5137 lines
122 KiB
TypeScript
5137 lines
122 KiB
TypeScript
import type { CharacterClassCode } from '../units/classes.ts'
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import type { CombatPlayer } from '../units/unit-types.ts'
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import {
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calculateMagicArrowStats,
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calculateFireArrowStats,
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calculateColdArrowStats,
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calculateMultipleShotStats,
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calculateExplodingArrowStats,
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calculateIceArrowStats,
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calculateGuidedArrowStats,
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calculateStrafeStats,
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calculateImmolationArrowStats,
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calculateFreezingArrowStats,
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} from './amazon-bow.ts'
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import {
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calculateInnerSightStats,
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calculateCriticalStrikeStats,
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calculateDodgeStats,
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calculateSlowMissilesStats,
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calculateAvoidStats,
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calculatePenetrateStats,
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calculateDecoyStats,
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calculateEvadeStats,
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calculateValkyrieStats,
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calculatePierceStats,
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} from './amazon-passive.ts'
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import {
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calculateJabStats,
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calculatePowerStrikeStats,
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calculatePoisonJavelinStats,
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calculateImpaleStats,
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calculateLightningBoltStats,
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calculateChargedStrikeStats,
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calculatePlagueJavelinStats,
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calculateFendStats,
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calculateLightningStrikeStats,
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calculateLightningFuryStats,
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} from './amazon-javelin-spear.ts'
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/** One castable skill, read from a table row. */
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export interface SkillDef {
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/** Table id. */
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readonly id: string
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/** Display name, resolved through the text table when the row names an index. */
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readonly name: string
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/** Mana spent per cast. */
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readonly manaCost: number
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/** Ticks between casts. */
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readonly cooldownTicks: number
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/** Maximum cast distance; also the projectile's lifetime in pixels. */
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readonly range: number
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/** Whether the skill spawns a projectile (as opposed to striking instantly). */
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readonly projectile: boolean
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/** Projectile speed in pixels per second. */
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readonly speed: number
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/** Damage at skill level 1. */
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readonly baseMinDamage: number
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/** Damage at skill level 1. */
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readonly baseMaxDamage: number
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/** Damage added per additional skill level. */
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readonly damagePerLevel: number
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/** Radius of the instant effect, for non-projectile skills. */
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readonly radius: number
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/** Cast overlay identifier from Skills.txt castoverlay column (e.g. 'fire_cast_1'). */
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readonly castOverlay?: string | undefined
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}
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/** A projectile in flight. */
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export interface Projectile {
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/** Skill it came from. */
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readonly skillId: string
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/** World x. */
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readonly x: number
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/** World y. */
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readonly y: number
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/** Velocity x, pixels per tick. */
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readonly vx: number
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/** Velocity y, pixels per tick. */
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readonly vy: number
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/** Damage on hit. */
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readonly damage: number
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/** Ticks left before it expires. */
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readonly ttl: number
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/** Whether the player fired it (projectiles hit the other side). */
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readonly fromPlayer: boolean
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/** Optional missile type / token (e.g. 'firebolt'). */
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readonly missileType?: string | undefined
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/** Pierces through enemies without expiring until range or wall hit. */
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readonly pierce?: boolean | undefined
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/** Set of monster indices already hit by this projectile (for pierce/nextHit). */
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readonly hitTargets?: Set<number> | undefined
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/** Area of effect splash radius in pixels upon impact. */
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readonly aoeRadius?: number | undefined
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/** Elemental status effect applied on hit: chill, freeze, poison. */
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readonly statusEffect?: 'chill' | 'freeze' | 'poison' | undefined
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/** Duration in ticks of the status effect. */
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readonly statusDuration?: number | undefined
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/** Homing missile: steers towards nearest alive monster. */
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readonly homing?: boolean | undefined
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/** Archimedean spiral trajectory (e.g. Blessed Hammer). */
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readonly spiral?: {
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readonly originX: number
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readonly originY: number
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readonly angle: number
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readonly radius: number
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} | undefined
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/** Random perpendicular trajectory wobble (e.g. Charged Bolt). */
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readonly jitter?: boolean | undefined
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/** PRNG seed for projectile variance (e.g. Charged Bolt). */
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readonly seed?: number | undefined
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/** Current index in the discrete orthogonal jitter table (0-31). */
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readonly jitterIndex?: number | undefined
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/** Target restriction: only hits undead monsters. */
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readonly isUndeadOnly?: boolean | undefined
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/** Sub-missile emission index along the 64-point discrete circle table (e.g. Frozen Orb). */
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readonly subMissileIdx?: number | undefined
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/** Affine curl damping trajectory in last 6 frames (e.g. Frozen Orb Nova). */
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readonly isNovaCurl?: boolean | undefined
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/** Stationary turret emitter (e.g. Hydra, Skill 62). */
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readonly isTurret?: boolean | undefined
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/** Fire cadence interval in ticks for turret emitters (e.g. 25). */
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readonly fireCadenceTicks?: number | undefined
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/** Head index within multi-head cluster (e.g. 0, 1, 2). */
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readonly headIndex?: number | undefined
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/** Pre-configured target world coordinate when targets array is empty. */
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readonly targetX?: number | undefined
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readonly targetY?: number | undefined
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/** Missile type spawned by turret (defaults to 'hydra'). */
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readonly spawnMissileType?: string | undefined
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/** Number of elapsed ticks this projectile has lived. */
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readonly ageTicks?: number | undefined
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/** Altitude above ground in pixels for falling missiles (e.g. Blizzard shards). */
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readonly altitude?: number | undefined
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/** Skill level of the source skill (for dynamic duration/damage scaling). */
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readonly slvl?: number | undefined
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/** Residual ground fire duration in ticks. */
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readonly fireDuration?: number | undefined
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/** Residual ground fire damage per tick. */
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readonly residualDamage?: number | undefined
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/** Authentic 1.13c NextHit flag and NextDelay immunity window in frames. */
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readonly nextHit?: boolean | number | undefined
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readonly nextDelay?: number | undefined
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/** Number of jumps remaining for chaining projectiles (e.g. Chain Lightning). */
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readonly chainRemaining?: number | undefined
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/** Previous target index hit by this chain projectile to avoid immediately retargeting it. */
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readonly lastHitTargetIndex?: number | undefined
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/** Previous position before last tick step (for client-side trail generation). */
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readonly prevX?: number | undefined
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readonly prevY?: number | undefined
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}
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/**
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* In Diablo II's 2:1 isometric projection (orthogonal diamond grid: 80x40 cells, 16x8 sub-tiles),
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* any horizontal circular curve on the map ground plane projects into scene-pixel coordinates
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* as an ellipse with a 2:1 aspect ratio (vertical scale / horizontal scale = 8 / 16 = 0.5).
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*
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* NOTE: The calculated coordinates (x, y) are physical MAP coordinates on the level plane,
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* NOT the rendered sprite icon offsets. Rendered icons are pre-rendered 2.5D DCC billboards
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* positioned via sprite frame anchors, while map coordinates govern physical trajectory and collision.
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*/
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export const ISO_GROUND_ASPECT_RATIO = 0.5
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/** What a cast produced. */
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export type CastResult =
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| { readonly kind: 'mana'; readonly cost: number }
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| { readonly kind: 'cooldown'; readonly ticksLeft: number }
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| { readonly kind: 'projectile'; readonly projectile: Projectile }
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| { readonly kind: 'instant'; readonly radius: number; readonly damage: number }
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/** A caster's position and facing. */
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export interface Caster {
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/** World x. */
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readonly x: number
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/** World y. */
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readonly y: number
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/** Facing index (0 = south, turning west). */
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readonly facing: number
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}
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/** Direction vectors, in the same order as sprite groups (0 = south, turning west). */
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export const FACING_VECTORS: readonly (readonly [number, number])[] = [
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[0, 1], [-1, 1], [-1, 0], [-1, -1], [0, -1], [1, -1], [1, 0], [1, 1],
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]
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/**
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* Data extracted from Diablo II 1.13c Missiles.txt for projectile physics.
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*/
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export interface MissileTxtData {
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readonly name: string
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readonly id: number
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/**
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* `true` for client-side visual aliases that are NOT rows of 1.13c Missiles.txt (their `id` points at the
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* real row they render for). Aliases are excluded from the wire id -> missile key lookup.
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*/
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readonly clientAlias?: boolean | undefined
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readonly vel: number
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readonly maxVel: number
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readonly range: number
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readonly levRange: number
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readonly celFile: string
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readonly animLen: number
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readonly animSpeed: number
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readonly loopAnim: number
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readonly numDirections: number
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readonly explosionMissile: string
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readonly light: number
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readonly red: number
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readonly green: number
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readonly blue: number
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/** Calculated speed in pixels per second: vel * 25 */
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readonly speedPxPerSec: number
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/** Calculated flight distance in pixels: vel * range */
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readonly distancePx: number
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readonly nextHit?: number | boolean | undefined
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readonly nextDelay?: number | undefined
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readonly trans?: number | undefined
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readonly subLoop?: number | undefined
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readonly subStop?: number | undefined
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readonly alwaysExplode?: number | boolean | undefined
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readonly pierce?: number | boolean | undefined
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}
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/** Canonical 1.13c Ground Truth Missiles.txt defaults. */
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export const CANONICAL_113C_MISSILES: Readonly<Record<string, MissileTxtData>> = Object.freeze({
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lightninghit: {
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name: 'lightninghit',
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id: 99,
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vel: 0,
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maxVel: 0,
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range: 12,
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levRange: 0,
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celFile: 'LightningStrike',
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animLen: 8,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 32,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 255,
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blue: 255,
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trans: 1,
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speedPxPerSec: 0,
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distancePx: 0,
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subLoop: 1,
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subStop: 7,
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},
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lightningbolt: {
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name: 'lightningbolt',
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id: 98,
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vel: 30,
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maxVel: 30,
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range: 25,
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levRange: 0,
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celFile: 'LightningStrike',
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animLen: 16,
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animSpeed: 16,
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loopAnim: 2,
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numDirections: 1,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 255,
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blue: 255,
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trans: 1,
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speedPxPerSec: 750,
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distancePx: 750,
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},
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lightning: {
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name: 'lightning',
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clientAlias: true,
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id: 98,
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vel: 30,
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maxVel: 30,
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range: 25,
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levRange: 0,
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celFile: 'LightningStrike',
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animLen: 16,
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animSpeed: 16,
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loopAnim: 2,
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numDirections: 1,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 255,
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blue: 255,
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trans: 1,
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speedPxPerSec: 750,
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distancePx: 750,
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},
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chainlightning: {
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name: 'chainlightning',
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id: 93,
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vel: 30,
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maxVel: 30,
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range: 25,
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levRange: 0,
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celFile: 'LightningStrike',
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animLen: 16,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 32,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 255,
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blue: 255,
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nextHit: 1,
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nextDelay: 4,
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trans: 1,
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speedPxPerSec: 750,
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distancePx: 750,
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},
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thunderstorm1: {
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name: 'thunderstorm1',
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id: 166,
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vel: 2,
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maxVel: 2,
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range: 9,
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levRange: 0,
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celFile: 'LightningboltBig',
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animLen: 8,
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animSpeed: 8,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 255,
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blue: 255,
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trans: 1,
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speedPxPerSec: 50,
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distancePx: 18,
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},
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thunderstorm: {
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name: 'thunderstorm',
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clientAlias: true,
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id: 166,
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vel: 2,
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maxVel: 2,
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range: 9,
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levRange: 0,
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celFile: 'LightningboltBig',
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animLen: 8,
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animSpeed: 8,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 255,
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blue: 255,
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trans: 1,
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speedPxPerSec: 50,
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distancePx: 18,
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},
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nova: {
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name: 'nova',
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id: 90,
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vel: 24,
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maxVel: 24,
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range: 13,
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levRange: 0,
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celFile: 'ElectricNova',
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animLen: 13,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 255,
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blue: 255,
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nextHit: 1,
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nextDelay: 4,
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trans: 1,
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speedPxPerSec: 600,
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distancePx: 312,
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},
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electricnova: {
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name: 'electricnova',
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clientAlias: true,
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id: 90,
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vel: 24,
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maxVel: 24,
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range: 13,
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levRange: 0,
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celFile: 'ElectricNova',
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animLen: 13,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 255,
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blue: 255,
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nextHit: 1,
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nextDelay: 4,
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trans: 1,
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speedPxPerSec: 600,
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distancePx: 312,
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},
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frostnova: {
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name: 'frostnova',
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id: 119,
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vel: 24,
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maxVel: 24,
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range: 14,
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levRange: 0,
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celFile: 'FrostNova',
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animLen: 14,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: '',
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light: 0,
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red: 81,
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green: 81,
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blue: 255,
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nextHit: 1,
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nextDelay: 4,
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trans: 1,
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speedPxPerSec: 600,
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distancePx: 336,
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},
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firebolt: {
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name: 'firebolt',
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id: 58,
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vel: 20,
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maxVel: 20,
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range: 50,
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levRange: 0,
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celFile: 'Firebolt',
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animLen: 5,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'fireexplode',
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light: 7,
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red: 255,
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green: 178,
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blue: 64,
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speedPxPerSec: 500,
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trans: 1,
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distancePx: 1000,
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},
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fireball: {
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name: 'fireball',
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id: 62,
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vel: 20,
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maxVel: 20,
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range: 50,
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levRange: 0,
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celFile: 'Fireball',
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animLen: 5,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'explodingarrowexp',
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light: 7,
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red: 255,
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green: 178,
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blue: 64,
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speedPxPerSec: 500,
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trans: 1,
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distancePx: 1000,
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},
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fireexplode: {
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name: 'fireexplode',
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id: 29,
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vel: 0,
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maxVel: 0,
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range: 12,
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levRange: 0,
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celFile: 'FireArrowExplode2',
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animLen: 12,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 13,
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red: 255,
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green: 178,
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blue: 64,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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explodingarrowexp: {
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name: 'explodingarrowexp',
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id: 42,
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vel: 0,
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maxVel: 0,
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range: 16,
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levRange: 0,
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celFile: 'ExpArrowExplode',
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animLen: 16,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 0,
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red: 255,
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green: 178,
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blue: 64,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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icebolt: {
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name: 'icebolt',
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id: 59,
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vel: 12,
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maxVel: 12,
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range: 50,
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levRange: 0,
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celFile: 'Icebolt',
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animLen: 6,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'iceexplode',
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light: 7,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 300,
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trans: 1,
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distancePx: 600,
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},
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iceblast: {
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name: 'iceblast',
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id: 91,
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vel: 12,
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maxVel: 12,
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range: 50,
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levRange: 0,
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celFile: 'IceBlast',
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animLen: 5,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'freezeexplode',
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light: 7,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 300,
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trans: 1,
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distancePx: 600,
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},
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glacialspike: {
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name: 'glacialspike',
|
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id: 96,
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vel: 16,
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|
maxVel: 16,
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range: 40,
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levRange: 0,
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celFile: 'GlacialSpike',
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animLen: 6,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'freezeexplode',
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light: 5,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 400,
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trans: 1,
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distancePx: 640,
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},
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iceexplode: {
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name: 'iceexplode',
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id: 30,
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vel: 0,
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maxVel: 0,
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range: 16,
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levRange: 0,
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celFile: 'IceArrowExplode',
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animLen: 16,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 11,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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freezeexplode: {
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name: 'freezeexplode',
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clientAlias: true,
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id: 88,
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vel: 0,
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maxVel: 0,
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range: 15,
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levRange: 0,
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celFile: 'FreezeExplodeCenter',
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animLen: 15,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 11,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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freezingarrowexp1: {
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name: 'freezingarrowexp1',
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id: 88,
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vel: 0,
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maxVel: 0,
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range: 15,
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levRange: 0,
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celFile: 'FreezeExplodeCenter',
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animLen: 15,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 11,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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glacialspikeejecta: {
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name: 'glacialspikeejecta',
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clientAlias: true,
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id: 89,
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vel: 0,
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maxVel: 0,
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range: 15,
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levRange: 0,
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celFile: 'FreezeExplodeEjecta',
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animLen: 15,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 8,
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explosionMissile: '',
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light: 11,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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frozenorb: {
|
|
name: 'frozenorb',
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id: 260,
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vel: 10,
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maxVel: 10,
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range: 30,
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levRange: 0,
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celFile: 'IceOrb',
|
|
animLen: 16,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'frozenorbexplode',
|
|
light: 6,
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|
red: 81,
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|
green: 81,
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|
blue: 255,
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speedPxPerSec: 250,
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trans: 1,
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distancePx: 300,
|
|
},
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frozenorbbolt: {
|
|
name: 'frozenorbbolt',
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id: 261,
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vel: 18,
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maxVel: 18,
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range: 25,
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levRange: 0,
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celFile: 'IceBolt',
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|
animLen: 6,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'iceexplode',
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|
light: 4,
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|
red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 450,
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trans: 1,
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distancePx: 450,
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},
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frozenorbnova: {
|
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name: 'frozenorbnova',
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id: 262,
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vel: 24,
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maxVel: 24,
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range: 25,
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levRange: 0,
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celFile: 'IceBolt',
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|
animLen: 6,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'iceexplode',
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|
light: 4,
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|
red: 81,
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|
green: 81,
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|
blue: 255,
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|
speedPxPerSec: 600,
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trans: 1,
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distancePx: 600,
|
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},
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frozenorbexplode: {
|
|
name: 'frozenorbexplode',
|
|
id: 263,
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vel: 0,
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maxVel: 0,
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range: 16,
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levRange: 0,
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celFile: 'IceOrbExplode',
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animLen: 16,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 6,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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blizzardcenter: {
|
|
name: 'blizzardcenter',
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|
id: 158,
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vel: 0,
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maxVel: 0,
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range: 100,
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levRange: 0,
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celFile: '',
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animLen: 2,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 1,
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explosionMissile: '',
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light: 0,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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blizzard1: {
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|
name: 'blizzard1',
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|
id: 159,
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|
vel: 0,
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maxVel: 0,
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|
range: 9,
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|
levRange: 0,
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celFile: 'icestormfallvar01',
|
|
animLen: 6,
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|
animSpeed: 16,
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|
loopAnim: 0,
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numDirections: 1,
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explosionMissile: 'blizzardexplode1',
|
|
light: 4,
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|
red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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blizzard2: {
|
|
name: 'blizzard2',
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|
id: 160,
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vel: 0,
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maxVel: 0,
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range: 9,
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levRange: 0,
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celFile: 'icestormfallvar02',
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animLen: 6,
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animSpeed: 16,
|
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: 'blizzardexplode2',
|
|
light: 4,
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red: 81,
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|
green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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blizzard3: {
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|
name: 'blizzard3',
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|
id: 161,
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vel: 0,
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maxVel: 0,
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range: 9,
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levRange: 0,
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celFile: 'Blizzard',
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|
animLen: 8,
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|
animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: 'blizzardexplode3',
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|
light: 4,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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blizzard4: {
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name: 'blizzard4',
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id: 162,
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vel: 0,
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maxVel: 0,
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range: 9,
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levRange: 0,
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celFile: 'Blizzard',
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animLen: 8,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: 'blizzardexplode1',
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light: 4,
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|
red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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blizzardexplode1: {
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|
name: 'blizzardexplode1',
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|
id: 163,
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vel: 0,
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maxVel: 0,
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range: 6,
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levRange: 0,
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celFile: 'icestormimpactvar01',
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animLen: 6,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 6,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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blizzardexplode2: {
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|
name: 'blizzardexplode2',
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|
id: 164,
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|
vel: 0,
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maxVel: 0,
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range: 6,
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levRange: 0,
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celFile: 'icestormimpactvar02',
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animLen: 6,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 6,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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blizzardexplode3: {
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|
name: 'blizzardexplode3',
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id: 165,
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vel: 0,
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maxVel: 0,
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range: 6,
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levRange: 0,
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celFile: 'icestormimpactvar02',
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animLen: 6,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 6,
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red: 81,
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green: 81,
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blue: 255,
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speedPxPerSec: 0,
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trans: 1,
|
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distancePx: 0,
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},
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hydra: {
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|
name: 'hydra',
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|
id: 247,
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vel: 16,
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maxVel: 16,
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range: 30,
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levRange: 0,
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celFile: 'Firebolt',
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animLen: 5,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'fireexplode',
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light: 5,
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red: 255,
|
|
green: 255,
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blue: 255,
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speedPxPerSec: 400,
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trans: 1,
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distancePx: 480,
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},
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hydrafire: {
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name: 'hydrafire',
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clientAlias: true,
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id: 247,
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|
vel: 16,
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maxVel: 16,
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range: 30,
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levRange: 0,
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celFile: 'Firebolt',
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animLen: 5,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 16,
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explosionMissile: 'fireexplode',
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light: 5,
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red: 255,
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green: 255,
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blue: 255,
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speedPxPerSec: 400,
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trans: 1,
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distancePx: 480,
|
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},
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firewallmaker: {
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|
name: 'firewallmaker',
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|
id: 68,
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vel: 0,
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maxVel: 0,
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range: 1,
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levRange: 0,
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celFile: '',
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animLen: 1,
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animSpeed: 16,
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loopAnim: 0,
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numDirections: 1,
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explosionMissile: '',
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light: 0,
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red: 0,
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green: 0,
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blue: 0,
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speedPxPerSec: 0,
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trans: 1,
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distancePx: 0,
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},
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firewall: {
|
|
name: 'firewall',
|
|
id: 69,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 90,
|
|
levRange: 0,
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celFile: 'groundFireBig',
|
|
animLen: 37,
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animSpeed: 16,
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loopAnim: 1,
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numDirections: 1,
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explosionMissile: '',
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light: 5,
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red: 255,
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green: 178,
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blue: 64,
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trans: 1,
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speedPxPerSec: 0,
|
|
distancePx: 0,
|
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},
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groundfirebig: {
|
|
name: 'groundfirebig',
|
|
clientAlias: true,
|
|
id: 83,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 90,
|
|
levRange: 0,
|
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celFile: 'groundFireBig',
|
|
animLen: 15,
|
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animSpeed: 16,
|
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loopAnim: 1,
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numDirections: 1,
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explosionMissile: '',
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light: 10,
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red: 255,
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green: 178,
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blue: 64,
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trans: 1,
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speedPxPerSec: 0,
|
|
distancePx: 0,
|
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},
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blaze: {
|
|
name: 'blaze',
|
|
id: 67,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 90,
|
|
levRange: 25,
|
|
celFile: 'Blaze',
|
|
animLen: 14,
|
|
animSpeed: 16,
|
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loopAnim: 1,
|
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numDirections: 1,
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explosionMissile: '',
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light: 8,
|
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red: 255,
|
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green: 178,
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blue: 64,
|
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trans: 1,
|
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speedPxPerSec: 0,
|
|
distancePx: 0,
|
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},
|
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infernoflame1: {
|
|
name: 'infernoflame1',
|
|
id: 60,
|
|
vel: 12,
|
|
maxVel: 12,
|
|
range: 16,
|
|
levRange: 0,
|
|
celFile: 'InfernoFlame1',
|
|
animLen: 8,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
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numDirections: 1,
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explosionMissile: '',
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light: 6,
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|
red: 255,
|
|
green: 178,
|
|
blue: 64,
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trans: 1,
|
|
speedPxPerSec: 300,
|
|
distancePx: 192,
|
|
},
|
|
infernoflame2: {
|
|
name: 'infernoflame2',
|
|
id: 61,
|
|
vel: 12,
|
|
maxVel: 12,
|
|
range: 16,
|
|
levRange: 0,
|
|
celFile: 'InfernoFlame2',
|
|
animLen: 8,
|
|
animSpeed: 16,
|
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loopAnim: 0,
|
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numDirections: 1,
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explosionMissile: '',
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light: 6,
|
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red: 255,
|
|
green: 178,
|
|
blue: 64,
|
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trans: 1,
|
|
speedPxPerSec: 300,
|
|
distancePx: 192,
|
|
},
|
|
meteor: {
|
|
name: 'meteor',
|
|
id: 100,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 60,
|
|
levRange: 0,
|
|
celFile: 'Meteor',
|
|
animLen: 12,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 1,
|
|
explosionMissile: 'meteorexplode',
|
|
light: 0,
|
|
red: 0,
|
|
green: 0,
|
|
blue: 0,
|
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speedPxPerSec: 0,
|
|
trans: 0,
|
|
distancePx: 0,
|
|
},
|
|
meteorcenter: {
|
|
name: 'meteorcenter',
|
|
id: 101,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 60,
|
|
levRange: 0,
|
|
celFile: 'MeteorTargetIndicator',
|
|
animLen: 17,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 1,
|
|
explosionMissile: 'meteorexplode',
|
|
light: 4,
|
|
red: 255,
|
|
green: 64,
|
|
blue: 64,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
},
|
|
meteortail: {
|
|
name: 'meteortail',
|
|
id: 102,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 60,
|
|
levRange: 0,
|
|
celFile: 'MeteorTail',
|
|
animLen: 12,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 1,
|
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explosionMissile: '',
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light: 0,
|
|
red: 0,
|
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green: 0,
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blue: 0,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
},
|
|
meteorexplode: {
|
|
name: 'meteorexplode',
|
|
id: 103,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 16,
|
|
levRange: 0,
|
|
celFile: 'ExpArrowExplode',
|
|
animLen: 16,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 1,
|
|
explosionMissile: '',
|
|
light: 13,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
},
|
|
meteorfire: {
|
|
name: 'meteorfire',
|
|
id: 240,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 30,
|
|
levRange: 15,
|
|
celFile: 'groundFireMedium',
|
|
animLen: 37,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 1,
|
|
explosionMissile: '',
|
|
light: 3,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
},
|
|
chargedbolt: {
|
|
name: 'chargedbolt',
|
|
id: 56,
|
|
vel: 12,
|
|
maxVel: 12,
|
|
range: 98,
|
|
levRange: 0,
|
|
celFile: 'ChargedBolt',
|
|
animLen: 10,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: '',
|
|
light: 3,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 300,
|
|
trans: 1,
|
|
distancePx: 1176,
|
|
},
|
|
teeth: {
|
|
name: 'teeth',
|
|
id: 114,
|
|
vel: 16,
|
|
maxVel: 16,
|
|
range: 50,
|
|
levRange: 0,
|
|
celFile: 'teethMissile',
|
|
animLen: 30,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 32,
|
|
explosionMissile: 'teethexplode',
|
|
light: 3,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 400,
|
|
trans: 1,
|
|
distancePx: 800,
|
|
},
|
|
teethexplode: {
|
|
name: 'teethexplode',
|
|
id: 204,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 13,
|
|
levRange: 0,
|
|
celFile: 'teethexplode',
|
|
animLen: 13,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 1,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
},
|
|
bonespear: {
|
|
name: 'bonespear',
|
|
id: 192,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'BoneSpear',
|
|
animLen: 6,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: 'teethexplode',
|
|
light: 3,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 1,
|
|
distancePx: 960,
|
|
},
|
|
bonespearexplode: {
|
|
name: 'bonespearexplode',
|
|
id: 216,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 13,
|
|
levRange: 0,
|
|
celFile: 'teethexplode',
|
|
animLen: 13,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 1,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
},
|
|
bonespirit: {
|
|
name: 'bonespirit',
|
|
id: 193,
|
|
vel: 12,
|
|
maxVel: 12,
|
|
range: 128,
|
|
levRange: 0,
|
|
celFile: 'BoneSpirit',
|
|
animLen: 8,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 8,
|
|
explosionMissile: 'bonespiritexplode',
|
|
light: 3,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 300,
|
|
trans: 1,
|
|
distancePx: 1536,
|
|
},
|
|
bonespiritexplode: {
|
|
name: 'bonespiritexplode',
|
|
id: 327,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 13,
|
|
levRange: 0,
|
|
celFile: 'BoneSpiritExplode',
|
|
animLen: 13,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 1,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
},
|
|
poisonnova: {
|
|
name: 'poisonnova',
|
|
id: 118,
|
|
vel: 12,
|
|
maxVel: 12,
|
|
range: 30,
|
|
levRange: 0,
|
|
celFile: 'poisonNova',
|
|
animLen: 30,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 32,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 300,
|
|
trans: 1,
|
|
distancePx: 360,
|
|
},
|
|
holybolt: {
|
|
name: 'holybolt',
|
|
id: 55,
|
|
vel: 20,
|
|
maxVel: 20,
|
|
range: 50,
|
|
levRange: 0,
|
|
celFile: 'HolyBoltMissile',
|
|
animLen: 16,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 1,
|
|
explosionMissile: '',
|
|
light: 7,
|
|
red: 222,
|
|
green: 222,
|
|
blue: 255,
|
|
speedPxPerSec: 500,
|
|
trans: 1,
|
|
distancePx: 1000,
|
|
},
|
|
blessedhammer: {
|
|
name: 'blessedhammer',
|
|
id: 92,
|
|
vel: 18,
|
|
maxVel: 30,
|
|
range: 120,
|
|
levRange: 0,
|
|
celFile: 'blessedhammer',
|
|
animLen: 6,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: '',
|
|
light: 5,
|
|
red: 222,
|
|
green: 222,
|
|
blue: 255,
|
|
speedPxPerSec: 450,
|
|
trans: 1,
|
|
distancePx: 2160,
|
|
},
|
|
magicarrow: {
|
|
name: 'magicarrow',
|
|
id: 27,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'SafeArrow',
|
|
animLen: 1,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 32,
|
|
explosionMissile: 'teethexplode',
|
|
light: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 1,
|
|
distancePx: 960,
|
|
},
|
|
firearrow: {
|
|
name: 'firearrow',
|
|
id: 12,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'FireArrow',
|
|
animLen: 8,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 32,
|
|
explosionMissile: 'fireexplode',
|
|
light: 6,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
speedPxPerSec: 600,
|
|
trans: 1,
|
|
distancePx: 960,
|
|
},
|
|
icearrow: {
|
|
name: 'icearrow',
|
|
id: 28,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'IceArrow',
|
|
animLen: 8,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 32,
|
|
explosionMissile: 'iceexplode',
|
|
light: 6,
|
|
red: 81,
|
|
green: 81,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 1,
|
|
distancePx: 960,
|
|
},
|
|
arrow: {
|
|
name: 'arrow',
|
|
id: 0,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'Arrow',
|
|
animLen: 1,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 32,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 960,
|
|
},
|
|
multipleshotarrow: {
|
|
name: 'multipleshotarrow',
|
|
id: 213,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 50,
|
|
levRange: 0,
|
|
celFile: 'Arrow',
|
|
animLen: 1,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 32,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 1200,
|
|
},
|
|
lightningjavelin: {
|
|
name: 'lightningjavelin',
|
|
id: 205,
|
|
vel: 30,
|
|
maxVel: 30,
|
|
range: 25,
|
|
levRange: 0,
|
|
celFile: 'LightningJavelin',
|
|
animLen: 5,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: '',
|
|
light: 6,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 750,
|
|
trans: 1,
|
|
distancePx: 750,
|
|
},
|
|
bolt: {
|
|
name: 'bolt',
|
|
id: 1,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'Spike',
|
|
animLen: 1,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 32,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 0,
|
|
green: 0,
|
|
blue: 0,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 960,
|
|
clientAlias: true,
|
|
},
|
|
coldarrow: {
|
|
name: 'coldarrow',
|
|
id: 13,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'ColdArrow',
|
|
animLen: 5,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: '',
|
|
light: 3,
|
|
red: 112,
|
|
green: 160,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 960,
|
|
clientAlias: true,
|
|
},
|
|
guidedarrow: {
|
|
name: 'guidedarrow',
|
|
id: 31,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'Arrow',
|
|
animLen: 1,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 32,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 960,
|
|
clientAlias: true,
|
|
},
|
|
explodingarrow: {
|
|
name: 'explodingarrow',
|
|
id: 41,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'FireArrow',
|
|
animLen: 5,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: 'explodingarrowexp',
|
|
alwaysExplode: true,
|
|
light: 3,
|
|
red: 255,
|
|
green: 175,
|
|
blue: 55,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 960,
|
|
clientAlias: true,
|
|
},
|
|
immolationarrow: {
|
|
name: 'immolationarrow',
|
|
id: 63,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'FireArrow',
|
|
animLen: 5,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: 'explodingarrowexp',
|
|
alwaysExplode: true,
|
|
light: 5,
|
|
red: 255,
|
|
green: 175,
|
|
blue: 55,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 960,
|
|
clientAlias: true,
|
|
},
|
|
immolationfire: {
|
|
name: 'immolationfire',
|
|
id: 64,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 75,
|
|
levRange: 0,
|
|
celFile: 'FireSmall',
|
|
animLen: 21,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 1,
|
|
explosionMissile: '',
|
|
light: 3,
|
|
red: 255,
|
|
green: 185,
|
|
blue: 75,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
clientAlias: true,
|
|
},
|
|
freezingarrow: {
|
|
name: 'freezingarrow',
|
|
id: 87,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'ColdArrow',
|
|
animLen: 5,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: 'freezingarrowexp1',
|
|
alwaysExplode: true,
|
|
light: 3,
|
|
red: 112,
|
|
green: 160,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 960,
|
|
clientAlias: true,
|
|
},
|
|
foa: {
|
|
name: 'foa',
|
|
id: 211,
|
|
vel: 0,
|
|
maxVel: 0,
|
|
range: 25,
|
|
levRange: 0,
|
|
celFile: 'FistOfTheHeavensDelay',
|
|
animLen: 5,
|
|
animSpeed: 16,
|
|
loopAnim: 0,
|
|
numDirections: 1,
|
|
explosionMissile: 'fistoftheheavensbolt',
|
|
alwaysExplode: true,
|
|
light: 8,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 0,
|
|
trans: 1,
|
|
distancePx: 0,
|
|
clientAlias: true,
|
|
},
|
|
fistoftheheavensbolt: {
|
|
name: 'fistoftheheavensbolt',
|
|
id: 212,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 25,
|
|
levRange: 0,
|
|
celFile: 'HolyBolt',
|
|
animLen: 6,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 16,
|
|
explosionMissile: '',
|
|
light: 3,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
speedPxPerSec: 600,
|
|
trans: 1,
|
|
distancePx: 600,
|
|
clientAlias: true,
|
|
},
|
|
strafearrow: {
|
|
name: 'strafearrow',
|
|
id: 215,
|
|
vel: 24,
|
|
maxVel: 24,
|
|
range: 40,
|
|
levRange: 0,
|
|
celFile: 'Arrow',
|
|
animLen: 1,
|
|
animSpeed: 16,
|
|
loopAnim: 1,
|
|
numDirections: 32,
|
|
explosionMissile: '',
|
|
light: 0,
|
|
red: 0,
|
|
green: 0,
|
|
blue: 0,
|
|
speedPxPerSec: 600,
|
|
trans: 0,
|
|
distancePx: 960,
|
|
clientAlias: true,
|
|
},
|
|
})
|
|
|
|
/**
|
|
* Lookup from 1.13c Missiles.txt numeric `Id` to canonical missile key.
|
|
*/
|
|
export const MISSILE_CLASS_ID_TO_KEY: Readonly<Record<number, string>> = Object.freeze(
|
|
(() => {
|
|
const map: Record<number, string> = {}
|
|
for (const [key, data] of Object.entries(CANONICAL_113C_MISSILES)) {
|
|
if (!data.clientAlias || map[data.id] === undefined) {
|
|
map[data.id] = key
|
|
}
|
|
}
|
|
return map
|
|
})(),
|
|
)
|
|
|
|
|
|
/**
|
|
* Safely parse an RGB color channel (0..255) with fallback (default 255).
|
|
* Preserves authentic 0 values while mapping empty/unspecified cells to fallback.
|
|
*/
|
|
export function parseColorChannel(raw: string | undefined, fallback = 255): number {
|
|
if (raw === undefined) return fallback
|
|
const trimmed = raw.trim()
|
|
if (trimmed === '') return fallback
|
|
const n = Number(trimmed)
|
|
return Number.isFinite(n) ? n : fallback
|
|
}
|
|
|
|
/**
|
|
* Parses raw Missiles.txt text into a Map of missile records.
|
|
*/
|
|
export function parseMissilesTxt(content: string): Map<string, MissileTxtData> {
|
|
const map = new Map<string, MissileTxtData>()
|
|
const lines = content.split(/\r?\n/).filter(line => line.trim().length > 0)
|
|
if (lines.length < 2) return map
|
|
const headers = lines[0]!.split('\t').map(h => h.trim())
|
|
const col = (name: string) => headers.indexOf(name)
|
|
|
|
const missileIdx = col('Missile')
|
|
const idIdx = col('Id')
|
|
const velIdx = col('Vel')
|
|
const maxVelIdx = col('MaxVel')
|
|
const rangeIdx = col('Range')
|
|
const levRangeIdx = col('LevRange')
|
|
const celFileIdx = col('CelFile')
|
|
const animLenIdx = col('AnimLen')
|
|
const animSpeedIdx = col('AnimSpeed')
|
|
const loopAnimIdx = col('LoopAnim')
|
|
const numDirIdx = col('NumDirections')
|
|
const explIdx = col('ExplosionMissile')
|
|
const lightIdx = col('Light')
|
|
const redIdx = col('Red')
|
|
const greenIdx = col('Green')
|
|
const blueIdx = col('Blue')
|
|
const nextHitIdx = col('NextHit')
|
|
const nextDelayIdx = col('NextDelay')
|
|
const transIdx = col('Trans')
|
|
|
|
for (let i = 1; i < lines.length; i++) {
|
|
const cells = lines[i]!.split('\t')
|
|
const name = (cells[missileIdx] ?? '').trim().toLowerCase()
|
|
if (!name || name === 'expansion') continue
|
|
|
|
const vel = Number(cells[velIdx] ?? 0) || 0
|
|
const maxVel = Number(cells[maxVelIdx] ?? 0) || vel
|
|
const range = Number(cells[rangeIdx] ?? 0) || 0
|
|
const levRange = Number(cells[levRangeIdx] ?? 0) || 0
|
|
const celFile = (cells[celFileIdx] ?? '').trim()
|
|
const animLen = Number(cells[animLenIdx] ?? 0) || 0
|
|
const animSpeed = Number(cells[animSpeedIdx] ?? 0) || 0
|
|
const loopAnim = Number(cells[loopAnimIdx] ?? 0) || 0
|
|
const numDirections = Number(cells[numDirIdx] ?? 0) || 1
|
|
const explosionMissile = (cells[explIdx] ?? '').trim()
|
|
const light = Number(cells[lightIdx] ?? 0) || 0
|
|
const red = parseColorChannel(cells[redIdx])
|
|
const green = parseColorChannel(cells[greenIdx])
|
|
const blue = parseColorChannel(cells[blueIdx])
|
|
const nextHit = Number(cells[nextHitIdx] ?? 0) || 0
|
|
const nextDelay = Number(cells[nextDelayIdx] ?? 0) || 0
|
|
const trans = Number(cells[transIdx] ?? 0) || 0
|
|
|
|
const rec: MissileTxtData = {
|
|
name,
|
|
id: Number(cells[idIdx] ?? 0) || 0,
|
|
vel,
|
|
maxVel,
|
|
range,
|
|
levRange,
|
|
celFile,
|
|
animLen,
|
|
animSpeed,
|
|
loopAnim,
|
|
numDirections,
|
|
explosionMissile,
|
|
light,
|
|
red,
|
|
green,
|
|
blue,
|
|
nextHit,
|
|
nextDelay,
|
|
trans,
|
|
speedPxPerSec: vel * 25,
|
|
distancePx: vel * range,
|
|
}
|
|
map.set(name, rec)
|
|
if (name === 'nova') {
|
|
map.set('electricnova', { ...rec, name: 'electricnova' })
|
|
}
|
|
}
|
|
return map
|
|
}
|
|
|
|
/**
|
|
* Extracts missile speed and flight distance from a Missiles.txt table or parsed records.
|
|
*/
|
|
export function getMissileTxtData(
|
|
missileName: string,
|
|
missilesSource?:
|
|
| Map<string, MissileTxtData>
|
|
| { rows: readonly Readonly<Record<string, string>>[] }
|
|
| { header: readonly string[]; rows: readonly (readonly string[])[] }
|
|
| string
|
|
| undefined,
|
|
): MissileTxtData {
|
|
const key = missileName.trim().toLowerCase()
|
|
if (!missilesSource) {
|
|
const canonical = CANONICAL_113C_MISSILES[key]
|
|
if (!canonical) {
|
|
throw new Error(`Unknown missile "${missileName}" in Missiles.txt`)
|
|
}
|
|
return canonical
|
|
}
|
|
|
|
if (typeof missilesSource === 'string') {
|
|
const parsed = parseMissilesTxt(missilesSource)
|
|
return parsed.get(key) ?? getMissileTxtData(missileName, undefined)
|
|
}
|
|
|
|
if (missilesSource instanceof Map) {
|
|
return missilesSource.get(key) ?? getMissileTxtData(missileName, undefined)
|
|
}
|
|
|
|
// D2Table ({ header, rows })
|
|
if ('header' in missilesSource && Array.isArray((missilesSource as any).header)) {
|
|
const t = missilesSource as { header: readonly string[]; rows: readonly (readonly string[])[] }
|
|
const mIdx = t.header.indexOf('Missile')
|
|
if (mIdx !== -1) {
|
|
const row = t.rows.find(r => (r[mIdx] ?? '').trim().toLowerCase() === key)
|
|
if (row) {
|
|
const vel = Number(row[t.header.indexOf('Vel')] ?? 0) || 0
|
|
const maxVel = Number(row[t.header.indexOf('MaxVel')] ?? 0) || vel
|
|
const range = Number(row[t.header.indexOf('Range')] ?? 0) || 0
|
|
const levRange = Number(row[t.header.indexOf('LevRange')] ?? 0) || 0
|
|
const celFile = (row[t.header.indexOf('CelFile')] ?? '').trim()
|
|
const animLen = Number(row[t.header.indexOf('AnimLen')] ?? 0) || 0
|
|
const animSpeed = Number(row[t.header.indexOf('AnimSpeed')] ?? 0) || 0
|
|
const loopAnim = Number(row[t.header.indexOf('LoopAnim')] ?? 0) || 0
|
|
const numDirections = Number(row[t.header.indexOf('NumDirections')] ?? 0) || 1
|
|
const explosionMissile = (row[t.header.indexOf('ExplosionMissile')] ?? '').trim()
|
|
const light = Number(row[t.header.indexOf('Light')] ?? 0) || 0
|
|
const red = parseColorChannel(row[t.header.indexOf('Red')])
|
|
const green = parseColorChannel(row[t.header.indexOf('Green')])
|
|
const blue = parseColorChannel(row[t.header.indexOf('Blue')])
|
|
const transColIdx = t.header.indexOf('Trans')
|
|
const trans = transColIdx !== -1 ? Number(row[transColIdx] ?? 0) || 0 : 0
|
|
return {
|
|
name: key,
|
|
id: Number(row[t.header.indexOf('Id')] ?? 0) || 0,
|
|
vel,
|
|
maxVel,
|
|
range,
|
|
levRange,
|
|
celFile,
|
|
animLen,
|
|
animSpeed,
|
|
loopAnim,
|
|
numDirections,
|
|
explosionMissile,
|
|
light,
|
|
red,
|
|
green,
|
|
blue,
|
|
trans,
|
|
speedPxPerSec: vel * 25,
|
|
distancePx: vel * range,
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// DataTable ({ rows: Record<string, string>[] })
|
|
if ('rows' in missilesSource && !('header' in missilesSource)) {
|
|
const tableRows = missilesSource.rows as readonly Readonly<Record<string, string>>[]
|
|
const row = tableRows.find(
|
|
r => (r['Missile'] ?? r['missile'] ?? '').trim().toLowerCase() === key,
|
|
)
|
|
if (row) {
|
|
const vel = Number(row['Vel'] ?? row['vel'] ?? 0) || 0
|
|
const maxVel = Number(row['MaxVel'] ?? row['maxvel'] ?? 0) || vel
|
|
const range = Number(row['Range'] ?? row['range'] ?? 0) || 0
|
|
const levRange = Number(row['LevRange'] ?? row['levrange'] ?? 0) || 0
|
|
const celFile = (row['CelFile'] ?? row['celfile'] ?? '').trim()
|
|
const animLen = Number(row['AnimLen'] ?? row['animlen'] ?? 0) || 0
|
|
const animSpeed = Number(row['AnimSpeed'] ?? row['animspeed'] ?? 0) || 0
|
|
const loopAnim = Number(row['LoopAnim'] ?? row['loopanim'] ?? 0) || 0
|
|
const numDirections = Number(row['NumDirections'] ?? row['numdirections'] ?? 0) || 1
|
|
const explosionMissile = (row['ExplosionMissile'] ?? row['explosionmissile'] ?? '').trim()
|
|
const light = Number(row['Light'] ?? row['light'] ?? 0) || 0
|
|
const red = parseColorChannel(row['Red'] ?? row['red'])
|
|
const green = parseColorChannel(row['Green'] ?? row['green'])
|
|
const blue = parseColorChannel(row['Blue'] ?? row['blue'])
|
|
const trans = Number(row['Trans'] ?? row['trans'] ?? 0) || 0
|
|
return {
|
|
name: key,
|
|
id: Number(row['Id'] ?? row['id'] ?? 0) || 0,
|
|
vel,
|
|
maxVel,
|
|
range,
|
|
levRange,
|
|
celFile,
|
|
animLen,
|
|
animSpeed,
|
|
loopAnim,
|
|
numDirections,
|
|
explosionMissile,
|
|
light,
|
|
red,
|
|
green,
|
|
blue,
|
|
trans,
|
|
speedPxPerSec: vel * 25,
|
|
distancePx: vel * range,
|
|
}
|
|
}
|
|
}
|
|
|
|
return getMissileTxtData(missileName, undefined)
|
|
}
|
|
|
|
/**
|
|
* Data extracted from Diablo II 1.13c Overlay.txt for visual overlay effects.
|
|
*/
|
|
export interface OverlayTxtData {
|
|
readonly overlay: string
|
|
readonly filename: string
|
|
readonly frames: number
|
|
readonly animRate: number
|
|
readonly trans: number
|
|
readonly preDraw: boolean
|
|
readonly initRadius: number
|
|
readonly radius: number
|
|
readonly red: number
|
|
readonly green: number
|
|
readonly blue: number
|
|
readonly numDirections?: number
|
|
readonly xOffset?: number
|
|
readonly yOffset?: number
|
|
}
|
|
|
|
/** Canonical 1.13c Ground Truth Overlay.txt defaults for elemental sorceress spell overlays. */
|
|
export const CANONICAL_113C_OVERLAYS: Readonly<Record<string, OverlayTxtData>> = Object.freeze({
|
|
fire_cast_1: {
|
|
overlay: 'fire_cast_1',
|
|
filename: 'FireCast_for_Sorceress',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
firecast_for_sorceress: {
|
|
overlay: 'fire_cast_1',
|
|
filename: 'FireCast_for_Sorceress',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
fire_cast_2: {
|
|
overlay: 'fire_cast_2',
|
|
filename: 'FireCast2',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
firecast2: {
|
|
overlay: 'fire_cast_2',
|
|
filename: 'FireCast2',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
ice_cast_1: {
|
|
overlay: 'ice_cast_1',
|
|
filename: 'IceCastNew01',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 81,
|
|
green: 81,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
icecastnew01: {
|
|
overlay: 'ice_cast_1',
|
|
filename: 'IceCastNew01',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 81,
|
|
green: 81,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
ice_cast_2: {
|
|
overlay: 'ice_cast_2',
|
|
filename: 'IceCastNew02',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 81,
|
|
green: 81,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
icecastnew02: {
|
|
overlay: 'ice_cast_2',
|
|
filename: 'IceCastNew02',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 81,
|
|
green: 81,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
ice_cast_3: {
|
|
overlay: 'ice_cast_3',
|
|
filename: 'IceCastNew03',
|
|
// Note: Overlay.txt lists 15 frames, but IceCastNew03.dcc contains 16 full frames.
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 81,
|
|
green: 81,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
icecastnew03: {
|
|
overlay: 'ice_cast_3',
|
|
filename: 'IceCastNew03',
|
|
// Note: Overlay.txt lists 15 frames, but IceCastNew03.dcc contains 16 full frames.
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 81,
|
|
green: 81,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
light_cast_1: {
|
|
overlay: 'light_cast_1',
|
|
filename: 'LightningCast',
|
|
frames: 10,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
lightningcast: {
|
|
overlay: 'light_cast_1',
|
|
filename: 'LightningCast',
|
|
frames: 10,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
light_cast_2: {
|
|
overlay: 'light_cast_2',
|
|
filename: 'LightningCastRunesFront',
|
|
frames: 10,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
lightningcastrunesfront: {
|
|
overlay: 'light_cast_2',
|
|
filename: 'LightningCastRunesFront',
|
|
frames: 10,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
teleport: {
|
|
overlay: 'teleport',
|
|
filename: 'Teleport',
|
|
frames: 18,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 5,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 200,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// Authentic 1.13c Sorceress State / Buff Overlays
|
|
frozenarmor: {
|
|
overlay: 'frozenarmor',
|
|
filename: 'FrozenArmor',
|
|
frames: 24,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 13,
|
|
red: 200,
|
|
green: 200,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
shiverarmor: {
|
|
overlay: 'shiverarmor',
|
|
filename: 'FrozenArmor',
|
|
frames: 24,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 13,
|
|
red: 200,
|
|
green: 200,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
chillingarmor: {
|
|
overlay: 'chillingarmor',
|
|
filename: 'FrozenArmor',
|
|
frames: 24,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 13,
|
|
red: 200,
|
|
green: 200,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
chillarmor: {
|
|
overlay: 'chillingarmor',
|
|
filename: 'FrozenArmor',
|
|
frames: 24,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 13,
|
|
red: 200,
|
|
green: 200,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
energyshield: {
|
|
overlay: 'energyshield',
|
|
filename: 'ManaShieldBall',
|
|
frames: 8,
|
|
animRate: 8,
|
|
trans: 5,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
enchant: {
|
|
overlay: 'enchant',
|
|
filename: 'FireEnchant',
|
|
frames: 17,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
thunderstormback: {
|
|
overlay: 'thunderstormback',
|
|
filename: 'ThunderstormCast_operate',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 8,
|
|
radius: 8,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// Authentic 1.13c Paladin Aura Overlays (All 33 targets: 13 pairs front/back + 7 full rings)
|
|
// 1. Might (#98)
|
|
might_front: {
|
|
overlay: 'might_front',
|
|
filename: 'AuraMightFront',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_might_front: {
|
|
overlay: 'might_front',
|
|
filename: 'AuraMightFront',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
might: {
|
|
overlay: 'might_front',
|
|
filename: 'AuraMightFront',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
might_back: {
|
|
overlay: 'might_back',
|
|
filename: 'AuraMightBack',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_might_back: {
|
|
overlay: 'might_back',
|
|
filename: 'AuraMightBack',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 2. Prayer (#99)
|
|
prayer_front: {
|
|
overlay: 'prayer_front',
|
|
filename: 'AuraPrayerFront',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_prayer_front: {
|
|
overlay: 'prayer_front',
|
|
filename: 'AuraPrayerFront',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
prayer: {
|
|
overlay: 'prayer_front',
|
|
filename: 'AuraPrayerFront',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
prayer_back: {
|
|
overlay: 'prayer_back',
|
|
filename: 'AuraPrayerBack',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_prayer_back: {
|
|
overlay: 'prayer_back',
|
|
filename: 'AuraPrayerBack',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 3. Resist Fire (#100) - Full Ring
|
|
resist_fire: {
|
|
overlay: 'resist_fire',
|
|
filename: 'AuraResistFireFront',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 255,
|
|
green: 193,
|
|
blue: 103,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_resistfire: {
|
|
overlay: 'resist_fire',
|
|
filename: 'AuraResistFireFront',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 255,
|
|
green: 193,
|
|
blue: 103,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 4. Holy Fire (#102)
|
|
holy_fire_front: {
|
|
overlay: 'holy_fire_front',
|
|
filename: 'AuraHolyFireFront',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_holyfire_front: {
|
|
overlay: 'holy_fire_front',
|
|
filename: 'AuraHolyFireFront',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holy_fire: {
|
|
overlay: 'holy_fire_front',
|
|
filename: 'AuraHolyFireFront',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holyfire: {
|
|
overlay: 'holy_fire_front',
|
|
filename: 'AuraHolyFireFront',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holy_fire_back: {
|
|
overlay: 'holy_fire_back',
|
|
filename: 'AuraHolyFireBack',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_holyfire_back: {
|
|
overlay: 'holy_fire_back',
|
|
filename: 'AuraHolyFireBack',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 5. Thorns (#103)
|
|
thorns_front: {
|
|
overlay: 'thorns_front',
|
|
filename: 'AuraThornsFront',
|
|
frames: 18,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_thorns_front: {
|
|
overlay: 'thorns_front',
|
|
filename: 'AuraThornsFront',
|
|
frames: 18,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
thorns: {
|
|
overlay: 'thorns_front',
|
|
filename: 'AuraThornsFront',
|
|
frames: 18,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
thorns_back: {
|
|
overlay: 'thorns_back',
|
|
filename: 'AuraThornsBack',
|
|
frames: 18,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_thorns_back: {
|
|
overlay: 'thorns_back',
|
|
filename: 'AuraThornsBack',
|
|
frames: 18,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 6. Defiance (#104)
|
|
defiance_front: {
|
|
overlay: 'defiance_front',
|
|
filename: 'AuraDefianceFront',
|
|
frames: 15,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_defiance_front: {
|
|
overlay: 'defiance_front',
|
|
filename: 'AuraDefianceFront',
|
|
frames: 15,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
defiance: {
|
|
overlay: 'defiance_front',
|
|
filename: 'AuraDefianceFront',
|
|
frames: 15,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
defiance_back: {
|
|
overlay: 'defiance_back',
|
|
filename: 'AuraDefianceBack',
|
|
frames: 15,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_defiance_back: {
|
|
overlay: 'defiance_back',
|
|
filename: 'AuraDefianceBack',
|
|
frames: 15,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 7. Resist Cold (#105) - Full Ring
|
|
resist_cold: {
|
|
overlay: 'resist_cold',
|
|
filename: 'AuraResistColdBack',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 210,
|
|
green: 210,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_resistcold: {
|
|
overlay: 'resist_cold',
|
|
filename: 'AuraResistColdBack',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 210,
|
|
green: 210,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 8. Blessed Aim (#108)
|
|
blessed_aim_front: {
|
|
overlay: 'blessed_aim_front',
|
|
filename: 'BlessedAim_front',
|
|
frames: 29,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
blessedaimfront: {
|
|
overlay: 'blessed_aim_front',
|
|
filename: 'BlessedAim_front',
|
|
frames: 29,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
blessed_aim: {
|
|
overlay: 'blessed_aim_front',
|
|
filename: 'BlessedAim_front',
|
|
frames: 29,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
blessedaim: {
|
|
overlay: 'blessed_aim_front',
|
|
filename: 'BlessedAim_front',
|
|
frames: 29,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
blessed_aim_back: {
|
|
overlay: 'blessed_aim_back',
|
|
filename: 'BlessedAim_back',
|
|
frames: 29,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
blessedaimback: {
|
|
overlay: 'blessed_aim_back',
|
|
filename: 'BlessedAim_back',
|
|
frames: 29,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 9. Cleansing (#109)
|
|
cleansing_front: {
|
|
overlay: 'cleansing_front',
|
|
filename: 'Cleansing_front',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cleansingfront: {
|
|
overlay: 'cleansing_front',
|
|
filename: 'Cleansing_front',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cleansing: {
|
|
overlay: 'cleansing_front',
|
|
filename: 'Cleansing_front',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cleansing_back: {
|
|
overlay: 'cleansing_back',
|
|
filename: 'Cleansing_back',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cleansingback: {
|
|
overlay: 'cleansing_back',
|
|
filename: 'Cleansing_back',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 10. Resist Lightning (#110) - Full Ring
|
|
resist_lightning: {
|
|
overlay: 'resist_lightning',
|
|
filename: 'AuraResistLightningBack',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 200,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_resistlight: {
|
|
overlay: 'resist_lightning',
|
|
filename: 'AuraResistLightningBack',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 200,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 11. Concentration (#113)
|
|
concentration_front: {
|
|
overlay: 'concentration_front',
|
|
filename: 'Concentration_front',
|
|
frames: 30,
|
|
animRate: 3,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
concentrationfront: {
|
|
overlay: 'concentration_front',
|
|
filename: 'Concentration_front',
|
|
frames: 30,
|
|
animRate: 3,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
concentration: {
|
|
overlay: 'concentration_front',
|
|
filename: 'Concentration_front',
|
|
frames: 30,
|
|
animRate: 3,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
concentration_back: {
|
|
overlay: 'concentration_back',
|
|
filename: 'Concentration_back',
|
|
frames: 30,
|
|
animRate: 3,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
concentrationback: {
|
|
overlay: 'concentration_back',
|
|
filename: 'Concentration_back',
|
|
frames: 30,
|
|
animRate: 3,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 12. Holy Freeze (#114) - Full Ring
|
|
holy_freeze: {
|
|
overlay: 'holyfreeze',
|
|
filename: 'HolyFreeze',
|
|
frames: 15,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holyfreeze: {
|
|
overlay: 'holyfreeze',
|
|
filename: 'HolyFreeze',
|
|
frames: 15,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 13. Vigor (#115)
|
|
vigor_front: {
|
|
overlay: 'vigor_front',
|
|
filename: 'Stamina_front',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
staminafront: {
|
|
overlay: 'vigor_front',
|
|
filename: 'Stamina_front',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
vigor: {
|
|
overlay: 'vigor_front',
|
|
filename: 'Stamina_front',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
stamina: {
|
|
overlay: 'vigor_front',
|
|
filename: 'Stamina_front',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
vigor_back: {
|
|
overlay: 'vigor_back',
|
|
filename: 'Stamina_back',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
staminaback: {
|
|
overlay: 'vigor_back',
|
|
filename: 'Stamina_back',
|
|
frames: 16,
|
|
animRate: 8,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 14. Holy Shock (#118)
|
|
holy_shock_front: {
|
|
overlay: 'holy_shock_front',
|
|
filename: 'HolyShock_front',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holyshockfront: {
|
|
overlay: 'holy_shock_front',
|
|
filename: 'HolyShock_front',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holy_shock: {
|
|
overlay: 'holy_shock_front',
|
|
filename: 'HolyShock_front',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holyshock: {
|
|
overlay: 'holy_shock_front',
|
|
filename: 'HolyShock_front',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holy_shock_back: {
|
|
overlay: 'holy_shock_back',
|
|
filename: 'HolyShock_back',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holyshockback: {
|
|
overlay: 'holy_shock_back',
|
|
filename: 'HolyShock_back',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 15. Sanctuary (#119)
|
|
sanctuary_front: {
|
|
overlay: 'sanctuary_front',
|
|
filename: 'SanctuaryAura_Front',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
sanctuaryfront: {
|
|
overlay: 'sanctuary_front',
|
|
filename: 'SanctuaryAura_Front',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
sanctuary: {
|
|
overlay: 'sanctuary_front',
|
|
filename: 'SanctuaryAura_Front',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
sanctuary_back: {
|
|
overlay: 'sanctuary_back',
|
|
filename: 'SanctuaryAura_Back',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
sanctuaryback: {
|
|
overlay: 'sanctuary_back',
|
|
filename: 'SanctuaryAura_Back',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 16. Meditation (#120) - Full Ring
|
|
meditation: {
|
|
overlay: 'meditation',
|
|
filename: 'Meditation',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
meditationfront: {
|
|
overlay: 'meditation',
|
|
filename: 'Meditation',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 17. Fanaticism (#122)
|
|
fanaticism_front: {
|
|
overlay: 'fanaticism_front',
|
|
filename: 'Fanatacism_Front',
|
|
frames: 30,
|
|
animRate: 6,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
fanaticismfront: {
|
|
overlay: 'fanaticism_front',
|
|
filename: 'Fanatacism_Front',
|
|
frames: 30,
|
|
animRate: 6,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
fanaticism_back: {
|
|
overlay: 'fanaticism_back',
|
|
filename: 'Fanatacism_Back',
|
|
frames: 30,
|
|
animRate: 6,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
fanaticismback: {
|
|
overlay: 'fanaticism_back',
|
|
filename: 'Fanatacism_Back',
|
|
frames: 30,
|
|
animRate: 6,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
fanaticism: {
|
|
overlay: 'fanaticism_back',
|
|
filename: 'Fanatacism_Back',
|
|
frames: 30,
|
|
animRate: 6,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_fanatic: {
|
|
overlay: 'fanaticism_back',
|
|
filename: 'Fanatacism_Back',
|
|
frames: 30,
|
|
animRate: 6,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 18. Conviction (#123) - Full Ring
|
|
conviction: {
|
|
overlay: 'convictionback',
|
|
filename: 'Conviction',
|
|
frames: 21,
|
|
animRate: 6,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
convictionback: {
|
|
overlay: 'convictionback',
|
|
filename: 'Conviction',
|
|
frames: 21,
|
|
animRate: 6,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 19. Redemption (#124) - Full Ring
|
|
redemption: {
|
|
overlay: 'redemptionback',
|
|
filename: 'Redemption',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
redemptionback: {
|
|
overlay: 'redemptionback',
|
|
filename: 'Redemption',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
// 20. Salvation (#125)
|
|
salvation_front: {
|
|
overlay: 'salvation_front',
|
|
filename: 'AuraResistAllFront',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 211,
|
|
green: 148,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_resistall_front: {
|
|
overlay: 'salvation_front',
|
|
filename: 'AuraResistAllFront',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 211,
|
|
green: 148,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
salvation: {
|
|
overlay: 'salvation_front',
|
|
filename: 'AuraResistAllFront',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 211,
|
|
green: 148,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
salvation_back: {
|
|
overlay: 'salvation_back',
|
|
filename: 'AuraResistAllBack',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 211,
|
|
green: 148,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
aura_resistall_back: {
|
|
overlay: 'salvation_back',
|
|
filename: 'AuraResistAllBack',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 6,
|
|
radius: 6,
|
|
red: 211,
|
|
green: 148,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cursecast: {
|
|
overlay: 'cursecast',
|
|
filename: 'CurseCast',
|
|
frames: 25,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 128,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
curseamplifydamage: {
|
|
overlay: 'curseamplifydamage',
|
|
filename: 'CurseAmplifyDamageEffect',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cursedimvision: {
|
|
overlay: 'cursedimvision',
|
|
filename: 'CurseDimVisionEffect',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
curseweaken: {
|
|
overlay: 'curseweaken',
|
|
filename: 'CurseWeakenEffect',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
curseironmaiden: {
|
|
overlay: 'curseironmaiden',
|
|
filename: 'CurseIronMaidenEffect',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
curseterror: {
|
|
overlay: 'curseterror',
|
|
filename: 'CurseTerrorEffect',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
curseconfuse: {
|
|
overlay: 'curseconfuse',
|
|
filename: 'CurseConfuseEffect',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cursereversevampire: {
|
|
overlay: 'cursereversevampire',
|
|
filename: 'CurseReverseVampireEffect',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
steallife: {
|
|
overlay: 'cursereversevampire',
|
|
filename: 'CurseReverseVampireEffect',
|
|
frames: 19,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
curseattract: {
|
|
overlay: 'curseattract',
|
|
filename: 'CurseAttractHarmEffect',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cursedecrepify: {
|
|
overlay: 'cursedecrepify',
|
|
filename: 'CurseDecrepifyEffect',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
curselowerresist: {
|
|
overlay: 'curselowerresist',
|
|
filename: 'CurseLowerResistEffect',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
bonearmor_cast: {
|
|
overlay: 'bonearmor_cast',
|
|
filename: 'NecromancerSpellCast',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 8,
|
|
red: 215,
|
|
green: 215,
|
|
blue: 235,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
bonecast: {
|
|
overlay: 'bonecast',
|
|
filename: 'NecromancerSpellCast',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 8,
|
|
red: 215,
|
|
green: 215,
|
|
blue: 235,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
holy_bolt_cast: {
|
|
overlay: 'holy_bolt_cast',
|
|
filename: 'HolyBoltCast',
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
fist_of_the_heavens_cast: {
|
|
overlay: 'fist_of_the_heavens_cast',
|
|
filename: 'FistOfTheHeavensCast',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
conversioncast: {
|
|
overlay: 'conversioncast',
|
|
filename: 'ConversionCast',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 7,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cast_innersight: {
|
|
overlay: 'cast_innersight',
|
|
filename: 'CastInnerSight',
|
|
frames: 16,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 7,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
cast_slowmissiles: {
|
|
overlay: 'cast_slowmissiles',
|
|
filename: 'CastSlowMissiles',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 7,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
valkyriestart: {
|
|
overlay: 'valkyriestart',
|
|
filename: 'ValkyrieStart',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 235,
|
|
blue: 155,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
shoutstart: {
|
|
overlay: 'shoutstart',
|
|
filename: 'ShoutCast',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 1,
|
|
radius: 8,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
battleorderscast: {
|
|
overlay: 'battleorderscast',
|
|
filename: 'BattleOrdersCast',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 1,
|
|
radius: 8,
|
|
red: 155,
|
|
green: 205,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
battlecommandcast: {
|
|
overlay: 'battlecommandcast',
|
|
filename: 'BattleCommandCast',
|
|
frames: 20,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: true,
|
|
initRadius: 1,
|
|
radius: 8,
|
|
red: 255,
|
|
green: 185,
|
|
blue: 115,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
druid_fire_cast_1: {
|
|
overlay: 'druid_fire_cast_1',
|
|
filename: 'DruidFireCast1',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 8,
|
|
red: 255,
|
|
green: 175,
|
|
blue: 55,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
druid_fire_cast_2: {
|
|
overlay: 'druid_fire_cast_2',
|
|
filename: 'DruidFireCast2',
|
|
frames: 17,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 175,
|
|
blue: 55,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
wolf_into: {
|
|
overlay: 'wolf_into',
|
|
filename: 'WolfTransform',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
bear_into: {
|
|
overlay: 'bear_into',
|
|
filename: 'BearTransform',
|
|
frames: 15,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 0,
|
|
radius: 0,
|
|
red: 255,
|
|
green: 255,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
lightning: {
|
|
overlay: 'lightning',
|
|
filename: 'LightHit',
|
|
frames: 12,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 8,
|
|
red: 192,
|
|
green: 215,
|
|
blue: 255,
|
|
numDirections: 1,
|
|
xOffset: 0,
|
|
yOffset: 0,
|
|
},
|
|
})
|
|
|
|
/**
|
|
* Parses raw Overlay.txt text into a Map of overlay records.
|
|
*/
|
|
export function parseOverlayTxt(content: string): Map<string, OverlayTxtData> {
|
|
const map = new Map<string, OverlayTxtData>()
|
|
const lines = content.split(/\r?\n/).filter(line => line.trim().length > 0)
|
|
if (lines.length < 2) return map
|
|
const headers = lines[0]!.split('\t').map(h => h.trim())
|
|
const col = (name: string) => headers.findIndex(h => h.toLowerCase() === name.toLowerCase())
|
|
|
|
const overlayIdx = col('overlay')
|
|
const filenameIdx = col('Filename')
|
|
const framesIdx = col('Frames')
|
|
const animRateIdx = col('AnimRate')
|
|
const transIdx = col('Trans')
|
|
const preDrawIdx = col('PreDraw')
|
|
const initRadiusIdx = col('InitRadius')
|
|
const radiusIdx = col('Radius')
|
|
const redIdx = col('Red')
|
|
const greenIdx = col('Green')
|
|
const blueIdx = col('Blue')
|
|
const numDirIdx = col('NumDirections')
|
|
const xOffsetIdx = col('Xoffset')
|
|
const yOffsetIdx = col('Yoffset')
|
|
|
|
for (let i = 1; i < lines.length; i++) {
|
|
const cells = lines[i]!.split('\t')
|
|
const rawName = (cells[overlayIdx] ?? '').trim()
|
|
const name = rawName.toLowerCase()
|
|
if (!name || name === 'expansion') continue
|
|
|
|
const filename = (cells[filenameIdx] ?? '').trim()
|
|
const frames = Number(cells[framesIdx] ?? 1) || 1
|
|
const animRate = Number(cells[animRateIdx] ?? 16) || 16
|
|
const trans = Number(cells[transIdx] ?? 0) || 0
|
|
const preDraw = Number(cells[preDrawIdx] ?? 0) !== 0
|
|
const initRadius = Number(cells[initRadiusIdx] ?? 0) || 0
|
|
const radius = Number(cells[radiusIdx] ?? 0) || 0
|
|
const red = parseColorChannel(cells[redIdx])
|
|
const green = parseColorChannel(cells[greenIdx])
|
|
const blue = parseColorChannel(cells[blueIdx])
|
|
const numDirections = Number(cells[numDirIdx] ?? 1) || 1
|
|
const xOffset = Number(cells[xOffsetIdx] ?? 0) || 0
|
|
const yOffset = Number(cells[yOffsetIdx] ?? 0) || 0
|
|
|
|
const rec: OverlayTxtData = {
|
|
overlay: rawName,
|
|
filename,
|
|
frames,
|
|
animRate,
|
|
trans,
|
|
preDraw,
|
|
initRadius,
|
|
radius,
|
|
red,
|
|
green,
|
|
blue,
|
|
numDirections,
|
|
xOffset,
|
|
yOffset,
|
|
}
|
|
map.set(name, rec)
|
|
if (filename) {
|
|
map.set(filename.toLowerCase(), rec)
|
|
}
|
|
}
|
|
return map
|
|
}
|
|
|
|
/**
|
|
* Extracts overlay data from an Overlay.txt table or parsed records.
|
|
*/
|
|
export function getOverlayTxtData(
|
|
overlayName: string,
|
|
overlaySource?:
|
|
| Map<string, OverlayTxtData>
|
|
| { rows: readonly Readonly<Record<string, string>>[] }
|
|
| { header: readonly string[]; rows: readonly (readonly string[])[] }
|
|
| string
|
|
| undefined,
|
|
): OverlayTxtData {
|
|
const key = overlayName.trim().toLowerCase()
|
|
if (!overlaySource) {
|
|
return CANONICAL_113C_OVERLAYS[key] ?? {
|
|
overlay: overlayName,
|
|
filename: overlayName,
|
|
frames: 14,
|
|
animRate: 16,
|
|
trans: 3,
|
|
preDraw: false,
|
|
initRadius: 1,
|
|
radius: 9,
|
|
red: 255,
|
|
green: 178,
|
|
blue: 64,
|
|
}
|
|
}
|
|
|
|
if (typeof overlaySource === 'string') {
|
|
const parsed = parseOverlayTxt(overlaySource)
|
|
return parsed.get(key) ?? getOverlayTxtData(overlayName, undefined)
|
|
}
|
|
|
|
if (overlaySource instanceof Map) {
|
|
return overlaySource.get(key) ?? getOverlayTxtData(overlayName, undefined)
|
|
}
|
|
|
|
// D2Table ({ header, rows })
|
|
if ('header' in overlaySource && Array.isArray((overlaySource as any).header)) {
|
|
const t = overlaySource as { header: readonly string[]; rows: readonly (readonly string[])[] }
|
|
const oIdx = t.header.indexOf('Overlay')
|
|
const fIdx = t.header.indexOf('Filename')
|
|
const row = t.rows.find(
|
|
r => (oIdx !== -1 && (r[oIdx] ?? '').trim().toLowerCase() === key) ||
|
|
(fIdx !== -1 && (r[fIdx] ?? '').trim().toLowerCase() === key),
|
|
)
|
|
if (row) {
|
|
return {
|
|
overlay: oIdx !== -1 ? (row[oIdx] ?? key).trim() : key,
|
|
filename: fIdx !== -1 ? (row[fIdx] ?? '').trim() : '',
|
|
frames: Number(row[t.header.indexOf('Frames')] ?? 1) || 1,
|
|
animRate: Number(row[t.header.indexOf('AnimRate')] ?? 16) || 16,
|
|
trans: Number(row[t.header.indexOf('Trans')] ?? 0) || 0,
|
|
preDraw: Number(row[t.header.indexOf('PreDraw')] ?? 0) !== 0,
|
|
initRadius: Number(row[t.header.indexOf('InitRadius')] ?? 0) || 0,
|
|
radius: Number(row[t.header.indexOf('Radius')] ?? 0) || 0,
|
|
red: parseColorChannel(row[t.header.indexOf('Red')]),
|
|
green: parseColorChannel(row[t.header.indexOf('Green')]),
|
|
blue: parseColorChannel(row[t.header.indexOf('Blue')]),
|
|
numDirections: Number(row[t.header.indexOf('NumDirections')] ?? 1) || 1,
|
|
xOffset: Number(row[t.header.indexOf('Xoffset')] ?? 0) || 0,
|
|
yOffset: Number(row[t.header.indexOf('Yoffset')] ?? 0) || 0,
|
|
}
|
|
}
|
|
}
|
|
|
|
// DataTable ({ rows: Record<string, string>[] })
|
|
if ('rows' in overlaySource && !('header' in overlaySource)) {
|
|
const tableRows = overlaySource.rows as readonly Readonly<Record<string, string>>[]
|
|
const row = tableRows.find(
|
|
r => (r['overlay'] ?? r['Overlay'] ?? '').trim().toLowerCase() === key ||
|
|
(r['Filename'] ?? r['filename'] ?? '').trim().toLowerCase() === key,
|
|
)
|
|
if (row) {
|
|
return {
|
|
overlay: (row['overlay'] ?? row['Overlay'] ?? key).trim(),
|
|
filename: (row['Filename'] ?? row['filename'] ?? '').trim(),
|
|
frames: Number(row['Frames'] ?? row['frames'] ?? 1) || 1,
|
|
animRate: Number(row['AnimRate'] ?? row['animrate'] ?? 16) || 16,
|
|
trans: Number(row['Trans'] ?? row['trans'] ?? 0) || 0,
|
|
preDraw: Number(row['PreDraw'] ?? row['predraw'] ?? 0) !== 0,
|
|
initRadius: Number(row['InitRadius'] ?? row['initradius'] ?? 0) || 0,
|
|
radius: Number(row['Radius'] ?? row['radius'] ?? 0) || 0,
|
|
red: parseColorChannel(row['Red'] ?? row['red']),
|
|
green: parseColorChannel(row['Green'] ?? row['green']),
|
|
blue: parseColorChannel(row['Blue'] ?? row['blue']),
|
|
numDirections: Number(row['NumDirections'] ?? row['numdirections'] ?? 1) || 1,
|
|
xOffset: Number(row['Xoffset'] ?? row['xoffset'] ?? 0) || 0,
|
|
yOffset: Number(row['Yoffset'] ?? row['yoffset'] ?? 0) || 0,
|
|
}
|
|
}
|
|
}
|
|
|
|
return getOverlayTxtData(overlayName, undefined)
|
|
}
|
|
|
|
/**
|
|
* An active unit overlay in the world (e.g. cast overlay, aura, buff visual).
|
|
*/
|
|
export interface ActiveOverlay {
|
|
readonly id: string
|
|
readonly overlayName: string
|
|
readonly casterId: string
|
|
x: number
|
|
y: number
|
|
frame: number
|
|
readonly maxFrames: number
|
|
readonly animRate: number
|
|
readonly preDraw: boolean
|
|
readonly trans: number
|
|
readonly lightRadius: number
|
|
readonly lightColor: readonly [number, number, number]
|
|
expired: boolean
|
|
readonly loop?: boolean | undefined
|
|
readonly targetMonsterIndex?: number | undefined
|
|
readonly isAura?: boolean | undefined
|
|
readonly auraSkillId?: number | undefined
|
|
readonly isCastOverlay?: boolean | undefined
|
|
readonly isStateOverlay?: boolean | undefined
|
|
readonly stateGroup?: number | undefined
|
|
}
|
|
|
|
export interface CreateActiveOverlayOptions {
|
|
readonly id?: string | undefined
|
|
readonly loop?: boolean | undefined
|
|
readonly targetMonsterIndex?: number | undefined
|
|
readonly isAura?: boolean | undefined
|
|
readonly auraSkillId?: number | undefined
|
|
readonly isCastOverlay?: boolean | undefined
|
|
readonly isStateOverlay?: boolean | undefined
|
|
readonly stateGroup?: number | undefined
|
|
}
|
|
|
|
let overlaySeqCounter = 0
|
|
|
|
export function resetOverlaySeqCounter(): void {
|
|
overlaySeqCounter = 0
|
|
}
|
|
|
|
/**
|
|
* Creates an ActiveOverlay entity initialized at the caster's coordinates.
|
|
*/
|
|
export function createActiveOverlay(
|
|
overlayName: string,
|
|
caster: { x: number; y: number },
|
|
casterId = 'player',
|
|
overlaySource?: Map<string, OverlayTxtData> | string,
|
|
options?: CreateActiveOverlayOptions,
|
|
): ActiveOverlay {
|
|
const data = getOverlayTxtData(overlayName, overlaySource)
|
|
const cleanName = overlayName.trim().toLowerCase()
|
|
const isColdArmor = ['frozenarmor', 'shiverarmor', 'chillingarmor', 'chillarmor'].includes(cleanName)
|
|
const isKnownState = [
|
|
'frozenarmor',
|
|
'shiverarmor',
|
|
'chillingarmor',
|
|
'chillarmor',
|
|
'energyshield',
|
|
'enchant',
|
|
'thunderstormback',
|
|
].includes(cleanName)
|
|
const isStateOverlay = options?.isStateOverlay ?? isKnownState
|
|
const isCastOverlay = options?.isCastOverlay ?? (!isStateOverlay && !options?.isAura)
|
|
const stateGroup = options?.stateGroup ?? (isColdArmor ? 1 : 0)
|
|
|
|
return {
|
|
id: options?.id ?? `overlay_${overlayName}_${++overlaySeqCounter}`,
|
|
overlayName: data.overlay,
|
|
casterId,
|
|
x: caster.x,
|
|
y: caster.y,
|
|
frame: 0,
|
|
maxFrames: data.frames,
|
|
animRate: data.animRate,
|
|
preDraw: data.preDraw,
|
|
trans: data.trans,
|
|
lightRadius: data.radius,
|
|
lightColor: [data.red, data.green, data.blue] as const,
|
|
expired: false,
|
|
loop: options?.loop,
|
|
targetMonsterIndex: options?.targetMonsterIndex,
|
|
isAura: options?.isAura,
|
|
auraSkillId: options?.auraSkillId,
|
|
isCastOverlay,
|
|
isStateOverlay,
|
|
stateGroup,
|
|
}
|
|
}
|
|
|
|
/** Complete canonical mapping for all Paladin aura skills (IDs 98..125) to their 1.13c overlay name. */
|
|
export const PALADIN_AURA_OVERLAYS: Readonly<Record<number, string>> = Object.freeze({
|
|
98: 'might',
|
|
99: 'prayer',
|
|
100: 'resist_fire',
|
|
102: 'holy_fire',
|
|
103: 'thorns',
|
|
104: 'defiance',
|
|
105: 'resist_cold',
|
|
108: 'blessed_aim',
|
|
109: 'cleansing',
|
|
110: 'resist_lightning',
|
|
113: 'concentration',
|
|
114: 'holy_freeze',
|
|
115: 'vigor',
|
|
118: 'holy_shock',
|
|
119: 'sanctuary',
|
|
120: 'meditation',
|
|
122: 'fanaticism',
|
|
123: 'conviction',
|
|
124: 'redemption',
|
|
125: 'salvation',
|
|
})
|
|
|
|
/**
|
|
* Authentic Diablo II v1.13c Paladin Aura Overlay Parts (States.txt + Overlay.txt).
|
|
* - 13 auras have TWO separate parts: front (preDraw=false) + back (preDraw=true).
|
|
* - 7 auras are single full-circle overlays (preDraw=true or false).
|
|
*/
|
|
export const PALADIN_AURA_OVERLAY_PARTS: Readonly<Record<number, readonly string[]>> = Object.freeze({
|
|
98: ['might_front', 'might_back'],
|
|
99: ['prayer_front', 'prayer_back'],
|
|
100: ['resist_fire'],
|
|
102: ['holy_fire_front', 'holy_fire_back'],
|
|
103: ['thorns_front', 'thorns_back'],
|
|
104: ['defiance_front', 'defiance_back'],
|
|
105: ['resist_cold'],
|
|
108: ['blessed_aim_front', 'blessed_aim_back'],
|
|
109: ['cleansing_front', 'cleansing_back'],
|
|
110: ['resist_lightning'],
|
|
113: ['concentration_front', 'concentration_back'],
|
|
114: ['holy_freeze'],
|
|
115: ['vigor_front', 'vigor_back'],
|
|
118: ['holy_shock_front', 'holy_shock_back'],
|
|
119: ['sanctuary_front', 'sanctuary_back'],
|
|
120: ['meditation'],
|
|
122: ['fanaticism_front', 'fanaticism_back'],
|
|
123: ['conviction'],
|
|
124: ['redemption'],
|
|
125: ['salvation_front', 'salvation_back'],
|
|
})
|
|
|
|
export const PALADIN_AURA_SKILL_IDS: ReadonlySet<number> = new Set(
|
|
Object.keys(PALADIN_AURA_OVERLAYS).map(Number),
|
|
)
|
|
|
|
export function isAuraSkill(skillId: number): boolean {
|
|
return PALADIN_AURA_SKILL_IDS.has(skillId)
|
|
}
|
|
|
|
export function getAuraOverlayName(skillId: number): string | null {
|
|
return PALADIN_AURA_OVERLAYS[skillId] ?? null
|
|
}
|
|
|
|
export function getAuraOverlayNames(skillId: number): readonly string[] {
|
|
return PALADIN_AURA_OVERLAY_PARTS[skillId] ?? (PALADIN_AURA_OVERLAYS[skillId] ? [PALADIN_AURA_OVERLAYS[skillId]] : [])
|
|
}
|
|
|
|
/** Complete canonical mapping for all Sorceress skills to their 1.13c castoverlay. */
|
|
export const SORCERESS_SKILL_CAST_OVERLAYS: Readonly<Record<number, string>> = Object.freeze({
|
|
36: 'fire_cast_1', // Fire Bolt
|
|
38: 'light_cast_1', // Charged Bolt
|
|
39: 'ice_cast_1', // Ice Bolt
|
|
40: 'ice_cast_1', // Frozen Armor
|
|
41: 'fire_cast_2', // Inferno
|
|
42: 'light_cast_1', // Static Field
|
|
43: 'light_cast_2', // Telekinesis
|
|
44: 'ice_cast_2', // Frost Nova
|
|
45: 'ice_cast_1', // Ice Blast
|
|
46: 'fire_cast_2', // Blaze
|
|
47: 'fire_cast_2', // Fire Ball
|
|
48: 'light_cast_1', // Nova
|
|
49: 'light_cast_1', // Lightning
|
|
50: 'ice_cast_2', // Shiver Armor
|
|
51: 'fire_cast_2', // Fire Wall
|
|
52: 'fire_cast_2', // Enchant
|
|
53: 'light_cast_1', // Chain Lightning
|
|
54: 'teleport', // Teleport
|
|
55: 'ice_cast_2', // Glacial Spike
|
|
56: 'fire_cast_2', // Meteor
|
|
57: 'light_cast_2', // Thunder Storm
|
|
58: 'light_cast_2', // Energy Shield
|
|
59: 'ice_cast_3', // Blizzard
|
|
60: 'ice_cast_3', // Chilling Armor
|
|
62: 'fire_cast_2', // Hydra
|
|
64: 'ice_cast_3', // Frozen Orb
|
|
})
|
|
|
|
const SORCERESS_SKILL_NAME_TO_OVERLAY: Readonly<Record<string, string>> = Object.freeze({
|
|
firebolt: 'fire_cast_1',
|
|
'fire bolt': 'fire_cast_1',
|
|
chargedbolt: 'light_cast_1',
|
|
'charged bolt': 'light_cast_1',
|
|
icebolt: 'ice_cast_1',
|
|
'ice bolt': 'ice_cast_1',
|
|
frozenarmor: 'ice_cast_1',
|
|
'frozen armor': 'ice_cast_1',
|
|
inferno: 'fire_cast_2',
|
|
staticfield: 'light_cast_1',
|
|
'static field': 'light_cast_1',
|
|
telekinesis: 'light_cast_2',
|
|
frostnova: 'ice_cast_2',
|
|
'frost nova': 'ice_cast_2',
|
|
iceblast: 'ice_cast_1',
|
|
'ice blast': 'ice_cast_1',
|
|
blaze: 'fire_cast_2',
|
|
fireball: 'fire_cast_2',
|
|
'fire ball': 'fire_cast_2',
|
|
nova: 'light_cast_1',
|
|
lightning: 'light_cast_1',
|
|
shiverarmor: 'ice_cast_2',
|
|
'shiver armor': 'ice_cast_2',
|
|
firewall: 'fire_cast_2',
|
|
'fire wall': 'fire_cast_2',
|
|
enchant: 'fire_cast_2',
|
|
chainlightning: 'light_cast_1',
|
|
'chain lightning': 'light_cast_1',
|
|
teleport: 'teleport',
|
|
glacialspike: 'ice_cast_2',
|
|
'glacial spike': 'ice_cast_2',
|
|
meteor: 'fire_cast_2',
|
|
thunderstorm: 'light_cast_2',
|
|
'thunder storm': 'light_cast_2',
|
|
energyshield: 'light_cast_2',
|
|
'energy shield': 'light_cast_2',
|
|
blizzard: 'ice_cast_3',
|
|
chillingarmor: 'ice_cast_3',
|
|
'chilling armor': 'ice_cast_3',
|
|
hydra: 'fire_cast_2',
|
|
frozenorb: 'ice_cast_3',
|
|
'frozen orb': 'ice_cast_3',
|
|
bonearmor: 'bonearmor_cast',
|
|
'bone armor': 'bonearmor_cast',
|
|
bonewall: 'bonecast',
|
|
'bone wall': 'bonecast',
|
|
boneprison: 'bonecast',
|
|
'bone prison': 'bonecast',
|
|
teeth: 'bonecast',
|
|
bonespear: 'bonecast',
|
|
'bone spear': 'bonecast',
|
|
bonespirit: 'bonecast',
|
|
'bone spirit': 'bonecast',
|
|
corpseexplosion: 'bonecast',
|
|
'corpse explosion': 'bonecast',
|
|
poisonexplosion: 'bonecast',
|
|
'poison explosion': 'bonecast',
|
|
poisonnova: 'bonecast',
|
|
'poison nova': 'bonecast',
|
|
amplifydamage: 'cursecast',
|
|
'amplify damage': 'cursecast',
|
|
dimvision: 'cursecast',
|
|
'dim vision': 'cursecast',
|
|
weaken: 'cursecast',
|
|
ironmaiden: 'cursecast',
|
|
'iron maiden': 'cursecast',
|
|
terror: 'cursecast',
|
|
confuse: 'cursecast',
|
|
lifetap: 'cursecast',
|
|
'life tap': 'cursecast',
|
|
attract: 'cursecast',
|
|
decrepify: 'cursecast',
|
|
lowerresist: 'cursecast',
|
|
'lower resist': 'cursecast',
|
|
holybolt: 'holy_bolt_cast',
|
|
'holy bolt': 'holy_bolt_cast',
|
|
blessedhammer: 'holy_bolt_cast',
|
|
'blessed hammer': 'holy_bolt_cast',
|
|
fistoftheheavens: 'fist_of_the_heavens_cast',
|
|
'fist of the heavens': 'fist_of_the_heavens_cast',
|
|
})
|
|
|
|
const NECROMANCER_SKILL_CAST_OVERLAYS: Readonly<Record<number, string>> = Object.freeze({
|
|
66: 'cursecast', // Amplify Damage
|
|
67: 'bonecast', // Teeth
|
|
68: 'bonearmor_cast', // Bone Armor
|
|
70: 'bonecast', // Raise Skeleton
|
|
71: 'cursecast', // Dim Vision
|
|
72: 'cursecast', // Weaken
|
|
74: 'bonecast', // Corpse Explosion
|
|
76: 'cursecast', // Iron Maiden
|
|
77: 'cursecast', // Terror
|
|
78: 'bonecast', // Bone Wall
|
|
80: 'bonecast', //Raise Skeletal Mage
|
|
81: 'cursecast', // Confuse
|
|
82: 'cursecast', // Life Tap
|
|
83: 'bonecast', // Poison Explosion
|
|
84: 'bonecast', // Bone Spear
|
|
86: 'cursecast', // Attract
|
|
87: 'cursecast', // Decrepify
|
|
88: 'bonecast', // Bone Prison
|
|
91: 'cursecast', // Lower Resist
|
|
92: 'bonecast', // Poison Nova
|
|
93: 'bonecast', // Bone Spirit
|
|
95: 'bonecast', // Revive
|
|
})
|
|
|
|
const OTHER_CLASS_SKILL_CAST_OVERLAYS: Readonly<Record<number, string>> = Object.freeze({
|
|
// Amazon
|
|
8: 'cast_innersight', // Inner Sight
|
|
17: 'cast_slowmissiles', // Slow Missiles
|
|
32: 'valkyriestart', // Valkyrie
|
|
// Paladin
|
|
101: 'holy_bolt_cast', // Holy Bolt
|
|
112: 'holy_bolt_cast', // Blessed Hammer
|
|
116: 'conversioncast', // Conversion
|
|
121: 'fist_of_the_heavens_cast', // Fist of the Heavens
|
|
// Barbarian
|
|
138: 'shoutstart', // Shout
|
|
149: 'battleorderscast', // Battle Orders
|
|
155: 'battlecommandcast', // Battle Command
|
|
// Druid
|
|
223: 'wolf_into', // Werewolf
|
|
225: 'druid_fire_cast_1', // Firestorm
|
|
228: 'bear_into', // Werebear
|
|
229: 'druid_fire_cast_1', // Molten Boulder
|
|
234: 'druid_fire_cast_1', // Fissure
|
|
244: 'druid_fire_cast_2', // Volcano
|
|
249: 'druid_fire_cast_2', // Armageddon
|
|
})
|
|
|
|
/**
|
|
* Returns canonical castoverlay name for a skill, if any.
|
|
*/
|
|
export function getSkillCastOverlay(skillId: number | string): string | undefined {
|
|
if (typeof skillId === 'number') {
|
|
return (
|
|
SORCERESS_SKILL_CAST_OVERLAYS[skillId] ??
|
|
NECROMANCER_SKILL_CAST_OVERLAYS[skillId] ??
|
|
OTHER_CLASS_SKILL_CAST_OVERLAYS[skillId] ??
|
|
BATCH1_SKILLS[skillId]?.castOverlay
|
|
)
|
|
}
|
|
const num = parseInt(skillId, 10)
|
|
if (!Number.isNaN(num)) {
|
|
return (
|
|
SORCERESS_SKILL_CAST_OVERLAYS[num] ??
|
|
NECROMANCER_SKILL_CAST_OVERLAYS[num] ??
|
|
OTHER_CLASS_SKILL_CAST_OVERLAYS[num] ??
|
|
BATCH1_SKILLS[num]?.castOverlay
|
|
)
|
|
}
|
|
const normalized = skillId.toLowerCase().trim()
|
|
const overlay =
|
|
SORCERESS_SKILL_NAME_TO_OVERLAY[normalized] ??
|
|
SORCERESS_SKILL_NAME_TO_OVERLAY[normalized.replace(/[\s_-]/g, '')]
|
|
if (overlay) return overlay
|
|
for (const skill of Object.values(BATCH1_SKILLS)) {
|
|
if (skill.name.toLowerCase() === normalized && skill.castOverlay) {
|
|
return skill.castOverlay
|
|
}
|
|
}
|
|
return undefined
|
|
}
|
|
|
|
|
|
export interface SkillExecutionContext {
|
|
readonly caster: CombatPlayer
|
|
readonly target?: { x: number; y: number; id?: string } | undefined
|
|
readonly skillLevel: number // effective level: hardPoints + softPoints
|
|
readonly hardPoints?: number | undefined // base points blvl: 0..20 (for synergy evaluation)
|
|
readonly synergyMultiplier?: number | undefined // computed from skill-tree
|
|
}
|
|
|
|
export type SkillType =
|
|
| 'projectile'
|
|
| 'melee'
|
|
| 'area'
|
|
| 'buff'
|
|
| 'curse'
|
|
| 'movement'
|
|
| 'summon'
|
|
| 'aura'
|
|
| 'passive'
|
|
|
|
export interface Batch1SkillDef {
|
|
readonly id: number
|
|
readonly name: string
|
|
readonly classCode: CharacterClassCode
|
|
readonly charClass: string
|
|
readonly type: SkillType
|
|
readonly mana: number
|
|
readonly lvlmana: number
|
|
readonly minmana: number
|
|
readonly manashift: number
|
|
readonly delay: number
|
|
readonly hitshift: number
|
|
readonly emin: number
|
|
readonly emax: number
|
|
readonly elev1: number
|
|
readonly elev2: number
|
|
readonly elev3: number
|
|
readonly elev4: number
|
|
readonly elev5: number
|
|
readonly emaxlev1?: number
|
|
readonly emaxlev2?: number
|
|
readonly emaxlev3?: number
|
|
readonly emaxlev4?: number
|
|
readonly emaxlev5?: number
|
|
readonly srcDamage: number
|
|
readonly range?: number
|
|
readonly speed?: number
|
|
readonly castOverlay?: string
|
|
readonly srvdofunc?: number | undefined
|
|
readonly castDelay?: number | undefined
|
|
}
|
|
|
|
export const BATCH1_SKILLS: Readonly<Record<number, Batch1SkillDef>> = Object.freeze({
|
|
// Amazon (5 skills)
|
|
6: { id: 6, name: 'Magic Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 12, lvlmana: -1, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128, range: 480, speed: 600 },
|
|
7: { id: 7, name: 'Fire Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 24, lvlmana: 1, minmana: 1, manashift: 5, delay: 0, hitshift: 8, emin: 1, emax: 4, elev1: 2, elev2: 3, elev3: 6, elev4: 12, elev5: 24, emaxlev1: 2, emaxlev2: 3, emaxlev3: 7, emaxlev4: 14, emaxlev5: 27, srcDamage: 128, range: 480, speed: 600 },
|
|
10: { id: 10, name: 'Jab', classCode: 'ama', charClass: 'amazon', type: 'melee', mana: 8, lvlmana: 1, minmana: 1, manashift: 6, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
|
11: { id: 11, name: 'Cold Arrow', classCode: 'ama', charClass: 'amazon', type: 'projectile', mana: 28, lvlmana: 1, minmana: 1, manashift: 5, delay: 0, hitshift: 7, emin: 6, emax: 8, elev1: 4, elev2: 5, elev3: 8, elev4: 16, elev5: 42, emaxlev1: 4, emaxlev2: 5, emaxlev3: 9, emaxlev4: 17, emaxlev5: 44, srcDamage: 128, range: 480, speed: 600 },
|
|
14: { id: 14, name: 'Power Strike', classCode: 'ama', charClass: 'amazon', type: 'melee', mana: 8, lvlmana: 1, minmana: 1, manashift: 6, delay: 0, hitshift: 8, emin: 1, emax: 16, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, emaxlev1: 18, emaxlev2: 36, emaxlev3: 54, emaxlev4: 72, emaxlev5: 90, srcDamage: 128 },
|
|
|
|
// Sorceress (6 skills)
|
|
36: { id: 36, name: 'Fire Bolt', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 5, lvlmana: 0, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 6, emax: 12, elev1: 3, elev2: 4, elev3: 8, elev4: 18, elev5: 54, emaxlev1: 3, emaxlev2: 6, emaxlev3: 10, emaxlev4: 20, emaxlev5: 56, srcDamage: 0, range: 1000, speed: 500, castOverlay: 'fire_cast_1' },
|
|
37: { id: 37, name: 'Warmth', classCode: 'sor', charClass: 'sorceress', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
39: { id: 39, name: 'Ice Bolt', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 3, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 7, emin: 6, emax: 10, elev1: 2, elev2: 4, elev3: 6, elev4: 8, elev5: 10, emaxlev1: 3, emaxlev2: 5, emaxlev3: 7, emaxlev4: 9, emaxlev5: 11, srcDamage: 0, range: 400, speed: 450, castOverlay: 'ice_cast_1' },
|
|
44: { id: 44, name: 'Frost Nova', classCode: 'sor', charClass: 'sorceress', type: 'area', mana: 9, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 7, emin: 4, emax: 8, elev1: 4, elev2: 6, elev3: 8, elev4: 10, elev5: 12, emaxlev1: 5, emaxlev2: 7, emaxlev3: 9, emaxlev4: 11, emaxlev5: 13, srcDamage: 0, castOverlay: 'ice_cast_2' },
|
|
47: { id: 47, name: 'Fire Ball', classCode: 'sor', charClass: 'sorceress', type: 'projectile', mana: 10, lvlmana: 1, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 12, emax: 28, elev1: 13, elev2: 23, elev3: 28, elev4: 33, elev5: 38, emaxlev1: 15, emaxlev2: 25, emaxlev3: 30, emaxlev4: 35, emaxlev5: 40, srcDamage: 0, range: 450, speed: 450, castOverlay: 'fire_cast_2' },
|
|
54: { id: 54, name: 'Teleport', classCode: 'sor', charClass: 'sorceress', type: 'movement', mana: 24, lvlmana: -1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0, castOverlay: 'teleport' },
|
|
|
|
// Necromancer (5 skills)
|
|
66: { id: 66, name: 'Amplify Damage', classCode: 'nec', charClass: 'necromancer', type: 'curse', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
67: { id: 67, name: 'Teeth', classCode: 'nec', charClass: 'necromancer', type: 'area', mana: 6, lvlmana: 1, minmana: 1, manashift: 7, delay: 0, hitshift: 7, emin: 4, emax: 8, elev1: 2, elev2: 2, elev3: 3, elev4: 4, elev5: 5, emaxlev1: 2, emaxlev2: 3, emaxlev3: 4, emaxlev4: 5, emaxlev5: 6, srcDamage: 0 },
|
|
68: { id: 68, name: 'Bone Armor', classCode: 'nec', charClass: 'necromancer', type: 'buff', mana: 11, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
70: { id: 70, name: 'Raise Skeleton', classCode: 'nec', charClass: 'necromancer', type: 'summon', mana: 6, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 1, elev3: 2, elev4: 3, elev5: 4, srcDamage: 0 },
|
|
74: { id: 74, name: 'Corpse Explosion', classCode: 'nec', charClass: 'necromancer', type: 'area', mana: 15, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
|
|
// Paladin (6 skills)
|
|
96: { id: 96, name: 'Sacrifice', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128, castOverlay: 'blood1' },
|
|
97: { id: 97, name: 'Smite', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 2, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
98: { id: 98, name: 'Might', classCode: 'pal', charClass: 'paladin', type: 'aura', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
101: { id: 101, name: 'Holy Bolt', classCode: 'pal', charClass: 'paladin', type: 'projectile', mana: 32, lvlmana: 1, minmana: 1, manashift: 4, delay: 0, hitshift: 8, emin: 8, emax: 16, elev1: 8, elev2: 10, elev3: 13, elev4: 16, elev5: 20, emaxlev1: 8, emaxlev2: 11, emaxlev3: 15, emaxlev4: 18, emaxlev5: 23, srcDamage: 0, range: 450, speed: 450 },
|
|
106: { id: 106, name: 'Zeal', classCode: 'pal', charClass: 'paladin', type: 'melee', mana: 2, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
|
112: { id: 112, name: 'Blessed Hammer', classCode: 'pal', charClass: 'paladin', type: 'area', mana: 20, lvlmana: 1, minmana: 1, manashift: 6, delay: 0, hitshift: 8, emin: 12, emax: 16, elev1: 8, elev2: 10, elev3: 12, elev4: 13, elev5: 14, srcDamage: 0 },
|
|
|
|
// Barbarian (6 skills)
|
|
126: { id: 126, name: 'Bash', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 2, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
|
130: { id: 130, name: 'Howl', classCode: 'bar', charClass: 'barbarian', type: 'curse', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
132: { id: 132, name: 'Leap', classCode: 'bar', charClass: 'barbarian', type: 'movement', mana: 2, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
133: { id: 133, name: 'Double Swing', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 8, lvlmana: -1, minmana: 0, manashift: 5, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
|
138: { id: 138, name: 'Shout', classCode: 'bar', charClass: 'barbarian', type: 'buff', mana: 6, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
143: { id: 143, name: 'Leap Attack', classCode: 'bar', charClass: 'barbarian', type: 'melee', mana: 9, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
|
|
|
// Druid (5 skills)
|
|
223: { id: 223, name: 'Werewolf', classCode: 'dru', charClass: 'druid', type: 'buff', mana: 15, lvlmana: 0, minmana: 1, manashift: 8, delay: 25, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
|
224: { id: 224, name: 'Lycanthropy', classCode: 'dru', charClass: 'druid', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
225: { id: 225, name: 'Firestorm', classCode: 'dru', charClass: 'druid', type: 'area', mana: 4, lvlmana: 0, minmana: 1, manashift: 8, delay: 15, hitshift: 2, emin: 3, emax: 6, elev1: 3, elev2: 5, elev3: 7, elev4: 14, elev5: 21, emaxlev1: 3, emaxlev2: 6, emaxlev3: 8, emaxlev4: 15, emaxlev5: 23, srcDamage: 0 },
|
|
226: { id: 226, name: 'Oak Sage', classCode: 'dru', charClass: 'druid', type: 'summon', mana: 15, lvlmana: 1, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
229: { id: 229, name: 'Molten Boulder', classCode: 'dru', charClass: 'druid', type: 'projectile', mana: 20, lvlmana: 1, minmana: 1, manashift: 7, delay: 50, hitshift: 8, emin: 6, emax: 12, elev1: 4, elev2: 7, elev3: 10, elev4: 13, elev5: 16, emaxlev1: 5, emaxlev2: 8, emaxlev3: 11, emaxlev4: 14, emaxlev5: 17, srcDamage: 0, range: 450, speed: 300 },
|
|
|
|
// Assassin (5 skills)
|
|
251: { id: 251, name: 'Fire Blast', classCode: 'ass', charClass: 'assassin', type: 'projectile', mana: 24, lvlmana: 1, minmana: 1, manashift: 5, delay: 0, hitshift: 7, emin: 6, emax: 8, elev1: 3, elev2: 8, elev3: 20, elev4: 38, elev5: 58, emaxlev1: 5, emaxlev2: 11, emaxlev3: 24, emaxlev4: 44, emaxlev5: 66, srcDamage: 0, range: 350, speed: 400 },
|
|
252: { id: 252, name: 'Claw Mastery', classCode: 'ass', charClass: 'assassin', type: 'passive', mana: 0, lvlmana: 0, minmana: 0, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
254: { id: 254, name: 'Tiger Strike', classCode: 'ass', charClass: 'assassin', type: 'melee', mana: 1, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 128 },
|
|
258: { id: 258, name: 'Burst of Speed', classCode: 'ass', charClass: 'assassin', type: 'buff', mana: 10, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 8, emin: 0, emax: 0, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, srcDamage: 0 },
|
|
261: { id: 261, name: 'Charged Bolt Sentry', classCode: 'ass', charClass: 'assassin', type: 'summon', mana: 13, lvlmana: 0, minmana: 1, manashift: 8, delay: 0, hitshift: 7, emin: 2, emax: 14, elev1: 0, elev2: 0, elev3: 0, elev4: 0, elev5: 0, emaxlev1: 6, emaxlev2: 8, emaxlev3: 12, emaxlev4: 14, emaxlev5: 16, srcDamage: 0 },
|
|
})
|
|
|
|
/**
|
|
* Returns the metadata definition for a Batch 1 combat skill, or undefined if not in Batch 1.
|
|
*/
|
|
export function getBatch1SkillDef(skillId: number): Batch1SkillDef | undefined {
|
|
return BATCH1_SKILLS[skillId]
|
|
}
|
|
|
|
/**
|
|
* Checks whether a skill ID belongs to the canonical Batch 1 essential combat skills.
|
|
*/
|
|
export function isBatch1Skill(skillId: number): boolean {
|
|
return skillId in BATCH1_SKILLS
|
|
}
|
|
|
|
/**
|
|
* Computes 1.13c mana cost with 24.8 fixed-point precision scaling and minmana clamping.
|
|
*
|
|
* Formula: Math.max(minmana, (mana + lvlmana * (effectiveLevel - 1)) * 2^(manashift - 8))
|
|
* - Decreasing mana skills reach 0.0 at high levels (Magic Arrow, Double Swing).
|
|
* - Minimum mana clamping prevents dropping below minmana (Teleport clamps at 1).
|
|
* - Resilience: Invalid / NaN / non-positive levels default to level 1.
|
|
*/
|
|
export function getSkillManaCost(skillId: number, effectiveLevel: number): number {
|
|
if (skillId === 6) {
|
|
return calculateMagicArrowStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 7) {
|
|
return calculateFireArrowStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 8) {
|
|
return calculateInnerSightStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 9) {
|
|
return calculateCriticalStrikeStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 10) {
|
|
return calculateJabStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 11) {
|
|
return calculateColdArrowStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 12) {
|
|
return calculateMultipleShotStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 13) {
|
|
return calculateDodgeStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 14) {
|
|
return calculatePowerStrikeStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 15) {
|
|
return calculatePoisonJavelinStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 16) {
|
|
return calculateExplodingArrowStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 17) {
|
|
return calculateSlowMissilesStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 18) {
|
|
return calculateAvoidStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 19) {
|
|
return calculateImpaleStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 20) {
|
|
return calculateLightningBoltStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 21) {
|
|
return calculateIceArrowStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 22) {
|
|
return calculateGuidedArrowStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 23) {
|
|
return calculatePenetrateStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 24) {
|
|
return calculateChargedStrikeStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 25) {
|
|
return calculatePlagueJavelinStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 26) {
|
|
return calculateStrafeStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 27) {
|
|
return calculateImmolationArrowStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 28) {
|
|
return calculateDecoyStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 29) {
|
|
return calculateEvadeStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 30) {
|
|
return calculateFendStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 31) {
|
|
return calculateFreezingArrowStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 32) {
|
|
return calculateValkyrieStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 33) {
|
|
return calculatePierceStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 34) {
|
|
return calculateLightningStrikeStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 35) {
|
|
return calculateLightningFuryStats(effectiveLevel).manaCost
|
|
}
|
|
if (skillId === 38) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 24, lvlmana = 4, manashift = 5 (factor = 0.125)
|
|
// Formula: (24 + 4 * (lvl - 1)) * 0.125 = 3 + 0.5 * (lvl - 1)
|
|
return (24 + 4 * (lvl - 1)) * 0.125
|
|
}
|
|
if (skillId === 40) {
|
|
// 1.13c Skills.txt: mana = 7, lvlmana = 0, manashift = 8
|
|
return 7
|
|
}
|
|
if (skillId === 41) {
|
|
// 1.13c Skills.txt: mana = 6, lvlmana = 0, manashift = 8
|
|
return 6
|
|
}
|
|
if (skillId === 46) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 22, lvlmana = 1, manashift = 7 (factor = 0.5)
|
|
return Math.floor((22 + (lvl - 1)) * 0.5)
|
|
}
|
|
if (skillId === 51) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 22, lvlmana = 1, manashift = 8 (factor = 1.0)
|
|
return 22 + (lvl - 1)
|
|
}
|
|
if (skillId === 52) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 25, lvlmana = 1, manashift = 8 (factor = 1.0)
|
|
return 25 + (lvl - 1)
|
|
}
|
|
if (skillId === 43) {
|
|
// 1.13c Skills.txt: mana = 7, lvlmana = 0, manashift = 8
|
|
return 7
|
|
}
|
|
if (skillId === 48) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 15, lvlmana = 1, manashift = 8
|
|
return 15 + (lvl - 1)
|
|
}
|
|
if (skillId === 42) {
|
|
// 1.13c Skills.txt: mana = 9, lvlmana = 0, manashift = 8
|
|
return 9
|
|
}
|
|
if (skillId === 45) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 12, lvlmana = 1, manashift = 7 (factor = 0.5)
|
|
return (12 + (lvl - 1)) * 0.5
|
|
}
|
|
if (skillId === 49) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 16, lvlmana = 1, manashift = 7 (factor = 0.5)
|
|
return (16 + (lvl - 1)) * 0.5
|
|
}
|
|
if (skillId === 50) {
|
|
// 1.13c Skills.txt: mana = 11, lvlmana = 0, manashift = 8
|
|
return 11
|
|
}
|
|
if (skillId === 53) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 9, lvlmana = 1, manashift = 8 (factor = 1.0)
|
|
return 9 + (lvl - 1)
|
|
}
|
|
if (skillId === 55) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 20, lvlmana = 1, manashift = 7 (factor = 0.5)
|
|
return (20 + (lvl - 1)) * 0.5
|
|
}
|
|
if (skillId === 56) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 34, lvlmana = 1, manashift = 7 (factor = 0.5)
|
|
return (34 + (lvl - 1)) * 0.5
|
|
}
|
|
if (skillId === 57) {
|
|
// 1.13c Skills.txt: mana = 19, lvlmana = 0, manashift = 8
|
|
return 19
|
|
}
|
|
if (skillId === 58) {
|
|
// 1.13c Skills.txt: mana = 5, lvlmana = 0, manashift = 8
|
|
return 5
|
|
}
|
|
if (skillId === 59) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 23, lvlmana = 1, manashift = 8 (factor = 1.0)
|
|
return 23 + (lvl - 1)
|
|
}
|
|
if (skillId === 60) {
|
|
// 1.13c Skills.txt: mana = 17, lvlmana = 0, manashift = 8
|
|
return 17
|
|
}
|
|
if (skillId === 61) {
|
|
// Fire Mastery: passive
|
|
return 0
|
|
}
|
|
if (skillId === 62) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 40, lvlmana = 1, manashift = 7 (factor = 0.5)
|
|
return (40 + (lvl - 1)) * 0.5
|
|
}
|
|
if (skillId === 63) {
|
|
// Lightning Mastery: passive
|
|
return 0
|
|
}
|
|
if (skillId === 64) {
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
// 1.13c Skills.txt: mana = 30, lvlmana = 1, manashift = 8 (factor = 1.0)
|
|
return 30 + (lvl - 1)
|
|
}
|
|
if (skillId === 65) {
|
|
// Cold Mastery: passive
|
|
return 0
|
|
}
|
|
const def = getBatch1SkillDef(skillId)
|
|
if (!def) return 0
|
|
if (def.mana === 0 && def.lvlmana === 0) return 0
|
|
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
|
|
|
const shiftFactor = 2 ** ((def.manashift ?? 8) - 8)
|
|
const rawCost = (def.mana + def.lvlmana * (lvl - 1)) * shiftFactor
|
|
return Math.max(def.minmana ?? 0, rawCost)
|
|
}
|
|
|
|
/**
|
|
* Returns casting delay cooldown in frames at 25 fps.
|
|
* - Werewolf: 25 frames (1.0s)
|
|
* - Firestorm: 15 frames (0.6s)
|
|
* - Molten Boulder: 50 frames (2.0s)
|
|
* - Meteor: 30 frames (1.2s)
|
|
* - Blizzard: 45 frames (1.8s)
|
|
* - Hydra: 40 frames (1.6s)
|
|
* - Frozen Orb: 25 frames (1.0s)
|
|
* - All other Batch 1 skills: 0 frames
|
|
*/
|
|
export function getSkillCooldownTicks(skillId: number): number {
|
|
if (
|
|
skillId === 6 ||
|
|
skillId === 7 ||
|
|
skillId === 8 ||
|
|
skillId === 9 ||
|
|
skillId === 10 ||
|
|
skillId === 11 ||
|
|
skillId === 12 ||
|
|
skillId === 13 ||
|
|
skillId === 14 ||
|
|
skillId === 16 ||
|
|
skillId === 17 ||
|
|
skillId === 18 ||
|
|
skillId === 19 ||
|
|
skillId === 20 ||
|
|
skillId === 21 ||
|
|
skillId === 22 ||
|
|
skillId === 23 ||
|
|
skillId === 24 ||
|
|
skillId === 26 ||
|
|
skillId === 28 ||
|
|
skillId === 29 ||
|
|
skillId === 30 ||
|
|
skillId === 31 ||
|
|
skillId === 33 ||
|
|
skillId === 34 ||
|
|
skillId === 35 ||
|
|
skillId === 38 ||
|
|
skillId === 40 ||
|
|
skillId === 41 ||
|
|
skillId === 42 ||
|
|
skillId === 43 ||
|
|
skillId === 44 ||
|
|
skillId === 45 ||
|
|
skillId === 46 ||
|
|
skillId === 48 ||
|
|
skillId === 49 ||
|
|
skillId === 50 ||
|
|
skillId === 52 ||
|
|
skillId === 53 ||
|
|
skillId === 55 ||
|
|
skillId === 57 ||
|
|
skillId === 58 ||
|
|
skillId === 60 ||
|
|
skillId === 61 ||
|
|
skillId === 63 ||
|
|
skillId === 65
|
|
) {
|
|
return 0
|
|
}
|
|
if (skillId === 15) {
|
|
return 12 // Poison Javelin: 12 frames (0.5s) casting delay
|
|
}
|
|
if (skillId === 25) {
|
|
return 100 // Plague Javelin: 100 frames (4.0s) casting delay
|
|
}
|
|
if (skillId === 27) {
|
|
return 25 // Immolation Arrow: 25 frames (1.0s)
|
|
}
|
|
if (skillId === 32) {
|
|
return 150 // Valkyrie: 150 frames (6.0s) casting delay
|
|
}
|
|
if (skillId === 51) {
|
|
return 35
|
|
}
|
|
if (skillId === 56) {
|
|
return 30
|
|
}
|
|
if (skillId === 59) {
|
|
return 45
|
|
}
|
|
if (skillId === 62) {
|
|
return 40
|
|
}
|
|
if (skillId === 64) {
|
|
return 25
|
|
}
|
|
if (skillId === 121) {
|
|
return 25
|
|
}
|
|
const def = getBatch1SkillDef(skillId)
|
|
return def?.delay ?? 0
|
|
}
|