- Extract and stitch all 213 Blizzard flp*.dc6 resting frames into items-atlas.png - Support all 4 flpgld gold pile size groups and color dye transforms - Implement resolveGroundItemSpriteRect() in src/ui/inventory.ts - Render authentic isometric ground art with contact shadow in drawGroundItem() - Eliminate synthetic blue boxes, 2D perspective shear hacks, and sparkle white dots - Fix engine pickup entity matching so picked items are cleanly removed with zero residual dots - Add tests/ground-items-flippy-parity.test.ts |
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| missiles | ||
| overlays | ||
| skills | ||
| ui | ||