490 lines
22 KiB
TypeScript
490 lines
22 KiB
TypeScript
import { describe, expect, it } from 'vitest'
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import fs from 'node:fs'
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import path from 'node:path'
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import zlib from 'node:zlib'
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import {
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MISSILE_METAS,
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HOLYBOLT_META,
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BLESSEDHAMMER_META,
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FISTOFTHEHEAVENSBOLT_META,
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FOA_META,
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BLESSEDHAMMEREX_META,
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BLOOD1_META,
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type MissileMeta,
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} from '../../../src/render/missiles-meta.ts'
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import {
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OVERLAY_METAS,
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ALL_OVERLAY_NAMES,
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// 10 Offensive Auras
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MIGHT_FRONT_AURA_META,
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MIGHT_BACK_AURA_META,
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HOLY_FIRE_FRONT_AURA_META,
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HOLY_FIRE_BACK_AURA_META,
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THORNS_FRONT_AURA_META,
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THORNS_BACK_AURA_META,
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BLESSED_AIM_FRONT_AURA_META,
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BLESSED_AIM_BACK_AURA_META,
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CONCENTRATION_FRONT_AURA_META,
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CONCENTRATION_BACK_AURA_META,
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HOLY_FREEZE_AURA_META,
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HOLY_SHOCK_FRONT_AURA_META,
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HOLY_SHOCK_BACK_AURA_META,
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SANCTUARY_FRONT_AURA_META,
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SANCTUARY_BACK_AURA_META,
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FANATICISM_FRONT_AURA_META,
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FANATICISM_BACK_AURA_META,
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CONVICTION_AURA_META,
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// 10 Defensive Auras
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PRAYER_FRONT_AURA_META,
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PRAYER_BACK_AURA_META,
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RESIST_FIRE_AURA_META,
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DEFIANCE_FRONT_AURA_META,
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DEFIANCE_BACK_AURA_META,
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RESIST_COLD_AURA_META,
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CLEANSING_FRONT_AURA_META,
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CLEANSING_BACK_AURA_META,
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RESIST_LIGHTNING_AURA_META,
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VIGOR_FRONT_AURA_META,
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VIGOR_BACK_AURA_META,
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MEDITATION_AURA_META,
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REDEMPTION_AURA_META,
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SALVATION_FRONT_AURA_META,
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SALVATION_BACK_AURA_META,
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// 16 Combat, Cast, Hit & State Overlays
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CHARGE_OVERLAY_META,
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CONVERSION_OVERLAY_META,
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CONVERSION_CAST_OVERLAY_META,
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HOLY_BOLT_CAST_OVERLAY_META,
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FIST_OF_THE_HEAVENS_CAST_OVERLAY_META,
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HAND_OF_GOD_OVERLAY_META,
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SANCTUARY_KNOCKBACK_OVERLAY_META,
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HOLY_FIRE_HIT_OVERLAY_META,
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HOLY_FIRE_INDICATE_OVERLAY_META,
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THORNS_HIT_OVERLAY_META,
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THORNS_INDICATE_OVERLAY_META,
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CAST_RESIST_FIRE_OVERLAY_META,
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CAST_RESIST_COLD_OVERLAY_META,
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CAST_RESIST_LIGHTNING_OVERLAY_META,
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CAST_RESIST_ALL_OVERLAY_META,
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STUN_OVERLAY_META,
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type OverlayMeta,
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} from '../../../src/render/overlays-meta.ts'
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// Strict PNG RGBA Decoder
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function decodeRgbaPng(buf: Buffer) {
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const width = buf.readUInt32BE(16)
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const height = buf.readUInt32BE(20)
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const bitDepth = buf[24]!
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const colorType = buf[25]!
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const idatParts: Buffer[] = []
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let offset = 8
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while (offset < buf.length) {
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const len = buf.readUInt32BE(offset)
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const type = buf.subarray(offset + 4, offset + 8).toString('ascii')
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if (type === 'IDAT') {
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idatParts.push(buf.subarray(offset + 8, offset + 8 + len))
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}
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offset += 12 + len
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}
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const idat = Buffer.concat(idatParts)
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const raw = zlib.inflateSync(idat)
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const bpp = 4
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const rowBytes = width * bpp
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const pixels = new Uint8Array(width * height * 4)
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let srcAt = 0
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let dstAt = 0
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for (let y = 0; y < height; y++) {
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const filter = raw[srcAt++]
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const row = raw.subarray(srcAt, srcAt + rowBytes)
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srcAt += rowBytes
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const prevRow = y > 0 ? pixels.subarray((y - 1) * rowBytes, y * rowBytes) : null
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const curRow = pixels.subarray(dstAt, dstAt + rowBytes)
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for (let x = 0; x < rowBytes; x++) {
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const left = x >= bpp ? curRow[x - bpp]! : 0
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const up = prevRow ? prevRow[x]! : 0
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const upLeft = prevRow && x >= bpp ? prevRow[x - bpp]! : 0
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let val = row[x]!
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if (filter === 0) {
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// None
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} else if (filter === 1) {
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val = (val + left) & 0xff
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} else if (filter === 2) {
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val = (val + up) & 0xff
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} else if (filter === 3) {
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val = (val + Math.floor((left + up) / 2)) & 0xff
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} else if (filter === 4) {
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const p = left + up - upLeft
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const pa = Math.abs(p - left)
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const pb = Math.abs(p - up)
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const pc = Math.abs(p - upLeft)
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let pr = upLeft
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if (pa <= pb && pa <= pc) pr = left
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else if (pb <= pc) pr = up
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val = (val + pr) & 0xff
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}
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curRow[x] = val
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}
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dstAt += rowBytes
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}
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return { width, height, bitDepth, colorType, pixels }
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}
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describe('Milestone M6 — Paladin Asset Packaging & Registration', () => {
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const publicMissilesDir = path.resolve(__dirname, '../../../public/missiles')
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const packMissilesDir = path.resolve(__dirname, '../../../samples/d2-packs/missiles')
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const publicOverlaysDir = path.resolve(__dirname, '../../../public/overlays')
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const packOverlaysDir = path.resolve(__dirname, '../../../samples/d2-packs/overlays')
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const PALADIN_MISSILES = [
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{ name: 'holybolt', celFile: 'HolyBoltMissile', meta: HOLYBOLT_META },
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{ name: 'blessedhammer', celFile: 'blessedhammer', meta: BLESSEDHAMMER_META },
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{ name: 'fistoftheheavensbolt', celFile: 'HolyBoltMissile', meta: FISTOFTHEHEAVENSBOLT_META },
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{ name: 'foa', celFile: 'FOAorbiter', meta: FOA_META },
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{ name: 'blessedhammerex', celFile: 'blessedhammer', meta: BLESSEDHAMMEREX_META },
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{ name: 'blood1', celFile: 'BloodSmall01', meta: BLOOD1_META },
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] as const
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const PALADIN_AURAS = [
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// 10 Offensive Auras
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{ name: 'might_front', celFile: 'AuraMightFront', meta: MIGHT_FRONT_AURA_META, preDraw: false },
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{ name: 'might_back', celFile: 'AuraMightBack', meta: MIGHT_BACK_AURA_META, preDraw: true },
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{ name: 'holy_fire_front', celFile: 'AuraHolyFireFront', meta: HOLY_FIRE_FRONT_AURA_META, preDraw: false },
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{ name: 'holy_fire_back', celFile: 'AuraHolyFireBack', meta: HOLY_FIRE_BACK_AURA_META, preDraw: true },
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{ name: 'thorns_front', celFile: 'AuraThornsFront', meta: THORNS_FRONT_AURA_META, preDraw: false },
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{ name: 'thorns_back', celFile: 'AuraThornsBack', meta: THORNS_BACK_AURA_META, preDraw: true },
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{ name: 'blessed_aim_front', celFile: 'BlessedAim_front', meta: BLESSED_AIM_FRONT_AURA_META, preDraw: false },
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{ name: 'blessed_aim_back', celFile: 'BlessedAim_back', meta: BLESSED_AIM_BACK_AURA_META, preDraw: true },
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{ name: 'concentration_front', celFile: 'Concentration_front', meta: CONCENTRATION_FRONT_AURA_META, preDraw: false },
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{ name: 'concentration_back', celFile: 'Concentration_back', meta: CONCENTRATION_BACK_AURA_META, preDraw: true },
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{ name: 'holy_freeze', celFile: 'HolyFreeze', meta: HOLY_FREEZE_AURA_META, preDraw: true },
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{ name: 'holy_shock_front', celFile: 'HolyShock_front', meta: HOLY_SHOCK_FRONT_AURA_META, preDraw: false },
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{ name: 'holy_shock_back', celFile: 'HolyShock_back', meta: HOLY_SHOCK_BACK_AURA_META, preDraw: true },
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{ name: 'sanctuary_front', celFile: 'SanctuaryAura_Front', meta: SANCTUARY_FRONT_AURA_META, preDraw: true },
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{ name: 'sanctuary_back', celFile: 'SanctuaryAura_Back', meta: SANCTUARY_BACK_AURA_META, preDraw: true },
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{ name: 'fanaticism_front', celFile: 'Fanatacism_Front', meta: FANATICISM_FRONT_AURA_META, preDraw: false },
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{ name: 'fanaticism_back', celFile: 'Fanatacism_Back', meta: FANATICISM_BACK_AURA_META, preDraw: true },
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{ name: 'conviction', celFile: 'Conviction', meta: CONVICTION_AURA_META, preDraw: true },
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// 10 Defensive Auras
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{ name: 'prayer_front', celFile: 'AuraPrayerFront', meta: PRAYER_FRONT_AURA_META, preDraw: false },
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{ name: 'prayer_back', celFile: 'AuraPrayerBack', meta: PRAYER_BACK_AURA_META, preDraw: true },
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{ name: 'resist_fire', celFile: 'AuraResistFireFront', meta: RESIST_FIRE_AURA_META, preDraw: true },
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{ name: 'defiance_front', celFile: 'AuraDefianceFront', meta: DEFIANCE_FRONT_AURA_META, preDraw: false },
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{ name: 'defiance_back', celFile: 'AuraDefianceBack', meta: DEFIANCE_BACK_AURA_META, preDraw: true },
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{ name: 'resist_cold', celFile: 'AuraResistColdBack', meta: RESIST_COLD_AURA_META, preDraw: true },
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{ name: 'cleansing_front', celFile: 'Cleansing_front', meta: CLEANSING_FRONT_AURA_META, preDraw: false },
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{ name: 'cleansing_back', celFile: 'Cleansing_back', meta: CLEANSING_BACK_AURA_META, preDraw: true },
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{ name: 'resist_lightning', celFile: 'AuraResistLightningBack', meta: RESIST_LIGHTNING_AURA_META, preDraw: true },
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{ name: 'vigor_front', celFile: 'Stamina_front', meta: VIGOR_FRONT_AURA_META, preDraw: false },
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{ name: 'vigor_back', celFile: 'Stamina_back', meta: VIGOR_BACK_AURA_META, preDraw: true },
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{ name: 'meditation', celFile: 'Meditation', meta: MEDITATION_AURA_META, preDraw: false },
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{ name: 'redemption', celFile: 'Redemption', meta: REDEMPTION_AURA_META, preDraw: true },
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{ name: 'salvation_front', celFile: 'AuraResistAllFront', meta: SALVATION_FRONT_AURA_META, preDraw: false },
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{ name: 'salvation_back', celFile: 'AuraResistAllBack', meta: SALVATION_BACK_AURA_META, preDraw: true },
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] as const
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const PALADIN_COMBAT_OVERLAYS = [
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{ name: 'charge', celFile: 'Charge', meta: CHARGE_OVERLAY_META, preDraw: false },
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{ name: 'conversion', celFile: 'Conversion', meta: CONVERSION_OVERLAY_META, preDraw: false },
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{ name: 'conversioncast', celFile: 'AuraResistColdBackCast', meta: CONVERSION_CAST_OVERLAY_META, preDraw: false },
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{ name: 'holy_bolt_cast', celFile: 'HolyBoltCloud', meta: HOLY_BOLT_CAST_OVERLAY_META, preDraw: false },
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{ name: 'fist_of_the_heavens_cast', celFile: 'FOACast', meta: FIST_OF_THE_HEAVENS_CAST_OVERLAY_META, preDraw: false },
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{ name: 'handofgod', celFile: 'HolyShockHit', meta: HAND_OF_GOD_OVERLAY_META, preDraw: false },
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{ name: 'sanctuary_knockback', celFile: 'SanctuaryKnockback', meta: SANCTUARY_KNOCKBACK_OVERLAY_META, preDraw: false },
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{ name: 'holy_fire_hit', celFile: 'AuraHolyFireHit', meta: HOLY_FIRE_HIT_OVERLAY_META, preDraw: false },
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{ name: 'holy_fire_indicate', celFile: 'AuraHfireIndicate', meta: HOLY_FIRE_INDICATE_OVERLAY_META, preDraw: false },
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{ name: 'thorns_hit', celFile: 'AuraThornsHit', meta: THORNS_HIT_OVERLAY_META, preDraw: false },
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{ name: 'thorns_indicate', celFile: 'AuraHfireIndicate', meta: THORNS_INDICATE_OVERLAY_META, preDraw: false },
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{ name: 'cast_resistfire', celFile: 'AuraResistFireFrontCast', meta: CAST_RESIST_FIRE_OVERLAY_META, preDraw: true },
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{ name: 'cast_resistcold', celFile: 'AuraResistColdBackCast', meta: CAST_RESIST_COLD_OVERLAY_META, preDraw: false },
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{ name: 'cast_resistlight', celFile: 'AuraResistLightningBackCast', meta: CAST_RESIST_LIGHTNING_OVERLAY_META, preDraw: false },
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{ name: 'cast_resistall', celFile: 'AuraResistAllCast', meta: CAST_RESIST_ALL_OVERLAY_META, preDraw: true },
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{ name: 'stun', celFile: 'Stun', meta: STUN_OVERLAY_META, preDraw: false },
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] as const
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const ALL_PALADIN_OVERLAYS = [...PALADIN_AURAS, ...PALADIN_COMBAT_OVERLAYS]
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describe('Suite 1: Physical Asset Existence & File Mirroring', () => {
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it('1.1 Verifies all 6 Paladin missile PNG and JSON files exist in public/missiles and samples/d2-packs/missiles', () => {
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for (const m of PALADIN_MISSILES) {
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for (const dir of [publicMissilesDir, packMissilesDir]) {
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const pngPath = path.join(dir, `${m.name}.png`)
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const jsonPath = path.join(dir, `${m.name}.json`)
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expect(fs.existsSync(pngPath), `Missing missile PNG: ${pngPath}`).toBe(true)
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expect(fs.existsSync(jsonPath), `Missing missile JSON: ${jsonPath}`).toBe(true)
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const stat = fs.statSync(pngPath)
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expect(stat.size, `${pngPath} file size must be > 1000 bytes`).toBeGreaterThan(1000)
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const buf = fs.readFileSync(pngPath)
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expect(buf[0]).toBe(0x89)
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expect(buf[1]).toBe(0x50) // 'P'
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expect(buf[2]).toBe(0x4e) // 'N'
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expect(buf[3]).toBe(0x47) // 'G'
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}
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}
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})
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it('1.2 Verifies all Paladin overlay PNG and JSON files exist in public/overlays and samples/d2-packs/overlays', () => {
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for (const o of ALL_PALADIN_OVERLAYS) {
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for (const dir of [publicOverlaysDir, packOverlaysDir]) {
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const pngPath = path.join(dir, `${o.name}.png`)
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const jsonPath = path.join(dir, `${o.name}.json`)
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expect(fs.existsSync(pngPath), `Missing overlay PNG: ${pngPath}`).toBe(true)
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expect(fs.existsSync(jsonPath), `Missing overlay JSON: ${jsonPath}`).toBe(true)
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const stat = fs.statSync(pngPath)
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expect(stat.size, `${pngPath} file size must be > 1000 bytes`).toBeGreaterThan(1000)
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const buf = fs.readFileSync(pngPath)
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expect(buf[0]).toBe(0x89)
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expect(buf[1]).toBe(0x50)
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expect(buf[2]).toBe(0x4e)
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expect(buf[3]).toBe(0x47)
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}
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}
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})
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})
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describe('Suite 2: Metadata Registry & Frame Geometry Invariants', () => {
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it('2.1 Verifies Paladin missiles metadata schema and geometry bounds', () => {
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for (const m of PALADIN_MISSILES) {
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const meta = MISSILE_METAS[m.name]
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expect(meta, `MISSILE_METAS missing ${m.name}`).toBeDefined()
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expect(meta!.name).toBe(m.name)
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expect(meta!.celFile).toBe(m.celFile)
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expect(meta!.width).toBeGreaterThan(0)
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expect(meta!.height).toBeGreaterThan(0)
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expect(meta!.directions).toBeGreaterThan(0)
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expect(meta!.framesPerDirection).toBeGreaterThan(0)
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expect(meta!.animSpeed).toBe(16)
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expect(meta!.groups.length).toBe(meta!.directions)
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for (const group of meta!.groups) {
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expect(group.length).toBe(meta!.framesPerDirection)
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for (const [x, y, w, h, ax, ay] of group) {
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expect(x).toBeGreaterThanOrEqual(0)
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expect(y).toBeGreaterThanOrEqual(0)
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expect(x + w).toBeLessThanOrEqual(meta!.width)
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expect(y + h).toBeLessThanOrEqual(meta!.height)
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expect(w).toBeGreaterThan(0)
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expect(h).toBeGreaterThan(0)
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expect(typeof ax).toBe('number')
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expect(typeof ay).toBe('number')
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}
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}
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}
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})
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it('2.2 Verifies Paladin overlays metadata schema, frames, and preDraw flags', () => {
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for (const o of ALL_PALADIN_OVERLAYS) {
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const meta = OVERLAY_METAS[o.name]
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expect(meta, `OVERLAY_METAS missing ${o.name}`).toBeDefined()
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expect(meta!.name).toBe(o.name)
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expect(meta!.celFile).toBe(o.celFile)
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expect(meta!.width).toBeGreaterThan(0)
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expect(meta!.height).toBeGreaterThan(0)
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expect(meta!.directions).toBe(1)
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expect(meta!.frames).toBeGreaterThan(0)
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expect(meta!.framesPerDirection).toBe(meta!.frames)
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expect(meta!.animRate).toBeGreaterThan(0)
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expect(meta!.trans).toBe(3)
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expect(meta!.preDraw).toBe(o.preDraw)
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expect(meta!.groups.length).toBe(1)
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expect(meta!.groups[0]?.length).toBe(meta!.frames)
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for (const [x, y, w, h, ax, ay] of meta!.groups[0]!) {
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expect(x).toBeGreaterThanOrEqual(0)
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expect(y).toBeGreaterThanOrEqual(0)
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expect(x + w).toBeLessThanOrEqual(meta!.width)
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expect(y + h).toBeLessThanOrEqual(meta!.height)
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expect(w).toBeGreaterThan(0)
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expect(h).toBeGreaterThan(0)
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expect(typeof ax).toBe('number')
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expect(typeof ay).toBe('number')
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}
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}
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})
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it('2.3 Verifies CelFile and alias lookups in MISSILE_METAS and OVERLAY_METAS', () => {
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// Missile CelFiles & aliases
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expect(MISSILE_METAS['HolyBoltMissile']).toBe(HOLYBOLT_META)
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expect(MISSILE_METAS['blessedhammer']).toBe(BLESSEDHAMMER_META)
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expect(MISSILE_METAS['FOAorbiter']).toBe(FOA_META)
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expect(MISSILE_METAS['BloodSmall01']).toBe(BLOOD1_META)
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// Overlay CelFiles & aliases
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expect(OVERLAY_METAS['Charge']).toBe(CHARGE_OVERLAY_META)
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expect(OVERLAY_METAS['Conversion']).toBe(CONVERSION_OVERLAY_META)
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expect(OVERLAY_METAS['conversionaura']).toBe(CONVERSION_OVERLAY_META)
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expect(OVERLAY_METAS['HolyBoltCloud']).toBe(HOLY_BOLT_CAST_OVERLAY_META)
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expect(OVERLAY_METAS['cast_undead']).toBe(HOLY_BOLT_CAST_OVERLAY_META)
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expect(OVERLAY_METAS['FOACast']).toBe(FIST_OF_THE_HEAVENS_CAST_OVERLAY_META)
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expect(OVERLAY_METAS['cast_fistofares']).toBe(FIST_OF_THE_HEAVENS_CAST_OVERLAY_META)
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expect(OVERLAY_METAS['handofgod']).toBe(HAND_OF_GOD_OVERLAY_META)
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expect(OVERLAY_METAS['fist_of_the_heavens_hit']).toBe(HAND_OF_GOD_OVERLAY_META)
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expect(OVERLAY_METAS['SanctuaryKnockback']).toBe(SANCTUARY_KNOCKBACK_OVERLAY_META)
|
|
expect(OVERLAY_METAS['sanctuaryknockback']).toBe(SANCTUARY_KNOCKBACK_OVERLAY_META)
|
|
expect(OVERLAY_METAS['Stun']).toBe(STUN_OVERLAY_META)
|
|
expect(OVERLAY_METAS['stun']).toBe(STUN_OVERLAY_META)
|
|
})
|
|
})
|
|
|
|
describe('Suite 3: PreDraw & Aura Stacking Rules', () => {
|
|
it('3.1 Validates dual-layer preDraw invariant: back auras/rings are preDraw:true, front auras/hits are preDraw:false', () => {
|
|
// All back auras must be preDraw: true
|
|
const backAuras = [
|
|
MIGHT_BACK_AURA_META,
|
|
PRAYER_BACK_AURA_META,
|
|
HOLY_FIRE_BACK_AURA_META,
|
|
THORNS_BACK_AURA_META,
|
|
DEFIANCE_BACK_AURA_META,
|
|
BLESSED_AIM_BACK_AURA_META,
|
|
CLEANSING_BACK_AURA_META,
|
|
CONCENTRATION_BACK_AURA_META,
|
|
VIGOR_BACK_AURA_META,
|
|
HOLY_SHOCK_BACK_AURA_META,
|
|
SANCTUARY_BACK_AURA_META,
|
|
FANATICISM_BACK_AURA_META,
|
|
SALVATION_BACK_AURA_META,
|
|
]
|
|
for (const meta of backAuras) {
|
|
expect(meta.preDraw, `${meta.name} must have preDraw === true`).toBe(true)
|
|
}
|
|
|
|
// Ground rings must be preDraw: true
|
|
const groundRings = [
|
|
RESIST_FIRE_AURA_META,
|
|
RESIST_COLD_AURA_META,
|
|
RESIST_LIGHTNING_AURA_META,
|
|
HOLY_FREEZE_AURA_META,
|
|
CONVICTION_AURA_META,
|
|
REDEMPTION_AURA_META,
|
|
SANCTUARY_FRONT_AURA_META,
|
|
]
|
|
for (const meta of groundRings) {
|
|
expect(meta.preDraw, `${meta.name} must have preDraw === true`).toBe(true)
|
|
}
|
|
|
|
// Front auras must be preDraw: false
|
|
const frontAuras = [
|
|
MIGHT_FRONT_AURA_META,
|
|
PRAYER_FRONT_AURA_META,
|
|
HOLY_FIRE_FRONT_AURA_META,
|
|
THORNS_FRONT_AURA_META,
|
|
DEFIANCE_FRONT_AURA_META,
|
|
BLESSED_AIM_FRONT_AURA_META,
|
|
CLEANSING_FRONT_AURA_META,
|
|
CONCENTRATION_FRONT_AURA_META,
|
|
VIGOR_FRONT_AURA_META,
|
|
HOLY_SHOCK_FRONT_AURA_META,
|
|
FANATICISM_FRONT_AURA_META,
|
|
SALVATION_FRONT_AURA_META,
|
|
MEDITATION_AURA_META,
|
|
]
|
|
for (const meta of frontAuras) {
|
|
expect(meta.preDraw, `${meta.name} must have preDraw === false`).toBe(false)
|
|
}
|
|
|
|
// Combat hits, casts, and indicators
|
|
expect(CHARGE_OVERLAY_META.preDraw).toBe(false)
|
|
expect(CONVERSION_OVERLAY_META.preDraw).toBe(false)
|
|
expect(CONVERSION_CAST_OVERLAY_META.preDraw).toBe(false)
|
|
expect(HOLY_BOLT_CAST_OVERLAY_META.preDraw).toBe(false)
|
|
expect(FIST_OF_THE_HEAVENS_CAST_OVERLAY_META.preDraw).toBe(false)
|
|
expect(HAND_OF_GOD_OVERLAY_META.preDraw).toBe(false)
|
|
expect(SANCTUARY_KNOCKBACK_OVERLAY_META.preDraw).toBe(false)
|
|
expect(HOLY_FIRE_HIT_OVERLAY_META.preDraw).toBe(false)
|
|
expect(HOLY_FIRE_INDICATE_OVERLAY_META.preDraw).toBe(false)
|
|
expect(THORNS_HIT_OVERLAY_META.preDraw).toBe(false)
|
|
expect(THORNS_INDICATE_OVERLAY_META.preDraw).toBe(false)
|
|
expect(CAST_RESIST_FIRE_OVERLAY_META.preDraw).toBe(true)
|
|
expect(CAST_RESIST_COLD_OVERLAY_META.preDraw).toBe(false)
|
|
expect(CAST_RESIST_LIGHTNING_OVERLAY_META.preDraw).toBe(false)
|
|
expect(CAST_RESIST_ALL_OVERLAY_META.preDraw).toBe(true)
|
|
expect(STUN_OVERLAY_META.preDraw).toBe(false)
|
|
})
|
|
})
|
|
|
|
describe('Suite 4: 32-bit RGBA & Dark Halo Suppression (Zero Black Borders)', () => {
|
|
it('4.1 Verifies all baked Paladin missiles have 32-bit RGBA and zero dark boundary artifact pixels', () => {
|
|
for (const m of PALADIN_MISSILES) {
|
|
const pngPath = path.join(publicMissilesDir, `${m.name}.png`)
|
|
const buf = fs.readFileSync(pngPath)
|
|
const decoded = decodeRgbaPng(buf)
|
|
|
|
expect(decoded.colorType, `${m.name}.png must be 32-bit RGBA (colorType 6)`).toBe(6)
|
|
expect(decoded.bitDepth, `${m.name}.png bitDepth must be 8`).toBe(8)
|
|
|
|
let blackOpaqueCount = 0
|
|
let visibleCount = 0
|
|
let gradientCount = 0
|
|
|
|
for (let i = 0; i < decoded.pixels.length; i += 4) {
|
|
const r = decoded.pixels[i]!
|
|
const g = decoded.pixels[i + 1]!
|
|
const b = decoded.pixels[i + 2]!
|
|
const a = decoded.pixels[i + 3]!
|
|
const maxVal = Math.max(r, g, b)
|
|
|
|
// Threshold invariant: max(r,g,b) <= 4 must have alpha === 0
|
|
if (maxVal <= 4 && a > 0) {
|
|
blackOpaqueCount++
|
|
}
|
|
if (maxVal >= 30 && a > 0) {
|
|
visibleCount++
|
|
}
|
|
if (maxVal > 4 && maxVal < 60 && a > 0 && a < 255) {
|
|
gradientCount++
|
|
}
|
|
}
|
|
|
|
expect(blackOpaqueCount, `${m.name}.png contains ${blackOpaqueCount} dark boundary artifact pixels`).toBe(0)
|
|
expect(visibleCount, `${m.name}.png must contain visible spell pixels`).toBeGreaterThan(0)
|
|
expect(gradientCount, `${m.name}.png must contain anti-aliased edge gradient pixels`).toBeGreaterThan(0)
|
|
}
|
|
})
|
|
|
|
it('4.2 Verifies all baked Paladin overlays have 32-bit RGBA and zero dark boundary artifact pixels', () => {
|
|
for (const o of ALL_PALADIN_OVERLAYS) {
|
|
const pngPath = path.join(publicOverlaysDir, `${o.name}.png`)
|
|
const buf = fs.readFileSync(pngPath)
|
|
const decoded = decodeRgbaPng(buf)
|
|
|
|
expect(decoded.colorType, `${o.name}.png must be 32-bit RGBA (colorType 6)`).toBe(6)
|
|
expect(decoded.bitDepth, `${o.name}.png bitDepth must be 8`).toBe(8)
|
|
|
|
let blackOpaqueCount = 0
|
|
let visibleCount = 0
|
|
|
|
for (let i = 0; i < decoded.pixels.length; i += 4) {
|
|
const r = decoded.pixels[i]!
|
|
const g = decoded.pixels[i + 1]!
|
|
const b = decoded.pixels[i + 2]!
|
|
const a = decoded.pixels[i + 3]!
|
|
const maxVal = Math.max(r, g, b)
|
|
|
|
// Threshold invariant: max(r,g,b) <= 4 must have alpha === 0
|
|
if (maxVal <= 4 && a > 0) {
|
|
blackOpaqueCount++
|
|
}
|
|
if (maxVal >= 30 && a > 0) {
|
|
visibleCount++
|
|
}
|
|
}
|
|
|
|
expect(blackOpaqueCount, `${o.name}.png contains ${blackOpaqueCount} dark boundary artifact pixels`).toBe(0)
|
|
expect(visibleCount, `${o.name}.png must contain visible overlay pixels`).toBeGreaterThan(0)
|
|
}
|
|
})
|
|
})
|
|
})
|