增加箭筒升级提示
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@ -4077,6 +4077,11 @@ ItemDisplay[(ARMOR OR QUIVER) EXC SET ID !GROUND]: %NAME%{%NAME%%CL%%GREEN%This
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ItemDisplay[WEAPON NORM SET ID !GROUND]: %NAME%{%NAME%%CL%%GREEN%This Item%WHITE%, %ORANGE%Ral 8%WHITE%, %ORANGE%Sol 12%WHITE%, Perf %GREEN%O}%CONTINUE%
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ItemDisplay[WEAPON EXC SET ID !GROUND]: %NAME%{%NAME%%CL%%GREEN%This Item%WHITE%, %ORANGE%Lum 17%WHITE%, %ORANGE%Pul 21%WHITE%, Perf %GREEN%O}%CONTINUE%
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ItemDisplay[(aqv OR cqv) (CRAFT OR RARE) ID !GROUND]:%NAME%{%NAME%%WHITE%升级:%ORANGE%8#%WHITE%+%ORANGE%10#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE%
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ItemDisplay[(aqv2 OR cqv2) (CRAFT OR RARE) ID !GROUND]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%21#%WHITE%+%PURPLE%●%WHITE%}%CONTINUE%
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ItemDisplay[(aqv OR cqv) (SET OR UNI) ID !GROUND]:%NAME%{%NAME%%WHITE%升级:%ORANGE%7#%WHITE%+%ORANGE%13#%WHITE%+%WHITE%●%WHITE%}%CONTINUE%
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ItemDisplay[(aqv2 OR cqv2) (SET OR UNI) ID !GROUND]:%NAME%{%NAME%%WHITE%升级:%ORANGE%18#%WHITE%+%ORANGE%20#%WHITE%+%WHITE%●%WHITE%}%CONTINUE%
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//Exactly Requirements after upgrade
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ItemDisplay[(ARMOR OR WEAPON OR QUIVER) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME%%CL%%TAN%Note%WHITE%: Upgrade:}%CONTINUE%
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ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME% %GRAY%(%WHITE%Req: }%CONTINUE%
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@ -4099,6 +4104,9 @@ ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2
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//Upgrading Req End Line
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ItemDisplay[(ARMOR OR WEAPON OR QUIVER) !(hdm OR msf OR hst OR g33 OR qf1 OR qf2 OR hfh OR leg) (RARE OR CRAFT OR UNI OR SET) (NORM OR EXC) ID !GROUND]: %NAME%{%NAME%%GRAY%)}%CONTINUE%
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ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID !GROUND]:%NAME%{%NAME%, %WHITE%升级后需求:%GRAY%%LIGHT_GRAY%}%CONTINUE%
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ItemDisplay[(aqv OR cqv OR aqv2 OR cqv2) (RARE OR CRAFT OR UNI OR SET) ID !GROUND]:%NAME%{%NAME%%LIGHT_GRAY%等级%WHITE%:%UPLVL%}%CONTINUE%
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//Items which will benefit socket roll chance from upgrading it first
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//L is always 1.
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//P cap: 2 for 1H/non-weapons, 4 for 2H weapons.
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