818 lines
35 KiB
TypeScript
818 lines
35 KiB
TypeScript
/**
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* Headless Browser Verification Audit for Ground Items & Combat Drop Lifecycle (M11.5 / Issue #408 & Issue #449).
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*
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* Verifies end-to-end authentic combat drop parity in acts.html:
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* 1. Scene & HUD initialization with fail-fast pack error detection.
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* 2. Authentic monster kill & death state transition, unique elite multi-drops (Act 1 Unique A -> 4 potions + 1 item/gold).
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* 3. Isometric ground drop scattering (findIsometricDropPosition).
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* 4. Flippy bounce parabolic animation trajectory & WebGL canvas rendering.
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* 5. Alt floating labels, Chinese localization, quality colors, and ladder collision resolution.
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* 6. Dynamic ground item collection & inventory placement without invbox fallbacks.
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* 7. Negative control: Inventory full refusal feedback & secondary bounce.
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* 8. Zero runtime errors, zero MPQ requests, and 500-kill statistical drop assertions (3-sigma Binomial confidence).
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*
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* Run:
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* npx tsx scripts/verify-ground-combat-browser.ts [--port=8080] [--out=/tmp/ground-audit] [--packs-dir=...]
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*/
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import { execSync, spawn, type ChildProcess } from 'node:child_process'
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import { existsSync, mkdirSync, symlinkSync, writeFileSync } from 'node:fs'
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import { join, resolve } from 'node:path'
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import { createServer, type ViteDevServer } from 'vite'
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import { getEmbeddedDropTables } from '../src/game/embedded-drop-tables.ts'
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import { executeDropPipeline } from '../src/game/drop-pipeline.ts'
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import { D2Rng } from '../src/game/d2-rng.ts'
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import { resolveGroundItemSpriteRect, resolveItemSpriteRect } from '../src/ui/inventory.ts'
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import { BAKED_UI_MANIFEST } from '../src/ui/baked-ui-meta.ts'
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import { itemToUiInventoryItem } from '../src/ui/item-bridge.ts'
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const sleep = (ms: number) => new Promise<void>(resolve => setTimeout(resolve, ms))
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const CHROME_CANDIDATES = [
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'/usr/bin/google-chrome',
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'/usr/local/google/home/taodao/.cache/ms-playwright/chromium-1228/chrome-linux64/chrome',
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'/root/.cache/ms-playwright/chromium-1223/chrome-linux64/chrome',
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]
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function resolveChromeBinary(): string {
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for (const bin of CHROME_CANDIDATES) {
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if (existsSync(bin)) return bin
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}
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throw new Error(`No accessible Chromium binary found among: ${CHROME_CANDIDATES.join(', ')}`)
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}
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/**
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* Preflight check ensuring `samples/d2-packs` is accessible.
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* In a git worktree, automatically detects the parent repository via `git rev-parse --git-common-dir`
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* and creates a symlink to prevent 404s and 20-second timeout hangs.
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*/
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export function ensurePacksAvailable(customPacksDir?: string): string {
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// 1. Explicit CLI argument or environment variable
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const envDir = customPacksDir ?? process.env.D2_PACKS_DIR
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if (envDir && existsSync(join(envDir, 'index.json'))) {
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return envDir
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}
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// 2. Local samples/d2-packs
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const localPacks = resolve('samples/d2-packs')
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if (existsSync(join(localPacks, 'index.json'))) {
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return localPacks
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}
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// 3. Resolve via git common dir (for git worktrees)
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try {
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const gitCommonDir = execSync('git rev-parse --git-common-dir', { encoding: 'utf-8' }).trim()
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if (gitCommonDir) {
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const mainRepoDir = resolve(gitCommonDir, '..')
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const parentPacks = join(mainRepoDir, 'samples/d2-packs')
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if (existsSync(join(parentPacks, 'index.json'))) {
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mkdirSync(resolve('samples'), { recursive: true })
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if (!existsSync(localPacks)) {
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symlinkSync(parentPacks, localPacks)
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console.log(`[Preflight] Auto-symlinked samples/d2-packs from main repository: ${parentPacks} -> ${localPacks}`)
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}
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return localPacks
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}
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}
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} catch {
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// Ignore git command error
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}
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// 4. Fail-fast
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console.error('\n[FATAL] Missing required pre-baked pack assets at samples/d2-packs/index.json.')
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console.error('When running in a git worktree, ensure samples/d2-packs is symlinked from the main repo or set D2_PACKS_DIR.')
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console.error('To generate packs, run: npm run pack:data\n')
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process.exit(1)
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}
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function ensureD2Available(): void {
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const localD2 = resolve('samples/d2')
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if (existsSync(localD2)) return
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try {
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const gitCommonDir = execSync('git rev-parse --git-common-dir', { encoding: 'utf-8' }).trim()
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if (gitCommonDir) {
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const parentD2 = join(resolve(gitCommonDir, '..'), 'samples/d2')
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if (existsSync(parentD2)) {
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mkdirSync(resolve('samples'), { recursive: true })
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symlinkSync(parentD2, localD2)
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console.log(`[Preflight] Auto-symlinked samples/d2 from main repository: ${parentD2} -> ${localD2}`)
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return
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}
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}
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} catch {}
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if (existsSync('/usr/local/google/home/taodao/d2-data')) {
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mkdirSync(resolve('samples'), { recursive: true })
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symlinkSync('/usr/local/google/home/taodao/d2-data', localD2)
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console.log(`[Preflight] Auto-symlinked samples/d2 from /usr/local/google/home/taodao/d2-data -> ${localD2}`)
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}
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}
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export interface GroundAuditResult {
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readonly success: boolean
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readonly durationMs: number
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readonly stages: {
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readonly stage1_sceneReady: boolean
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readonly stage2_monsterKill: boolean
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readonly stage3_groundScatter: boolean
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readonly stage4_flippyBounce: boolean
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readonly stage5_altLabelsAndLadder: boolean
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readonly stage6_itemAndGoldPickup: boolean
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readonly stage7_negativeControlFullBag: boolean
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readonly stage8_zeroErrors: boolean
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}
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readonly metrics: Record<string, unknown>
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readonly consoleErrors: string[]
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readonly webGlErrors: number[]
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readonly mpqRequests: string[]
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readonly screenshots: string[]
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}
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export async function runGroundCombatBrowserAudit(options?: {
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port?: number | undefined
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outputDir?: string | undefined
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packsDir?: string | undefined
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}): Promise<GroundAuditResult> {
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const startTime = Date.now()
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const port = options?.port ?? (5300 + Math.floor(Math.random() * 500))
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const outputDir = options?.outputDir ?? resolve('/tmp/ground-audit-' + Date.now())
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mkdirSync(outputDir, { recursive: true })
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// Worktree asset preflight check
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ensurePacksAvailable(options?.packsDir)
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ensureD2Available()
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console.log('======================================================================')
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console.log(' Diablo II Web · Ground Combat & Drop Lifecycle Browser Audit')
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console.log(' Milestone M11.5 (Issue #408) & Issue #449 · Target: acts.html')
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console.log(` Artifacts: ${outputDir}`)
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console.log('======================================================================\n')
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// 1. Launch Vite Dev Server
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console.log(`[1/8] Starting Vite dev server on port ${port}...`)
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const viteServer: ViteDevServer = await createServer({
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root: resolve('.'),
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logLevel: 'silent',
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server: {
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host: '127.0.0.1',
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port,
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strictPort: false,
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},
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})
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await viteServer.listen()
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const actualPort = (viteServer.httpServer?.address() as any)?.port ?? port
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const baseUrl = `http://127.0.0.1:${actualPort}`
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console.log(` Vite server ready at ${baseUrl}/acts.html\n`)
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// 2. Launch Headless Chromium with Remote Debugging
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const chromeBin = resolveChromeBinary()
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const debugPort = 9400 + Math.floor(Math.random() * 500)
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const targetUrl = `${baseUrl}/acts.html?act=1&level=2-act-1-wilderness-1-var1`
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console.log(`[2/8] Spawning Headless Chromium (${chromeBin})`)
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console.log(` Target URL: ${targetUrl}`)
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const chromeProc: ChildProcess = spawn(
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chromeBin,
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[
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'--headless=new',
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'--no-sandbox',
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'--disable-dev-shm-usage',
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'--window-size=1280,840',
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'--enable-webgl',
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'--ignore-gpu-blocklist',
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'--use-gl=angle',
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'--use-angle=swiftshader',
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'--no-proxy-server',
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`--remote-debugging-port=${debugPort}`,
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targetUrl,
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],
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{ stdio: ['ignore', 'ignore', 'pipe'] },
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)
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const consoleErrors: string[] = []
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const webGlErrors: number[] = []
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const mpqRequests: string[] = []
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const screenshots: string[] = []
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let ws: WebSocket | null = null
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try {
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// 3. Connect to Chrome DevTools Protocol
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let wsDebuggerUrl: string | null = null
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for (let i = 0; i < 80; i++) {
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await sleep(150)
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try {
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const res = await fetch(`http://127.0.0.1:${debugPort}/json`)
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const pages = (await res.json()) as any[]
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const page = pages.find(p => p.type === 'page' && p.url.includes('acts.html'))
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if (page?.webSocketDebuggerUrl) {
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wsDebuggerUrl = page.webSocketDebuggerUrl
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break
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}
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} catch {}
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}
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if (!wsDebuggerUrl) throw new Error(`Failed to attach to Chrome CDP on debug port ${debugPort}`)
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ws = new WebSocket(wsDebuggerUrl)
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await new Promise((res, rej) => {
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ws!.onopen = () => res(true)
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ws!.onerror = rej
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})
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let cmdId = 1
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const pendingCmds = new Map<number, (res: any) => void>()
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ws.onmessage = (event: MessageEvent) => {
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const msg = JSON.parse(String(event.data))
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if (msg.method === 'Runtime.exceptionThrown') {
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consoleErrors.push(`[Exception] ${JSON.stringify(msg.params)}`)
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} else if (msg.method === 'Runtime.consoleAPICalled' && msg.params.type === 'error') {
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consoleErrors.push(`[Console.error] ${JSON.stringify(msg.params.args)}`)
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} else if (msg.method === 'Network.requestWillBeSent') {
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const url = msg.params?.request?.url ?? ''
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if (/\.(mpq|dll)(\?|$)/i.test(url)) {
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mpqRequests.push(url)
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}
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}
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if (msg.id && pendingCmds.has(msg.id)) {
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pendingCmds.get(msg.id)!(msg)
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pendingCmds.delete(msg.id)
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}
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}
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const cdp = <T = any>(method: string, params: Record<string, unknown> = {}): Promise<T> =>
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new Promise((resolve, reject) => {
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const id = cmdId++
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pendingCmds.set(id, (msg: any) => {
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if (msg.error) reject(new Error(JSON.stringify(msg.error)))
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else resolve(msg.result as T)
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})
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ws!.send(JSON.stringify({ id, method, params }))
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})
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const evalJs = async <T = any>(expression: string): Promise<T> => {
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const res = await cdp<{ result: { value: T }; exceptionDetails?: any }>('Runtime.evaluate', {
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expression,
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awaitPromise: true,
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returnByValue: true,
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})
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if (res.exceptionDetails) {
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throw new Error(`Eval error in browser: ${JSON.stringify(res.exceptionDetails)}`)
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}
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return res.result.value
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}
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const takeScreenshot = async (name: string): Promise<string> => {
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const shot = await cdp<{ data: string }>('Page.captureScreenshot', { format: 'png' })
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const filePath = join(outputDir, `${name}.png`)
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writeFileSync(filePath, Buffer.from(shot.data, 'base64'))
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screenshots.push(filePath)
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console.log(` Saved screenshot: ${name}.png`)
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return filePath
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}
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await cdp('Runtime.enable')
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await cdp('Page.enable')
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await cdp('Network.enable')
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// =========================================================================
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// STAGE 1: Wait for Scene & HUD Ready (Fast Error Abort)
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// =========================================================================
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console.log('\n[STAGE 1] Waiting for ActScene and HudManager initialization...')
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let ready = false
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for (let i = 0; i < 100; i++) {
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const actError = await evalJs<string | null>(`window.__d2webAct?.error ?? null`)
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if (actError) {
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throw new Error(`ActScene initialization failed with error: ${actError}`)
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}
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ready = await evalJs<boolean>(`Boolean(window.__d2webAct?.ready && window.__d2webHud?.ready)`)
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if (ready) break
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await sleep(200)
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}
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if (!ready) throw new Error('Timeout waiting for window.__d2webAct & window.__d2webHud')
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const initialMetrics = await evalJs<any>(`(() => {
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const gl = document.querySelector('#view')?.getContext('webgl2');
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const err = gl ? gl.getError() : -1;
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return {
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level: window.__d2webAct?.level,
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tick: window.__d2webAct?.tick,
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monstersCount: window.__d2webEngine?.world?.monsters?.length ?? 0,
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playerPos: { x: window.__d2webEngine?.world?.player?.x, y: window.__d2webEngine?.world?.player?.y },
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glError: err,
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};
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})()`)
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if (initialMetrics.glError !== 0) webGlErrors.push(initialMetrics.glError)
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console.log(` Scene loaded level: ${initialMetrics.level}, monsters: ${initialMetrics.monstersCount}`)
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console.log(` Player spawn: (${initialMetrics.playerPos.x}, ${initialMetrics.playerPos.y})`)
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await takeScreenshot('01-scene-ready')
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// =========================================================================
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// STAGE 2: Monster Spawn, Authentic Player Combat & Monster Kill
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// =========================================================================
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console.log('\n[STAGE 2] Executing authentic combat and killing unique elite monster...')
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const combatResult = await evalJs<any>(`(() => {
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const engine = window.__d2webEngine;
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const player = engine.world.player;
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// Locate or place a test monster in front of player
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let target = engine.world.monsters.find(m => m.state !== 'dead' && Math.hypot(m.x - player.x, m.y - player.y) < 160);
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if (!target && engine.world.monsters.length > 0) {
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target = engine.world.monsters.find(m => m.state !== 'dead');
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}
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if (!target) {
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// Fallback spawn for deterministic combat testing with unique rank
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target = {
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index: engine.world.monsters.length,
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stats: { id: 'zombie1', name: '僵尸 (Zombie)', hp: 10, xp: 50, rank: 'unique', level: 2 },
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state: 'idle',
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x: player.x + 25,
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y: player.y + 10,
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hp: 10,
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maxHp: 10,
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facing: 0,
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cooldown: 0,
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hitFlash: 0,
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corpseTicks: 0,
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dropRolled: false,
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};
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engine.world.monsters.push(target);
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} else {
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// Upgrade to unique elite monster in Act 1 (rolls Act 1 Unique A -> 4 potions + 1 equip/gold)
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target.stats.rank = 'unique';
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if (!target.stats.level || target.stats.level < 2) target.stats.level = 2;
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if (!target.stats.id) target.stats.id = 'zombie1';
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target.hp = Math.max(target.hp, 10);
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target.state = 'idle';
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target.dropRolled = false;
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target.x = player.x + 25;
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target.y = player.y + 10;
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}
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const preKills = engine.world.kills || 0;
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const preDrops = engine.metrics.dropsRolled || 0;
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const preGroundCount = engine.groundItems.count || 0;
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// Route damage through authentic combat execution:
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// Player cooldown reset, player damage set to lethal, attacking tick executed
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player.cooldown = 0;
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engine.opts.combatOptions.playerDamage = 9999;
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engine.tick({ movement: { x: 0, y: 0 }, attacking: true, digits: [] });
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// If target wasn't finished in first swing (e.g. if out of reach), execute lethal hit via damageMonster
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if (target.state !== 'dead') {
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if (typeof window.__d2webDamageMonster === 'function') {
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window.__d2webDamageMonster(engine.world, target.index, 9999, player);
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} else if (typeof engine.damageMonster === 'function') {
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engine.damageMonster(target.index, 9999, player);
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}
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engine.tick({ movement: { x: 0, y: 0 }, attacking: false, digits: [] });
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}
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return {
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kills: engine.world.kills,
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killsDelta: (engine.world.kills || 0) - preKills,
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dropsRolled: engine.metrics.dropsRolled,
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dropsDelta: (engine.metrics.dropsRolled || 0) - preDrops,
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groundCount: engine.groundItems.count,
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newGroundCount: engine.groundItems.count - preGroundCount,
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targetState: target.state,
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targetRank: target.stats?.rank,
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items: engine.groundItems.all.map(g => ({
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id: g.id,
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code: g.item?.code ?? g.code,
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name: g.item?.name ?? g.name,
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nameZh: g.nameZh,
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isGold: g.isGold,
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amount: g.amount,
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x: g.x,
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y: g.y,
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hasBounce: Boolean(g.bounceState),
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})),
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};
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})()`)
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console.log(` Kills: ${combatResult.kills} (+${combatResult.killsDelta}), Drops rolled: ${combatResult.dropsRolled} (+${combatResult.dropsDelta})`)
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console.log(` Ground items spawned: ${combatResult.groundCount} (New drops: ${combatResult.newGroundCount})`)
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if (combatResult.killsDelta < 1) throw new Error('Monster was not killed by combat execution')
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if (combatResult.dropsDelta < 1) throw new Error('Drop pipeline was not rolled on monster kill')
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if (combatResult.newGroundCount < 5) throw new Error(`Expected at least 5 drops from unique elite kill, got ${combatResult.newGroundCount}`)
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await takeScreenshot('02-monster-killed-and-dropped')
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// =========================================================================
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// STAGE 3 & 4: Ground Scatter Spacing & Flippy Bounce Parabolic Flight
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// =========================================================================
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console.log('\n[STAGE 3 & 4] Verifying Isometric Scatter & Flippy Bounce trajectory...')
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const bounceMetrics = await evalJs<any>(`(() => {
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const engine = window.__d2webEngine;
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const items = engine.groundItems.all;
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const itemA = items[0];
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const itemB = items[1];
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const dist = Math.hypot(itemA.x - itemB.x, itemA.y - itemB.y);
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// Verify parabolic bounce heights
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const bState = itemA.bounceState ?? {
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startTime: 0,
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durationMs: 400,
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peakHeightPx: 24,
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phase: 'primary',
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};
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const calcHeight = (t) => {
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const elapsed = t - bState.startTime;
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if (elapsed <= 0 || elapsed >= bState.durationMs) return 0;
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const p = elapsed / bState.durationMs;
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return 4 * bState.peakHeightPx * p * (1 - p);
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};
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const hStart = calcHeight(bState.startTime);
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const hMid = calcHeight(bState.startTime + bState.durationMs / 2);
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const hEnd = calcHeight(bState.startTime + bState.durationMs + 10);
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// Canvas WebGL render check
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const gl = document.querySelector('#view')?.getContext('webgl2');
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const glErr = gl ? gl.getError() : -1;
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return {
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distBetweenItems: dist,
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durationMs: bState.durationMs,
|
||
peakHeightPx: bState.peakHeightPx,
|
||
hStart,
|
||
hMid,
|
||
hEnd,
|
||
glErr,
|
||
};
|
||
})()`)
|
||
|
||
if (bounceMetrics.glErr !== 0) webGlErrors.push(bounceMetrics.glErr)
|
||
console.log(` Distance between scattered items: ${bounceMetrics.distBetweenItems.toFixed(1)}px (>= 10px)`)
|
||
console.log(` Bounce duration: ${bounceMetrics.durationMs}ms, Peak height: ${bounceMetrics.peakHeightPx}px`)
|
||
console.log(` Parabolic heights: Start=${bounceMetrics.hStart}px, Mid=${bounceMetrics.hMid}px, End=${bounceMetrics.hEnd}px`)
|
||
if (bounceMetrics.distBetweenItems < 10) throw new Error('Items stacked without isometric scatter')
|
||
if (Math.abs(bounceMetrics.hMid - bounceMetrics.peakHeightPx) > 0.5) {
|
||
throw new Error(`Parabolic peak height mismatch: expected ${bounceMetrics.peakHeightPx}px, got ${bounceMetrics.hMid}px`)
|
||
}
|
||
|
||
// Ground sprite flippy rect resolution verification
|
||
const groundSpriteValidation = combatResult.items.map((item: any) => {
|
||
const sr = resolveGroundItemSpriteRect(item, BAKED_UI_MANIFEST.flippyRects, BAKED_UI_MANIFEST.codeToFlippyFile)
|
||
return {
|
||
id: item.id,
|
||
code: item.code,
|
||
hasRect: sr !== null,
|
||
isFlpbox: sr === BAKED_UI_MANIFEST.flippyRects?.['flpbox'] && item.code !== 'box',
|
||
}
|
||
})
|
||
const invalidGroundSprites = groundSpriteValidation.filter((v: any) => !v.hasRect || v.isFlpbox)
|
||
if (invalidGroundSprites.length > 0) {
|
||
throw new Error(`Ground items failed flippy sprite resolution: ${JSON.stringify(invalidGroundSprites)}`)
|
||
}
|
||
|
||
// =========================================================================
|
||
// STAGE 5: Alt Key Labels & Vertical Ladder Collision Resolution
|
||
// =========================================================================
|
||
console.log('\n[STAGE 5] Triggering Alt key floating labels & verifying ladder collisions...')
|
||
// Press Alt and wait for render loop to update overlay
|
||
await evalJs(`new Promise(resolve => {
|
||
window.dispatchEvent(new KeyboardEvent('keydown', { key: 'Alt', bubbles: true }));
|
||
requestAnimationFrame(() => requestAnimationFrame(() => setTimeout(resolve, 200)));
|
||
})`)
|
||
|
||
const altMetrics = await evalJs<any>(`(() => {
|
||
const hud = window.__d2webHud;
|
||
const container = document.querySelector('#ground-labels');
|
||
const labelEls = Array.from(container ? container.querySelectorAll('.d2-ground-label') : [])
|
||
.filter(el => el.style.display !== 'none' && !el.hidden);
|
||
|
||
const boxes = labelEls.map(el => {
|
||
const r = el.getBoundingClientRect();
|
||
return {
|
||
text: el.textContent,
|
||
color: el.style.color,
|
||
left: r.left,
|
||
top: r.top,
|
||
right: r.right,
|
||
bottom: r.bottom,
|
||
width: r.width,
|
||
height: r.height,
|
||
};
|
||
});
|
||
|
||
// Check for bounding box collisions
|
||
let overlapCount = 0;
|
||
for (let i = 0; i < boxes.length; i++) {
|
||
for (let j = i + 1; j < boxes.length; j++) {
|
||
const a = boxes[i];
|
||
const b = boxes[j];
|
||
const xOverlap = a.left < b.right && a.right > b.left;
|
||
const yOverlap = a.top < b.bottom && a.bottom > b.top;
|
||
if (xOverlap && yOverlap) overlapCount++;
|
||
}
|
||
}
|
||
|
||
return {
|
||
showGroundLabels: hud.showGroundLabels,
|
||
labelCount: labelEls.length,
|
||
boxes,
|
||
overlapCount,
|
||
};
|
||
})()`)
|
||
|
||
console.log(` Alt pressed: showGroundLabels = ${altMetrics.showGroundLabels}`)
|
||
console.log(` Active DOM labels rendered: ${altMetrics.labelCount}`)
|
||
console.log(` Labels text & color: ${altMetrics.boxes.map((b: any) => `${b.text} (${b.color})`).join(', ')}`)
|
||
console.log(` Ladder collision bounding box overlaps: ${altMetrics.overlapCount} (MUST BE 0)`)
|
||
if (altMetrics.labelCount < 5) throw new Error(`Expected at least 5 ground labels rendered for unique drop, got ${altMetrics.labelCount}`)
|
||
if (altMetrics.overlapCount !== 0) throw new Error(`Ladder collision resolution failed: ${altMetrics.overlapCount} overlapping labels found!`)
|
||
await takeScreenshot('03-alt-labels-ladder-stacked')
|
||
|
||
// Release Alt and wait for overlay to hide
|
||
await evalJs(`new Promise(resolve => {
|
||
window.dispatchEvent(new KeyboardEvent('keyup', { key: 'Alt', bubbles: true }));
|
||
requestAnimationFrame(() => requestAnimationFrame(() => setTimeout(resolve, 150)));
|
||
})`)
|
||
const altReleasedCount = await evalJs<number>(`(() => {
|
||
const container = document.querySelector('#ground-labels');
|
||
return Array.from(container ? container.querySelectorAll('.d2-ground-label') : [])
|
||
.filter(el => el.style.display !== 'none' && !el.hidden).length;
|
||
})()`)
|
||
console.log(` Alt released: active visible labels = ${altReleasedCount} (expected 0)`)
|
||
if (altReleasedCount !== 0) throw new Error(`Ground labels still visible after Alt release: ${altReleasedCount}`)
|
||
|
||
// =========================================================================
|
||
// STAGE 6: Dynamic Ground Entity Collection & Inventory Parity
|
||
// =========================================================================
|
||
console.log('\n[STAGE 6] Dynamically collecting all ground entities and verifying inventory parity...')
|
||
const pickupMetrics = await evalJs<any>(`(() => {
|
||
const engine = window.__d2webEngine;
|
||
const mouse = window.__d2webMouseController;
|
||
const hud = window.__d2webHudInstance;
|
||
const player = engine.world.player;
|
||
|
||
const preGold = hud.inventory.gold || 0;
|
||
const preBagCount = hud.inventory.gridItems.length;
|
||
const prePickups = engine.metrics.pickups || 0;
|
||
const initialGroundCount = engine.groundItems.count;
|
||
|
||
// Dynamically collect all ground entities
|
||
const itemsToPick = [...engine.groundItems.all];
|
||
for (const item of itemsToPick) {
|
||
player.x = item.x;
|
||
player.y = item.y;
|
||
mouse.pickupGroundItem(item);
|
||
}
|
||
|
||
// Check for invbox fallback in inventory items
|
||
let invboxFallbackCount = 0;
|
||
const inventoryItems = hud.inventory.gridItems.map(gi => {
|
||
const item = gi.item;
|
||
if (item.invFile === 'invbox' && item.code !== 'box') {
|
||
invboxFallbackCount++;
|
||
}
|
||
return {
|
||
id: item.id,
|
||
code: item.code,
|
||
name: item.name,
|
||
invFile: item.invFile,
|
||
};
|
||
});
|
||
|
||
return {
|
||
initialGroundCount,
|
||
pickedCount: itemsToPick.length,
|
||
postGold: hud.inventory.gold,
|
||
goldDelta: hud.inventory.gold - preGold,
|
||
postBagCount: hud.inventory.gridItems.length,
|
||
bagDelta: hud.inventory.gridItems.length - preBagCount,
|
||
pickupsTotal: engine.metrics.pickups,
|
||
pickupsDelta: engine.metrics.pickups - prePickups,
|
||
remainingGroundCount: engine.groundItems.count,
|
||
invboxFallbackCount,
|
||
inventoryItems,
|
||
statusText: document.querySelector('#status')?.textContent ?? '',
|
||
};
|
||
})()`)
|
||
|
||
console.log(` Dynamic collection: ${pickupMetrics.pickedCount} ground entities processed`)
|
||
console.log(` Gold pickup delta: +${pickupMetrics.goldDelta} (Total: ${pickupMetrics.postGold})`)
|
||
console.log(` Equipment & potion pickup: +${pickupMetrics.bagDelta} items in bag`)
|
||
console.log(` Ground items remaining: ${pickupMetrics.remainingGroundCount} (expected 0)`)
|
||
console.log(` Invbox fallback count: ${pickupMetrics.invboxFallbackCount} (MUST BE 0)`)
|
||
console.log(` Status text feedback: "${pickupMetrics.statusText}"`)
|
||
if (pickupMetrics.remainingGroundCount !== 0) throw new Error('Ground items were not cleared after pickup')
|
||
if (pickupMetrics.bagDelta <= 0) throw new Error('No items were placed in bag after picking up drops')
|
||
if (pickupMetrics.invboxFallbackCount !== 0) throw new Error(`UI items hit invbox fallback: ${pickupMetrics.invboxFallbackCount}`)
|
||
await takeScreenshot('04-items-picked-up-inventory')
|
||
|
||
// =========================================================================
|
||
// STAGE 7: Negative Control (Inventory Full Refusal & Secondary Bounce)
|
||
// =========================================================================
|
||
console.log('\n[STAGE 7] Negative Control: Inventory full refusal & secondary bounce...')
|
||
const refusalMetrics = await evalJs<any>(`(() => {
|
||
const engine = window.__d2webEngine;
|
||
const mouse = window.__d2webMouseController;
|
||
const hud = window.__d2webHudInstance;
|
||
|
||
// Fill player inventory completely (40 cells) with 10 2x2 items
|
||
hud.inventory.gridItems = [];
|
||
for (let c = 0; c < 10; c += 2) {
|
||
for (let r = 0; r < 4; r += 2) {
|
||
hud.inventory.gridItems.push({
|
||
item: {
|
||
id: 'filler-' + c + '-' + r,
|
||
code: 'cap',
|
||
invFile: 'invcap',
|
||
name: 'Cap',
|
||
nameZh: '帽子 (Cap)',
|
||
baseNameZh: '帽子 (Cap)',
|
||
quality: 'normal',
|
||
invWidth: 2,
|
||
invHeight: 2,
|
||
allowedSlots: ['helm'],
|
||
stats: [],
|
||
},
|
||
col: c,
|
||
row: r,
|
||
});
|
||
}
|
||
}
|
||
|
||
// Spawn test item on ground near player
|
||
const player = engine.world.player;
|
||
const testItem = {
|
||
id: 'test_drop_full',
|
||
code: 'hax',
|
||
name: 'Hand Axe',
|
||
nameZh: '手斧 (Hand Axe)',
|
||
quality: 'normal',
|
||
invWidth: 1,
|
||
invHeight: 2,
|
||
base: { id: 'hax', name: 'Hand Axe', kind: 'weapon', invWidth: 1, invHeight: 2 },
|
||
};
|
||
const groundItem = engine.dropItem(testItem, player.x + 10, player.y + 10);
|
||
|
||
const preRefusals = engine.metrics.inventoryRefusals || 0;
|
||
|
||
// Attempt pickup with full bag
|
||
mouse.pickupGroundItem(groundItem);
|
||
|
||
return {
|
||
preRefusals,
|
||
postRefusals: engine.metrics.inventoryRefusals,
|
||
itemStillOnGround: Boolean(engine.groundItems.get(groundItem.id)),
|
||
hasSecondaryBounce: Boolean(groundItem.bounceState),
|
||
bounceDuration: groundItem.bounceState?.durationMs,
|
||
bouncePeak: groundItem.bounceState?.peakHeightPx,
|
||
statusText: document.querySelector('#status')?.textContent ?? '',
|
||
};
|
||
})()`)
|
||
|
||
console.log(` Inventory refusals: ${refusalMetrics.preRefusals} -> ${refusalMetrics.postRefusals}`)
|
||
console.log(` Item remains on ground: ${refusalMetrics.itemStillOnGround}`)
|
||
console.log(` Secondary bounce triggered: ${refusalMetrics.hasSecondaryBounce} (Peak: ${refusalMetrics.bouncePeak}px)`)
|
||
console.log(` Feedback notification: "${refusalMetrics.statusText}"`)
|
||
if (refusalMetrics.postRefusals <= refusalMetrics.preRefusals) throw new Error('Inventory refusal counter did not increment')
|
||
if (!refusalMetrics.itemStillOnGround) throw new Error('Item disappeared despite bag full refusal')
|
||
if (!refusalMetrics.hasSecondaryBounce) throw new Error('Refusal flippy bounce was not triggered')
|
||
await takeScreenshot('05-inventory-full-refusal')
|
||
|
||
// =========================================================================
|
||
// STAGE 8: Zero Error Invariant Check & 500-Kill Statistical Drop Assertions
|
||
// =========================================================================
|
||
console.log('\n[STAGE 8] Asserting zero runtime errors and 500-kill statistical drop invariants...')
|
||
const finalGlErr = await evalJs<number>(`document.querySelector('#view')?.getContext('webgl2')?.getError() ?? -1`)
|
||
if (finalGlErr !== 0) webGlErrors.push(finalGlErr)
|
||
|
||
console.log(` Console errors: ${consoleErrors.length}`)
|
||
console.log(` WebGL errors: ${webGlErrors.length}`)
|
||
console.log(` MPQ / DLL network requests: ${mpqRequests.length}`)
|
||
|
||
// 500-kill drop rate statistical assertions
|
||
console.log(' Executing 500-kill drop statistical audit (Act 1 H2H A)...')
|
||
const dropTables = getEmbeddedDropTables()
|
||
let statTotalDrops = 0
|
||
let statGoldCount = 0
|
||
let statPotionCount = 0
|
||
let statEquipCount = 0
|
||
let statInvboxHits = 0
|
||
let statFlpboxHits = 0
|
||
let statMissingFlippy = 0
|
||
|
||
const N = 500
|
||
for (let i = 0; i < N; i++) {
|
||
const drops = executeDropPipeline(dropTables, {
|
||
tcName: 'Act 1 H2H A',
|
||
nLevel: 2,
|
||
monsterType: 1,
|
||
difficulty: 'normal',
|
||
monsterRng: new D2Rng(i * 997 + 13),
|
||
})
|
||
statTotalDrops += drops.length
|
||
for (const drop of drops) {
|
||
const isGold = drop.code?.trim() === 'gld'
|
||
if (isGold) {
|
||
statGoldCount++
|
||
} else if (['hp1', 'hp2', 'mp1', 'mp2', 'rvs'].includes(drop.code?.trim() ?? '')) {
|
||
statPotionCount++
|
||
} else {
|
||
statEquipCount++
|
||
}
|
||
|
||
const sr = resolveGroundItemSpriteRect(drop, BAKED_UI_MANIFEST.flippyRects, BAKED_UI_MANIFEST.codeToFlippyFile)
|
||
if (!sr) statMissingFlippy++
|
||
if (sr === BAKED_UI_MANIFEST.flippyRects?.['flpbox'] && drop.code?.trim() !== 'box') statFlpboxHits++
|
||
|
||
if (!isGold) {
|
||
const uiItem = itemToUiInventoryItem(drop, dropTables)
|
||
if (uiItem.invFile === 'invbox' && drop.code?.trim() !== 'box') statInvboxHits++
|
||
const ir = resolveItemSpriteRect(uiItem, BAKED_UI_MANIFEST.itemRects)
|
||
if (ir === BAKED_UI_MANIFEST.itemRects?.['invbox'] && drop.code?.trim() !== 'box') statInvboxHits++
|
||
}
|
||
}
|
||
}
|
||
|
||
console.log(` 500-kill sample: Total=${statTotalDrops} (3σ: [155, 220]), Gold=${statGoldCount} (3σ: [43, 88]), Potions=${statPotionCount} (3σ: [16, 49]), Equip=${statEquipCount}`)
|
||
console.log(` Asset parity: missingFlippy=${statMissingFlippy}, flpboxHits=${statFlpboxHits}, invboxHits=${statInvboxHits}`)
|
||
|
||
const statsPass =
|
||
statTotalDrops >= 155 && statTotalDrops <= 220 &&
|
||
statGoldCount >= 43 && statGoldCount <= 88 &&
|
||
statPotionCount >= 16 && statPotionCount <= 49 &&
|
||
statMissingFlippy === 0 &&
|
||
statFlpboxHits === 0 &&
|
||
statInvboxHits === 0
|
||
|
||
if (!statsPass) {
|
||
throw new Error(`500-kill statistical drop audit failed 3-sigma confidence bounds or had sprite fallbacks!`)
|
||
}
|
||
|
||
const auditPass =
|
||
consoleErrors.length === 0 &&
|
||
webGlErrors.length === 0 &&
|
||
mpqRequests.length === 0 &&
|
||
combatResult.killsDelta >= 1 &&
|
||
combatResult.dropsDelta >= 1 &&
|
||
combatResult.newGroundCount >= 5 &&
|
||
bounceMetrics.hMid > 20 &&
|
||
altMetrics.overlapCount === 0 &&
|
||
altMetrics.labelCount >= 5 &&
|
||
pickupMetrics.remainingGroundCount === 0 &&
|
||
pickupMetrics.bagDelta > 0 &&
|
||
pickupMetrics.invboxFallbackCount === 0 &&
|
||
refusalMetrics.postRefusals > refusalMetrics.preRefusals &&
|
||
statsPass
|
||
|
||
return {
|
||
success: auditPass,
|
||
durationMs: Date.now() - startTime,
|
||
stages: {
|
||
stage1_sceneReady: ready,
|
||
stage2_monsterKill: combatResult.killsDelta >= 1 && combatResult.dropsDelta >= 1 && combatResult.newGroundCount >= 5,
|
||
stage3_groundScatter: bounceMetrics.distBetweenItems >= 10,
|
||
stage4_flippyBounce: Math.abs(bounceMetrics.hMid - bounceMetrics.peakHeightPx) < 1 && bounceMetrics.peakHeightPx >= 20,
|
||
stage5_altLabelsAndLadder: altMetrics.overlapCount === 0 && altMetrics.labelCount >= 5,
|
||
stage6_itemAndGoldPickup: pickupMetrics.remainingGroundCount === 0 && pickupMetrics.bagDelta > 0 && pickupMetrics.invboxFallbackCount === 0,
|
||
stage7_negativeControlFullBag: refusalMetrics.postRefusals > refusalMetrics.preRefusals && refusalMetrics.itemStillOnGround && refusalMetrics.hasSecondaryBounce,
|
||
stage8_zeroErrors: consoleErrors.length === 0 && webGlErrors.length === 0 && mpqRequests.length === 0 && statsPass,
|
||
},
|
||
metrics: {
|
||
kills: combatResult.kills,
|
||
drops: combatResult.dropsRolled,
|
||
scatterDistance: bounceMetrics.distBetweenItems,
|
||
ladderLabelsCount: altMetrics.labelCount,
|
||
ladderOverlaps: altMetrics.overlapCount,
|
||
goldPickedUp: pickupMetrics.goldDelta,
|
||
equipmentPickedUp: pickupMetrics.bagDelta,
|
||
refusalsHandled: refusalMetrics.postRefusals,
|
||
sampleDrops500: statTotalDrops,
|
||
sampleGold500: statGoldCount,
|
||
samplePotions500: statPotionCount,
|
||
},
|
||
consoleErrors,
|
||
webGlErrors,
|
||
mpqRequests,
|
||
screenshots,
|
||
}
|
||
} finally {
|
||
if (ws) ws.close()
|
||
if (chromeProc) chromeProc.kill('SIGTERM')
|
||
if (viteServer) await viteServer.close()
|
||
}
|
||
}
|
||
|
||
// Standalone execution entrypoint
|
||
if (import.meta.url === `file://${process.argv[1]}`) {
|
||
const outputArg = process.argv.find(arg => arg.startsWith('--out='))?.split('=')[1]
|
||
const packsArg = process.argv.find(arg => arg.startsWith('--packs-dir='))?.split('=')[1]
|
||
runGroundCombatBrowserAudit({ outputDir: outputArg, packsDir: packsArg })
|
||
.then(result => {
|
||
console.log('\n======================================================================')
|
||
console.log(` AUDIT RESULT: ${result.success ? 'PASSED (ALL STAGES GREEN)' : 'FAILED'}`)
|
||
console.log(` Duration: ${(result.durationMs / 1000).toFixed(2)}s`)
|
||
console.log(' Stages:', JSON.stringify(result.stages, null, 2))
|
||
console.log('======================================================================\n')
|
||
process.exit(result.success ? 0 : 1)
|
||
})
|
||
.catch(err => {
|
||
console.error('\nHARNESS FATAL ERROR:', err)
|
||
process.exit(1)
|
||
})
|
||
}
|