feat(bar): implement Barbarian Combat Skills (IDs 126, 132, 133, 139, 140, 143, 144, 147, 151, 152)

- Authoritative 1.13c parity for 10 Barbarian Combat skills
- Exact damage, attack rating, mana, duration, and knockback formulas
- 6-part synergy integration (Bash, Stun, Double Swing, Concentrate, Frenzy, Berserk)
- Adversarial stress tests (slvl 0, 1, 10, 20, 99)
- Enforces BATCH1_SKILLS length invariant = strictly 38
- Fixes #464
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troytt 2026-09-25 01:56:23 +00:00
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/**
* Diablo II: Lord of Destruction v1.13c — Barbarian Combat Skills Module
*
* Dedicated pure calculation and kinematics formulas for the 10 Barbarian Combat Skills:
* - Skill 126: Bash (ReqLevel 1)
* - Skill 132: Leap (ReqLevel 6)
* - Skill 133: Double Swing (ReqLevel 6)
* - Skill 139: Stun (ReqLevel 12)
* - Skill 140: Double Throw (ReqLevel 12)
* - Skill 143: Leap Attack (ReqLevel 18)
* - Skill 144: Concentrate (ReqLevel 18)
* - Skill 147: Frenzy (ReqLevel 24)
* - Skill 151: Whirlwind (ReqLevel 30)
* - Skill 152: Berserk (ReqLevel 30)
*
* 1.13c Ground Truth:
* - Skills.txt & Missiles.txt & Overlay.txt (Patch_D2.mpq)
* - Strict fixed-point 24.8 mana calculations
* - Uninterruptible swing flag for Concentrate
* - Double Swing mana reduction reaching 0 at slvl 9+
* - Frenzy dual-wield buff duration (150 frames = 6s) and speed scaling
* - Whirlwind spinning path progression (-50% + 8%/lvl)
* - Berserk 100% physical to magic damage conversion & defense zeroing
*/
// --- Interfaces for Skill Calculations ---
export interface BashStats {
readonly damageBonusPct: number
readonly flatPhysicalMin: number
readonly flatPhysicalMax: number
readonly knockbackChancePct: number
readonly toHitBonusPct: number
readonly manaCost: number
readonly manaCost256: number
}
export interface LeapStats {
readonly minDistanceYards: number
readonly maxDistanceYards: number
readonly knockbackRadiusSubtiles: number
readonly manaCost: number
readonly manaCost256: number
}
export interface DoubleSwingStats {
readonly damageBonusPct: number
readonly attackRateBonusPct: number
readonly toHitBonusPct: number
readonly manaCost: number
readonly manaCost256: number
readonly requiresDualWield: boolean
}
export interface StunStats {
readonly stunDurationFrames: number
readonly baseDurationFrames: number
readonly damageBonusPct: number
readonly toHitBonusPct: number
readonly manaCost: number
readonly manaCost256: number
readonly overlayName: string
}
export interface DoubleThrowStats {
readonly damageBonusPct: number
readonly toHitBonusPct: number
readonly manaCost: number
readonly manaCost256: number
readonly requiresDualThrowing: boolean
}
export interface LeapAttackStats {
readonly damageBonusPct: number
readonly knockbackRadiusSubtiles: number
readonly toHitBonusPct: number
readonly minDistanceYards: number
readonly maxDistanceYards: number
readonly manaCost: number
readonly manaCost256: number
}
export interface ConcentrateStats {
readonly damageBonusPct: number
readonly defenseBonusPct: number
readonly toHitBonusPct: number
readonly magicConversionPct: number
readonly isUninterruptible: boolean
readonly manaCost: number
readonly manaCost256: number
}
export interface FrenzyStats {
readonly damageBonusPct: number
readonly toHitBonusPct: number
readonly minRunSpeedPct: number
readonly maxRunSpeedPct: number
readonly maxAttackSpeedPct: number
readonly durationFrames: number
readonly magicConversionPct: number
readonly manaCost: number
readonly manaCost256: number
readonly overlayName: string
readonly requiresDualWield: boolean
}
export interface WhirlwindStats {
readonly damageBonusPct: number
readonly toHitBonusPct: number
readonly attacksPerTick: number
readonly hitFrequencyFrames: number
readonly manaCost: number
readonly manaCost256: number
}
export interface BerserkStats {
readonly damageBonusPct: number
readonly toHitBonusPct: number
readonly magicConversionPct: number
readonly zeroDefenseDurationFrames: number
readonly manaCost: number
readonly manaCost256: number
readonly overlayName: string
}
// --- Pure Calculation Functions ---
/**
* Skill 126: Bash
* Ground Truth:
* - calc1: ln12 + skill('Stun'.blvl)*par8 (ln12: par1=50, par2=5, par8=5)
* - calc2: ln34 (par3=1, par4=1) -> flat min/max physical damage
* - toHit: 20 base, +5/lvl
* - Knockback: 100%
* - Mana: 2 (constant)
*/
export function calculateBashStats(slvl: number, stunBlvl = 0): BashStats {
const lvl = Math.max(1, slvl)
const stunPts = Math.max(0, stunBlvl)
const damageBonusPct = 50 + (lvl - 1) * 5 + stunPts * 5
const flatPhysicalMin = 1 + (lvl - 1) * 1
const flatPhysicalMax = 1 + (lvl - 1) * 1
const toHitBonusPct = 20 + (lvl - 1) * 5
return {
damageBonusPct,
flatPhysicalMin,
flatPhysicalMax,
knockbackChancePct: 100,
toHitBonusPct,
manaCost: 2,
manaCost256: 512,
}
}
/**
* Skill 132: Leap
* Ground Truth:
* - p1: 4 (min distance), p2: 30 (max distance)
* - calc1: ln34 (p3: 4, p4: 1) -> knockback radius in subtiles
* - Mana: 2 (constant)
*/
export function calculateLeapStats(slvl: number, leapAttackBlvl = 0): LeapStats {
const lvl = Math.max(1, slvl)
const knockbackRadiusSubtiles = 4 + (lvl - 1) * 1
return {
minDistanceYards: 4,
maxDistanceYards: 30,
knockbackRadiusSubtiles,
manaCost: 2,
manaCost256: 512,
}
}
/**
* Skill 133: Double Swing
* Ground Truth:
* - calc1: skill('Bash'.blvl)*par8 (par8=10)
* - toHit: 15, LevToHit: 5 -> 15 + (lvl - 1) * 5
* - mana: 8 (in 256ths / 4), lvlmana: -1 (decreases by 64 in 256ths)
* slvl 1: 512 (2 mana)
* slvl 2: 448 (1.75 mana)
* slvl 5: 256 (1 mana)
* slvl 9+: 0 mana
*/
export function calculateDoubleSwingStats(slvl: number, bashBlvl = 0): DoubleSwingStats {
const lvl = Math.max(1, slvl)
const bashPts = Math.max(0, bashBlvl)
const damageBonusPct = bashPts * 10
const toHitBonusPct = 15 + (lvl - 1) * 5
// 1.13c mana calculation: mana = 8, lvlmana = -1
const rawManaCost256 = Math.max(0, (8 - (lvl - 1)) * 64)
const manaCost = Math.max(0, Math.ceil(rawManaCost256 / 256))
return {
damageBonusPct,
attackRateBonusPct: 50,
toHitBonusPct,
manaCost,
manaCost256: rawManaCost256,
requiresDualWield: true,
}
}
/**
* Skill 139: Stun
* Ground Truth:
* - p1: 30 (duration frames base), p2: 5 (duration frames/lvl)
* - calc1: skill('Bash'.blvl)*par8 (par8=8) -> +8% damage/pt
* - ELenSymPerCalc: skill('War Cry'.blvl)*par6 (par6=5) -> +5% duration/pt
* - toHit: 15 base, +5/lvl
* - Mana: 2 (constant)
*/
export function calculateStunStats(slvl: number, bashBlvl = 0, warCryBlvl = 0): StunStats {
const lvl = Math.max(1, slvl)
const bashPts = Math.max(0, bashBlvl)
const warCryPts = Math.max(0, warCryBlvl)
const baseDurationFrames = 30 + (lvl - 1) * 5
const stunDurationFrames = Math.trunc((baseDurationFrames * (100 + warCryPts * 5)) / 100)
const damageBonusPct = bashPts * 8
const toHitBonusPct = 15 + (lvl - 1) * 5
return {
stunDurationFrames,
baseDurationFrames,
damageBonusPct,
toHitBonusPct,
manaCost: 2,
manaCost256: 512,
overlayName: 'stun',
}
}
/**
* Skill 140: Double Throw
* Ground Truth:
* - calc1: skill('Double Swing'.blvl)*par8 (par8=8)
* - toHit: 20, LevToHit: 10 -> 20 + (lvl - 1) * 10
* - Mana: 2 (512 in 256ths)
*/
export function calculateDoubleThrowStats(slvl: number, doubleSwingBlvl = 0): DoubleThrowStats {
const lvl = Math.max(1, slvl)
const dsPts = Math.max(0, doubleSwingBlvl)
const damageBonusPct = dsPts * 8
const toHitBonusPct = 20 + (lvl - 1) * 10
return {
damageBonusPct,
toHitBonusPct,
manaCost: 2,
manaCost256: 512,
requiresDualThrowing: true,
}
}
/**
* Skill 143: Leap Attack
* Ground Truth:
* - calc1: ln34 + skill('Leap'.blvl)*par8 (p3=100, p4=30, par8=10)
* - Knockback range: p5=4, p6=2 -> 4 + (lvl - 1) * 2 subtiles
* - toHit: 50, LevToHit: 15 -> 50 + (lvl - 1) * 15
* - Mana: 9 (constant)
*/
export function calculateLeapAttackStats(slvl: number, leapBlvl = 0): LeapAttackStats {
const lvl = Math.max(1, slvl)
const leapPts = Math.max(0, leapBlvl)
const damageBonusPct = 100 + (lvl - 1) * 30 + leapPts * 10
const knockbackRadiusSubtiles = 4 + (lvl - 1) * 2
const toHitBonusPct = 50 + (lvl - 1) * 15
return {
damageBonusPct,
knockbackRadiusSubtiles,
toHitBonusPct,
minDistanceYards: 4,
maxDistanceYards: 30,
manaCost: 9,
manaCost256: 2304,
}
}
/**
* Skill 144: Concentrate
* Ground Truth:
* - calc1: ln12 + skill('Bash'.blvl)*par8 + skill('Battle Orders'.blvl)*par7
* (p1=70, p2=5, par8=5, par7=10)
* - defense bonus: p3=100, p4=10 -> 100 + (lvl - 1) * 10%
* - toHit: 60, LevToHit: 10 -> 60 + (lvl - 1) * 10
* - calc4: skill('Berserk'.blvl) -> 1% magic conversion per point
* - Mana: 2 (constant)
*/
export function calculateConcentrateStats(
slvl: number,
bashBlvl = 0,
battleOrdersBlvl = 0,
berserkBlvl = 0,
): ConcentrateStats {
const lvl = Math.max(1, slvl)
const bashPts = Math.max(0, bashBlvl)
const boPts = Math.max(0, battleOrdersBlvl)
const berserkPts = Math.max(0, berserkBlvl)
const damageBonusPct = 70 + (lvl - 1) * 5 + bashPts * 5 + boPts * 10
const defenseBonusPct = 100 + (lvl - 1) * 10
const toHitBonusPct = 60 + (lvl - 1) * 10
const magicConversionPct = Math.min(100, berserkPts * 1)
return {
damageBonusPct,
defenseBonusPct,
toHitBonusPct,
magicConversionPct,
isUninterruptible: true,
manaCost: 2,
manaCost256: 512,
}
}
/**
* Skill 147: Frenzy
* Ground Truth:
* - calc1: ln12 + (skill('Double Swing'.blvl) + skill('Taunt'.blvl))*par8
* (p1=90, p2=5, par8=8)
* - run speed: p3=20, p4=200
* - attack speed: p5=0, p6=50
* - duration: p7=150 frames (6s)
* - toHit: 100, LevToHit: 7 -> 100 + (lvl - 1) * 7
* - calc4: skill('Berserk'.blvl) -> 1% magic conversion per point
* - Mana: 3 (constant)
* - Overlay: Frenzy
*/
export function calculateFrenzyStats(
slvl: number,
doubleSwingBlvl = 0,
tauntBlvl = 0,
berserkBlvl = 0,
): FrenzyStats {
const lvl = Math.max(1, slvl)
const dsPts = Math.max(0, doubleSwingBlvl)
const tauntPts = Math.max(0, tauntBlvl)
const berserkPts = Math.max(0, berserkBlvl)
const damageBonusPct = 90 + (lvl - 1) * 5 + (dsPts + tauntPts) * 8
const toHitBonusPct = 100 + (lvl - 1) * 7
const minRunSpeedPct = 20
const maxRunSpeedPct = Math.min(200, 20 + (lvl - 1) * 5)
const maxAttackSpeedPct = Math.min(50, 7 + (lvl - 1) * 2)
const magicConversionPct = Math.min(100, berserkPts * 1)
return {
damageBonusPct,
toHitBonusPct,
minRunSpeedPct,
maxRunSpeedPct,
maxAttackSpeedPct,
durationFrames: 150,
magicConversionPct,
manaCost: 3,
manaCost256: 768,
overlayName: 'frenzy',
requiresDualWield: true,
}
}
/**
* Skill 151: Whirlwind
* Ground Truth:
* - calc1: ln12 (p1=-50, p2=8) -> -50 + (lvl - 1) * 8%
* - toHit: 0, LevToHit: 5 -> 0 + (lvl - 1) * 5
* - Mana: 25 base, +1/lvl -> 25 + (lvl - 1) * 1
* - hit frequency: every 4 frames (1.13c ground truth)
*/
export function calculateWhirlwindStats(slvl: number): WhirlwindStats {
const lvl = Math.max(1, slvl)
const damageBonusPct = -50 + (lvl - 1) * 8
const toHitBonusPct = 0 + (lvl - 1) * 5
const manaCost = 25 + (lvl - 1) * 1
const manaCost256 = manaCost * 256
return {
damageBonusPct,
toHitBonusPct,
attacksPerTick: 1,
hitFrequencyFrames: 4,
manaCost,
manaCost256,
}
}
/**
* Skill 152: Berserk
* Ground Truth:
* - calc1: ln12 + (skill('Howl'.blvl) + skill('Shout'.blvl))*par8
* (p1=150, p2=15, par8=10)
* - calc2: par4 - min(((110*lvl)/(lvl+6)*(par4-par3)/100),(par4-par3))
* (par4=75, par3=25) -> defense zero duration
* - calc4: 100 -> 100% physical damage converted to Magic damage
* - toHit: 100, LevToHit: 15 -> 100 + (lvl - 1) * 15
* - Mana: 4 (constant)
* - Overlay: BerserkOverlay
*/
export function calculateBerserkStats(
slvl: number,
howlBlvl = 0,
shoutBlvl = 0,
): BerserkStats {
const lvl = Math.max(1, slvl)
const howlPts = Math.max(0, howlBlvl)
const shoutPts = Math.max(0, shoutBlvl)
const damageBonusPct = 150 + (lvl - 1) * 15 + (howlPts + shoutPts) * 10
const toHitBonusPct = 100 + (lvl - 1) * 15
// calc2: par4 - min(((110*lvl)/(lvl+6)*(par4-par3)/100),(par4-par3))
const par4 = 75
const par3 = 25
const range = par4 - par3 // 50
const reduction = Math.min(range, Math.floor(((110 * lvl) / (lvl + 6)) * (range / 100)))
const zeroDefenseDurationFrames = par4 - reduction
return {
damageBonusPct,
toHitBonusPct,
magicConversionPct: 100,
zeroDefenseDurationFrames,
manaCost: 4,
manaCost256: 1024,
overlayName: 'berserkfront',
}
}

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import { describe, expect, it } from 'vitest'
import {
calculateBashStats,
calculateLeapStats,
calculateDoubleSwingStats,
calculateStunStats,
calculateDoubleThrowStats,
calculateLeapAttackStats,
calculateConcentrateStats,
calculateFrenzyStats,
calculateWhirlwindStats,
calculateBerserkStats,
} from '../../../src/game/skills/barbarian-combat.ts'
import { BATCH1_SKILLS } from '../../../src/game/skills.ts'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { evaluateSkill113c } from '../../../src/game/skills/registry.ts'
describe('Milestone M17 — Barbarian Combat Skills Parity & Adversarial Stress Suite', () => {
// =========================================================================
// Dimension 1: Exact 1.13c Numerical Scaling & Level Progressions
// =========================================================================
describe('Dimension 1: Exact 1.13c Numerical Scaling & Formulas', () => {
it('1.1 Bash (126): Evaluates exact damage %, flat damage, and knockback at slvl 1, 10, 20', () => {
// slvl 1
const b1 = calculateBashStats(1, 0)
expect(b1.damageBonusPct).toBe(50)
expect(b1.flatPhysicalMin).toBe(1)
expect(b1.flatPhysicalMax).toBe(1)
expect(b1.knockbackChancePct).toBe(100)
expect(b1.toHitBonusPct).toBe(20)
expect(b1.manaCost).toBe(2)
expect(b1.manaCost256).toBe(512)
// slvl 10
const b10 = calculateBashStats(10, 0)
expect(b10.damageBonusPct).toBe(50 + 9 * 5) // 95%
expect(b10.flatPhysicalMin).toBe(1 + 9 * 1) // 10
expect(b10.flatPhysicalMax).toBe(10)
expect(b10.toHitBonusPct).toBe(20 + 9 * 5) // 65%
// slvl 20
const b20 = calculateBashStats(20, 0)
expect(b20.damageBonusPct).toBe(50 + 19 * 5) // 145%
expect(b20.flatPhysicalMin).toBe(20)
expect(b20.flatPhysicalMax).toBe(20)
expect(b20.toHitBonusPct).toBe(20 + 19 * 5) // 115%
})
it('1.2 Leap (132): Evaluates knockback radius scaling', () => {
const l1 = calculateLeapStats(1)
expect(l1.knockbackRadiusSubtiles).toBe(4)
expect(l1.minDistanceYards).toBe(4)
expect(l1.maxDistanceYards).toBe(30)
expect(l1.manaCost).toBe(2)
const l10 = calculateLeapStats(10)
expect(l10.knockbackRadiusSubtiles).toBe(4 + 9 * 1) // 13 subtiles
const l20 = calculateLeapStats(20)
expect(l20.knockbackRadiusSubtiles).toBe(4 + 19 * 1) // 23 subtiles
})
it('1.3 Double Swing (133): Evaluates attack rating and descending mana cost to 0 at slvl 9+', () => {
const ds1 = calculateDoubleSwingStats(1, 0)
expect(ds1.damageBonusPct).toBe(0)
expect(ds1.attackRateBonusPct).toBe(50)
expect(ds1.toHitBonusPct).toBe(15)
expect(ds1.manaCost).toBe(2)
expect(ds1.manaCost256).toBe(512)
expect(ds1.requiresDualWield).toBe(true)
const ds5 = calculateDoubleSwingStats(5, 0)
expect(ds5.toHitBonusPct).toBe(15 + 4 * 5) // 35%
expect(ds5.manaCost256).toBe(256) // 1 mana
const ds9 = calculateDoubleSwingStats(9, 0)
expect(ds9.manaCost).toBe(0)
expect(ds9.manaCost256).toBe(0)
const ds20 = calculateDoubleSwingStats(20, 0)
expect(ds20.manaCost).toBe(0)
expect(ds20.manaCost256).toBe(0)
expect(ds20.toHitBonusPct).toBe(15 + 19 * 5) // 110%
})
it('1.4 Stun (139): Evaluates base stun duration and attack rating', () => {
const s1 = calculateStunStats(1, 0, 0)
expect(s1.baseDurationFrames).toBe(30) // 1.2s
expect(s1.stunDurationFrames).toBe(30)
expect(s1.toHitBonusPct).toBe(15)
expect(s1.manaCost).toBe(2)
expect(s1.overlayName).toBe('stun')
const s10 = calculateStunStats(10, 0, 0)
expect(s10.baseDurationFrames).toBe(30 + 9 * 5) // 75 frames = 3.0s
expect(s10.toHitBonusPct).toBe(15 + 9 * 5) // 60%
const s20 = calculateStunStats(20, 0, 0)
expect(s20.baseDurationFrames).toBe(30 + 19 * 5) // 125 frames = 5.0s
expect(s20.toHitBonusPct).toBe(15 + 19 * 5) // 110%
})
it('1.5 Double Throw (140): Evaluates attack rating progression', () => {
const dt1 = calculateDoubleThrowStats(1, 0)
expect(dt1.toHitBonusPct).toBe(20)
expect(dt1.manaCost).toBe(2)
expect(dt1.requiresDualThrowing).toBe(true)
const dt10 = calculateDoubleThrowStats(10, 0)
expect(dt10.toHitBonusPct).toBe(20 + 9 * 10) // 110%
const dt20 = calculateDoubleThrowStats(20, 0)
expect(dt20.toHitBonusPct).toBe(20 + 19 * 10) // 210%
})
it('1.6 Leap Attack (143): Evaluates massive damage and knockback radius', () => {
const la1 = calculateLeapAttackStats(1, 0)
expect(la1.damageBonusPct).toBe(100)
expect(la1.knockbackRadiusSubtiles).toBe(4)
expect(la1.toHitBonusPct).toBe(50)
expect(la1.manaCost).toBe(9)
expect(la1.manaCost256).toBe(2304)
const la10 = calculateLeapAttackStats(10, 0)
expect(la10.damageBonusPct).toBe(100 + 9 * 30) // 370%
expect(la10.knockbackRadiusSubtiles).toBe(4 + 9 * 2) // 22 subtiles
expect(la10.toHitBonusPct).toBe(50 + 9 * 15) // 185%
const la20 = calculateLeapAttackStats(20, 0)
expect(la20.damageBonusPct).toBe(100 + 19 * 30) // 670%
expect(la20.knockbackRadiusSubtiles).toBe(4 + 19 * 2) // 42 subtiles
expect(la20.toHitBonusPct).toBe(50 + 19 * 15) // 335%
})
it('1.7 Concentrate (144): Evaluates defense bonus and uninterruptible attack', () => {
const c1 = calculateConcentrateStats(1, 0, 0, 0)
expect(c1.damageBonusPct).toBe(70)
expect(c1.defenseBonusPct).toBe(100)
expect(c1.toHitBonusPct).toBe(60)
expect(c1.isUninterruptible).toBe(true)
expect(c1.manaCost).toBe(2)
const c10 = calculateConcentrateStats(10, 0, 0, 0)
expect(c10.damageBonusPct).toBe(70 + 9 * 5) // 115%
expect(c10.defenseBonusPct).toBe(100 + 9 * 10) // 190%
expect(c10.toHitBonusPct).toBe(60 + 9 * 10) // 150%
const c20 = calculateConcentrateStats(20, 0, 0, 0)
expect(c20.damageBonusPct).toBe(70 + 19 * 5) // 165%
expect(c20.defenseBonusPct).toBe(100 + 19 * 10) // 290%
expect(c20.toHitBonusPct).toBe(60 + 19 * 10) // 250%
})
it('1.8 Frenzy (147): Evaluates speed caps, duration (150 frames), and attack progression', () => {
const f1 = calculateFrenzyStats(1, 0, 0, 0)
expect(f1.damageBonusPct).toBe(90)
expect(f1.toHitBonusPct).toBe(100)
expect(f1.minRunSpeedPct).toBe(20)
expect(f1.durationFrames).toBe(150)
expect(f1.manaCost).toBe(3)
expect(f1.overlayName).toBe('frenzy')
expect(f1.requiresDualWield).toBe(true)
const f10 = calculateFrenzyStats(10, 0, 0, 0)
expect(f10.damageBonusPct).toBe(90 + 9 * 5) // 135%
expect(f10.toHitBonusPct).toBe(100 + 9 * 7) // 163%
expect(f10.maxRunSpeedPct).toBe(20 + 9 * 5) // 65%
const f20 = calculateFrenzyStats(20, 0, 0, 0)
expect(f20.damageBonusPct).toBe(90 + 19 * 5) // 185%
expect(f20.toHitBonusPct).toBe(100 + 19 * 7) // 233%
expect(f20.maxRunSpeedPct).toBe(20 + 19 * 5) // 115%
expect(f20.maxAttackSpeedPct).toBe(Math.min(50, 7 + 19 * 2)) // 45%
})
it('1.9 Whirlwind (151): Evaluates initial negative damage scaling (-50% to +102%) and hit frequency (4 frames)', () => {
const ww1 = calculateWhirlwindStats(1)
expect(ww1.damageBonusPct).toBe(-50)
expect(ww1.toHitBonusPct).toBe(0)
expect(ww1.hitFrequencyFrames).toBe(4)
expect(ww1.manaCost).toBe(25)
expect(ww1.manaCost256).toBe(6400)
const ww10 = calculateWhirlwindStats(10)
expect(ww10.damageBonusPct).toBe(-50 + 9 * 8) // +22%
expect(ww10.toHitBonusPct).toBe(9 * 5) // 45%
expect(ww10.manaCost).toBe(34)
const ww20 = calculateWhirlwindStats(20)
expect(ww20.damageBonusPct).toBe(-50 + 19 * 8) // +102%
expect(ww20.toHitBonusPct).toBe(19 * 5) // 95%
expect(ww20.manaCost).toBe(44)
})
it('1.10 Berserk (152): Evaluates 100% magic damage conversion and decreasing zero-defense duration', () => {
const bz1 = calculateBerserkStats(1, 0, 0)
expect(bz1.damageBonusPct).toBe(150)
expect(bz1.magicConversionPct).toBe(100)
expect(bz1.toHitBonusPct).toBe(100)
expect(bz1.manaCost).toBe(4)
expect(bz1.zeroDefenseDurationFrames).toBeLessThanOrEqual(75)
expect(bz1.zeroDefenseDurationFrames).toBeGreaterThanOrEqual(25)
expect(bz1.overlayName).toBe('berserkfront')
const bz20 = calculateBerserkStats(20, 0, 0)
expect(bz20.damageBonusPct).toBe(150 + 19 * 15) // 435%
expect(bz20.toHitBonusPct).toBe(100 + 19 * 15) // 385%
// Duration decreases with level
expect(bz20.zeroDefenseDurationFrames).toBeLessThan(bz1.zeroDefenseDurationFrames)
})
})
// =========================================================================
// Dimension 2: 1.13c Synergy Integration & Blvl Rules
// =========================================================================
describe('Dimension 2: 1.13c Synergy Integration', () => {
it('2.1 Bash receives +5% damage per hard point in Stun', () => {
const bBase = calculateBashStats(10, 0)
const bSyn10 = calculateBashStats(10, 10)
const bSyn20 = calculateBashStats(10, 20)
expect(bSyn10.damageBonusPct - bBase.damageBonusPct).toBe(50) // +50%
expect(bSyn20.damageBonusPct - bBase.damageBonusPct).toBe(100) // +100%
})
it('2.2 Double Swing receives +10% damage per hard point in Bash', () => {
const dsBase = calculateDoubleSwingStats(1, 0)
const dsSyn20 = calculateDoubleSwingStats(1, 20)
expect(dsSyn20.damageBonusPct - dsBase.damageBonusPct).toBe(200) // +200%
})
it('2.3 Stun receives +8% damage from Bash and +5% duration from War Cry', () => {
const sBase = calculateStunStats(10, 0, 0)
const sSyn = calculateStunStats(10, 20, 20)
expect(sSyn.damageBonusPct).toBe(160) // 20 * 8%
expect(sSyn.stunDurationFrames).toBe(Math.trunc(sBase.baseDurationFrames * 2.0)) // +100% duration
})
it('2.4 Concentrate receives +5% dmg from Bash, +10% dmg from Battle Orders, +1% magic from Berserk', () => {
const cBase = calculateConcentrateStats(10, 0, 0, 0)
const cSyn = calculateConcentrateStats(10, 20, 20, 20)
expect(cSyn.damageBonusPct - cBase.damageBonusPct).toBe(20 * 5 + 20 * 10) // +300%
expect(cSyn.magicConversionPct).toBe(20) // 20% magic damage conversion
})
it('2.5 Frenzy receives +8% dmg from Double Swing and Taunt, +1% magic from Berserk', () => {
const fBase = calculateFrenzyStats(10, 0, 0, 0)
const fSyn = calculateFrenzyStats(10, 20, 20, 20)
expect(fSyn.damageBonusPct - fBase.damageBonusPct).toBe((20 + 20) * 8) // +320%
expect(fSyn.magicConversionPct).toBe(20)
})
it('2.6 Berserk receives +10% magic damage from Howl and Shout', () => {
const bzBase = calculateBerserkStats(10, 0, 0)
const bzSyn = calculateBerserkStats(10, 20, 20)
expect(bzSyn.damageBonusPct - bzBase.damageBonusPct).toBe((20 + 20) * 10) // +400%
})
})
// =========================================================================
// Dimension 3: Adversarial Boundary & Stress Cases
// =========================================================================
describe('Dimension 3: Adversarial Stress & Boundary Sanitization', () => {
it('3.1 Handles zero and negative levels safely without NaN or crash', () => {
for (const slvl of [-10, 0, 1]) {
const bash = calculateBashStats(slvl)
expect(Number.isFinite(bash.damageBonusPct)).toBe(true)
expect(bash.flatPhysicalMin).toBeGreaterThan(0)
const ds = calculateDoubleSwingStats(slvl)
expect(Number.isFinite(ds.manaCost)).toBe(true)
expect(ds.manaCost).toBeGreaterThanOrEqual(0)
const ww = calculateWhirlwindStats(slvl)
expect(Number.isFinite(ww.damageBonusPct)).toBe(true)
expect(ww.manaCost).toBeGreaterThan(0)
}
})
it('3.2 Handles massive extreme levels (slvl 99) monotonically', () => {
const bz99 = calculateBerserkStats(99, 20, 20)
expect(bz99.damageBonusPct).toBe(150 + 98 * 15 + 400) // 2020%
expect(bz99.zeroDefenseDurationFrames).toBeGreaterThanOrEqual(25)
const la99 = calculateLeapAttackStats(99, 20)
expect(la99.damageBonusPct).toBe(100 + 98 * 30 + 200) // 3240%
const ww99 = calculateWhirlwindStats(99)
expect(ww99.damageBonusPct).toBe(-50 + 98 * 8) // 734%
})
})
// =========================================================================
// Dimension 4: Registry Integration & Data-Driven Parity
// =========================================================================
describe('Dimension 4: Data-Driven Registry Integration', () => {
it('4.1 Verifies all 10 Barbarian Combat Skills evaluate via evaluateSkill113c', async () => {
const registry = await getSharedDataRegistry()
const stats = new UnitStatList()
const skillIds = [126, 132, 133, 139, 140, 143, 144, 147, 151, 152]
for (const id of skillIds) {
const skillRec = registry.getSkillById(id)
expect(skillRec, `Skills.txt record missing for skill ${id}`).toBeDefined()
stats.setBaseSkillLevel(id, 10)
const res = evaluateSkill113c({
registry,
skill: skillRec!,
slvl: 10,
blvl: 10,
statList: stats,
})
expect(res.skillId).toBe(id)
expect(res.manaCost).toBeGreaterThanOrEqual(0)
expect(Number.isFinite(res.manaCost256)).toBe(true)
expect(Number.isFinite(res.toHitBonusPct)).toBe(true)
}
})
it('4.2 Enforces BATCH1_SKILLS length invariant = strictly 38', () => {
expect(Object.keys(BATCH1_SKILLS).length).toBe(38)
})
})
})