上传文件至 build

This commit is contained in:
lonelywolf 2025-11-03 06:14:22 +00:00
parent 88fd1e9151
commit b665fba5bf
5 changed files with 306 additions and 0 deletions

View File

@ -0,0 +1,5 @@
// ====> 3.0.4,亮金/魔法装备 <=====
//项链(魔法)
ItemDisplay[ID FILTLVL<7 MAG amu (PREFIX=435 OR PREFIX=465 OR PREFIX=462 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=507 OR PREFIX=510) (SUFFI174 OR SUFFIX~317-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367) STAT360=0]: %NAME%{%NAME%%CL%%TEAL%【狗托?】搏一搏,单车变摩托,值得一颗石头试一下自己是不是狗托}
ItemDisplay[ID MAG amu STAT360=50 (PREFIX=435 OR PREFIX=465 OR PREFIX=462 OR PREFIX=471 OR PREFIX=489 OR PREFIX=495 OR PREFIX=507 OR PREFIX=510) (SUFFIX~317-320 OR SUFFIX=377 OR SUFFIX=245 OR SUFFIX~366-367)]: %NAME%{%NAME%%CL%%TAN%【高端】土豪的完美玩具}

View File

@ -0,0 +1,42 @@
// ++++++ 3.1,有用的提示 ++++++
//无法冰冻提示
ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118<2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%获得%BLUE%无法被冻结%TAN%还需 %GRAY%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE%
ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118=2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %GREEN%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE%
ItemDisplay[STAT118>0 EQUIPPED CHARSTAT118>2 CHARSTAT153=0]: %NAME% {%NAME%%CL%%TAN%你已%BLUE%无法被冻结%TAN%来源于 %RED%%CHARSTAT118%%WHITE%/2 物品}%CONTINUE%
//高技能提示
//+5 Or Higher Skill Combo
//Assasin
ItemDisplay[((((CLSK6>1 OR ALLSK>1) OR (CLSK6>0 AND ALLSK>0)) AND (ASNTREE13 OR ASNTREE23 OR ASNTREE33)) OR (((TABSK50>1 AND ASNTREE13) OR (TABSK49>1 AND ASNTREE23) OR (TABSK48>1 AND ASNTREE33)) OR ((TABSK50>2 AND ASNTREE12) OR (TABSK49>2 AND ASNTREE22) OR (TABSK48>2 AND ASNTREE32)) OR (((TABSK50>0 AND ALLSK>0) AND ASNTREE13) OR ((TABSK49>0 AND ALLSK>0) AND ASNTREE23) OR ((TABSK48>0 AND ALLSK>0) AND ASNTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High +Skills Roll%RED% ***}%CONTINUE%
//Sorceress
ItemDisplay[((((CLSK1>1 OR ALLSK>1) OR (CLSK1>0 AND ALLSK>0)) AND (SORTREE13 OR SORTREE23 OR SORTREE33)) OR (((TABSK10>1 AND SORTREE13) OR (TABSK9>1 AND SORTREE23) OR (TABSK8>1 AND SORTREE33)) OR ((TABSK10>2 AND SORTREE12) OR (TABSK9>2 AND SORTREE22) OR (TABSK8>2 AND SORTREE32)) OR (((TABSK10>0 AND ALLSK>0) AND SORTREE13) OR ((TABSK9>0 AND ALLSK>0) AND SORTREE23) OR ((TABSK8>0 AND ALLSK>0) AND SORTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High +Skills Roll%RED% ***}%CONTINUE%
//Barbarian
ItemDisplay[((((CLSK4>1 OR ALLSK>1) OR (CLSK4>0 AND ALLSK>0)) AND (BARTREE13 OR BARTREE23 OR BARTREE33)) OR (((TABSK34>1 AND BARTREE13) OR (TABSK33>1 AND BARTREE23) OR (TABSK32>1 AND BARTREE33)) OR ((TABSK34>2 AND BARTREE12) OR (TABSK33>2 AND BARTREE22) OR (TABSK32>2 AND BARTREE32)) OR (((TABSK34>0 AND ALLSK>0) AND BARTREE13) OR ((TABSK33>0 AND ALLSK>0) AND BARTREE23) OR ((TABSK32>0 AND ALLSK>0) AND BARTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High +Skills Roll%RED% ***}%CONTINUE%
//Druid
ItemDisplay[((((CLSK5>1 OR ALLSK>1) OR (CLSK5>0 AND ALLSK>0)) AND (DRUTREE13 OR DRUTREE23 OR DRUTREE33)) OR (((TABSK42>1 AND DRUTREE13) OR (TABSK41>1 AND DRUTREE23) OR (TABSK40>1 AND DRUTREE33)) OR ((TABSK42>2 AND DRUTREE12) OR (TABSK41>2 AND DRUTREE22) OR (TABSK40>2 AND DRUTREE32)) OR (((TABSK42>0 AND ALLSK>0) AND DRUTREE13) OR ((TABSK41>0 AND ALLSK>0) AND DRUTREE23) OR ((TABSK40>0 AND ALLSK>0) AND DRUTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High +Skills Roll%RED% ***}%CONTINUE%
//Necromancer
ItemDisplay[((((CLSK2>1 OR ALLSK>1) OR (CLSK2>0 AND ALLSK>0)) AND (NECTREE13 OR NECTREE23 OR NECTREE33)) OR (((TABSK18>1 AND NECTREE13) OR (TABSK17>1 AND NECTREE23) OR (TABSK16>1 AND NECTREE33)) OR ((TABSK18>2 AND NECTREE12) OR (TABSK17>2 AND NECTREE22) OR (TABSK16>2 AND NECTREE32)) OR (((TABSK18>0 AND ALLSK>0) AND NECTREE13) OR ((TABSK17>0 AND ALLSK>0) AND NECTREE23) OR ((TABSK16>0 AND ALLSK>0) AND NECTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High +Skills Roll%RED% ***}%CONTINUE%
//Paladin
ItemDisplay[((((CLSK3>1 OR ALLSK>1) OR (CLSK3>0 AND ALLSK>0)) AND (PALTREE13 OR PALTREE23 OR PALTREE33)) OR (((TABSK26>1 AND PALTREE13) OR (TABSK25>1 AND PALTREE23) OR (TABSK24>1 AND PALTREE33)) OR ((TABSK26>2 AND PALTREE12) OR (TABSK25>2 AND PALTREE22) OR (TABSK24>2 AND PALTREE32)) OR (((TABSK26>0 AND ALLSK>0) AND PALTREE13) OR ((TABSK25>0 AND ALLSK>0) AND PALTREE23) OR ((TABSK24>0 AND ALLSK>0) AND PALTREE33)))) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High +Skills Roll%RED% ***}%CONTINUE%
//Amazon
ItemDisplay[((TABSK2>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK2>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK2>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK2>0) OR (ALLSK>1 AND TABSK2>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK2>2)) OR ((TABSK1>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK1>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK1>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK1>0) OR (ALLSK>1 AND TABSK1>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK1>2)) OR ((TABSK0>4) OR ((CLSK0>0 OR ALLSK>0) AND TABSK0>3) OR ((CLSK0>1 OR ALLSK>1) AND TABSK0>2) OR (CLSK0>1 AND ALLSK>1 AND TABSK0>0) OR (ALLSK>1 AND TABSK0>2) OR (CLSK0>0 AND ALLSK>0 AND TABSK0>2)) (NMAG OR MAG OR RARE OR CRAFT) !RW !SHOP !EQUIPPED]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High +Skills Roll%RED% ***}%CONTINUE%
//好东西提示
//High ED Amp Proc Combo
ItemDisplay[(NOTICEME01)]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High ED %ORANGE%Amp Proc %GREEN%Combo%RED% ***}%CONTINUE%
//High ED Weapon
ItemDisplay[(NOTICEME02) !(NOTICEME01)]: %NAME%{%NAME%%CL%%RED%*** %GREEN%High ED Weapon%RED% ***}%CONTINUE%
//3sk, 20ias Gloves
ItemDisplay[(NOTICEME03)]: %NAME%{%NAME%%CL%%RED%*** %GREEN%3sk, 20ias Gloves%RED% ***}%CONTINUE%
//3sk, 10fcr Gloves
ItemDisplay[(NOTICEME04)]: %NAME%{%NAME%%CL%%RED%*** %GREEN%3sk, 10fcr Gloves%RED% ***}%CONTINUE%
//Teleport Charges
ItemDisplay[(NOTICEME05)]: %NAME%{%NAME%%CL%%RED%*** %GREEN%Teleport Charges%RED% ***}%CONTINUE%
//Lower Resist CTC
ItemDisplay[(NOTICEME06)]: %NAME%{%NAME%%CL%%LIGHT_GRAY%High %PURPLE%Lower Resist %GREEN%CTC %LIGHT_GRAY%Proc}%CONTINUE%
//Amplify Damage CTC
ItemDisplay[(NOTICEME07) !(NOTICEME01)]: %NAME%{%NAME%%CL%%LIGHT_GRAY%High %ORANGE%Amplify Damage %GREEN%CTC %LIGHT_GRAY%Proc}%CONTINUE%
//Lower Resist Charges
ItemDisplay[(NOTICEME08)]: %NAME%{%NAME%%CL%%DARK_GREEN%Lower Resist Charges}%CONTINUE%
//Life Tap Charges
ItemDisplay[(NOTICEME09)]: %NAME%{%NAME%%CL%%DARK_GREEN%Life Tap Charges}%CONTINUE%

View File

@ -0,0 +1,57 @@
// ++++++ 3.2,装备腐化层级提示 ++++++
//已腐化物品起始
ItemDisplay[ID STAT360>0]: %NAME%{%NAME%%CL%}%CONTINUE%
//防具腐化打孔
ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=1]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=2]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID ARMOR STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//武器腐化打孔
ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS~3-4]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS=5]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 2H STAT360=32 SOCKETS=6]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=2]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=3]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON 1H STAT360=32 SOCKETS=4]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//武器
ItemDisplay[!RW !NMAG ID WEAPON (STAT360~2-9 OR (STAT360=16 FCR<20) OR STAT360=77)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON (STAT360~12-15 OR (STAT360=16 FCR>19))]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON (STAT360=17 OR TAT360=91)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON STAT360~19-21]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID WEAPON STAT360~22-31]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//盔甲
ItemDisplay[!RW !NMAG ID CHEST (STAT360~35-40 OR STAT360=7 OR STAT360=33)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID CHEST STAT360~41-48]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID CHEST (STAT360~50-56 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//头盔
ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~33-39 OR STAT360=7)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~57-59 OR STAT360=48 OR STAT360=43 OR STAT360=45 OR STAT360=8 OR STAT360=9)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID (HELM OR CIRC) (STAT360~50-56 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//鞋子
ItemDisplay[!RW !NMAG ID BOOTS (STAT360~36-40 OR STAT360=33 OR STAT360=7 OR STAT360=60)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID BOOTS (STAT360=64 OR STAT360=61 OR STAT360=48 OR STAT360=51 OR STAT360~34-35 OR STAT360~8-9)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID BOOTS (STAT360~52-56 OR STAT360=44 OR STAT360=67 OR STAT360=49)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//手套
ItemDisplay[!RW !NMAG ID GLOVES (STAT360~36-40 OR STAT360=33 OR STAT360=7 OR STAT360=60)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID GLOVES (STAT360=3 OR STAT360=34 OR STAT360=61 OR STAT360~63-65 OR STAT360~57-58)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID GLOVES (STAT360=19 OR STAT360=9 OR STAT360=42 OR STAT360=51 OR STAT360=20 OR STAT360~66-67 OR STAT360=2)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//腰带
ItemDisplay[!RW !NMAG ID BELT (STAT360~68-71 OR STAT360~36-39)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID BELT (STAT360=3 OR STAT360=34 OR STAT360=41 OR STAT360=63 OR STAT360=65 OR STAT360=7 OR STAT360=60 OR STAT360=35)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID BELT (STAT360=44 OR STAT360=49 OR STAT360=42 OR STAT360=67 OR STAT360=20 OR STAT360~51-52 OR STAT360=72)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//箭筒
ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360~35-39 OR STAT360~60-61 OR STAT360=7)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360=3 OR STAT360=66 OR STAT360=63 OR STAT360=12 OR STAT360=14 OR STAT360~57-58 OR STAT360=44)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID (aqv OR cqv) (STAT360~74-76 OR STAT360~50-51 OR STAT360=2 OR STAT360=20 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//盾牌
ItemDisplay[!RW !NMAG ID SHIELD (STAT360~35-39 OR STAT360=64 OR STAT360=7 OR STAT360=61)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID SHIELD (STAT360~41-43 OR STAT360~45-48 OR STAT360=73)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID SHIELD (STAT360~50-56 OR STAT360=62)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//戒指
ItemDisplay[!RW !NMAG ID rin (STAT360~36-39 OR STAT360~68-71)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID rin (STAT360~7-9 OR STAT360~60-61 OR STAT360~46-47 OR STAT360=3)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID rin (STAT360~51-52 OR STAT360~57-58 OR STAT360=44 OR STAT360=49 OR STAT360=42 OR STAT360=65)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
//项链
ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~36-39 OR STAT360~68-71)]: %NAME%{%RED%*%ORANGE%* %RED%Low-Rarity %ORANGE%*%RED%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~7-9 OR STAT360=35 OR STAT360=67 OR STAT360=65 OR STAT360=63 OR STAT360=60)]: %NAME%{%PURPLE%*%RED%*%ORANGE%* %RED%Mid-Rarity %ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%
ItemDisplay[!RW !NMAG ID (amu OR ram) (STAT360~44-45 OR STAT360=2 OR STAT360=50 OR STAT360=62 OR STAT360=42 OR STAT360=72 OR STAT360=51)]: %NAME%{%PURPLE%*%RED%*%ORANGE%*%YELLOW%* %RED%High-Rarity %YELLOW%*%ORANGE%*%RED%*%PURPLE%*%NAME%}%CONTINUE%

View File

@ -0,0 +1,89 @@
// ++++++ 3.3,附带技能效果提示 ++++++
//首饰技能起始
ItemDisplay[UNI ID ((amu MULTI198,28303=8) OR (rin (MULTI204,14219>0 OR MULTI204,14469>0 OR MULTI204,15109>0)))]: %NAME%{%NAME%%CL%}%CONTINUE%
//首饰类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[UNI ID amu MULTI198,28303=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID rin MULTI204,15109>0]: %NAME%{%NAME%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%35%, %GRAY%命中值:%WHITE%35%}%CONTINUE%
ItemDisplay[UNI ID rin MULTI204,14469>0]: %NAME%{%NAME%%WHITE%橡木智者: %GRAY%生命:%WHITE%62, %GRAY%自疗:%WHITE%16}%CONTINUE%
ItemDisplay[UNI ID rin MULTI204,14219>0]: %NAME%{%NAME%%WHITE%猛毒花藤: %GRAY%无免疫:%WHITE%-15, %GRAY%有免疫:%WHITE%-7}%CONTINUE%
// 防具技能起始
ItemDisplay[ARMOR (UNI OR SET) ID (MULTI198,28319=12 OR MULTI201,28622=10 OR MULTI151,115>0 OR MULTI151,98>0 OR MULTI97,9>0 OR MULTI198,9350=10 OR MULTI200,9350=10 OR MULTI201,4367=10 OR MULTI201,4380=6 OR MULTI201,2697=20)]: %NAME%{%NAME%%CL%}%CONTINUE%
// 防具类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[UNI ID uow MULTI201,28622=10]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-23, %GRAY%有免疫:%WHITE%-11}%CONTINUE%
ItemDisplay[UNI ID ush MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID uar MULTI151,98>0]: %NAME%{%NAME%%WHITE%物理伤害: %GRAY%自己:%WHITE%140%TAN%/%WHITE%240%,%GRAY%队友:%WHITE%46%TAN%/%WHITE%80%}%CONTINUE%
ItemDisplay[UNI ID (ne6 OR neb) MULTI151,115>0]: %NAME%{%NAME%%WHITE%光环: %GRAY%速度:%WHITE%25%TAN%/%WHITE%30%}%CONTINUE%
ItemDisplay[UNI ID utu MULTI97,9>0]: %NAME%{%NAME%%WHITE%双倍打击: %WHITE%23%}%CONTINUE%
ItemDisplay[UNI ID ba6 (MULTI198,9350=10 OR MULTI200,9350=10)]: %NAME%{%NAME%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE%
ItemDisplay[UNI ID plt MULTI201,4367=10]: %NAME%{%NAME%%WHITE%Boa: %GRAY%吸收物理伤害:%WHITE%40%TAN%/%WHITE%92%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%92}%CONTINUE%
ItemDisplay[UNI ID rbe MULTI201,4380=6]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%256}%CONTINUE%
ItemDisplay[SET ID xcl MULTI201,2697=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE%
//武器技能起始
ItemDisplay[WEAPON (MAG OR CRAFT OR RARE) ID (SUFFIX~902-903 OR SUFFIX~905-906 OR SUFFIX~908-909 OR SUFFIX~911-912)]: %NAME%{%NAME%%CL%}%CONTINUE%
ItemDisplay[WEAPON (UNI OR SET) ID (MULTI198,28643=28 OR MULTI198,28628=25 OR MULTI200,28628=12 OR MULTI198,28319>0 OR MULTI198,28321=8 OR MULTI196,28569=50 OR MULTI200,15043=5 OR MULTI151,100>5 OR MULTI151,110>5 OR MULTI151,105>5 OR MULTI151,113>2 OR MULTI200,2703=30 OR MULTI198,2713>0 OR MULTI198,2728=75 OR MULTI200,4366=8 OR MULTI198,4367=15 OR MULTI151,119>7 OR MULTI204,22849>0)]: %NAME%{%NAME%%CL%}%CONTINUE%
// 武器类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=902 OR SUFFIX=905) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=903 OR SUFFIX=906) WEAPON]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=908 OR SUFFIX=911) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-20, %GRAY%有免疫:%WHITE%-10}%CONTINUE%
ItemDisplay[(MAG OR CRAFT OR RARE) ID (SUFFIX=909 OR SUFFIX=912) WEAPON]: %NAME%{%NAME%%WHITE%触发降低抗性: %GRAY%无免疫:%WHITE%-25, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID (8mx OR 6mx) MULTI198,28643=28]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE%
ItemDisplay[UNI ID 7bs MULTI198,28628=25]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE%
ItemDisplay[UNI ID 6ws MULTI200,28628=12]: %NAME%{%NAME%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-30, %GRAY%有免疫:%WHITE%-15}%CONTINUE%
ItemDisplay[UNI ID (9gm OR 7gm) MULTI198,28319=12]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID 7s8 MULTI198,28319=33]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID 7b8 MULTI198,28319=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID (9gs OR 7gs) MULTI198,28319=18]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID 7qr MULTI198,28319=25]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-29, %GRAY%有免疫:%WHITE%-14}%CONTINUE%
ItemDisplay[UNI ID 7gm MULTI198,28321=8]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-42, %GRAY%有免疫:%WHITE%-21}%CONTINUE%
ItemDisplay[UNI ID (8s8 OR 6s7) MULTI198,28319=14]: %NAME%{%NAME%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[UNI ID 7gi MULTI196,28569=50]: %NAME%{%NAME%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE%
ItemDisplay[UNI ID lst MULTI200,15043=5]: %NAME%{%NAME%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%105}%CONTINUE%
ItemDisplay[UNI ID 7sm MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE%
ItemDisplay[UNI ID (9fb OR 7fb) MULTI151,100>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%火焰伤害:%WHITE%10%}%CONTINUE%
ItemDisplay[UNI ID 7cr MULTI151,110>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%闪电伤害:%WHITE%10%}%CONTINUE%
ItemDisplay[UNI ID 7ls MULTI151,105>5]: %NAME%{%NAME%%WHITE%光环: %GRAY%冰冷伤害:%WHITE%12%TAN%/%WHITE%13%}%CONTINUE%
ItemDisplay[UNI ID (9ar OR 7ar) MULTI151,113>2]: %NAME%{%NAME%%WHITE%光环: %GRAY%物理伤害:%WHITE%84%TAN%/%WHITE%120%}%CONTINUE%
ItemDisplay[UNI ID cst MULTI200,2703=30]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8}%CONTINUE%
ItemDisplay[UNI ID 7wh MULTI198,2713=20]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID 7fl MULTI198,2713=15]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-24, %GRAY%有免疫:%WHITE%-12}%CONTINUE%
ItemDisplay[UNI ID 7wc MULTI198,2728=75]: %NAME%{%NAME%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-32, %GRAY%有免疫:%WHITE%-16}%CONTINUE%
ItemDisplay[UNI ID 8ws MULTI200,4366=8]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%150}%CONTINUE%
ItemDisplay[UNI ID ned MULTI198,4367=15]: %NAME%{%NAME%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%360}%CONTINUE%
ItemDisplay[UNI ID 7cr MULTI151,119>7]: %NAME%{%NAME%%WHITE%光环: %GRAY%无免疫:%WHITE%-6-6-7, %GRAY%有免疫:%WHITE%-3-3-3}%CONTINUE%
ItemDisplay[SET ID 6cs MULTI204,22849>0]: %NAME%{%NAME%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE%
// 符文之语类 (CTC/AURA/OSKILL/CHARGE)
ItemDisplay[RW WEAPON SOCK=2 FRW>19 IAS>39]: %NAME%{%NAME%%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%225}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=3 STAT134>2]: %NAME%{%NAME%%CL%%WHITE%触发降低抵抗: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=3 STAT108>0]: %NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-10, %GRAY%有免疫:%WHITE%-5}%CONTINUE%
ItemDisplay[RW CHEST SOCK=3 CLSK5=2]: %NAME%{%NAME%%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%246}%CONTINUE%
ItemDisplay[RW (HELM OR CIRC) SOCK=3 STAT363=2 STAT333>4]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%火焰伤害:%WHITE%7%TAN%/%WHITE%12%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=3 STAT87=15]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%30%}%CONTINUE%
ItemDisplay[RW ARMOR SOCK=3 CLSK0=2]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%35%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=3 IAS=20 STAT334>9 STAT147>2]: %NAME%{%NAME%%CL%%WHITE%触发静态力场: %GRAY%无免疫:%WHITE%-13, %GRAY%有免疫:%WHITE%-6}%CONTINUE%
ItemDisplay[RW ARMOR SOCK=3 CLSK2=2]: %NAME%{%NAME%%CL%%WHITE%触发白骨装甲: %GRAY%吸收物理伤害:%WHITE%147}%CONTINUE%
ItemDisplay[RW CHEST SOCK=3 STAT240>0]: %NAME%{%NAME%%CL%%WHITE%PvP 竞技场: %GRAY%瞬身术 充能增速:%WHITE%200%}%CONTINUE%
ItemDisplay[RW SHIELD SOCK=4 TABSK25>1]: %NAME%{%NAME%%CL%%WHITE%触发衰老: %GRAY%无免疫:%WHITE%-16, %GRAY%有免疫:%WHITE%-8%CL%%WHITE%光环: %GRAY%反抗:%WHITE%128%TAN%/%WHITE%146%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 STAT121=375]: %NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 STAT81>0]: %NAME%{%NAME%%CL%%WHITE%触发伤害加深: %GRAY%无免疫:%WHITE%-40, %GRAY%有免疫:%WHITE%-20}%CONTINUE%
ItemDisplay[RW STAFF SOCK=4 STAT334>44]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%345}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 STAT334>44 !STAFF]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-34, %GRAY%有免疫:%WHITE%-17%CL%%WHITE%触发飓风装甲: %GRAY%吸收元素伤害:%WHITE%285%CL%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 RES=15]: %NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%31-32-33-33%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%248%TAN%/%WHITE%302%%GRAY%队友: %WHITE%124%TAN%/%WHITE%151%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 REPLIFE=8]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:%WHITE%240%TAN%/%WHITE%288%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 STAT27=20]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%速度:%WHITE%36%}%CONTINUE%
ItemDisplay[RW SHIELD SOCK=4 STAT333>27]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%生命:%WHITE%25%TAN%/%WHITE%35, %GRAY%蓝:%WHITE%70%TAN%/%WHITE%95}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 STAT333>27]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%生命:%WHITE%25%TAN%/%WHITE%35, %GRAY%蓝:%WHITE%70%TAN%/%WHITE%95}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 MFIND=23]: %NAME%{%NAME%%CL%%WHITE%双倍打击: %WHITE%15-23-30-35-40-43%%CL%%WHITE%光环: %GRAY%再生:%WHITE%282%TAN%/%WHITE%342%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 IAS>49 STAT147>9]: %NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%175%%GRAY%命中值:%WHITE%175%%CL%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 IAS=25 STAT113=10]: %NAME%{%NAME%%CL%%WHITE%狼獾之心: %GRAY%物理伤害:%WHITE%95%%GRAY%命中值:%WHITE%95%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=4 ALLSK=3 FCR=30]: %NAME%{%NAME%%CL%%WHITE%橡木智者: %GRAY%生命:%WHITE%86, %GRAY%自疗:%WHITE%24}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 FRW=20 IAS=20]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%元素伤害:%WHITE%7%TAN%/%WHITE%9%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 STAT1=10]: %NAME%{%NAME%%CL%%WHITE%有效攻速: %WHITE%28-29-30%%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%176%TAN%/%WHITE%212%, %GRAY%队友:%WHITE%88%TAN%/%WHITE%106%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 ALLSK=2 IAS>19 STAT156=100]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%物理伤害:%WHITE%225%TAN%/%WHITE%255%, %GRAY%队友:%WHITE%112%TAN%/%WHITE%127%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 ALLSK=1 IAS>39]: %NAME%{%NAME%%CL%%WHITE%战嗥: %GRAY%无免疫:%WHITE%-6-7-8, %GRAY%有免疫:%WHITE%-3-3-4%CL%%WHITE%战斗体质: %GRAY%生命:%WHITE%80%TAN%/%WHITE%140, %GRAY%蓝:%WHITE%40%TAN%/%WHITE%70%CL%%WHITE%战斗指挥: %GRAY%物理伤害%WHITE%26%TAN%/%WHITE%38%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=5 MULTI151,125=12]: %NAME%{%NAME%%CL%%WHITE%光环: %WHITE%+6+6+7%%GRAY%元素伤害, %WHITE%+54+57+60%元素抗性}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=6 MULTI198,8786=8]: %NAME%{%NAME%%CL%%WHITE%触发嘲讽: %WHITE%-39%%GRAY%敌人伤害, %WHITE%-39%%GRAY%敌人防御}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=6 MULTI198,28491=10]: %NAME%{%NAME%%CL%%WHITE%能量消减: %GRAY%-诅咒%TAN%/%GRAY%-毒系:%WHITE%15%, %GRAY%-物伤:%WHITE%3%, %GRAY%所有抗性:%WHITE%32%CL%%WHITE%物理伤害: %GRAY%自己:%WHITE%400%,%GRAY%队友:%WHITE%200%}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=6 MULTI151,119>16]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%降低敌人魔法抗性%GRAY%无免疫:%WHITE%-13-14-14-15, %GRAY%有免疫:%WHITE%-6-7-7-7}%CONTINUE%
ItemDisplay[RW WEAPON SOCK=6 MULTI200,4618=24]: %NAME%{%NAME%%CL%%WHITE%触发削弱:%WHITE%-27%%GRAY%敌人伤害, %WHITE%-44%%GRAY%敌人防御}%CONTINUE%
ItemDisplay[RW HAMMER SOCK=6 MULTI198,5859=30]: %NAME%{%NAME%%CL%%WHITE%光环: %GRAY%无免疫:%WHITE%-45, %GRAY%有免疫:%WHITE%-22}%CONTINUE%

View File

@ -0,0 +1,113 @@
// ++++++ 3.4,装备最大孔数提示 ++++++
//任务打孔
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) !(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26)) MAG ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:2}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) (RARE OR CRAFT OR UNI OR SET) ID SOCK=0]: %NAME%{%NAME%%CL%%WHITE%最大孔: %TAN%[%WHITE%任务:1}%CONTINUE%
//谜盒打孔
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:1}%CONTINUE%
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR 1H OR hax) !(tkf OR jav OR dgr OR dir OR wnd OR ywn OR 9wn OR (ci0 ILVL<26) OR buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[sst (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:2}%CONTINUE%
ItemDisplay[(((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:3}%CONTINUE%
ItemDisplay[(2H OR 7cr2) !(THROWING OR (((mau OR gma OR clm OR gis OR bsw OR tri OR brn OR spt OR pik OR vou OR scy OR pax OR hbw OR lbw OR cbw OR sbb OR lbb OR mxb OR hxb OR am1 OR am3) ILVL<26) OR 2hs OR 92h OR 72h OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls) OR sst) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%, %TAN%谜盒%WHITE%:4}%CONTINUE%
//腐化
//头盔 & 头环
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[ci0 (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(cap OR xap OR uap OR skp OR xkp OR ukp OR hlm OR xlm OR ulm OR fhl OR xhl OR uhl OR bhm OR xh9 OR ci1) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<41]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(msk OR ghm OR crn) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(xsk OR xhm OR xrn OR usk OR uh9 OR uhm OR urn OR ci2 OR ci3) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//野蛮人 & 德鲁伊头盔
ItemDisplay[(BAR OR DRU) NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(BAR OR DRU) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//盔甲
ItemDisplay[(qui OR lea OR hla OR stu OR xui OR xea OR xla OR xtu OR scl OR chn OR spl OR plt OR fld) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(rng OR xng OR xcl OR xhn OR brs OR xrs OR xpl OR xlt OR xld OR ltp OR xtp) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(uui OR uea OR ula OR utu OR ung OR ucl OR uhn OR urs OR upl OR ult OR uld OR uth OR utp OR uul OR uar OR gth OR ful OR aar OR xth OR xul OR xar) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//盾牌
ItemDisplay[(buc OR xuc) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
ItemDisplay[(uuc OR sml OR xml OR uml OR bsh) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(lrg OR xrg OR urg OR upk OR kit OR xit OR ush OR tow OR xow OR gts OR xts OR xsh OR uit OR uow OR uts OR spk OR xpk) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//圣骑士盾
ItemDisplay[DIN NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[DIN (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//死灵盾
ItemDisplay[NEC NORM (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[NEC (EXC OR ELT) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//武器
//always 1
ItemDisplay[(dgr OR dir OR wnd OR ywn OR 9wn OR tkf OR jav) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:1}%CONTINUE%
//always 2
ItemDisplay[(hax OR clb OR spc OR 9sp OR mac OR ssd OR scm OR sbr OR flc OR 9dg OR 9di OR 7dg OR 7di OR bld OR 9bl OR 7bl OR sst OR (WAND !(wnd OR ywn OR 9wn)) OR scp OR ktr OR wrb OR axf OR ces OR (SOR !(ob5 OR oba OR obf)) OR (THROWING (AXE OR DAGGER OR JAV) !(tkf OR jav OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts))) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
//always 3
ItemDisplay[(9ha OR 7ha OR 9cl OR 7cl OR 9sp OR 9ma OR 7ma OR mst OR 9mt OR 7mt OR 9ss OR 9sm OR 9sb OR 9fc OR 7ss OR 7sm OR 7sb OR 7fc OR wsd OR 9wd OR 7wd OR 2hs OR 92h OR 72h OR 9kr OR 7kr OR spr OR bar OR sbw OR lxb OR 8ss OR 6ss OR lst OR 8ls OR 6ls OR 9sc OR 7sc OR gsc OR 9qs OR 7qs OR 7sp OR (SIN !(ktr OR wrb OR axf OR ces OR clw OR btl OR skr)) OR oba OR obf OR bal OR 9b8 OR 7b8 OR glv OR 9gl OR 7gl OR tsp OR 9ts OR 7ts) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//always 4
ItemDisplay[(axe OR 9ax OR 7ax OR lax OR 9wh OR 7wh OR 9bs OR 7bs OR 9ls OR 7ls OR 9cm OR 9gs OR 9b9 OR 7cm OR 7gs OR 7b7 OR 9tr OR 7tr OR 9b7 OR 9vo OR 7o7 OR 7vo OR 8sb OR 6sb OR 8hb OR 6hb OR 8cb OR 6cb OR 8lx OR 6lx OR 8mx OR 6mx OR cst OR 8cs OR 6cs OR bst OR 8bs OR 6bs OR 9sr) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//always 5
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(92a OR 72a OR 9la OR 9ba OR 9bt OR 7la OR 7ba OR 7bt OR 9fl OR 7fl OR 9fb OR 7fb OR 9br OR 7br OR 7s8 OR 7pa OR 8s8 OR 8sw OR 6s7 OR 6sw OR 8rx OR 6rx OR 9ws OR 7ws OR amb OR am7 OR amc) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//always 6
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(9mp OR 9wa OR 7mp OR 7wa OR 9ga OR 9gi OR 7ga OR 7gi OR 9m9 OR 9gm OR 7m7 OR 7gm OR 7cr OR 9gd OR 7gd OR 9st OR 9p9 OR 7st OR 7p7 OR 9h9 OR 9wc OR 7h7 OR 7wc OR 8l8 OR 8lw OR 6l7 OR 6lw OR 8hx OR 6hx OR 8ws OR 6ws OR am8 OR am9 OR amd OR ame OR 7sr OR 7cr2) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 2/3/3
ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:2}%CONTINUE%
ItemDisplay[(kri OR clw OR btl OR skr OR ob5) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
//varies 3/4/4
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(whm OR bsd OR lsd OR clm OR gis OR bsw OR tri OR vou OR hbw OR cbw OR mxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 3/4/5
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(fla OR flb OR brn OR scy OR pax OR 9s8 OR 9pa OR lbw OR 8lb OR sbb OR swb OR am1 OR am2 OR am6 OR rxb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 3/4/6
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mau OR gma OR crs OR 9cr OR gsd OR spt OR pik OR hal OR wsc OR lbb OR lwb OR hxb OR am3 OR am4 OR 6lb) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 3/5/5
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:3}%CONTINUE%
ItemDisplay[wsp (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
//varies 4/5/5
ItemDisplay[(2ax OR bax OR btx) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(2ax OR bax OR btx) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
//varies 4/5/6
ItemDisplay[(mpi OR wax OR gax OR gix) (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 (ILVL>25 AND ILVL<41)]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 1H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:4}%CONTINUE%
ItemDisplay[(mpi OR wax OR gax OR gix) 2H (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>40]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//varies 5/6/6
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL<26]: %NAME%{%NAME%, %RED%腐化%WHITE%:5}%CONTINUE%
ItemDisplay[wst (RARE OR CRAFT OR UNI OR SET OR MAG) SOCK=0 STAT360=0 ILVL>25]: %NAME%{%NAME%, %RED%腐化%WHITE%:6}%CONTINUE%
//closer
ItemDisplay[((CHEST OR HELM OR CIRC OR SHIELD) OR WEAPON) (RARE OR CRAFT OR UNI OR SET OR MAG) ID SOCK=0]: %NAME%{%NAME%%TAN%]}%CONTINUE%
// 自带孔数的装备变量显示
ItemDisplay[SET ID urn STAT234>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID urn STAT109>49]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (xng OR ung) STAT363>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[SET ID ucl TABSK49>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[UNI ID (xul OR uul) STAT121>159]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-4}%CONTINUE%
ItemDisplay[SET ID (xar OR uar) CLSK3>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (xml OR uml) FBR>29 STAT20>24]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[UNI ID ush FRW>24]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[SET ID (ba5 OR baa OR baf)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2}%CONTINUE%
ItemDisplay[SET ID paf]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[UNI ID (ne6 OR neb)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-2}%CONTINUE%
ItemDisplay[UNI ID 72a STAT44>4]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 4-5}%CONTINUE%
ItemDisplay[SET ID (9mt OR 7mt)]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID 7sm STAT145>2]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (9fc OR 7fc) STAT240>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%
ItemDisplay[UNI ID (9st OR 7st) REPAIR>0]: %NAME%{%WHITE%原生孔数: 3}%CONTINUE%
ItemDisplay[UNI ID 7o7 STAT117>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID 7pa STAT124>249]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID (8s8 OR 6s7) STAT250>0]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-4}%CONTINUE%
ItemDisplay[UNI ID 6hx STAT363>3]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE%
ItemDisplay[UNI ID 7sc STAT139>14]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1-3}%CONTINUE%
ItemDisplay[SET ID 7ws]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 3-5}%CONTINUE%
ItemDisplay[UNI ID ram]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE%
ItemDisplay[UNI ID rbe]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 1}%CONTINUE%
ItemDisplay[UNI ID rar]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 6}%CONTINUE%
ItemDisplay[UNI ID drc]: %NAME%{%NAME%%CL%%WHITE%原生孔数: 2-3}%CONTINUE%