173 lines
6.0 KiB
TypeScript
173 lines
6.0 KiB
TypeScript
/**
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* Indexed-colour PNG writer for the offline asset packs.
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*
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* Diablo II's art is palette-indexed, so PNG's indexed colour type is the right
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* target rather than RGBA: the browser decodes it natively, the file is roughly
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* a quarter of the size, and the palette travels in the same file. Index 0 is
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* made transparent through `tRNS`, which is how the decoders already mark
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* "no pixel".
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*
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* Only what the packer needs is implemented — no interlacing, no 16-bit, no
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* colour types other than 3 — because a half-implemented encoder that silently
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* produces a file another tool misreads is worse than a small one.
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*
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* Node's `zlib` does the deflate; everything else is written here.
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*/
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import { deflateSync } from 'node:zlib'
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/** PNG's 8-byte signature. */
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const SIGNATURE = new Uint8Array([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a])
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/** CRC-32 table, built once. */
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const CRC_TABLE: Uint32Array = (() => {
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const table = new Uint32Array(256)
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for (let n = 0; n < 256; n += 1) {
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let c = n
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for (let k = 0; k < 8; k += 1) c = (c & 1) !== 0 ? (0xedb88320 ^ (c >>> 1)) >>> 0 : c >>> 1
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table[n] = c >>> 0
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}
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return table
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})()
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/**
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* CRC-32 of a byte range, as PNG chunks require.
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*
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* @param bytes - the bytes.
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* @returns the checksum.
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*/
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function crc32(bytes: Uint8Array): number {
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let c = 0xffffffff
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for (const byte of bytes) c = (CRC_TABLE[(c ^ byte) & 0xff]! ^ (c >>> 8)) >>> 0
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return (c ^ 0xffffffff) >>> 0
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}
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/**
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* One PNG chunk: length, type, payload, CRC.
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*
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* @param type - four-character chunk type.
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* @param payload - chunk body.
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* @returns the serialised chunk.
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*/
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function chunk(type: string, payload: Uint8Array): Uint8Array {
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const out = new Uint8Array(12 + payload.byteLength)
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const view = new DataView(out.buffer)
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view.setUint32(0, payload.byteLength)
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for (let i = 0; i < 4; i += 1) out[4 + i] = type.charCodeAt(i)
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out.set(payload, 8)
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view.setUint32(8 + payload.byteLength, crc32(out.subarray(4, 8 + payload.byteLength)))
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return out
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}
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/** An indexed image ready to encode. */
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export interface IndexedImage {
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/** Width in pixels. */
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readonly width: number
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/** Height in pixels. */
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readonly height: number
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/** Palette indices, row-major, `width * height` bytes. */
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readonly pixels: Uint8Array
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/** Palette as 768 RGB bytes. */
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readonly palette: Uint8Array
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/** Index treated as fully transparent, if any (usually 0). */
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readonly transparentIndex?: number | undefined
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}
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/**
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* Apply a PNG row filter in place into a destination buffer.
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*
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* @param type - filter type (0 none, 1 sub, 2 up).
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* @param row - the row's bytes.
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* @param previous - the row above, or null for the first row.
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* @param stride - bytes per pixel (1 for indexed).
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* @param out - destination, `row.byteLength` bytes.
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*/
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function filterRow(type: number, row: Uint8Array, previous: Uint8Array | null, stride: number, out: Uint8Array): void {
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for (let i = 0; i < row.byteLength; i += 1) {
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const raw = row[i]!
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const left = i >= stride ? row[i - stride]! : 0
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const up = previous === null ? 0 : previous[i]!
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const value = type === 0 ? raw : type === 1 ? raw - left : raw - up
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out[i] = value & 0xff
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}
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}
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/**
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* Sum of absolute differences after treating bytes as signed, the standard
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* filter-choice heuristic: the filter that leaves the flattest rows compresses
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* best.
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*
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* @param bytes - filtered row.
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* @returns the score.
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*/
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function score(bytes: Uint8Array): number {
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let total = 0
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for (const byte of bytes) total += byte < 128 ? byte : 256 - byte
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return total
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}
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/**
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* Encode an indexed image as a PNG.
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*
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* Each row picks its own filter (none / sub / up) by the usual minimum-sum-of-
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* absolute-differences rule. For tile art — large flat regions with sharp edges
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* — that is worth a solid fraction of the file size over "no filter everywhere",
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* and it costs one pass over the data.
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*
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* @param image - the image.
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* @returns the PNG bytes.
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*/
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export function encodeIndexedPng(image: IndexedImage): Uint8Array {
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const { width, height, pixels, palette } = image
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if (pixels.byteLength !== width * height) {
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throw new Error(`pixel buffer is ${String(pixels.byteLength)} bytes for ${String(width)}x${String(height)}`)
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}
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if (palette.byteLength % 3 !== 0 || palette.byteLength === 0 || palette.byteLength > 768) {
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throw new Error(`palette must be 3..768 bytes of RGB triples, got ${String(palette.byteLength)}`)
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}
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const ihdr = new Uint8Array(13)
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const ihdrView = new DataView(ihdr.buffer)
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ihdrView.setUint32(0, width)
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ihdrView.setUint32(4, height)
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ihdr[8] = 8 // bit depth
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ihdr[9] = 3 // colour type: indexed
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ihdr[10] = 0 // deflate
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ihdr[11] = 0 // adaptive filtering
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ihdr[12] = 0 // no interlace
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const plte = Uint8Array.from(palette)
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const trns = new Uint8Array((image.transparentIndex ?? 0) + 1)
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trns.fill(255)
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if (image.transparentIndex !== undefined) trns[image.transparentIndex] = 0
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const stride = 1
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const raw = new Uint8Array((width * stride + 1) * height)
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const candidate = new Uint8Array(width)
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let at = 0
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for (let y = 0; y < height; y += 1) {
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const row = pixels.subarray(y * width, (y + 1) * width)
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const previous = y === 0 ? null : pixels.subarray((y - 1) * width, y * width)
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let bestType = 0
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let bestScore = Number.POSITIVE_INFINITY
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for (const type of [0, 1, 2]) {
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filterRow(type, row, previous, stride, candidate)
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const value = score(candidate)
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if (value < bestScore) { bestScore = value; bestType = type }
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}
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filterRow(bestType, row, previous, stride, candidate)
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raw[at] = bestType
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raw.set(candidate, at + 1)
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at += width + 1
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}
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const idat = new Uint8Array(deflateSync(raw, { level: 9 }))
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const parts = [SIGNATURE, chunk('IHDR', ihdr), chunk('PLTE', plte)]
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if (image.transparentIndex !== undefined) parts.push(chunk('tRNS', trns))
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parts.push(chunk('IDAT', idat), chunk('IEND', new Uint8Array(0)))
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const size = parts.reduce((sum, part) => sum + part.byteLength, 0)
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const out = new Uint8Array(size)
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let offset = 0
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for (const part of parts) { out.set(part, offset); offset += part.byteLength }
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return out
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}
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