diablo2-web/tests/skills/ama/skill-006-magic-arrow.test.ts

167 lines
6.1 KiB
TypeScript

/**
* 1.13c Numerical & Runtime Verification Suite — Skill #006: Magic Arrow (AMA)
* Gitea Tracking Issue: #160
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/ama/skill-006-magic-arrow.ts'
import { calculateMagicArrowStats } from '../../../src/game/skills/amazon-bow.ts'
describe('[Skill #006] Magic Arrow (AMA) — 1.13c Parity (Issue #160)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(6)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(6)
expect(skillModule.name).toBe("Magic Arrow")
expect(skillModule.charClass).toBe("ama")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(6, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(1)
expect(r1.manaCost256).toBe(384)
expect(r1.minPhysDmg).toBe(1)
expect(r1.maxPhysDmg).toBe(1)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(6, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(96)
expect(r10.minPhysDmg).toBe(10)
expect(r10.maxPhysDmg).toBe(10)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(6, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(20)
expect(r20.maxPhysDmg).toBe(20)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(0)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(6)!
const synId = null
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(6, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(6, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "ama",
skillId: 6,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(6)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
it('validates 1.13c calculateMagicArrowStats pure calculations and boundary invariants', () => {
// Level 1: 5% magic conversion, 1 flat magic dmg, +10% AR, 1.5 mana (384 fixed-point), noAmmo: true
const s1 = calculateMagicArrowStats(1)
expect(s1.conversionPct).toBe(5)
expect(s1.flatMagicDamage).toBe(1)
expect(s1.toHitBonusPct).toBe(10)
expect(s1.manaCost).toBe(1.5)
expect(s1.manaCost256).toBe(384)
expect(s1.noAmmo).toBe(true)
expect(s1.requiresAmmo).toBe(false)
// Level 10: 14% conversion, 12 flat magic dmg, +91% AR, 0.375 mana (96 units)
const s10 = calculateMagicArrowStats(10)
expect(s10.conversionPct).toBe(14)
expect(s10.flatMagicDamage).toBe(12)
expect(s10.toHitBonusPct).toBe(91)
expect(s10.manaCost).toBe(0.375)
expect(s10.manaCost256).toBe(96)
// Level 20: 24% conversion, 36 flat magic dmg, +181% AR, 0 mana
const s20 = calculateMagicArrowStats(20)
expect(s20.conversionPct).toBe(24)
expect(s20.flatMagicDamage).toBe(36)
expect(s20.toHitBonusPct).toBe(181)
expect(s20.manaCost).toBe(0)
expect(s20.manaCost256).toBe(0)
// Level 96+: capped at 100% conversion
const s96 = calculateMagicArrowStats(96)
expect(s96.conversionPct).toBe(100)
// Monotonicity checks
for (let lvl = 1; lvl < 30; lvl++) {
const cur = calculateMagicArrowStats(lvl)
const nxt = calculateMagicArrowStats(lvl + 1)
expect(nxt.conversionPct).toBeGreaterThanOrEqual(cur.conversionPct)
expect(nxt.flatMagicDamage).toBeGreaterThanOrEqual(cur.flatMagicDamage)
expect(nxt.toHitBonusPct).toBeGreaterThan(cur.toHitBonusPct)
expect(nxt.manaCost).toBeLessThanOrEqual(cur.manaCost)
}
// Boundary resilience: 0, negative, NaN, fractional
const sZero = calculateMagicArrowStats(0)
expect(sZero.conversionPct).toBe(5)
expect(sZero.manaCost).toBe(1.5)
const sNeg = calculateMagicArrowStats(-10)
expect(sNeg.conversionPct).toBe(5)
const sNan = calculateMagicArrowStats(NaN)
expect(sNan.conversionPct).toBe(5)
const sFrac = calculateMagicArrowStats(5.7)
expect(sFrac.conversionPct).toBe(9)
})
})