- Extract and stitch all 213 Blizzard flp*.dc6 resting frames into items-atlas.png - Support all 4 flpgld gold pile size groups and color dye transforms - Implement resolveGroundItemSpriteRect() in src/ui/inventory.ts - Render authentic isometric ground art with contact shadow in drawGroundItem() - Eliminate synthetic blue boxes, 2D perspective shear hacks, and sparkle white dots - Fix engine pickup entity matching so picked items are cleanly removed with zero residual dots - Add tests/ground-items-flippy-parity.test.ts |
||
|---|---|---|
| .. | ||
| audio | ||
| data | ||
| formats | ||
| game | ||
| mpq | ||
| net | ||
| render | ||
| scene | ||
| sim | ||
| ui | ||
| arena.ts | ||
| boss.ts | ||
| loot.ts | ||
| main.ts | ||
| skills.ts | ||
| walk.ts | ||