diablo2-web/tests/preset.test.ts

238 lines
7.6 KiB
TypeScript

import { describe, expect, test } from "vitest"
import {
generatePreset,
generateChaosSanctuary,
CHAOS_SANCTUARY_LEVEL_ID,
CHAOS_SANCTUARY_SIZE_X,
CHAOS_SANCTUARY_SIZE_Y,
CHAOS_SANCTUARY_PLACEMENTS,
} from "../src/game/preset.ts"
import type { PresetPiece } from "../src/game/preset.ts"
import { generateWilderness } from "../src/game/wilderness.ts"
import type { Ds1, Ds1Cell } from "../src/formats/ds1.ts"
function makeMockDs1(width: number, height: number, style = 1): Ds1 {
const cells: Ds1Cell[][] = []
for (let y = 0; y < height; y += 1) {
const row: Ds1Cell[] = []
for (let x = 0; x < width; x += 1) {
row.push({
walls: [{ prop1: 2, sequence: 0, style, type: 0, unknown1: 0, unknown2: 0, hidden: false }],
floors: [{ prop1: 2, sequence: 0, style, unknown1: 0, unknown2: 0, hidden: false }],
shadows: [],
substitutions: [],
})
}
cells.push(row)
}
return {
version: 18,
width,
height,
act: 4,
substitutionType: 0,
wallLayers: 1,
floorLayers: 1,
cells,
objects: [],
npcPathOffset: null,
}
}
describe("Preset Map Pipeline (DrlgType 2)", () => {
test("generatePreset generates Level 108 Chaos Sanctuary stitching 7 cross-wing presets on 120x120 canvas", () => {
const names = [
"Act 4 - Diablo Arm N",
"Act 4 - Diablo Arm W",
"Act 4 - Diablo Heart",
"Act 4 - Diablo Arm E",
"Act 4 - Diablo Arm S",
"Act 4 - Diablo Entry",
"Act 4 - Bridge 2",
]
const pieces: PresetPiece[] = names.map((name, idx) => {
const baseDs1 = makeMockDs1(24, 24, 10 + idx)
const ds1: Ds1 = {
...baseDs1,
objects: [{ type: 2, id: 200 + idx, x: 5, y: 5, flags: 0 }],
}
return { name, levels: [ds1] }
})
const result = generatePreset({
levelId: CHAOS_SANCTUARY_LEVEL_ID,
levelName: "Chaos Sanctuary",
levelTypeName: "Act 4 - Lava",
sizeX: CHAOS_SANCTUARY_SIZE_X,
sizeY: CHAOS_SANCTUARY_SIZE_Y,
seed: 108,
pieces,
})
expect(result.level.width).toBe(120)
expect(result.level.height).toBe(120)
expect(result.level.act).toBe(4)
expect(result.stats.substitutedClusters).toBe(7)
expect(result.stats.substitutions.length).toBe(7)
expect(result.level.objects.length).toBe(7)
expect(result.stats.groundCells).toBeGreaterThan(0)
// Verify object placement offsets (5 sub-tiles per cell)
// Arm N at (48, 0): object at (48*5 + 5, 0*5 + 5) = (245, 5)
const armNObj = result.level.objects.find(o => o.id === 200)
expect(armNObj).toBeDefined()
expect(armNObj?.x).toBe(48 * 5 + 5)
expect(armNObj?.y).toBe(0 * 5 + 5)
// Arm W at (24, 24): object at (24*5 + 5, 24*5 + 5) = (125, 125)
const armWObj = result.level.objects.find(o => o.id === 201)
expect(armWObj).toBeDefined()
expect(armWObj?.x).toBe(24 * 5 + 5)
expect(armWObj?.y).toBe(24 * 5 + 5)
// Heart at (48, 24): object at (48*5 + 5, 24*5 + 5) = (245, 125)
const heartObj = result.level.objects.find(o => o.id === 202)
expect(heartObj).toBeDefined()
expect(heartObj?.x).toBe(48 * 5 + 5)
expect(heartObj?.y).toBe(24 * 5 + 5)
// Bridge 2 at (48, 96): object at (48*5 + 5, 96*5 + 5) = (245, 485)
const bridgeObj = result.level.objects.find(o => o.id === 206)
expect(bridgeObj).toBeDefined()
expect(bridgeObj?.x).toBe(48 * 5 + 5)
expect(bridgeObj?.y).toBe(96 * 5 + 5)
// Verify tile cell content stamped at origins
expect(result.level.cells[0]?.[48]?.floors[0]?.style).toBe(10) // Arm N style
expect(result.level.cells[24]?.[24]?.floors[0]?.style).toBe(11) // Arm W style
expect(result.level.cells[24]?.[48]?.floors[0]?.style).toBe(12) // Heart style
expect(result.level.cells[96]?.[48]?.floors[0]?.style).toBe(16) // Bridge style
})
test("generatePreset dispatches by levelName when levelId is not 108", () => {
const pieces: PresetPiece[] = CHAOS_SANCTUARY_PLACEMENTS.map((item, idx) => ({
name: item.name,
levels: [makeMockDs1(24, 24, 5)],
}))
const result = generatePreset({
levelId: 0,
levelName: "Act 4 - Chaos Sanctuary",
pieces,
})
expect(result.level.width).toBe(120)
expect(result.level.height).toBe(120)
expect(result.stats.substitutedClusters).toBe(7)
})
test("generateChaosSanctuary matches piece names flexibly (tokens, stripped prefixes, filenames)", () => {
// Pieces with alternative naming styles (e.g. without 'Act 4 - ', or file paths)
const pieces: PresetPiece[] = [
{ name: "Diablo Arm N", levels: [makeMockDs1(24, 24, 1)] },
{ name: "data\\global\\tiles\\act4\\diablo\\ArmW.ds1", levels: [makeMockDs1(24, 24, 2)] },
{ name: "Act 4 - Diablo Heart", levels: [makeMockDs1(24, 24, 3)] },
{ name: "Diablo Arm E", levels: [makeMockDs1(24, 24, 4)] },
{ name: "Arm S", levels: [makeMockDs1(24, 24, 5)] },
{ name: "Diablo Entry", levels: [makeMockDs1(24, 24, 6)] },
{ name: "Bridge 2", levels: [makeMockDs1(24, 24, 7)] },
]
const result = generateChaosSanctuary({
levelId: 108,
pieces,
})
expect(result.stats.substitutedClusters).toBe(7)
expect(result.level.width).toBe(120)
expect(result.level.height).toBe(120)
})
test("generatePreset handles standalone single-DS1 preset levels", () => {
const baseDs1 = makeMockDs1(40, 40, 7)
const mockDs1: Ds1 = {
...baseDs1,
objects: [{ type: 2, id: 99, x: 10, y: 10, flags: 0 }],
}
const pieces: PresetPiece[] = [
{
name: "Tristram",
levels: [mockDs1],
},
]
const result = generatePreset({
levelId: 38,
levelName: "Tristram",
sizeX: 40,
sizeY: 40,
pieces,
})
expect(result.level.width).toBe(40)
expect(result.level.height).toBe(40)
expect(result.level.objects.length).toBe(1)
expect(result.stats.substitutedClusters).toBe(1)
})
test("generatePreset supports custom piece placements", () => {
const pieces: PresetPiece[] = [
{ name: "RoomA", levels: [makeMockDs1(20, 20, 1)] },
{ name: "RoomB", levels: [makeMockDs1(20, 20, 2)] },
]
const result = generatePreset({
levelId: 999,
sizeX: 60,
sizeY: 60,
pieces,
placements: [
{ name: "RoomA", x: 0, y: 0 },
{ name: "RoomB", x: 30, y: 30 },
],
})
expect(result.level.width).toBe(60)
expect(result.level.height).toBe(60)
expect(result.stats.substitutedClusters).toBe(2)
expect(result.level.cells[0]?.[0]?.floors[0]?.style).toBe(1)
expect(result.level.cells[30]?.[30]?.floors[0]?.style).toBe(2)
})
test("wilderness generator no longer hardcodes Level 108 Chaos Sanctuary special case", () => {
// Wilderness generator does not hijack Level 108 anymore; without special preset routing,
// it will not produce the 7-cluster Chaos Sanctuary layout.
const names = [
"Act 4 - Diablo Arm N",
"Act 4 - Diablo Arm W",
"Act 4 - Diablo Heart",
"Act 4 - Diablo Arm E",
"Act 4 - Diablo Arm S",
"Act 4 - Diablo Entry",
"Act 4 - Bridge 2",
]
const pieces = names.map(name => ({
name,
border: false,
levels: [makeMockDs1(24, 24)],
}))
const result = generateWilderness({
levelId: 108,
levelName: "Chaos Sanctuary",
levelTypeName: "Act 4 - Lava",
sizeX: 120,
sizeY: 120,
subType: -1,
subTheme: -1,
seed: 108,
pieces,
substitutions: [],
})
// Previously this returned substitutedClusters: 7 via stampAct4ChaosSanctuary.
// Now wilderness treats it as regular wilderness, not the 7-preset Chaos Sanctuary.
expect(result.stats.substitutedClusters).not.toBe(7)
})
})