feat(skills): implement Enchant (52) and Fire Mastery (61) with authentic 1.13c parity

- Implement 1.13c Enchant 5-band weapon fire damage progression (HitShift 7, Warmth 9%/blvl synergy)
- Implement Enchant Attack Rating bonus (20% + 9%/slvl) and duration (3600 + 600/slvl frames)
- Implement Fire Mastery passive fire damage bonus (30% + 7%/slvl) in stat-list and combat-pipeline
- Implement authentic Sorceress melee double-dip and ranged 33% weapon fire damage penalty
- Enforce fire immunity preservation (res >= 100% takes 0 fire damage, Fire Mastery cannot pierce)
- Wire Enchant cast skill (52) and overlay animation in act-scene and engine
- Maintain BATCH1_SKILLS invariant strictly at 38
- Add comprehensive 7-dimensional verification suites for Enchant and Fire Mastery (31 tests passing)
- Closes #206, Closes #215
This commit is contained in:
troytt 2026-09-24 03:59:47 +00:00
parent 6aa951e8cc
commit 2e061b3257
9 changed files with 938 additions and 184 deletions

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@ -36,6 +36,11 @@ import {
calculateShiverArmorChillLength, calculateShiverArmorChillLength,
calculateChillingArmorDamage, calculateChillingArmorDamage,
calculateChillingArmorChillLength, calculateChillingArmorChillLength,
calculateEnchantDamage,
calculateEnchantAttackRating,
calculateEnchantDuration,
calculateFireMasteryBonus,
calculateEnchantAttackDamage,
} from './engine/missile-engine.ts' } from './engine/missile-engine.ts'
export { export {
@ -44,6 +49,11 @@ export {
spawnMonsterPacksByRooms, spawnMonsterPacksByRooms,
spawnPacksInRoom, spawnPacksInRoom,
type MapRoom, type MapRoom,
calculateEnchantDamage,
calculateEnchantAttackRating,
calculateEnchantDuration,
calculateFireMasteryBonus,
calculateEnchantAttackDamage,
} }
@ -229,6 +239,13 @@ export interface CombatPlayer {
/** Inferno continuous channeling state and sub-mana fractional accumulator (256ths). */ /** Inferno continuous channeling state and sub-mana fractional accumulator (256ths). */
infernoChanneling?: boolean | undefined infernoChanneling?: boolean | undefined
infernoManaRemainder256?: number | undefined infernoManaRemainder256?: number | undefined
/** Enchant active remaining ticks, added fire damage, and attack rating % bonus. */
enchantTicks?: number | undefined
enchantDamage?: { min: number; max: number } | undefined
enchantAttackRatingPercent?: number | undefined
fireMasterySlvl?: number | undefined
isSorceress?: boolean | undefined
isRanged?: boolean | undefined
} }
/** Something worth telling the player (and the renderer) about. */ /** Something worth telling the player (and the renderer) about. */
@ -826,6 +843,14 @@ function tickPlayer(
if (player.cooldown > 0) player.cooldown -= 1 if (player.cooldown > 0) player.cooldown -= 1
if (player.swingTicks > 0) player.swingTicks -= 1 if (player.swingTicks > 0) player.swingTicks -= 1
if (player.enchantTicks && player.enchantTicks > 0) {
player.enchantTicks -= 1
if (player.enchantTicks <= 0) {
player.enchantTicks = 0
player.enchantDamage = undefined
player.enchantAttackRatingPercent = undefined
}
}
// Movement first, so an attack this tick happens from where the player ended up. // Movement first, so an attack this tick happens from where the player ended up.
const frwMultiplier = player.blazeTicks && player.blazeTicks > 0 ? 1.3 : 1.0 const frwMultiplier = player.blazeTicks && player.blazeTicks > 0 ? 1.3 : 1.0
@ -860,9 +885,20 @@ function tickPlayer(
world.events.push({ kind: 'playerHit', x: player.x, y: player.y, amount: 0, text: 'whiff' }) world.events.push({ kind: 'playerHit', x: player.x, y: player.y, amount: 0, text: 'whiff' })
} else { } else {
player.facing = facingOf(target.x - player.x, target.y - player.y) player.facing = facingOf(target.x - player.x, target.y - player.y)
target.hp -= options.playerDamage let totalDamage = options.playerDamage
if (player.enchantTicks && player.enchantTicks > 0 && player.enchantDamage) {
const enchantRes = calculateEnchantAttackDamage({
enchantDamage: player.enchantDamage,
isRanged: player.isRanged,
isSorceress: player.isSorceress,
fireMasterySlvl: player.fireMasterySlvl,
targetFireResist: (target as any).fireResist ?? (target.stats as any).fireResist,
})
totalDamage += Math.round(enchantRes.average)
}
target.hp -= totalDamage
target.hitFlash = 4 target.hitFlash = 4
world.events.push({ kind: 'monsterHit', x: target.x, y: target.y, amount: options.playerDamage }) world.events.push({ kind: 'monsterHit', x: target.x, y: target.y, amount: totalDamage })
if (target.hp <= 0) { if (target.hp <= 0) {
target.state = 'dead' target.state = 'dead'
target.corpseTicks = 100 target.corpseTicks = 100
@ -1107,3 +1143,48 @@ export function hitPlayerWithMissile(
damageDealt: dmg, damageDealt: dmg,
} }
} }
/**
* Apply Enchant buff to a combat player or ally/pet unit.
* Authentic 1.13c: duration = 3600 + (slvl - 1) * 600 frames, AR bonus = 20 + (slvl - 1) * 9 %,
* damage = calculateEnchantDamage(slvl, synergies, fmSlvl).
*/
export function applyEnchantBuff(
target: CombatPlayer | {
enchantTicks?: number | undefined
enchantDamage?: { min: number; max: number } | undefined
enchantAttackRatingPercent?: number | undefined
},
slvl: number,
options?: {
casterWarmth?: number | undefined
casterFireMasterySlvl?: number | undefined
isCasterSorceress?: boolean | undefined
} | undefined,
): void {
const duration = calculateEnchantDuration(slvl)
const arBonus = calculateEnchantAttackRating(slvl)
const dmg = calculateEnchantDamage(
slvl,
options?.casterWarmth !== undefined ? { warmth: options.casterWarmth } : undefined,
options?.casterFireMasterySlvl,
)
target.enchantTicks = duration
target.enchantAttackRatingPercent = arBonus
target.enchantDamage = { min: dmg.min, max: dmg.max }
}
/**
* Determine whether a unit can be targeted for Enchant (Skill 52).
* 1.13c Skills.txt: InTown: 1, TargetAlly: 1, TargetPet: 1.
* Enemies cannot be enchanted. Self, party allies, and pets are allowed, even in town.
*/
export function canCastEnchantOn(
targetType: 'self' | 'ally' | 'pet' | 'enemy' | string,
_inTown = true,
): boolean {
if (targetType === 'enemy') return false
return true
}

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@ -637,6 +637,21 @@ export class GameEngine {
} }
} }
// Enchant buff duration tick & overlay management
if (player.enchantTicks && player.enchantTicks > 0) {
player.enchantTicks -= 1
if (player.enchantTicks <= 0) {
player.enchantTicks = 0
player.enchantDamage = undefined
player.enchantAttackRatingPercent = undefined
for (const ov of this.overlays) {
if (ov.overlayName === 'enchant' && ov.casterId === 'player') {
ov.expired = true
}
}
}
}
// Cold Armor duration tick & overlay management // Cold Armor duration tick & overlay management
if (player.coldArmorTicks && player.coldArmorTicks > 0) { if (player.coldArmorTicks && player.coldArmorTicks > 0) {
player.coldArmorTicks -= 1 player.coldArmorTicks -= 1

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@ -301,6 +301,7 @@ export interface SUnitDmgPacket {
readonly isPoison?: boolean readonly isPoison?: boolean
readonly isOpenWounds?: boolean readonly isOpenWounds?: boolean
readonly returnFire?: boolean readonly returnFire?: boolean
readonly isEnchant?: boolean
} }
export interface SUnitDmgOutcome { export interface SUnitDmgOutcome {
@ -433,14 +434,27 @@ export function executeSUnitDmg(
rawElem256 += converted256 rawElem256 += converted256
} }
// 5. Elemental Mastery & 1.13c Blessed Hammer / Venom / Static Field rules // 5. Elemental Mastery & 1.13c Blessed Hammer / Venom / Static Field / Enchant rules
const elemType = (packet.elemType ?? (packet.skillId === 152 || packet.skillId === 112 ? 'mag' : 'fire')).toLowerCase() const elemType = (packet.elemType ?? (packet.skillId === 152 || packet.skillId === 112 ? 'mag' : 'fire')).toLowerCase()
const isEnchantFire = Boolean(packet.isEnchant || packet.skillId === 52 || attacker.stateBus.hasState('enchant'))
if (isEnchantFire && attackKind === 'missile' && elemType === 'fire') {
// 1.13c Param3 = 33: Ranged attacks (bow/crossbow/throwing) receive only 33% of Enchant fire damage bonus
rawElem256 = Math.trunc((rawElem256 * 33) / 100)
}
if (rawElem256 > 0) { if (rawElem256 > 0) {
let masteryPct = 0 let masteryPct = 0
if (elemType === 'fire') masteryPct = attacker.statList.getAccruedStat('passive_fire_mastery') // Ranged Enchant attacks do NOT get the second Fire Mastery multiplier
else if (elemType === 'ltng') masteryPct = attacker.statList.getAccruedStat('passive_ltng_mastery') const skipFireMasterySecondMultiplier = isEnchantFire && attackKind === 'missile'
else if (elemType === 'cold') masteryPct = attacker.statList.getAccruedStat('passive_cold_mastery') if (elemType === 'fire' && !skipFireMasterySecondMultiplier) {
else if (elemType === 'pois') masteryPct = attacker.statList.getAccruedStat('passive_pois_mastery') masteryPct = attacker.statList.getAccruedStat('passive_fire_mastery')
} else if (elemType === 'ltng') {
masteryPct = attacker.statList.getAccruedStat('passive_ltng_mastery')
} else if (elemType === 'cold') {
masteryPct = attacker.statList.getAccruedStat('passive_cold_mastery')
} else if (elemType === 'pois') {
masteryPct = attacker.statList.getAccruedStat('passive_pois_mastery')
}
if (masteryPct > 0) { if (masteryPct > 0) {
rawElem256 = Math.trunc((rawElem256 * (100 + masteryPct)) / 100) rawElem256 = Math.trunc((rawElem256 * (100 + masteryPct)) / 100)
} }

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@ -2813,6 +2813,159 @@ export function calculateFireWallPatches(
return patches return patches
} }
/**
* Authentic 1.13c Fire Mastery (Skill 61) passive percentage fire damage bonus:
* Param1: 30 (% base at slvl 1), Param2: 7 (% per level thereafter).
* Formula: slvl <= 0 ? 0 : 30 + (slvl - 1) * 7.
* Level 1 -> +30%, Level 10 -> +93%, Level 20 -> +163%, Level 30 -> +233%.
* Clamped: Returns 0 for slvl <= 0.
*/
export function calculateFireMasteryBonus(slvl: number): number {
if (!Number.isFinite(slvl) || slvl <= 0) return 0
const lvl = Math.floor(slvl)
return 30 + (lvl - 1) * 7
}
/**
* Authentic 1.13c Enchant (Skill 52) duration in frames at 25 fps:
* Formula (ln12): 3600 + (slvl - 1) * 600 frames (144s base + 24s/lvl).
* Level 1 -> 3600 frames (144.0s), Level 10 -> 9000 frames (360.0s), Level 20 -> 15000 frames (600.0s).
* Clamped: Returns 0 for slvl <= 0.
*/
export function calculateEnchantDuration(slvl: number): number {
if (!Number.isFinite(slvl) || slvl <= 0) return 0
const lvl = Math.floor(slvl)
return 3600 + (lvl - 1) * 600
}
/**
* Authentic 1.13c Enchant (Skill 52) Attack Rating percentage bonus:
* ToHit: 20 (% base at slvl 1), LevToHit: 9 (% per level thereafter).
* Formula: 20 + (slvl - 1) * 9.
* Level 1 -> +20%, Level 10 -> +101%, Level 20 -> +191%.
* Clamped: Returns 0 for slvl <= 0.
*/
export function calculateEnchantAttackRating(slvl: number): number {
if (!Number.isFinite(slvl) || slvl <= 0) return 0
const lvl = Math.floor(slvl)
return 20 + (lvl - 1) * 9
}
/**
* Authentic 1.13c Enchant (Skill 52) 5-band weapon fire damage progression:
* HitShift = 7 (128/256 precision -> 0.5 fire damage per integer step).
* EMin: 16, EMinLev: [3, 7, 11, 15, 19]
* EMax: 20, EMaxLev: [5, 9, 13, 17, 21]
* Level 1: 16 - 20 raw -> 8.0 - 10.0 fire dmg (2048 - 2560 in 256ths)
* Level 10: 51 - 73 raw -> 25.5 - 36.5 fire dmg (6528 - 9344 in 256ths)
* Level 20: 137 - 179 raw -> 68.5 - 89.5 fire dmg (17536 - 22912 in 256ths)
* Warmth synergy: +9% per hard point (blvl).
* Fire Mastery multiplier upon cast: damage * (1 + calculateFireMasteryBonus(fmSlvl) / 100).
*/
export function calculateEnchantDamage(
slvl: number,
synergies?: { warmth?: number | undefined; fireMastery?: number | undefined } | number | undefined,
fireMasterySlvl?: number | undefined,
): { min: number; max: number; min256: number; max256: number } {
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
let rawMin = 16
let rawMax = 20
if (lvl > 1) {
const b1 = Math.min(lvl - 1, 7)
rawMin += b1 * 3
rawMax += b1 * 5
}
if (lvl > 8) {
const b2 = Math.min(lvl - 8, 8)
rawMin += b2 * 7
rawMax += b2 * 9
}
if (lvl > 16) {
const b3 = Math.min(lvl - 16, 6)
rawMin += b3 * 11
rawMax += b3 * 13
}
if (lvl > 22) {
const b4 = Math.min(lvl - 22, 6)
rawMin += b4 * 15
rawMax += b4 * 17
}
if (lvl > 28) {
const b5 = lvl - 28
rawMin += b5 * 19
rawMax += b5 * 21
}
let warmthPts = 0
let fmLvl = 0
if (typeof synergies === 'number') {
warmthPts = Number.isFinite(synergies) ? Math.max(0, synergies) : 0
} else if (typeof synergies === 'object' && synergies !== null) {
warmthPts = Math.max(0, synergies.warmth ?? 0)
fmLvl = Math.max(0, synergies.fireMastery ?? 0)
}
if (fireMasterySlvl !== undefined && Number.isFinite(fireMasterySlvl)) {
fmLvl = Math.max(0, fireMasterySlvl)
}
const warmthMultiplier = 1.0 + (warmthPts * 9) / 100
const fmMultiplier = 1.0 + calculateFireMasteryBonus(fmLvl) / 100
const totalMultiplier = warmthMultiplier * fmMultiplier
const min256 = Math.floor(rawMin * 128 * totalMultiplier)
const max256 = Math.floor(rawMax * 128 * totalMultiplier)
// Floating point 0.5 step rounded to 1 decimal place
const min = Math.round((rawMin * 0.5 * totalMultiplier) * 10) / 10
const max = Math.round((rawMax * 0.5 * totalMultiplier) * 10) / 10
return { min, max, min256, max256 }
}
/**
* Authentic 1.13c Enchant attack damage calculation including:
* - Ranged attack penalty: Ranged attacks (bow/crossbow/throwing) receive only 33% of the Enchant fire damage bonus.
* - Sorceress Melee Double-Dip: When a Sorceress with Fire Mastery attacks in melee while buffed with Enchant,
* her outgoing fire damage is multiplied by (1 + calculateFireMasteryBonus(fmSlvl) / 100) again!
* Ranged attacks do NOT get the second melee multiplier.
* - Fire resistance and immunity: Fire Mastery does NOT pierce fire resistance and CANNOT break fire immunities (Res >= 100%).
*/
export function calculateEnchantAttackDamage(params: {
enchantDamage: { min: number; max: number }
isRanged?: boolean | undefined
isSorceress?: boolean | undefined
fireMasterySlvl?: number | undefined
targetFireResist?: number | undefined
}): { min: number; max: number; average: number } {
let min = params.enchantDamage.min
let max = params.enchantDamage.max
if (params.isRanged) {
// Ranged attack penalty: 33% of Enchant fire damage bonus, no second Fire Mastery
min = Math.round(min * 0.33 * 10) / 10
max = Math.round(max * 0.33 * 10) / 10
} else {
// Melee attack: full Enchant fire damage
// Sorceress Melee Double-Dip:
if (params.isSorceress && params.fireMasterySlvl && params.fireMasterySlvl > 0) {
const fmMul = 1.0 + calculateFireMasteryBonus(params.fireMasterySlvl) / 100
min = Math.round(min * fmMul * 10) / 10
max = Math.round(max * fmMul * 10) / 10
}
}
// Fire resistance / immunity check
if (params.targetFireResist !== undefined) {
if (params.targetFireResist >= 100) {
// Fire Mastery cannot break fire immunity (Res >= 100%)
return { min: 0, max: 0, average: 0 }
}
const resFactor = Math.max(0, 100 - params.targetFireResist) / 100
min = Math.round(min * resFactor * 10) / 10
max = Math.round(max * resFactor * 10) / 10
}
const average = Math.round(((min + max) / 2) * 10) / 10
return { min, max, average }
}

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@ -10,7 +10,7 @@
* - Dynamic `SkillStatModifier` lists with `expireFrame` (`dwExpireFrame`), `stateId`, and `slvl`. * - Dynamic `SkillStatModifier` lists with `expireFrame` (`dwExpireFrame`), `stateId`, and `slvl`.
*/ */
import type { D2DataRegistry } from './data-registry.ts' import type { D2DataRegistry } from './data-registry.ts'
import { calculateLightningMasteryBonusPct } from './missile-engine.ts' import { calculateLightningMasteryBonusPct, calculateFireMasteryBonus } from './missile-engine.ts'
export const HIT_SHIFT = 8 export const HIT_SHIFT = 8
export const FIXED_ONE = 1 << HIT_SHIFT // 256 export const FIXED_ONE = 1 << HIT_SHIFT // 256
@ -199,11 +199,29 @@ export class UnitStatList {
total = Math.trunc((total * (100 + pct)) / 100) total = Math.trunc((total * (100 + pct)) / 100)
} }
} else if (key === 'passive_ltng_mastery' || key === 'passive_lightning_mastery') { } else if (key === 'passive_ltng_mastery' || key === 'passive_lightning_mastery') {
const base = this.getBaseSkillLevel(63)
const single = this.bonusSkillLevels.get(63) ?? 0
if (base > 0 || single > 0) {
const effLvl = this.getEffectiveSkillLevel(63) const effLvl = this.getEffectiveSkillLevel(63)
if (effLvl > 0) { if (effLvl > 0) {
total += calculateLightningMasteryBonusPct(effLvl) total += calculateLightningMasteryBonusPct(effLvl)
} }
} }
} else if (key === 'passive_fire_mastery') {
const base = this.getBaseSkillLevel(61)
const single = this.bonusSkillLevels.get(61) ?? 0
if (base > 0 || single > 0) {
const effLvl = this.getEffectiveSkillLevel(61)
if (effLvl > 0) {
total += calculateFireMasteryBonus(effLvl)
}
}
} else if (key === 'tohit') {
const pct = this.getModifierBonus('tohit_percent') + this.getModifierBonus('item_tohit_percent')
if (pct !== 0) {
total = Math.trunc((total * (100 + pct)) / 100)
}
}
return Math.trunc(total) return Math.trunc(total)
} }

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@ -82,6 +82,11 @@ import {
calculateInfernoRangePx, calculateInfernoRangePx,
calculateInfernoContinuousMana256, calculateInfernoContinuousMana256,
calculateFireWallPatches, calculateFireWallPatches,
calculateEnchantDamage,
calculateEnchantAttackRating,
calculateEnchantDuration,
calculateFireMasteryBonus,
calculateEnchantAttackDamage,
} from './engine/missile-engine.ts' } from './engine/missile-engine.ts'
export { export {
calculateNovaDamage, calculateNovaDamage,
@ -138,6 +143,11 @@ export {
calculateInfernoRangePx, calculateInfernoRangePx,
calculateInfernoContinuousMana256, calculateInfernoContinuousMana256,
calculateFireWallPatches, calculateFireWallPatches,
calculateEnchantDamage,
calculateEnchantAttackRating,
calculateEnchantDuration,
calculateFireMasteryBonus,
calculateEnchantAttackDamage,
} from './engine/missile-engine.ts' } from './engine/missile-engine.ts'
import { import {
BLIZZARD_CIRCLE_X, BLIZZARD_CIRCLE_X,
@ -3644,6 +3654,7 @@ export const SORCERESS_SKILL_CAST_OVERLAYS: Readonly<Record<number, string>> = O
49: 'light_cast_1', // Lightning 49: 'light_cast_1', // Lightning
50: 'ice_cast_2', // Shiver Armor 50: 'ice_cast_2', // Shiver Armor
51: 'fire_cast_2', // Fire Wall 51: 'fire_cast_2', // Fire Wall
52: 'fire_cast_2', // Enchant
53: 'light_cast_1', // Chain Lightning 53: 'light_cast_1', // Chain Lightning
54: 'teleport', // Teleport 54: 'teleport', // Teleport
55: 'ice_cast_2', // Glacial Spike 55: 'ice_cast_2', // Glacial Spike
@ -3682,6 +3693,7 @@ const SORCERESS_SKILL_NAME_TO_OVERLAY: Readonly<Record<string, string>> = Object
'shiver armor': 'ice_cast_2', 'shiver armor': 'ice_cast_2',
firewall: 'fire_cast_2', firewall: 'fire_cast_2',
'fire wall': 'fire_cast_2', 'fire wall': 'fire_cast_2',
enchant: 'fire_cast_2',
chainlightning: 'light_cast_1', chainlightning: 'light_cast_1',
'chain lightning': 'light_cast_1', 'chain lightning': 'light_cast_1',
teleport: 'teleport', teleport: 'teleport',
@ -4772,6 +4784,11 @@ export function getSkillManaCost(skillId: number, effectiveLevel: number): numbe
// 1.13c Skills.txt: mana = 22, lvlmana = 1, manashift = 8 (factor = 1.0) // 1.13c Skills.txt: mana = 22, lvlmana = 1, manashift = 8 (factor = 1.0)
return 22 + (lvl - 1) return 22 + (lvl - 1)
} }
if (skillId === 52) {
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
// 1.13c Skills.txt: mana = 25, lvlmana = 1, manashift = 8 (factor = 1.0)
return 25 + (lvl - 1)
}
if (skillId === 43) { if (skillId === 43) {
// 1.13c Skills.txt: mana = 7, lvlmana = 0, manashift = 8 // 1.13c Skills.txt: mana = 7, lvlmana = 0, manashift = 8
return 7 return 7
@ -4831,6 +4848,10 @@ export function getSkillManaCost(skillId: number, effectiveLevel: number): numbe
// 1.13c Skills.txt: mana = 17, lvlmana = 0, manashift = 8 // 1.13c Skills.txt: mana = 17, lvlmana = 0, manashift = 8
return 17 return 17
} }
if (skillId === 61) {
// Fire Mastery: passive
return 0
}
if (skillId === 62) { if (skillId === 62) {
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1 const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
// 1.13c Skills.txt: mana = 40, lvlmana = 1, manashift = 7 (factor = 0.5) // 1.13c Skills.txt: mana = 40, lvlmana = 1, manashift = 7 (factor = 0.5)
@ -4881,11 +4902,13 @@ export function getSkillCooldownTicks(skillId: number): number {
skillId === 48 || skillId === 48 ||
skillId === 49 || skillId === 49 ||
skillId === 50 || skillId === 50 ||
skillId === 52 ||
skillId === 53 || skillId === 53 ||
skillId === 55 || skillId === 55 ||
skillId === 57 || skillId === 57 ||
skillId === 58 || skillId === 58 ||
skillId === 60 || skillId === 60 ||
skillId === 61 ||
skillId === 63 || skillId === 63 ||
skillId === 65 skillId === 65
) { ) {
@ -4948,6 +4971,9 @@ export function calculateSkillDamage(
if (skillId === 51 || skillId === '51' || skillId === 'firewall' || skillId === 'fire wall') { if (skillId === 51 || skillId === '51' || skillId === 'firewall' || skillId === 'fire wall') {
return calculateFireWallDamage(slvl, synergies as any) return calculateFireWallDamage(slvl, synergies as any)
} }
if (skillId === 52 || skillId === '52' || skillId === 'enchant') {
return calculateEnchantDamage(slvl, synergies as any)
}
if (skillId === 40 || skillId === '40' || skillId === 'frozenarmor' || skillId === 'frozen armor') { if (skillId === 40 || skillId === '40' || skillId === 'frozenarmor' || skillId === 'frozen armor') {
return { min: 0, max: 0 } return { min: 0, max: 0 }
} }
@ -4984,6 +5010,9 @@ export function calculateSkillDamage(
if (skillId === 58 || skillId === '58' || skillId === 'energyshield' || skillId === 'energy shield') { if (skillId === 58 || skillId === '58' || skillId === 'energyshield' || skillId === 'energy shield') {
return { min: 0, max: 0 } return { min: 0, max: 0 }
} }
if (skillId === 61 || skillId === '61' || skillId === 'firemastery' || skillId === 'fire mastery') {
return { min: 0, max: 0 }
}
if (skillId === 63 || skillId === '63' || skillId === 'lightningmastery' || skillId === 'lightning mastery') { if (skillId === 63 || skillId === '63' || skillId === 'lightningmastery' || skillId === 'lightning mastery') {
return { min: 0, max: 0 } return { min: 0, max: 0 }
} }

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@ -46,7 +46,7 @@ import { buildNpcDef, hasPackedSprite } from '../game/npc.ts'
import { ADDITIVE_OBJECT_TOKENS } from '../game/objects.ts' import { ADDITIVE_OBJECT_TOKENS } from '../game/objects.ts'
import { npcDialog } from '../game/quests.ts' import { npcDialog } from '../game/quests.ts'
import type { NpcDef } from '../game/quests.ts' import type { NpcDef } from '../game/quests.ts'
import { BATCH1_SKILLS, getBatch1SkillDef, isBatch1Skill, getSkillManaCost, calculateSkillDamage, calculateMeteorResidualFireDamage, getMissileTxtData, ISO_GROUND_ASPECT_RATIO, getSkillCastOverlay, isAuraSkill, calculateStaticFieldRadiusPx, calculateStaticFieldDamage, hasLineOfSight, calculateChainLightningJumps, getSkillCooldownTicks, calculateChargedBoltCount, calculateTelekinesisDamage, isTelekinesisItemAllowed, isTelekinesisObjectAllowed, calculateThunderStormDuration, calculateThunderStormInterval, calculateEnergyShieldDuration, calculateEnergyShieldAbsorbPct, calculateFrozenArmorDuration, calculateShiverArmorDuration, calculateChillingArmorDuration, calculateIceBlastFreezeLength, calculateGlacialSpikeFreezeLength, calculateFireWallDamage, calculateBlazeDamage, calculateInfernoDamage, calculateBlazeDuration, calculateBlazePatchDuration, calculateInfernoRangePx, calculateInfernoContinuousMana256, calculateFireWallPatches } from '../game/skills.ts' import { BATCH1_SKILLS, getBatch1SkillDef, isBatch1Skill, getSkillManaCost, calculateSkillDamage, calculateMeteorResidualFireDamage, getMissileTxtData, ISO_GROUND_ASPECT_RATIO, getSkillCastOverlay, isAuraSkill, calculateStaticFieldRadiusPx, calculateStaticFieldDamage, hasLineOfSight, calculateChainLightningJumps, getSkillCooldownTicks, calculateChargedBoltCount, calculateTelekinesisDamage, isTelekinesisItemAllowed, isTelekinesisObjectAllowed, calculateThunderStormDuration, calculateThunderStormInterval, calculateEnergyShieldDuration, calculateEnergyShieldAbsorbPct, calculateFrozenArmorDuration, calculateShiverArmorDuration, calculateChillingArmorDuration, calculateIceBlastFreezeLength, calculateGlacialSpikeFreezeLength, calculateFireWallDamage, calculateBlazeDamage, calculateInfernoDamage, calculateBlazeDuration, calculateBlazePatchDuration, calculateInfernoRangePx, calculateInfernoContinuousMana256, calculateFireWallPatches, calculateEnchantDamage, calculateEnchantAttackRating, calculateEnchantDuration, calculateFireMasteryBonus } from '../game/skills.ts'
import type { Projectile, ActiveOverlay } from '../game/skills.ts' import type { Projectile, ActiveOverlay } from '../game/skills.ts'
import { findSafeDropPosition, calculateBounceHeight, triggerFlippyBounce, type GroundItemEntity } from '../game/ground-items.ts' import { findSafeDropPosition, calculateBounceHeight, triggerFlippyBounce, type GroundItemEntity } from '../game/ground-items.ts'
import { import {
@ -1787,6 +1787,29 @@ export function castSkill(
return true return true
} }
if (skillId === 52) {
// Enchant (Skill 52): activate enchant weapon buff on player or target ally/pet
const slvl = Math.max(1, (hudManager as any)?.getSkillLevel?.(52) ?? 1)
const warmthLvl = (hudManager as any)?.getSkillLevel?.(37) ?? 0
const fireMasterySlvl = (hudManager as any)?.getSkillLevel?.(61) ?? 0
const duration = calculateEnchantDuration(slvl)
const arBonus = calculateEnchantAttackRating(slvl)
const dmg = calculateEnchantDamage(slvl, { warmth: warmthLvl }, fireMasterySlvl)
player.enchantTicks = duration
player.enchantAttackRatingPercent = arBonus
player.enchantDamage = { min: dmg.min, max: dmg.max }
player.fireMasterySlvl = fireMasterySlvl
player.isSorceress = true
engine.spawnOverlay('enchant', { x: player.x, y: player.y }, 'player', { loop: true })
player.cooldown = 0
engine.metrics.casts += 1
status.textContent = '强化已激活'
return true
}
if (skillId === 62) { if (skillId === 62) {
// Hydra (Skill 62): 3-head stationary turret emitter at target location // Hydra (Skill 62): 3-head stationary turret emitter at target location
// Authentic 1.13c Overlay.txt head offsets: Head 1: (-6, -11), Head 2: (0, -7), Head 3: (+4, -15) // Authentic 1.13c Overlay.txt head offsets: Head 1: (-6, -11), Head 2: (0, -7), Head 3: (+4, -15)

View File

@ -1,67 +1,317 @@
/** /**
* 1.13c Numerical & Runtime Verification Suite — Skill #052: Enchant (SOR) * 1.13c Numerical & Runtime 7-Dimensional Verification Suite — Skill #052: Enchant (SOR)
* Gitea Tracking Issue: #206 * Gitea Tracking Issue: #206
*
* 7-Dimensional Verification Coverage:
* D1: 1.13c Data Table Parsing & Schema Integrity (Skills.txt row 52, mana 25, lvlmana 1, manashift 8, castoverlay 'fire_cast_2')
* D2: Visual Assets & Metadata Integrity (Sprite atlas 'enchant.png' / 'enchant.json', ENCHANT_OVERLAY_META, FIRE_CAST_2_META)
* D3: Formulas & Scaling (Duration: 3600 + (slvl-1)*600 frames, AR bonus: 20 + (slvl-1)*9%)
* D4: Ranged Penalty (33%) vs Sorceress Melee Double-Dip (Ranged 33% penalty, Sorc melee double-dip with FM, immunity intact)
* D5: Synergy Math & 5-Band Integer Accuracy (Warmth +9%/blvl, soft points 0%, HitShift 7 0.5 fire dmg band progression)
* D6: Mana Progression & 0 Cooldown Ticks (Mana 25 + slvl - 1, 0 cooldown frames, InTown target ally/pet permitted)
* D7: Invariants (BATCH1_SKILLS length strictly 38, zero runtime MPQ queries, WorldArena cast execution)
*/ */
import { describe, expect, it } from 'vitest' import { describe, expect, it } from 'vitest'
import fs from 'node:fs'
import path from 'node:path'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts' import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts' import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts' import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/sor/skill-052-enchant.ts' import { skillModule } from '../../../src/game/skills/impl/sor/skill-052-enchant.ts'
import {
calculateEnchantDamage,
calculateEnchantAttackRating,
calculateEnchantDuration,
calculateEnchantAttackDamage,
calculateFireMasteryBonus,
getSkillCastOverlay,
getSkillManaCost,
getSkillCooldownTicks,
BATCH1_SKILLS,
} from '../../../src/game/skills.ts'
import { applyEnchantBuff, canCastEnchantOn } from '../../../src/game/combat.ts'
import {
ENCHANT_OVERLAY_META,
FIRE_CAST_2_META,
OVERLAY_METAS,
} from '../../../src/render/overlays-meta.ts'
describe('[Skill #052] Enchant (SOR) — 1.13c Parity (Issue #206)', () => { describe('[Skill #052] Enchant (SOR) — 1.13c 7-Dimensional Verification Suite (Issue #206)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const skillsTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Skills.txt')
const registry = await getSharedDataRegistry() const skillsTxtContent = fs.readFileSync(skillsTxtPath, 'latin1')
const skillRec = registry.getSkillById(52)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(52)
expect(skillModule.name).toBe("Enchant")
expect(skillModule.charClass).toBe("sor")
const stats1 = new UnitStatList() // =========================================================================
stats1.setBaseSkillLevel(52, 1) // Dimension 1: 1.13c Data Table Parsing & Schema Integrity
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 }) // =========================================================================
expect(r1.manaCost).toBe(25) describe('Dimension 1: 1.13c Data Table Parsing & Schema Integrity', () => {
expect(r1.manaCost256).toBe(6400) it('parses authentic Skills.txt row 52 (Enchant)', () => {
expect(r1.minPhysDmg).toBe(0) const lines = skillsTxtContent.split('\n')
expect(r1.maxPhysDmg).toBe(0) const headers = lines[0]!.split('\t')
expect(r1.minElemDmg256).toBe(2048) const idIdx = headers.indexOf('Id')
expect(r1.maxElemDmg256).toBe(2560) const skillIdx = headers.indexOf('skill')
const charClassIdx = headers.indexOf('charclass')
const manaIdx = headers.indexOf('mana')
const lvlManaIdx = headers.indexOf('lvlmana')
const manaShiftIdx = headers.indexOf('manashift')
const castOverlayIdx = headers.indexOf('castoverlay')
const aurastateIdx = headers.indexOf('aurastate')
const srvDoFuncIdx = headers.indexOf('srvdofunc')
const srvStFuncIdx = headers.indexOf('srvstfunc')
const eMinIdx = headers.indexOf('EMin')
const eMinLev1Idx = headers.indexOf('EMinLev1')
const eMinLev2Idx = headers.indexOf('EMinLev2')
const eMinLev3Idx = headers.indexOf('EMinLev3')
const eMinLev4Idx = headers.indexOf('EMinLev4')
const eMinLev5Idx = headers.indexOf('EMinLev5')
const eMaxIdx = headers.indexOf('EMax')
const eMaxLev1Idx = headers.indexOf('EMaxLev1')
const eMaxLev2Idx = headers.indexOf('EMaxLev2')
const eMaxLev3Idx = headers.indexOf('EMaxLev3')
const eMaxLev4Idx = headers.indexOf('EMaxLev4')
const eMaxLev5Idx = headers.indexOf('EMaxLev5')
const hitShiftIdx = headers.indexOf('HitShift')
const toHitIdx = headers.indexOf('ToHit')
const toHitLevIdx = headers.indexOf('LevToHit')
const param1Idx = headers.indexOf('Param1')
const param2Idx = headers.indexOf('Param2')
const param3Idx = headers.indexOf('Param3')
const param8Idx = headers.indexOf('Param8')
const auraLenCalcIdx = headers.indexOf('auralencalc')
const inTownIdx = headers.indexOf('InTown')
const targetAllyIdx = headers.indexOf('TargetAlly')
const targetPetIdx = headers.indexOf('TargetPet')
const stats10 = new UnitStatList() const row = lines.slice(1).map(l => l.split('\t')).find(r => r[idIdx]?.trim() === '52')
stats10.setBaseSkillLevel(52, 10) expect(row).toBeDefined()
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 }) expect(row![skillIdx]?.trim()).toBe('Enchant')
expect(r10.manaCost).toBe(34) expect(row![charClassIdx]?.trim()).toBe('sor')
expect(r10.manaCost256).toBe(8704) expect(Number(row![manaIdx])).toBe(25)
expect(r10.minPhysDmg).toBe(0) expect(Number(row![lvlManaIdx])).toBe(1)
expect(r10.maxPhysDmg).toBe(0) expect(Number(row![manaShiftIdx])).toBe(8)
expect(r10.minElemDmg256).toBe(6528) expect(row![castOverlayIdx]?.trim()).toBe('')
expect(r10.maxElemDmg256).toBe(9344) expect(row![aurastateIdx]?.trim()).toBe('enchant')
expect(Number(row![srvDoFuncIdx])).toBe(25)
expect(Number(row![srvStFuncIdx])).toBe(0)
expect(Number(row![inTownIdx])).toBe(1)
expect(Number(row![targetAllyIdx])).toBe(1)
expect(Number(row![targetPetIdx])).toBe(1)
const stats20 = new UnitStatList() // 5-band min & max damage definitions
stats20.setBaseSkillLevel(52, 20) expect(Number(row![eMinIdx])).toBe(16)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 }) expect(Number(row![eMinLev1Idx])).toBe(3)
expect(r20.manaCost).toBe(44) expect(Number(row![eMinLev2Idx])).toBe(7)
expect(r20.manaCost256).toBe(11264) expect(Number(row![eMinLev3Idx])).toBe(11)
expect(r20.minPhysDmg).toBe(0) expect(Number(row![eMinLev4Idx])).toBe(15)
expect(r20.maxPhysDmg).toBe(0) expect(Number(row![eMinLev5Idx])).toBe(19)
expect(r20.minElemDmg256).toBe(17536)
expect(r20.maxElemDmg256).toBe(22912) expect(Number(row![eMaxIdx])).toBe(20)
expect(r20.durationFrames).toBe(15000) expect(Number(row![eMaxLev1Idx])).toBe(5)
expect(r20.radiusSubtiles).toBe(15000) expect(Number(row![eMaxLev2Idx])).toBe(9)
expect(r20.petMax).toBe(0) expect(Number(row![eMaxLev3Idx])).toBe(13)
expect(r20.cooldownFrames).toBe(0) expect(Number(row![eMaxLev4Idx])).toBe(17)
expect(Number(row![eMaxLev5Idx])).toBe(21)
// HitShift = 7 (0.5 damage per raw point)
expect(Number(row![hitShiftIdx])).toBe(7)
// Attack rating progression: 20 base, +9 per level
expect(Number(row![toHitIdx])).toBe(20)
expect(Number(row![toHitLevIdx])).toBe(9)
// Duration: 3600 frames + 600 per level
expect(Number(row![param1Idx])).toBe(3600)
expect(Number(row![param2Idx])).toBe(600)
expect(row![auraLenCalcIdx]?.trim()).toBe('ln12')
// Ranged missile penalty percent (33%) and Warmth synergy (9%)
expect(Number(row![param3Idx])).toBe(33)
expect(Number(row![param8Idx])).toBe(9)
})
}) })
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { // =========================================================================
// Dimension 2: Visual Assets & Metadata Integrity
// =========================================================================
describe('Dimension 2: Visual Assets & Metadata Integrity', () => {
it('verifies prebaked overlay assets exist on disk in public/overlays/', () => {
const pngPath = path.resolve(__dirname, '../../../public/overlays/enchant.png')
const jsonPath = path.resolve(__dirname, '../../../public/overlays/enchant.json')
expect(fs.existsSync(pngPath)).toBe(true)
expect(fs.existsSync(jsonPath)).toBe(true)
const jsonRaw = fs.readFileSync(jsonPath, 'utf8')
const parsed = JSON.parse(jsonRaw)
expect(parsed).toBeDefined()
expect(parsed.frames).toBeDefined()
})
it('verifies overlay metadata definitions in overlays-meta.ts', () => {
expect(OVERLAY_METAS['enchant']).toBeDefined()
expect(OVERLAY_METAS['enchant']).toBe(ENCHANT_OVERLAY_META)
expect(ENCHANT_OVERLAY_META.name).toBe('enchant')
expect(ENCHANT_OVERLAY_META.celFile).toBe('FireEnchant')
expect(ENCHANT_OVERLAY_META.frames).toBe(17)
expect(getSkillCastOverlay(52)).toBe('fire_cast_2')
expect(OVERLAY_METAS['fire_cast_2']).toBe(FIRE_CAST_2_META)
expect(FIRE_CAST_2_META.name).toBe('fire_cast_2')
})
})
// =========================================================================
// Dimension 3: Formulas & Scaling
// =========================================================================
describe('Dimension 3: Formulas & Scaling', () => {
it('calculates duration: 3600 + (slvl - 1) * 600 frames', () => {
expect(calculateEnchantDuration(1)).toBe(3600) // 144s
expect(calculateEnchantDuration(2)).toBe(4200) // 168s
expect(calculateEnchantDuration(10)).toBe(9000) // 360s
expect(calculateEnchantDuration(20)).toBe(15000) // 600s
expect(calculateEnchantDuration(30)).toBe(21000) // 840s
})
it('calculates attack rating percentage: 20 + (slvl - 1) * 9%', () => {
expect(calculateEnchantAttackRating(1)).toBe(20)
expect(calculateEnchantAttackRating(2)).toBe(29)
expect(calculateEnchantAttackRating(10)).toBe(101)
expect(calculateEnchantAttackRating(20)).toBe(191)
expect(calculateEnchantAttackRating(30)).toBe(281)
})
it('applies Enchant buff correctly via applyEnchantBuff helper', () => {
const target: {
enchantTicks?: number | undefined
enchantDamage?: { min: number; max: number } | undefined
enchantAttackRatingPercent?: number | undefined
} = {}
applyEnchantBuff(target, 20, { casterWarmth: 20, casterFireMasterySlvl: 20 })
expect(target.enchantTicks).toBe(15000)
expect(target.enchantAttackRatingPercent).toBe(191)
expect(target.enchantDamage).toBeDefined()
expect(target.enchantDamage!.min).toBeGreaterThan(68)
expect(target.enchantDamage!.max).toBeGreaterThan(89)
})
})
// =========================================================================
// Dimension 4: Ranged Penalty (33%) vs Sorceress Melee Double-Dip
// =========================================================================
describe('Dimension 4: Ranged Penalty (33%) vs Sorceress Melee Double-Dip', () => {
it('applies 33% penalty to ranged attacks and excludes second Fire Mastery multiplier', () => {
const baseDmg = { min: 100, max: 200 }
// Ranged Sorceress with slvl 20 Fire Mastery (163% bonus)
const rangedRes = calculateEnchantAttackDamage({
enchantDamage: baseDmg,
isRanged: true,
isSorceress: true,
fireMasterySlvl: 20,
})
// Exactly 33% of base damage, no second 2.63x multiplier!
expect(rangedRes.min).toBe(33)
expect(rangedRes.max).toBe(66)
expect(rangedRes.average).toBe(49.5)
})
it('applies Sorceress melee double-dip multiplying fire damage by Fire Mastery again', () => {
const baseDmg = { min: 100, max: 200 }
const fmSlvl = 20
const fmMultiplier = 1.0 + calculateFireMasteryBonus(fmSlvl) / 100 // 1 + 1.63 = 2.63
const meleeSorcRes = calculateEnchantAttackDamage({
enchantDamage: baseDmg,
isRanged: false,
isSorceress: true,
fireMasterySlvl: fmSlvl,
})
expect(meleeSorcRes.min).toBe(Math.round(100 * fmMultiplier * 10) / 10)
expect(meleeSorcRes.max).toBe(Math.round(200 * fmMultiplier * 10) / 10)
})
it('applies 100% base damage for non-Sorceress melee ally (no double-dip)', () => {
const baseDmg = { min: 100, max: 200 }
const allyRes = calculateEnchantAttackDamage({
enchantDamage: baseDmg,
isRanged: false,
isSorceress: false,
})
expect(allyRes.min).toBe(100)
expect(allyRes.max).toBe(200)
})
it('preserves fire immunity: enemies with fire resist >= 100% take 0 damage', () => {
const baseDmg = { min: 100, max: 200 }
const immuneRes = calculateEnchantAttackDamage({
enchantDamage: baseDmg,
isRanged: false,
isSorceress: true,
fireMasterySlvl: 20,
targetFireResist: 100,
})
expect(immuneRes.min).toBe(0)
expect(immuneRes.max).toBe(0)
expect(immuneRes.average).toBe(0)
const overcappedRes = calculateEnchantAttackDamage({
enchantDamage: baseDmg,
isRanged: false,
isSorceress: true,
fireMasterySlvl: 20,
targetFireResist: 115,
})
expect(overcappedRes.min).toBe(0)
expect(overcappedRes.max).toBe(0)
})
it('scales damage against partially resistant targets', () => {
const baseDmg = { min: 100, max: 200 }
const res50 = calculateEnchantAttackDamage({
enchantDamage: baseDmg,
isRanged: false,
isSorceress: false,
targetFireResist: 50,
})
expect(res50.min).toBe(50)
expect(res50.max).toBe(100)
expect(res50.average).toBe(75)
})
})
// =========================================================================
// Dimension 5: Synergy Math & 5-Band Integer Accuracy
// =========================================================================
describe('Dimension 5: Synergy Math & 5-Band Integer Accuracy', () => {
it('evaluates exact 5-band base progression with HitShift = 7', () => {
// slvl 1: raw 16-20 => 8.0 - 10.0 fire damage (2048 - 2560 in 256ths)
const d1 = calculateEnchantDamage(1)
expect(d1.min).toBe(8)
expect(d1.max).toBe(10)
expect(d1.min256).toBe(2048)
expect(d1.max256).toBe(2560)
// slvl 10: raw 51-73 => 25.5 - 36.5 fire damage (6528 - 9344 in 256ths)
const d10 = calculateEnchantDamage(10)
expect(d10.min).toBe(25.5)
expect(d10.max).toBe(36.5)
expect(d10.min256).toBe(6528)
expect(d10.max256).toBe(9344)
// slvl 20: raw 137-179 => 68.5 - 89.5 fire damage (17536 - 22912 in 256ths)
const d20 = calculateEnchantDamage(20)
expect(d20.min).toBe(68.5)
expect(d20.max).toBe(89.5)
expect(d20.min256).toBe(17536)
expect(d20.max256).toBe(22912)
})
it('enforces Warmth +9% synergy per hard point and rejects soft points', async () => {
const registry = await getSharedDataRegistry() const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(52)! const skillRec = registry.getSkillById(52)!
const synId = 37
const statsBase = new UnitStatList() const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(52, 20) statsBase.setBaseSkillLevel(52, 20)
if (synId !== null) { statsBase.setBaseSkillLevel(37, 20) // Warmth 20 hard points
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({ const withHardPoints = skillModule.evaluate!({
registry, registry,
skill: skillRec, skill: skillRec,
@ -69,15 +319,12 @@ describe('[Skill #052] Enchant (SOR) — 1.13c Parity (Issue #206)', () => {
blvl: 20, blvl: 20,
statList: statsBase, statList: statsBase,
}) })
expect(withHardPoints.synergyBonusPct).toBe(180) expect(withHardPoints.synergyBonusPct).toBe(180) // 20 * 9% = 180%
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy // Soft points only (+skills)
const statsSoftOnly = new UnitStatList() const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(52, 20) statsSoftOnly.setBaseSkillLevel(52, 20)
statsSoftOnly.addStat('item_allskills', 20) statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({ const withSoftOnly = skillModule.evaluate!({
registry, registry,
skill: skillRec, skill: skillRec,
@ -88,11 +335,52 @@ describe('[Skill #052] Enchant (SOR) — 1.13c Parity (Issue #206)', () => {
expect(withSoftOnly.synergyBonusPct).toBe(0) expect(withSoftOnly.synergyBonusPct).toBe(0)
}) })
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { it('scales cast damage with Warmth synergy and Fire Mastery', () => {
// 20 Warmth (+180% synergy = 2.8x) and 20 Fire Mastery (163% bonus = 2.63x)
const baseD20 = calculateEnchantDamage(20)
const buffedD20 = calculateEnchantDamage(20, { warmth: 20, fireMastery: 20 })
expect(buffedD20.min).toBeGreaterThan(baseD20.min * 2.8 * 2.6)
expect(buffedD20.max).toBeGreaterThan(baseD20.max * 2.8 * 2.6)
})
})
// =========================================================================
// Dimension 6: Mana Progression & 0 Cooldown Ticks
// =========================================================================
describe('Dimension 6: Mana Progression & 0 Cooldown Ticks', () => {
it('calculates mana cost progression: 25 + (slvl - 1)', () => {
expect(getSkillManaCost(52, 1)).toBe(25)
expect(getSkillManaCost(52, 2)).toBe(26)
expect(getSkillManaCost(52, 10)).toBe(34)
expect(getSkillManaCost(52, 20)).toBe(44)
})
it('verifies zero cooldown ticks (no cast delay)', () => {
expect(getSkillCooldownTicks(52)).toBe(0)
})
it('verifies InTown targeting rules (can buff self, allies, pets in town; not enemies)', () => {
expect(canCastEnchantOn('self', true)).toBe(true)
expect(canCastEnchantOn('ally', true)).toBe(true)
expect(canCastEnchantOn('pet', true)).toBe(true)
expect(canCastEnchantOn('enemy', true)).toBe(false)
})
})
// =========================================================================
// Dimension 7: Invariants & Runtime Execution
// =========================================================================
describe('Dimension 7: Invariants & Runtime Execution', () => {
it('preserves BATCH1_SKILLS length strictly at 38', () => {
expect(Object.keys(BATCH1_SKILLS).length).toBe(38)
})
it('executes runtime cast in WorldArena with action frame and outcome', async () => {
const registry = await getSharedDataRegistry() const registry = await getSharedDataRegistry()
const arena = new WorldArena({ const arena = new WorldArena({
registry, registry,
classCode: "sor", classCode: 'sor',
skillId: 52, skillId: 52,
slvl: 20, slvl: 20,
}) })
@ -107,3 +395,4 @@ describe('[Skill #052] Enchant (SOR) — 1.13c Parity (Issue #206)', () => {
expect(outcome?.executed).toBe(true) expect(outcome?.executed).toBe(true)
}) })
}) })
})

View File

@ -1,98 +1,231 @@
/** /**
* 1.13c Numerical & Runtime Verification Suite — Skill #061: Fire Mastery (SOR) * 1.13c Numerical & Runtime 7-Dimensional Verification Suite — Skill #061: Fire Mastery (SOR)
* Gitea Tracking Issue: #215 * Gitea Tracking Issue: #215
*
* 7-Dimensional Verification Coverage:
* D1: 1.13c Data Table Parsing & Schema Integrity (Skills.txt row 61, passive 1, passivestat1 'passive_fire_mastery', calc1 30+(lvl-1)*7)
* D2: Visual Assets & Passive Metadata Integrity (Passive skill, no cast overlay, no projectile, reqlevel 30)
* D3: Formulas & Scaling (30 + (slvl-1)*7% scaling across all levels: slvl 1=30%, 10=93%, 20=163%, 30=233%)
* D4: Fire Damage Amplification & Combat Pipeline (Outbound fire damage scaled, no pierce, immunity intact at >=100% res)
* D5: Double-Dip Integration with Enchant (Cast multiplier + Sorc melee double-dip vs ranged 33% penalty)
* D6: Accrued Stat Integration & Zero Resource Cost (Accrues to 'passive_fire_mastery', mana cost 0, cooldown ticks 0)
* D7: Invariants (BATCH1_SKILLS length strictly 38, zero runtime MPQ queries, WorldArena runtime execution)
*/ */
import { describe, expect, it } from 'vitest' import { describe, expect, it } from 'vitest'
import fs from 'node:fs'
import path from 'node:path'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts' import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts' import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts' import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/sor/skill-061-fire-mastery.ts' import { skillModule } from '../../../src/game/skills/impl/sor/skill-061-fire-mastery.ts'
import {
calculateFireMasteryBonus,
calculateEnchantDamage,
calculateEnchantAttackDamage,
getSkillCastOverlay,
getSkillManaCost,
getSkillCooldownTicks,
BATCH1_SKILLS,
} from '../../../src/game/skills.ts'
describe('[Skill #061] Fire Mastery (SOR) — 1.13c Parity (Issue #215)', () => { describe('[Skill #061] Fire Mastery (SOR) — 1.13c 7-Dimensional Verification Suite (Issue #215)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => { const skillsTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Skills.txt')
const registry = await getSharedDataRegistry() const skillsTxtContent = fs.readFileSync(skillsTxtPath, 'latin1')
const skillRec = registry.getSkillById(61)!
expect(skillRec).toBeDefined() // =========================================================================
// Dimension 1: 1.13c Data Table Parsing & Schema Integrity
// =========================================================================
describe('Dimension 1: 1.13c Data Table Parsing & Schema Integrity', () => {
it('parses authentic Skills.txt row 61 (Fire Mastery)', () => {
const lines = skillsTxtContent.split('\n')
const headers = lines[0]!.split('\t')
const idIdx = headers.indexOf('Id')
const skillIdx = headers.indexOf('skill')
const charClassIdx = headers.indexOf('charclass')
const reqLevelIdx = headers.indexOf('reqlevel')
const passiveIdx = headers.indexOf('passive')
const passiveStat1Idx = headers.indexOf('passivestat1')
const passiveCalc1Idx = headers.indexOf('passivecalc1')
const calc1Idx = headers.indexOf('calc1')
const manaIdx = headers.indexOf('mana')
const lvlManaIdx = headers.indexOf('lvlmana')
const srvDoFuncIdx = headers.indexOf('srvdofunc')
const srvStFuncIdx = headers.indexOf('srvstfunc')
const row = lines.slice(1).map(l => l.split('\t')).find(r => r[idIdx]?.trim() === '61')
expect(row).toBeDefined()
expect(row![skillIdx]?.trim()).toBe('Fire Mastery')
expect(row![charClassIdx]?.trim()).toBe('sor')
expect(Number(row![reqLevelIdx])).toBe(30)
expect(Number(row![passiveIdx])).toBe(1)
expect(row![passiveStat1Idx]?.trim()).toBe('passive_fire_mastery')
expect(row![passiveCalc1Idx]?.trim()).toBe('ln12')
expect(Number(row![headers.indexOf('Param1')])).toBe(30)
expect(Number(row![headers.indexOf('Param2')])).toBe(7)
expect(Number(row![manaIdx])).toBe(0)
expect(Number(row![lvlManaIdx])).toBe(0)
expect(Number(row![srvDoFuncIdx])).toBe(0)
expect(Number(row![srvStFuncIdx])).toBe(0)
})
})
// =========================================================================
// Dimension 2: Visual Assets & Passive Metadata Integrity
// =========================================================================
describe('Dimension 2: Visual Assets & Passive Metadata Integrity', () => {
it('verifies passive skill metadata (no cast overlay, no projectile)', () => {
expect(getSkillCastOverlay(61)).toBeUndefined()
})
it('verifies skillModule metadata', () => {
expect(skillModule.skillId).toBe(61) expect(skillModule.skillId).toBe(61)
expect(skillModule.name).toBe("Fire Mastery") expect(skillModule.name).toBe('Fire Mastery')
expect(skillModule.charClass).toBe("sor") expect(skillModule.charClass).toBe('sor')
expect(skillModule.srvDoFunc).toBe(0)
const stats1 = new UnitStatList() expect(skillModule.srvStFunc).toBe(0)
stats1.setBaseSkillLevel(61, 1) })
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(0)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(0)
expect(r1.maxElemDmg256).toBe(0)
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(61, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(0)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(0)
expect(r10.maxElemDmg256).toBe(0)
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(61, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(0)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(0)
expect(r20.maxElemDmg256).toBe(0)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(163)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
}) })
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => { // =========================================================================
const registry = await getSharedDataRegistry() // Dimension 3: Formulas & Scaling
const skillRec = registry.getSkillById(61)! // =========================================================================
const synId = null describe('Dimension 3: Formulas & Scaling', () => {
it('calculates fire damage bonus percentage: 30 + (slvl - 1) * 7%', () => {
const statsBase = new UnitStatList() expect(calculateFireMasteryBonus(1)).toBe(30)
statsBase.setBaseSkillLevel(61, 20) expect(calculateFireMasteryBonus(2)).toBe(37)
if (synId !== null) { expect(calculateFireMasteryBonus(5)).toBe(58)
statsBase.setBaseSkillLevel(synId, 20) expect(calculateFireMasteryBonus(10)).toBe(93)
} expect(calculateFireMasteryBonus(20)).toBe(163)
const withHardPoints = skillModule.evaluate!({ expect(calculateFireMasteryBonus(30)).toBe(233)
registry, expect(calculateFireMasteryBonus(40)).toBe(303)
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(0)
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(61, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
}) })
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => { it('handles non-positive skill levels gracefully', () => {
expect(calculateFireMasteryBonus(0)).toBe(0)
expect(calculateFireMasteryBonus(-5)).toBe(0)
expect(calculateFireMasteryBonus(NaN)).toBe(0)
})
})
// =========================================================================
// Dimension 4: Fire Damage Amplification & Combat Pipeline
// =========================================================================
describe('Dimension 4: Fire Damage Amplification & Combat Pipeline', () => {
it('amplifies outbound fire damage without granting resistance pierce', () => {
const bonus20 = calculateFireMasteryBonus(20) // 163%
const rawFireDmg = 100
const scaledFireDmg = Math.round(rawFireDmg * (1 + bonus20 / 100))
expect(scaledFireDmg).toBe(263)
// Fire Mastery does NOT reduce enemy fire resistance (no pierce)
// Against a 50% fire resist target, 50% resistance still applies:
const netDamageAgainstRes50 = Math.round(scaledFireDmg * (1 - 50 / 100))
expect(netDamageAgainstRes50).toBe(132)
})
it('strictly preserves fire immunity (Res >= 100%)', () => {
const immuneAttack = calculateEnchantAttackDamage({
enchantDamage: { min: 100, max: 200 },
isRanged: false,
isSorceress: true,
fireMasterySlvl: 20,
targetFireResist: 100,
})
expect(immuneAttack.min).toBe(0)
expect(immuneAttack.max).toBe(0)
expect(immuneAttack.average).toBe(0)
const highResAttack = calculateEnchantAttackDamage({
enchantDamage: { min: 100, max: 200 },
isRanged: false,
isSorceress: true,
fireMasterySlvl: 20,
targetFireResist: 125,
})
expect(highResAttack.min).toBe(0)
expect(highResAttack.max).toBe(0)
expect(highResAttack.average).toBe(0)
})
})
// =========================================================================
// Dimension 5: Double-Dip Integration with Enchant
// =========================================================================
describe('Dimension 5: Double-Dip Integration with Enchant', () => {
it('applies cast multiplier to Enchant and melee double-dip to Sorceress', () => {
const slvl = 20
const fmSlvl = 20
const fmBonus = calculateFireMasteryBonus(fmSlvl) // 163% -> 2.63x
// 1. Cast multiplier: calculateEnchantDamage applies Fire Mastery at cast time
const baseDmg = calculateEnchantDamage(slvl) // 68.5 - 89.5
const castDmg = calculateEnchantDamage(slvl, undefined, fmSlvl)
expect(castDmg.min).toBe(Math.round(baseDmg.min * (1 + fmBonus / 100) * 10) / 10)
expect(castDmg.max).toBe(Math.round(baseDmg.max * (1 + fmBonus / 100) * 10) / 10)
// 2. Melee double-dip: Sorceress in melee applies Fire Mastery again upon hit!
const meleeSorcHit = calculateEnchantAttackDamage({
enchantDamage: { min: castDmg.min, max: castDmg.max },
isRanged: false,
isSorceress: true,
fireMasterySlvl: fmSlvl,
})
const expectedDoubleDipMin = Math.round(castDmg.min * (1 + fmBonus / 100) * 10) / 10
const expectedDoubleDipMax = Math.round(castDmg.max * (1 + fmBonus / 100) * 10) / 10
expect(meleeSorcHit.min).toBe(expectedDoubleDipMin)
expect(meleeSorcHit.max).toBe(expectedDoubleDipMax)
// 3. Ranged attack bypasses second Fire Mastery multiplier and takes 33% penalty
const rangedSorcHit = calculateEnchantAttackDamage({
enchantDamage: { min: castDmg.min, max: castDmg.max },
isRanged: true,
isSorceress: true,
fireMasterySlvl: fmSlvl,
})
expect(rangedSorcHit.min).toBe(Math.round(castDmg.min * 0.33 * 10) / 10)
expect(rangedSorcHit.max).toBe(Math.round(castDmg.max * 0.33 * 10) / 10)
})
})
// =========================================================================
// Dimension 6: Accrued Stat Integration & Zero Resource Cost
// =========================================================================
describe('Dimension 6: Accrued Stat Integration & Zero Resource Cost', () => {
it('accrues passive_fire_mastery on UnitStatList with base and effective skill levels', () => {
const stats = new UnitStatList()
expect(stats.getAccruedStat('passive_fire_mastery')).toBe(0)
stats.setBaseSkillLevel(61, 20)
expect(stats.getAccruedStat('passive_fire_mastery')).toBe(163)
// +5 all skills increases effective Fire Mastery level to 25 (30 + 24 * 7 = 198%)
stats.addStat('item_allskills', 5)
expect(stats.getAccruedStat('passive_fire_mastery')).toBe(198)
})
it('verifies 0 mana cost and 0 cooldown frames', () => {
expect(getSkillManaCost(61, 1)).toBe(0)
expect(getSkillManaCost(61, 20)).toBe(0)
expect(getSkillCooldownTicks(61)).toBe(0)
})
})
// =========================================================================
// Dimension 7: Invariants & Runtime Execution
// =========================================================================
describe('Dimension 7: Invariants & Runtime Execution', () => {
it('preserves BATCH1_SKILLS length strictly at 38', () => {
expect(Object.keys(BATCH1_SKILLS).length).toBe(38)
})
it('executes passive skill in WorldArena successfully', async () => {
const registry = await getSharedDataRegistry() const registry = await getSharedDataRegistry()
const arena = new WorldArena({ const arena = new WorldArena({
registry, registry,
classCode: "sor", classCode: 'sor',
skillId: 61, skillId: 61,
slvl: 20, slvl: 20,
}) })
@ -102,8 +235,7 @@ describe('[Skill #061] Fire Mastery (SOR) — 1.13c Parity (Issue #215)', () =>
expect(dbg.ready).toBe(true) expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(61) expect(dbg.skillId).toBe(61)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true) expect(outcome?.executed).toBe(true)
}) })
}) })
})