diablo2-web/tests/engine.test.ts

270 lines
10 KiB
TypeScript

import { describe, expect, test } from 'vitest'
import { goldItem } from "../src/game/items"
import { GameEngine } from '../src/game/engine'
import type { GameEngineOptions, WorldMapProvider } from '../src/game/engine'
describe('GameEngine', () => {
const dummyTerrain: WorldMapProvider = {
widthPx: 1000,
heightPx: 1000,
overlap: (x, y) => {
// Small blocked area around 500,500
if (x >= 400 && x <= 600 && y >= 400 && y <= 600) return 1
return 0
}
}
const dummyOpts: GameEngineOptions = {
spawn: { x: 100, y: 100 },
stats: [
{ id: 'mon1', name: 'Goblin', hp: 20, damage: 2, cooldownTicks: 10, reach: 20, aggroRadius: 100, speed: 50, xp: 5 },
{ id: 'mon2', name: 'Orc', hp: 50, damage: 5, cooldownTicks: 20, reach: 30, aggroRadius: 150, speed: 40, xp: 10 }
],
xpTable: [0, 0, 10, 30, 60],
itemBases: [
{ id: 'sword', name: 'Sword', kind: 'weapon', invWidth: 1, invHeight: 3, maxStack: 1, value: 10, damage: 5, defense: 0, tags: ['weap'], level: 1 }
],
prefixAffixes: [],
suffixAffixes: [],
skills: [
{ id: 'attack', name: 'Attack', manaCost: 0, cooldownTicks: 1, range: 48, projectile: false, speed: 0, baseMinDamage: 3, baseMaxDamage: 4, damagePerLevel: 1, radius: 20 },
{ id: 'nova', name: 'Nova', manaCost: 5, cooldownTicks: 1, range: 200, projectile: false, speed: 200, baseMinDamage: 25, baseMaxDamage: 25, damagePerLevel: 2, radius: 200 }
],
npcDefs: [],
questDefs: [],
combatOptions: {
playerSpeed: 100,
playerReach: 50,
playerCooldownTicks: 10,
playerDamage: 5,
playerManaPerAttack: 0,
respawnTicks: 100
},
lootSeed: 12345,
talkRadius: 50,
pickupRadius: 50,
inventoryCols: 10,
inventoryRows: 4
}
test('Determinism: same seed + same inputs yields identical hash, different yields distinct hash', () => {
const runFrames = (engine: GameEngine, overrideTick5Action: boolean) => {
for (let i = 0; i < 50; i++) {
engine.tick({
movement: { x: 1, y: 0 },
attacking: i % 10 === 0 || (i === 5 && overrideTick5Action),
pickingUp: i === 45,
talking: false,
digits: [2],
saving: false,
loading: false
})
}
return engine.saveSnapshot()
}
const engine1 = new GameEngine(dummyTerrain, dummyOpts)
const hash1 = runFrames(engine1, false)
const engine2 = new GameEngine(dummyTerrain, dummyOpts)
const hash2 = runFrames(engine2, false)
expect(hash1).toEqual(hash2)
const engine3 = new GameEngine(dummyTerrain, dummyOpts)
const hash3 = runFrames(engine3, true)
expect(hash1).not.toEqual(hash3)
})
test('Collision and sliding against stub WorldMapProvider', () => {
const engine = new GameEngine(dummyTerrain, { ...dummyOpts, spawn: { x: 390, y: 500 } })
const startX = engine.world.player.x
for (let i = 0; i < 4; i++) {
engine.tick({ movement: { x: 1, y: 0 }, attacking: false, pickingUp: false, talking: false, digits: [], saving: false, loading: false })
}
expect(engine.world.player.x).toBeGreaterThan(startX)
expect(engine.world.player.x).toBeLessThan(400)
const blockedX = engine.world.player.x
const startY = engine.world.player.y
for (let i = 0; i < 10; i++) {
engine.tick({ movement: { x: 1, y: -1 }, attacking: false, pickingUp: false, talking: false, digits: [], saving: false, loading: false })
}
expect(engine.world.player.x).toBe(blockedX)
expect(engine.world.player.y).toBeLessThan(startY)
})
test('Skill cast, cooldown gating, and cast refusal on insufficient mana', () => {
const engine = new GameEngine(dummyTerrain, dummyOpts)
engine.world.player.mana = 3
engine.tick({ movement: { x: 0, y: 0 }, attacking: false, pickingUp: false, talking: false, digits: [2], saving: false, loading: false })
engine.tick({ movement: { x: 0, y: 0 }, attacking: true, pickingUp: false, talking: false, digits: [], saving: false, loading: false })
expect(engine.metrics.castRefusals).toBe(1)
expect(engine.metrics.casts).toBe(0)
engine.world.player.mana = 10
engine.tick({ movement: { x: 0, y: 0 }, attacking: true, pickingUp: false, talking: false, digits: [], saving: false, loading: false })
expect(engine.metrics.casts).toBe(1)
})
test('Save round-trip: save() -> load() -> state equivalent', () => {
const engine1 = new GameEngine(dummyTerrain, dummyOpts)
for (let i = 0; i < 10; i++) {
engine1.tick({ movement: { x: 1, y: 1 }, attacking: true, pickingUp: true, talking: false, digits: [2], saving: false, loading: false })
}
const stateStr = engine1.saveSnapshot()
const engine2 = new GameEngine(dummyTerrain, dummyOpts)
engine2.loadSnapshot(stateStr)
expect(engine2.saveSnapshot()).toEqual(stateStr)
expect(engine2.world.player.x).toEqual(engine1.world.player.x)
expect(engine2.projectiles.length).toEqual(engine1.projectiles.length)
})
test('Loot drop and pickup; inventory add/remove and capacity limits', () => {
const engine = new GameEngine(dummyTerrain, dummyOpts)
engine.ground.push({ x: engine.world.player.x, y: engine.world.player.y, item: goldItem(10) })
engine.tick({ movement: { x: 0, y: 0 }, attacking: false, pickingUp: true, talking: false, digits: [], saving: false, loading: false })
expect(engine.bag.contents.length).toBe(1)
expect(engine.ground.length).toBe(0)
expect(engine.metrics.pickups).toBe(1)
})
test('Monster damage, death, and removal ordering', () => {
const engine = new GameEngine(dummyTerrain, { ...dummyOpts, spawn: { x: 100, y: 100 } })
expect(engine.world.monsters.length).toBeGreaterThanOrEqual(2)
const goblin = engine.world.monsters[0]!
const orc = engine.world.monsters[1]!
engine.world.player.mana = 100
engine.tick({ movement: { x: 0, y: 0 }, attacking: false, pickingUp: false, talking: false, digits: [2], saving: false, loading: false })
engine.tick({ movement: { x: 0, y: 0 }, attacking: true, pickingUp: false, talking: false, digits: [], saving: false, loading: false })
expect(goblin.state).toBe('dead')
expect(orc.hp).toBeLessThanOrEqual(25)
expect(orc.state).not.toBe('dead')
const oldOrcHp = orc.hp
engine.tick({ movement: { x: 0, y: 0 }, attacking: false, pickingUp: false, talking: false, digits: [], saving: false, loading: false })
expect(orc.hp).toBe(oldOrcHp)
engine.tick({ movement: { x: 0, y: 0 }, attacking: true, pickingUp: false, talking: false, digits: [], saving: false, loading: false })
expect(orc.state).toBe('dead')
})
test('NPCs spawn only on walkable terrain', () => {
// Wall is 400..600. Let's spawn near 400 to force overlap checks.
const spawnOpts = { ...dummyOpts, spawn: { x: 400, y: 500 }, npcDefs: [
{ id: 'npc1', name: 'blacksmith', questId: 'q1', offerLines: ['Hello'], progressLines: ['Working...'], doneLines: ['Done'] },
{ id: 'npc2', name: 'healer', questId: 'q2', offerLines: ['Need healing?'], progressLines: ['Hold still'], doneLines: ['You are healed'] }
] }
const engine = new GameEngine(dummyTerrain, spawnOpts)
// NPCs should spawn, but not inside the 400..600 block.
expect(engine.npcEntities.length).toBe(2)
for (const npc of engine.npcEntities) {
expect(dummyTerrain.overlap(npc.x, npc.y)).toBe(0)
}
})
test('Instant spell area effect precisely at boundary', () => {
// Math.hypot(0 - 0, 220 - 0) === 220.
// Nova radius is 200, so wanted.radius + 20 === 220.
// If the check is `> 220`, the monster at 220 IS damaged.
// If the check is `>= 220`, the monster at 220 IS NOT damaged.
const engine = new GameEngine(dummyTerrain, { ...dummyOpts, spawn: { x: 0, y: 0 } })
// Manually push a monster at exactly (220, 0).
engine.world.monsters.length = 0
engine.world.monsters.push({
index: 0,
stats: dummyOpts.stats[0]!,
x: 220, y: 0,
hp: 20,
state: 'idle',
corpseTicks: 0,
hitFlash: 0, facing: 0, cooldown: 0,
})
engine.world.player.mana = 100
engine.tick({ movement: { x: 0, y: 0 }, attacking: false, pickingUp: false, talking: false, digits: [2], saving: false, loading: false }) // Select Nova
engine.tick({ movement: { x: 0, y: 0 }, attacking: true, pickingUp: false, talking: false, digits: [], saving: false, loading: false }) // Cast Nova
// Monster should be hit (it has 20 hp, takes 25 damage, becomes dead)
expect(engine.world.monsters[0]!.state).toBe('dead')
})
test('monsterCount: 0 spawns no monsters (for safe areas like town)', () => {
const engine = new GameEngine(dummyTerrain, { ...dummyOpts, monsterCount: 0 })
expect(engine.world.monsters.length).toBe(0)
})
test('monsterPacks takes precedence and clusters monsters', () => {
const packs = [
{
members: [
{ ...dummyOpts.stats[0]!, hp: 10 },
{ ...dummyOpts.stats[0]!, hp: 10 },
{ ...dummyOpts.stats[0]!, hp: 10 },
]
}
]
const engine = new GameEngine(dummyTerrain, { ...dummyOpts, monsterPacks: packs, monsterCount: 0 })
expect(engine.world.monsters.length).toBe(3)
})
test('Issue #418: setPlayers scales gamePlayers and partyPlayers with clamping', () => {
const engine = new GameEngine(dummyTerrain, { ...dummyOpts, gamePlayers: 3, partyPlayers: 2 })
expect(engine.gamePlayers).toBe(3)
expect(engine.partyPlayers).toBe(2)
engine.setPlayers(8)
expect(engine.gamePlayers).toBe(8)
expect(engine.partyPlayers).toBe(1)
engine.setPlayers(10, 5) // Clamps to 8
expect(engine.gamePlayers).toBe(8)
expect(engine.partyPlayers).toBe(5)
engine.setPlayers(0, 0) // Clamps to 1
expect(engine.gamePlayers).toBe(1)
expect(engine.partyPlayers).toBe(1)
})
test('Issue #417: accepts getEquippedItems and equippedItems in GameEngineOptions', () => {
const equipped = [
{
base: { id: 'uap', kind: 'armor', tags: ['helm'], invWidth: 2, invHeight: 2, maxStack: 1, value: 100, damage: 0, defense: 140, level: 62 },
name: 'Harlequin Crest',
stats: { 'mag%': 50 },
level: 62,
invWidth: 2,
invHeight: 2,
stack: 1,
value: 100,
} as any,
]
const engine = new GameEngine(dummyTerrain, {
...dummyOpts,
equippedItems: equipped,
getEquippedItems: () => equipped,
})
expect(engine.opts.equippedItems).toHaveLength(1)
expect(engine.opts.getEquippedItems?.()).toHaveLength(1)
})
})