diablo2-web/tests/skills/ama/skill-027-immolation-arrow....

173 lines
6.8 KiB
TypeScript

/**
* 1.13c Numerical & Runtime Verification Suite — Skill #027: Immolation Arrow (AMA)
* Gitea Tracking Issue: #181
*/
import { describe, expect, it } from 'vitest'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/ama/skill-027-immolation-arrow.ts'
import { calculateImmolationArrowStats } from '../../../src/game/skills/amazon-bow.ts'
describe('[Skill #027] Immolation Arrow (AMA) — 1.13c Parity (Issue #181)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(27)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(27)
expect(skillModule.name).toBe("Immolation Arrow")
expect(skillModule.charClass).toBe("ama")
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(27, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(6)
expect(r1.manaCost256).toBe(1536)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(3072)
expect(r1.maxElemDmg256).toBe(5888)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(27, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(10)
expect(r10.manaCost256).toBe(2688)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(36352)
expect(r10.maxElemDmg256).toBe(39168)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(27, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(15)
expect(r20.manaCost256).toBe(3968)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(106496)
expect(r20.maxElemDmg256).toBe(109312)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(79)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(25)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(27)!
const synId = 16
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(27, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(200)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(27, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "ama",
skillId: 27,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(27)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
})
it('validates 1.13c calculateImmolationArrowStats pure calculations, cooldown, and fire patch invariants', () => {
// Level 1: 12-23 explosion fire dmg, 75 frames ground fire, 25 frames delay, +30% AR, 6.0 mana
const s1 = calculateImmolationArrowStats(1)
expect(s1.minExplosionDamage).toBe(12)
expect(s1.maxExplosionDamage).toBe(23)
expect(s1.firePatchDurationFrames).toBe(75)
expect(s1.cooldownFrames).toBe(25)
expect(s1.toHitBonusPct).toBe(30)
expect(s1.manaCost).toBe(6.0)
// Level 10: 142-153 explosion fire dmg, +111% AR, 10.5 mana
const s10 = calculateImmolationArrowStats(10)
expect(s10.minExplosionDamage).toBe(142)
expect(s10.maxExplosionDamage).toBe(153)
expect(s10.firePatchDurationFrames).toBe(75)
expect(s10.cooldownFrames).toBe(25)
expect(s10.toHitBonusPct).toBe(111)
expect(s10.manaCost).toBe(10.5)
// Level 20: 416-427 explosion fire dmg, +201% AR, 15.5 mana
const s20 = calculateImmolationArrowStats(20)
expect(s20.minExplosionDamage).toBe(416)
expect(s20.maxExplosionDamage).toBe(427)
expect(s20.firePatchDurationFrames).toBe(75)
expect(s20.cooldownFrames).toBe(25)
expect(s20.toHitBonusPct).toBe(201)
expect(s20.manaCost).toBe(15.5)
// Synergies: Fire Arrow (+5% explosion dmg, +10% patch dmg per level)
const s20Syn = calculateImmolationArrowStats(20, { fireArrow: 20 })
expect(s20Syn.explosionSynergyMultiplier).toBe(2.0) // 1 + 20 * 0.05
expect(s20Syn.firePatchSynergyMultiplier).toBe(3.0) // 1 + 20 * 0.10
expect(s20Syn.minExplosionDamage).toBe(Math.floor(416 * 2.0))
expect(s20Syn.maxExplosionDamage).toBe(Math.floor(427 * 2.0))
// Monotonicity checks
for (let lvl = 1; lvl < 30; lvl++) {
const cur = calculateImmolationArrowStats(lvl)
const nxt = calculateImmolationArrowStats(lvl + 1)
expect(nxt.minExplosionDamage).toBeGreaterThanOrEqual(cur.minExplosionDamage)
expect(nxt.maxExplosionDamage).toBeGreaterThanOrEqual(cur.maxExplosionDamage)
expect(nxt.toHitBonusPct).toBeGreaterThan(cur.toHitBonusPct)
expect(nxt.manaCost).toBeGreaterThan(cur.manaCost)
expect(nxt.cooldownFrames).toBe(25)
expect(nxt.firePatchDurationFrames).toBe(75)
}
// Boundary resilience
const sZero = calculateImmolationArrowStats(0)
expect(sZero.minExplosionDamage).toBe(12)
expect(sZero.manaCost).toBe(6.0)
const sNeg = calculateImmolationArrowStats(-4)
expect(sNeg.minExplosionDamage).toBe(12)
const sNan = calculateImmolationArrowStats(NaN)
expect(sNan.minExplosionDamage).toBe(12)
const sFrac = calculateImmolationArrowStats(11.3)
expect(sFrac.minExplosionDamage).toBe(calculateImmolationArrowStats(11).minExplosionDamage)
})
})