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acts.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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animation.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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character.ts
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fix(monster): fix loading performance, monster facing, and spawn logic (#30, #31, #32)
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2026-09-15 15:03:28 +00:00 |
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combat.ts
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feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)
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2026-09-17 03:44:12 +00:00 |
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d2map.ts
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修复顶角墙缺左半:DS1 只列 type 3,引擎会自己补画 type 4
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2026-09-14 09:18:43 +08:00 |
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demo-data.ts
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refactor: 提取 ViewportCamera 与后备 Demo 数据
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2026-09-14 12:37:29 +00:00 |
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engine.ts
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feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)
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2026-09-17 03:44:12 +00:00 |
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formulas.ts
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feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)
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2026-09-17 02:52:00 +00:00 |
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iso-terrain.ts
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M6:舍弃 map-scene.ts,收敛到 act-scene.ts 单轨
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2026-09-15 07:40:56 +00:00 |
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items.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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level-links.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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level-names-zh.ts
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fix(formats): 按官方哈希桶格式重写 tbl 解码器与编码器 (fixes #8)
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2026-09-14 12:30:07 +00:00 |
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map.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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maze.ts
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feat(maze): 拓扑 BFS 房间选择与 LvlPrest 楼梯预制体替换,消除迷宫兜底楼梯 (fixes #37)
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2026-09-16 23:39:33 +00:00 |
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monster-art.ts
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perf(renderer): implement Raw 8-bit GPU Index Texture (gl.R8) + Shader Hardware Palette Lookup (#34)
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2026-09-16 02:10:34 +00:00 |
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monster-mapping.ts
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fix(packs): restore full Acts 1..5 index and map/bake all 741 monster IDs across all acts (#33)
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2026-09-16 01:43:11 +00:00 |
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monsters.ts
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feat(map-gen/population): implement wilderness population phase, waypoints, shrines, superuniques & safe zones (fixes #36)
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2026-09-17 03:44:12 +00:00 |
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npc.ts
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fix(render): NPC 有立绘时不再叠加绿色占位方块 (refs #6)
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2026-09-14 23:56:49 +00:00 |
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object-lookup-data.ts
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feat(objects): 完整实现对象层解码、打包图集与场景深度绘制 (#5)
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2026-09-14 09:27:54 +00:00 |
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object-lookup.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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objects.ts
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fix(npc): 补齐城镇 NPC 解析的收尾问题并加上回归护栏 (refs #6)
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2026-09-14 15:58:51 +00:00 |
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portal.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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quests.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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rng.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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save.ts
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refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
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2026-09-14 13:05:18 +00:00 |
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skills.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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tables.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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warp-tiles.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |
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wilderness-acts.ts
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feat(map-gen/wilderness): implement outdoor level initializers for acts 2-5 (fixes #51)
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2026-09-17 07:11:19 +00:00 |
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wilderness.ts
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feat(map-gen/wilderness): implement outdoor level initializers for acts 2-5 (fixes #51)
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2026-09-17 07:11:19 +00:00 |
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world-graph.ts
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feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23)
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2026-09-16 23:39:33 +00:00 |