diablo2-web/tests/fixtures
troytt c7331bfcc5 test(client): capture-driven spawn regression across 9 map seeds (#539)
Adds five fresh 1.13c join captures (d2webbot4, seeds 0x52e4e6ff, 0x4f05dacb,
0x7e5d403f, 0x72a1c4f0, 0x0c44f15e) and a test driving the real OnlineSession
replay + MapService DRLG for every game fixture: rendered player/camera ==
server position, drawn pixel lies over the server sub-tile, cell walkable with
no WALL/BLANK/INVALID, in the camp's main component reaching the waypoint,
Blood Moor reveals don't switch the level, not-ready before a position, and
LoadAct without areaId fails fast.
2026-10-01 10:13:10 +00:00
..
d2moo feat(drlg): overhaul outdoor wilderness generator with strict D2MOO 1.13c parity (Fixes #455) 2026-09-25 04:48:57 +00:00
d2moo-oracle feat(drlg): generate Act I outdoor levels with the 1:1 D2MOO port (#455) 2026-09-27 15:20:41 +00:00
netproto test(client): capture-driven spawn regression across 9 map seeds (#539) 2026-10-01 10:13:10 +00:00
audio-fixture-generator.cpp feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13) 2026-09-14 12:30:21 +00:00
audio.ts feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13) 2026-09-14 12:30:21 +00:00
demo-profile-data.ts refactor(client): remove leftover single-player client code 2026-10-01 06:03:55 +00:00
hud-demo-state.ts refactor(client): remove leftover single-player client code 2026-10-01 06:03:55 +00:00