diablo2-web/src
troytt 6de9fce610 fix(wilderness): add seed diversity to Bloody Foothills obstacle placement
- Apply RNG jitter to obstacle placement coordinates and lengths across frontline zones
- Preserve the unblocked central corridor along y=24
- Track procedural walls and roads in siege topography stats
- Add unit test in tests/wilderness-siege-strips.test.ts verifying seed-based obstacle variance

TAG=agy
CONV=2a1934de-30ef-464e-b3f3-fcbcdbbc49f1
2026-09-17 15:25:45 +00:00
..
audio feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13) 2026-09-14 12:30:21 +00:00
formats feat(renderer/map): support animated tiles loop playback (fixes #43) 2026-09-17 06:34:02 +00:00
game fix(wilderness): add seed diversity to Bloody Foothills obstacle placement 2026-09-17 15:25:45 +00:00
mpq fix(formats): 替换原始缓冲区的未检查读取 2026-09-14 13:19:01 +00:00
net refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7) 2026-09-14 13:05:18 +00:00
render Merge branch 'fix/issue-20' 2026-09-17 09:09:01 +00:00
scene fix(monsters): include superunique and minion monster IDs in PlannedLevel types 2026-09-17 12:36:42 +00:00
sim feat(sim/loop): decouple simulation from rAF with independent timer and separate TPS/FPS metrics (fixes #19) 2026-09-17 08:12:57 +00:00
ui feat(world): 全局世界连通、关卡无缝切换、传送点、传送门与小地图 (fixes #23) 2026-09-16 23:39:33 +00:00
arena.ts feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39) 2026-09-17 02:52:00 +00:00
main.ts 初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖) 2026-09-13 18:10:28 +08:00
walk.ts perf(render): 视口剔除 + 单批次合图 + 零分配顶点写入 (refs #16) 2026-09-15 01:30:39 +00:00