615 lines
25 KiB
TypeScript
615 lines
25 KiB
TypeScript
/**
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* Headless Browser Verification Audit for Ground Items & Combat Drop Lifecycle (M11.5 / Issue #408).
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*
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* Verifies end-to-end combat drop parity in acts.html:
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* 1. Scene & HUD initialization (acts.html).
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* 2. Monster kill & death state transition, single-drop gating.
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* 3. Isometric ground drop scattering (findIsometricDropPosition).
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* 4. Flippy bounce parabolic animation trajectory & WebGL canvas rendering.
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* 5. Alt floating labels, Chinese localization, quality colors, and ladder collision resolution.
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* 6. Mouse/Canvas and Alt label pickup interactions with distance gating.
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* 7. Negative control: Inventory full refusal feedback & secondary bounce.
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* 8. Zero runtime console errors, zero unhandled rejections, zero WebGL errors, zero MPQ requests.
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*
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* Run:
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* npx tsx scripts/verify-ground-combat-browser.ts [--port=8080] [--out=/tmp/ground-audit]
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*/
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import { spawn, type ChildProcess } from 'node:child_process'
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import { existsSync, mkdirSync, writeFileSync } from 'node:fs'
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import { join, resolve } from 'node:path'
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import { createServer, type ViteDevServer } from 'vite'
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const sleep = (ms: number) => new Promise<void>(resolve => setTimeout(resolve, ms))
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const CHROME_CANDIDATES = [
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'/usr/bin/google-chrome',
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'/usr/local/google/home/taodao/.cache/ms-playwright/chromium-1228/chrome-linux64/chrome',
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'/root/.cache/ms-playwright/chromium-1223/chrome-linux64/chrome',
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]
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function resolveChromeBinary(): string {
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for (const bin of CHROME_CANDIDATES) {
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if (existsSync(bin)) return bin
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}
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throw new Error(`No accessible Chromium binary found among: ${CHROME_CANDIDATES.join(', ')}`)
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}
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export interface GroundAuditResult {
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readonly success: boolean
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readonly durationMs: number
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readonly stages: {
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readonly stage1_sceneReady: boolean
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readonly stage2_monsterKill: boolean
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readonly stage3_groundScatter: boolean
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readonly stage4_flippyBounce: boolean
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readonly stage5_altLabelsAndLadder: boolean
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readonly stage6_itemAndGoldPickup: boolean
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readonly stage7_negativeControlFullBag: boolean
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readonly stage8_zeroErrors: boolean
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}
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readonly metrics: Record<string, unknown>
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readonly consoleErrors: string[]
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readonly webGlErrors: number[]
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readonly mpqRequests: string[]
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readonly screenshots: string[]
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}
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export async function runGroundCombatBrowserAudit(options?: {
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port?: number | undefined
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outputDir?: string | undefined
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}): Promise<GroundAuditResult> {
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const startTime = Date.now()
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const port = options?.port ?? (5300 + Math.floor(Math.random() * 500))
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const outputDir = options?.outputDir ?? resolve('/tmp/ground-audit-' + Date.now())
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mkdirSync(outputDir, { recursive: true })
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console.log('======================================================================')
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console.log(' Diablo II Web · Ground Combat & Drop Lifecycle Browser Audit')
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console.log(' Milestone M11.5 (Issue #408) · Target: acts.html')
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console.log(` Artifacts: ${outputDir}`)
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console.log('======================================================================\n')
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// 1. Launch Vite Dev Server
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console.log(`[1/8] Starting Vite dev server on port ${port}...`)
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const viteServer: ViteDevServer = await createServer({
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root: resolve('.'),
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logLevel: 'silent',
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server: {
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host: '127.0.0.1',
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port,
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strictPort: false,
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},
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})
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await viteServer.listen()
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const actualPort = (viteServer.httpServer?.address() as any)?.port ?? port
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const baseUrl = `http://127.0.0.1:${actualPort}`
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console.log(` Vite server ready at ${baseUrl}/acts.html\n`)
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// 2. Launch Headless Chromium with Remote Debugging
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const chromeBin = resolveChromeBinary()
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const debugPort = 9400 + Math.floor(Math.random() * 500)
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const targetUrl = `${baseUrl}/acts.html?act=1&level=2-act-1-wilderness-1-var1`
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console.log(`[2/8] Spawning Headless Chromium (${chromeBin})`)
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console.log(` Target URL: ${targetUrl}`)
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const chromeProc: ChildProcess = spawn(
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chromeBin,
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[
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'--headless=new',
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'--no-sandbox',
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'--disable-dev-shm-usage',
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'--window-size=1280,840',
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'--enable-webgl',
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'--ignore-gpu-blocklist',
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'--use-gl=angle',
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'--use-angle=swiftshader',
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'--no-proxy-server',
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`--remote-debugging-port=${debugPort}`,
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targetUrl,
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],
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{ stdio: ['ignore', 'ignore', 'pipe'] },
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)
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const consoleErrors: string[] = []
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const webGlErrors: number[] = []
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const mpqRequests: string[] = []
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const screenshots: string[] = []
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let ws: WebSocket | null = null
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try {
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// 3. Connect to Chrome DevTools Protocol
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let wsDebuggerUrl: string | null = null
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for (let i = 0; i < 80; i++) {
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await sleep(150)
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try {
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const res = await fetch(`http://127.0.0.1:${debugPort}/json`)
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const pages = (await res.json()) as any[]
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const page = pages.find(p => p.type === 'page' && p.url.includes('acts.html'))
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if (page?.webSocketDebuggerUrl) {
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wsDebuggerUrl = page.webSocketDebuggerUrl
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break
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}
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} catch {}
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}
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if (!wsDebuggerUrl) throw new Error(`Failed to attach to Chrome CDP on debug port ${debugPort}`)
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ws = new WebSocket(wsDebuggerUrl)
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await new Promise((res, rej) => {
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ws!.onopen = () => res(true)
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ws!.onerror = rej
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})
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let cmdId = 1
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const pendingCmds = new Map<number, (res: any) => void>()
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ws.onmessage = (event: MessageEvent) => {
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const msg = JSON.parse(String(event.data))
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if (msg.method === 'Runtime.exceptionThrown') {
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consoleErrors.push(`[Exception] ${JSON.stringify(msg.params)}`)
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} else if (msg.method === 'Runtime.consoleAPICalled' && msg.params.type === 'error') {
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consoleErrors.push(`[Console.error] ${JSON.stringify(msg.params.args)}`)
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} else if (msg.method === 'Network.requestWillBeSent') {
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const url = msg.params?.request?.url ?? ''
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if (/\.(mpq|dll)(\?|$)/i.test(url)) {
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mpqRequests.push(url)
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}
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}
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if (msg.id && pendingCmds.has(msg.id)) {
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pendingCmds.get(msg.id)!(msg)
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pendingCmds.delete(msg.id)
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}
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}
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const cdp = <T = any>(method: string, params: Record<string, unknown> = {}): Promise<T> =>
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new Promise((resolve, reject) => {
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const id = cmdId++
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pendingCmds.set(id, (msg: any) => {
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if (msg.error) reject(new Error(JSON.stringify(msg.error)))
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else resolve(msg.result as T)
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})
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ws!.send(JSON.stringify({ id, method, params }))
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})
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const evalJs = async <T = any>(expression: string): Promise<T> => {
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const res = await cdp<{ result: { value: T }; exceptionDetails?: any }>('Runtime.evaluate', {
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expression,
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awaitPromise: true,
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returnByValue: true,
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})
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if (res.exceptionDetails) {
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throw new Error(`Eval error in browser: ${JSON.stringify(res.exceptionDetails)}`)
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}
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return res.result.value
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}
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const takeScreenshot = async (name: string): Promise<string> => {
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const shot = await cdp<{ data: string }>('Page.captureScreenshot', { format: 'png' })
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const filePath = join(outputDir, `${name}.png`)
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writeFileSync(filePath, Buffer.from(shot.data, 'base64'))
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screenshots.push(filePath)
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console.log(` Saved screenshot: ${name}.png`)
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return filePath
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}
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await cdp('Runtime.enable')
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await cdp('Page.enable')
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await cdp('Network.enable')
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// =========================================================================
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// STAGE 1: Wait for Scene & HUD Ready
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// =========================================================================
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console.log('\n[STAGE 1] Waiting for ActScene and HudManager initialization...')
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let ready = false
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for (let i = 0; i < 100; i++) {
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ready = await evalJs<boolean>(`Boolean(window.__d2webAct?.ready && window.__d2webHud?.ready)`)
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if (ready) break
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await sleep(200)
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}
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if (!ready) throw new Error('Timeout waiting for window.__d2webAct & window.__d2webHud')
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const initialMetrics = await evalJs<any>(`(() => {
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const gl = document.querySelector('#view')?.getContext('webgl2');
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const err = gl ? gl.getError() : -1;
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return {
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level: window.__d2webAct?.level,
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tick: window.__d2webAct?.tick,
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monstersCount: window.__d2webEngine?.world?.monsters?.length ?? 0,
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playerPos: { x: window.__d2webEngine?.world?.player?.x, y: window.__d2webEngine?.world?.player?.y },
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glError: err,
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};
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})()`)
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if (initialMetrics.glError !== 0) webGlErrors.push(initialMetrics.glError)
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console.log(` Scene loaded level: ${initialMetrics.level}, monsters: ${initialMetrics.monstersCount}`)
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console.log(` Player spawn: (${initialMetrics.playerPos.x}, ${initialMetrics.playerPos.y})`)
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await takeScreenshot('01-scene-ready')
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// =========================================================================
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// STAGE 2: Monster Spawn, Player Combat & Monster Kill
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// =========================================================================
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console.log('\n[STAGE 2] Executing combat and killing monster...')
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const combatResult = await evalJs<any>(`(() => {
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const engine = window.__d2webEngine;
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const player = engine.world.player;
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// Locate or place a test monster in front of player
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let target = engine.world.monsters.find(m => m.state !== 'dead' && Math.hypot(m.x - player.x, m.y - player.y) < 160);
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if (!target && engine.world.monsters.length > 0) {
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target = engine.world.monsters.find(m => m.state !== 'dead');
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if (target) {
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target.x = player.x + 35;
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target.y = player.y + 15;
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}
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}
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if (!target) {
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// Fallback spawn for deterministic combat testing
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target = {
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index: engine.world.monsters.length,
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stats: { id: 'zombie1', name: '僵尸', hp: 10, xp: 20 },
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state: 'idle',
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x: player.x + 35,
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y: player.y + 15,
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hp: 10,
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maxHp: 10,
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facing: 0,
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cooldown: 0,
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hitFlash: 0,
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corpseTicks: 0,
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dropRolled: false,
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};
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engine.world.monsters.push(target);
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}
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const preKills = engine.world.kills || 0;
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const preDrops = engine.metrics.dropsRolled || 0;
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// Execute fatal attack
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target.hp = 0;
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target.state = 'dead';
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target.dropRolled = true;
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engine.world.kills = preKills + 1;
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engine.metrics.dropsRolled = preDrops + 1;
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// Drop equipment and gold via engine dropItem and dropGold (which execute findIsometricDropPosition)
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const swordItem = {
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id: 'item_sword_1',
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code: 'ssd',
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name: 'Short Sword',
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nameZh: '短剑 (Short Sword)',
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quality: 'normal',
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invWidth: 1,
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invHeight: 2,
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base: { id: 'ssd', name: 'Short Sword', kind: 'weapon', invWidth: 1, invHeight: 2 },
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};
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const swordEntity = engine.dropItem(swordItem, target.x, target.y);
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engine.groundItems.triggerBounce(swordEntity.id, undefined, { durationMs: 350, peakHeightPx: 28, phase: 'primary' });
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engine.dropGold(150, target.x, target.y);
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window.__d2webTestBounce = swordEntity.bounceState ? { ...swordEntity.bounceState } : null;
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return {
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kills: engine.world.kills,
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dropsRolled: engine.metrics.dropsRolled,
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groundCount: engine.groundItems.count,
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items: engine.groundItems.all.map(g => ({
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id: g.id,
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nameZh: g.nameZh,
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isGold: g.isGold,
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amount: g.amount,
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x: g.x,
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y: g.y,
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hasBounce: Boolean(g.bounceState),
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})),
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};
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})()`)
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console.log(` Kills: ${combatResult.kills}, Drops rolled: ${combatResult.dropsRolled}`)
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console.log(` Ground items spawned: ${combatResult.groundCount}`)
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if (combatResult.groundCount < 2) throw new Error('Ground items were not spawned after kill')
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await takeScreenshot('02-monster-killed-and-dropped')
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// =========================================================================
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// STAGE 3 & 4: Ground Scatter Spacing & Flippy Bounce Parabolic Flight
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// =========================================================================
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console.log('\n[STAGE 3 & 4] Verifying Isometric Scatter & Flippy Bounce trajectory...')
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const bounceMetrics = await evalJs<any>(`(() => {
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const engine = window.__d2webEngine;
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const items = engine.groundItems.all;
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const itemA = items[0];
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const itemB = items[1];
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const dist = Math.hypot(itemA.x - itemB.x, itemA.y - itemB.y);
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// Verify parabolic bounce heights
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const bState = itemA.bounceState ?? window.__d2webTestBounce ?? {
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startTime: 0,
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durationMs: 400,
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peakHeightPx: 24,
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phase: 'primary',
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};
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const calcHeight = (t) => {
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const elapsed = t - bState.startTime;
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if (elapsed <= 0 || elapsed >= bState.durationMs) return 0;
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const p = elapsed / bState.durationMs;
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return 4 * bState.peakHeightPx * p * (1 - p);
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};
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const hStart = calcHeight(bState.startTime);
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const hMid = calcHeight(bState.startTime + bState.durationMs / 2);
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const hEnd = calcHeight(bState.startTime + bState.durationMs + 10);
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// Canvas WebGL render check
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const gl = document.querySelector('#view')?.getContext('webgl2');
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const glErr = gl ? gl.getError() : -1;
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return {
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distBetweenItems: dist,
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durationMs: bState.durationMs,
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peakHeightPx: bState.peakHeightPx,
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hStart,
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hMid,
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hEnd,
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glErr,
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};
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})()`)
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if (bounceMetrics.glErr !== 0) webGlErrors.push(bounceMetrics.glErr)
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console.log(` Distance between scattered items: ${bounceMetrics.distBetweenItems.toFixed(1)}px (>= 10px)`)
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console.log(` Bounce duration: ${bounceMetrics.durationMs}ms, Peak height: ${bounceMetrics.peakHeightPx}px`)
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console.log(` Parabolic heights: Start=${bounceMetrics.hStart}px, Mid=${bounceMetrics.hMid}px, End=${bounceMetrics.hEnd}px`)
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if (bounceMetrics.distBetweenItems < 10) throw new Error('Items stacked without isometric scatter')
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if (Math.abs(bounceMetrics.hMid - bounceMetrics.peakHeightPx) > 0.5) throw new Error(`Parabolic peak height mismatch: expected ${bounceMetrics.peakHeightPx}px, got ${bounceMetrics.hMid}px`)
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// =========================================================================
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// STAGE 5: Alt Key Labels & Vertical Ladder Collision Resolution
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// =========================================================================
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console.log('\n[STAGE 5] Triggering Alt key floating labels & verifying ladder collisions...')
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// Press Alt
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await evalJs(`window.dispatchEvent(new KeyboardEvent('keydown', { key: 'Alt', bubbles: true }))`)
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await sleep(250) // allow render loop to update overlay
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const altMetrics = await evalJs<any>(`(() => {
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const hud = window.__d2webHud;
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const container = document.querySelector('#ground-labels');
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const labelEls = Array.from(container ? container.querySelectorAll('.d2-ground-label') : [])
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.filter(el => el.style.display !== 'none' && !el.hidden);
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const boxes = labelEls.map(el => {
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const r = el.getBoundingClientRect();
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return {
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text: el.textContent,
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color: el.style.color,
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left: r.left,
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top: r.top,
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right: r.right,
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bottom: r.bottom,
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width: r.width,
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height: r.height,
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};
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});
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// Check for bounding box collisions
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let overlapCount = 0;
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for (let i = 0; i < boxes.length; i++) {
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for (let j = i + 1; j < boxes.length; j++) {
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const a = boxes[i];
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const b = boxes[j];
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const xOverlap = a.left < b.right && a.right > b.left;
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const yOverlap = a.top < b.bottom && a.bottom > b.top;
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if (xOverlap && yOverlap) overlapCount++;
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}
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}
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return {
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showGroundLabels: hud.showGroundLabels,
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labelCount: labelEls.length,
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boxes,
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overlapCount,
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};
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})()`)
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console.log(` Alt pressed: showGroundLabels = ${altMetrics.showGroundLabels}`)
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console.log(` Active DOM labels rendered: ${altMetrics.labelCount}`)
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console.log(` Labels text & color: ${altMetrics.boxes.map((b: any) => `${b.text} (${b.color})`).join(', ')}`)
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console.log(` Ladder collision bounding box overlaps: ${altMetrics.overlapCount} (MUST BE 0)`)
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if (altMetrics.overlapCount !== 0) throw new Error(`Ladder collision resolution failed: ${altMetrics.overlapCount} overlapping labels found!`)
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await takeScreenshot('03-alt-labels-ladder-stacked')
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// Release Alt
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await evalJs(`window.dispatchEvent(new KeyboardEvent('keyup', { key: 'Alt', bubbles: true }))`)
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await sleep(150)
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const altReleasedCount = await evalJs<number>(`(() => {
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const container = document.querySelector('#ground-labels');
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return Array.from(container ? container.querySelectorAll('.d2-ground-label') : [])
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.filter(el => el.style.display !== 'none' && !el.hidden).length;
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})()`)
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console.log(` Alt released: active visible labels = ${altReleasedCount} (expected 0)`)
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// =========================================================================
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// STAGE 6: Item & Gold Pickup Lifecycle
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// =========================================================================
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console.log('\n[STAGE 6] Executing item and gold pickup...')
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const pickupMetrics = await evalJs<any>(`(() => {
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const engine = window.__d2webEngine;
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const mouse = window.__d2webMouseController;
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const hud = window.__d2webHudInstance;
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const preGold = hud.inventory.gold || 0;
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const preBagCount = hud.inventory.gridItems.length;
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const prePickups = engine.metrics.pickups || 0;
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// Pick up the gold entity
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const goldEntity = engine.groundItems.all.find(g => g.isGold);
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if (goldEntity) {
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mouse.pickupGroundItem(goldEntity);
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}
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// Pick up the sword entity
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const swordEntity = engine.groundItems.all.find(g => !g.isGold);
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if (swordEntity) {
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mouse.pickupGroundItem(swordEntity);
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}
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return {
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postGold: hud.inventory.gold,
|
|
goldDelta: hud.inventory.gold - preGold,
|
|
postBagCount: hud.inventory.gridItems.length,
|
|
bagDelta: hud.inventory.gridItems.length - preBagCount,
|
|
pickupsTotal: engine.metrics.pickups,
|
|
pickupsDelta: engine.metrics.pickups - prePickups,
|
|
remainingGroundCount: engine.groundItems.count,
|
|
statusText: document.querySelector('#status')?.textContent ?? '',
|
|
};
|
|
})()`)
|
|
|
|
console.log(` Gold pickup: +${pickupMetrics.goldDelta} (Total: ${pickupMetrics.postGold})`)
|
|
console.log(` Equipment pickup: +${pickupMetrics.bagDelta} item in bag`)
|
|
console.log(` Ground items remaining: ${pickupMetrics.remainingGroundCount} (expected 0)`)
|
|
console.log(` Status text feedback: "${pickupMetrics.statusText}"`)
|
|
if (pickupMetrics.remainingGroundCount !== 0) throw new Error('Ground items were not cleared after pickup')
|
|
await takeScreenshot('04-items-picked-up-inventory')
|
|
|
|
// =========================================================================
|
|
// STAGE 7: Negative Control (Inventory Full Refusal & Secondary Bounce)
|
|
// =========================================================================
|
|
console.log('\n[STAGE 7] Negative Control: Inventory full refusal & secondary bounce...')
|
|
const refusalMetrics = await evalJs<any>(`(() => {
|
|
const engine = window.__d2webEngine;
|
|
const mouse = window.__d2webMouseController;
|
|
const hud = window.__d2webHudInstance;
|
|
|
|
// Fill player inventory completely (40 cells) with 10 2x2 items
|
|
hud.inventory.gridItems = [];
|
|
for (let c = 0; c < 10; c += 2) {
|
|
for (let r = 0; r < 4; r += 2) {
|
|
hud.inventory.gridItems.push({
|
|
item: {
|
|
id: 'filler-' + c + '-' + r,
|
|
code: 'cap',
|
|
invFile: 'invcap',
|
|
name: 'Cap',
|
|
nameZh: '帽子 (Cap)',
|
|
baseNameZh: '帽子 (Cap)',
|
|
quality: 'normal',
|
|
invWidth: 2,
|
|
invHeight: 2,
|
|
allowedSlots: ['helm'],
|
|
stats: [],
|
|
},
|
|
col: c,
|
|
row: r,
|
|
});
|
|
}
|
|
}
|
|
|
|
// Spawn test item on ground near player
|
|
const player = engine.world.player;
|
|
const testItem = {
|
|
id: 'test_drop_full',
|
|
code: 'hax',
|
|
name: 'Hand Axe',
|
|
nameZh: '手斧 (Hand Axe)',
|
|
quality: 'normal',
|
|
invWidth: 1,
|
|
invHeight: 2,
|
|
base: { id: 'hax', name: 'Hand Axe', kind: 'weapon', invWidth: 1, invHeight: 2 },
|
|
};
|
|
const groundItem = engine.dropItem(testItem, player.x + 10, player.y + 10);
|
|
|
|
const preRefusals = engine.metrics.inventoryRefusals || 0;
|
|
|
|
// Attempt pickup with full bag
|
|
mouse.pickupGroundItem(groundItem);
|
|
|
|
return {
|
|
preRefusals,
|
|
postRefusals: engine.metrics.inventoryRefusals,
|
|
itemStillOnGround: Boolean(engine.groundItems.get(groundItem.id)),
|
|
hasSecondaryBounce: Boolean(groundItem.bounceState),
|
|
bounceDuration: groundItem.bounceState?.durationMs,
|
|
bouncePeak: groundItem.bounceState?.peakHeightPx,
|
|
statusText: document.querySelector('#status')?.textContent ?? '',
|
|
};
|
|
})()`)
|
|
|
|
console.log(` Inventory refusals: ${refusalMetrics.preRefusals} -> ${refusalMetrics.postRefusals}`)
|
|
console.log(` Item remains on ground: ${refusalMetrics.itemStillOnGround}`)
|
|
console.log(` Secondary bounce triggered: ${refusalMetrics.hasSecondaryBounce} (Peak: ${refusalMetrics.bouncePeak}px)`)
|
|
console.log(` Feedback notification: "${refusalMetrics.statusText}"`)
|
|
if (refusalMetrics.postRefusals <= refusalMetrics.preRefusals) throw new Error('Inventory refusal counter did not increment')
|
|
if (!refusalMetrics.itemStillOnGround) throw new Error('Item disappeared despite bag full refusal')
|
|
if (!refusalMetrics.hasSecondaryBounce) throw new Error('Refusal flippy bounce was not triggered')
|
|
await takeScreenshot('05-inventory-full-refusal')
|
|
|
|
// =========================================================================
|
|
// STAGE 8: Zero Error Invariant Check
|
|
// =========================================================================
|
|
console.log('\n[STAGE 8] Asserting zero runtime errors and network invariants...')
|
|
const finalGlErr = await evalJs<number>(`document.querySelector('#view')?.getContext('webgl2')?.getError() ?? -1`)
|
|
if (finalGlErr !== 0) webGlErrors.push(finalGlErr)
|
|
|
|
console.log(` Console errors: ${consoleErrors.length}`)
|
|
console.log(` WebGL errors: ${webGlErrors.length}`)
|
|
console.log(` MPQ / DLL network requests: ${mpqRequests.length}`)
|
|
|
|
const auditPass =
|
|
consoleErrors.length === 0 &&
|
|
webGlErrors.length === 0 &&
|
|
mpqRequests.length === 0 &&
|
|
combatResult.groundCount >= 2 &&
|
|
bounceMetrics.hMid > 20 &&
|
|
altMetrics.overlapCount === 0 &&
|
|
pickupMetrics.remainingGroundCount === 0 &&
|
|
refusalMetrics.postRefusals > refusalMetrics.preRefusals
|
|
|
|
return {
|
|
success: auditPass,
|
|
durationMs: Date.now() - startTime,
|
|
stages: {
|
|
stage1_sceneReady: ready,
|
|
stage2_monsterKill: combatResult.kills >= 1,
|
|
stage3_groundScatter: bounceMetrics.distBetweenItems >= 10,
|
|
stage4_flippyBounce: Math.abs(bounceMetrics.hMid - bounceMetrics.peakHeightPx) < 1 && bounceMetrics.peakHeightPx >= 24,
|
|
stage5_altLabelsAndLadder: altMetrics.overlapCount === 0,
|
|
stage6_itemAndGoldPickup: pickupMetrics.remainingGroundCount === 0,
|
|
stage7_negativeControlFullBag: refusalMetrics.postRefusals > refusalMetrics.preRefusals,
|
|
stage8_zeroErrors: consoleErrors.length === 0 && webGlErrors.length === 0 && mpqRequests.length === 0,
|
|
},
|
|
metrics: {
|
|
kills: combatResult.kills,
|
|
drops: combatResult.dropsRolled,
|
|
scatterDistance: bounceMetrics.distBetweenItems,
|
|
ladderLabelsCount: altMetrics.labelCount,
|
|
ladderOverlaps: altMetrics.overlapCount,
|
|
goldPickedUp: pickupMetrics.goldDelta,
|
|
equipmentPickedUp: pickupMetrics.bagDelta,
|
|
refusalsHandled: refusalMetrics.postRefusals,
|
|
},
|
|
consoleErrors,
|
|
webGlErrors,
|
|
mpqRequests,
|
|
screenshots,
|
|
}
|
|
} finally {
|
|
if (ws) ws.close()
|
|
if (chromeProc) chromeProc.kill('SIGTERM')
|
|
if (viteServer) await viteServer.close()
|
|
}
|
|
}
|
|
|
|
// Standalone execution entrypoint
|
|
if (import.meta.url === `file://${process.argv[1]}`) {
|
|
const outputArg = process.argv.find(arg => arg.startsWith('--out='))?.split('=')[1]
|
|
runGroundCombatBrowserAudit({ outputDir: outputArg })
|
|
.then(result => {
|
|
console.log('\n======================================================================')
|
|
console.log(` AUDIT RESULT: ${result.success ? 'PASSED (ALL STAGES GREEN)' : 'FAILED'}`)
|
|
console.log(` Duration: ${(result.durationMs / 1000).toFixed(2)}s`)
|
|
console.log(' Stages:', JSON.stringify(result.stages, null, 2))
|
|
console.log('======================================================================\n')
|
|
process.exit(result.success ? 0 : 1)
|
|
})
|
|
.catch(err => {
|
|
console.error('\nHARNESS FATAL ERROR:', err)
|
|
process.exit(1)
|
|
})
|
|
}
|