",
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"War Staff": "巨战法杖",
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"Short Bow": "短弓",
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"Hunter's Bow": "猎弓",
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"Long Bow": "长弓",
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"Composite Bow": "组合弓",
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"Short Battle Bow": "短战斗弓",
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"Long Battle Bow": "长战斗弓",
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"Short War Bow": "短巨战弓",
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"Long War Bow": "长巨战弓",
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"Light Crossbow": "轻十字弓",
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"Crossbow": "十字弓",
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"Heavy Crossbow": "重十字弓",
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"Repeating Crossbow": "连射十字弓",
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"Rancid Gas Potion": "恶臭瓦斯药剂",
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"Oil Potion": "油",
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"Choking Gas Potion": "窒息瓦斯药剂",
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"Exploding Potion": "爆炸药剂",
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"Strangling Gas Potion": "勒颈瓦斯药剂",
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"Fulminating Potion": "猛爆性药剂",
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"Decoy Gidbinn": "吉得宾诱饵",
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"decoy dagger": "吉得宾诱饵",
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"The Gidbinn": "吉得宾",
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"Gidbinn": "吉得宾",
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"Wirt's Leg": "维特之脚",
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"Horadric Malus": "赫拉迪克.马勒斯",
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"Hell Forge Hammer": "地狱熔炉铁锤",
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"Hellforge Hammer": "地狱熔炉铁锤",
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"Horadric Staff": "赫拉迪克法杖",
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"Shaft of the Horadric Staff": "赫拉迪克之杖的转轴",
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"Staff of the Kings": "赫拉迪克之杖的转轴",
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"Hatchet": "小斧",
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"Cleaver": "切肉斧",
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"Twin Axe": "强化双斧",
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"Crowbill": "喙钳",
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"Naga": "纳卡",
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"Military Axe": "军斧",
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"Bearded Axe": "钩斧",
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"Tabar": "斗战斧",
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"Gothic Axe": "哥德之斧",
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"Ancient Axe": "古代之斧",
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"Burnt Wand": "烧焦之杖",
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"Petrified Wand": "净化之杖",
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"Tomb Wand": "古墓之杖",
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"Grave Wand": "墓地之杖",
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"Cudgel": "棍棒",
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"Rune Scepter": "符文权杖",
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"Holy Water Sprinkler": "圣水喷杖",
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"Divine Scepter": "神屬权杖",
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"Barbed Club": "倒钩锤",
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"Flanged Mace": "凸缘钉头锤",
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"Jagged Star": "锯齿流星锤",
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"Knout": "皮鞭",
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"Battle Hammer": "战斗铁锤",
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"War Club": "巨战木棍",
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"Martel de Fer": "战槌",
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"Gladius": "罗马短剑",
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"Cutlass": "微弯剑",
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"Shamshir": "虚伪之刃",
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"Tulwar": "圆月弯刀",
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"Dimensional Blade": "空间之刃",
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"Battle Sword": "战斗剑",
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"Rune Sword": "符文剑",
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"Ancient Sword": "古代之剑",
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"Espandon": "斩铁剑",
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"Espadon": "斩铁剑",
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"Dacian Falx": "双刃镰",
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"Tusk Sword": "长牙剑",
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"Gothic Sword": "哥德剑",
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"Zweihander": "瑞韩德",
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"Executioner Sword": "死刑之剑",
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"Poignard": "锐匕",
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"Rondel": "诗歌匕首",
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"Cinquedeas": "强波刀",
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"Stiletto": "小剑",
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"Stilleto": "小剑",
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"Battle Dart": "战斗飞镖",
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"Francisca": "法兰飞斧",
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"War Dart": "巨战飞标",
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"Hurlbat": "戟",
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"War Javelin": "巨战标枪",
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"Great Pilum": "卓越标枪",
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"Simbilan": "锐矛",
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"Spiculum": "阔针剑",
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"Harpoon": "鱼叉",
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"War Spear": "巨战长矛",
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"Fuscina": "弗斯西那",
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"War Fork": "巨战之叉",
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"Yari": "亚利",
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"Lance": "长枪",
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"Lochaber Axe": "罗佳柏斧",
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"Bill": "比尔",
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"Battle Scythe": "战斗镰刀",
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"Partizan": "战戟",
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"Bec-de-Corbin": "双锋战戟",
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"Grim Scythe": "残酷镰刀",
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"Jo Staff": "乔木棒",
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"Quarterstaff": "六尺棍",
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"Cedar Staff": "杉木之棍",
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"Gothic Staff": "哥德之棍",
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"Rune Staff": "符文之棍",
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"Edge Bow": "锋锐之弓",
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"Razor Bow": "剃刀之弓",
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"Cedar Bow": "杉木弓",
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"Double Bow": "双弓",
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"Short Siege Bow": "短攻城弓",
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"Large Siege Bow": "长攻城弓",
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"Long Siege Bow": "长攻城弓",
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"Rune Bow": "符文之弓",
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"Gothic Bow": "哥德弓",
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"Arbalest": "石弓",
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"Siege Crossbow": "攻城十字弓",
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"Ballista": "弩弓",
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"Balista": "弩弓",
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"Chu-Ko-Nu": "巧工弩",
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"Khalim's Flail": "克林姆的连枷",
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"KhalimFlail": "克林姆的连枷",
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"Khalim's Will": "克林姆的意志",
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"SuperKhalimFlail": "克林姆的意志",
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"Berserker Axe": "狂战士斧",
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"Elixir": "灵药",
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"elixir": "灵药",
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"Stamina Potion": "体力药剂",
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"Antidote Potion": "解毒药剂",
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"Rejuvenation Potion": "回复活力药剂",
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"Rejuv Potion": "回复活力药剂",
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"Full Rejuvenation Potion": "全面回复活力药剂",
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"Full Rejuv Potion": "全面回复活力药剂",
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||
"Thawing Potion": "融解药剂",
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||
"Tome of Town Portal": "城镇传送之书",
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||
"Town Portal Book": "城镇传送之书",
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||
"Tome of Identify": "辨视之书",
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||
"Identify Book": "辨视之书",
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||
"Amulet": "项链",
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||
"amulet": "项链",
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||
"Top of the Horadric Staff": "赫拉迪克之杖顶端",
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||
"viper amulet": "赫拉迪克之杖顶端",
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||
"Ring": "戒指",
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||
"ring": "戒指",
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||
"Gold": "黄金",
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||
"gold": "黄金",
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||
"Scroll of Inifuss": "艾尼弗斯卷轴",
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||
"Bark Scroll": "艾尼弗斯卷轴",
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||
"Key to the Cairn Stones": "石冢之钥",
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||
"deciphered Bark Scroll": "石冢之钥",
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||
"Arrows": "箭矢",
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||
"Torch": "火焰",
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||
"Bolts": "十字弓弹",
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||
"Scroll of Town Portal": "城镇传送卷轴",
|
||
"Town Portal Scroll": "城镇传送卷轴",
|
||
"Scroll of Identify": "辨视卷轴",
|
||
"Identify Scroll": "辨视卷轴",
|
||
"Heart": "一股邪恶力量",
|
||
"Not used": "一股邪恶力量",
|
||
"Brain": "一股邪恶力量",
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||
"Jawbone": "一股邪恶力量",
|
||
"Eye": "一股邪恶力量",
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||
"Horn": "角",
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||
"Tail": "一股邪恶力量",
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||
"Flag": "一股邪恶力量",
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||
"Fang": "一股邪恶力量",
|
||
"Quill": "一股邪恶力量",
|
||
"Soul": "灵魂之",
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||
"Scalp": "一股邪恶力量",
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||
"Spleen": "一股邪恶力量",
|
||
"Key": "钥匙",
|
||
"Skeleton Key": "钥匙",
|
||
"The Black Tower Key": "黑塔之钥",
|
||
"Mephisto Key": "黑塔之钥",
|
||
"Right Click to permanently add 20 to Life\nPotion of Life": "滑鼠右键点选之后,可以永久性的增加20点生命 生命药剂",
|
||
"scroll of self resurrect": "滑鼠右键点选之后,可以永久性的增加20点生命 生命药剂",
|
||
"A Jade Figurine": "玉制小人",
|
||
"jade figurine": "玉制小人",
|
||
"The Golden Bird": "黄金鸟",
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||
"gold bird": "黄金鸟",
|
||
"Lam Esen's Tome": "蓝.依森之书",
|
||
"lam esen's tome": "蓝.依森之书",
|
||
"Horadric Cube": "赫拉迪克方块",
|
||
"Horadric Scroll": "赫拉迪克卷轴",
|
||
"Scroll of Horadric Quest Info": "赫拉迪克卷轴",
|
||
"Mephisto's Soulstone": "墨菲斯托的灵魂之石",
|
||
"Mephisto SoulStone": "墨菲斯托的灵魂之石",
|
||
"Right Click to learn skill of your choice\nBook of Skill": "滑鼠右键点选后可以增加一点技能点数 技能之书",
|
||
"Book of Skill": "滑鼠右键点选后可以增加一点技能点数 技能之书",
|
||
"Khalim's Eye": "克林姆的眼球",
|
||
"KhalimEye": "克林姆的眼球",
|
||
"Khalim's Heart": "克林姆的心脏",
|
||
"KhalimHeart": "克林姆的心脏",
|
||
"Khalim's Brain": "克林姆的大脑",
|
||
"KhalimBrain": "克林姆的大脑",
|
||
"Ear": "耳",
|
||
"Player Ear": "耳",
|
||
"Chipped Amethyst": "碎裂的紫宝石",
|
||
"Flawed Amethyst": "裂开的紫宝石",
|
||
"Amethyst": "紫宝石",
|
||
"Flawless Amethyst": "無暇疵的紫宝石",
|
||
"Perfect Amethyst": "完美的紫宝石",
|
||
"Chipped Topaz": "碎裂的黄宝石",
|
||
"Flawed Topaz": "裂开的黄宝石",
|
||
"Topaz": "黄宝石",
|
||
"Flawless Topaz": "無暇疵的黄宝石",
|
||
"Perfect Topaz": "完美的黄宝石",
|
||
"Chipped Sapphire": "碎裂的蓝宝石",
|
||
"Chipped Saphire": "碎裂的蓝宝石",
|
||
"Flawed Sapphire": "裂开的蓝宝石",
|
||
"Flawed Saphire": "裂开的蓝宝石",
|
||
"Sapphire": "蓝宝石",
|
||
"Saphire": "蓝宝石",
|
||
"Flawless Sapphire": "無暇疵的蓝宝石",
|
||
"Flawless Saphire": "無暇疵的蓝宝石",
|
||
"Perfect Sapphire": "完美的蓝宝石",
|
||
"Perfect Saphire": "完美的蓝宝石",
|
||
"Chipped Emerald": "碎裂的綠宝石",
|
||
"Flawed Emerald": "裂开的綠宝石",
|
||
"Emerald": "綠宝石",
|
||
"Flawless Emerald": "無暇疵的綠宝石",
|
||
"Perfect Emerald": "完美的綠宝石",
|
||
"Chipped Ruby": "碎裂的紅宝石",
|
||
"Flawed Ruby": "裂开的紅宝石",
|
||
"Ruby": "紅宝石",
|
||
"Flawless Ruby": "無暇疵的紅宝石",
|
||
"Perfect Ruby": "完美的紅宝石",
|
||
"Chipped Diamond": "碎裂的钻石",
|
||
"Flawed Diamond": "裂开的钻石",
|
||
"Diamond": "钻石",
|
||
"Flawless Diamond": "無暇疵的钻石",
|
||
"Perfect Diamond": "完美的钻石",
|
||
"Minor Healing Potion": "轻微治疗药剂",
|
||
"Lesser Healing Potion": "轻微治疗药剂",
|
||
"Light Healing Potion": "轻型治疗药剂",
|
||
"Healing Potion": "治疗药剂",
|
||
"Greater Healing Potion": "超级治疗药剂",
|
||
"Strong Healing Potion": "强力药剂",
|
||
"Super Healing Potion": "超级治疗药剂",
|
||
"Minor Mana Potion": "轻微法力药剂",
|
||
"Lesser Mana Potion": "轻微法力药剂",
|
||
"Light Mana Potion": "轻型法力药剂",
|
||
"Mana Potion": "法力药剂",
|
||
"Greater Mana Potion": "超级法力药剂",
|
||
"Strong Mana Potion": "强力法力药剂",
|
||
"Super Mana Potion": "超级法力药剂",
|
||
"Chipped Skull": "碎裂的骷髅",
|
||
"Flawed Skull": "裂开的骷髅",
|
||
"Skull": "骷髅",
|
||
"Flawless Skull": "無暇疵的骷髅",
|
||
"Perfect Skull": "完美的骷髅",
|
||
"Herb": "药草",
|
||
"herb": "药草",
|
||
"Shael Rune": "符文:夏",
|
||
"Io Rune": "符文:破",
|
||
"Jah Rune": "符文:乔",
|
||
"Key of Terror": "恐惧之钥",
|
||
"Pandemonium Key 1": "恐惧之钥",
|
||
"Key of Hate": "憎恨之钥",
|
||
"Pandemonium Key 2": "憎恨之钥",
|
||
"Key of Destruction": "毁灭之钥",
|
||
"Pandemonium Key 3": "毁灭之钥",
|
||
"Diablo's Horn": "暗黑破坏神之角",
|
||
"Baal's Eye": "巴尔之眼",
|
||
"Mephisto's Brain": "曼菲斯托之脑",
|
||
"Right-click to reset Stat/Skill Points\nToken of Absolution": "右键点击以重设属性/技能点数。 赦免徽章",
|
||
"Token of Absolution": "赦免徽章",
|
||
"Twisted Essence of Suffering": "扭曲的苦痛精华",
|
||
"Charged Essence of Hatred": "充盈的憎恨精华",
|
||
"Charged Essense of Hatred": "充盈的憎恨精华",
|
||
"Burning Essence of Terror": "燃烧的恐惧精华",
|
||
"Festering Essence of Destruction": "溃烂的毁灭精华",
|
||
"Standard of Heroes": "英雄旗帜",
|
||
"Standard": "英雄旗帜",
|
||
"The Gnasher": "牙齿",
|
||
"Deathspade": "死亡之铲",
|
||
"Bladebone": "肩胛骨",
|
||
"Mindrend": "切开骷髅",
|
||
"Skull Splitter": "切开骷髅",
|
||
"Rakescar": "火钩之伤",
|
||
"Fechmars Axe": "费屈玛之斧",
|
||
"Axe of Fechmar": "费屈玛之斧",
|
||
"Goreshovel": "血块之铲",
|
||
"The Chieftan": "族长",
|
||
"The Chieftain": "族长",
|
||
"Brainhew": "脑袋",
|
||
"The Humongous": "巨大無比",
|
||
"Humongous": "巨大無比",
|
||
"Iros Torch": "衣洛的火炬",
|
||
"Torch of Iro": "衣洛的火炬",
|
||
"Maelstromwrath": "漩涡",
|
||
"Maelstrom": "漩涡",
|
||
"Gravenspine": "墓穴之脊",
|
||
"Umes Lament": "乌米的恸哭",
|
||
"Ume's Lament": "乌米的恸哭",
|
||
"Felloak": "凶猛橡树",
|
||
"Knell Striker": "敲击丧钟者",
|
||
"Rusthandle": "生锈的把手",
|
||
"Stormeye": "暴风眼",
|
||
"Stoutnail": "坚硬的指甲",
|
||
"Crushflange": "压碎的凸边",
|
||
"Bloodrise": "血升",
|
||
"The Generals Tan Do Li Ga": "坦-杜-里-嘎将军",
|
||
"The General's Tan Do Li Ga": "坦-杜-里-嘎将军",
|
||
"Ironstone": "铁石",
|
||
"Bonesob": "碎骨",
|
||
"Bonesnap": "碎骨",
|
||
"Steeldriver": "铁制大锤",
|
||
"Rixots Keen": "瑞克撒特的挽歌",
|
||
"Rixot's Keen": "瑞克撒特的挽歌",
|
||
"Blood Crescent": "血紅新月",
|
||
"Krintizs Skewer": "格林提斯的肉叉",
|
||
"Skewer of Krintiz": "格林提斯的肉叉",
|
||
"Gleamscythe": "闪耀的镰刀",
|
||
"Azurewrath": "青色忿怒",
|
||
"Griswolds Edge": "格理斯瓦得的锐利",
|
||
"Griswold's Edge": "格理斯瓦得的锐利",
|
||
"Hellplague": "地狱瘟疫",
|
||
"Culwens Point": "库尔温的尖端",
|
||
"Culwen's Point": "库尔温的尖端",
|
||
"Shadowfang": "影之牙",
|
||
"Soulflay": "剥皮灵魂",
|
||
"Kinemils Awl": "金麦尔的锥子",
|
||
"Kinemil's Awl": "金麦尔的锥子",
|
||
"Blacktongue": "黑色之舌",
|
||
"Ripsaw": "粗齿大锯",
|
||
"The Patriarch": "族长",
|
||
"Gull": "海鸥",
|
||
"The Diggler": "迪格勒",
|
||
"The Jade Tan Do": "坦杜之玉",
|
||
"Irices Shard": "妖怪碎片",
|
||
"Spectral Shard": "妖怪碎片",
|
||
"The Dragon Chang": "张龙",
|
||
"Razortine": "剃刀之叉",
|
||
"Bloodthief": "血之偷",
|
||
"Lance of Yaggai": "雅该长矛",
|
||
"The Tannr Gorerod": "坦之血杖",
|
||
"Dimoaks Hew": "迪马克之劈砍",
|
||
"Dimoak's Hew": "迪马克之劈砍",
|
||
"Steelgoad": "铁刺棒",
|
||
"Soul Harvest": "灵魂采集者",
|
||
"The Battlebranch": "战斗支系",
|
||
"Woestave": "烦恼诗集",
|
||
"The Grim Reaper": "冷酷开膛手",
|
||
"Bane Ash": "祸根之灰",
|
||
"Serpent Lord": "海蛇之王",
|
||
"Lazarus Spire": "拉撒罗斯之螺旋",
|
||
"Spire of Lazarus": "拉撒罗斯之螺旋",
|
||
"The Salamander": "火精灵",
|
||
"The Iron Jang Bong": "铁检棒",
|
||
"Pluckeye": "勇气之眼",
|
||
"Witherstring": "凋谢之戒",
|
||
"Rimeraven": "渡鸟之爪",
|
||
"Raven Claw": "渡鸟之爪",
|
||
"Piercerib": "萝格之弓",
|
||
"Rogue's Bow": "萝格之弓",
|
||
"Pullspite": "暴风之击",
|
||
"Stormstrike": "暴风之击",
|
||
"Wizendraw": "凋谢之画",
|
||
"Hellclap": "作响的地狱",
|
||
"Blastbark": "爆裂的吠叫",
|
||
"Leadcrow": "引导乌鸦",
|
||
"Ichorsting": "灵液之刺",
|
||
"Hellcast": "投掷地狱",
|
||
"Doomspittle": "毁灭投石者",
|
||
"Doomslinger": "毁灭投石者",
|
||
"War Bonnet": "毕格因的软帽",
|
||
"Biggin's Bonnet": "毕格因的软帽",
|
||
"Tarnhelm": "塔因头盔",
|
||
"Coif of Glory": "光荣布帽",
|
||
"Duskdeep": "黄昏深处",
|
||
"Wormskull": "温暖骷髅",
|
||
"Howltusk": "怒号长牙",
|
||
"Undead Crown": "不死皇冠",
|
||
"The Face of Horror": "恐惧之脸",
|
||
"Greyform": "薄暮外观",
|
||
"Blinkbats Form": "眨眼蝙蝠的外观",
|
||
"Blinkbat's Form": "眨眼蝙蝠的外观",
|
||
"The Centurion": "百夫长",
|
||
"Twitchthroe": "抽动的挣扎",
|
||
"Darkglow": "扩散黑暗",
|
||
"Hawkmail": "鹰甲",
|
||
"Sparking Mail": "火花之甲",
|
||
"Venomsward": "毒液牢房",
|
||
"Venom Ward": "毒液牢房",
|
||
"Iceblink": "冰雪眨眼",
|
||
"Boneflesh": "骨肉",
|
||
"Rockfleece": "石之毛",
|
||
"Rattlecage": "作响之笼",
|
||
"Goldskin": "黄金之皮",
|
||
"Victors Silk": "胜利者之丝绸",
|
||
"Silks of the Victor": "胜利者之丝绸",
|
||
"Heavenly Garb": "天堂装束",
|
||
"Pelta Lunata": "新月小盾",
|
||
"Umbral Disk": "阴影圆盘",
|
||
"Stormguild": "暴风公会",
|
||
"Wall of the Eyeless": "無眼之墙",
|
||
"Swordback Hold": "剑背之架",
|
||
"Steelclash": "作响的金屬",
|
||
"Bverrit Keep": "贝弗提的纪念",
|
||
"The Ward": "囚房",
|
||
"The Hand of Broc": "柏克之手",
|
||
"Bloodfist": "血拳",
|
||
"Chance Guards": "运气守护",
|
||
"Magefist": "法师之拳",
|
||
"Frostburn": "霜燃",
|
||
"Hotspur": "热靴刺",
|
||
"Gorefoot": "血脚",
|
||
"Treads of Cthon": "凯松的征服",
|
||
"Goblin Toe": "小妖精脚趾",
|
||
"Tearhaunch": "泪之臀",
|
||
"Lenyms Cord": "雷尼摩",
|
||
"Lenymo": "雷尼摩",
|
||
"Snakecord": "蛇索",
|
||
"Nightsmoke": "夜烟",
|
||
"Goldwrap": "金色包里",
|
||
"Bladebuckle": "锋利扣带",
|
||
"Nokozan Relic": "诺科蓝遗物",
|
||
"The Eye of Etlich": "艾利屈之眼",
|
||
"The Mahim-Oak Curio": "玛哈姆橡木古董",
|
||
"Nagelring": "拿各的戒指",
|
||
"Manald Heal": "玛那得的治疗",
|
||
"The Stone of Jordan": "乔丹之石",
|
||
"Amulet of the Viper": "蝮蛇护符",
|
||
"Staff of Kings": "国王之杖",
|
||
"Whichwild String": "狂野之弦",
|
||
"Witchwild String": "狂野之弦",
|
||
"Cutthroat1": "巴特克的猛击",
|
||
"Bartuc's Cut-Throat": "巴特克的猛击",
|
||
"Hellfire Torch": "地狱火炬",
|
||
"Civerb's Ward": "希弗柏的防护",
|
||
"Civerb's Icon": "希弗伯的图案",
|
||
"Civerb's Cudgel": "希弗伯的短棍",
|
||
"Hsarus' Iron Heel": "哈斯拉柏的铁后跟",
|
||
"Hsarus' Iron Fist": "哈斯拉柏的铁拳",
|
||
"Hsarus' Iron Stay": "哈斯拉柏的铁胸衣",
|
||
"Cleglaw's Tooth": "克雷得劳之牙",
|
||
"Cleglaw's Claw": "克雷得劳之爪",
|
||
"Cleglaw's Pincers": "克雷得劳之钳",
|
||
"Iratha's Collar": "依雷撒的项圈",
|
||
"Iratha's Cuff": "依雷撒的袖口",
|
||
"Iratha's Coil": "依雷撒的线圈",
|
||
"Iratha's Cord": "依雷撒之绳",
|
||
"Isenhart's Lightbrand": "依森哈德的光之烙铁",
|
||
"Isenhart's Parry": "依森哈德的闪避",
|
||
"Isenhart's Case": "依森哈德的外壳",
|
||
"Isenhart's Horns": "依森哈德的号角",
|
||
"Vidala's Barb": "维达拉之倒刺",
|
||
"Vidala's Fetlock": "维达拉的距毛",
|
||
"Vidala's Ambush": "维达拉的突袭",
|
||
"Vidala's Snare": "维达拉的陷阱",
|
||
"Milabrega's Orb": "米拉伯佳之球",
|
||
"Milabrega's Rod": "米拉伯佳之杖",
|
||
"Milabrega's Diadem": "米拉伯佳的王冠",
|
||
"Milabrega's Robe": "米拉伯佳之袍",
|
||
"Cathan's Rule": "卡珊之尺",
|
||
"Cathan's Mesh": "卡珊之网",
|
||
"Cathan's Visage": "卡珊的容貌",
|
||
"Cathan's Sigil": "卡珊的魔咒",
|
||
"Cathan's Seal": "卡珊的封印",
|
||
"Tancred's Crowbill": "坦克雷的鸦嘴钳",
|
||
"Tancred's Spine": "坦克雷的脊柱",
|
||
"Tancred's Hobnails": "坦克雷的平头钉",
|
||
"Tancred's Weird": "坦克雷的怪誕",
|
||
"Tancred's Skull": "坦克雷之骷髅",
|
||
"Sigon's Gage": "西刚的挑战",
|
||
"Sigon's Visor": "西刚之面甲",
|
||
"Sigon's Shelter": "西刚的遮蔽",
|
||
"Sigon's Sabot": "西刚的木鞋",
|
||
"Sigon's Wrap": "西刚的披肩",
|
||
"Sigon's Guard": "西刚的守护",
|
||
"Infernal Cranium": "地狱头骨",
|
||
"Infernal Torch": "地狱火炬",
|
||
"Infernal Sign": "地狱符号",
|
||
"Berserker's Headgear": "狂战士的头戴",
|
||
"Berserker's Hauberk": "狂战士的锁子甲",
|
||
"Berserker's Hatchet": "狂战士的手斧",
|
||
"Death's Hand": "死亡之手",
|
||
"Death's Guard": "死亡的守护",
|
||
"Death's Touch": "死亡之触",
|
||
"Angelic Sickle": "天使的镰刀",
|
||
"Angelic Mantle": "天使的披风",
|
||
"Angelic Halo": "天使之光",
|
||
"Angelic Wings": "天使之翼",
|
||
"Arctic Horn": "北极号角",
|
||
"Arctic Furs": "北极毛皮",
|
||
"Arctic Binding": "北极捆缚",
|
||
"Arctic Mitts": "北极手套",
|
||
"Arcanna's Sign": "阿卡娜的符号",
|
||
"Arcanna's Deathwand": "阿卡娜的死亡之杖",
|
||
"Arcanna's Head": "阿卡娜的头",
|
||
"Arcanna's Flesh": "阿卡娜的血肉",
|
||
"Civerb's Vestments": "希弗伯的法衣",
|
||
"Hsarus' Defense": "哈斯拉柏的防御",
|
||
"Cleglaw's Brace": "克雷得劳的支柱",
|
||
"Iratha's Finery": "依雷撒的精铣炉",
|
||
"Isenhart's Armory": "依森哈德的武器室",
|
||
"Vidala's Rig": "维达拉的配备",
|
||
"Milabrega's Regalia": "米拉伯佳的雪茄",
|
||
"Cathan's Traps": "卡珊的陷阱",
|
||
"Tancred's Battlegear": "坦克雷的战斗工具",
|
||
"Sigon's Complete Steel": "西刚的全套刀剑",
|
||
"Infernal Tools": "地狱的工具",
|
||
"Berserker's Garb": "狂战士的军火库",
|
||
"Berserker's Arsenal": "狂战士的军火库",
|
||
"Death's Disguise": "死亡的伪装",
|
||
"Angelical Raiment": "天上的衣服",
|
||
"Angelic Raiment": "天上的衣服",
|
||
"Arctic Gear": "北极装置",
|
||
"Arcanna's Tricks": "卡阿娜的诡计",
|
||
"Shako": "军帽",
|
||
"Hydraskull": "九头蛇头盖骨盔",
|
||
"Armet": "活动面甲",
|
||
"Giant Conch": "巨型海螺",
|
||
"Spired Helm": "螺旋头盔",
|
||
"Corona": "皇冠之冠",
|
||
"Demonhead": "恶魔头盖骨面具",
|
||
"Bone Visage": "骸骨面罩",
|
||
"Circlet": "头环",
|
||
"Coronet": "宝冠",
|
||
"Tiara": "三重冠",
|
||
"Jawbone Cap": "颚骨帽",
|
||
"Fanged Helm": "尖牙盔",
|
||
"Horned Helm": "角盔",
|
||
"Assault Helmet": "突击盔",
|
||
"Avenger Guard": "复仇者之盔",
|
||
"Jawbone Visor": "颚骨面甲",
|
||
"Lion Helm": "狮头尖盔",
|
||
"Rage Mask": "狂怒面具",
|
||
"Savage Helmet": "野蛮人头盔",
|
||
"Slayer Guard": "屠杀者护面",
|
||
"Carnage Helm": "杀戮头盔",
|
||
"Fury Visor": "狂暴面甲",
|
||
"Destroyer Helm": "毁灭者头盔",
|
||
"Conqueror Crown": "征服者皇冠",
|
||
"Conquerer Crown": "征服者皇冠",
|
||
"Guardian Crown": "守护者皇冠",
|
||
"Wolf Head": "狼头",
|
||
"Hawk Helm": "鹰盔",
|
||
"Antlers": "鹿角",
|
||
"Falcon Mask": "猎鹰面具",
|
||
"Spirit Mask": "灵魂面具",
|
||
"Alpha Helm": "阿尔法头盔",
|
||
"Griffon Headdress": "狮鹫兽头饰",
|
||
"Griffon Headress": "狮鹫兽头饰",
|
||
"Hunter's Guise": "猎人的伪装",
|
||
"Sacred Feathers": "神圣羽毛",
|
||
"Totemic Mask": "图腾面具",
|
||
"Blood Spirit": "鲜血之灵",
|
||
"Blood Spirt": "鲜血之灵",
|
||
"Sun Spirit": "太阳之灵",
|
||
"Earth Spirit": "大地之灵",
|
||
"Sky Spirit": "天空之灵",
|
||
"Dream Spirit": "梦境之灵",
|
||
"Dusk Shroud": "暮色寿衣",
|
||
"Wyrmhide": "古龙皮",
|
||
"Scarab Husk": "圣甲虫壳皮甲",
|
||
"Wire Fleece": "线羊毛皮甲",
|
||
"Diamond Mail": "钻石锁子甲",
|
||
"Loricated Mail": "甲片甲",
|
||
"Boneweave": "骸骨链甲",
|
||
"Great Hauberk": "巨型鳞铠胸甲",
|
||
"Balrog Skin": "炎魔皮板甲",
|
||
"Hellforge Plate": "地狱锻甲",
|
||
"Hellforged Plate": "地狱锻甲",
|
||
"Kraken Shell": "海妖壳甲",
|
||
"Lacquered Plate": "漆甲",
|
||
"Shadow Plate": "阴影铠甲",
|
||
"Sacred Armor": "神圣盔甲",
|
||
"Archon Plate": "执政官铠甲",
|
||
"Heater": "小圆盾",
|
||
"Luna": "月精灵护盾",
|
||
"Hyperion": "亥伯龙之盾",
|
||
"Monarch": "统治者大盾",
|
||
"Aegis": "宙斯之盾",
|
||
"Troll Nest": "巨魔巢穴骨盾",
|
||
"Blade Barrier": "刀刃刺盾",
|
||
"Targe": "圆盾",
|
||
"Rondache": "饰盾",
|
||
"Heraldic Shield": "纹章盾",
|
||
"Aerin Shield": "艾尔之盾",
|
||
"Crown Shield": "皇冠之盾",
|
||
"Akaran Targe": "阿卡拉圆盾",
|
||
"Akaran Rondache": "阿卡拉饰盾",
|
||
"Protector Shield": "保护者盾牌",
|
||
"Gilded Shield": "饰金盾牌",
|
||
"Guilded Shield": "饰金盾牌",
|
||
"Royal Shield": "皇家盾牌",
|
||
"Sacred Targe": "神圣小盾",
|
||
"Sacred Rondache": "神圣轻圆盾",
|
||
"Kurast Shield": "库拉斯特之盾",
|
||
"Zakarum Shield": "撒卡兰姆盾牌",
|
||
"Vortex Shield": "旋风盾",
|
||
"Preserved Head": "防腐之首",
|
||
"Zombie Head": "僵尸之首",
|
||
"Unraveller Head": "揭露者之首",
|
||
"Gargoyle Head": "石像鬼之首",
|
||
"Demon Head": "恶魔之首",
|
||
"Mummified Trophy": "木乃伊印记",
|
||
"Fetish Trophy": "物神印记",
|
||
"Sexton Trophy": "教堂司事印记",
|
||
"Cantor Trophy": "领唱者印记",
|
||
"Hierophant Trophy": "教皇印记",
|
||
"Heirophant Trophy": "教皇印记",
|
||
"Minion Skull": "仆从头骨",
|
||
"Overseer Skull": "监督者头骨",
|
||
"Succubus Skull": "女妖头骨",
|
||
"Succubae Skull": "女妖头骨",
|
||
"Bloodlord Skull": "血王头骨",
|
||
"Gloves": "皮手套",
|
||
"Bracers": "护腕",
|
||
"Bramble Mitts": "荆棘连指手套",
|
||
"Vampirebone Gloves": "吸血鬼骸骨手套",
|
||
"Vambraces": "吸血鬼护腕",
|
||
"Crusader Gauntlets": "十字军铁手套",
|
||
"Ogre Gauntlets": "食人魔铁手套",
|
||
"Wyrmhide Boots": "古龙皮靴",
|
||
"Scarabshell Boots": "圣甲虫壳靴",
|
||
"Boneweave Boots": "骸骨靴",
|
||
"Mirrored Boots": "镜化靴",
|
||
"Myrmidon Greaves": "急速靴",
|
||
"Girdle": "金属扣带",
|
||
"Spiderweb Sash": "蛛网腰带",
|
||
"Vampirefang Belt": "吸血鬼獠牙腰带",
|
||
"Mithril Coil": "秘银腰带",
|
||
"Troll Belt": "巨魔腰带",
|
||
"Colossus Girdle": "巨神腰带",
|
||
"Phase Blade": "幻化之刃",
|
||
"Colossus Volgue": "巨神之斧",
|
||
"Colossus Voulge": "巨神之斧",
|
||
"Thresher": "锐利之斧",
|
||
"Giant Thresher": "巨型锐利之斧",
|
||
"Cryptic Axe": "神秘之斧",
|
||
"Great Poleaxe": "巨长斧",
|
||
"Ogre Axe": "食人魔之斧",
|
||
"Swirling Crystal": "涡流水晶",
|
||
"Dimensional Shard": "次元碎片",
|
||
"Unearthed Wand": "破隐法杖",
|
||
"Ceremonial Javelin": "祭典标枪",
|
||
"Matriarchal Bow": "女族长之弓",
|
||
"Grand Matron Bow": "大院长之弓",
|
||
"Matriarchal Spear": "女族长之矛",
|
||
"Matriarchal Pike": "女族长之长矛",
|
||
"Matriarchal Javelin": "女族长之标枪",
|
||
"MatriarchalJavelin": "女族长之标枪",
|
||
"Katar": "拳剑",
|
||
"Wrist Blade": "腕刀",
|
||
"Hatchet Hands": "手斧爪",
|
||
"Cestus": "皮手甲",
|
||
"Claws": "爪",
|
||
"Blade Talons": "刃爪",
|
||
"Scissors Katar": "剪咬刀",
|
||
"Quhab": "格斗剪",
|
||
"Wrist Spike": "腕刺",
|
||
"Fascia": "格斗爪",
|
||
"Hand Scythe": "手镰",
|
||
"Greater Claws": "巨爪",
|
||
"Greater Talons": "巨鹰爪",
|
||
"Scissors Quhab": "近身剪",
|
||
"Suwayyah": "近身刃",
|
||
"Wrist Sword": "腕剑",
|
||
"War Fist": "战拳",
|
||
"Battle Cestus": "斗腰刀",
|
||
"Feral Claws": "猛禽爪",
|
||
"Runic Talons": "符纹爪",
|
||
"Scissors Suwayyah": "近身剪刃",
|
||
"Tomahawk": "印第安战斧",
|
||
"Small Crescent": "小月斧",
|
||
"Ettin Axe": "双头斧",
|
||
"War Spike": "战刺",
|
||
"Feral Axe": "狂野之斧",
|
||
"Silver-edged Axe": "银刃斧",
|
||
"Silver Edged Axe": "银刃斧",
|
||
"Decapitator": "斩首斧",
|
||
"Champion Axe": "冠军之斧",
|
||
"Glorious Axe": "光荣之斧",
|
||
"Polished Wand": "磨光法杖",
|
||
"Ghost Wand": "鬼魂法杖",
|
||
"Lich Wand": "巫妖法杖",
|
||
"Truncheon": "短棒",
|
||
"Mighty Scepter": "强威权杖",
|
||
"Seraph Rod": "炽天使法杖",
|
||
"Caduceus": "神使之杖",
|
||
"Tyrant Club": "暴君之棒",
|
||
"Reinforced Mace": "强化钉锤",
|
||
"Devil Star": "恶魔流星锤",
|
||
"Scourge": "天罚之锤",
|
||
"Legendary Mallet": "传说之锤",
|
||
"Ogre Maul": "食人魔之锤",
|
||
"Thunder Maul": "雷霆之锤",
|
||
"Falcata": "弯形大刀",
|
||
"Ataghan": "土耳其剑",
|
||
"Elegant Blade": "优雅之剑",
|
||
"Hydra Edge": "九头蛇刃",
|
||
"Conquest Sword": "征服之剑",
|
||
"Cryptic Sword": "神秘之剑",
|
||
"Mythical Sword": "神话之剑",
|
||
"Legend Sword": "传说之剑",
|
||
"Highland Blade": "高地之剑",
|
||
"Balrog Blade": "炎魔之刃",
|
||
"Champion Sword": "冠军之剑",
|
||
"Colossus Sword": "巨神之剑",
|
||
"Colossal Sword": "巨神之剑",
|
||
"Colossus Blade": "巨神之刃",
|
||
"Bone Knife": "骸骨小刀",
|
||
"Mithril Point": "秘银小刀",
|
||
"Mithral Point": "秘银小刀",
|
||
"Fanged Knife": "尖牙小刀",
|
||
"Legend Spike": "传说尖刺",
|
||
"Flying Knife": "飞刀",
|
||
"Flying Axe": "飞斧",
|
||
"Winged Knife": "翼刀",
|
||
"Winged Axe": "翼斧",
|
||
"Hyperion Javelin": "亥伯龙标枪",
|
||
"Stygian Pilum": "冥河标枪",
|
||
"Balrog Spear": "炎魔长矛",
|
||
"Ghost Glaive": "鬼魂尖枪",
|
||
"Winged Harpoon": "翼鱼叉",
|
||
"Hyperion Spear": "亥伯龙之矛",
|
||
"Stygian Pike": "冥河长枪",
|
||
"Mancatcher": "捕人叉",
|
||
"Ghost Spear": "鬼魂之矛",
|
||
"War Pike": "战枪",
|
||
"Walking Stick": "手杖",
|
||
"Stalagmite": "石笋之杖",
|
||
"Elder Staff": "长老之杖",
|
||
"Shillelagh": "橡木棍",
|
||
"Shillelah": "橡木棍",
|
||
"Archon Staff": "执政官之杖",
|
||
"Spider Bow": "蜘蛛之弓",
|
||
"Blade Bow": "刀锋之弓",
|
||
"Shadow Bow": "阴影之弓",
|
||
"Great Bow": "巨弓",
|
||
"Diamond Bow": "钻石之弓",
|
||
"Crusader Bow": "十字军之弓",
|
||
"Ward Bow": "庇护之弓",
|
||
"Hydra Bow": "九头蛇弓",
|
||
"Pellet Bow": "弹丸弩",
|
||
"Gorgon Crossbow": "蛇发女妖十字弓",
|
||
"Colossus Crossbow": "巨神十字弓",
|
||
"Demon Crossbow": "恶魔十字弓",
|
||
"Eagle Orb": "鹰眼法珠",
|
||
"Sacred Globe": "神圣天球",
|
||
"Smoked Sphere": "烟雾法球",
|
||
"Clasped Orb": "紧握法珠",
|
||
"Dragon Stone": "龙石",
|
||
"Jared's Stone": "贾瑞德之石",
|
||
"Glowing Orb": "发光法珠",
|
||
"Crystalline Globe": "水晶天球",
|
||
"Cloudy Sphere": "云雾法球",
|
||
"Sparkling Ball": "闪耀法球",
|
||
"Heavenly Stone": "天堂之石",
|
||
"Eldritch Orb": "怪异法球",
|
||
"Demon Heart": "恶魔之心",
|
||
"Vortex Orb": "漩涡法珠",
|
||
"Stag Bow": "牡鹿之弓",
|
||
"Reflex Bow": "反射之弓",
|
||
"Maiden Spear": "少女之矛",
|
||
"Maiden Pike": "少女长矛",
|
||
"Maiden Javelin": "少女标枪",
|
||
"Ashwood Bow": "白蜡木弓",
|
||
"Ceremonial Bow": "祭典之弓",
|
||
"Ceremonial Spear": "祭典之矛",
|
||
"Ceremonial Pike": "祭典长矛",
|
||
"Jewel": "珠宝",
|
||
"Small Charm": "小护身符",
|
||
"Charm Small": "小护身符",
|
||
"Large Charm": "大型护身符",
|
||
"Charm Medium": "大型护身符",
|
||
"Grand Charm": "超大型护身符",
|
||
"Charm Large": "超大型护身符",
|
||
"Harlequin Crest": "谐角之冠",
|
||
"Veil of Steel": "钢铁面纱",
|
||
"The Gladiator's Bane": "角斗士的祸根",
|
||
"Arkaine's Valor": "阿凯尼的荣耀",
|
||
"Blackoak Shield": "黑橡树盾",
|
||
"Stormshield": "暴风之盾",
|
||
"Hellslayer": "地狱阔斧",
|
||
"Messerschmidt's Reaver": "梅西施密特的劫掠者",
|
||
"Baranar's Star": "巴拉那之星",
|
||
"Schaefer's Hammer": "史恰佛之锤",
|
||
"The Cranium Basher": "碎脑锤",
|
||
"Lightsabre": "光之军刀",
|
||
"Doombringer": "末日毁灭者",
|
||
"The Grandfather": "祖父",
|
||
"Wizardspike": "巫师之刺",
|
||
"Constricting Ring": "束缚之戒",
|
||
"Stormspire": "暴风尖塔",
|
||
"Eaglehorn": "鹰号角",
|
||
"Windforce": "风之力",
|
||
"Bul-Kathos' Wedding Band": "布尔凯索之戒",
|
||
"Bul Katho's Wedding Band": "布尔凯索之戒",
|
||
"The Cat's Eye": "猫眼",
|
||
"The Rising Sun": "旭日东升",
|
||
"Crescent Moon": "新月",
|
||
"Mara's Kaleidoscope": "马拉的万花筒",
|
||
"Atma's Scarab": "阿特玛的圣甲虫",
|
||
"Dwarf Star": "矮人之星",
|
||
"Raven Frost": "乌鸦之霜",
|
||
"Highlord's Wrath": "大君之怒",
|
||
"Saracen's Chance": "萨拉森的机会",
|
||
"Arreat's Face": "亚瑞特的面容",
|
||
"Homunculus": "侏儒",
|
||
"Titan's Revenge": "泰坦的复仇",
|
||
"Lycander's Aim": "雷山德的指标",
|
||
"Lycander's Flank": "雷山德的侧翼",
|
||
"The Oculus": "眼球",
|
||
"Herald of Zakarum": "撒卡兰姆使者",
|
||
"Jalal's Mane": "加尔的长发",
|
||
"The Scalper": "剥皮者",
|
||
"Bloodmoon": "血月",
|
||
"Djinnslayer": "斩魔刀",
|
||
"Djinn Slayer": "斩魔刀",
|
||
"Deathbit": "死亡碎片",
|
||
"Warshrike": "战争翼刀",
|
||
"Gutsiphon": "吸魂器",
|
||
"Gut Siphon": "吸魂器",
|
||
"Razoredge": "剃刀之刃",
|
||
"Razor's Edge": "剃刀之刃",
|
||
"Gore Ripper": "血肉撕裂者",
|
||
"Demonlimb": "恶魔肢体",
|
||
"Demon Limb": "恶魔肢体",
|
||
"Steelshade": "钢铁鬼影",
|
||
"Steel Shade": "钢铁鬼影",
|
||
"Tomb Reaver": "盗墓者",
|
||
"Deaths's Web": "死亡之网",
|
||
"Death's Web": "死亡之网",
|
||
"Nature's Peace": "大自然的和平",
|
||
"Seraph's Hymn": "炽天使之韵",
|
||
"Zakarum's Salvation": "撒卡兰姆的救赎",
|
||
"Fleshripper": "裂肉者",
|
||
"Odium": "憎恨",
|
||
"Horizon's Tornado": "地平线的龙卷风",
|
||
"Stone Crusher": "碎石者",
|
||
"Jadetalon": "碧玉爪",
|
||
"Jade Talon": "碧玉爪",
|
||
"Shadowdancer": "影舞者",
|
||
"Shadow Dancer": "影舞者",
|
||
"Cerebus": "地狱犬之咬",
|
||
"Cerebus' Bite": "地狱犬之咬",
|
||
"Tyrael's Might": "泰瑞尔的力量",
|
||
"Souldrain": "吸魂者",
|
||
"Soul Drainer": "吸魂者",
|
||
"Runemaster": "符文大师",
|
||
"Rune Master": "符文大师",
|
||
"Deathcleaver": "死亡之刀",
|
||
"Death Cleaver": "死亡之刀",
|
||
"Executioner's Justice": "刽子手的裁决",
|
||
"Stoneraven": "石乌鸦",
|
||
"Leviathan": "利维坦",
|
||
"Larzuk's Champion": "拉苏克的冠军",
|
||
"Wisp": "鬼火投射者",
|
||
"Wisp Projector": "鬼火投射者",
|
||
"Gargoyle's Bite": "石像鬼之噬",
|
||
"Lacerator": "撕裂者",
|
||
"Mang Song's Lesson": "梅格之歌的教训",
|
||
"Viperfork": "毒蛇叉",
|
||
"Ethereal Edge": "无形之刃",
|
||
"Demonhorn's Edge": "恶魔号角的边缘",
|
||
"The Reaper's Toll": "死神的丧钟",
|
||
"Spiritkeeper": "灵魂看守者",
|
||
"Spirit Keeper": "灵魂看守者",
|
||
"Hellrack": "地狱刑具",
|
||
"Alma Negra": "阿尔玛·尼格拉",
|
||
"Darkforge Spawn": "黑暗力量之源",
|
||
"Darkforce Spawn": "黑暗力量之源",
|
||
"Widowmaker": "寡妇制造者",
|
||
"Bloodraven's Charge": "血鸟的袭击",
|
||
"Blood Raven's Charge": "血鸟的袭击",
|
||
"Ghostflame": "鬼火焰",
|
||
"Shadowkiller": "影杀者",
|
||
"Shadow Killer": "影杀者",
|
||
"Gimmershred": "碎片贪婪者",
|
||
"Griffon's Eye": "格利风之眼",
|
||
"Windhammer": "风之锤",
|
||
"Thunderstroke": "雷击",
|
||
"Giantmaimer": "巨人残害者",
|
||
"Giant Maimer": "巨人残害者",
|
||
"Demon's Arch": "恶魔之拱",
|
||
"Boneflame": "骨焰",
|
||
"Steelpillar": "钢柱",
|
||
"Steel Pillar": "钢柱",
|
||
"Nightwing's Veil": "夜翼面纱",
|
||
"Crown of Ages": "年纪之冠",
|
||
"Andariel's Visage": "安达利尔的面貌",
|
||
"Darkfear": "黑暗恐惧",
|
||
"Dragonscale": "龙鳞",
|
||
"Steel Carapice": "钢铁甲壳",
|
||
"Steel Carapace": "钢铁甲壳",
|
||
"Medusa's Gaze": "美杜莎的凝视",
|
||
"Ravenlore": "乌鸦之王",
|
||
"Boneshade": "骨影",
|
||
"Nethercrow": "冥界渡鸦",
|
||
"Flamebellow": "火焰号角",
|
||
"Fathom": "死亡深度",
|
||
"Death's Fathom": "死亡深度",
|
||
"Wolfhowl": "狼嚎",
|
||
"Spirit Ward": "灵魂庇护",
|
||
"Kira's Guardian": "奇拉的守护",
|
||
"Ormus' Robes": "奥玛斯的长袍",
|
||
"Gheed's Fortune": "基德的财运",
|
||
"Stormlash": "暴风之结",
|
||
"Halaberd's Reign": "哈拉伯德的统治",
|
||
"Warriv's Warder": "瓦瑞夫的守护者",
|
||
"Spike Thorn": "尖刺根源",
|
||
"Dracul's Grasp": "卓古拉之握",
|
||
"Frostwind": "冰霜之风",
|
||
"Templar's Might": "圣堂武士的力量",
|
||
"Eschuta's temper": "艾斯屈塔的脾气",
|
||
"Eschuta's Temper": "艾斯屈塔的脾气",
|
||
"Firelizard's Talons": "火蜥蜴之爪",
|
||
"Sandstorm Trek": "沙暴之旅",
|
||
"Marrowwalk": "骨髓行走",
|
||
"Heaven's Light": "天堂之光",
|
||
"Merman's Speed": "鱼人的链轮",
|
||
"Merman's Sprocket": "鱼人的链轮",
|
||
"Arachnid Mesh": "蜘蛛之网",
|
||
"Nosferatu's Coil": "诺斯费拉图的线圈",
|
||
"Metalgrid": "金属网格",
|
||
"Verdugo's Hearty Cord": "维尔登戈的心结",
|
||
"Verdungo's Hearty Cord": "维尔登戈的心结",
|
||
"Sigurd's Staunch": "西格德的潜行",
|
||
"Siggard's Stealth": "西格德的潜行",
|
||
"Carrion Wind": "腐肉之风",
|
||
"Giantskull": "巨骷髅",
|
||
"Giant Skull": "巨骷髅",
|
||
"Ironward": "阿斯特龙之铁的保护区",
|
||
"Astreon's Iron Ward": "阿斯特龙之铁的保护区",
|
||
"Annihilus": "毁灭小护身符",
|
||
"Arioc's Needle": "阿里欧克之针",
|
||
"Cranebeak": "鹤嘴",
|
||
"Nord's Tenderizer": "诺德的制肉嫩化器",
|
||
"Earthshifter": "大地变形者",
|
||
"Earth Shifter": "大地变形者",
|
||
"Wraithflight": "幽灵火焰",
|
||
"Wraith Flight": "幽灵火焰",
|
||
"Bonehew": "破骨",
|
||
"Ondal's Wisdom": "奥达尔的智慧",
|
||
"The Reedeemer": "救世主",
|
||
"The Redeemer": "救世主",
|
||
"Headhunter's Glory": "猎头人的荣耀",
|
||
"Head Hunter's Glory": "猎头人的荣耀",
|
||
"Steelrend": "碎钢",
|
||
"Rainbow Facet": "彩虹刻面",
|
||
"Coldkill": "冷酷杀手",
|
||
"Butcher's Pupil": "屠夫的徒弟",
|
||
"Islestrike": "岛屿击",
|
||
"Pompe's Wrath": "庞贝之怒",
|
||
"Pompeii's Wrath": "庞贝之怒",
|
||
"Guardian Naga": "守护那迦",
|
||
"Warlord's Trust": "战神的信任",
|
||
"Spellsteel": "钢铁魔咒",
|
||
"Stormrider": "暴风骑士",
|
||
"Boneslayer Blade": "斩骨者之刃",
|
||
"The Minataur": "米诺陶斯",
|
||
"The Minotaur": "米诺陶斯",
|
||
"Suicide Branch": "自杀支系",
|
||
"Carin Shard": "凯恩碎片",
|
||
"Arm of King Leoric": "李奥瑞克王的骨杖",
|
||
"Blackhand Key": "黑手之钥",
|
||
"Dark Clan Crusher": "暗族碎骨者",
|
||
"Zakarum's Hand": "撒卡兰姆之手",
|
||
"The Fetid Sprinkler": "恶臭洒水器",
|
||
"Hand of Blessed Light": "祝福之光之手",
|
||
"Fleshrender": "撕肉者",
|
||
"Sureshrill Frost": "尖啸冰霜",
|
||
"Moonfall": "落月",
|
||
"Baezil's Vortex": "贝西尔的漩涡",
|
||
"Earthshaker": "撼地者",
|
||
"Bloodtree Stump": "血树残桩",
|
||
"The Gavel of Pain": "痛苦木槌",
|
||
"Bloodletter": "放血者",
|
||
"Coldsteel Eye": "冷钢之眼",
|
||
"Hexfire": "妖火",
|
||
"Blade of Ali Baba": "阿里巴巴之刃",
|
||
"Ginther's Rift": "金瑟的裂隙",
|
||
"Headstriker": "击头者",
|
||
"Plague Bearer": "瘟疫使者",
|
||
"The Atlantian": "亚特兰提斯",
|
||
"The Atlantean": "亚特兰提斯",
|
||
"Crainte Vomir": "克林特·佛姆",
|
||
"Bing Sz Wang": "冰之王",
|
||
"The Vile Husk": "卑劣躯壳",
|
||
"Cloudcrack": "裂云",
|
||
"Todesfaelle Flamme": "死亡之火",
|
||
"Swordguard": "剑卫",
|
||
"Spineripper": "裂脊者",
|
||
"Heart Carver": "刻心者",
|
||
"Blackbog's Sharp": "黑沼之锋",
|
||
"Stormspike": "暴风尖刺",
|
||
"The Impaler": "穿刺者",
|
||
"Kelpie Snare": "水魔陷阱",
|
||
"Soulfeast Tine": "噬魂叉",
|
||
"Hone Sundan": "宏·森丹",
|
||
"Spire of Honor": "荣耀尖塔",
|
||
"The Meat Scraper": "刮肉者",
|
||
"Blackleach Blade": "黑水之刃",
|
||
"Athena's Wrath": "雅典娜的愤怒",
|
||
"Pierre Tombale Couant": "皮尔·通巴尔·库앙",
|
||
"Husoldal Evo": "胡索达·伊佛",
|
||
"Grim's Burning Dead": "格里姆的燃烧死者",
|
||
"Razorswitch": "剃刀之枝",
|
||
"Ribcracker": "肋骨粉碎者",
|
||
"Chromatic Ire": "多彩之怒",
|
||
"Warpspear": "扭曲之矛",
|
||
"Skullcollector": "骷髅收集者",
|
||
"Skull Collector": "骷髅收集者",
|
||
"Skystrike": "天击",
|
||
"Riphook": "裂钩",
|
||
"Kuko Shakaku": "库寇沙卡库",
|
||
"Endlesshail": "无尽冰雹",
|
||
"Cliffkiller": "悬崖杀手",
|
||
"Magewrath": "法师之怒",
|
||
"Godstrike Arch": "金击圆弧",
|
||
"Goldstrike Arch": "金击圆弧",
|
||
"Langer Briser": "兰格·布里瑟",
|
||
"Pus Spiter": "毒液喷射者",
|
||
"Pus Spitter": "毒液喷射者",
|
||
"Buriza-Do Kyanon": "布理撒-多·凯南 (大炮)",
|
||
"Demon Machine": "恶魔机械",
|
||
"Peasent Crown": "农夫王冠",
|
||
"Peasant Crown": "农夫王冠",
|
||
"Rockstopper": "岩石制动器",
|
||
"Stealskull": "偷取骷髅",
|
||
"Darksight Helm": "暗视之盔",
|
||
"Valkiry Wing": "女武神之翼",
|
||
"Valkyrie Wing": "女武神之翼",
|
||
"Crown of Thieves": "盗贼皇冠",
|
||
"Blackhorn's Face": "黑角面具",
|
||
"Vampiregaze": "吸血鬼的凝视",
|
||
"Vampire Gaze": "吸血鬼的凝视",
|
||
"The Spirit Shroud": "灵魂帷幕",
|
||
"Skin of the Vipermagi": "海蛇皮甲",
|
||
"Skin of the Flayerd One": "剥皮者之皮",
|
||
"Skin of the Flayed One": "剥皮者之皮",
|
||
"Ironpelt": "铁皮",
|
||
"Iron Pelt": "铁皮",
|
||
"Spiritforge": "灵魂熔炉",
|
||
"Spirit Forge": "灵魂熔炉",
|
||
"Crow Caw": "乌鸦哀鸣",
|
||
"Shaftstop": "谢夫特斯坦布 (物免甲)",
|
||
"Duriel's Shell": "督瑞尔的壳",
|
||
"Skullder's Ire": "斯库尔德的愤怒",
|
||
"Guardian Angel": "守护天使",
|
||
"Toothrow": "排齿",
|
||
"Atma's Wail": "阿特玛的哭喊",
|
||
"Black Hades": "黑色哈迪斯",
|
||
"Corpsemourn": "尸体的哀伤",
|
||
"Que-Hegan's Wisdon": "奎-黑刚的智慧",
|
||
"Que-Hegan's Wisdom": "奎-黑刚的智慧",
|
||
"Visceratuant": "维斯尔图特",
|
||
"Mosers Blessed Circle": "摩西尔的祝福之环",
|
||
"Moser's Blessed Circle": "摩西尔的祝福之环",
|
||
"Stormchaser": "风暴追逐者",
|
||
"Tiamat's Rebuke": "提亚玛特的训诫",
|
||
"Kerke's Sanctuary": "杰尔克的圣堂",
|
||
"Gerke's Sanctuary": "杰尔克的圣堂",
|
||
"Radimant's Sphere": "罗达门特之球体",
|
||
"Radament's Sphere": "罗达门特之球体",
|
||
"Lidless Wall": "警戒之墙",
|
||
"Lance Guard": "长枪守卫",
|
||
"Venom Grip": "剧毒之握",
|
||
"Gravepalm": "墓穴的抚弄",
|
||
"Ghoulhide": "食尸鬼外皮",
|
||
"Lavagout": "熔岩羊角",
|
||
"Lava Gout": "熔岩羊角",
|
||
"Hellmouth": "地狱之嘴",
|
||
"Infernostride": "地狱阔步",
|
||
"Waterwalk": "水上漂",
|
||
"Silkweave": "丝绸之织",
|
||
"Wartraveler": "战争旅者",
|
||
"War Traveler": "战争旅者",
|
||
"Gorerider": "蚀肉骑士",
|
||
"Gore Rider": "蚀肉骑士",
|
||
"String of Ears": "长串之耳",
|
||
"Razortail": "穿刺腰带",
|
||
"Gloomstrap": "阴暗陷阱",
|
||
"Gloom's Trap": "阴暗陷阱",
|
||
"Snowclash": "雪之冲突",
|
||
"Thudergod's Vigor": "雷神之力",
|
||
"Thundergod's Vigor": "雷神之力",
|
||
"Natalya's Odium": "娜塔亚的非难",
|
||
"Aldur's Watchtower": "艾尔多的守卫",
|
||
"Immortal King": "不朽之王",
|
||
"Tal Rasha's Wrappings": "塔·拉夏的外袍",
|
||
"Griswold's Legacy": "格瑞斯华尔德的传奇",
|
||
"Trang-Oul's Avatar": "塔格奥的化身",
|
||
"M'avina's Battle Hymn": "马维娜的战斗诗歌",
|
||
"The Disciple": "门徒",
|
||
"Heaven's Brethren": "天堂的信徒",
|
||
"Orphan's Call": "孤儿的呼唤",
|
||
"Hwanin's Majesty": "桓因的威严",
|
||
"Sazabi's Grand Tribute": "沙撒璧的宏伟贡品",
|
||
"Bul-Kathos' Children": "布尔凯索的子嗣",
|
||
"Cow King's Leathers": "牛魔王之皮甲",
|
||
"Naj's Ancient Vestige": "娜吉的远古遗迹",
|
||
"Sander's Folly": "山德的愚行",
|
||
"Natalya's Totem": "娜塔亚的图腾",
|
||
"Natalya's Mark": "娜塔亚的记号",
|
||
"Natalya's Shadow": "娜塔亚的影子",
|
||
"Natalya's Soul": "娜塔亚的灵魂",
|
||
"Aldur's Stony Gaze": "艾尔多的冷酷凝视",
|
||
"Aldur's Deception": "艾尔多的欺瞒",
|
||
"Aldur's Gauntlet": "艾尔多的节奏",
|
||
"Aldur's Rhythm": "艾尔多的节奏",
|
||
"Aldur's Advance": "艾尔多的成长",
|
||
"Immortal King's Will": "不朽之王的意志",
|
||
"Immortal King's Soul Cage": "不朽之王的灵魂牢笼",
|
||
"Immortal King's Soul Cage ": "不朽之王的灵魂牢笼",
|
||
"Immortal King's Detail": "不朽之王的琐事",
|
||
"Immortal King's Forge": "不朽之王的熔炉",
|
||
"Immortal King's Pillar": "不朽之王的之柱",
|
||
"Immortal King's Stone Crusher": "不朽之王的碎魂者",
|
||
"Tal Rasha's Fire-Spun Cloth": "塔·拉夏的织细衣服",
|
||
"Tal Rasha's Fine-Spun Cloth": "塔·拉夏的织细衣服",
|
||
"Tal Rasha's Adjudication": "塔·拉夏的判决",
|
||
"Tal Rasha's Lidless Eye": "塔·拉夏的无睑之眼",
|
||
"Tal Rasha's Guardianship": "塔·拉夏的守护",
|
||
"Tal Rasha's Horadric Crest": "塔·拉夏的赫拉迪克纹章",
|
||
"Griswold's Valor": "格瑞斯华尔德的勇气",
|
||
"Griswold's Heart": "格瑞斯华尔德的之心",
|
||
"Griswold's Redemption": "格瑞斯华尔德的救赎",
|
||
"Griswold's Honor": "格瑞斯华尔德的荣耀",
|
||
"Trang-Oul's Guise": "塔格奥之外装",
|
||
"Trang-Oul's Scales": "塔格奥之鳞",
|
||
"Trang-Oul's Wing": "塔格奥之翼",
|
||
"Trang-Oul's Claws": "塔格奥之爪",
|
||
"Trang-Oul's Girth": "塔格奥之束带",
|
||
"M'avina's True Sight": "马维娜的真实之眼",
|
||
"M'avina's Embrace": "马维娜的拥抱",
|
||
"M'avina's Icy Clutch": "马维娜的冰握",
|
||
"M'avina's Tenet": "马维娜的教义",
|
||
"M'avina's Caster": "马维娜的施展",
|
||
"Telling of Beads": "珠串之语",
|
||
"Laying of Hands": "安置手礼",
|
||
"Rite of Passage": "脚踝之礼",
|
||
"Dark Adherent": "幽暗信徒",
|
||
"Credendum": "信条",
|
||
"Dangoon's Teaching": "檀君的教导",
|
||
"Taebaek's Glory": "太白的荣耀",
|
||
"Haemosu's Adamant": "解慕漱的坚决",
|
||
"Ondal's Almighty": "奥达尔的全能",
|
||
"Guillaume's Face": "吉永之脸",
|
||
"Wilhelm's Pride": "威廉的自尊",
|
||
"Magnus' Skin": "马格纳斯之皮",
|
||
"Whitstan's Guard": "维斯坦的武装",
|
||
"Hwanin's Splendor": "桓因的光辉",
|
||
"Hwanin's Refuge": "桓因的庇护",
|
||
"Hwanin's Blessing": "桓因的祝福",
|
||
"Hwanin's Justice": "桓因的正义",
|
||
"Sazabi's Cobalt Redeemer": "沙撒璧的钴蓝救世主",
|
||
"Sazabi's Ghost Liberator": "沙撒璧的鬼魂释放者",
|
||
"Sazabi's Mental Sheath": "沙撒璧的精神之鞘",
|
||
"Bul-Kathos' Sacred Charge": "布尔凯索的神圣代价",
|
||
"Bul-Kathos' Tribal Guardian": "布尔凯索的部族守护",
|
||
"Cow King's Horns": "牛魔王之角",
|
||
"Cow King's Hide": "牛魔王之皮",
|
||
"Cow King's Hooves": "牛魔王之蹄",
|
||
"Naj's Puzzler": "娜吉的解谜杖",
|
||
"Naj's Light Plate": "娜吉的轻凯甲",
|
||
"Naj's Circlet": "娜吉的小环冠",
|
||
"Sander's Paragon": "山德的模范",
|
||
"Sander's Riprap": "山德的碎石",
|
||
"Sander's Taboo": "山德的禁忌",
|
||
"Sander's Superstition": "山德的迷信",
|
||
"Tal Rasha's Howling Wind": "塔·拉夏的赫拉迪克纹章",
|
||
"Griswolds's Redemption": "格瑞斯华尔德的救赎",
|
||
"Spiritual Custodian": "幽暗信徒",
|
||
"Heaven's Taebaek": "太白的荣耀",
|
||
"Haemosu's Adament": "解慕漱的坚决",
|
||
"Wihtstan's Guard": "维斯坦的武装",
|
||
"Hwanin's Seal": "桓因的祝福",
|
||
"Cow King's Hoofs": "牛魔王之蹄",
|
||
"McAuley's Paragon": "山德的模范",
|
||
"McAuley's Riprap": "山德的碎石",
|
||
"McAuley's Taboo": "山德的禁忌",
|
||
"McAuley's Superstition": "山德的迷信"
|
||
}
|
||
|
||
/**
|
||
* Magic Prefixes (MPQ + LoD Expansion).
|
||
*/
|
||
export const MAGIC_PREFIX_ZH: Record<string, string> = {
|
||
"Sturdy": "结实之",
|
||
"Strong": "强壮之",
|
||
"Glorious": "光荣之",
|
||
"Blessed": "祝福之",
|
||
"Saintly": "崇高之",
|
||
"Holy": "神圣之",
|
||
"Devious": "迂回之",
|
||
"Fortified": "防御强化之",
|
||
"Jagged": "锯齿之",
|
||
"Deadly": "致命之",
|
||
"Vicious": "恶毒之",
|
||
"Brutal": "残忍之",
|
||
"Massive": "稳重之",
|
||
"Savage": "野蛮之",
|
||
"Merciless": "绝情之",
|
||
"Vulpine": "奸诈之",
|
||
"Tireless": "不倦之",
|
||
"Rugged": "凹凸之",
|
||
"Bronze": "青铜之",
|
||
"Iron": "铁之",
|
||
"Steel": "钢之",
|
||
"Silver": "银之",
|
||
"Gold": "金之",
|
||
"Platinum": "白金之",
|
||
"Meteoric": "陨铁之",
|
||
"Sharp": "尖锐之",
|
||
"Fine": "精良之",
|
||
"Warrior's": "战士之",
|
||
"Soldier's": "士兵之",
|
||
"Knight's": "骑士之",
|
||
"Lord's": "领主之",
|
||
"King's": "国王之",
|
||
"Howling": "咆哮之",
|
||
"Fortuitous": "偶然之",
|
||
"Glimmering": "微光之",
|
||
"Glowing": "发光之",
|
||
"Lizard's": "蜥蜴之",
|
||
"Snake's": "蛇之",
|
||
"Serpent's": "海蛇之",
|
||
"Drake's": "德尔克之",
|
||
"Dragon's": "龙之",
|
||
"Wyrm's": "维特之",
|
||
"Prismatic": "彩虹之",
|
||
"Azure": "天青之",
|
||
"Lapis": "青金石之",
|
||
"Cobalt": "钴蓝之",
|
||
"Sapphire": "蓝宝石之",
|
||
"Crimson": "枣紅之",
|
||
"Burgundy": "紅棕之",
|
||
"Garnet": "石榴石之",
|
||
"Ruby": "红宝石之",
|
||
"Ocher": "赭黄之",
|
||
"Tangerine": "橙黄之",
|
||
"Coral": "珊瑚之",
|
||
"Amber": "琥珀之",
|
||
"Beryl": "绿柱石之",
|
||
"Jade": "翡翠之",
|
||
"Viridian": "铭綠之",
|
||
"Emerald": "绿宝石之",
|
||
"Fletcher's": "制箭者之",
|
||
"Archer's": "弓箭手之",
|
||
"Monk's": "僧人之",
|
||
"Priest's": "祭司之",
|
||
"Summoner's": "召唤者之",
|
||
"Necromancer's": "死灵法师之",
|
||
"Angel's": "天使之",
|
||
"Arch-Angel's": "大天使之",
|
||
"Slayer's": "屠杀者之",
|
||
"Berserker's": "狂战士之",
|
||
"Triumphant": "得胜之",
|
||
"Bone": "白骨之",
|
||
"Blank": "虚無之",
|
||
"Red": "紅之",
|
||
"Forked": "分叉之",
|
||
"Vermillion": "朱砂之",
|
||
"Cruel": "残忍之",
|
||
"Weird": "怪异",
|
||
"Bright": "光明之",
|
||
"Russet": "铁锈之",
|
||
"Shadow": "阴影之",
|
||
"Paleocene": "忠誠信使",
|
||
"Shouting": "咆哮之",
|
||
"Envenomed": "腐爛之",
|
||
"Maiden's": "处女之",
|
||
"Valkyrie's": "女武神之",
|
||
"Stout": "坚固之",
|
||
"Burly": "魁梧之",
|
||
"Stalwart": "健壮之",
|
||
"Blanched": "漂白之",
|
||
"Eburin": "象牙之",
|
||
"Ivory": "象牙之",
|
||
"Godly": "神圣之",
|
||
"Null": "无效之",
|
||
"Antimagic": "防魔之",
|
||
"Sanguinary": "鲜血之",
|
||
"Bloody": "血腥之",
|
||
"Scarlet": "猩红之",
|
||
"Serrated": "锯齿之",
|
||
"Carbuncle": "痈肿之",
|
||
"Carmine": "洋红之",
|
||
"Ferocious": "凶猛之",
|
||
"Cinnabar": "朱砂之",
|
||
"Rusty": "生锈之",
|
||
"Realgar": "雄黄之",
|
||
"Dun": "黑褐之",
|
||
"Topaz": "黄宝石之",
|
||
"Diamond": "钻石之",
|
||
"Amethyst": "紫水晶之",
|
||
"Rainbow": "彩虹之",
|
||
"Chromatic": "炫彩之",
|
||
"Scintillating": "闪烁之",
|
||
"Shimmering": "微光之",
|
||
"Turquoise": "绿松石之",
|
||
"Grandmaster's": "宗师之",
|
||
"Master's": "大师之",
|
||
"Captain's": "领袖之",
|
||
"Veteran's": "老兵之",
|
||
"Fool's": "愚人之",
|
||
"Bishop's": "主教之",
|
||
"Patriarch's": "先知之",
|
||
"Hierophant's": "教皇之",
|
||
"Shaman's": "萨满之",
|
||
"Magekiller's": "法师杀手之",
|
||
"Victorious": "胜利之",
|
||
"Acrobatic": "杂技之",
|
||
"Gymnastic": "体操之",
|
||
"Athlete": "运动之",
|
||
"Entrapping": "陷阱之",
|
||
"Mentalist": "通灵之",
|
||
"Sparking": "火花之",
|
||
"Static": "静电之",
|
||
"Glacial": "极冰之",
|
||
"Volcanic": "火山之",
|
||
"Golemlord": "魔像领主之",
|
||
"Necromancer": "死灵法师之",
|
||
"Preserver": "保护者之",
|
||
"Warden": "看守者之",
|
||
"Marshal": "元帅之",
|
||
"Sounding": "鸣响之",
|
||
"Resonant": "共鸣之",
|
||
"Echoing": "回音之",
|
||
"Trainer's": "驯兽师之",
|
||
"Caretaker's": "看顾者之",
|
||
"Keeper's": "守护者之",
|
||
"Nature": "自然之",
|
||
"Gaia": "大地之",
|
||
"Earth": "大地之",
|
||
"Feral": "野性之",
|
||
"Communal": "公社之"
|
||
}
|
||
|
||
/**
|
||
* Magic Suffixes (MPQ + LoD Expansion).
|
||
*/
|
||
export const MAGIC_SUFFIX_ZH: Record<string, string> = {
|
||
"of Health": "健康之",
|
||
"of Protection": "守护之",
|
||
"of Absorption": "吸收之",
|
||
"of Life": "生命之",
|
||
"of Warding": "防避的",
|
||
"of the Sentinel": "步哨的",
|
||
"of Guarding": "守卫的",
|
||
"of Negation": "否定的",
|
||
"of Piercing": "刺穿的",
|
||
"of Bashing": "重击的",
|
||
"of Puncturing": "爆破的",
|
||
"of Thorns": "荆棘之",
|
||
"of Spikes": "尖刺之",
|
||
"of Readiness": "准备之",
|
||
"of Alacrity": "迅捷之",
|
||
"of Swiftness": "疾速之",
|
||
"of Quickness": "快速之",
|
||
"of Blocking": "格挡的",
|
||
"of Deflecting": "偏向的",
|
||
"of the Apprentice": "学徒之",
|
||
"of the Magus": "贤者之",
|
||
"of Frost": "霜的",
|
||
"of the Glacier": "冰川之",
|
||
"of Warmth": "融解的",
|
||
"of Flame": "火焰的",
|
||
"of Fire": "火的",
|
||
"of Burning": "燃烧的",
|
||
"of Shock": "冲击的",
|
||
"of Lightning": "闪电的",
|
||
"of Thunder": "雷电的",
|
||
"of Craftsmanship": "工匠的",
|
||
"of Quality": "品质的",
|
||
"of Maiming": "残废的",
|
||
"of Slaying": "屠杀的",
|
||
"of Gore": "凝血的",
|
||
"of Carnage": "屠杀的",
|
||
"of Slaughter": "残杀的",
|
||
"of Worth": "价值的",
|
||
"of Measure": "测量的",
|
||
"of Excellence": "精灵的",
|
||
"of Performance": "表现的",
|
||
"of Blight": "光明的",
|
||
"of Venom": "毒素的",
|
||
"of Pestilence": "瘟疫的",
|
||
"of Dexterity": "敏捷之",
|
||
"of Skill": "技巧之",
|
||
"of Accuracy": "准确之",
|
||
"of Precision": "精密之",
|
||
"of Perfection": "完美之",
|
||
"of Balance": "平衡之",
|
||
"of Stability": "安定之",
|
||
"of Regeneration": "再生之",
|
||
"of Regrowth": "新生之",
|
||
"of Vileness": "下流的",
|
||
"of Greed": "贪婪之",
|
||
"of Wealth": "财富之",
|
||
"of Chance": "运气之",
|
||
"of Fortune": "财富之",
|
||
"of Energy": "精力之",
|
||
"of the Mind": "心灵之",
|
||
"of Brilliance": "光辉之",
|
||
"of Sorcery": "巫术之",
|
||
"of Wizardry": "法师之",
|
||
"of the Bear": "熊的",
|
||
"of Light": "光明的",
|
||
"of Radiance": "光彩的",
|
||
"of the Sun": "太阳之",
|
||
"of the Jackal": "豺狼之",
|
||
"of the Fox": "狡狐之",
|
||
"of the Wolf": "恶狼之",
|
||
"of the Tiger": "猛虎之",
|
||
"of the Mammoth": "猛犸之",
|
||
"of the Colosuss": "太阳神的",
|
||
"of the Leech": "水蛭之",
|
||
"of the Locust": "蝗虫之",
|
||
"of the Bat": "蝙蝠之",
|
||
"of the Vampire": "吸血鬼之",
|
||
"of Defiance": "蔑视之",
|
||
"of Amelioration": "演进的",
|
||
"of Remedy": "医治的",
|
||
"of Simplicity": "朴素之",
|
||
"of Ease": "轻松之",
|
||
"of Strength": "力量之",
|
||
"of Might": "强权之",
|
||
"of the Ox": "公牛之",
|
||
"of the Giant": "巨人之",
|
||
"of the Titan": "泰坦之",
|
||
"of Pacing": "步伐的",
|
||
"of Haste": "憎恨的",
|
||
"of Speed": "极速之",
|
||
"of Equilibrium": "平衡之",
|
||
"of the Wraith": "死灵",
|
||
"of Life Everlasting": "长生之",
|
||
"of Anima": "灵魂之",
|
||
"of Coolness": "凉爽之",
|
||
"of Incombustibility": "不燃之",
|
||
"of Amianthus": "石棉之",
|
||
"of Fire Quenching": "灭火之",
|
||
"of Faith": "信念之",
|
||
"of Resistance": "抗性之",
|
||
"of Insulation": "绝缘之",
|
||
"of Grounding": "接地之",
|
||
"of the Dynamo": "发电机之",
|
||
"of Stoicism": "坚忍之",
|
||
"of Warming": "温暖之",
|
||
"of Thawing": "融化之",
|
||
"of the Dunes": "沙丘之",
|
||
"of the Sirocco": "热风之",
|
||
"of Desire": "欲望之",
|
||
"of Razors": "剃刀之",
|
||
"of Swords": "剑刃之",
|
||
"of Malice": "怨恨之",
|
||
"of the Whale": "巨鲸之",
|
||
"of the Squid": "乌贼之",
|
||
"of the Colossus": "巨人之",
|
||
"of Atlas": "阿特拉斯之",
|
||
"of Nirvana": "涅槃之",
|
||
"of Acceleration": "加速之",
|
||
"of Restoration": "恢复之",
|
||
"of Revivification": "复活之",
|
||
"of Immortality": "不朽之"
|
||
}
|
||
|
||
/**
|
||
* Rare Prefixes (1.13c MPQ).
|
||
*/
|
||
export const RARE_PREFIX_ZH: Record<string, string> = {
|
||
"Beast": "野兽之",
|
||
"Eagle": "老鹰之",
|
||
"Raven": "渡鸟之",
|
||
"Viper": "蝮蛇之",
|
||
"GhoulRI": "食尸鬼之",
|
||
"Skull": "骷髅之",
|
||
"Blood": "血之",
|
||
"Dread": "恐惧之",
|
||
"Doom": "毁灭之",
|
||
"Grim": "冷酷之",
|
||
"Bone": "白骨之",
|
||
"Death": "死亡之",
|
||
"Shadow": "阴影之",
|
||
"Storm": "暴风之",
|
||
"Rune": "符号之",
|
||
"PlagueRI": "瘟疫之",
|
||
"Stone": "石块之",
|
||
"Wraithra": "忿怒",
|
||
"Spirit": "精神之",
|
||
"Demon": "恶魔之",
|
||
"Cruel": "残忍之",
|
||
"Empyrion": "埃之及",
|
||
"Bramble": "野蔷薇之",
|
||
"Pain": "痛苦之",
|
||
"Loath": "不愿之",
|
||
"Glyph": "绘画文字之",
|
||
"Imp": "小恶魔之",
|
||
"Fiendra": "魔鬼",
|
||
"Hailstone": "霰之",
|
||
"Gale": "狂风之",
|
||
"Dire": "悲惨之",
|
||
"Soul": "灵魂之",
|
||
"Brimstone": "硫磺之",
|
||
"Corpse": "尸体之",
|
||
"Carrion": "腐尸之",
|
||
"Holocaust": "世界末日之",
|
||
"Havoc": "浩劫之",
|
||
"Bitter": "受难之",
|
||
"Entropy": "幽冥之",
|
||
"Chaos": "混沌之",
|
||
"Order": "秩序之",
|
||
"Rule": "法规",
|
||
"Warp": "扭曲之",
|
||
"Rift": "破开之",
|
||
"Corruption": "毁灭之"
|
||
}
|
||
|
||
/**
|
||
* Rare Suffixes (1.13c MPQ).
|
||
*/
|
||
export const RARE_SUFFIX_ZH: Record<string, string> = {
|
||
"bite": "咬",
|
||
"scratch": "抓",
|
||
"scalpel": "小刀",
|
||
"fang": "尖牙",
|
||
"gutter": "槽",
|
||
"thirst": "渴望",
|
||
"razor": "剃刀",
|
||
"scythe": "镰刀",
|
||
"edge": "刃",
|
||
"saw": "锯",
|
||
"splitter": "劈裂",
|
||
"cleaver": "切肉刀",
|
||
"sever": "断裂者",
|
||
"sunder": "撕碎者",
|
||
"rend": "分裂",
|
||
"mangler": "亂砍者",
|
||
"slayer": "屠杀者",
|
||
"reaver": "强夺者",
|
||
"spawn": "重生的",
|
||
"gnash": "咬牙",
|
||
"star": "星",
|
||
"blow": "吹",
|
||
"smasher": "击碎者",
|
||
"Bane": "克星",
|
||
"crusher": "压碎者",
|
||
"breaker": "破坏者",
|
||
"grinder": "研磨者",
|
||
"crack": "破裂",
|
||
"mallet": "大头锤",
|
||
"knell": "丧钟",
|
||
"lance": "长枪",
|
||
"spike": "钉",
|
||
"impaler": "刺穿者",
|
||
"skewer": "串列者",
|
||
"prod": "刺",
|
||
"scourge": "鞭",
|
||
"wand": "杖",
|
||
"wrack": "破灭",
|
||
"barb": "倒钩",
|
||
"needle": "针",
|
||
"dart": "镖",
|
||
"bolt": "弹",
|
||
"quarrel": "争吵",
|
||
"fletch": "箭羽",
|
||
"flight": "翔",
|
||
"nock": "搭弦",
|
||
"horn": "角",
|
||
"stinger": "有刺者",
|
||
"quill": "羽",
|
||
"goad": "刺棒",
|
||
"branch": "枝",
|
||
"spire": "螺旋",
|
||
"song": "歌",
|
||
"call": "呼减",
|
||
"cry": "哭喊",
|
||
"spell": "法术",
|
||
"chant": "曲",
|
||
"weaver": "编织者",
|
||
"gnarl": "節",
|
||
"visage": "脸",
|
||
"crest": "顶饰",
|
||
"circlet": "饰环",
|
||
"veil": "面纱",
|
||
"hood": "兜帽",
|
||
"mask": "面具",
|
||
"brow": "额头",
|
||
"casque": "盔",
|
||
"visor": "面甲",
|
||
"cowl": "蒙头斗蓬",
|
||
"hide": "隐藏",
|
||
"Pelt": "投掷",
|
||
"carapace": "甲壳",
|
||
"coat": "外袍",
|
||
"wrap": "包裹",
|
||
"suit": "衣",
|
||
"cloak": "斗蓬",
|
||
"shroud": "寿衣",
|
||
"jack": "水兵",
|
||
"mantle": "披风",
|
||
"guard": "守卫",
|
||
"badge": "徽章",
|
||
"rock": "石块",
|
||
"aegis": "庇护",
|
||
"ward": "保护",
|
||
"tower": "塔",
|
||
"shield": "盾护",
|
||
"wing": "翼",
|
||
"mark": "标记",
|
||
"emblem": "象征",
|
||
"hand": "手",
|
||
"fist": "拳",
|
||
"claw": "爪",
|
||
"clutches": "手爪",
|
||
"grip": "紧握",
|
||
"grasp": "抓取",
|
||
"hold": "握",
|
||
"touch": "触碰",
|
||
"finger": "手指",
|
||
"knuckle": "指節",
|
||
"shank": "小腿",
|
||
"spur": "踢马刺",
|
||
"tread": "踏步",
|
||
"stalker": "潜行者",
|
||
"greave": "油渣",
|
||
"blazer": "发光体",
|
||
"nails": "钉",
|
||
"trample": "蹂躏",
|
||
"Brogues": "粗皮鞋",
|
||
"track": "追踪",
|
||
"slippers": "便鞋",
|
||
"clasp": "扣钩",
|
||
"buckle": "扣带",
|
||
"harness": "挽具",
|
||
"lock": "锁",
|
||
"fringe": "边饰",
|
||
"winding": "卷烧",
|
||
"chain": "链条",
|
||
"strap": "皮带",
|
||
"lash": "抽打",
|
||
"cord": "捆绑",
|
||
"knot": "结",
|
||
"circle": "环",
|
||
"loop": "圈",
|
||
"eye": "眼",
|
||
"turn": "转",
|
||
"spiral": "螺旋",
|
||
"coil": "盘绕",
|
||
"gyre": "旋回",
|
||
"band": "箍",
|
||
"whorl": "螺層",
|
||
"talisman": "护符",
|
||
"heart": "心",
|
||
"noose": "套索",
|
||
"necklace": "项链",
|
||
"collar": "项圈",
|
||
"beads": "串珠",
|
||
"torc": "金丝项圈",
|
||
"gorget": "颈甲",
|
||
"scarab": "圣甲虫",
|
||
"wood": "木",
|
||
"brand": "品牌",
|
||
"bludgeon": "棍棒",
|
||
"cudgel": "木棒",
|
||
"loom": "织布机",
|
||
"harp": "竖琴",
|
||
"master": "专家",
|
||
"barRI": "酒吧",
|
||
"hew": "砍",
|
||
"crook": "钩",
|
||
"mar": "毁损",
|
||
"shell": "壳",
|
||
"stake": "棍子",
|
||
"picket": "尖木",
|
||
"pale": "苍白",
|
||
"flange": "凸缘"
|
||
}
|
||
|
||
/**
|
||
* Skill Names (All 220+ Diablo II Skills).
|
||
*/
|
||
export const SKILL_NAMES_ZH: Record<string, string> = {
|
||
"Attack": "攻击",
|
||
"Kick": "脚踢",
|
||
"Throw": "投掷",
|
||
"Unsummon": "取消召唤",
|
||
"Left Hand Throw": "左手投掷",
|
||
"Left Hand Swing": "左手挥动",
|
||
"Magic Arrow": "魔法箭",
|
||
"Fire Arrow": "火箭",
|
||
"Inner Sight": "內视",
|
||
"Critical Strike": "致命攻击",
|
||
"Jab": "戳刺",
|
||
"Cold Arrow": "冰箭",
|
||
"Multiple Shot": "多重箭",
|
||
"Dodge": "闪避",
|
||
"Power Strike": "威力一击",
|
||
"Poison Javelin": "毒枪",
|
||
"Exploding Arrow": "爆裂箭",
|
||
"Slow Missiles": "慢速箭",
|
||
"Avoid": "躲避",
|
||
"Impale": "刺爆",
|
||
"Lightning Bolt": "闪电球",
|
||
"Ice Arrow": "急冻箭",
|
||
"Guided Arrow": "导引箭",
|
||
"Penetrate": "刺入",
|
||
"Charged Strike": "充能一击",
|
||
"Plague Javelin": "瘟疫标枪",
|
||
"Strafe": "砲轟",
|
||
"Immolation Arrow": "犧牲之箭",
|
||
"Decoy": "诱弭",
|
||
"Dopplezon": "诱弭",
|
||
"Evade": "回避",
|
||
"Fend": "击退",
|
||
"Freezing Arrow": "冻结之箭",
|
||
"Valkyrie": "女武神",
|
||
"Pierce": "穿刺",
|
||
"Lightning Strike": "闪电攻击",
|
||
"Lightning Fury": "闪电之怒",
|
||
"Fire Bolt": "火弹",
|
||
"Warmth": "暖气",
|
||
"Charged Bolt": "充能弹",
|
||
"Ice Bolt": "冰弹",
|
||
"Frozen Armor": "冰封装甲",
|
||
"Inferno": "地狱之火",
|
||
"Static Field": "靜態力场",
|
||
"Telekinesis": "心灵传动",
|
||
"Frost Nova": "霜之新星",
|
||
"Ice Blast": "冰风暴",
|
||
"Blaze": "炽烈之徑",
|
||
"Fire Ball": "火球",
|
||
"Nova": "新星",
|
||
"Lightning": "闪电",
|
||
"Shiver Armor": "碎冰甲",
|
||
"Fire Wall": "火墙",
|
||
"Enchant": "强化",
|
||
"Chain Lightning": "连锁闪电",
|
||
"Teleport": "传送",
|
||
"Glacial Spike": "冰尖柱",
|
||
"Meteor": "陨石",
|
||
"Thunder Storm": "雷雲风暴",
|
||
"Energy Shield": "能量护盾",
|
||
"Blizzard": "暴风雪",
|
||
"Chilling Armor": "寒冰装甲",
|
||
"Fire Mastery": "支配之焰",
|
||
"Hydra": "九头蛇",
|
||
"Lightning Mastery": "支配闪电",
|
||
"Frozen Orb": "冰封球",
|
||
"Cold Mastery": "支配冰冷",
|
||
"Amplify Damage": "伤害加深",
|
||
"Teeth": "牙",
|
||
"Bone Armor": "白骨装甲",
|
||
"Skeleton Mastery": "支配骷髅",
|
||
"Raise Skeleton": "骷髅复甦",
|
||
"Dim Vision": "微暗灵视",
|
||
"Weaken": "削弱",
|
||
"Poison Dagger": "淬毒匕首",
|
||
"Corpse Explosion": "尸体爆炸",
|
||
"Clay Golem": "黏土石魔",
|
||
"Iron Maiden": "攻击反噬",
|
||
"Terror": "恐惧",
|
||
"Bone Wall": "骨墙",
|
||
"Golem Mastery": "支配石魔",
|
||
"Raise Skeletal Mage": "复甦骷髅法师",
|
||
"Confuse": "迷亂",
|
||
"Life Tap": "偷取生命",
|
||
"Poison Explosion": "毒爆",
|
||
"Bone Spear": "骨矛",
|
||
"Blood Golem": "血石魔",
|
||
"BloodGolem": "血石魔",
|
||
"Attract": "吸引",
|
||
"Decrepify": "衰老",
|
||
"Bone Prison": "骨牢",
|
||
"Summon Resist": "召唤反抗",
|
||
"Iron Golem": "铁石魔",
|
||
"IronGolem": "铁石魔",
|
||
"Lower Resist": "降低抵抗",
|
||
"Poison Nova": "劇毒新星",
|
||
"Bone Spirit": "白骨之魂",
|
||
"Fire Golem": "火石魔",
|
||
"FireGolem": "火石魔",
|
||
"Revive": "重生",
|
||
"Sacrifice": "犧牲",
|
||
"Smite": "重击",
|
||
"Might": "力量",
|
||
"Prayer": "祈祷",
|
||
"Resist Fire": "抗火",
|
||
"Holy Bolt": "圣光弹",
|
||
"Holy Fire": "圣火",
|
||
"Thorns": "刺针",
|
||
"Defiance": "反抗",
|
||
"Resist Cold": "抗冰冷",
|
||
"Zeal": "白热",
|
||
"Charge": "突击",
|
||
"Blessed Aim": "祝福瞄准",
|
||
"Cleansing": "净化",
|
||
"Resist Lightning": "抵抗闪电",
|
||
"Vengeance": "复仇",
|
||
"Blessed Hammer": "祝福之锤",
|
||
"Concentration": "专注",
|
||
"Holy Freeze": "神圣冰冻",
|
||
"Vigor": "精力",
|
||
"Conversion": "转換",
|
||
"Holy Shield": "神圣之盾",
|
||
"Holy Shock": "神圣冲击",
|
||
"Sanctuary": "庇护所",
|
||
"Meditation": "冥思",
|
||
"Fist of the Heavens": "天堂之拳",
|
||
"Fanaticism": "狂热",
|
||
"Conviction": "信念",
|
||
"Redemption": "救赎",
|
||
"Salvation": "救助",
|
||
"Bash": "重击",
|
||
"Sword Mastery": "支配长剑",
|
||
"Axe Mastery": "支配斧头",
|
||
"Mace Mastery": "支配钉头锤",
|
||
"Howl": "狂嗥",
|
||
"Find Potion": "找寻药剂",
|
||
"Leap": "跳跃",
|
||
"Double Swing": "双手挥击",
|
||
"Pole Arm Mastery": "支配长棍",
|
||
"Throwing Mastery": "支配飞掷",
|
||
"Spear Mastery": "支配长矛",
|
||
"Taunt": "嘲弄",
|
||
"Shout": "大叫",
|
||
"Stun": "击昏",
|
||
"Double Throw": "双手投掷",
|
||
"Increased Stamina": "增加耐力",
|
||
"Find Item": "找寻物品",
|
||
"Leap Attack": "跳跃攻击",
|
||
"Concentrate": "专心",
|
||
"Iron Skin": "铁布杉",
|
||
"Battle Cry": "战嗥",
|
||
"Frenzy": "狂亂",
|
||
"Increased Speed": "加速",
|
||
"Battle Orders": "战斗体制",
|
||
"Grim Ward": "残酷嚇阻",
|
||
"Whirlwind": "旋风",
|
||
"Berserk": "狂战士",
|
||
"Natural Resistance": "自然抵抗",
|
||
"War Cry": "战斗狂嗥",
|
||
"Battle Command": "战斗指挥",
|
||
"Scroll of Identify": "辨视卷轴",
|
||
"Tome of Identify": "辨视之书",
|
||
"Book of Identify": "辨视之书",
|
||
"Scroll of Townportal": "城镇传送卷轴",
|
||
"Tome of Townportal": "城镇传送之书",
|
||
"Book of Townportal": "城镇传送之书",
|
||
"Raven": "渡鸟之",
|
||
"Werewolf": "狼人變化",
|
||
"Wearwolf": "狼人變化",
|
||
"Maul": "大木槌的",
|
||
"Fissure": "裂縫",
|
||
"Eruption": "裂縫",
|
||
"Armageddon": "世界末日之",
|
||
"Venom": "毒液的",
|
||
"Delirium": "迪勒瑞姆",
|
||
"Delerium Change": "迪勒瑞姆",
|
||
"Poison Creeper": "剧毒蔓藤",
|
||
"Lycanthropy": "狼人变化",
|
||
"Firestorm": "火风暴",
|
||
"Oak Sage": "橡木智者",
|
||
"Summon Spirit Wolf": "召唤鬼狼",
|
||
"Werebear": "熊人变化",
|
||
"Molten Boulder": "熔岩巨石",
|
||
"Arctic Blast": "极地风暴",
|
||
"Carrion Vine": "食尸蔓藤",
|
||
"Feral Rage": "野性狂暴",
|
||
"Cyclone Armor": "飓风装甲",
|
||
"Heart of Wolverine": "狼獾之心",
|
||
"Summon Dire Wolf": "召唤狂狼",
|
||
"Rabies": "狂犬病",
|
||
"Fire Claws": "焰爪",
|
||
"Twister": "龙卷风",
|
||
"Solar Creeper": "太阳蔓藤",
|
||
"Hunger": "饥饿",
|
||
"Shock Wave": "震波",
|
||
"Volcano": "火山",
|
||
"Tornado": "暴风",
|
||
"Spirit of Barbs": "荆棘之灵",
|
||
"Summon Grizzly": "召唤灰熊",
|
||
"Fury": "狂怒",
|
||
"Hurricane": "飓风",
|
||
"Fire Blast": "火焰爆震",
|
||
"Claw Mastery": "支配利爪",
|
||
"Psychic Hammer": "心灵战槌",
|
||
"Tiger Strike": "虎击",
|
||
"Dragon Talon": "龙爪",
|
||
"Shock Web": "电能网",
|
||
"Blade Sentinel": "刃之守卫",
|
||
"Burst of Speed": "加速",
|
||
"Fists of Fire": "焰拳",
|
||
"Dragon Claw": "双龙爪",
|
||
"Charged Bolt Sentry": "电能守卫",
|
||
"Wake of Fire": "复仇之火",
|
||
"Weapon Block": "武器格挡",
|
||
"Cloak of Shadows": "魔影密室",
|
||
"Cobra Strike": "眼镜蛇击",
|
||
"Blade Fury": "刃之怒",
|
||
"Fade": "能量消解",
|
||
"Shadow Warrior": "影子战士",
|
||
"Claws of Thunder": "雷电爪",
|
||
"Dragon Tail": "神龙摆尾",
|
||
"Lightning Sentry": "雷电守卫",
|
||
"Wake of Inferno": "复仇狱火",
|
||
"Mind Blast": "心灵震爆",
|
||
"Blades of Ice": "寒冰刃",
|
||
"Dragon Flight": "飞龙在天",
|
||
"Death Sentry": "亡者守卫",
|
||
"Blade Shield": "刃之盾",
|
||
"Shadow Master": "暗影宗师",
|
||
"Phoenix Strike": "凤凰击"
|
||
}
|
||
|
||
/**
|
||
* Canonical 1.13c Skill Tab Names in Chinese (par 0..20).
|
||
*/
|
||
export const CANONICAL_SKILL_TABS_ZH: Record<number, string> = {
|
||
0: '弓和十字弓技能 (限亚马逊使用)',
|
||
1: '被动和魔法技能 (限亚马逊使用)',
|
||
2: '标枪和长矛技能 (限亚马逊使用)',
|
||
3: '火焰技能 (限法师使用)',
|
||
4: '闪电技能 (限法师使用)',
|
||
5: '冰冻技能 (限法师使用)',
|
||
6: '诅咒 (限死灵法师使用)',
|
||
7: '毒素和白骨技能 (限死灵法师使用)',
|
||
8: '召唤技能 (限死灵法师使用)',
|
||
9: '战斗技能 (限圣骑士使用)',
|
||
10: '攻击灵气 (限圣骑士使用)',
|
||
11: '防御灵气 (限圣骑士使用)',
|
||
12: '战斗技能 (限野蛮人使用)',
|
||
13: '战斗专家 (限野蛮人使用)',
|
||
14: '呐喊 (限野蛮人使用)',
|
||
15: '召唤技能 (限德鲁伊使用)',
|
||
16: '变形技能 (限德鲁伊使用)',
|
||
17: '元素技能 (限德鲁伊使用)',
|
||
18: '陷阱 (限刺客使用)',
|
||
19: '暗影修行 (限刺客使用)',
|
||
20: '武学艺术 (限刺客使用)',
|
||
}
|
||
|
||
/**
|
||
* Canonical 1.13c MonStats.txt hcIdx -> Chinese Monster Name for reanimate.
|
||
*/
|
||
export const CANONICAL_REANIMATE_MONSTERS_ZH: Record<number, string> = {
|
||
0: '骷髅',
|
||
1: '复生者',
|
||
2: '白骨战士',
|
||
3: '燃烧亡者',
|
||
4: '恐怖尸怪',
|
||
5: '僵尸',
|
||
}
|
||
|
||
/**
|
||
* Class Restriction Suffixes in Chinese.
|
||
*/
|
||
export const CLASS_RESTRICTION_SUFFIX_ZH: Record<string, string> = {
|
||
ama: '(限亚马逊使用)',
|
||
sor: '(限法师使用)',
|
||
nec: '(限死灵法师使用)',
|
||
pal: '(限圣骑士使用)',
|
||
bar: '(限野蛮人使用)',
|
||
dru: '(限德鲁伊使用)',
|
||
ass: '(限刺客使用)',
|
||
}
|
||
|
||
/**
|
||
* Class Skill Names in Chinese.
|
||
*/
|
||
export const CLASS_SKILL_NAMES_ZH: Record<string, string> = {
|
||
ama: '亚马逊技能等级',
|
||
sor: '法师技能等级',
|
||
nec: '死灵法师技能等级',
|
||
pal: '圣骑士技能等级',
|
||
bar: '野蛮人技能等级',
|
||
dru: '德鲁伊技能等级',
|
||
ass: '刺客技能等级',
|
||
}
|
||
|
||
/**
|
||
* Item Quality Labels in Chinese.
|
||
*/
|
||
export const QUALITY_LABELS_ZH: Record<string, string> = {
|
||
unique: '暗金',
|
||
set: '套装',
|
||
rare: '亮金',
|
||
magic: '魔法',
|
||
superior: '超强',
|
||
low: '劣质',
|
||
normal: '普通',
|
||
rune: '符文',
|
||
}
|
||
|
||
/**
|
||
* Base Stat Item Labels in Chinese.
|
||
*/
|
||
export const BASE_STAT_LABELS_ZH: Record<string, string> = {
|
||
defense: '防御',
|
||
oneHandDamage: '单手伤害',
|
||
twoHandDamage: '双手伤害',
|
||
durability: '耐久度',
|
||
reqLevel: '需要等级',
|
||
reqStr: '需要力量',
|
||
reqDex: '需要敏捷',
|
||
ilvl: '物品等级',
|
||
}
|
||
|
||
/**
|
||
* Runes r01..r33 in Chinese.
|
||
*/
|
||
export const RUNE_INFO_ZH: Record<string, { num: number; nameZh: string; nameEn: string; lvl: number; weaponZh: string; armorZh: string }> = {
|
||
r01: { num: 1, nameZh: '艾尔', nameEn: 'El Rune', lvl: 11, weaponZh: '+50 准确率, +1 光照范围', armorZh: '+15 防御, +1 光照范围' },
|
||
r02: { num: 2, nameZh: '艾德', nameEn: 'Eld Rune', lvl: 11, weaponZh: '+75% 对不死生物的伤害, +50 对不死生物的准确率', armorZh: '减慢体力消耗 15% (盾牌: +7% 增加格挡几率)' },
|
||
r03: { num: 3, nameZh: '特尔', nameEn: 'Tir Rune', lvl: 13, weaponZh: '+2 每击杀一个怪物获得法力', armorZh: '+2 每击杀一个怪物获得法力' },
|
||
r04: { num: 4, nameZh: '那夫', nameEn: 'Nef Rune', lvl: 13, weaponZh: '击退', armorZh: '+30 对远距离武器的防御' },
|
||
r05: { num: 5, nameZh: '爱斯', nameEn: 'Eth Rune', lvl: 15, weaponZh: '-25% 目标防御', armorZh: '法力恢复速度 15%' },
|
||
r06: { num: 6, nameZh: '伊司', nameEn: 'Ith Rune', lvl: 15, weaponZh: '+9 最大伤害', armorZh: '15% 伤害转化为法力' },
|
||
r07: { num: 7, nameZh: '塔尔', nameEn: 'Tal Rune', lvl: 17, weaponZh: '在 5 秒内造成 75 点毒素伤害', armorZh: '抗毒 +30% (盾牌: 抗毒 +35%)' },
|
||
r08: { num: 8, nameZh: '拉尔', nameEn: 'Ral Rune', lvl: 19, weaponZh: '增加 5-30 火焰伤害', armorZh: '抗火 +30% (盾牌: 抗火 +35%)' },
|
||
r09: { num: 9, nameZh: '欧特', nameEn: 'Ort Rune', lvl: 21, weaponZh: '增加 1-50 闪电伤害', armorZh: '抗电 +30% (盾牌: 抗电 +35%)' },
|
||
r10: { num: 10, nameZh: '书尔', nameEn: 'Thul Rune', lvl: 23, weaponZh: '增加 3-14 冰冻伤害 (持续 3 秒)', armorZh: '抗寒 +30% (盾牌: 抗寒 +35%)' },
|
||
r11: { num: 11, nameZh: '安姆', nameEn: 'Amn Rune', lvl: 25, weaponZh: '每次命中偷取 7% 生命', armorZh: '攻击者受到伤害 14' },
|
||
r12: { num: 12, nameZh: '索尔', nameEn: 'Sol Rune', lvl: 27, weaponZh: '+9 最小伤害', armorZh: '伤害减少 7' },
|
||
r13: { num: 13, nameZh: '夏', nameEn: 'Shael Rune', lvl: 29, weaponZh: '+20% 增加攻击速度', armorZh: '+20% 快速打击恢复 (盾牌: +20% 快速格挡率)' },
|
||
r14: { num: 14, nameZh: '多尔', nameEn: 'Dol Rune', lvl: 31, weaponZh: '击中时使怪物逃跑 25%', armorZh: '生命恢复 +7' },
|
||
r15: { num: 15, nameZh: '海尔', nameEn: 'Hel Rune', lvl: 0, weaponZh: '装备需求 -20%', armorZh: '装备需求 -15%' },
|
||
r16: { num: 16, nameZh: '艾欧', nameEn: 'Io Rune', lvl: 35, weaponZh: '+10 体力', armorZh: '+10 体力' },
|
||
r17: { num: 17, nameZh: '卢姆', nameEn: 'Lum Rune', lvl: 37, weaponZh: '+10 精力', armorZh: '+10 精力' },
|
||
r18: { num: 18, nameZh: '科', nameEn: 'Ko Rune', lvl: 39, weaponZh: '+10 敏捷', armorZh: '+10 敏捷' },
|
||
r19: { num: 19, nameZh: '法尔', nameEn: 'Fal Rune', lvl: 41, weaponZh: '+10 力量', armorZh: '+10 力量' },
|
||
r20: { num: 20, nameZh: '蓝姆', nameEn: 'Lem Rune', lvl: 43, weaponZh: '+75% 从怪物获得额外金钱', armorZh: '+50% 从怪物获得额外金钱' },
|
||
r21: { num: 21, nameZh: '普尔', nameEn: 'Pul Rune', lvl: 45, weaponZh: '+75% 对恶魔的伤害, +100 对恶魔的准确率', armorZh: '+30% 强化防御' },
|
||
r22: { num: 22, nameZh: '乌姆', nameEn: 'Um Rune', lvl: 47, weaponZh: '25% 几率撕开伤口', armorZh: '所有抗性 +15 (盾牌: 所有抗性 +22)' },
|
||
r23: { num: 23, nameZh: '马尔', nameEn: 'Mal Rune', lvl: 49, weaponZh: '防止怪物自愈', armorZh: '魔法伤害减少 7' },
|
||
r24: { num: 24, nameZh: '伊斯特', nameEn: 'Ist Rune', lvl: 51, weaponZh: '+30% 获得魔法装备几率', armorZh: '+25% 获得魔法装备几率' },
|
||
r25: { num: 25, nameZh: '古尔', nameEn: 'Gul Rune', lvl: 53, weaponZh: '+20% 准确率加成', armorZh: '+5% 最大抗毒' },
|
||
r26: { num: 26, nameZh: '伐克斯', nameEn: 'Vex Rune', lvl: 55, weaponZh: '每次命中偷取 7% 法力', armorZh: '+5% 最大抗火' },
|
||
r27: { num: 27, nameZh: '欧姆', nameEn: 'Ohm Rune', lvl: 57, weaponZh: '+50% 增强伤害', armorZh: '+5% 最大抗寒' },
|
||
r28: { num: 28, nameZh: '罗', nameEn: 'Lo Rune', lvl: 59, weaponZh: '20% 致命打击', armorZh: '+5% 最大抗电' },
|
||
r29: { num: 29, nameZh: '瑟', nameEn: 'Sur Rune', lvl: 61, weaponZh: '致盲目标', armorZh: '提升法力上限 5% (盾牌: +50 法力)' },
|
||
r30: { num: 30, nameZh: '贝', nameEn: 'Ber Rune', lvl: 63, weaponZh: '20% 几率造成压碎打击', armorZh: '伤害减少 8%' },
|
||
r31: { num: 31, nameZh: '乔', nameEn: 'Jah Rune', lvl: 65, weaponZh: '无视目标防御', armorZh: '提升生命上限 5% (盾牌: +50 生命)' },
|
||
r32: { num: 32, nameZh: '查姆', nameEn: 'Cham Rune', lvl: 67, weaponZh: '冻结目标 +3', armorZh: '无法冻结' },
|
||
r33: { num: 33, nameZh: '萨德', nameEn: 'Zod Rune', lvl: 69, weaponZh: '无法破坏', armorZh: '无法破坏' },
|
||
}
|
||
|
||
/**
|
||
* Translates an item name (base, unique, set item, set name, rune) into Chinese.
|
||
*/
|
||
export function translateItemName(enName: string): string {
|
||
if (!enName) return ''
|
||
const trimmed = enName.trim()
|
||
if (ITEM_NAMES_ZH[trimmed]) return ITEM_NAMES_ZH[trimmed]
|
||
|
||
// Superior prefix
|
||
if (trimmed.startsWith('Superior ')) {
|
||
const sub = trimmed.slice('Superior '.length).trim()
|
||
return '超强的' + translateItemName(sub)
|
||
}
|
||
// Low quality prefixes
|
||
if (trimmed.startsWith('Cracked ')) {
|
||
const sub = trimmed.slice('Cracked '.length).trim()
|
||
return '劣质的' + translateItemName(sub)
|
||
}
|
||
if (trimmed.startsWith('Crude ')) {
|
||
const sub = trimmed.slice('Crude '.length).trim()
|
||
return '粗糙的' + translateItemName(sub)
|
||
}
|
||
if (trimmed.startsWith('Low Quality ')) {
|
||
const sub = trimmed.slice('Low Quality '.length).trim()
|
||
return '低品质的' + translateItemName(sub)
|
||
}
|
||
if (trimmed.startsWith('Damaged ')) {
|
||
const sub = trimmed.slice('Damaged '.length).trim()
|
||
return '损毁的' + translateItemName(sub)
|
||
}
|
||
|
||
// Rune check
|
||
for (const r of Object.values(RUNE_INFO_ZH)) {
|
||
if (r.nameEn.toLowerCase() === trimmed.toLowerCase()) {
|
||
return r.nameZh + '符文'
|
||
}
|
||
}
|
||
|
||
return trimmed
|
||
}
|
||
|
||
/**
|
||
* Translates skill name into Chinese.
|
||
*/
|
||
export function translateSkillName(enSkill: string): string {
|
||
if (!enSkill) return ''
|
||
const trimmed = enSkill.trim()
|
||
if (SKILL_NAMES_ZH[trimmed]) return SKILL_NAMES_ZH[trimmed]
|
||
if (SKILL_NAMES_ZH[trimmed.toLowerCase()]) return SKILL_NAMES_ZH[trimmed.toLowerCase()]
|
||
return trimmed
|
||
}
|
||
|
||
/**
|
||
* Translates Rare Item Name (e.g. "Shadow Brow" -> "阴影之额骨" or "野兽之刃").
|
||
*/
|
||
export function translateRareName(rareName: string): string {
|
||
if (!rareName) return ''
|
||
const parts = rareName.trim().split(/\s+/)
|
||
if (parts.length >= 2) {
|
||
const pre = parts[0]
|
||
const suf = parts.slice(1).join(' ')
|
||
const preZh = RARE_PREFIX_ZH[pre] ?? RARE_PREFIX_ZH[pre.toLowerCase()] ?? pre
|
||
const sufZh = RARE_SUFFIX_ZH[suf] ?? RARE_SUFFIX_ZH[suf.toLowerCase()] ?? suf
|
||
return preZh + sufZh
|
||
}
|
||
return rareName
|
||
}
|
||
|
||
/**
|
||
* Translates Magic Item Name (e.g. "Sturdy Leather Armor of Life" -> "结实之皮甲生命的").
|
||
*/
|
||
export function translateMagicName(magicName: string, baseName?: string): string {
|
||
if (!magicName) return ''
|
||
let pre = ''
|
||
let suf = ''
|
||
let base = baseName || ''
|
||
|
||
if (magicName.includes(' of ')) {
|
||
const ofParts = magicName.split(' of ')
|
||
suf = 'of ' + ofParts[1].trim()
|
||
const left = ofParts[0].trim()
|
||
if (base && left.endsWith(base)) {
|
||
pre = left.slice(0, left.length - base.length).trim()
|
||
} else {
|
||
const words = left.split(/\s+/)
|
||
if (words.length > 1) {
|
||
pre = words[0]
|
||
base = words.slice(1).join(' ')
|
||
} else {
|
||
base = left
|
||
}
|
||
}
|
||
} else if (base && magicName.endsWith(base)) {
|
||
pre = magicName.slice(0, magicName.length - base.length).trim()
|
||
} else {
|
||
const words = magicName.split(/\s+/)
|
||
if (words.length > 1) {
|
||
pre = words[0]
|
||
base = words.slice(1).join(' ')
|
||
} else {
|
||
base = magicName
|
||
}
|
||
}
|
||
|
||
const preZh = pre ? (MAGIC_PREFIX_ZH[pre] ?? pre + '之') : ''
|
||
const sufZh = suf ? (MAGIC_SUFFIX_ZH[suf] ?? suf) : ''
|
||
const baseZh = translateItemName(base)
|
||
|
||
if (preZh && sufZh) {
|
||
return `${preZh}${baseZh}${sufZh}`
|
||
}
|
||
if (preZh) {
|
||
return `${preZh}${baseZh}`
|
||
}
|
||
if (sufZh) {
|
||
return `${baseZh}${sufZh}`
|
||
}
|
||
return translateItemName(magicName)
|
||
}
|
||
|
||
/**
|
||
* Formats property code into Simplified Chinese (or English if locale === 'en').
|
||
*/
|
||
export function formatPropertyCodeI18n(
|
||
code: string,
|
||
valueOrMin: number,
|
||
minOrMax?: number,
|
||
maxOrPar?: number | string,
|
||
maybePar?: string | number,
|
||
locale: TooltipLocale = getTooltipLocale(),
|
||
): string {
|
||
let value: number
|
||
let min: number
|
||
let max: number
|
||
let par: string | number | undefined
|
||
|
||
if (typeof maxOrPar === 'number') {
|
||
value = valueOrMin
|
||
min = minOrMax ?? valueOrMin
|
||
max = maxOrPar
|
||
par = maybePar
|
||
} else if (typeof minOrMax === 'number') {
|
||
if (typeof maxOrPar === 'string') {
|
||
min = valueOrMin
|
||
max = minOrMax
|
||
value = min
|
||
par = maxOrPar
|
||
} else {
|
||
min = valueOrMin
|
||
max = minOrMax
|
||
value = valueOrMin
|
||
}
|
||
} else {
|
||
value = valueOrMin
|
||
min = valueOrMin
|
||
max = valueOrMin
|
||
if (typeof minOrMax === 'string') {
|
||
par = minOrMax
|
||
}
|
||
}
|
||
|
||
if (maybePar !== undefined && maybePar !== '') {
|
||
par = maybePar
|
||
}
|
||
|
||
const effectiveVal =
|
||
value === 0 && min === 0 && max === 0 && par !== undefined && par !== '' && !Number.isNaN(Number(par))
|
||
? Number(par)
|
||
: value
|
||
|
||
const plusVal = effectiveVal >= 0 ? `+${effectiveVal}` : `${effectiveVal}`
|
||
|
||
if (locale === 'en') {
|
||
// Return standard 1.13c English
|
||
return formatPropertyCodeEn(code, value, min, max, par, effectiveVal, plusVal)
|
||
}
|
||
|
||
// --- Chinese Formatter (locale === 'zh' or 'bilingual') ---
|
||
return formatPropertyCodeZh(code, value, min, max, par, effectiveVal, plusVal)
|
||
}
|
||
|
||
function formatPerLevelVal(rawEighths: number): string {
|
||
const perLvl = rawEighths / 8
|
||
return Number.isInteger(perLvl) ? `${perLvl}` : perLvl.toFixed(1).replace(/\.0$/, '')
|
||
}
|
||
|
||
function resolveSkillInfoZh(par: string | number | undefined): { name: string; classOnly?: string } {
|
||
if (par === undefined || par === '') {
|
||
return { name: '未知技能' }
|
||
}
|
||
const str = String(par).trim()
|
||
const num = Number(str)
|
||
if (!Number.isNaN(num)) {
|
||
// Look up ID in skills map or fallback
|
||
const enName = Object.keys(SKILL_NAMES_ZH)[num] ?? str
|
||
return { name: SKILL_NAMES_ZH[enName] ?? enName }
|
||
}
|
||
const nameZh = SKILL_NAMES_ZH[str] ?? SKILL_NAMES_ZH[str.toLowerCase()] ?? str
|
||
return { name: nameZh }
|
||
}
|
||
|
||
function formatPropertyCodeZh(
|
||
code: string,
|
||
_value: number,
|
||
min: number,
|
||
max: number,
|
||
par: string | number | undefined,
|
||
effectiveVal: number,
|
||
plusVal: string,
|
||
): string {
|
||
switch (code.trim().toLowerCase()) {
|
||
// --- Skills & Class Skills ---
|
||
case 'allskills':
|
||
return `${plusVal} 所有技能`
|
||
case 'ama':
|
||
return `${plusVal} 亚马逊技能等级`
|
||
case 'sor':
|
||
return `${plusVal} 法师技能等级`
|
||
case 'nec':
|
||
return `${plusVal} 死灵法师技能等级`
|
||
case 'pal':
|
||
return `${plusVal} 圣骑士技能等级`
|
||
case 'bar':
|
||
return `${plusVal} 野蛮人技能等级`
|
||
case 'dru':
|
||
return `${plusVal} 德鲁伊技能等级`
|
||
case 'ass':
|
||
return `${plusVal} 刺客技能等级`
|
||
case 'randclassskill':
|
||
return `+${effectiveVal || 3} 随机职业技能等级`
|
||
case 'classskills': {
|
||
const clsKey = String(par || '').trim().toLowerCase()
|
||
const clsName = CLASS_SKILL_NAMES_ZH[clsKey] || `${par} 技能等级`
|
||
return `${plusVal} ${clsName}`
|
||
}
|
||
case 'fireskill':
|
||
return `${plusVal} 火焰技能`
|
||
case 'skilltab': {
|
||
const tabId = Number(par)
|
||
if (!Number.isNaN(tabId) && CANONICAL_SKILL_TABS_ZH[tabId]) {
|
||
return `${plusVal} ${CANONICAL_SKILL_TABS_ZH[tabId]}`
|
||
}
|
||
return `${plusVal} ${par ?? '技能系'}`
|
||
}
|
||
case 'skill': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
return `${plusVal} ${sk.name}${sk.classOnly ? ` ${sk.classOnly}` : ''}`
|
||
}
|
||
case 'skill-rand': {
|
||
const slvl = Number(par) || effectiveVal || 3
|
||
const sk = resolveSkillInfoZh(min)
|
||
return `+${slvl} ${sk.name}`
|
||
}
|
||
case 'oskill': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
return `${plusVal} ${sk.name}`
|
||
}
|
||
case 'aura': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
return `赋予等级 ${effectiveVal} ${sk.name} 灵气`
|
||
}
|
||
|
||
// --- Procs & Charges ---
|
||
case 'hit-skill': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
const chance = min || effectiveVal || 5
|
||
const slvl = max || 1
|
||
return `击中时有 ${chance}% 几率施展等级 ${slvl} ${sk.name}`
|
||
}
|
||
case 'att-skill': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
const chance = min || effectiveVal || 5
|
||
const slvl = max || 1
|
||
return `攻击时有 ${chance}% 几率施展等级 ${slvl} ${sk.name}`
|
||
}
|
||
case 'gethit-skill': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
const chance = min || effectiveVal || 5
|
||
const slvl = max || 1
|
||
return `受击时有 ${chance}% 几率施展等级 ${slvl} ${sk.name}`
|
||
}
|
||
case 'kill-skill': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
const chance = min || effectiveVal || 5
|
||
const slvl = max || 1
|
||
return `击杀敌人时有 ${chance}% 几率施展等级 ${slvl} ${sk.name}`
|
||
}
|
||
case 'death-skill': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
const chance = min || effectiveVal || 100
|
||
const slvl = max || 1
|
||
return `死亡时有 ${chance}% 几率施展等级 ${slvl} ${sk.name}`
|
||
}
|
||
case 'levelup-skill': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
const chance = min || effectiveVal || 100
|
||
const slvl = max || 1
|
||
return `升级时有 ${chance}% 几率施展等级 ${slvl} ${sk.name}`
|
||
}
|
||
case 'charged': {
|
||
const sk = resolveSkillInfoZh(par)
|
||
const charges = min || effectiveVal || 10
|
||
const slvl = max || 1
|
||
return `等级 ${slvl} ${sk.name} (${charges}/${charges} 次充能)`
|
||
}
|
||
|
||
// --- Attributes & Life / Mana / Stamina ---
|
||
case 'str':
|
||
return `${plusVal} 力量`
|
||
case 'dex':
|
||
return `${plusVal} 敏捷`
|
||
case 'vit':
|
||
return `${plusVal} 体力`
|
||
case 'enr':
|
||
return `${plusVal} 精力`
|
||
case 'all-stats':
|
||
return `${plusVal} 所有属性`
|
||
case 'hp':
|
||
return `${plusVal} 生命`
|
||
case 'hp%':
|
||
return `提升生命上限 ${effectiveVal}%`
|
||
case 'mana':
|
||
return `${plusVal} 法力`
|
||
case 'mana%':
|
||
return `提升法力上限 ${effectiveVal}%`
|
||
case 'stam':
|
||
return `${plusVal} 体力上限`
|
||
case 'regen-stam':
|
||
return `恢复体力速度 +${effectiveVal}%`
|
||
case 'stamdrain':
|
||
return `减慢体力消耗 ${effectiveVal}%`
|
||
|
||
// --- Per Level Scaling ---
|
||
case 'hp/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 生命 (依角色等级提升)`
|
||
case 'mana/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 法力 (依角色等级提升)`
|
||
case 'stam/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 体力上限 (依角色等级提升)`
|
||
case 'regen-stam/lvl':
|
||
return `恢复体力速度 +${formatPerLevelVal(effectiveVal)}% (依角色等级提升)`
|
||
case 'str/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 力量 (依角色等级提升)`
|
||
case 'dex/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 敏捷 (依角色等级提升)`
|
||
case 'vit/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 体力 (依角色等级提升)`
|
||
case 'enr/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 精力 (依角色等级提升)`
|
||
case 'ac/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 防御 (依角色等级提升)`
|
||
case 'ac%/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)}% 强化防御 (依角色等级提升)`
|
||
case 'dmg/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 最大伤害 (依角色等级提升)`
|
||
case 'dmg%/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)}% 增强最大伤害 (依角色等级提升)`
|
||
case 'att/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 准确率 (依角色等级提升)`
|
||
case 'att%/lvl':
|
||
return `${formatPerLevelVal(effectiveVal)}% 准确率加成 (依角色等级提升)`
|
||
case 'dmg-dem/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)}% 对恶魔的伤害 (依角色等级提升)`
|
||
case 'dmg-und/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)}% 对不死生物的伤害 (依角色等级提升)`
|
||
case 'att-dem/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 对恶魔的准确率 (依角色等级提升)`
|
||
case 'att-und/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 对不死生物的准确率 (依角色等级提升)`
|
||
case 'deadly/lvl':
|
||
return `${formatPerLevelVal(effectiveVal)}% 致命打击 (依角色等级提升)`
|
||
case 'crush/lvl':
|
||
return `${formatPerLevelVal(effectiveVal)}% 几率造成压碎打击 (依角色等级提升)`
|
||
case 'wounds/lvl':
|
||
return `${formatPerLevelVal(effectiveVal)}% 几率撕开伤口 (依角色等级提升)`
|
||
case 'kick/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 踢击伤害 (依角色等级提升)`
|
||
case 'thorns/lvl':
|
||
return `攻击者受到伤害 ${formatPerLevelVal(effectiveVal)} (依角色等级提升)`
|
||
case 'mag%/lvl':
|
||
return `${formatPerLevelVal(effectiveVal)}% 获得魔法装备几率 (依角色等级提升)`
|
||
case 'gold%/lvl':
|
||
return `${formatPerLevelVal(effectiveVal)}% 从怪物获得额外金钱 (依角色等级提升)`
|
||
case 'res-cold/lvl':
|
||
return `抗寒 +${formatPerLevelVal(effectiveVal)}% (依角色等级提升)`
|
||
case 'res-fire/lvl':
|
||
return `抗火 +${formatPerLevelVal(effectiveVal)}% (依角色等级提升)`
|
||
case 'res-ltng/lvl':
|
||
return `抗电 +${formatPerLevelVal(effectiveVal)}% (依角色等级提升)`
|
||
case 'res-pois/lvl':
|
||
return `抗毒 +${formatPerLevelVal(effectiveVal)}% (依角色等级提升)`
|
||
case 'abs-cold/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 吸收冰冻伤害 (依角色等级提升)`
|
||
case 'abs-fire/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 吸收火焰伤害 (依角色等级提升)`
|
||
case 'abs-ltng/lvl':
|
||
return `+${formatPerLevelVal(effectiveVal)} 吸收闪电伤害 (依角色等级提升)`
|
||
case 'ac/time':
|
||
return `${plusVal} 防御 (在夜晚时提升)`
|
||
|
||
// --- Defense & Damage Modifiers ---
|
||
case 'ac':
|
||
return `${plusVal} 防御`
|
||
case 'ac%':
|
||
return `${plusVal}% 强化防御`
|
||
case 'ac-miss':
|
||
return `${plusVal} 对远距离武器的防御`
|
||
case 'ac-hth':
|
||
return `${plusVal} 对近战的防御`
|
||
case 'dmg%':
|
||
return `${plusVal}% 增强伤害`
|
||
case 'dmg':
|
||
return `伤害 ${plusVal}`
|
||
case 'dmg-min':
|
||
return `${plusVal} 最小伤害`
|
||
case 'dmg-max':
|
||
return `${plusVal} 最大伤害`
|
||
case 'dmg-norm':
|
||
return min > 0 && max > min ? `增加 ${min}-${max} 伤害` : `${plusVal} 最小伤害`
|
||
case 'dmg-ac':
|
||
return `每次命中 ${plusVal} 怪物防御`
|
||
case 'reduce-ac':
|
||
return `-${Math.abs(effectiveVal)}% 目标防御`
|
||
case 'dmg-demon':
|
||
return `${plusVal}% 对恶魔的伤害`
|
||
case 'dmg-undead':
|
||
return `${plusVal}% 对不死生物的伤害`
|
||
case 'att-demon':
|
||
return `${plusVal} 对恶魔的准确率`
|
||
case 'att-undead':
|
||
return `${plusVal} 对不死生物的准确率`
|
||
case 'demon-heal':
|
||
return `每击杀一个恶魔获得 ${plusVal} 生命`
|
||
|
||
// --- Resistances & Max Resistances ---
|
||
case 'res-all':
|
||
return `所有抗性 ${plusVal}`
|
||
case 'res-all-max':
|
||
return `${plusVal}% 最大所有抗性`
|
||
case 'res-fire':
|
||
case 'fireresist':
|
||
return `抗火 ${plusVal}%`
|
||
case 'res-fire-max':
|
||
return `${plusVal}% 最大抗火`
|
||
case 'res-cold':
|
||
case 'coldresist':
|
||
return `抗寒 ${plusVal}%`
|
||
case 'res-cold-max':
|
||
return `${plusVal}% 最大抗寒`
|
||
case 'res-ltng':
|
||
case 'lightresist':
|
||
return `抗电 ${plusVal}%`
|
||
case 'res-ltng-max':
|
||
return `${plusVal}% 最大抗电`
|
||
case 'res-pois':
|
||
case 'poisonresist':
|
||
return `抗毒 ${plusVal}%`
|
||
case 'res-pois-max':
|
||
return `${plusVal}% 最大抗毒`
|
||
case 'res-pois-len':
|
||
return `毒素持续时间减少 ${Math.abs(effectiveVal)}%`
|
||
case 'extra-fire':
|
||
return `${plusVal}% 火焰技能伤害`
|
||
case 'extra-cold':
|
||
return `${plusVal}% 冰冻技能伤害`
|
||
case 'extra-ltng':
|
||
return `${plusVal}% 闪电技能伤害`
|
||
case 'extra-pois':
|
||
return `${plusVal}% 毒素技能伤害`
|
||
case 'pierce-fire':
|
||
return `-${Math.abs(effectiveVal)}% 敌人火焰抗性`
|
||
case 'pierce-cold':
|
||
return `-${Math.abs(effectiveVal)}% 敌人冰冻抗性`
|
||
case 'pierce-ltng':
|
||
return `-${Math.abs(effectiveVal)}% 敌人闪电抗性`
|
||
case 'pierce-pois':
|
||
return `-${Math.abs(effectiveVal)}% 敌人毒素抗性`
|
||
|
||
// --- Absorbs ---
|
||
case 'abs-fire':
|
||
return `${plusVal} 吸收火焰伤害`
|
||
case 'abs-fire%':
|
||
return `吸收火焰伤害 ${effectiveVal}%`
|
||
case 'abs-cold':
|
||
return `${plusVal} 吸收冰冻伤害`
|
||
case 'abs-cold%':
|
||
return `吸收冰冻伤害 ${effectiveVal}%`
|
||
case 'abs-ltng':
|
||
return `${plusVal} 吸收闪电伤害`
|
||
case 'abs-ltng%':
|
||
return `吸收闪电伤害 ${effectiveVal}%`
|
||
case 'abs-mag':
|
||
return `${plusVal} 吸收魔法伤害`
|
||
case 'abs-pois':
|
||
return `${plusVal} 吸收毒素伤害`
|
||
|
||
// --- Rates & Speeds ---
|
||
case 'fcr':
|
||
case 'cast1':
|
||
case 'cast2':
|
||
case 'cast3':
|
||
return `${plusVal}% 快速施法速度`
|
||
case 'fhr':
|
||
case 'balance1':
|
||
case 'balance2':
|
||
case 'balance3':
|
||
return `${plusVal}% 快速打击恢复`
|
||
case 'ias':
|
||
case 'swing1':
|
||
case 'swing2':
|
||
case 'swing3':
|
||
return `${plusVal}% 增加攻击速度`
|
||
case 'frw':
|
||
case 'move1':
|
||
case 'move2':
|
||
case 'move3':
|
||
return `${plusVal}% 快速移动/奔跑`
|
||
case 'fbr':
|
||
case 'block1':
|
||
case 'block2':
|
||
case 'block3':
|
||
return `${plusVal}% 快速格挡率`
|
||
case 'block':
|
||
return `${effectiveVal}% 增加格挡几率`
|
||
|
||
// --- Leech & Combat ---
|
||
case 'mag%':
|
||
return `${effectiveVal}% 获得魔法装备几率`
|
||
case 'gold%':
|
||
return `${effectiveVal}% 从怪物获得额外金钱`
|
||
case 'lifesteal':
|
||
case 'leech':
|
||
return `每次命中偷取 ${effectiveVal}% 生命`
|
||
case 'manasteal':
|
||
return `每次命中偷取 ${effectiveVal}% 法力`
|
||
case 'crush':
|
||
return `${effectiveVal}% 几率造成压碎打击`
|
||
case 'openwounds':
|
||
return `${effectiveVal}% 几率撕开伤口`
|
||
case 'deadly':
|
||
return `${effectiveVal}% 致命打击`
|
||
case 'dmag':
|
||
case 'red-dmg%':
|
||
return `伤害减少 ${effectiveVal}%`
|
||
case 'dmag-ac':
|
||
case 'red-dmg':
|
||
return `伤害减少 ${effectiveVal}`
|
||
case 'mag-ac':
|
||
case 'red-mag':
|
||
return `魔法伤害减少 ${effectiveVal}`
|
||
case 'dmg-to-mana':
|
||
return `${effectiveVal}% 伤害转化为法力`
|
||
case 'thorns':
|
||
return `攻击者受到伤害 ${effectiveVal}`
|
||
case 'light-thorns':
|
||
return `攻击者受到闪电伤害 ${effectiveVal}`
|
||
case 'mana-kill':
|
||
return `每击杀一个怪物获得 ${plusVal} 法力`
|
||
case 'heal-kill':
|
||
case 'hp-kill':
|
||
return `每击杀一个怪物获得 ${plusVal} 生命`
|
||
|
||
// --- Durability, Sockets, Flags ---
|
||
case 'rep-dur': {
|
||
const rate = Number(par) || effectiveVal || 1
|
||
const seconds = Math.floor(100 / rate)
|
||
return seconds <= 1
|
||
? '每秒恢复 1 点耐久度'
|
||
: `每 ${seconds} 秒恢复 1 点耐久度`
|
||
}
|
||
case 'rep-quant':
|
||
return '自动回复数量'
|
||
case 'ease':
|
||
return `装备需求 ${effectiveVal > 0 ? `+${effectiveVal}` : effectiveVal}%`
|
||
case 'ethereal':
|
||
return '无形 (无法修复)'
|
||
case 'indestruct':
|
||
return '无法破坏'
|
||
case 'sock':
|
||
return `凹槽 (${effectiveVal})`
|
||
case 'stack':
|
||
return '增加堆叠数量'
|
||
case 'dur':
|
||
return `${plusVal} 最大耐久度`
|
||
case 'dur%':
|
||
return `提升最大耐久度 ${effectiveVal}%`
|
||
case 'no-freeze':
|
||
case 'nofreeze':
|
||
return '无法冻结'
|
||
case 'half-freeze':
|
||
return '冻结时间减半'
|
||
case 'noheal':
|
||
case 'no-heal':
|
||
return '防止怪物自愈'
|
||
case 'rip':
|
||
return '消灭的怪物得以安息'
|
||
case 'knock':
|
||
return '击退'
|
||
case 'howl':
|
||
return `击中使怪物逃跑 ${effectiveVal}%`
|
||
case 'stupidity':
|
||
case 'blind':
|
||
return effectiveVal > 1 ? `击中使目标致盲 +${effectiveVal}` : '击中使目标致盲'
|
||
case 'rep-life':
|
||
case 'regen':
|
||
return effectiveVal >= 0 ? `生命恢复 +${effectiveVal}` : `生命流失 ${effectiveVal}`
|
||
case 'regen-mana':
|
||
case 'manaregen':
|
||
return `法力恢复速度 ${effectiveVal}%`
|
||
case 'pierce':
|
||
return effectiveVal > 0 ? `穿刺攻击 (${effectiveVal}%)` : '穿刺攻击'
|
||
case 'ignore-ac':
|
||
return '无视目标防御'
|
||
case 'freeze':
|
||
return effectiveVal > 1 ? `冻结目标 +${effectiveVal}` : '冻结目标'
|
||
case 'slow':
|
||
return `使目标减速 ${effectiveVal}%`
|
||
case 'light':
|
||
return `${plusVal} 光照范围`
|
||
case 'cheap':
|
||
return `降低所有商人价格 ${effectiveVal}%`
|
||
case 'addxp':
|
||
return `${plusVal}% 获得经验值`
|
||
case 'magicarrow':
|
||
return '发射魔法箭'
|
||
case 'explosivearrow':
|
||
return '发射爆炸箭矢或弩箭'
|
||
case 'reanimate': {
|
||
const monId = Number(par)
|
||
const monName = !Number.isNaN(monId) && CANONICAL_REANIMATE_MONSTERS_ZH[monId]
|
||
? CANONICAL_REANIMATE_MONSTERS_ZH[monId]
|
||
: (par || '复生者')
|
||
return `${effectiveVal}% 几率唤醒为: ${monName}`
|
||
}
|
||
case 'bloody':
|
||
return '额外鲜血'
|
||
case 'fade':
|
||
return '渐隐'
|
||
case 'state':
|
||
return String(par).toLowerCase() === 'monsterset' ? '变身吸血鬼' : '显示灵气'
|
||
|
||
// --- Attack Rating & Elemental Damage ---
|
||
case 'att':
|
||
return `${plusVal} 准确率`
|
||
case 'att%':
|
||
return `${effectiveVal}% 准确率加成`
|
||
case 'dmg-fire':
|
||
return min > 0 && max > min ? `增加 ${min}-${max} 火焰伤害` : `增加 ${effectiveVal} 火焰伤害`
|
||
case 'fire-min':
|
||
return `${plusVal} 最小火焰伤害`
|
||
case 'fire-max':
|
||
return `${plusVal} 最大火焰伤害`
|
||
case 'dmg-cold':
|
||
return min > 0 && max > min ? `增加 ${min}-${max} 冰冻伤害` : `增加 ${effectiveVal} 冰冻伤害`
|
||
case 'cold-min':
|
||
return `${plusVal} 最小冰冻伤害`
|
||
case 'cold-max':
|
||
return `${plusVal} 最大冰冻伤害`
|
||
case 'cold-len':
|
||
return `冰冻持续时间: ${Math.max(1, Math.round(effectiveVal / 25))} 秒`
|
||
case 'dmg-ltng':
|
||
return min > 0 && max > min ? `增加 ${min}-${max} 闪电伤害` : `增加 ${effectiveVal} 闪电伤害`
|
||
case 'ltng-min':
|
||
return `${plusVal} 最小闪电伤害`
|
||
case 'ltng-max':
|
||
return `${plusVal} 最大闪电伤害`
|
||
case 'dmg-pois':
|
||
return `在 ${Math.round(Number(par || max) / 25) || 3} 秒内造成 ${min || effectiveVal} 点毒素伤害`
|
||
case 'pois-min':
|
||
return `${plusVal} 最小毒素伤害`
|
||
case 'pois-max':
|
||
return `${plusVal} 最大毒素伤害`
|
||
case 'pois-len':
|
||
return `毒素持续时间: ${Math.max(1, Math.round(effectiveVal / 25))} 秒`
|
||
case 'dmg-mag':
|
||
return min > 0 && max > min ? `增加 ${min}-${max} 魔法伤害` : `增加 ${effectiveVal} 魔法伤害`
|
||
case 'dmg-elem':
|
||
return min > 0 && max > min ? `增加 ${min}-${max} 元素伤害` : `增加 ${effectiveVal} 元素伤害`
|
||
default:
|
||
return `${code}: ${plusVal}${par ? ` (${par})` : ''}`
|
||
}
|
||
}
|
||
|
||
function formatPropertyCodeEn(
|
||
code: string,
|
||
_value: number,
|
||
min: number,
|
||
max: number,
|
||
par: string | number | undefined,
|
||
effectiveVal: number,
|
||
plusVal: string,
|
||
): string {
|
||
switch (code.trim().toLowerCase()) {
|
||
case 'allskills': return `${plusVal} to All Skills`
|
||
case 'ama': return `${plusVal} to Amazon Skill Levels`
|
||
case 'sor': return `${plusVal} to Sorceress Skill Levels`
|
||
case 'nec': return `${plusVal} to Necromancer Skill Levels`
|
||
case 'pal': return `${plusVal} to Paladin Skill Levels`
|
||
case 'bar': return `${plusVal} to Barbarian Skill Levels`
|
||
case 'dru': return `${plusVal} to Druid Skills`
|
||
case 'ass': return `${plusVal} to Assassin Skills`
|
||
case 'randclassskill': return `+${effectiveVal || 3} to Random Class Skill Levels`
|
||
case 'classskills': return `${plusVal} to ${par ? `${par} ` : ''}Skill Levels`
|
||
case 'fireskill': return `${plusVal} to Fire Skills`
|
||
case 'skilltab': return `${plusVal} to ${par ?? 'Skill Tab'}`
|
||
case 'skill': return `${plusVal} to ${par ?? 'Skill'}`
|
||
case 'skill-rand': return `+${par || 3} to Skill`
|
||
case 'oskill': return `${plusVal} to ${par ?? 'Skill'}`
|
||
case 'aura': return `Level ${effectiveVal} ${par} Aura When Equipped`
|
||
case 'hit-skill': return `${min || effectiveVal || 5}% Chance to cast level ${max || 1} ${par} on striking`
|
||
case 'att-skill': return `${min || effectiveVal || 5}% Chance to cast level ${max || 1} ${par} on attack`
|
||
case 'gethit-skill': return `${min || effectiveVal || 5}% Chance to cast level ${max || 1} ${par} when struck`
|
||
case 'kill-skill': return `${min || effectiveVal || 5}% Chance to cast level ${max || 1} ${par} when you Kill an Enemy`
|
||
case 'death-skill': return `${min || effectiveVal || 100}% Chance to cast level ${max || 1} ${par} when you Die`
|
||
case 'levelup-skill': return `${min || effectiveVal || 100}% Chance to cast level ${max || 1} ${par} when you Level-Up`
|
||
case 'charged': return `Level ${max || 1} ${par} (${min || effectiveVal || 10}/${min || effectiveVal || 10} Charges)`
|
||
case 'str': return `${plusVal} to Strength`
|
||
case 'dex': return `${plusVal} to Dexterity`
|
||
case 'vit': return `${plusVal} to Vitality`
|
||
case 'enr': return `${plusVal} to Energy`
|
||
case 'all-stats': return `${plusVal} to All Attributes`
|
||
case 'hp': return `${plusVal} to Life`
|
||
case 'hp%': return `Increase Maximum Life ${effectiveVal}%`
|
||
case 'mana': return `${plusVal} to Mana`
|
||
case 'mana%': return `Increase Maximum Mana ${effectiveVal}%`
|
||
case 'stam': return `${plusVal} Maximum Stamina`
|
||
case 'regen-stam': return `Heal Stamina Plus ${effectiveVal}%`
|
||
case 'stamdrain': return `${effectiveVal}% Slower Stamina Drain`
|
||
case 'hp/lvl': return `+${formatPerLevelVal(effectiveVal)} to Life (Based on Character Level)`
|
||
case 'mana/lvl': return `+${formatPerLevelVal(effectiveVal)} to Mana (Based on Character Level)`
|
||
case 'stam/lvl': return `+${formatPerLevelVal(effectiveVal)} Maximum Stamina (Based on Character Level)`
|
||
case 'regen-stam/lvl': return `Heal Stamina Plus +${formatPerLevelVal(effectiveVal)}% (Based on Character Level)`
|
||
case 'str/lvl': return `+${formatPerLevelVal(effectiveVal)} to Strength (Based on Character Level)`
|
||
case 'dex/lvl': return `+${formatPerLevelVal(effectiveVal)} to Dexterity (Based on Character Level)`
|
||
case 'vit/lvl': return `+${formatPerLevelVal(effectiveVal)} to Vitality (Based on Character Level)`
|
||
case 'enr/lvl': return `+${formatPerLevelVal(effectiveVal)} to Energy (Based on Character Level)`
|
||
case 'ac/lvl': return `+${formatPerLevelVal(effectiveVal)} Defense (Based on Character Level)`
|
||
case 'ac%/lvl': return `+${formatPerLevelVal(effectiveVal)}% Enhanced Defense (Based on Character Level)`
|
||
case 'dmg/lvl': return `+${formatPerLevelVal(effectiveVal)} to Maximum Damage (Based on Character Level)`
|
||
case 'dmg%/lvl': return `+${formatPerLevelVal(effectiveVal)}% Enhanced Maximum Damage (Based on Character Level)`
|
||
case 'att/lvl': return `+${formatPerLevelVal(effectiveVal)} to Attack Rating (Based on Character Level)`
|
||
case 'att%/lvl': return `${formatPerLevelVal(effectiveVal)}% Bonus to Attack Rating (Based on Character Level)`
|
||
case 'dmg-dem/lvl': return `+${formatPerLevelVal(effectiveVal)}% Damage to Demons (Based on Character Level)`
|
||
case 'dmg-und/lvl': return `+${formatPerLevelVal(effectiveVal)}% Damage to Undead (Based on Character Level)`
|
||
case 'att-dem/lvl': return `+${formatPerLevelVal(effectiveVal)} to Attack Rating against Demons (Based on Character Level)`
|
||
case 'att-und/lvl': return `+${formatPerLevelVal(effectiveVal)} to Attack Rating against Undead (Based on Character Level)`
|
||
case 'deadly/lvl': return `${formatPerLevelVal(effectiveVal)}% Deadly Strike (Based on Character Level)`
|
||
case 'crush/lvl': return `${formatPerLevelVal(effectiveVal)}% Chance of Crushing Blow (Based on Character Level)`
|
||
case 'wounds/lvl': return `${formatPerLevelVal(effectiveVal)}% Chance of Open Wounds (Based on Character Level)`
|
||
case 'kick/lvl': return `+${formatPerLevelVal(effectiveVal)} Kick Damage (Based on Character Level)`
|
||
case 'thorns/lvl': return `Attacker Takes Damage of ${formatPerLevelVal(effectiveVal)} (Based on Character Level)`
|
||
case 'mag%/lvl': return `${formatPerLevelVal(effectiveVal)}% Better Chance of Getting Magic Items (Based on Character Level)`
|
||
case 'gold%/lvl': return `${formatPerLevelVal(effectiveVal)}% Extra Gold from Monsters (Based on Character Level)`
|
||
case 'res-cold/lvl': return `Cold Resist +${formatPerLevelVal(effectiveVal)}% (Based on Character Level)`
|
||
case 'res-fire/lvl': return `Fire Resist +${formatPerLevelVal(effectiveVal)}% (Based on Character Level)`
|
||
case 'res-ltng/lvl': return `Lightning Resist +${formatPerLevelVal(effectiveVal)}% (Based on Character Level)`
|
||
case 'res-pois/lvl': return `Poison Resist +${formatPerLevelVal(effectiveVal)}% (Based on Character Level)`
|
||
case 'abs-cold/lvl': return `+${formatPerLevelVal(effectiveVal)} Absorbs Cold Damage (Based on Character Level)`
|
||
case 'abs-fire/lvl': return `+${formatPerLevelVal(effectiveVal)} Absorbs Fire Damage (Based on Character Level)`
|
||
case 'abs-ltng/lvl': return `+${formatPerLevelVal(effectiveVal)} Absorbs Lightning Damage (Based on Character Level)`
|
||
case 'ac/time': return `${plusVal} Defense (Increases During Nighttime)`
|
||
case 'ac': return `${plusVal} Defense`
|
||
case 'ac%': return `${plusVal}% Enhanced Defense`
|
||
case 'ac-miss': return `${plusVal} Defense vs. Missile`
|
||
case 'ac-hth': return `${plusVal} Defense vs. Melee`
|
||
case 'dmg%': return `${plusVal}% Enhanced Damage`
|
||
case 'dmg': return `Damage ${plusVal}`
|
||
case 'dmg-min': return `${plusVal} to Minimum Damage`
|
||
case 'dmg-max': return `${plusVal} to Maximum Damage`
|
||
case 'dmg-norm': return min > 0 && max > min ? `Adds ${min}-${max} Damage` : `${plusVal} to Minimum Damage`
|
||
case 'dmg-ac': return `${plusVal} to Monster Defense Per Hit`
|
||
case 'reduce-ac': return `-${Math.abs(effectiveVal)}% Target Defense`
|
||
case 'dmg-demon': return `${plusVal}% Damage to Demons`
|
||
case 'dmg-undead': return `${plusVal}% Damage to Undead`
|
||
case 'att-demon': return `${plusVal} to Attack Rating against Demons`
|
||
case 'att-undead': return `${plusVal} to Attack Rating against Undead`
|
||
case 'demon-heal': return `${plusVal} Life after each Demon Kill`
|
||
case 'res-all': return `All Resistances ${plusVal}`
|
||
case 'res-all-max': return `${plusVal}% to Maximum All Resistances`
|
||
case 'res-fire': case 'fireresist': return `Fire Resist ${plusVal}%`
|
||
case 'res-fire-max': return `${plusVal}% to Maximum Fire Resist`
|
||
case 'res-cold': case 'coldresist': return `Cold Resist ${plusVal}%`
|
||
case 'res-cold-max': return `${plusVal}% to Maximum Cold Resist`
|
||
case 'res-ltng': case 'lightresist': return `Lightning Resist ${plusVal}%`
|
||
case 'res-ltng-max': return `${plusVal}% to Maximum Lightning Resist`
|
||
case 'res-pois': case 'poisonresist': return `Poison Resist ${plusVal}%`
|
||
case 'res-pois-max': return `${plusVal}% to Maximum Poison Resist`
|
||
case 'res-pois-len': return `Poison Length Reduced by ${Math.abs(effectiveVal)}%`
|
||
case 'extra-fire': return `${plusVal}% to Fire Skill Damage`
|
||
case 'extra-cold': return `${plusVal}% to Cold Skill Damage`
|
||
case 'extra-ltng': return `${plusVal}% to Lightning Skill Damage`
|
||
case 'extra-pois': return `${plusVal}% to Poison Skill Damage`
|
||
case 'pierce-fire': return `-${Math.abs(effectiveVal)}% to Enemy Fire Resistance`
|
||
case 'pierce-cold': return `-${Math.abs(effectiveVal)}% to Enemy Cold Resistance`
|
||
case 'pierce-ltng': return `-${Math.abs(effectiveVal)}% to Enemy Lightning Resistance`
|
||
case 'pierce-pois': return `-${Math.abs(effectiveVal)}% to Enemy Poison Resistance`
|
||
case 'abs-fire': return `${plusVal} Fire Absorb`
|
||
case 'abs-fire%': return `Fire Absorb ${effectiveVal}%`
|
||
case 'abs-cold': return `${plusVal} Cold Absorb`
|
||
case 'abs-cold%': return `Cold Absorb ${effectiveVal}%`
|
||
case 'abs-ltng': return `${plusVal} Lightning Absorb`
|
||
case 'abs-ltng%': return `Lightning Absorb ${effectiveVal}%`
|
||
case 'abs-mag': return `${plusVal} Magic Absorb`
|
||
case 'abs-pois': return `${plusVal} Poison Absorb`
|
||
case 'fcr': case 'cast1': case 'cast2': case 'cast3': return `${plusVal}% Faster Cast Rate`
|
||
case 'fhr': case 'balance1': case 'balance2': case 'balance3': return `${plusVal}% Faster Hit Recovery`
|
||
case 'ias': case 'swing1': case 'swing2': case 'swing3': return `${plusVal}% Increased Attack Speed`
|
||
case 'frw': case 'move1': case 'move2': case 'move3': return `${plusVal}% Faster Run/Walk`
|
||
case 'fbr': case 'block1': case 'block2': case 'block3': return `${plusVal}% Faster Block Rate`
|
||
case 'block': return `${effectiveVal}% Increased Chance of Blocking`
|
||
case 'mag%': return `${effectiveVal}% Better Chance of Getting Magic Items`
|
||
case 'gold%': return `${effectiveVal}% Extra Gold from Monsters`
|
||
case 'lifesteal': case 'leech': return `${effectiveVal}% Life stolen per hit`
|
||
case 'manasteal': return `${effectiveVal}% Mana stolen per hit`
|
||
case 'crush': return `${effectiveVal}% Chance of Crushing Blow`
|
||
case 'openwounds': return `${effectiveVal}% Chance of Open Wounds`
|
||
case 'deadly': return `${effectiveVal}% Deadly Strike`
|
||
case 'dmag': case 'red-dmg%': return `Damage Reduced by ${effectiveVal}%`
|
||
case 'dmag-ac': case 'red-dmg': return `Damage Reduced by ${effectiveVal}`
|
||
case 'mag-ac': case 'red-mag': return `Magic Damage Reduced by ${effectiveVal}`
|
||
case 'dmg-to-mana': return `${effectiveVal}% Damage Taken Goes To Mana`
|
||
case 'thorns': return `Attacker Takes Damage of ${effectiveVal}`
|
||
case 'light-thorns': return `Attacker Takes Lightning Damage of ${effectiveVal}`
|
||
case 'mana-kill': return `${plusVal} to Mana after each Kill`
|
||
case 'heal-kill': case 'hp-kill': return `${plusVal} Life after each Kill`
|
||
case 'rep-dur': {
|
||
const rate = Number(par) || effectiveVal || 1
|
||
const seconds = Math.floor(100 / rate)
|
||
return seconds <= 1 ? 'Repairs 1 durability per second' : `Repairs 1 durability in ${seconds} seconds`
|
||
}
|
||
case 'rep-quant': return 'Replenishes quantity'
|
||
case 'ease': return `Requirements ${effectiveVal > 0 ? `+${effectiveVal}` : effectiveVal}%`
|
||
case 'ethereal': return 'Ethereal (Cannot be Repaired)'
|
||
case 'indestruct': return 'Indestructible'
|
||
case 'sock': return `Socketed (${effectiveVal})`
|
||
case 'stack': return 'Increased Stack Size'
|
||
case 'dur': return `${plusVal} Maximum Durability`
|
||
case 'dur%': return `Increase Maximum Durability ${effectiveVal}%`
|
||
case 'no-freeze': case 'nofreeze': return 'Cannot Be Frozen'
|
||
case 'half-freeze': return 'Half Freeze Duration'
|
||
case 'noheal': case 'no-heal': return 'Prevent Monster Heal'
|
||
case 'rip': return 'Slain Monsters Rest in Peace'
|
||
case 'knock': return 'Knockback'
|
||
case 'howl': return `Hit Causes Monster to Flee ${effectiveVal}%`
|
||
case 'stupidity': case 'blind': return effectiveVal > 1 ? `Hit Blinds Target +${effectiveVal}` : 'Hit Blinds Target'
|
||
case 'rep-life': case 'regen': return effectiveVal >= 0 ? `Replenish Life +${effectiveVal}` : `Drain Life ${effectiveVal}`
|
||
case 'regen-mana': case 'manaregen': return `Regenerate Mana ${effectiveVal}%`
|
||
case 'pierce': return effectiveVal > 0 ? `Piercing Attack (${effectiveVal}%)` : 'Piercing Attack'
|
||
case 'ignore-ac': return "Ignore Target's Defense"
|
||
case 'freeze': return effectiveVal > 1 ? `Freezes target +${effectiveVal}` : 'Freezes target'
|
||
case 'slow': return `Slows Target by ${effectiveVal}%`
|
||
case 'light': return `${plusVal} to Light Radius`
|
||
case 'cheap': return `Reduces all Vendor Prices ${effectiveVal}%`
|
||
case 'addxp': return `${plusVal}% to Experience Gained`
|
||
case 'magicarrow': return 'Fires Magic Arrows'
|
||
case 'explosivearrow': return 'Fires Explosive Arrows or Bolts'
|
||
case 'reanimate': return `${effectiveVal}% Reanimate as: ${par || 'Returned'}`
|
||
case 'bloody': return 'Extra Blood'
|
||
case 'fade': return 'Fade'
|
||
case 'state': return String(par).toLowerCase() === 'monsterset' ? 'Transforms into Vampire' : 'Display Aura'
|
||
case 'att': return `${plusVal} to Attack Rating`
|
||
case 'att%': return `${effectiveVal}% Bonus to Attack Rating`
|
||
case 'dmg-fire': return min > 0 && max > min ? `Adds ${min}-${max} Fire Damage` : `Adds ${effectiveVal} Fire Damage`
|
||
case 'fire-min': return `${plusVal} to Minimum Fire Damage`
|
||
case 'fire-max': return `${plusVal} to Maximum Fire Damage`
|
||
case 'dmg-cold': return min > 0 && max > min ? `Adds ${min}-${max} Cold Damage` : `Adds ${effectiveVal} Cold Damage`
|
||
case 'cold-min': return `${plusVal} to Minimum Cold Damage`
|
||
case 'cold-max': return `${plusVal} to Maximum Cold Damage`
|
||
case 'cold-len': return `Cold Duration: ${Math.max(1, Math.round(effectiveVal / 25))} Seconds`
|
||
case 'dmg-ltng': return min > 0 && max > min ? `Adds ${min}-${max} Lightning Damage` : `Adds ${effectiveVal} Lightning Damage`
|
||
case 'ltng-min': return `${plusVal} to Minimum Lightning Damage`
|
||
case 'ltng-max': return `${plusVal} to Maximum Lightning Damage`
|
||
case 'dmg-pois': return `+${min || effectiveVal} Poison Damage Over ${Math.round(Number(par || max) / 25) || 3} Seconds`
|
||
case 'pois-min': return `${plusVal} to Minimum Poison Damage`
|
||
case 'pois-max': return `${plusVal} to Maximum Poison Damage`
|
||
case 'pois-len': return `Poison Duration: ${Math.max(1, Math.round(effectiveVal / 25))} Seconds`
|
||
case 'dmg-mag': return min > 0 && max > min ? `Adds ${min}-${max} Magic Damage` : `Adds ${effectiveVal} Magic Damage`
|
||
case 'dmg-elem': return min > 0 && max > min ? `Adds ${min}-${max} Elemental Damage` : `Adds ${effectiveVal} Elemental Damage`
|
||
default: return `${code}: ${plusVal}${par ? ` (${par})` : ''}`
|
||
}
|
||
}
|