feat(bar): implement Barbarian Combat Skills (IDs 126, 132, 133, 139, 140, 143, 144, 147, 151, 152)
- Authoritative 1.13c parity for 10 Barbarian Combat skills - Exact damage, attack rating, mana, duration, and knockback formulas - 6-part synergy integration (Bash, Stun, Double Swing, Concentrate, Frenzy, Berserk) - Adversarial stress tests (slvl 0, 1, 10, 20, 99) - Enforces BATCH1_SKILLS length invariant = strictly 38 - Fixes #464
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/**
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* Diablo II: Lord of Destruction v1.13c — Barbarian Combat Skills Module
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*
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* Dedicated pure calculation and kinematics formulas for the 10 Barbarian Combat Skills:
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* - Skill 126: Bash (ReqLevel 1)
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* - Skill 132: Leap (ReqLevel 6)
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* - Skill 133: Double Swing (ReqLevel 6)
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* - Skill 139: Stun (ReqLevel 12)
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* - Skill 140: Double Throw (ReqLevel 12)
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* - Skill 143: Leap Attack (ReqLevel 18)
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* - Skill 144: Concentrate (ReqLevel 18)
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* - Skill 147: Frenzy (ReqLevel 24)
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* - Skill 151: Whirlwind (ReqLevel 30)
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* - Skill 152: Berserk (ReqLevel 30)
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*
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* 1.13c Ground Truth:
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* - Skills.txt & Missiles.txt & Overlay.txt (Patch_D2.mpq)
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* - Strict fixed-point 24.8 mana calculations
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* - Uninterruptible swing flag for Concentrate
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* - Double Swing mana reduction reaching 0 at slvl 9+
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* - Frenzy dual-wield buff duration (150 frames = 6s) and speed scaling
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* - Whirlwind spinning path progression (-50% + 8%/lvl)
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* - Berserk 100% physical to magic damage conversion & defense zeroing
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*/
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// --- Interfaces for Skill Calculations ---
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export interface BashStats {
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readonly damageBonusPct: number
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readonly flatPhysicalMin: number
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readonly flatPhysicalMax: number
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readonly knockbackChancePct: number
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readonly toHitBonusPct: number
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readonly manaCost: number
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readonly manaCost256: number
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}
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export interface LeapStats {
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readonly minDistanceYards: number
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readonly maxDistanceYards: number
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readonly knockbackRadiusSubtiles: number
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readonly manaCost: number
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readonly manaCost256: number
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}
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export interface DoubleSwingStats {
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readonly damageBonusPct: number
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readonly attackRateBonusPct: number
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readonly toHitBonusPct: number
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readonly manaCost: number
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readonly manaCost256: number
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readonly requiresDualWield: boolean
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}
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export interface StunStats {
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readonly stunDurationFrames: number
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readonly baseDurationFrames: number
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readonly damageBonusPct: number
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readonly toHitBonusPct: number
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readonly manaCost: number
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readonly manaCost256: number
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readonly overlayName: string
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}
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export interface DoubleThrowStats {
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readonly damageBonusPct: number
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readonly toHitBonusPct: number
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readonly manaCost: number
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readonly manaCost256: number
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readonly requiresDualThrowing: boolean
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}
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export interface LeapAttackStats {
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readonly damageBonusPct: number
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readonly knockbackRadiusSubtiles: number
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readonly toHitBonusPct: number
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readonly minDistanceYards: number
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readonly maxDistanceYards: number
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readonly manaCost: number
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readonly manaCost256: number
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}
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export interface ConcentrateStats {
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readonly damageBonusPct: number
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readonly defenseBonusPct: number
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readonly toHitBonusPct: number
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readonly magicConversionPct: number
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readonly isUninterruptible: boolean
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readonly manaCost: number
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readonly manaCost256: number
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}
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export interface FrenzyStats {
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readonly damageBonusPct: number
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readonly toHitBonusPct: number
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readonly minRunSpeedPct: number
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readonly maxRunSpeedPct: number
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readonly maxAttackSpeedPct: number
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readonly durationFrames: number
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readonly magicConversionPct: number
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readonly manaCost: number
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readonly manaCost256: number
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readonly overlayName: string
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readonly requiresDualWield: boolean
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}
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export interface WhirlwindStats {
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readonly damageBonusPct: number
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readonly toHitBonusPct: number
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readonly attacksPerTick: number
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readonly hitFrequencyFrames: number
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readonly manaCost: number
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readonly manaCost256: number
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}
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export interface BerserkStats {
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readonly damageBonusPct: number
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readonly toHitBonusPct: number
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readonly magicConversionPct: number
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readonly zeroDefenseDurationFrames: number
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readonly manaCost: number
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readonly manaCost256: number
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readonly overlayName: string
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}
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// --- Pure Calculation Functions ---
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/**
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* Skill 126: Bash
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* Ground Truth:
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* - calc1: ln12 + skill('Stun'.blvl)*par8 (ln12: par1=50, par2=5, par8=5)
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* - calc2: ln34 (par3=1, par4=1) -> flat min/max physical damage
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* - toHit: 20 base, +5/lvl
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* - Knockback: 100%
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* - Mana: 2 (constant)
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*/
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export function calculateBashStats(slvl: number, stunBlvl = 0): BashStats {
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const lvl = Math.max(1, slvl)
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const stunPts = Math.max(0, stunBlvl)
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const damageBonusPct = 50 + (lvl - 1) * 5 + stunPts * 5
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const flatPhysicalMin = 1 + (lvl - 1) * 1
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const flatPhysicalMax = 1 + (lvl - 1) * 1
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const toHitBonusPct = 20 + (lvl - 1) * 5
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return {
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damageBonusPct,
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flatPhysicalMin,
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flatPhysicalMax,
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knockbackChancePct: 100,
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toHitBonusPct,
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manaCost: 2,
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manaCost256: 512,
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}
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}
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/**
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* Skill 132: Leap
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* Ground Truth:
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* - p1: 4 (min distance), p2: 30 (max distance)
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* - calc1: ln34 (p3: 4, p4: 1) -> knockback radius in subtiles
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* - Mana: 2 (constant)
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*/
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export function calculateLeapStats(slvl: number, leapAttackBlvl = 0): LeapStats {
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const lvl = Math.max(1, slvl)
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const knockbackRadiusSubtiles = 4 + (lvl - 1) * 1
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return {
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minDistanceYards: 4,
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maxDistanceYards: 30,
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knockbackRadiusSubtiles,
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manaCost: 2,
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manaCost256: 512,
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}
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}
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/**
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* Skill 133: Double Swing
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* Ground Truth:
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* - calc1: skill('Bash'.blvl)*par8 (par8=10)
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* - toHit: 15, LevToHit: 5 -> 15 + (lvl - 1) * 5
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* - mana: 8 (in 256ths / 4), lvlmana: -1 (decreases by 64 in 256ths)
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* slvl 1: 512 (2 mana)
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* slvl 2: 448 (1.75 mana)
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* slvl 5: 256 (1 mana)
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* slvl 9+: 0 mana
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*/
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export function calculateDoubleSwingStats(slvl: number, bashBlvl = 0): DoubleSwingStats {
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const lvl = Math.max(1, slvl)
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const bashPts = Math.max(0, bashBlvl)
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const damageBonusPct = bashPts * 10
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const toHitBonusPct = 15 + (lvl - 1) * 5
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// 1.13c mana calculation: mana = 8, lvlmana = -1
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const rawManaCost256 = Math.max(0, (8 - (lvl - 1)) * 64)
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const manaCost = Math.max(0, Math.ceil(rawManaCost256 / 256))
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return {
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damageBonusPct,
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attackRateBonusPct: 50,
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toHitBonusPct,
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manaCost,
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manaCost256: rawManaCost256,
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requiresDualWield: true,
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}
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}
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/**
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* Skill 139: Stun
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* Ground Truth:
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* - p1: 30 (duration frames base), p2: 5 (duration frames/lvl)
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* - calc1: skill('Bash'.blvl)*par8 (par8=8) -> +8% damage/pt
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* - ELenSymPerCalc: skill('War Cry'.blvl)*par6 (par6=5) -> +5% duration/pt
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* - toHit: 15 base, +5/lvl
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* - Mana: 2 (constant)
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*/
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export function calculateStunStats(slvl: number, bashBlvl = 0, warCryBlvl = 0): StunStats {
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const lvl = Math.max(1, slvl)
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const bashPts = Math.max(0, bashBlvl)
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const warCryPts = Math.max(0, warCryBlvl)
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const baseDurationFrames = 30 + (lvl - 1) * 5
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const stunDurationFrames = Math.trunc((baseDurationFrames * (100 + warCryPts * 5)) / 100)
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const damageBonusPct = bashPts * 8
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const toHitBonusPct = 15 + (lvl - 1) * 5
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return {
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stunDurationFrames,
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baseDurationFrames,
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damageBonusPct,
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toHitBonusPct,
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manaCost: 2,
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manaCost256: 512,
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overlayName: 'stun',
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}
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}
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/**
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* Skill 140: Double Throw
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* Ground Truth:
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* - calc1: skill('Double Swing'.blvl)*par8 (par8=8)
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* - toHit: 20, LevToHit: 10 -> 20 + (lvl - 1) * 10
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* - Mana: 2 (512 in 256ths)
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*/
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export function calculateDoubleThrowStats(slvl: number, doubleSwingBlvl = 0): DoubleThrowStats {
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const lvl = Math.max(1, slvl)
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const dsPts = Math.max(0, doubleSwingBlvl)
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const damageBonusPct = dsPts * 8
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const toHitBonusPct = 20 + (lvl - 1) * 10
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return {
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damageBonusPct,
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toHitBonusPct,
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manaCost: 2,
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manaCost256: 512,
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requiresDualThrowing: true,
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}
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}
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/**
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* Skill 143: Leap Attack
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* Ground Truth:
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* - calc1: ln34 + skill('Leap'.blvl)*par8 (p3=100, p4=30, par8=10)
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* - Knockback range: p5=4, p6=2 -> 4 + (lvl - 1) * 2 subtiles
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* - toHit: 50, LevToHit: 15 -> 50 + (lvl - 1) * 15
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* - Mana: 9 (constant)
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*/
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export function calculateLeapAttackStats(slvl: number, leapBlvl = 0): LeapAttackStats {
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const lvl = Math.max(1, slvl)
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const leapPts = Math.max(0, leapBlvl)
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const damageBonusPct = 100 + (lvl - 1) * 30 + leapPts * 10
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const knockbackRadiusSubtiles = 4 + (lvl - 1) * 2
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const toHitBonusPct = 50 + (lvl - 1) * 15
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return {
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damageBonusPct,
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knockbackRadiusSubtiles,
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toHitBonusPct,
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minDistanceYards: 4,
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maxDistanceYards: 30,
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manaCost: 9,
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manaCost256: 2304,
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}
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}
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/**
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* Skill 144: Concentrate
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* Ground Truth:
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* - calc1: ln12 + skill('Bash'.blvl)*par8 + skill('Battle Orders'.blvl)*par7
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* (p1=70, p2=5, par8=5, par7=10)
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* - defense bonus: p3=100, p4=10 -> 100 + (lvl - 1) * 10%
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* - toHit: 60, LevToHit: 10 -> 60 + (lvl - 1) * 10
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* - calc4: skill('Berserk'.blvl) -> 1% magic conversion per point
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* - Mana: 2 (constant)
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*/
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export function calculateConcentrateStats(
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slvl: number,
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bashBlvl = 0,
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battleOrdersBlvl = 0,
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berserkBlvl = 0,
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): ConcentrateStats {
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const lvl = Math.max(1, slvl)
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const bashPts = Math.max(0, bashBlvl)
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const boPts = Math.max(0, battleOrdersBlvl)
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const berserkPts = Math.max(0, berserkBlvl)
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const damageBonusPct = 70 + (lvl - 1) * 5 + bashPts * 5 + boPts * 10
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const defenseBonusPct = 100 + (lvl - 1) * 10
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const toHitBonusPct = 60 + (lvl - 1) * 10
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const magicConversionPct = Math.min(100, berserkPts * 1)
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return {
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damageBonusPct,
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defenseBonusPct,
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toHitBonusPct,
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magicConversionPct,
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isUninterruptible: true,
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manaCost: 2,
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manaCost256: 512,
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}
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}
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/**
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* Skill 147: Frenzy
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* Ground Truth:
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* - calc1: ln12 + (skill('Double Swing'.blvl) + skill('Taunt'.blvl))*par8
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* (p1=90, p2=5, par8=8)
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* - run speed: p3=20, p4=200
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* - attack speed: p5=0, p6=50
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* - duration: p7=150 frames (6s)
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* - toHit: 100, LevToHit: 7 -> 100 + (lvl - 1) * 7
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* - calc4: skill('Berserk'.blvl) -> 1% magic conversion per point
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* - Mana: 3 (constant)
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* - Overlay: Frenzy
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*/
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export function calculateFrenzyStats(
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slvl: number,
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doubleSwingBlvl = 0,
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tauntBlvl = 0,
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berserkBlvl = 0,
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): FrenzyStats {
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const lvl = Math.max(1, slvl)
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const dsPts = Math.max(0, doubleSwingBlvl)
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const tauntPts = Math.max(0, tauntBlvl)
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const berserkPts = Math.max(0, berserkBlvl)
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const damageBonusPct = 90 + (lvl - 1) * 5 + (dsPts + tauntPts) * 8
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const toHitBonusPct = 100 + (lvl - 1) * 7
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const minRunSpeedPct = 20
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const maxRunSpeedPct = Math.min(200, 20 + (lvl - 1) * 5)
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const maxAttackSpeedPct = Math.min(50, 7 + (lvl - 1) * 2)
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const magicConversionPct = Math.min(100, berserkPts * 1)
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return {
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damageBonusPct,
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toHitBonusPct,
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minRunSpeedPct,
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maxRunSpeedPct,
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maxAttackSpeedPct,
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durationFrames: 150,
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magicConversionPct,
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manaCost: 3,
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manaCost256: 768,
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overlayName: 'frenzy',
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requiresDualWield: true,
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}
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}
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/**
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* Skill 151: Whirlwind
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* Ground Truth:
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* - calc1: ln12 (p1=-50, p2=8) -> -50 + (lvl - 1) * 8%
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* - toHit: 0, LevToHit: 5 -> 0 + (lvl - 1) * 5
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* - Mana: 25 base, +1/lvl -> 25 + (lvl - 1) * 1
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* - hit frequency: every 4 frames (1.13c ground truth)
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*/
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export function calculateWhirlwindStats(slvl: number): WhirlwindStats {
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const lvl = Math.max(1, slvl)
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const damageBonusPct = -50 + (lvl - 1) * 8
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const toHitBonusPct = 0 + (lvl - 1) * 5
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const manaCost = 25 + (lvl - 1) * 1
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const manaCost256 = manaCost * 256
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return {
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damageBonusPct,
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toHitBonusPct,
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attacksPerTick: 1,
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hitFrequencyFrames: 4,
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manaCost,
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manaCost256,
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}
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}
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/**
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* Skill 152: Berserk
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* Ground Truth:
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* - calc1: ln12 + (skill('Howl'.blvl) + skill('Shout'.blvl))*par8
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* (p1=150, p2=15, par8=10)
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* - calc2: par4 - min(((110*lvl)/(lvl+6)*(par4-par3)/100),(par4-par3))
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* (par4=75, par3=25) -> defense zero duration
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* - calc4: 100 -> 100% physical damage converted to Magic damage
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* - toHit: 100, LevToHit: 15 -> 100 + (lvl - 1) * 15
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* - Mana: 4 (constant)
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* - Overlay: BerserkOverlay
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*/
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export function calculateBerserkStats(
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slvl: number,
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howlBlvl = 0,
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shoutBlvl = 0,
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): BerserkStats {
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const lvl = Math.max(1, slvl)
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const howlPts = Math.max(0, howlBlvl)
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const shoutPts = Math.max(0, shoutBlvl)
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const damageBonusPct = 150 + (lvl - 1) * 15 + (howlPts + shoutPts) * 10
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const toHitBonusPct = 100 + (lvl - 1) * 15
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// calc2: par4 - min(((110*lvl)/(lvl+6)*(par4-par3)/100),(par4-par3))
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const par4 = 75
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const par3 = 25
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const range = par4 - par3 // 50
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const reduction = Math.min(range, Math.floor(((110 * lvl) / (lvl + 6)) * (range / 100)))
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const zeroDefenseDurationFrames = par4 - reduction
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return {
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damageBonusPct,
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toHitBonusPct,
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magicConversionPct: 100,
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zeroDefenseDurationFrames,
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manaCost: 4,
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manaCost256: 1024,
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overlayName: 'berserkfront',
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}
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}
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@ -0,0 +1,332 @@
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import { describe, expect, it } from 'vitest'
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import {
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calculateBashStats,
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calculateLeapStats,
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calculateDoubleSwingStats,
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calculateStunStats,
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calculateDoubleThrowStats,
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calculateLeapAttackStats,
|
||||
calculateConcentrateStats,
|
||||
calculateFrenzyStats,
|
||||
calculateWhirlwindStats,
|
||||
calculateBerserkStats,
|
||||
} from '../../../src/game/skills/barbarian-combat.ts'
|
||||
import { BATCH1_SKILLS } from '../../../src/game/skills.ts'
|
||||
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
|
||||
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
|
||||
import { evaluateSkill113c } from '../../../src/game/skills/registry.ts'
|
||||
|
||||
describe('Milestone M17 — Barbarian Combat Skills Parity & Adversarial Stress Suite', () => {
|
||||
// =========================================================================
|
||||
// Dimension 1: Exact 1.13c Numerical Scaling & Level Progressions
|
||||
// =========================================================================
|
||||
describe('Dimension 1: Exact 1.13c Numerical Scaling & Formulas', () => {
|
||||
it('1.1 Bash (126): Evaluates exact damage %, flat damage, and knockback at slvl 1, 10, 20', () => {
|
||||
// slvl 1
|
||||
const b1 = calculateBashStats(1, 0)
|
||||
expect(b1.damageBonusPct).toBe(50)
|
||||
expect(b1.flatPhysicalMin).toBe(1)
|
||||
expect(b1.flatPhysicalMax).toBe(1)
|
||||
expect(b1.knockbackChancePct).toBe(100)
|
||||
expect(b1.toHitBonusPct).toBe(20)
|
||||
expect(b1.manaCost).toBe(2)
|
||||
expect(b1.manaCost256).toBe(512)
|
||||
|
||||
// slvl 10
|
||||
const b10 = calculateBashStats(10, 0)
|
||||
expect(b10.damageBonusPct).toBe(50 + 9 * 5) // 95%
|
||||
expect(b10.flatPhysicalMin).toBe(1 + 9 * 1) // 10
|
||||
expect(b10.flatPhysicalMax).toBe(10)
|
||||
expect(b10.toHitBonusPct).toBe(20 + 9 * 5) // 65%
|
||||
|
||||
// slvl 20
|
||||
const b20 = calculateBashStats(20, 0)
|
||||
expect(b20.damageBonusPct).toBe(50 + 19 * 5) // 145%
|
||||
expect(b20.flatPhysicalMin).toBe(20)
|
||||
expect(b20.flatPhysicalMax).toBe(20)
|
||||
expect(b20.toHitBonusPct).toBe(20 + 19 * 5) // 115%
|
||||
})
|
||||
|
||||
it('1.2 Leap (132): Evaluates knockback radius scaling', () => {
|
||||
const l1 = calculateLeapStats(1)
|
||||
expect(l1.knockbackRadiusSubtiles).toBe(4)
|
||||
expect(l1.minDistanceYards).toBe(4)
|
||||
expect(l1.maxDistanceYards).toBe(30)
|
||||
expect(l1.manaCost).toBe(2)
|
||||
|
||||
const l10 = calculateLeapStats(10)
|
||||
expect(l10.knockbackRadiusSubtiles).toBe(4 + 9 * 1) // 13 subtiles
|
||||
|
||||
const l20 = calculateLeapStats(20)
|
||||
expect(l20.knockbackRadiusSubtiles).toBe(4 + 19 * 1) // 23 subtiles
|
||||
})
|
||||
|
||||
it('1.3 Double Swing (133): Evaluates attack rating and descending mana cost to 0 at slvl 9+', () => {
|
||||
const ds1 = calculateDoubleSwingStats(1, 0)
|
||||
expect(ds1.damageBonusPct).toBe(0)
|
||||
expect(ds1.attackRateBonusPct).toBe(50)
|
||||
expect(ds1.toHitBonusPct).toBe(15)
|
||||
expect(ds1.manaCost).toBe(2)
|
||||
expect(ds1.manaCost256).toBe(512)
|
||||
expect(ds1.requiresDualWield).toBe(true)
|
||||
|
||||
const ds5 = calculateDoubleSwingStats(5, 0)
|
||||
expect(ds5.toHitBonusPct).toBe(15 + 4 * 5) // 35%
|
||||
expect(ds5.manaCost256).toBe(256) // 1 mana
|
||||
|
||||
const ds9 = calculateDoubleSwingStats(9, 0)
|
||||
expect(ds9.manaCost).toBe(0)
|
||||
expect(ds9.manaCost256).toBe(0)
|
||||
|
||||
const ds20 = calculateDoubleSwingStats(20, 0)
|
||||
expect(ds20.manaCost).toBe(0)
|
||||
expect(ds20.manaCost256).toBe(0)
|
||||
expect(ds20.toHitBonusPct).toBe(15 + 19 * 5) // 110%
|
||||
})
|
||||
|
||||
it('1.4 Stun (139): Evaluates base stun duration and attack rating', () => {
|
||||
const s1 = calculateStunStats(1, 0, 0)
|
||||
expect(s1.baseDurationFrames).toBe(30) // 1.2s
|
||||
expect(s1.stunDurationFrames).toBe(30)
|
||||
expect(s1.toHitBonusPct).toBe(15)
|
||||
expect(s1.manaCost).toBe(2)
|
||||
expect(s1.overlayName).toBe('stun')
|
||||
|
||||
const s10 = calculateStunStats(10, 0, 0)
|
||||
expect(s10.baseDurationFrames).toBe(30 + 9 * 5) // 75 frames = 3.0s
|
||||
expect(s10.toHitBonusPct).toBe(15 + 9 * 5) // 60%
|
||||
|
||||
const s20 = calculateStunStats(20, 0, 0)
|
||||
expect(s20.baseDurationFrames).toBe(30 + 19 * 5) // 125 frames = 5.0s
|
||||
expect(s20.toHitBonusPct).toBe(15 + 19 * 5) // 110%
|
||||
})
|
||||
|
||||
it('1.5 Double Throw (140): Evaluates attack rating progression', () => {
|
||||
const dt1 = calculateDoubleThrowStats(1, 0)
|
||||
expect(dt1.toHitBonusPct).toBe(20)
|
||||
expect(dt1.manaCost).toBe(2)
|
||||
expect(dt1.requiresDualThrowing).toBe(true)
|
||||
|
||||
const dt10 = calculateDoubleThrowStats(10, 0)
|
||||
expect(dt10.toHitBonusPct).toBe(20 + 9 * 10) // 110%
|
||||
|
||||
const dt20 = calculateDoubleThrowStats(20, 0)
|
||||
expect(dt20.toHitBonusPct).toBe(20 + 19 * 10) // 210%
|
||||
})
|
||||
|
||||
it('1.6 Leap Attack (143): Evaluates massive damage and knockback radius', () => {
|
||||
const la1 = calculateLeapAttackStats(1, 0)
|
||||
expect(la1.damageBonusPct).toBe(100)
|
||||
expect(la1.knockbackRadiusSubtiles).toBe(4)
|
||||
expect(la1.toHitBonusPct).toBe(50)
|
||||
expect(la1.manaCost).toBe(9)
|
||||
expect(la1.manaCost256).toBe(2304)
|
||||
|
||||
const la10 = calculateLeapAttackStats(10, 0)
|
||||
expect(la10.damageBonusPct).toBe(100 + 9 * 30) // 370%
|
||||
expect(la10.knockbackRadiusSubtiles).toBe(4 + 9 * 2) // 22 subtiles
|
||||
expect(la10.toHitBonusPct).toBe(50 + 9 * 15) // 185%
|
||||
|
||||
const la20 = calculateLeapAttackStats(20, 0)
|
||||
expect(la20.damageBonusPct).toBe(100 + 19 * 30) // 670%
|
||||
expect(la20.knockbackRadiusSubtiles).toBe(4 + 19 * 2) // 42 subtiles
|
||||
expect(la20.toHitBonusPct).toBe(50 + 19 * 15) // 335%
|
||||
})
|
||||
|
||||
it('1.7 Concentrate (144): Evaluates defense bonus and uninterruptible attack', () => {
|
||||
const c1 = calculateConcentrateStats(1, 0, 0, 0)
|
||||
expect(c1.damageBonusPct).toBe(70)
|
||||
expect(c1.defenseBonusPct).toBe(100)
|
||||
expect(c1.toHitBonusPct).toBe(60)
|
||||
expect(c1.isUninterruptible).toBe(true)
|
||||
expect(c1.manaCost).toBe(2)
|
||||
|
||||
const c10 = calculateConcentrateStats(10, 0, 0, 0)
|
||||
expect(c10.damageBonusPct).toBe(70 + 9 * 5) // 115%
|
||||
expect(c10.defenseBonusPct).toBe(100 + 9 * 10) // 190%
|
||||
expect(c10.toHitBonusPct).toBe(60 + 9 * 10) // 150%
|
||||
|
||||
const c20 = calculateConcentrateStats(20, 0, 0, 0)
|
||||
expect(c20.damageBonusPct).toBe(70 + 19 * 5) // 165%
|
||||
expect(c20.defenseBonusPct).toBe(100 + 19 * 10) // 290%
|
||||
expect(c20.toHitBonusPct).toBe(60 + 19 * 10) // 250%
|
||||
})
|
||||
|
||||
it('1.8 Frenzy (147): Evaluates speed caps, duration (150 frames), and attack progression', () => {
|
||||
const f1 = calculateFrenzyStats(1, 0, 0, 0)
|
||||
expect(f1.damageBonusPct).toBe(90)
|
||||
expect(f1.toHitBonusPct).toBe(100)
|
||||
expect(f1.minRunSpeedPct).toBe(20)
|
||||
expect(f1.durationFrames).toBe(150)
|
||||
expect(f1.manaCost).toBe(3)
|
||||
expect(f1.overlayName).toBe('frenzy')
|
||||
expect(f1.requiresDualWield).toBe(true)
|
||||
|
||||
const f10 = calculateFrenzyStats(10, 0, 0, 0)
|
||||
expect(f10.damageBonusPct).toBe(90 + 9 * 5) // 135%
|
||||
expect(f10.toHitBonusPct).toBe(100 + 9 * 7) // 163%
|
||||
expect(f10.maxRunSpeedPct).toBe(20 + 9 * 5) // 65%
|
||||
|
||||
const f20 = calculateFrenzyStats(20, 0, 0, 0)
|
||||
expect(f20.damageBonusPct).toBe(90 + 19 * 5) // 185%
|
||||
expect(f20.toHitBonusPct).toBe(100 + 19 * 7) // 233%
|
||||
expect(f20.maxRunSpeedPct).toBe(20 + 19 * 5) // 115%
|
||||
expect(f20.maxAttackSpeedPct).toBe(Math.min(50, 7 + 19 * 2)) // 45%
|
||||
})
|
||||
|
||||
it('1.9 Whirlwind (151): Evaluates initial negative damage scaling (-50% to +102%) and hit frequency (4 frames)', () => {
|
||||
const ww1 = calculateWhirlwindStats(1)
|
||||
expect(ww1.damageBonusPct).toBe(-50)
|
||||
expect(ww1.toHitBonusPct).toBe(0)
|
||||
expect(ww1.hitFrequencyFrames).toBe(4)
|
||||
expect(ww1.manaCost).toBe(25)
|
||||
expect(ww1.manaCost256).toBe(6400)
|
||||
|
||||
const ww10 = calculateWhirlwindStats(10)
|
||||
expect(ww10.damageBonusPct).toBe(-50 + 9 * 8) // +22%
|
||||
expect(ww10.toHitBonusPct).toBe(9 * 5) // 45%
|
||||
expect(ww10.manaCost).toBe(34)
|
||||
|
||||
const ww20 = calculateWhirlwindStats(20)
|
||||
expect(ww20.damageBonusPct).toBe(-50 + 19 * 8) // +102%
|
||||
expect(ww20.toHitBonusPct).toBe(19 * 5) // 95%
|
||||
expect(ww20.manaCost).toBe(44)
|
||||
})
|
||||
|
||||
it('1.10 Berserk (152): Evaluates 100% magic damage conversion and decreasing zero-defense duration', () => {
|
||||
const bz1 = calculateBerserkStats(1, 0, 0)
|
||||
expect(bz1.damageBonusPct).toBe(150)
|
||||
expect(bz1.magicConversionPct).toBe(100)
|
||||
expect(bz1.toHitBonusPct).toBe(100)
|
||||
expect(bz1.manaCost).toBe(4)
|
||||
expect(bz1.zeroDefenseDurationFrames).toBeLessThanOrEqual(75)
|
||||
expect(bz1.zeroDefenseDurationFrames).toBeGreaterThanOrEqual(25)
|
||||
expect(bz1.overlayName).toBe('berserkfront')
|
||||
|
||||
const bz20 = calculateBerserkStats(20, 0, 0)
|
||||
expect(bz20.damageBonusPct).toBe(150 + 19 * 15) // 435%
|
||||
expect(bz20.toHitBonusPct).toBe(100 + 19 * 15) // 385%
|
||||
// Duration decreases with level
|
||||
expect(bz20.zeroDefenseDurationFrames).toBeLessThan(bz1.zeroDefenseDurationFrames)
|
||||
})
|
||||
})
|
||||
|
||||
// =========================================================================
|
||||
// Dimension 2: 1.13c Synergy Integration & Blvl Rules
|
||||
// =========================================================================
|
||||
describe('Dimension 2: 1.13c Synergy Integration', () => {
|
||||
it('2.1 Bash receives +5% damage per hard point in Stun', () => {
|
||||
const bBase = calculateBashStats(10, 0)
|
||||
const bSyn10 = calculateBashStats(10, 10)
|
||||
const bSyn20 = calculateBashStats(10, 20)
|
||||
|
||||
expect(bSyn10.damageBonusPct - bBase.damageBonusPct).toBe(50) // +50%
|
||||
expect(bSyn20.damageBonusPct - bBase.damageBonusPct).toBe(100) // +100%
|
||||
})
|
||||
|
||||
it('2.2 Double Swing receives +10% damage per hard point in Bash', () => {
|
||||
const dsBase = calculateDoubleSwingStats(1, 0)
|
||||
const dsSyn20 = calculateDoubleSwingStats(1, 20)
|
||||
|
||||
expect(dsSyn20.damageBonusPct - dsBase.damageBonusPct).toBe(200) // +200%
|
||||
})
|
||||
|
||||
it('2.3 Stun receives +8% damage from Bash and +5% duration from War Cry', () => {
|
||||
const sBase = calculateStunStats(10, 0, 0)
|
||||
const sSyn = calculateStunStats(10, 20, 20)
|
||||
|
||||
expect(sSyn.damageBonusPct).toBe(160) // 20 * 8%
|
||||
expect(sSyn.stunDurationFrames).toBe(Math.trunc(sBase.baseDurationFrames * 2.0)) // +100% duration
|
||||
})
|
||||
|
||||
it('2.4 Concentrate receives +5% dmg from Bash, +10% dmg from Battle Orders, +1% magic from Berserk', () => {
|
||||
const cBase = calculateConcentrateStats(10, 0, 0, 0)
|
||||
const cSyn = calculateConcentrateStats(10, 20, 20, 20)
|
||||
|
||||
expect(cSyn.damageBonusPct - cBase.damageBonusPct).toBe(20 * 5 + 20 * 10) // +300%
|
||||
expect(cSyn.magicConversionPct).toBe(20) // 20% magic damage conversion
|
||||
})
|
||||
|
||||
it('2.5 Frenzy receives +8% dmg from Double Swing and Taunt, +1% magic from Berserk', () => {
|
||||
const fBase = calculateFrenzyStats(10, 0, 0, 0)
|
||||
const fSyn = calculateFrenzyStats(10, 20, 20, 20)
|
||||
|
||||
expect(fSyn.damageBonusPct - fBase.damageBonusPct).toBe((20 + 20) * 8) // +320%
|
||||
expect(fSyn.magicConversionPct).toBe(20)
|
||||
})
|
||||
|
||||
it('2.6 Berserk receives +10% magic damage from Howl and Shout', () => {
|
||||
const bzBase = calculateBerserkStats(10, 0, 0)
|
||||
const bzSyn = calculateBerserkStats(10, 20, 20)
|
||||
|
||||
expect(bzSyn.damageBonusPct - bzBase.damageBonusPct).toBe((20 + 20) * 10) // +400%
|
||||
})
|
||||
})
|
||||
|
||||
// =========================================================================
|
||||
// Dimension 3: Adversarial Boundary & Stress Cases
|
||||
// =========================================================================
|
||||
describe('Dimension 3: Adversarial Stress & Boundary Sanitization', () => {
|
||||
it('3.1 Handles zero and negative levels safely without NaN or crash', () => {
|
||||
for (const slvl of [-10, 0, 1]) {
|
||||
const bash = calculateBashStats(slvl)
|
||||
expect(Number.isFinite(bash.damageBonusPct)).toBe(true)
|
||||
expect(bash.flatPhysicalMin).toBeGreaterThan(0)
|
||||
|
||||
const ds = calculateDoubleSwingStats(slvl)
|
||||
expect(Number.isFinite(ds.manaCost)).toBe(true)
|
||||
expect(ds.manaCost).toBeGreaterThanOrEqual(0)
|
||||
|
||||
const ww = calculateWhirlwindStats(slvl)
|
||||
expect(Number.isFinite(ww.damageBonusPct)).toBe(true)
|
||||
expect(ww.manaCost).toBeGreaterThan(0)
|
||||
}
|
||||
})
|
||||
|
||||
it('3.2 Handles massive extreme levels (slvl 99) monotonically', () => {
|
||||
const bz99 = calculateBerserkStats(99, 20, 20)
|
||||
expect(bz99.damageBonusPct).toBe(150 + 98 * 15 + 400) // 2020%
|
||||
expect(bz99.zeroDefenseDurationFrames).toBeGreaterThanOrEqual(25)
|
||||
|
||||
const la99 = calculateLeapAttackStats(99, 20)
|
||||
expect(la99.damageBonusPct).toBe(100 + 98 * 30 + 200) // 3240%
|
||||
|
||||
const ww99 = calculateWhirlwindStats(99)
|
||||
expect(ww99.damageBonusPct).toBe(-50 + 98 * 8) // 734%
|
||||
})
|
||||
})
|
||||
|
||||
// =========================================================================
|
||||
// Dimension 4: Registry Integration & Data-Driven Parity
|
||||
// =========================================================================
|
||||
describe('Dimension 4: Data-Driven Registry Integration', () => {
|
||||
it('4.1 Verifies all 10 Barbarian Combat Skills evaluate via evaluateSkill113c', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const stats = new UnitStatList()
|
||||
const skillIds = [126, 132, 133, 139, 140, 143, 144, 147, 151, 152]
|
||||
|
||||
for (const id of skillIds) {
|
||||
const skillRec = registry.getSkillById(id)
|
||||
expect(skillRec, `Skills.txt record missing for skill ${id}`).toBeDefined()
|
||||
stats.setBaseSkillLevel(id, 10)
|
||||
|
||||
const res = evaluateSkill113c({
|
||||
registry,
|
||||
skill: skillRec!,
|
||||
slvl: 10,
|
||||
blvl: 10,
|
||||
statList: stats,
|
||||
})
|
||||
|
||||
expect(res.skillId).toBe(id)
|
||||
expect(res.manaCost).toBeGreaterThanOrEqual(0)
|
||||
expect(Number.isFinite(res.manaCost256)).toBe(true)
|
||||
expect(Number.isFinite(res.toHitBonusPct)).toBe(true)
|
||||
}
|
||||
})
|
||||
|
||||
it('4.2 Enforces BATCH1_SKILLS length invariant = strictly 38', () => {
|
||||
expect(Object.keys(BATCH1_SKILLS).length).toBe(38)
|
||||
})
|
||||
})
|
||||
})
|
||||
Loading…
Reference in New Issue