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audio
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feat(mpq): 实现 ADPCM 与 Huffman 音频解码并接入 Web Audio (fixes #13)
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2026-09-14 12:30:21 +00:00 |
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data
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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formats
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feat(renderer/map): support animated tiles loop playback (fixes #43)
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2026-09-17 06:34:02 +00:00 |
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game
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feat(drlg): 注入 10,029 条原版 DT1 多候选地表加权池,修复库拉斯特与雪原瓦片并完成全量验证 (Phase D3)
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2026-09-21 13:30:14 +00:00 |
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mpq
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fix(formats): 替换原始缓冲区的未检查读取
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2026-09-14 13:19:01 +00:00 |
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net
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refactor(lockstep): 按项目规范彻底移除 any 约束逃逸并优化哈希分配性能 (refs #7)
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2026-09-14 13:05:18 +00:00 |
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render
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fix(render): 还原原版暗黑2建筑与城门屋顶过道遮挡消失机制 (#72)
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2026-09-18 02:12:37 +00:00 |
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scene
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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sim
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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ui
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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arena.ts
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feat(combat): implement Diablo II 1.10+ combat math & PvE depth mechanics (fixes #24, fixes #39)
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2026-09-17 02:52:00 +00:00 |
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boss.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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loot.ts
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fix(loot): 修复怪物选择器TC被Baal(H)死锁覆盖的缺陷 (Issue #121)
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2026-09-19 03:58:27 +00:00 |
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main.ts
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初始提交:从零实现的暗黑破坏神 II WebGL2 引擎(TypeScript + Vite,零运行时依赖)
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2026-09-13 18:10:28 +08:00 |
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skills.ts
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feat(ui/controls): 实现完整 UI/HUD 系统、操作快捷键对齐与装备词条染色 (fixes #134, fixes #135, fixes #136, fixes #137, fixes #138, fixes #139, fixes #140)
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2026-09-21 11:09:10 +00:00 |
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walk.ts
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perf(render): 视口剔除 + 单批次合图 + 零分配顶点写入 (refs #16)
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2026-09-15 01:30:39 +00:00 |