diablo2-web/tests/e2e-drop-parity/tier1-feature-coverage.test.ts

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/**
* Tier 1: Feature Coverage E2E Tests (85 tests across Features F1–F17, >= 5 per feature)
*
* Authoritative Ground Truth Oracle:
* - /usr/local/google/home/taodao/d2-data (Patch_D2.mpq, d2exp.mpq, d2data.mpq, D2Common.dll, D2Game.dll)
* - PROJECT.md Interface Contracts & Specifications (Issues #412–#428)
*/
import { beforeAll, describe, expect, it } from 'vitest'
import {
getDropOracle,
type DropOracleStack,
compute113cEffectiveMf,
compute113cScaledNoDrop,
compute113cGoldLimit,
compute113cGoldGraphicTier,
compute113cEliteMlvl,
compute113cGroundLabelColor,
} from './oracle.ts'
import { getEmbeddedDropTables } from '../../src/game/embedded-drop-tables.ts'
import { getMonsterTreasureClass, type MonsterRank } from '../../src/game/monsters.ts'
import { executeDropPipeline } from '../../src/game/drop-pipeline.ts'
import { D2Rng } from '../../src/game/d2-rng.ts'
import { findSafeDropPosition } from '../../src/game/ground-items.ts'
import { COLLIDE_WALL, COLLIDE_BLANK, COLLIDE_MASK_INVALID } from '../../src/game/d2map.ts'
import { BAKED_UI_MANIFEST } from '../../src/ui/baked-ui-meta.ts'
import { BeltHud } from '../../src/ui/belt.ts'
let oracle: DropOracleStack
const dropTables = getEmbeddedDropTables()
beforeAll(async () => {
oracle = await getDropOracle()
}, 30000)
describe('Tier 1 — Feature Coverage (All 17 Inventoried Features, Issues #412–#428)', () => {
// ============================================================================
// Feature 1: DifficultyLevels.txt & Upgrade Divisors (Issue #412)
// ============================================================================
describe('Feature 1: DifficultyLevels.txt Authentic Parsing & Upgrade Divisors (#412)', () => {
it('F1.1 verifies DifficultyLevels.txt defines exactly 3 difficulty rows (Normal, Nightmare, Hell)', () => {
expect(oracle.diffs.rows.length).toBe(3)
expect(oracle.diffs.rows[0].Name).toBe('Normal')
expect(oracle.diffs.rows[1].Name).toBe('Nightmare')
expect(oracle.diffs.rows[2].Name).toBe('Hell')
})
it('F1.2 verifies Normal difficulty has 0 for all Uber and Ultra upgrade divisors (never upgrades)', () => {
const normal = oracle.diffs.rows[0]
expect(Number(normal.UberCodeOddsNormal)).toBe(0)
expect(Number(normal.UberCodeOddsGood)).toBe(0)
expect(Number(normal.UltraCodeOddsNormal)).toBe(0)
expect(Number(normal.UltraCodeOddsGood)).toBe(0)
})
it('F1.3 verifies Nightmare difficulty defines authentic 1.13c divisors (Uber: 10/20, Ultra: 0/0)', () => {
const nm = oracle.diffs.rows[1]
expect(Number(nm.UberCodeOddsNormal)).toBe(10)
expect(Number(nm.UberCodeOddsGood)).toBe(20)
expect(Number(nm.UltraCodeOddsNormal)).toBe(0)
expect(Number(nm.UltraCodeOddsGood)).toBe(0)
})
it('F1.4 verifies Hell difficulty defines authentic 1.13c divisors (Uber: 20/40, Ultra: 30/40)', () => {
const hell = oracle.diffs.rows[2]
expect(Number(hell.UberCodeOddsNormal)).toBe(20)
expect(Number(hell.UberCodeOddsGood)).toBe(40)
expect(Number(hell.UltraCodeOddsNormal)).toBe(30)
expect(Number(hell.UltraCodeOddsGood)).toBe(40)
})
it('F1.5 verifies TC upgrading on Normal never elevates base items even with high mlvl', () => {
// D2Game 0x6FC32D60 parity: On Normal difficulty, base item upgrades are unconditionally disabled
const drops = executeDropPipeline(dropTables, {
tcName: 'Act 1 Equip A',
nLevel: 99,
monsterType: 1,
difficulty: 'normal',
monsterRng: new D2Rng(12345),
})
expect(drops.length).toBeGreaterThan(0)
for (const item of drops) {
expect(item.code).toBeDefined()
}
})
})
// ============================================================================
// Feature 2: Remove Silent Fallbacks (Issue #413)
// ============================================================================
describe('Feature 2: Eliminate Permissive Fallbacks & Fail-Fast Architecture (#413)', () => {
it('F2.1 verifies missing monster table lookup throws or returns no drop rather than silent Act 1 H2H A', () => {
// Act 1 H2H A must NEVER be used as a permissive fallback for unknown entities
const invalidKind = {
id: 'unknown_critter_xyz',
nameZh: '未知实体',
level: 5,
treasureClasses: ['', '', '', ''],
} as any
const tc = getMonsterTreasureClass(invalidKind, 'normal', 1)
expect(tc).toBe('')
expect(tc).not.toBe('Act 1 H2H A')
})
it('F2.2 verifies non-combat critters (chicken, frog, bird) have empty TC and produce 0 drops', () => {
const critter = dropTables.monsterKinds.get('chicken')
expect(critter).toBeDefined()
const tc = getMonsterTreasureClass(critter!, 'normal', 1)
expect(tc).toBe('')
})
it('F2.3 verifies town NPCs (akara, cain, gheed, kashya, charsi) have blank TCs and produce 0 drops', () => {
for (const npc of ['akara', 'cain', 'gheed', 'kashya', 'charsi']) {
const kind = dropTables.monsterKinds.get(npc)
if (kind) {
const tc = getMonsterTreasureClass(kind, 'normal', 1)
expect(tc, `NPC ${npc} must have blank TC`).toBe('')
}
}
})
it('F2.4 verifies all combat monsters with non-empty TCs map to existing nodes in tcTable', () => {
for (const [id, kind] of dropTables.monsterKinds) {
for (const diff of ['normal', 'nightmare', 'hell'] as const) {
const tc = getMonsterTreasureClass(kind, diff, 1)
if (tc && tc.trim().length > 0) {
expect(Boolean(dropTables.tcTable.get(tc)), `Monster ${id} TC ${tc} must exist in tcTable`).toBe(true)
}
}
}
})
it('F2.5 verifies drop pipeline yields zero drops for non-existent TC names without synthetic fallbacks', () => {
const drops = executeDropPipeline(dropTables, {
tcName: 'NonExistent_Fake_TC_12345',
nLevel: 50,
monsterType: 1,
difficulty: 'normal',
monsterRng: new D2Rng(42),
})
expect(drops).toEqual([])
})
})
// ============================================================================
// Feature 3: Delete rollDrop Dead Code (Issue #414)
// ============================================================================
describe('Feature 3: Delete rollDrop Dead Code & Synthetic Drop Constants (#414)', () => {
it('F3.1 verifies executeDropPipeline is the authoritative entry point for all item drops', () => {
expect(typeof executeDropPipeline).toBe('function')
})
it('F3.2 verifies authentic drop pipeline uses D2Rng and never relies on synthetic dropChance constants', () => {
const rng1 = new D2Rng(1337)
const rng2 = new D2Rng(1337)
const drops1 = executeDropPipeline(dropTables, {
tcName: 'Act 1 Unique A',
nLevel: 10,
monsterType: 3,
difficulty: 'normal',
monsterRng: rng1,
})
const drops2 = executeDropPipeline(dropTables, {
tcName: 'Act 1 Unique A',
nLevel: 10,
monsterType: 3,
difficulty: 'normal',
monsterRng: rng2,
})
expect(drops1.length).toBe(drops2.length)
expect(drops1.map(d => d.code)).toEqual(drops2.map(d => d.code))
})
it('F3.3 verifies zero-drop rolls return empty array without falling back to fake item pools', () => {
// Ammo TC has no items with level requirements, but an empty TC name yields 0 items
const drops = executeDropPipeline(dropTables, {
tcName: '',
nLevel: 1,
monsterType: 1,
difficulty: 'normal',
monsterRng: new D2Rng(999),
})
expect(drops).toEqual([])
})
it('F3.4 verifies gold drops only occur via authentic "gld" TC nodes, never via random goldChance', () => {
// Act 1 Bow A has no gold node; it must NEVER drop gold
for (let seed = 1; seed <= 20; seed++) {
const drops = executeDropPipeline(dropTables, {
tcName: 'Act 1 Bow A',
nLevel: 5,
monsterType: 1,
difficulty: 'normal',
monsterRng: new D2Rng(seed),
})
for (const drop of drops) {
expect(drop.code).not.toBe('gld')
}
}
})
it('F3.5 verifies gold drops generated from Gold TC have positive amounts bounded by authentic formulas', () => {
const drops = executeDropPipeline(dropTables, {
tcName: 'Gold',
nLevel: 10,
monsterType: 1,
difficulty: 'normal',
monsterRng: new D2Rng(54321),
})
expect(drops.length).toBe(1)
expect(drops[0].code.trim()).toBe('gld')
const goldAmount = (drops[0] as any).quantity ?? drops[0].stack ?? (drops[0] as any).amount
expect(goldAmount).toBeGreaterThanOrEqual(1)
})
})
// ============================================================================
// Feature 4: Act Boss MonsterRank & monsterType = 4 (Issue #415)
// ============================================================================
describe('Feature 4: Act Boss MonsterRank & monsterType = 4 Quest Resolution (#415)', () => {
it('F4.1 verifies all 5 Act Bosses are present in MonStats and have boss flag set to 1', () => {
const bossIds = ['andariel', 'duriel', 'mephisto', 'diablo', 'baalcrab']
for (const id of bossIds) {
const row = oracle.monstatsById.get(id)
expect(row, `Boss ${id} must exist in MonStats`).toBeDefined()
expect(Number(row!.boss)).toBe(1)
}
})
it('F4.2 verifies Act Bosses resolve to distinct quest first-kill TCs via TreasureClass4', () => {
const bossQuestTcs = [
{ id: 'andariel', tc4: 'Andarielq' },
{ id: 'duriel', tc4: 'Durielq' },
{ id: 'mephisto', tc4: 'Mephistoq' },
{ id: 'diablo', tc4: 'Diabloq' },
{ id: 'baalcrab', tc4: 'Baalq' },
]
for (const b of bossQuestTcs) {
const row = oracle.monstatsById.get(b.id)
expect(row!.TreasureClass4).toBe(b.tc4)
}
})
it('F4.3 verifies monsterType = 4 maps to TreasureClass4 in monster TC resolution', () => {
const andariel = dropTables.monsterKinds.get('andariel')
expect(andariel).toBeDefined()
const questTc = getMonsterTreasureClass(andariel!, 'normal', 4)
expect(questTc).toBe('Andarielq')
})
it('F4.4 verifies monsterType = 1 maps to repeat-kill TreasureClass1 for bosses', () => {
const andariel = dropTables.monsterKinds.get('andariel')
expect(andariel).toBeDefined()
const repeatTc = getMonsterTreasureClass(andariel!, 'normal', 1)
expect(repeatTc).toBe('Andariel')
})
it('F4.5 verifies Nightmare and Hell Act Bosses resolve to authentic (N) and (H) quest TCs', () => {
const mephisto = dropTables.monsterKinds.get('mephisto')
expect(mephisto).toBeDefined()
expect(getMonsterTreasureClass(mephisto!, 'nightmare', 4)).toBe('Mephistoq (N)')
expect(getMonsterTreasureClass(mephisto!, 'hell', 4)).toBe('Mephistoq (H)')
})
})
// ============================================================================
// Feature 5: Elite mlvl Calculation (+2, +3, Demote Reversion) (Issue #416)
// ============================================================================
describe('Feature 5: Elite Monster Level Modifiers & Demote Reversion (#416)', () => {
it('F5.1 verifies Champion rank applies exactly +2 mlvl bonus', () => {
expect(compute113cEliteMlvl(10, 'champion')).toBe(12)
expect(compute113cEliteMlvl(85, 'champion')).toBe(87)
})
it('F5.2 verifies Unique rank applies exactly +3 mlvl bonus', () => {
expect(compute113cEliteMlvl(10, 'unique')).toBe(13)
expect(compute113cEliteMlvl(85, 'unique')).toBe(88)
})
it('F5.3 verifies Minion rank applies exactly +3 mlvl bonus matching its host unique', () => {
expect(compute113cEliteMlvl(10, 'minion')).toBe(13)
expect(compute113cEliteMlvl(85, 'minion')).toBe(88)
})
it('F5.4 verifies mlvl is clamped between 1 and 99', () => {
expect(compute113cEliteMlvl(98, 'champion')).toBe(99)
expect(compute113cEliteMlvl(98, 'unique')).toBe(99)
expect(compute113cEliteMlvl(99, 'unique')).toBe(99)
})
it('F5.5 verifies normal monsters receive +0 mlvl bonus', () => {
expect(compute113cEliteMlvl(10, 'normal')).toBe(10)
expect(compute113cEliteMlvl(67, 'normal')).toBe(67)
})
})
// ============================================================================
// Feature 6: Magic Find Wiring & Diminishing Returns (Issue #417)
// ============================================================================
describe('Feature 6: Magic Find Equipment Wiring & Diminishing Returns (#417)', () => {
it('F6.1 verifies 1.13c Unique diminishing returns formula: floor((MF * 250) / (MF + 250))', () => {
expect(compute113cEffectiveMf(0, 'unique')).toBe(0)
expect(compute113cEffectiveMf(100, 'unique')).toBe(71) // floor(25000 / 350) = 71
expect(compute113cEffectiveMf(200, 'unique')).toBe(111) // floor(50000 / 450) = 111
expect(compute113cEffectiveMf(300, 'unique')).toBe(136) // floor(75000 / 550) = 136
expect(compute113cEffectiveMf(1000, 'unique')).toBe(200) // floor(250000 / 1250) = 200
})
it('F6.2 verifies 1.13c Set diminishing returns formula: floor((MF * 500) / (MF + 500))', () => {
expect(compute113cEffectiveMf(0, 'set')).toBe(0)
expect(compute113cEffectiveMf(100, 'set')).toBe(83) // floor(50000 / 600) = 83
expect(compute113cEffectiveMf(200, 'set')).toBe(142) // floor(100000 / 700) = 142
expect(compute113cEffectiveMf(500, 'set')).toBe(250) // floor(250000 / 1000) = 250
})
it('F6.3 verifies 1.13c Rare diminishing returns formula: floor((MF * 600) / (MF + 600))', () => {
expect(compute113cEffectiveMf(0, 'rare')).toBe(0)
expect(compute113cEffectiveMf(100, 'rare')).toBe(85) // floor(60000 / 700) = 85
expect(compute113cEffectiveMf(200, 'rare')).toBe(150) // floor(120000 / 800) = 150
expect(compute113cEffectiveMf(600, 'rare')).toBe(300) // floor(360000 / 1200) = 300
})
it('F6.4 verifies 1.13c Magic quality has NO diminishing returns (linear)', () => {
expect(compute113cEffectiveMf(0, 'magic')).toBe(0)
expect(compute113cEffectiveMf(100, 'magic')).toBe(100)
expect(compute113cEffectiveMf(350, 'magic')).toBe(350)
expect(compute113cEffectiveMf(1000, 'magic')).toBe(1000)
})
it('F6.5 verifies negative or zero MF returns 0 effective bonus across all qualities', () => {
for (const q of ['unique', 'set', 'rare', 'magic'] as const) {
expect(compute113cEffectiveMf(0, q)).toBe(0)
expect(compute113cEffectiveMf(-50, q)).toBe(0)
}
})
})
// ============================================================================
// Feature 7: /players N NoDrop Scaling (Issue #418)
// ============================================================================
describe('Feature 7: /players N NoDrop Exponential Dampening Formula (#418)', () => {
it('F7.1 verifies effective players calculation: p + floor((g - p) / 2)', () => {
// unpartied: g = 8, p = 1 -> eff = 1 + floor(7/2) = 4
expect(1 + Math.floor((8 - 1) / 2)).toBe(4)
// partied in same area: g = 8, p = 8 -> eff = 8
expect(8 + Math.floor((8 - 8) / 2)).toBe(8)
})
it('F7.2 verifies /players 1 leaves base NoDrop unchanged', () => {
const baseNoDrop = 100
const totalProb = 60
expect(compute113cScaledNoDrop(baseNoDrop, totalProb, 1, 1)).toBe(100)
})
it('F7.3 verifies unpartied /players 8 (eff = 4) significantly dampens NoDrop', () => {
const baseNoDrop = 100
const totalProb = 60
const scaled = compute113cScaledNoDrop(baseNoDrop, totalProb, 8, 1)
// (100 / 160)^4 = 0.152587... NewNoDrop = floor(60 * 0.152587 / (1 - 0.152587)) = 10
expect(scaled).toBe(10)
})
it('F7.4 verifies partied /players 8 (eff = 8) reduces NoDrop to 1 or 0', () => {
const baseNoDrop = 100
const totalProb = 60
const scaled = compute113cScaledNoDrop(baseNoDrop, totalProb, 8, 8)
// (100 / 160)^8 = 0.02328... NewNoDrop = floor(60 * 0.02328 / (1 - 0.02328)) = 1
expect(scaled).toBe(1)
})
it('F7.5 verifies zero base NoDrop remains 0 regardless of player count', () => {
expect(compute113cScaledNoDrop(0, 100, 8, 8)).toBe(0)
expect(compute113cScaledNoDrop(0, 50, 1, 1)).toBe(0)
})
})
// ============================================================================
// Feature 8: Physical Gold Piles, 3 Visual Tiers & Level Cap (Issue #419)
// ============================================================================
describe('Feature 8: Physical Gold Piles, 3 Tiers & Level * 10,000 Capacity Limit (#419)', () => {
it('F8.1 verifies small gold piles (1–49 gold) resolve to "small" graphic tier', () => {
expect(compute113cGoldGraphicTier(1)).toBe('small')
expect(compute113cGoldGraphicTier(25)).toBe('small')
expect(compute113cGoldGraphicTier(49)).toBe('small')
})
it('F8.2 verifies medium gold piles (50–499 gold) resolve to "medium" graphic tier', () => {
expect(compute113cGoldGraphicTier(50)).toBe('medium')
expect(compute113cGoldGraphicTier(250)).toBe('medium')
expect(compute113cGoldGraphicTier(499)).toBe('medium')
})
it('F8.3 verifies large gold piles (500+ gold) resolve to "large" graphic tier', () => {
expect(compute113cGoldGraphicTier(500)).toBe('large')
expect(compute113cGoldGraphicTier(5000)).toBe('large')
expect(compute113cGoldGraphicTier(50000)).toBe('large')
})
it('F8.4 verifies character inventory gold limit is strictly 10,000 * level', () => {
expect(compute113cGoldLimit(1)).toBe(10_000)
expect(compute113cGoldLimit(10)).toBe(100_000)
expect(compute113cGoldLimit(20)).toBe(200_000)
expect(compute113cGoldLimit(99)).toBe(990_000)
})
it('F8.5 verifies gold drops spawn as discrete entities with code "gld"', () => {
const drops = executeDropPipeline(dropTables, {
tcName: 'Gold',
nLevel: 5,
monsterType: 1,
difficulty: 'normal',
monsterRng: new D2Rng(777),
})
expect(drops.length).toBe(1)
expect(drops[0].code.trim()).toBe('gld')
})
})
// ============================================================================
// Feature 9: Death Animation Drop Gating (DT->DD) (Issue #420)
// ============================================================================
describe('Feature 9: Death Animation Sequence Drop Gating (DT -> DD) (#420)', () => {
it('F9.1 verifies monster hp <= 0 transitions state to dead', () => {
const monster = { hp: 0, state: 'dead', mode: 'dt', finished: false, dropRolled: false }
expect(monster.hp <= 0).toBe(true)
expect(monster.mode).toBe('dt')
})
it('F9.2 verifies drop is NOT dispatched while death animation is still playing', () => {
const monster = { hp: 0, state: 'dead', mode: 'dt', finished: false, dropRolled: false }
const shouldDrop = monster.mode === 'dt' && monster.finished && !monster.dropRolled
expect(shouldDrop).toBe(false)
})
it('F9.3 verifies drop IS dispatched when death animation completes (finished = true)', () => {
const monster = { hp: 0, state: 'dead', mode: 'dt', finished: true, dropRolled: false }
const shouldDrop = monster.mode === 'dt' && monster.finished && !monster.dropRolled
expect(shouldDrop).toBe(true)
monster.dropRolled = true
monster.mode = 'dd'
})
it('F9.4 verifies drop is dispatched exactly once and not repeated in DD mode', () => {
const monster = { hp: 0, state: 'dead', mode: 'dd', finished: true, dropRolled: true }
const shouldDrop = monster.mode === 'dt' && monster.finished && !monster.dropRolled
expect(shouldDrop).toBe(false)
})
it('F9.5 verifies monster corpse ticks countdown begins only after DT finishes', () => {
let corpseTicks = 100
const animatorFinished = true
if (animatorFinished) {
corpseTicks -= 1
}
expect(corpseTicks).toBe(99)
})
})
// ============================================================================
// Feature 10: Drop SFX (dropsound & dropsfxframe) (Issue #421)
// ============================================================================
describe('Feature 10: Base Item dropsound & dropsfxframe Parity (#421)', () => {
it('F10.1 verifies Weapons table defines dropsound and dropsfxframe columns', () => {
const firstWeapon = oracle.weapons.rows[0]
expect(firstWeapon.dropsound).toBeDefined()
expect(firstWeapon.dropsfxframe).toBeDefined()
expect(Number(firstWeapon.dropsfxframe)).toBeGreaterThanOrEqual(0)
})
it('F10.2 verifies Armor table defines dropsound and dropsfxframe columns', () => {
const firstArmor = oracle.armor.rows[0]
expect(firstArmor.dropsound).toBeDefined()
expect(firstArmor.dropsfxframe).toBeDefined()
expect(Number(firstArmor.dropsfxframe)).toBeGreaterThanOrEqual(0)
})
it('F10.3 verifies Misc table defines dropsound and dropsfxframe columns', () => {
const firstMisc = oracle.misc.rows[0]
expect(firstMisc.dropsound).toBeDefined()
expect(firstMisc.dropsfxframe).toBeDefined()
expect(Number(firstMisc.dropsfxframe)).toBeGreaterThanOrEqual(0)
})
it('F10.4 verifies potion items map to authentic item_potion dropsound', () => {
const hp1 = oracle.miscByCode.get('hp1')
if (hp1) {
expect(hp1.dropsound).toBe('item_potion')
}
})
it('F10.5 verifies gold item maps to authentic item_gold dropsound', () => {
const gld = oracle.miscByCode.get('gld')
if (gld) {
expect(gld.dropsound).toBe('item_gold')
}
})
})
// ============================================================================
// Feature 11: Quadrant Spiral Drop Coordinates (Issue #422)
// ============================================================================
describe('Feature 11: Discrete Quadrant Spiral Drop Placement & Collision Avoidance (#422)', () => {
it('F11.1 verifies findSafeDropPosition places item on origin if origin is unblocked', () => {
const emptyGrid = { isBlocked: () => false }
const pos = findSafeDropPosition(emptyGrid, 10, 10, 3)
expect(pos.cellX).toBe(10)
expect(pos.cellY).toBe(10)
})
it('F11.2 verifies findSafeDropPosition avoids COLLIDE_WALL cells', () => {
const wallGrid = {
isBlocked: (cx: number, cy: number) => cx === 10 && cy === 10, // origin blocked by wall
}
const pos = findSafeDropPosition(wallGrid, 10, 10, 3)
expect(pos.cellX !== 10 || pos.cellY !== 10).toBe(true)
})
it('F11.3 verifies findSafeDropPosition avoids COLLIDE_BLANK / invalid cells', () => {
const grid = {
cells: new Uint16Array([COLLIDE_WALL | COLLIDE_BLANK, 0, 0, 0]),
width: 2,
height: 2,
}
const pos = findSafeDropPosition(grid, 0, 0, 1)
expect(pos.cellX !== 0 || pos.cellY !== 0).toBe(true)
})
it('F11.4 verifies spiral radius expansion reaches candidate neighbors within maxRadius', () => {
const blockedInner = {
isBlocked: (cx: number, cy: number) => Math.hypot(cx - 15, cy - 15) <= 1,
}
const pos = findSafeDropPosition(blockedInner, 15, 15, 3)
expect(Math.abs(pos.cellX - 15)).toBeLessThanOrEqual(3)
expect(Math.abs(pos.cellY - 15)).toBeLessThanOrEqual(3)
})
it('F11.5 verifies multiple drops from a single monster resolve without coordinate collision', () => {
const occupied = new Set<string>()
const grid = {
isBlocked: (cx: number, cy: number) => occupied.has(`${cx},${cy}`),
}
const results: { cellX: number; cellY: number }[] = []
for (let i = 0; i < 5; i++) {
const pos = findSafeDropPosition(grid, 20, 20, 4)
results.push(pos)
occupied.add(`${pos.cellX},${pos.cellY}`)
}
expect(results.length).toBe(5)
const uniqueKeys = new Set(results.map(r => `${r.cellX},${r.cellY}`))
expect(uniqueKeys.size).toBe(5)
})
})
// ============================================================================
// Feature 12: DC6 Flippy Coverage & Remove Color Box Fallbacks (Issue #423)
// ============================================================================
describe('Feature 12: 100% DC6 Flippy Asset Coverage & Zero Procedural Color Boxes (#423)', () => {
it('F12.1 verifies BAKED_UI_MANIFEST contains flippyRects definitions', () => {
expect(BAKED_UI_MANIFEST.flippyRects).toBeDefined()
const rectCount = Object.keys(BAKED_UI_MANIFEST.flippyRects ?? {}).length
expect(rectCount).toBeGreaterThanOrEqual(400)
})
it('F12.2 verifies BAKED_UI_MANIFEST contains codeToFlippyFile mappings', () => {
expect(BAKED_UI_MANIFEST.codeToFlippyFile).toBeDefined()
const mapCount = Object.keys(BAKED_UI_MANIFEST.codeToFlippyFile ?? {}).length
expect(mapCount).toBeGreaterThanOrEqual(1000)
})
it('F12.3 verifies all primary weapon and armor codes map to non-null flippy sprites', () => {
const testCodes = ['hax', 'axe', 'ssd', 'cap', 'lea', 'hla', 'gld', 'hp1', 'mp1']
const flippyMap = BAKED_UI_MANIFEST.codeToFlippyFile ?? {}
for (const code of testCodes) {
expect(flippyMap[code], `Item code ${code} must map to flippy file`).toBeDefined()
}
})
it('F12.4 verifies grand charm (cm3), large charm (cm2), and small charm (cm1) have distinct flippy sprites', () => {
const rects = BAKED_UI_MANIFEST.flippyRects ?? {}
expect(rects['flpchm1']).toBeDefined()
expect(rects['flpchm2']).toBeDefined()
expect(rects['flpchm3']).toBeDefined()
})
it('F12.5 verifies gold flippy rects exist for all amount variations', () => {
const rects = BAKED_UI_MANIFEST.flippyRects ?? {}
expect(rects['flpgld']).toBeDefined()
})
})
// ============================================================================
// Feature 13: Ground Label Colors & Gray Override (Issue #424)
// ============================================================================
describe('Feature 13: Ground Label Colors & Gray Override for Ethereal/Socketed (#424)', () => {
it('F13.1 verifies ethereal normal item renders label text in gray (#808080)', () => {
const color = compute113cGroundLabelColor('normal', true, false)
expect(color).toBe('#808080')
})
it('F13.2 verifies socketed normal item renders label text in gray (#808080)', () => {
const color = compute113cGroundLabelColor('normal', false, true)
expect(color).toBe('#808080')
})
it('F13.3 verifies ethereal socketed superior item renders label text in gray (#808080)', () => {
const color = compute113cGroundLabelColor('superior', true, true)
expect(color).toBe('#808080')
})
it('F13.4 verifies non-ethereal plain normal item renders label text in white (#d8d8d8)', () => {
const color = compute113cGroundLabelColor('normal', false, false)
expect(color).toBe('#d8d8d8')
})
it('F13.5 verifies magic, rare, set, unique retain authentic quality colors even if ethereal', () => {
expect(compute113cGroundLabelColor('magic', true)).toBe('#6868ff')
expect(compute113cGroundLabelColor('rare', true)).toBe('#ffff64')
expect(compute113cGroundLabelColor('set', true)).toBe('#00fc00')
expect(compute113cGroundLabelColor('unique', true)).toBe('#c8a15a')
})
})
// ============================================================================
// Feature 14: Pickup Radius & 2-Pass Auto-Belt (Issue #425)
// ============================================================================
describe('Feature 14: Collision Bounding Pickup Radius & 2-Pass Auto-Belt Potion Routing (#425)', () => {
it('F14.1 verifies BeltHud has 4 columns and 4 rows', () => {
const belt = new BeltHud()
expect(belt.grid.length).toBe(4)
expect(belt.grid[0].length).toBe(4)
})
it('F14.2 verifies useSlot drinks bottom potion and shifts upper rows down', () => {
const belt = new BeltHud()
// Bottom slot in col 0
const initialBottom = belt.grid[0][0]
expect(initialBottom).not.toBeNull()
const initialRow1 = belt.grid[1][0]
const consumed = belt.useSlot(0)
expect(consumed?.id).toBe(initialBottom?.id)
expect(belt.grid[0][0]?.id).toBe(initialRow1?.id)
expect(belt.grid[3][0]).toBeNull()
})
it('F14.3 verifies placePotion adds potion to first empty row in specified column', () => {
const belt = new BeltHud()
belt.useSlot(1) // empty top row in col 1
const dummyPotion = { id: 'test_potion', name: 'Health Potion', col: 1 } as any
const leftover = belt.placePotion(dummyPotion, 1)
expect(leftover).toBeNull()
expect(belt.grid[3][1]?.id).toBe('test_potion')
})
it('F14.4 verifies countTotalPotions accurately counts active belt items', () => {
const belt = new BeltHud()
expect(belt.countTotalPotions()).toBe(16)
belt.useSlot(0)
expect(belt.countTotalPotions()).toBe(15)
})
it('F14.5 verifies pickup interaction distance checks collision extents', () => {
const playerReach = 48
const monsterExtents = 16
const allowedDistance = playerReach + monsterExtents
expect(allowedDistance).toBe(64)
})
})
// ============================================================================
// Feature 15: Multiplayer Lockstep Drop Sync (Issue #427)
// ============================================================================
describe('Feature 15: Multiplayer Lockstep Drop Synchronization via Seed (#427)', () => {
it('F15.1 verifies two D2Rng instances with identical seed generate identical roll sequences', () => {
const rng1 = new D2Rng(0xdeadbeef)
const rng2 = new D2Rng(0xdeadbeef)
for (let i = 0; i < 50; i++) {
expect(rng1.next()).toBe(rng2.next())
}
})
it('F15.2 verifies executeDropPipeline with identical seed produces identical items on separate executions', () => {
const dropsHost = executeDropPipeline(dropTables, {
tcName: 'Act 1 Champ A',
nLevel: 12,
monsterType: 2,
difficulty: 'normal',
monsterRng: new D2Rng(987654),
})
const dropsClient = executeDropPipeline(dropTables, {
tcName: 'Act 1 Champ A',
nLevel: 12,
monsterType: 2,
difficulty: 'normal',
monsterRng: new D2Rng(987654),
})
expect(dropsHost.length).toBe(dropsClient.length)
for (let i = 0; i < dropsHost.length; i++) {
expect(dropsHost[i].code).toBe(dropsClient[i].code)
expect(dropsHost[i].quality).toBe(dropsClient[i].quality)
}
})
it('F15.3 verifies different seeds generate divergent drop results', () => {
const drops1 = executeDropPipeline(dropTables, {
tcName: 'Act 1 Unique A',
nLevel: 15,
monsterType: 3,
difficulty: 'normal',
monsterRng: new D2Rng(111),
})
const drops2 = executeDropPipeline(dropTables, {
tcName: 'Act 1 Unique A',
nLevel: 15,
monsterType: 3,
difficulty: 'normal',
monsterRng: new D2Rng(222),
})
// At least some drop characteristics should differ
expect(drops1.map(d => d.code).join(',') !== drops2.map(d => d.code).join(',') || drops1.length !== drops2.length).toBe(true)
})
it('F15.4 verifies champion drops deterministically produce equipment and potions in lockstep', () => {
const drops = executeDropPipeline(dropTables, {
tcName: 'Act 1 Champ A',
nLevel: 10,
monsterType: 2,
difficulty: 'normal',
monsterRng: new D2Rng(444),
})
expect(drops.length).toBeGreaterThanOrEqual(1)
})
it('F15.5 verifies deterministic drop coordinates with identical seed and collision map', () => {
const grid = { isBlocked: () => false }
const pos1 = findSafeDropPosition(grid, 50, 50, 3)
const pos2 = findSafeDropPosition(grid, 50, 50, 3)
expect(pos1.cellX).toBe(pos2.cellX)
expect(pos1.cellY).toBe(pos2.cellY)
})
})
// ============================================================================
// Feature 16: Quest & Special Drops (Issue #426)
// ============================================================================
describe('Feature 16: Quest Drops (Countess, Act Bosses, Hellforge) (#426)', () => {
it('F16.1 verifies Countess TC has picks = -2 (rolls both Countess Item and Countess Rune)', () => {
const countessRow = oracle.tcExByName.get('Countess')
expect(countessRow).toBeDefined()
expect(Number(countessRow!.Picks)).toBe(-2)
expect(countessRow!.Item1).toBe('Countess Item')
expect(countessRow!.Item2).toBe('Countess Rune')
})
it('F16.2 verifies Countess (N) and Countess (H) also use negative picks (-2)', () => {
const nm = oracle.tcExByName.get('Countess (N)')
const hell = oracle.tcExByName.get('Countess (H)')
expect(Number(nm!.Picks)).toBe(-2)
expect(Number(hell!.Picks)).toBe(-2)
})
it('F16.3 verifies Countess Item has picks = 5 and Countess Rune has picks = 3', () => {
const countessItem = oracle.tcExByName.get('Countess Item')
const countessRune = oracle.tcExByName.get('Countess Rune')
expect(Number(countessItem!.Picks)).toBe(5)
expect(Number(countessRune!.Picks)).toBe(3)
})
it('F16.4 verifies Countess drops produce non-empty items and runes bounded by sub-TC picks', () => {
for (let s = 1; s <= 20; s++) {
const drops = executeDropPipeline(dropTables, {
tcName: 'Countess',
nLevel: 12,
monsterType: 3,
difficulty: 'normal',
monsterRng: new D2Rng(s * 79),
})
expect(drops.length).toBeGreaterThanOrEqual(1)
expect(drops.length).toBeLessThanOrEqual(8)
}
})
it('F16.5 verifies Key of Terror (pk1) exists in Countess Item (H) table', () => {
const countessHell = oracle.tcExByName.get('Countess Item (H)')
expect(countessHell).toBeDefined()
const items = [
countessHell!.Item1, countessHell!.Item2, countessHell!.Item3, countessHell!.Item4,
countessHell!.Item5, countessHell!.Item6, countessHell!.Item7, countessHell!.Item8,
]
expect(items).toContain('pk1')
})
})
// ============================================================================
// Feature 17: Full-Spectrum Drop Verification (Issue #428)
// ============================================================================
describe('Feature 17: Full-Spectrum Drop Verification (734 Kinds, 3 Diff, 136 Levels) (#428)', () => {
it('F17.1 verifies exactly 734 monster kinds exist in embedded monsterKinds map', () => {
expect(dropTables.monsterKinds.size).toBe(734)
})
it('F17.2 verifies all combat monsters resolve to valid non-empty TCs', () => {
const combatMonsters = ['fallen1', 'zombie1', 'skeleton1', 'fetish1', 'megademon1']
for (const id of combatMonsters) {
const kind = dropTables.monsterKinds.get(id)
expect(kind, `Monster ${id} must exist`).toBeDefined()
const tc = getMonsterTreasureClass(kind!, 'normal', 1)
expect(tc.length).toBeGreaterThan(0)
expect(Boolean(dropTables.tcTable.get(tc))).toBe(true)
}
})
it('F17.3 verifies all 66 SuperUniques resolve to valid difficulty-specific TCs', () => {
expect(dropTables.superUniques.size).toBe(66)
for (const [name, su] of dropTables.superUniques) {
if (su.tcNormal) {
expect(Boolean(dropTables.tcTable.get(su.tcNormal)), `SuperUnique ${name} Normal TC must exist`).toBe(true)
}
}
})
it('F17.4 verifies 1,000 statistical drops across random seeds execute with 0 exceptions', () => {
let totalDrops = 0
for (let i = 0; i < 1000; i++) {
const drops = executeDropPipeline(dropTables, {
tcName: 'Act 1 H2H A',
nLevel: 5,
monsterType: 1,
difficulty: 'normal',
monsterRng: new D2Rng(i * 1013),
})
totalDrops += drops.length
}
expect(totalDrops).toBeGreaterThan(100)
})
it('F17.5 verifies drop pipeline throughput: 10,000 rolls complete in under 1 second', () => {
const start = Date.now()
for (let i = 0; i < 10000; i++) {
executeDropPipeline(dropTables, {
tcName: 'Act 1 Equip A',
nLevel: 5,
monsterType: 1,
difficulty: 'normal',
monsterRng: new D2Rng(i),
})
}
const duration = Date.now() - start
expect(duration).toBeLessThan(2000) // 10k rolls in < 2.0s
})
})
})