diablo2-web/src/game/skills/impl/ass/skill-251-fire-trauma.ts

45 lines
1.4 KiB
TypeScript

/**
* Diablo II: Lord of Destruction v1.13c — Skill #251: Fire Trauma (ASS)
*
* Authoritative 1.13c Ground Truth (`Patch_D2.mpq` -> `data\\global\\excel\\Skills.txt`):
* - Skill ID: 251 ("Fire Trauma")
* - Class: "ass"
* - Required Level: 1
* - Server Functions: srvstfunc=0, srvdofunc=0, srvprgfunc1=0, srvprgfunc2=0, srvprgfunc3=0
* - Associated Missile / State / Summon: missile="bomb in air", state="", summon=""
* - 1.13c Synergy Formulas: EDmgSymPerCalc="(skill('Shock Field'.blvl) + skill('Death Sentry'.blvl) + skill('Charged Bolt Sentry'.blvl) + skill('Lightning Sentry'.blvl) + skill('Wake of Fire Sentry'.blvl) + skill('Inferno Sentry'.blvl)) * par8", DmgSymPerCalc="", ELenSymPerCalc=""
*/
import type {
SkillEvalContext,
SkillEvalResult,
SkillExecContext,
SkillExecOutcome,
SkillModule,
} from '../../types.ts'
import { evaluateSkillCore113c, executeSkillCore113c } from '../../registry.ts'
export const skillModule: SkillModule = {
skillId: 251,
name: "Fire Trauma",
charClass: "ass",
srvStFunc: 0,
srvDoFunc: 0,
evaluate(ctx: SkillEvalContext): SkillEvalResult {
return evaluateSkillCore113c(ctx)
},
executeDo(ctx: SkillExecContext): SkillExecOutcome {
const outcome = executeSkillCore113c(ctx)
return {
...outcome,
notes: [
...outcome.notes,
'skill_module:skill-251-fire-trauma',
],
}
},
}
export default skillModule