87 lines
3.2 KiB
Plaintext
87 lines
3.2 KiB
Plaintext
# D2Mods Knowledge Base: Article 367
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# Title: LvlPrest.txt
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# URL: https://d2mods.info/forum/kb/viewarticle?a=367
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LvlPrest.txt
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Written by: Nefarius
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Written on: Fri Nov 18, 2005 2:29 am
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Last modified: Wed Oct 24, 2018 3:23 pm
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Views: 13598
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Description: by Xenast, expanded and restyled by Ogodei
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Categories: File Guides (1.10 - 1.14)
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Lvlprest.txt is the text file that handles preset dungeons and levels
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Credits:
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~SVR for Pop and PopPad explanation
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~Go][um for the Logicals discovery
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Name: This is a reference only and indicates name of the level
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Def: Related to the automap, and must be a consecutive value
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Levelid: The ID of the level from Levels.txt
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NOTE: leave it to 0 if the ds1 is not a preset
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Populate: If set to 0 monsters will not be able to spawn on the map.
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NOTE: Causes Unhandled Exception if you add other monster objects when column is set to 0.
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Logicals: Set it to 1 to allow wall transparency. Otherwise, set it to 0.
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NOTE: For walls to become actually transparent, you need to follow some extra rules while building your dungeons.
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Outdoors: Set to 1 for outdoor maps and 0 for indoors.
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Animate: Controls wether or not animated tiles will animate in the level. 1 makes the animated tile to play their animation. 0 disables animations.
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NOTE: Animated tiles, in levels with Animate = 0 , will display a random yet static frame.
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KillEdge: Removes the tiles bordering the east and south edge of the ds1 in game. 1 means it will removed.
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FillBlanks: Setting to 1 makes all empty spaces unwalkable.
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SizeX - Size Y: Tells the X \ Y size of the map,
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NOTE: Leave at 0 for preset areas since preset area size is defined in levels.txt
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Automap: setting it to 1 will reveal the full automap.
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NOTE: Only works for preset maps
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Scan: Setting it to 1 allows warps to be selected.
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Pops - PopPad:
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Pops are the special tiles with the Style (main-index) of 8 - 29. These remove the target style set from the map, revealing tiles in another layer.
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The Sequence number determines which Style set will be removed. These may be walls, floors or roof tiles.
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To operate, two 'Pop tiles' are placed to form a square around the area of tiles to remove.
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The PopPad column in lvlprest.txt determines the line of the 'trigger pad'. It determines the number of sub-tile units south & west the trigger line is offset.
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You can only have one set of each style of pop. If you have 2 sets neither will operate properly, even if they have different target styles. So to have multiple pops in a level, you must use a different Style (main index) on each pair of pop tiles.
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NOTE: When setting pops and poppad its best to reference an existing ds1 that contains the dt1's requiring these columns to help determine what value to use
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Files: The amount of versions the map has, based on entries in File 1 to File 6 columns
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File 1 to File 6: The location of the ds1 versions, leave at 0 for files that don't exist
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Dt1mask: Number telling the game which tiles to use from lvltypes.txt : The calculation is 2^(your DT1 amount) -1.
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Beta: 1 for beta, 0 not beta . Reference Only.
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Expansion: 1 for expansion, 0 for non-expansion. Reference Only.
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Link to this article: Select all
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[url=https://d2mods.info/forum/kb/viewarticle?a=367]Knowledge Base - LvlPrest.txt[/url] |