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jht385 2026-05-01 08:44:52 +08:00
parent 5eb8af77f3
commit 7e3801b8b0
1 changed files with 80 additions and 3 deletions

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@ -1,4 +1,4 @@
// Kryszard's PD2 Loot Filter for Season 13: ver 13.2.2
// Kryszard's PD2 Loot Filter for Season 13: ver 13.3.1
//
//
// twitch.tv/kryszard
@ -16,7 +16,7 @@ ItemDisplayFilterName[]: Strict Filter - w/o Potions
ItemDisplayFilterName[]: Max-Strictness Filter
//Show info about current Filter Level in description of Horadric Cube
ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 13.2.2 %BLACK%| %GRAY% updated: 2026-04-30}%CONTINUE%
ItemDisplay[box]:%NAME%{%NAME%%NL%%GRAY%item.filter ver 13.3.1 %BLACK%| %GRAY% updated: 2026-05-01}%CONTINUE%
ItemDisplay[box FILTLVL=0]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%0 - %TAN%Show All Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=1]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%1 - %TAN%Hide Just Trash Items%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
ItemDisplay[box FILTLVL=2]: %NAME%{%NAME%%NL%%WHITE%You Can Change it in Settings%NL%2 - %TAN%More Notify%NL%%TAN% Note%WHITE%: Kryszard's PD2 Loot-Filter level:%NL%}
@ -4147,6 +4147,7 @@ ItemDisplay[(RARE OR CRAFT OR UNI OR SET) MAXSOCKETS>1 ID SOCK=0 !GROUND]: %NAME
ItemDisplay[MAG MAXSOCKETS>1 ID SOCK=0 !GROUND]: %NAME%{%NAME%%CL%%WHITE%Max Sockets: %TAN%[%WHITE%L:2}%CONTINUE%
//P:2-4 values
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (ARMOR OR (WEAPON 1H) OR QUIVER) MAXSOCKETS>1 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=2 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:2}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS=3 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:3}%CONTINUE%
ItemDisplay[(MAG OR RARE OR CRAFT OR UNI OR SET) (WEAPON 2H) MAXSOCKETS>3 ID SOCK=0 !GROUND]: %NAME%{%NAME%, %TAN%P%WHITE%:4}%CONTINUE%
//C:2-6 values
@ -5611,7 +5612,7 @@ ItemDisplay[MAPTIER=3 OR (MAPTIER=5 !t53 !t52 !t51)]: %GRAY%[%ORANGE%T3%GRAY%] %
ItemDisplay[MAPTIER=4]: %GRAY%[%RED%D%GRAY%] %NAME% %RED%*%CONTINUE%
ItemDisplay[MAPTIER>0 (!ID OR NMAG) !UNI]: %MAP-7F%%NAME%%CONTINUE%
ItemDisplay[MAPTIER>0 !ID UNI]: %MAP-7F%%DOT-68%%RED%*%GREEN%*%YELLOW%* %NAME% %YELLOW%*%GREEN%*%RED%*%CONTINUE%
ItemDisplay[MAPTIER~1-3]: %NAME%{%TAN%Note%WHITE%: To Modify Maps visit Anya}%CONTINUE%
ItemDisplay[MAPTIER~1-3 NMAG]: %NAME%{%TAN%Note%WHITE%: To Modify Maps visit Anya}%CONTINUE%
ItemDisplay[MAPTIER=1]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %DARK_GREEN%1 %WHITE%= Random Tier: %DARK_GREEN%1 %WHITE%Map%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %TAN%2 %WHITE%= Random Tier: %TAN%2 %WHITE%Map%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3]: %NAME%{%WHITE%3x%BLUE%M%WHITE%a%YELLOW%p %WHITE%Tier: %ORANGE%3 %WHITE%= Random Tier: %ORANGE%3 %WHITE%Map%CL%%NAME%}%CONTINUE%
@ -5737,6 +5738,82 @@ ItemDisplay[t57]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:75 %BLACK%| %Y
ItemDisplay[t58]: %NAME%{%WHITE%Boss Damage: %GRAY%Missing Data %BLACK%| %WHITE%Monsters Highest Res:%CL%%NAME%}%CONTINUE%
ItemDisplay[t58]: %NAME%{%RED%F%WHITE%:75 %BLACK%| %BLUE%C%WHITE%:85 %BLACK%| %YELLOW%L%WHITE%:80 %BLACK%| %GREEN%P%WHITE%:75 %BLACK%| %ORANGE%M%WHITE%:50 %BLACK%| %GOLD%P%WHITE%:50%CL%%NAME%}%CONTINUE%
// ==============================
// EXPERIMENTAL MAP SCORING SYSTEM START
// ==============================
//
// No nested formulas.
// Formula names use letters only.
//
// Practical scoring model:
// - Minimum meaningful map = around 1
// - Average rare map = exactly 5
// - 90% of max core roll = 10
//
// This avoids treating maps as if they start from 0,
// because maps always roll at least some useful stats.
// ==============================
//
// STAT370 = Map Magic Find (%)
// STAT372 = Monster Density (%)
// STAT373 = Map Experience (%)
// STAT374 = Area Level (+1 possible)
// STAT375 = Monster Rarity (%), usually 30-60 or 0
//
// STAT494 = Additional Jewelry
// STAT495 = Additional Weapons
// STAT496 = Additional Armor
// STAT497 = Additional Crafting
// STAT502 = Additional Charms
// STAT506 = Additional Jewels
// STAT498 = Extra Boss
// ==============================
// XP SCORE
// ==============================
Formula[XPA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+71)*(100+14)*(80+71)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+71)*(100+14)*(80+71))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+71)*(100+14)*(80+71)))*5)/(((100+130)*(100+38)*(80+130)*9/10)-((100+71)*(100+14)*(80+71))))*2)/2))
Formula[XPB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+78)*(100+16)*(80+78)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+78)*(100+16)*(80+78))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+78)*(100+16)*(80+78)))*5)/(((100+155)*(100+46)*(80+155)*9/10)-((100+78)*(100+16)*(80+78))))*2)/2))
Formula[XPC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))<=((100+85)*(100+18)*(80+85)),1+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+20)*(100+3)*(80+20)))*4)/(((100+85)*(100+18)*(80+85))-((100+20)*(100+3)*(80+20))),5+(((((100+STAT372)*(100+STAT373)*(80+STAT372)*(100+STAT375/2)*(100+min(1,STAT374)*8))/(100*100))-((100+85)*(100+18)*(80+85)))*5)/(((100+180)*(100+54)*(80+180)*9/10)-((100+85)*(100+18)*(80+85))))*2)/2))
// ==============================
// MF SCORE
// ==============================
//
// Rarity is stronger for MF because:
// Champion and Unique monsters have guaranteed high-quality drops.
//
// Therefore rarity is weighted at 150%:
//
// 100 + STAT375*3/2
//
// Examples:
// 30 rarity = +45%
// 60 rarity = +90%
Formula[MFA]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+71)*(100+50)*(80+71)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+71)*(100+50)*(80+71))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+71)*(100+50)*(80+71)))*5)/(((100+130)*(100+170)*(80+130)*9/10)-((100+71)*(100+50)*(80+71))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFB]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+78)*(100+75)*(80+78)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+78)*(100+75)*(80+78))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+78)*(100+75)*(80+78)))*5)/(((100+155)*(100+240)*(80+155)*9/10)-((100+78)*(100+75)*(80+78))))*2)/2+if(STAT498>0,1/2,0)))
Formula[MFC]: max(1,min(10,round(if((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))<=((100+85)*(100+100)*(80+85)),1+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+20)*(100+20)*(80+20)))*4)/(((100+85)*(100+100)*(80+85))-((100+20)*(100+20)*(80+20))),5+(((((100+STAT372)*(100+STAT370)*(80+STAT372)*(100+STAT375*3/2)*(100+STAT494*2+STAT495*2+STAT496*2+STAT502*2+STAT506*2+STAT497/2)*(100+min(1,STAT374)*8))/(100*100*100))-((100+85)*(100+100)*(80+85)))*5)/(((100+180)*(100+320)*(80+180)*9/10)-((100+85)*(100+100)*(80+85))))*2)/2+if(STAT498>0,1/2,0)))
// ==============================
// DISPLAY
// ==============================
ItemDisplay[MAPTIER=1 (MAG OR RARE)]: %NAME%{%WHITE%Exp. Rating: %BLUE%%FORMULAXPA% %BLACK%| %WHITE%MF Rating: %BLUE%%FORMULAMFA% %DARK_GREEN%[1-10]%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=2 (MAG OR RARE)]: %NAME%{%WHITE%Exp. Rating: %BLUE%%FORMULAXPB% %BLACK%| %WHITE%MF Rating: %BLUE%%FORMULAMFB% %DARK_GREEN%[1-10]%CL%%NAME%}%CONTINUE%
ItemDisplay[MAPTIER=3 (MAG OR RARE)]: %NAME%{%WHITE%Exp. Rating: %BLUE%%FORMULAXPC% %BLACK%| %WHITE%MF Rating: %BLUE%%FORMULAMFC% %DARK_GREEN%[1-10]%CL%%NAME%}%CONTINUE%
// ==============================
// EXPERIMENTAL MAP SCORING SYSTEM STOP
// ==============================
//Essences
ItemDisplay[tes]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %BLUE%Andariel %WHITE%or %BLUE%Duriel}
ItemDisplay[ceh]: %PX-9D%%NAME%{%TAN%Essence %WHITE%from: %TAN%Mephisto}