feat(skills): implement Fire Wall, Blaze, and Inferno with 1.13c parity (closes #205, closes #200, closes #195)

This commit is contained in:
troytt 2026-09-24 02:45:47 +00:00
parent 10ef14b5b2
commit df4c5b66b0
8 changed files with 1405 additions and 182 deletions

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@ -219,6 +219,13 @@ export interface CombatPlayer {
coldArmorType?: 'frozenarmor' | 'shiverarmor' | 'chillingarmor' | undefined
coldArmorTicks?: number | undefined
coldArmorSlvl?: number | undefined
/** Blaze active remaining ticks and patch config. */
blazeTicks?: number | undefined
blazeSlvl?: number | undefined
blazeDamage?: number | undefined
blazePatchDuration?: number | undefined
lastBlazeX?: number | undefined
lastBlazeY?: number | undefined
}
/** Something worth telling the player (and the renderer) about. */
@ -818,7 +825,8 @@ function tickPlayer(
if (player.swingTicks > 0) player.swingTicks -= 1
// Movement first, so an attack this tick happens from where the player ended up.
const speed = options.playerSpeed / 25
const frwMultiplier = player.blazeTicks && player.blazeTicks > 0 ? 1.3 : 1.0
const speed = (options.playerSpeed / 25) * frwMultiplier
const moved = moveWithCollision(player, input.movement.x * speed, input.movement.y * speed, terrain)
player.x = moved.x
player.y = moved.y

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@ -655,6 +655,36 @@ export class GameEngine {
}
}
// Blaze buff duration tick & footstep fire patch emission
if (player.blazeTicks && player.blazeTicks > 0) {
player.blazeTicks -= 1
const distFromLast = Math.hypot(
player.x - (player.lastBlazeX ?? player.x),
player.y - (player.lastBlazeY ?? player.y),
)
if (distFromLast >= 24 || player.lastBlazeX === undefined) {
player.lastBlazeX = player.x
player.lastBlazeY = player.y
this.projectiles.push({
skillId: '46',
x: player.x,
y: player.y,
vx: 0,
vy: 0,
damage: player.blazeDamage ?? 10,
ttl: player.blazePatchDuration ?? 115,
fromPlayer: true,
missileType: 'blaze',
pierce: true,
aoeRadius: 24,
})
}
if (player.blazeTicks <= 0) {
player.lastBlazeX = undefined
player.lastBlazeY = undefined
}
}
// Periodic & continuous aura simulation (D2 v1.13c parity)
if (this.activeAuraSkillId !== null) {
const auraId = this.activeAuraSkillId

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@ -940,6 +940,23 @@ export class MissileEngine {
}
}
// `pSrvDoFunc = 6` (`firewallmaker`): drops a `firewall` submissile every step
if (m.record.pSrvDoFunc === 6 || m.name === 'firewallmaker') {
const subName = m.record.subMissile1 || 'firewall'
this.spawnMissile({
missileNameOrId: subName,
sourceSkillId: m.sourceSkillId,
slvl: m.slvl,
owner: m.owner,
startX: m.x,
startY: m.y,
targetX: m.x,
targetY: m.y,
dmgPacket: m.dmgPacket,
})
subMissilesSpawned.push(subName)
}
// Turret emitter (Hydra heads): stationary emitter periodically firing bolts at nearest target
const isTurretEmitter = Boolean(m.isTurret || m.name.toLowerCase() === 'hydra_turret')
if (isTurretEmitter) {
@ -1104,7 +1121,14 @@ export class MissileEngine {
}
// Check collision against alive enemy targets
if (m.name === 'meteorfire' && m.ageTicks % 5 === 0) {
if (
(m.name === 'meteorfire' && m.ageTicks % 5 === 0) ||
m.name === 'firewall' ||
m.name === 'blaze' ||
m.name === 'groundfirebig' ||
m.name === 'infernoflame1' ||
m.name === 'infernoflame2'
) {
m.hitTargetIds.clear()
}
const hitRadius = Math.max(24, (m.record.size || 2) * 14)
@ -1112,6 +1136,11 @@ export class MissileEngine {
if (target.statList.getHp256() <= 0) continue
if (m.hitTargetIds.has(target.id)) continue
// Blaze self-hit immunity: caster does not take damage from their own footstep fire
if (m.name === 'blaze' && m.owner && target.id === m.owner.id) {
continue
}
// Holy Bolt (`skillId = 101` or `fistoftheheavensbolt` `234`): only damages Undead (or Demons if FoH main bolt)
if (
(m.name.toLowerCase() === 'holybolt' || m.name.toLowerCase() === 'fistoftheheavensbolt') &&
@ -1121,7 +1150,8 @@ export class MissileEngine {
}
// Main Frozen Orb (pSrvDoFunc === 15), Blizzard Center (pSrvDoFunc === 10), Meteor Center (pSrvHitFunc === 14 / meteorcenter),
// and Hydra turret emitters do not deal direct contact damage; all damage is delivered through emitted child bolts / shards.
// firewallmaker emitter (pSrvDoFunc === 6), and Hydra turret emitters do not deal direct contact damage;
// all damage is delivered through emitted child bolts / patches.
if (
m.record.pSrvDoFunc === 15 ||
m.record.pSrvDoFunc === 10 ||
@ -1130,16 +1160,22 @@ export class MissileEngine {
m.name === 'meteorcenter' ||
m.name === 'meteor' ||
m.name === 'meteortail' ||
m.name === 'firewallmaker' ||
m.record.pSrvDoFunc === 6 ||
isTurretEmitter
) {
continue
}
const pos = targetPositions.get(target.id) ?? { x: 0, y: 120 }
const dist =
m.name === 'meteorfire'
? Math.hypot(pos.x - m.x, (pos.y - m.y) / ISO_GROUND_ASPECT_RATIO)
: Math.hypot(pos.x - m.x, pos.y - m.y)
const isGroundPatch =
m.name === 'meteorfire' ||
m.name === 'firewall' ||
m.name === 'blaze' ||
m.name === 'groundfirebig'
const dist = isGroundPatch
? Math.hypot(pos.x - m.x, (pos.y - m.y) / ISO_GROUND_ASPECT_RATIO)
: Math.hypot(pos.x - m.x, pos.y - m.y)
if (dist <= hitRadius) {
// Enforce `NextDelay` immunity gate if `nextHit` / `nextDelayFrames > 0`
if (m.nextDelayFrames > 0 && this.isTargetInNextDelay(target.id, currentTick)) {
@ -1302,8 +1338,15 @@ export class MissileEngine {
m.name === 'lightningbolt' ||
m.name === 'lightning' ||
(!m.record.collideKill && m.canPierce)
if (m.name === 'meteorfire') {
// Ground fire persists for its full duration and does not die on hit
if (
m.name === 'meteorfire' ||
m.name === 'firewall' ||
m.name === 'blaze' ||
m.name === 'groundfirebig' ||
m.name === 'infernoflame1' ||
m.name === 'infernoflame2'
) {
// Ground fire and stream flames persist for their full duration and do not die on hit
} else if (isInfinitePierce) {
m.pierceCount += 1
} else if (m.canPierce && m.pierceCount < 4 && m.pierceChancePct > 0) {
@ -2450,5 +2493,326 @@ export function calculateColdMasteryPierce(slvl: number): number {
return 20 + (lvl - 1) * 5
}
/**
* Authentic 1.13c Fire Wall (Skill 51) 5-band fire damage progression (HitShift = 4 -> multiply raw by 16 into 256ths):
* EMin: 15, EMinLev: [9, 14, 21, 21, 21]
* EMax: 20, EMaxLev: [9, 14, 21, 21, 21]
* Level 1: raw 15 - 20 -> in 256ths: 240 - 320 (23.44 - 31.25 fire dmg/sec)
* Level 10: raw 106 - 111 -> in 256ths: 1696 - 1776 (165.62 - 173.44 fire dmg/sec)
* Level 20: raw 274 - 279 -> in 256ths: 4384 - 4464 (428.12 - 435.94 fire dmg/sec)
* Synergies: Warmth (+4%/lvl), Inferno (+1%/lvl).
*/
export function calculateFireWallDamage(
slvl: number,
synergies?: { warmth?: number; inferno?: number; fireMastery?: number; synPctPerLvl?: number } | number,
options?: { synMultiplier?: number; asPerSecond?: boolean },
): { min: number; max: number; perSecMin: number; perSecMax: number; min256: number; max256: number } {
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
let rawMin = 15
let rawMax = 20
if (lvl > 1) {
const b1 = Math.min(lvl - 1, 7)
rawMin += b1 * 9
rawMax += b1 * 9
}
if (lvl > 8) {
const b2 = Math.min(lvl - 8, 8)
rawMin += b2 * 14
rawMax += b2 * 14
}
if (lvl > 16) {
const b3 = Math.min(lvl - 16, 6)
rawMin += b3 * 21
rawMax += b3 * 21
}
if (lvl > 22) {
const b4 = Math.min(lvl - 22, 6)
rawMin += b4 * 21
rawMax += b4 * 21
}
if (lvl > 28) {
const b5 = lvl - 28
rawMin += b5 * 21
rawMax += b5 * 21
}
let synMultiplier = 1.0
if (typeof options?.synMultiplier === 'number' && Number.isFinite(options.synMultiplier)) {
synMultiplier = Math.max(0, options.synMultiplier)
} else if (typeof synergies === 'number') {
const synPoints = Number.isFinite(synergies) ? Math.max(0, synergies) : 0
synMultiplier = 1.0 + (synPoints * 4) / 100
} else if (typeof synergies === 'object' && synergies !== null) {
const warmthPts = Math.max(0, synergies.warmth ?? 0)
const infernoPts = Math.max(0, synergies.inferno ?? 0)
const synPct = warmthPts * 4 + infernoPts * 1
const masteryPct = synergies.fireMastery && synergies.fireMastery > 0
? 30 + (synergies.fireMastery - 1) * 7
: 0
synMultiplier = (1.0 + synPct / 100) * (1.0 + masteryPct / 100)
}
const min256 = Math.floor(rawMin * 16 * synMultiplier)
const max256 = Math.floor(rawMax * 16 * synMultiplier)
const perSecMin = Math.floor(((rawMin * 25) / 16) * synMultiplier * 100) / 100
const perSecMax = Math.floor(((rawMax * 25) / 16) * synMultiplier * 100) / 100
let min = Math.floor((rawMin * synMultiplier + 1e-9) * 10) / 10
let max = Math.floor((rawMax * synMultiplier + 1e-9) * 10) / 10
if (options?.asPerSecond) {
min = perSecMin
max = perSecMax
}
return { min, max, perSecMin, perSecMax, min256, max256 }
}
/**
* Authentic 1.13c Blaze (Skill 46) 5-band fire damage progression (HitShift = 4 -> multiply raw by 16 into 256ths):
* EMin: 4, EMinLev: [2, 3, 4, 6, 9]
* EMax: 8, EMaxLev: [2, 3, 4, 6, 9]
* Level 1: raw 4 - 8 -> in 256ths: 64 - 128 (6.25 - 12.50 fire dmg/sec)
* Level 10: raw 24 - 28 -> in 256ths: 384 - 448 (37.50 - 43.75 fire dmg/sec)
* Level 20: raw 58 - 62 -> in 256ths: 928 - 992 (90.62 - 96.88 fire dmg/sec)
* Synergies: Warmth (+4%/lvl), Fire Wall (+1%/lvl).
*/
export function calculateBlazeDamage(
slvl: number,
synergies?: { warmth?: number; fireWall?: number; fireMastery?: number; synPctPerLvl?: number } | number,
options?: { synMultiplier?: number; asPerSecond?: boolean },
): { min: number; max: number; perSecMin: number; perSecMax: number; min256: number; max256: number } {
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
let rawMin = 4
let rawMax = 8
if (lvl > 1) {
const b1 = Math.min(lvl - 1, 7)
rawMin += b1 * 2
rawMax += b1 * 2
}
if (lvl > 8) {
const b2 = Math.min(lvl - 8, 8)
rawMin += b2 * 3
rawMax += b2 * 3
}
if (lvl > 16) {
const b3 = Math.min(lvl - 16, 6)
rawMin += b3 * 4
rawMax += b3 * 4
}
if (lvl > 22) {
const b4 = Math.min(lvl - 22, 6)
rawMin += b4 * 6
rawMax += b4 * 6
}
if (lvl > 28) {
const b5 = lvl - 28
rawMin += b5 * 9
rawMax += b5 * 9
}
let synMultiplier = 1.0
if (typeof options?.synMultiplier === 'number' && Number.isFinite(options.synMultiplier)) {
synMultiplier = Math.max(0, options.synMultiplier)
} else if (typeof synergies === 'number') {
const synPoints = Number.isFinite(synergies) ? Math.max(0, synergies) : 0
synMultiplier = 1.0 + (synPoints * 4) / 100
} else if (typeof synergies === 'object' && synergies !== null) {
const warmthPts = Math.max(0, synergies.warmth ?? 0)
const fireWallPts = Math.max(0, synergies.fireWall ?? 0)
const synPct = warmthPts * 4 + fireWallPts * 1
const masteryPct = synergies.fireMastery && synergies.fireMastery > 0
? 30 + (synergies.fireMastery - 1) * 7
: 0
synMultiplier = (1.0 + synPct / 100) * (1.0 + masteryPct / 100)
}
const min256 = Math.floor(rawMin * 16 * synMultiplier)
const max256 = Math.floor(rawMax * 16 * synMultiplier)
const perSecMin = Math.floor(((rawMin * 25) / 16) * synMultiplier * 100) / 100
const perSecMax = Math.floor(((rawMax * 25) / 16) * synMultiplier * 100) / 100
let min = Math.floor((rawMin * synMultiplier + 1e-9) * 10) / 10
let max = Math.floor((rawMax * synMultiplier + 1e-9) * 10) / 10
if (options?.asPerSecond) {
min = perSecMin
max = perSecMax
}
return { min, max, perSecMin, perSecMax, min256, max256 }
}
/**
* Authentic 1.13c Inferno (Skill 41) 5-band fire damage progression (HitShift = 2 -> multiply raw by 4 into 256ths):
* EMin: 32, EMinLev: [24, 26, 28, 32, 36]
* EMax: 64, EMaxLev: [24, 27, 29, 33, 37]
* Level 1: raw 32 - 64 -> in 256ths: 128 - 256 (12.50 - 25.00 fire dmg/sec)
* Level 10: raw 252 - 286 -> in 256ths: 1008 - 1144 (98.44 - 111.72 fire dmg/sec)
* Level 20: raw 520 - 564 -> in 256ths: 2080 - 2256 (203.12 - 220.31 fire dmg/sec)
* Synergies: Warmth (+13%/lvl).
*/
export function calculateInfernoDamage(
slvl: number,
synergies?: { warmth?: number; fireMastery?: number; synPctPerLvl?: number } | number,
options?: { synMultiplier?: number; asPerSecond?: boolean },
): { min: number; max: number; perSecMin: number; perSecMax: number; min256: number; max256: number } {
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
let rawMin = 32
let rawMax = 64
if (lvl > 1) {
const b1 = Math.min(lvl - 1, 7)
rawMin += b1 * 24
rawMax += b1 * 24
}
if (lvl > 8) {
const b2 = Math.min(lvl - 8, 8)
rawMin += b2 * 26
rawMax += b2 * 27
}
if (lvl > 16) {
const b3 = Math.min(lvl - 16, 6)
rawMin += b3 * 28
rawMax += b3 * 29
}
if (lvl > 22) {
const b4 = Math.min(lvl - 22, 6)
rawMin += b4 * 32
rawMax += b4 * 33
}
if (lvl > 28) {
const b5 = lvl - 28
rawMin += b5 * 36
rawMax += b5 * 37
}
let synMultiplier = 1.0
if (typeof options?.synMultiplier === 'number' && Number.isFinite(options.synMultiplier)) {
synMultiplier = Math.max(0, options.synMultiplier)
} else if (typeof synergies === 'number') {
const synPoints = Number.isFinite(synergies) ? Math.max(0, synergies) : 0
synMultiplier = 1.0 + (synPoints * 13) / 100
} else if (typeof synergies === 'object' && synergies !== null) {
const warmthPts = Math.max(0, synergies.warmth ?? 0)
const synPct = warmthPts * 13
const masteryPct = synergies.fireMastery && synergies.fireMastery > 0
? 30 + (synergies.fireMastery - 1) * 7
: 0
synMultiplier = (1.0 + synPct / 100) * (1.0 + masteryPct / 100)
}
const min256 = Math.floor(rawMin * 4 * synMultiplier)
const max256 = Math.floor(rawMax * 4 * synMultiplier)
const perSecMin = Math.floor(((rawMin * 25) / 64) * synMultiplier * 100) / 100
const perSecMax = Math.floor(((rawMax * 25) / 64) * synMultiplier * 100) / 100
let min = Math.floor((rawMin * synMultiplier + 1e-9) * 10) / 10
let max = Math.floor((rawMax * synMultiplier + 1e-9) * 10) / 10
if (options?.asPerSecond) {
min = perSecMin
max = perSecMax
}
return { min, max, perSecMin, perSecMax, min256, max256 }
}
/**
* Authentic 1.13c Blaze (Skill 46) buff duration in frames:
* Formula (dm12): Math.floor((110 * slvl * 450) / (100 * (slvl + 6))) + 50.
* Level 1 -> 120 frames (4.80s), Level 10 -> 359 frames (14.36s), Level 20 -> 430 frames (17.20s).
*/
export function calculateBlazeDuration(slvl: number): number {
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
return Math.floor((110 * lvl * 450) / (100 * (lvl + 6))) + 50
}
/**
* Authentic 1.13c Blaze (Skill 46) ground fire patch duration in frames:
* Formula: 90 + slvl * 25.
* Level 1 -> 115 frames (4.60s), Level 10 -> 340 frames (13.60s), Level 20 -> 590 frames (23.60s).
*/
export function calculateBlazePatchDuration(slvl: number): number {
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
return 90 + lvl * 25
}
/**
* Authentic 1.13c Inferno (Skill 41) stream length in yards:
* Formula: (20 + 3 * (slvl - 1)) / 2.
* Level 1 -> 10.0 yards, Level 10 -> 23.5 yards, Level 20 -> 38.5 yards.
*/
export function calculateInfernoRange(slvl: number): number {
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
return (20 + 3 * (lvl - 1)) / 2
}
/**
* Authentic 1.13c Inferno (Skill 41) stream length in pixels:
* Formula: calculateInfernoRange(slvl) * 15.
* Level 1 -> 150.0 px, Level 10 -> 352.5 px, Level 20 -> 577.5 px.
*/
export function calculateInfernoRangePx(slvl: number): number {
return calculateInfernoRange(slvl) * 15
}
/**
* Authentic 1.13c Inferno (Skill 41) continuous mana drain per frame in 256ths:
* Formula: (36 + (slvl - 1)) * 4.
* Level 1 -> 144 / 256 mana/frame, Level 10 -> 180, Level 20 -> 220.
*/
export function calculateInfernoContinuousMana256(slvl: number): number {
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
return (36 + (lvl - 1)) * 4
}
/**
* Authentic 1.13c Fire Wall (Skill 51) 15-patch perpendicular line emitter geometry:
* Given caster (cx, cy) and target (tx, ty):
* Normal vector is perpendicular to (tx - cx, ty - cy): (-dy, dx) / len.
* Generates 15 patches with indices i in [-7, +7] spaced 24px apart,
* with Y coordinates scaled by ISO_GROUND_ASPECT_RATIO (0.5).
* If options.isBlocked is supplied, patches landing on solid obstacles are omitted.
*/
export function calculateFireWallPatches(
casterX: number,
casterY: number,
targetX: number,
targetY: number,
options?: {
count?: number
spacing?: number
isBlocked?: (x: number, y: number) => boolean
},
): Array<{ x: number; y: number; index: number }> {
const count = options?.count ?? 15
const spacing = options?.spacing ?? 24
const dx = targetX - casterX
const dy = targetY - casterY
const len = Math.hypot(dx, dy)
let nx = 0
let ny = 1
if (len > 1e-6) {
nx = -dy / len
ny = dx / len
}
const half = Math.floor(count / 2)
const patches: Array<{ x: number; y: number; index: number }> = []
for (let i = -half; i <= half; i++) {
const px = Math.round(targetX + i * spacing * nx)
const py = Math.round(targetY + i * spacing * ny * ISO_GROUND_ASPECT_RATIO)
if (options?.isBlocked && options.isBlocked(px, py)) {
continue
}
patches.push({ x: px, y: py, index: i })
}
return patches
}

View File

@ -73,6 +73,15 @@ import {
calculateGlacialSpikeDamage,
calculateGlacialSpikeFreezeLength,
calculateColdMasteryPierce,
calculateFireWallDamage,
calculateBlazeDamage,
calculateInfernoDamage,
calculateBlazeDuration,
calculateBlazePatchDuration,
calculateInfernoRange,
calculateInfernoRangePx,
calculateInfernoContinuousMana256,
calculateFireWallPatches,
} from './engine/missile-engine.ts'
export {
calculateNovaDamage,
@ -120,6 +129,15 @@ export {
calculateGlacialSpikeDamage,
calculateGlacialSpikeFreezeLength,
calculateColdMasteryPierce,
calculateFireWallDamage,
calculateBlazeDamage,
calculateInfernoDamage,
calculateBlazeDuration,
calculateBlazePatchDuration,
calculateInfernoRange,
calculateInfernoRangePx,
calculateInfernoContinuousMana256,
calculateFireWallPatches,
} from './engine/missile-engine.ts'
import {
BLIZZARD_CIRCLE_X,
@ -943,6 +961,131 @@ export const CANONICAL_113C_MISSILES: Readonly<Record<string, MissileTxtData>> =
speedPxPerSec: 400,
distancePx: 480,
},
firewallmaker: {
name: 'firewallmaker',
id: 82,
vel: 0,
maxVel: 0,
range: 1,
levRange: 0,
celFile: '',
animLen: 1,
animSpeed: 16,
loopAnim: 0,
numDirections: 1,
explosionMissile: '',
light: 0,
red: 0,
green: 0,
blue: 0,
speedPxPerSec: 0,
distancePx: 0,
},
firewall: {
name: 'firewall',
id: 83,
vel: 0,
maxVel: 0,
range: 90,
levRange: 0,
celFile: 'FireWall',
animLen: 15,
animSpeed: 16,
loopAnim: 1,
numDirections: 1,
explosionMissile: '',
light: 10,
red: 255,
green: 178,
blue: 64,
trans: 1,
speedPxPerSec: 0,
distancePx: 0,
},
groundfirebig: {
name: 'groundfirebig',
id: 83,
vel: 0,
maxVel: 0,
range: 90,
levRange: 0,
celFile: 'groundFireBig',
animLen: 15,
animSpeed: 16,
loopAnim: 1,
numDirections: 1,
explosionMissile: '',
light: 10,
red: 255,
green: 178,
blue: 64,
trans: 1,
speedPxPerSec: 0,
distancePx: 0,
},
blaze: {
name: 'blaze',
id: 80,
vel: 0,
maxVel: 0,
range: 90,
levRange: 25,
celFile: 'Blaze',
animLen: 14,
animSpeed: 16,
loopAnim: 1,
numDirections: 1,
explosionMissile: '',
light: 8,
red: 255,
green: 178,
blue: 64,
trans: 1,
speedPxPerSec: 0,
distancePx: 0,
},
infernoflame1: {
name: 'infernoflame1',
id: 72,
vel: 12,
maxVel: 12,
range: 16,
levRange: 0,
celFile: 'InfernoFlame1',
animLen: 8,
animSpeed: 16,
loopAnim: 0,
numDirections: 1,
explosionMissile: '',
light: 6,
red: 255,
green: 178,
blue: 64,
trans: 1,
speedPxPerSec: 300,
distancePx: 192,
},
infernoflame2: {
name: 'infernoflame2',
id: 73,
vel: 12,
maxVel: 12,
range: 16,
levRange: 0,
celFile: 'InfernoFlame2',
animLen: 8,
animSpeed: 16,
loopAnim: 0,
numDirections: 1,
explosionMissile: '',
light: 6,
red: 255,
green: 178,
blue: 64,
trans: 1,
speedPxPerSec: 300,
distancePx: 192,
},
meteor: {
name: 'meteor',
id: 100,
@ -3490,6 +3633,7 @@ export const SORCERESS_SKILL_CAST_OVERLAYS: Readonly<Record<number, string>> = O
38: 'light_cast_1', // Charged Bolt
39: 'ice_cast_1', // Ice Bolt
40: 'ice_cast_1', // Frozen Armor
41: 'fire_cast_2', // Inferno
42: 'light_cast_1', // Static Field
43: 'light_cast_2', // Telekinesis
44: 'ice_cast_2', // Frost Nova
@ -3521,6 +3665,7 @@ const SORCERESS_SKILL_NAME_TO_OVERLAY: Readonly<Record<string, string>> = Object
'ice bolt': 'ice_cast_1',
frozenarmor: 'ice_cast_1',
'frozen armor': 'ice_cast_1',
inferno: 'fire_cast_2',
staticfield: 'light_cast_1',
'static field': 'light_cast_1',
telekinesis: 'light_cast_2',
@ -4210,7 +4355,14 @@ export function tickProjectiles(
const hitTargets = projectile.hitTargets ?? new Set<number>()
const currentAge = (projectile.ageTicks ?? 0) + 1
if (projectile.missileType === 'meteorfire' && currentAge % 5 === 0) {
if (
(projectile.missileType === 'meteorfire' && currentAge % 5 === 0) ||
projectile.missileType === 'firewall' ||
projectile.missileType === 'blaze' ||
projectile.missileType === 'groundfirebig' ||
projectile.missileType === 'infernoflame1' ||
projectile.missileType === 'infernoflame2'
) {
hitTargets.clear()
}
const moved: Projectile = {
@ -4316,15 +4468,23 @@ export function tickProjectiles(
projectile.missileType === 'meteorcenter' ||
projectile.missileType === 'meteor' ||
projectile.missileType === 'meteortail' ||
projectile.missileType === 'firewallmaker' ||
isTurretEmitter
if (!isHarmlessEmitter) {
for (const target of targets) {
if (!target.alive) continue
if (hitTargets.has(target.index)) continue // already struck by piercing projectile
const dist =
projectile.missileType === 'meteorfire'
? Math.hypot(target.x - x, (target.y - y) / ISO_GROUND_ASPECT_RATIO)
: Math.hypot(target.x - x, target.y - y)
if (projectile.missileType === 'blaze' && projectile.fromPlayer && (target as any).isPlayer) {
continue
}
const isGroundPatch =
projectile.missileType === 'meteorfire' ||
projectile.missileType === 'firewall' ||
projectile.missileType === 'blaze' ||
projectile.missileType === 'groundfirebig'
const dist = isGroundPatch
? Math.hypot(target.x - x, (target.y - y) / ISO_GROUND_ASPECT_RATIO)
: Math.hypot(target.x - x, target.y - y)
if (dist > target.radius + radius) continue
const hasNextDelay =
@ -4598,6 +4758,20 @@ export function getSkillManaCost(skillId: number, effectiveLevel: number): numbe
// 1.13c Skills.txt: mana = 7, lvlmana = 0, manashift = 8
return 7
}
if (skillId === 41) {
// 1.13c Skills.txt: mana = 6, lvlmana = 0, manashift = 8
return 6
}
if (skillId === 46) {
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
// 1.13c Skills.txt: mana = 22, lvlmana = 1, manashift = 7 (factor = 0.5)
return Math.floor((22 + (lvl - 1)) * 0.5)
}
if (skillId === 51) {
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
// 1.13c Skills.txt: mana = 22, lvlmana = 1, manashift = 8 (factor = 1.0)
return 22 + (lvl - 1)
}
if (skillId === 43) {
// 1.13c Skills.txt: mana = 7, lvlmana = 0, manashift = 8
return 7
@ -4699,9 +4873,11 @@ export function getSkillCooldownTicks(skillId: number): number {
if (
skillId === 38 ||
skillId === 40 ||
skillId === 41 ||
skillId === 42 ||
skillId === 43 ||
skillId === 45 ||
skillId === 46 ||
skillId === 48 ||
skillId === 49 ||
skillId === 50 ||
@ -4715,6 +4891,9 @@ export function getSkillCooldownTicks(skillId: number): number {
) {
return 0
}
if (skillId === 51) {
return 35
}
if (skillId === 56) {
return 30
}
@ -4760,6 +4939,15 @@ export function calculateSkillDamage(
if (skillId === 38 || skillId === '38' || skillId === 'chargedbolt' || skillId === 'charged bolt') {
return calculateChargedBoltDamage(slvl, synergies as any)
}
if (skillId === 41 || skillId === '41' || skillId === 'inferno') {
return calculateInfernoDamage(slvl, synergies as any)
}
if (skillId === 46 || skillId === '46' || skillId === 'blaze') {
return calculateBlazeDamage(slvl, synergies as any)
}
if (skillId === 51 || skillId === '51' || skillId === 'firewall' || skillId === 'fire wall') {
return calculateFireWallDamage(slvl, synergies as any)
}
if (skillId === 40 || skillId === '40' || skillId === 'frozenarmor' || skillId === 'frozen armor') {
return { min: 0, max: 0 }
}

View File

@ -46,7 +46,7 @@ import { buildNpcDef, hasPackedSprite } from '../game/npc.ts'
import { ADDITIVE_OBJECT_TOKENS } from '../game/objects.ts'
import { npcDialog } from '../game/quests.ts'
import type { NpcDef } from '../game/quests.ts'
import { BATCH1_SKILLS, getBatch1SkillDef, isBatch1Skill, getSkillManaCost, calculateSkillDamage, calculateMeteorResidualFireDamage, getMissileTxtData, ISO_GROUND_ASPECT_RATIO, getSkillCastOverlay, isAuraSkill, calculateStaticFieldRadiusPx, calculateStaticFieldDamage, hasLineOfSight, calculateChainLightningJumps, getSkillCooldownTicks, calculateChargedBoltCount, calculateTelekinesisDamage, isTelekinesisItemAllowed, isTelekinesisObjectAllowed, calculateThunderStormDuration, calculateThunderStormInterval, calculateEnergyShieldDuration, calculateEnergyShieldAbsorbPct, calculateFrozenArmorDuration, calculateShiverArmorDuration, calculateChillingArmorDuration, calculateIceBlastFreezeLength, calculateGlacialSpikeFreezeLength } from '../game/skills.ts'
import { BATCH1_SKILLS, getBatch1SkillDef, isBatch1Skill, getSkillManaCost, calculateSkillDamage, calculateMeteorResidualFireDamage, getMissileTxtData, ISO_GROUND_ASPECT_RATIO, getSkillCastOverlay, isAuraSkill, calculateStaticFieldRadiusPx, calculateStaticFieldDamage, hasLineOfSight, calculateChainLightningJumps, getSkillCooldownTicks, calculateChargedBoltCount, calculateTelekinesisDamage, isTelekinesisItemAllowed, isTelekinesisObjectAllowed, calculateThunderStormDuration, calculateThunderStormInterval, calculateEnergyShieldDuration, calculateEnergyShieldAbsorbPct, calculateFrozenArmorDuration, calculateShiverArmorDuration, calculateChillingArmorDuration, calculateIceBlastFreezeLength, calculateGlacialSpikeFreezeLength, calculateFireWallDamage, calculateBlazeDamage, calculateInfernoDamage, calculateBlazeDuration, calculateBlazePatchDuration, calculateInfernoRangePx, calculateFireWallPatches } from '../game/skills.ts'
import type { Projectile, ActiveOverlay } from '../game/skills.ts'
import { findSafeDropPosition, calculateBounceHeight, triggerFlippyBounce, type GroundItemEntity } from '../game/ground-items.ts'
import {
@ -1081,7 +1081,10 @@ export function getSkillMana(skillId: number, hudManager?: HudManager | null): n
return getSkillManaCost(skillId, 1)
}
switch (skillId) {
case 41: return 6
case 45: return 6
case 46: return 11
case 51: return 22
case 55: return 10
case 84: return 7
case 93: return 12
@ -1540,6 +1543,105 @@ export function castSkill(
return true
}
if (skillId === 51) {
// Fire Wall (Skill 51): 15-patch perpendicular line emitter at target location
// 1.13c Skills.txt: delay = 35 (1.4s cooldown), Missiles.txt: firewall (ID 83, Range = 90)
const slvl = Math.max(1, (hudManager as any)?.getSkillLevel?.(51) ?? 1)
const dmgRange = calculateSkillDamage(51, slvl)
const fireWallDamage = Math.round((dmgRange.min + dmgRange.max) / 2)
const patches = calculateFireWallPatches(player.x, player.y, targetX, targetY, {
count: 15,
spacing: 24,
isBlocked: (x, y) => {
if (runtime?.grid) {
const c = cellOf(runtime.grid, x, y)
if (c.x < 0 || c.x >= runtime.grid.cellsX || c.y < 0 || c.y >= runtime.grid.cellsY) return true
return runtime.grid.blocked[c.y * runtime.grid.gridWidth + c.x] !== 0
}
return false
},
})
for (const patch of patches) {
engine.projectiles.push({
skillId: '51',
x: patch.x,
y: patch.y,
vx: 0,
vy: 0,
damage: fireWallDamage,
ttl: 90, // 3.60s per Missiles.txt Range = 90
fromPlayer: true,
missileType: 'firewall',
pierce: true,
aoeRadius: 24,
})
}
player.cooldown = 35
engine.metrics.casts += 1
status.textContent = '施展火墙'
return true
}
if (skillId === 46) {
// Blaze (Skill 46): activate blaze buff on player, +30% FRW, footstep patches
// 1.13c Skills.txt: delay = 0, dm12 buff duration, footstep fire duration (90 + slvl * 25)
const slvl = Math.max(1, (hudManager as any)?.getSkillLevel?.(46) ?? 1)
const duration = calculateBlazeDuration(slvl)
const patchDuration = calculateBlazePatchDuration(slvl)
const dmgRange = calculateSkillDamage(46, slvl)
const blazeDmg = Math.round((dmgRange.min + dmgRange.max) / 2)
player.blazeTicks = duration
player.blazeSlvl = slvl
player.blazeDamage = blazeDmg
player.blazePatchDuration = patchDuration
player.lastBlazeX = undefined
player.lastBlazeY = undefined
player.cooldown = 0
engine.metrics.casts += 1
status.textContent = '施展烈火之径'
return true
}
if (skillId === 41) {
// Inferno (Skill 41): continuous cone flame stream
// 1.13c Skills.txt: starting mana = 6, Missiles.txt: infernoflame1/2 (Range = 16, Vel = 12)
const slvl = Math.max(1, (hudManager as any)?.getSkillLevel?.(41) ?? 1)
const dmgRange = calculateSkillDamage(41, slvl)
const infernoDmg = Math.round((dmgRange.min + dmgRange.max) / 2)
const rangePx = calculateInfernoRangePx(slvl)
const dx = targetX - player.x
const dy = targetY - player.y
const len = Math.hypot(dx, dy)
const speed = 12 // 300 px/s / 25 fps
const vx = len > 0 ? (dx / len) * speed : speed
const vy = len > 0 ? (dy / len) * speed : 0
const ttl = Math.max(8, Math.min(24, Math.round(rangePx / speed)))
const flameVariant = (engine.metrics.casts % 2 === 0) ? 'infernoflame1' : 'infernoflame2'
engine.projectiles.push({
skillId: '41',
x: player.x,
y: player.y,
vx,
vy,
damage: infernoDmg,
ttl,
fromPlayer: true,
missileType: flameVariant,
pierce: true,
aoeRadius: 20,
})
player.cooldown = 0
engine.metrics.casts += 1
status.textContent = '施展地狱火'
return true
}
if (skillId === 40 || skillId === 50 || skillId === 60) {
for (const ov of engine.overlays) {
if (

View File

@ -1,98 +1,278 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #041: Inferno (SOR)
* Gitea Tracking Issue: #195
*
* 7-Dimensional Verification Scope:
* Dimension 1: Static data table parsing (Skills.txt row 41, Missiles.txt IDs 60 infernoflame1, 61 infernoflame2).
* Dimension 2: Pre-baked visual assets & atlas metadata on disk (PNG/JSON exist with non-zero size).
* Dimension 3: Kinematics & stream cone geometry (calculateInfernoRange, calculateInfernoRangePx, stream velocity & TTL).
* Dimension 4: Collision detection & continuous stream ticks (hitTargets.clear() every frame, pierce persistence).
* Dimension 5: Damage scaling & synergies (5-band math: 32-64 base, Warmth +13%/lvl, 256ths precision).
* Dimension 6: Mana progression & continuous drain rules (6 starting mana, 144-220 256ths/frame drain, 0 cooldown).
* Dimension 7: Invariants & integration (BATCH1_SKILLS length === 38, zero runtime MPQ queries, routing).
*/
import { describe, expect, it } from 'vitest'
import fs from 'node:fs'
import path from 'node:path'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/sor/skill-041-inferno.ts'
import {
parseMissilesTxt,
CANONICAL_113C_MISSILES,
BATCH1_SKILLS,
calculateInfernoDamage,
calculateInfernoRange,
calculateInfernoRangePx,
calculateInfernoContinuousMana256,
calculateSkillDamage,
getSkillManaCost,
getSkillCooldownTicks,
tickProjectiles,
type Projectile,
} from '../../../src/game/skills.ts'
import {
INFERNOFLAME1_META,
INFERNOFLAME2_META,
} from '../../../src/render/missiles-meta.ts'
import { FIRE_CAST_2_META } from '../../../src/render/overlays-meta.ts'
describe('[Skill #041] Inferno (SOR) — 1.13c Parity (Issue #195)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
// ==========================================================================
// Dimension 1: Static Data Table Parsing
// ==========================================================================
it('Dimension 1: parses authentic 1.13c Skills.txt & Missiles.txt definitions', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(41)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(41)
expect(skillModule.name).toBe("Inferno")
expect(skillModule.charClass).toBe("sor")
expect(skillModule.name).toBe('Inferno')
expect(skillModule.charClass).toBe('sor')
const missilesTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Missiles.txt')
const missilesTxtContent = fs.readFileSync(missilesTxtPath, 'latin1')
const map = parseMissilesTxt(missilesTxtContent)
// infernoflame1 (ID 60)
const inf1 = map.get('infernoflame1')
expect(inf1).toBeDefined()
expect(inf1!.id).toBe(60)
expect(inf1!.vel).toBe(12)
expect(inf1!.range).toBe(30)
expect(inf1!.animLen).toBe(15)
expect(inf1!.animSpeed).toBe(16)
expect(inf1!.trans).toBe(1)
expect(inf1!.light).toBe(5)
// infernoflame2 (ID 61)
const inf2 = map.get('infernoflame2')
expect(inf2).toBeDefined()
expect(inf2!.id).toBe(61)
expect(inf2!.vel).toBe(12)
expect(inf2!.range).toBe(30)
expect(inf2!.animLen).toBe(15)
expect(inf2!.animSpeed).toBe(16)
expect(inf2!.trans).toBe(1)
expect(inf2!.light).toBe(5)
})
// ==========================================================================
// Dimension 2: Pre-baked Visual Assets & Atlas Metadata
// ==========================================================================
it('Dimension 2: pre-baked visual assets and metadata exist on disk with non-zero byte size', () => {
const flame1Png = path.resolve(__dirname, '../../../public/missiles/infernoflame1.png')
const flame2Png = path.resolve(__dirname, '../../../public/missiles/infernoflame2.png')
const castOverlayPng = path.resolve(__dirname, '../../../public/overlays/fire_cast_2.png')
expect(fs.existsSync(flame1Png)).toBe(true)
expect(fs.statSync(flame1Png).size).toBeGreaterThan(0)
expect(fs.existsSync(flame2Png)).toBe(true)
expect(fs.statSync(flame2Png).size).toBeGreaterThan(0)
expect(fs.existsSync(castOverlayPng)).toBe(true)
expect(fs.statSync(castOverlayPng).size).toBeGreaterThan(0)
// Atlas metadata
expect(INFERNOFLAME1_META).toBeDefined()
expect(INFERNOFLAME1_META.name).toBe('infernoflame1')
expect(INFERNOFLAME1_META.framesPerDirection).toBe(15)
expect(INFERNOFLAME2_META).toBeDefined()
expect(INFERNOFLAME2_META.name).toBe('infernoflame2')
expect(INFERNOFLAME2_META.framesPerDirection).toBe(15)
expect(FIRE_CAST_2_META).toBeDefined()
expect(FIRE_CAST_2_META.name).toBe('fire_cast_2')
})
// ==========================================================================
// Dimension 3: Kinematics & Stream Cone Geometry
// ==========================================================================
it('Dimension 3: calculates exact 1.13c stream range progression in yards and screen pixels', () => {
// Range in yards: (20 + 3 * (slvl - 1)) / 2 = 10 + 1.5 * (slvl - 1)
expect(calculateInfernoRange(1)).toBe(10)
expect(calculateInfernoRange(10)).toBe(23.5)
expect(calculateInfernoRange(20)).toBe(38.5)
// Range in pixels: yards * 15
expect(calculateInfernoRangePx(1)).toBe(150)
expect(calculateInfernoRangePx(10)).toBe(352.5)
expect(calculateInfernoRangePx(20)).toBe(577.5)
})
// ==========================================================================
// Dimension 4: Collision Detection & Continuous Stream Ticks
// ==========================================================================
it('Dimension 4: damages enemies continuously per frame with piercing stream flame persistence', () => {
const flame: Projectile = {
skillId: '41',
x: 100,
y: 100,
vx: 12,
vy: 0,
damage: 32,
ttl: 30,
fromPlayer: true,
missileType: 'infernoflame1',
pierce: true,
aoeRadius: 16,
}
const enemy = {
index: 1,
alive: true,
x: 110,
y: 100,
radius: 16,
}
const terrain = { overlap: () => 0 }
// Tick 1: flame advances and damages enemy
const outcome1 = tickProjectiles([flame], [enemy], terrain)
expect(outcome1.hits).toHaveLength(1)
expect(outcome1.hits[0]!.damage).toBe(32)
// Tick 2: hitTargets resets every frame for infernoflame -> damages enemy again continuously!
const outcome2 = tickProjectiles(outcome1.alive, [enemy], terrain)
expect(outcome2.hits).toHaveLength(1)
expect(outcome2.hits[0]!.damage).toBe(32)
// Flame is piercing and persists with decremented TTL
expect(outcome2.alive).toHaveLength(1)
expect(outcome2.alive[0]!.ttl).toBe(28)
})
// ==========================================================================
// Dimension 5: Damage Scaling & Synergies
// ==========================================================================
it('Dimension 5: calculates exact 1.13c 5-band damage progression, 256ths precision, and synergies', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(41)!
// Level 1: raw 32-64 -> in 256ths: 128 - 256
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(41, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(0)
expect(r1.manaCost256).toBe(144)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(128)
expect(r1.maxElemDmg256).toBe(256)
const d1 = calculateInfernoDamage(1)
expect(d1.min256).toBe(128)
expect(d1.max256).toBe(256)
expect(d1.perSecMin).toBeCloseTo(12.5, 1)
expect(d1.perSecMax).toBeCloseTo(25.0, 1)
// Level 10: raw 252-286 -> in 256ths: 1008 - 1144
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(41, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(0)
expect(r10.manaCost256).toBe(180)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(1008)
expect(r10.maxElemDmg256).toBe(1144)
const d10 = calculateInfernoDamage(10)
expect(d10.min256).toBe(1008)
expect(d10.max256).toBe(1144)
expect(d10.perSecMin).toBeCloseTo(98.43, 1)
expect(d10.perSecMax).toBeCloseTo(111.71, 1)
// Level 20: raw 520-564 -> in 256ths: 2080 - 2256
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(41, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(0)
expect(r20.manaCost256).toBe(220)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(2080)
expect(r20.maxElemDmg256).toBe(2256)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(17)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(41)!
const synId = 37
const d20 = calculateInfernoDamage(20)
expect(d20.min256).toBe(2080)
expect(d20.max256).toBe(2256)
expect(d20.perSecMin).toBeCloseTo(203.12, 1)
expect(d20.perSecMax).toBeCloseTo(220.31, 1)
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(41, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(260)
// Synergy: Warmth (+13%/lvl)
// 20 Warmth points = +260% damage (multiplier 3.6)
const d20Syn = calculateInfernoDamage(20, { warmth: 20 })
expect(d20Syn.min256).toBe(Math.floor(2080 * 3.6))
expect(d20Syn.max256).toBe(Math.floor(2256 * 3.6))
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
// Hard point synergy rule: soft points (+allskills / charges) provide 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(41, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
statsSoftOnly.setChargedSkillLevel(37, 33)
const evalSoft = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly })
expect(evalSoft.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
// ==========================================================================
// Dimension 6: Mana Progression & Continuous Drain Rules
// ==========================================================================
it('Dimension 6: verifies authentic starting mana, continuous drain in 256ths, and 0 cooldown', () => {
// Starting cast mana: strictly 6
expect(getSkillManaCost(41, 1)).toBe(6)
expect(getSkillManaCost(41, 10)).toBe(6)
expect(getSkillManaCost(41, 20)).toBe(6)
// Continuous mana drain per frame in 256ths: (36 + (slvl - 1)) * 4
expect(calculateInfernoContinuousMana256(1)).toBe(144)
expect(calculateInfernoContinuousMana256(10)).toBe(180)
expect(calculateInfernoContinuousMana256(20)).toBe(220)
// Cooldown / Cast Delay: strictly 0 frames (streaming skill)
expect(getSkillCooldownTicks(41)).toBe(0)
})
// ==========================================================================
// Dimension 7: Invariants & Integration
// ==========================================================================
it('Dimension 7: enforces BATCH1_SKILLS length invariant = 38, routing, and WorldArena execution', async () => {
// STRICT INVARIANT: BATCH1_SKILLS length must remain exactly 38
expect(Object.keys(BATCH1_SKILLS)).toHaveLength(38)
// Routing in calculateSkillDamage
const dmg1 = calculateSkillDamage(41, 1)
expect(dmg1.min).toBe(32)
expect(dmg1.max).toBe(64)
const dmg10 = calculateSkillDamage('41', 10)
expect(dmg10.min).toBe(252)
expect(dmg10.max).toBe(286)
const dmg20 = calculateSkillDamage('inferno', 20)
expect(dmg20.min).toBe(520)
expect(dmg20.max).toBe(564)
// Canonical missiles
expect(CANONICAL_113C_MISSILES.infernoflame1).toBeDefined()
expect(CANONICAL_113C_MISSILES.infernoflame2).toBeDefined()
// WorldArena Execution
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "sor",
classCode: 'sor',
skillId: 41,
slvl: 20,
})

View File

@ -1,98 +1,263 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #046: Blaze (SOR)
* Gitea Tracking Issue: #200
*
* 7-Dimensional Verification Scope:
* Dimension 1: Static data table parsing (Skills.txt row 46, Missiles.txt ID 67 blaze).
* Dimension 2: Pre-baked visual assets & atlas metadata on disk (PNG/JSON exist with non-zero size).
* Dimension 3: Kinematics & buff/patch duration formulas (calculateBlazeDuration, calculateBlazePatchDuration, +30% FRW boost).
* Dimension 4: Collision detection & continuous ground ticks (self-hit immunity, per-frame damage, NextDelay = 0).
* Dimension 5: Damage scaling & synergies (5-band math: 4-8 base, Warmth +4%/lvl, Fire Wall +1%/lvl, 256ths precision).
* Dimension 6: Mana progression & cooldown / cast delay rules (floor((22 + slvl - 1) * 0.5), strictly 0 frames).
* Dimension 7: Invariants & integration (BATCH1_SKILLS length === 38, zero runtime MPQ queries, routing).
*/
import { describe, expect, it } from 'vitest'
import fs from 'node:fs'
import path from 'node:path'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/sor/skill-046-blaze.ts'
import {
parseMissilesTxt,
CANONICAL_113C_MISSILES,
BATCH1_SKILLS,
calculateBlazeDamage,
calculateBlazeDuration,
calculateBlazePatchDuration,
calculateSkillDamage,
getSkillManaCost,
getSkillCooldownTicks,
tickProjectiles,
type Projectile,
} from '../../../src/game/skills.ts'
import {
BLAZE_META,
GROUNDFIREBIG_META,
} from '../../../src/render/missiles-meta.ts'
describe('[Skill #046] Blaze (SOR) — 1.13c Parity (Issue #200)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
// ==========================================================================
// Dimension 1: Static Data Table Parsing
// ==========================================================================
it('Dimension 1: parses authentic 1.13c Skills.txt & Missiles.txt definitions', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(46)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(46)
expect(skillModule.name).toBe("Blaze")
expect(skillModule.charClass).toBe("sor")
expect(skillModule.name).toBe('Blaze')
expect(skillModule.charClass).toBe('sor')
const missilesTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Missiles.txt')
const missilesTxtContent = fs.readFileSync(missilesTxtPath, 'latin1')
const map = parseMissilesTxt(missilesTxtContent)
// blaze (ID 67)
const blz = map.get('blaze')
expect(blz).toBeDefined()
expect(blz!.id).toBe(67)
expect(blz!.range).toBe(90)
expect(blz!.levRange).toBe(25)
expect(blz!.animLen).toBe(37)
expect(blz!.animSpeed).toBe(16)
expect(blz!.loopAnim).toBe(1)
expect(blz!.trans).toBe(1)
expect(blz!.light).toBe(5)
})
// ==========================================================================
// Dimension 2: Pre-baked Visual Assets & Atlas Metadata
// ==========================================================================
it('Dimension 2: pre-baked visual assets and metadata exist on disk with non-zero byte size', () => {
const blazePng = path.resolve(__dirname, '../../../public/missiles/blaze.png')
const groundfirebigPng = path.resolve(__dirname, '../../../public/missiles/groundfirebig.png')
expect(fs.existsSync(blazePng)).toBe(true)
expect(fs.statSync(blazePng).size).toBeGreaterThan(0)
expect(fs.existsSync(groundfirebigPng)).toBe(true)
expect(fs.statSync(groundfirebigPng).size).toBeGreaterThan(0)
// Atlas metadata
expect(BLAZE_META).toBeDefined()
expect(BLAZE_META.name).toBe('blaze')
expect(BLAZE_META.framesPerDirection).toBe(37)
expect(GROUNDFIREBIG_META).toBeDefined()
expect(GROUNDFIREBIG_META.name).toBe('groundfirebig')
})
// ==========================================================================
// Dimension 3: Kinematics & Buff / Footstep Duration Formulas
// ==========================================================================
it('Dimension 3: calculates exact 1.13c buff duration, patch duration, and movement dynamics', () => {
// Buff duration: floor((110 * slvl * 450) / (100 * (slvl + 6))) + 50
expect(calculateBlazeDuration(1)).toBe(120) // floor(49500 / 700) + 50 = 70 + 50
expect(calculateBlazeDuration(10)).toBe(359) // floor(495000 / 1600) + 50 = 309 + 50
expect(calculateBlazeDuration(20)).toBe(430) // floor(990000 / 2600) + 50 = 380 + 50
// Patch duration: 90 + slvl * 25
expect(calculateBlazePatchDuration(1)).toBe(115)
expect(calculateBlazePatchDuration(10)).toBe(340)
expect(calculateBlazePatchDuration(20)).toBe(590)
})
// ==========================================================================
// Dimension 4: Collision Detection & Continuous Ground Ticks
// ==========================================================================
it('Dimension 4: damages enemies continuously per frame and enforces self-hit immunity', () => {
const patch: Projectile = {
skillId: '46',
x: 300,
y: 300,
vx: 0,
vy: 0,
damage: 50,
ttl: 115,
fromPlayer: true,
missileType: 'blaze',
pierce: true,
aoeRadius: 24,
}
const casterPlayer = {
index: 0,
alive: true,
x: 300,
y: 300,
radius: 16,
isPlayer: true,
}
const enemy = {
index: 1,
alive: true,
x: 300,
y: 300,
radius: 16,
}
const terrain = { overlap: () => 0 }
// Tick 1: Caster standing directly on the patch takes NO damage (self-hit immunity), enemy takes 50
const outcome1 = tickProjectiles([patch], [casterPlayer, enemy], terrain)
expect(outcome1.hits).toHaveLength(1)
expect(outcome1.hits[0]!.targetIndex).toBe(1)
expect(outcome1.hits[0]!.damage).toBe(50)
// Tick 2: Continuous damage resets hitTargets -> enemy hit again, caster still immune
const outcome2 = tickProjectiles(outcome1.alive, [casterPlayer, enemy], terrain)
expect(outcome2.hits).toHaveLength(1)
expect(outcome2.hits[0]!.targetIndex).toBe(1)
expect(outcome2.hits[0]!.damage).toBe(50)
// Patch persists across ticks with decremented ttl
expect(outcome2.alive).toHaveLength(1)
expect(outcome2.alive[0]!.ttl).toBe(113)
})
// ==========================================================================
// Dimension 5: Damage Scaling & Synergies
// ==========================================================================
it('Dimension 5: calculates exact 1.13c 5-band damage progression, 256ths precision, and synergies', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(46)!
// Level 1: raw 4-8 -> in 256ths: 64 - 128
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(46, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(11)
expect(r1.manaCost256).toBe(2816)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(64)
expect(r1.maxElemDmg256).toBe(128)
const d1 = calculateBlazeDamage(1)
expect(d1.min256).toBe(64)
expect(d1.max256).toBe(128)
expect(d1.perSecMin).toBeCloseTo(6.25, 1)
expect(d1.perSecMax).toBeCloseTo(12.5, 1)
// Level 10: raw 24-28 -> in 256ths: 384 - 448
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(46, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(15)
expect(r10.manaCost256).toBe(3968)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(384)
expect(r10.maxElemDmg256).toBe(448)
const d10 = calculateBlazeDamage(10)
expect(d10.min256).toBe(384)
expect(d10.max256).toBe(448)
expect(d10.perSecMin).toBeCloseTo(37.5, 1)
expect(d10.perSecMax).toBeCloseTo(43.75, 1)
// Level 20: raw 58-62 -> in 256ths: 928 - 992
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(46, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(20)
expect(r20.manaCost256).toBe(5248)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(928)
expect(r20.maxElemDmg256).toBe(992)
expect(r20.durationFrames).toBe(430)
expect(r20.radiusSubtiles).toBe(9550)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(0)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(46)!
const synId = 37
const d20 = calculateBlazeDamage(20)
expect(d20.min256).toBe(928)
expect(d20.max256).toBe(992)
expect(d20.perSecMin).toBeCloseTo(90.625, 1)
expect(d20.perSecMax).toBeCloseTo(96.875, 1)
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(46, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(80)
// Synergy: Warmth (+4%/lvl), Fire Wall (+1%/lvl)
// 20 Warmth points = +80% damage
const d20Syn = calculateBlazeDamage(20, { warmth: 20, fireWall: 0 })
expect(d20Syn.min256).toBe(Math.floor(928 * 1.8))
expect(d20Syn.max256).toBe(Math.floor(992 * 1.8))
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
// Hard point synergy rule: soft points (+allskills / charges) provide 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(46, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
statsSoftOnly.setChargedSkillLevel(37, 33)
const evalSoft = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly })
expect(evalSoft.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
// ==========================================================================
// Dimension 6: Mana Progression & Cooldown / Cast Delay
// ==========================================================================
it('Dimension 6: verifies authentic mana progression and zero cast delay', () => {
// Mana: floor((22 + slvl - 1) * 0.5)
expect(getSkillManaCost(46, 1)).toBe(11)
expect(getSkillManaCost(46, 10)).toBe(15)
expect(getSkillManaCost(46, 20)).toBe(20)
// Cooldown / Cast Delay: strictly 0 frames (Blaze has no cast delay)
expect(getSkillCooldownTicks(46)).toBe(0)
})
// ==========================================================================
// Dimension 7: Invariants & Integration
// ==========================================================================
it('Dimension 7: enforces BATCH1_SKILLS length invariant = 38, routing, and WorldArena execution', async () => {
// STRICT INVARIANT: BATCH1_SKILLS length must remain exactly 38
expect(Object.keys(BATCH1_SKILLS)).toHaveLength(38)
// Routing in calculateSkillDamage
const dmg1 = calculateSkillDamage(46, 1)
expect(dmg1.min).toBe(4)
expect(dmg1.max).toBe(8)
const dmg10 = calculateSkillDamage('46', 10)
expect(dmg10.min).toBe(24)
expect(dmg10.max).toBe(28)
const dmg20 = calculateSkillDamage('blaze', 20)
expect(dmg20.min).toBe(58)
expect(dmg20.max).toBe(62)
// Canonical missiles
expect(CANONICAL_113C_MISSILES.blaze).toBeDefined()
// WorldArena Execution
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "sor",
classCode: 'sor',
skillId: 46,
slvl: 20,
})

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@ -1,109 +1,295 @@
/**
* 1.13c Numerical & Runtime Verification Suite — Skill #051: Fire Wall (SOR)
* Gitea Tracking Issue: #205
*
* 7-Dimensional Verification Scope:
* Dimension 1: Static data table parsing (Skills.txt row 51, Missiles.txt IDs 82 firewallmaker, 83 firewall/groundfirebig).
* Dimension 2: Pre-baked visual assets & atlas metadata on disk (PNG/JSON exist with non-zero size).
* Dimension 3: Kinematics & 15-patch perpendicular line emitter geometry (24px spacing, 0.5 isometric ratio, obstacle clipping).
* Dimension 4: Collision detection & continuous ground ticks (hit radius 24px, per-frame damage, NextDelay = 0).
* Dimension 5: Damage scaling & synergies (5-band math: 15-20 base, Warmth +4%/lvl, Inferno +1%/lvl, 256ths precision).
* Dimension 6: Mana progression & cooldown / cast delay rules (22 + slvl - 1, strictly 35 frames / 1.40s).
* Dimension 7: Invariants & integration (BATCH1_SKILLS length === 38, zero runtime MPQ queries, routing).
*/
import { describe, expect, it } from 'vitest'
import fs from 'node:fs'
import path from 'node:path'
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
import { skillModule } from '../../../src/game/skills/impl/sor/skill-051-fire-wall.ts'
import {
parseMissilesTxt,
CANONICAL_113C_MISSILES,
BATCH1_SKILLS,
calculateFireWallDamage,
calculateFireWallPatches,
calculateSkillDamage,
getSkillManaCost,
getSkillCooldownTicks,
tickProjectiles,
ISO_GROUND_ASPECT_RATIO,
type Projectile,
} from '../../../src/game/skills.ts'
import {
FIREWALL_META,
GROUNDFIREBIG_META,
} from '../../../src/render/missiles-meta.ts'
import { FIRE_CAST_2_META } from '../../../src/render/overlays-meta.ts'
describe('[Skill #051] Fire Wall (SOR) — 1.13c Parity (Issue #205)', () => {
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
// ==========================================================================
// Dimension 1: Static Data Table Parsing
// ==========================================================================
it('Dimension 1: parses authentic 1.13c Skills.txt & Missiles.txt definitions', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(51)!
expect(skillRec).toBeDefined()
expect(skillModule.skillId).toBe(51)
expect(skillModule.name).toBe("Fire Wall")
expect(skillModule.charClass).toBe("sor")
expect(skillModule.name).toBe('Fire Wall')
expect(skillModule.charClass).toBe('sor')
const missilesTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Missiles.txt')
const missilesTxtContent = fs.readFileSync(missilesTxtPath, 'latin1')
const map = parseMissilesTxt(missilesTxtContent)
// firewallmaker (ID 82)
const fwm = map.get('firewallmaker')
expect(fwm).toBeDefined()
expect(fwm!.id).toBe(68)
expect(fwm!.range).toBe(7)
// firewall (ID 83)
const fw = map.get('firewall')
expect(fw).toBeDefined()
expect(fw!.id).toBe(69)
expect(fw!.range).toBe(90)
expect(fw!.animLen).toBe(37)
expect(fw!.animSpeed).toBe(16)
expect(fw!.loopAnim).toBe(1)
expect(fw!.trans).toBe(1)
expect(fw!.light).toBe(5)
})
// ==========================================================================
// Dimension 2: Pre-baked Visual Assets & Atlas Metadata
// ==========================================================================
it('Dimension 2: pre-baked visual assets and metadata exist on disk with non-zero size', () => {
const publicDir = path.resolve(__dirname, '../../../public')
const firewallPng = path.join(publicDir, 'missiles/firewall.png')
const groundfirebigPng = path.join(publicDir, 'missiles/groundfirebig.png')
const castOverlayPng = path.join(publicDir, 'overlays/fire_cast_2.png')
expect(fs.existsSync(firewallPng)).toBe(true)
expect(fs.statSync(firewallPng).size).toBeGreaterThan(0)
expect(fs.existsSync(groundfirebigPng)).toBe(true)
expect(fs.statSync(groundfirebigPng).size).toBeGreaterThan(0)
expect(fs.existsSync(castOverlayPng)).toBe(true)
expect(fs.statSync(castOverlayPng).size).toBeGreaterThan(0)
// Metas
expect(FIREWALL_META.name).toBe('firewall')
expect(FIREWALL_META.framesPerDirection).toBe(37)
expect(GROUNDFIREBIG_META.name).toBe('groundfirebig')
expect(GROUNDFIREBIG_META.framesPerDirection).toBe(37)
expect(FIRE_CAST_2_META.name).toBe('fire_cast_2')
})
// ==========================================================================
// Dimension 3: Kinematics & 15-Patch Perpendicular Line Emitter Geometry
// ==========================================================================
it('Dimension 3: calculates strictly perpendicular 15-patch emitter with 24px spacing and obstacle clipping', () => {
const casterX = 100
const casterY = 100
const targetX = 200
const targetY = 100 // Travel vector is purely horizontal (+100, 0)
const patches = calculateFireWallPatches(casterX, casterY, targetX, targetY, {
count: 15,
spacing: 24,
})
expect(patches).toHaveLength(15)
// Center patch (i = 0) must be exactly at target
const center = patches.find(p => p.index === 0)!
expect(center.x).toBe(targetX)
expect(center.y).toBe(targetY)
// Since travel vector is (100, 0), normal is vertical: (0, 1)
// In 2:1 isometric ground ratio, dy offset is scaled by ISO_GROUND_ASPECT_RATIO (0.5)
// For i = 1: x = targetX, y = targetY + 1 * 24 * 1 * 0.5 = 100 + 12 = 112
const p1 = patches.find(p => p.index === 1)!
expect(p1.x).toBe(targetX)
expect(p1.y).toBe(targetY + 12)
// Test dot product of travel vector and patch displacement vector is strictly 0 (perpendicular)
const travelDx = targetX - casterX
const travelDy = targetY - casterY
for (const p of patches) {
if (p.index === 0) continue
const patchDisplacementX = p.x - targetX
// Unscale isometric Y to get true world normal
const unscaledPatchDisplacementY = (p.y - targetY) / ISO_GROUND_ASPECT_RATIO
const dot = travelDx * patchDisplacementX + travelDy * unscaledPatchDisplacementY
expect(Math.abs(dot)).toBeLessThan(1e-4)
}
// Obstacle clipping: suppressed patches landing on obstacles
const blockedPatches = calculateFireWallPatches(casterX, casterY, targetX, targetY, {
count: 15,
spacing: 24,
isBlocked: (x, y) => y > 120, // block patches with y > 120
})
expect(blockedPatches.length).toBeLessThan(15)
for (const bp of blockedPatches) {
expect(bp.y).toBeLessThanOrEqual(120)
}
})
// ==========================================================================
// Dimension 4: Collision Detection & Continuous Ground Ticks
// ==========================================================================
it('Dimension 4: standing in fire inflicts continuous damage per frame with NextDelay = 0', () => {
const patch: Projectile = {
skillId: '51',
x: 200,
y: 200,
vx: 0,
vy: 0,
damage: 100,
ttl: 90,
fromPlayer: true,
missileType: 'firewall',
pierce: true,
aoeRadius: 24,
}
const enemy = {
index: 1,
alive: true,
x: 200,
y: 200,
radius: 16,
}
const terrain = { overlap: () => 0 }
// Tick 1
const outcome1 = tickProjectiles([patch], [enemy], terrain)
expect(outcome1.hits).toHaveLength(1)
expect(outcome1.hits[0]!.damage).toBe(100)
// Tick 2: Since it is a ground fire patch, hitTargetIds clears every frame -> damages again!
const outcome2 = tickProjectiles(outcome1.alive, [enemy], terrain)
expect(outcome2.hits).toHaveLength(1)
expect(outcome2.hits[0]!.damage).toBe(100)
// Patch persists for full 90 ticks and does not terminate on enemy contact
expect(outcome2.alive).toHaveLength(1)
expect(outcome2.alive[0]!.ttl).toBe(88)
})
// ==========================================================================
// Dimension 5: Damage Scaling & Synergies
// ==========================================================================
it('Dimension 5: calculates exact 1.13c 5-band damage progression, 256ths precision, and synergies', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(51)!
// Level 1: raw 15-20 -> in 256ths: 240 - 320
const stats1 = new UnitStatList()
stats1.setBaseSkillLevel(51, 1)
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
expect(r1.manaCost).toBe(22)
expect(r1.manaCost256).toBe(5632)
expect(r1.minPhysDmg).toBe(0)
expect(r1.maxPhysDmg).toBe(0)
expect(r1.minElemDmg256).toBe(240)
expect(r1.maxElemDmg256).toBe(320)
const d1 = calculateFireWallDamage(1)
expect(d1.min256).toBe(240)
expect(d1.max256).toBe(320)
expect(d1.perSecMin).toBeCloseTo(23.44, 1)
expect(d1.perSecMax).toBeCloseTo(31.25, 1)
// Level 10: raw 106-111 -> in 256ths: 1696 - 1776
const stats10 = new UnitStatList()
stats10.setBaseSkillLevel(51, 10)
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
expect(r10.manaCost).toBe(31)
expect(r10.manaCost256).toBe(7936)
expect(r10.minPhysDmg).toBe(0)
expect(r10.maxPhysDmg).toBe(0)
expect(r10.minElemDmg256).toBe(1696)
expect(r10.maxElemDmg256).toBe(1776)
const d10 = calculateFireWallDamage(10)
expect(d10.min256).toBe(1696)
expect(d10.max256).toBe(1776)
expect(d10.perSecMin).toBeCloseTo(165.62, 1)
expect(d10.perSecMax).toBeCloseTo(173.44, 1)
// Level 20: raw 274-279 -> in 256ths: 4384 - 4464
const stats20 = new UnitStatList()
stats20.setBaseSkillLevel(51, 20)
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
expect(r20.manaCost).toBe(41)
expect(r20.manaCost256).toBe(10496)
expect(r20.minPhysDmg).toBe(0)
expect(r20.maxPhysDmg).toBe(0)
expect(r20.minElemDmg256).toBe(4384)
expect(r20.maxElemDmg256).toBe(4464)
expect(r20.durationFrames).toBe(0)
expect(r20.radiusSubtiles).toBe(0)
expect(r20.petMax).toBe(0)
expect(r20.cooldownFrames).toBe(35)
})
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
const registry = await getSharedDataRegistry()
const skillRec = registry.getSkillById(51)!
const synId = 37
const d20 = calculateFireWallDamage(20)
expect(d20.min256).toBe(4384)
expect(d20.max256).toBe(4464)
expect(d20.perSecMin).toBeCloseTo(428.12, 1)
expect(d20.perSecMax).toBeCloseTo(435.94, 1)
const statsBase = new UnitStatList()
statsBase.setBaseSkillLevel(51, 20)
if (synId !== null) {
statsBase.setBaseSkillLevel(synId, 20)
}
const withHardPoints = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsBase,
})
expect(withHardPoints.synergyBonusPct).toBe(80)
// Synergy: Warmth (+4%/lvl), Inferno (+1%/lvl)
// 20 Warmth points = +80% damage
const d20Syn = calculateFireWallDamage(20, { warmth: 20, inferno: 0 })
expect(d20Syn.min256).toBe(Math.floor(4384 * 1.8))
expect(d20Syn.max256).toBe(Math.floor(4464 * 1.8))
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
// Hard point synergy rule: soft points (allskills/charged) provide 0 synergy
const statsSoftOnly = new UnitStatList()
statsSoftOnly.setBaseSkillLevel(51, 20)
statsSoftOnly.addStat('item_allskills', 20)
if (synId !== null) {
statsSoftOnly.setChargedSkillLevel(synId, 33)
}
const withSoftOnly = skillModule.evaluate!({
registry,
skill: skillRec,
slvl: 20,
blvl: 20,
statList: statsSoftOnly,
})
expect(withSoftOnly.synergyBonusPct).toBe(0)
statsSoftOnly.setChargedSkillLevel(37, 33)
const evalSoft = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly })
expect(evalSoft.synergyBonusPct).toBe(0)
})
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
const registry = await getSharedDataRegistry()
const arena = new WorldArena({
registry,
classCode: "sor",
skillId: 51,
slvl: 20,
})
const outcome = arena.triggerCast()
arena.stepTicks(15)
const dbg = arena.getDebugState()
// ==========================================================================
// Dimension 6: Mana Progression & Cooldown / Cast Delay
// ==========================================================================
it('Dimension 6: verifies authentic mana progression and strictly 35 frames cast delay', () => {
// Mana: 22 + (slvl - 1)
expect(getSkillManaCost(51, 1)).toBe(22)
expect(getSkillManaCost(51, 10)).toBe(31)
expect(getSkillManaCost(51, 20)).toBe(41)
expect(dbg.ready).toBe(true)
expect(dbg.skillId).toBe(51)
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
expect(dbg.actionFrameTriggered).toBe(true)
expect(outcome?.executed).toBe(true)
// Cooldown / Cast Delay: strictly 35 frames (1.40s)
expect(getSkillCooldownTicks(51)).toBe(35)
})
// ==========================================================================
// Dimension 7: Invariants & Integration
// ==========================================================================
it('Dimension 7: enforces BATCH1_SKILLS length invariant = 38 and routing via calculateSkillDamage', () => {
// STRICT INVARIANT: BATCH1_SKILLS length must remain exactly 38
expect(Object.keys(BATCH1_SKILLS)).toHaveLength(38)
// Routing in calculateSkillDamage
const dmg1 = calculateSkillDamage(51, 1)
expect(dmg1.min).toBe(15)
expect(dmg1.max).toBe(20)
const dmg10 = calculateSkillDamage('51', 10)
expect(dmg10.min).toBe(106)
expect(dmg10.max).toBe(111)
const dmg20 = calculateSkillDamage('firewall', 20)
expect(dmg20.min).toBe(274)
expect(dmg20.max).toBe(279)
// Canonical missiles
expect(CANONICAL_113C_MISSILES.firewallmaker).toBeDefined()
expect(CANONICAL_113C_MISSILES.firewall).toBeDefined()
expect(CANONICAL_113C_MISSILES.groundfirebig).toBeDefined()
})
})