fix(skills): scope isAirborne wall bypass strictly to falling meteor and tail
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@ -3946,7 +3946,10 @@ export function tickProjectiles(
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}
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// Walls first: a projectile dies against missile barriers (solid walls, closed doors)
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const isAirborne = altitude !== undefined && altitude > 0
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const isAirborne =
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(projectile.missileType === 'meteor' || projectile.missileType === 'meteortail') &&
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altitude !== undefined &&
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altitude > 0
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const blockedByTerrain =
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!isAirborne &&
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(options.isMissileBlocked !== undefined
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