- Apply RNG jitter to obstacle placement coordinates and lengths across frontline zones - Preserve the unblocked central corridor along y=24 - Track procedural walls and roads in siege topography stats - Add unit test in tests/wilderness-siege-strips.test.ts verifying seed-based obstacle variance TAG=agy CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1 |
||
|---|---|---|
| .. | ||
| audio | ||
| formats | ||
| game | ||
| mpq | ||
| net | ||
| render | ||
| scene | ||
| sim | ||
| ui | ||
| arena.ts | ||
| main.ts | ||
| walk.ts | ||