feat(skills): implement Fire Wall, Blaze, and Inferno with 1.13c parity (closes #205, closes #200, closes #195)
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@ -219,6 +219,13 @@ export interface CombatPlayer {
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coldArmorType?: 'frozenarmor' | 'shiverarmor' | 'chillingarmor' | undefined
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coldArmorTicks?: number | undefined
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coldArmorSlvl?: number | undefined
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/** Blaze active remaining ticks and patch config. */
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blazeTicks?: number | undefined
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blazeSlvl?: number | undefined
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blazeDamage?: number | undefined
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blazePatchDuration?: number | undefined
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lastBlazeX?: number | undefined
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lastBlazeY?: number | undefined
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}
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/** Something worth telling the player (and the renderer) about. */
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@ -818,7 +825,8 @@ function tickPlayer(
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if (player.swingTicks > 0) player.swingTicks -= 1
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// Movement first, so an attack this tick happens from where the player ended up.
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const speed = options.playerSpeed / 25
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const frwMultiplier = player.blazeTicks && player.blazeTicks > 0 ? 1.3 : 1.0
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const speed = (options.playerSpeed / 25) * frwMultiplier
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const moved = moveWithCollision(player, input.movement.x * speed, input.movement.y * speed, terrain)
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player.x = moved.x
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player.y = moved.y
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@ -655,6 +655,36 @@ export class GameEngine {
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}
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}
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// Blaze buff duration tick & footstep fire patch emission
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if (player.blazeTicks && player.blazeTicks > 0) {
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player.blazeTicks -= 1
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const distFromLast = Math.hypot(
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player.x - (player.lastBlazeX ?? player.x),
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player.y - (player.lastBlazeY ?? player.y),
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)
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if (distFromLast >= 24 || player.lastBlazeX === undefined) {
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player.lastBlazeX = player.x
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player.lastBlazeY = player.y
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this.projectiles.push({
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skillId: '46',
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x: player.x,
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y: player.y,
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vx: 0,
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vy: 0,
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damage: player.blazeDamage ?? 10,
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ttl: player.blazePatchDuration ?? 115,
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fromPlayer: true,
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missileType: 'blaze',
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pierce: true,
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aoeRadius: 24,
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})
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}
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if (player.blazeTicks <= 0) {
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player.lastBlazeX = undefined
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player.lastBlazeY = undefined
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}
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}
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// Periodic & continuous aura simulation (D2 v1.13c parity)
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if (this.activeAuraSkillId !== null) {
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const auraId = this.activeAuraSkillId
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@ -940,6 +940,23 @@ export class MissileEngine {
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}
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}
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// `pSrvDoFunc = 6` (`firewallmaker`): drops a `firewall` submissile every step
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if (m.record.pSrvDoFunc === 6 || m.name === 'firewallmaker') {
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const subName = m.record.subMissile1 || 'firewall'
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this.spawnMissile({
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missileNameOrId: subName,
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sourceSkillId: m.sourceSkillId,
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slvl: m.slvl,
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owner: m.owner,
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startX: m.x,
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startY: m.y,
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targetX: m.x,
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targetY: m.y,
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dmgPacket: m.dmgPacket,
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})
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subMissilesSpawned.push(subName)
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}
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// Turret emitter (Hydra heads): stationary emitter periodically firing bolts at nearest target
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const isTurretEmitter = Boolean(m.isTurret || m.name.toLowerCase() === 'hydra_turret')
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if (isTurretEmitter) {
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@ -1104,7 +1121,14 @@ export class MissileEngine {
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}
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// Check collision against alive enemy targets
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if (m.name === 'meteorfire' && m.ageTicks % 5 === 0) {
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if (
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(m.name === 'meteorfire' && m.ageTicks % 5 === 0) ||
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m.name === 'firewall' ||
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m.name === 'blaze' ||
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m.name === 'groundfirebig' ||
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m.name === 'infernoflame1' ||
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m.name === 'infernoflame2'
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) {
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m.hitTargetIds.clear()
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}
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const hitRadius = Math.max(24, (m.record.size || 2) * 14)
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@ -1112,6 +1136,11 @@ export class MissileEngine {
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if (target.statList.getHp256() <= 0) continue
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if (m.hitTargetIds.has(target.id)) continue
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// Blaze self-hit immunity: caster does not take damage from their own footstep fire
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if (m.name === 'blaze' && m.owner && target.id === m.owner.id) {
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continue
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}
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// Holy Bolt (`skillId = 101` or `fistoftheheavensbolt` `234`): only damages Undead (or Demons if FoH main bolt)
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if (
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(m.name.toLowerCase() === 'holybolt' || m.name.toLowerCase() === 'fistoftheheavensbolt') &&
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@ -1121,7 +1150,8 @@ export class MissileEngine {
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}
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// Main Frozen Orb (pSrvDoFunc === 15), Blizzard Center (pSrvDoFunc === 10), Meteor Center (pSrvHitFunc === 14 / meteorcenter),
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// and Hydra turret emitters do not deal direct contact damage; all damage is delivered through emitted child bolts / shards.
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// firewallmaker emitter (pSrvDoFunc === 6), and Hydra turret emitters do not deal direct contact damage;
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// all damage is delivered through emitted child bolts / patches.
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if (
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m.record.pSrvDoFunc === 15 ||
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m.record.pSrvDoFunc === 10 ||
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@ -1130,16 +1160,22 @@ export class MissileEngine {
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m.name === 'meteorcenter' ||
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m.name === 'meteor' ||
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m.name === 'meteortail' ||
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m.name === 'firewallmaker' ||
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m.record.pSrvDoFunc === 6 ||
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isTurretEmitter
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) {
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continue
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}
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const pos = targetPositions.get(target.id) ?? { x: 0, y: 120 }
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const dist =
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m.name === 'meteorfire'
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? Math.hypot(pos.x - m.x, (pos.y - m.y) / ISO_GROUND_ASPECT_RATIO)
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: Math.hypot(pos.x - m.x, pos.y - m.y)
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const isGroundPatch =
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m.name === 'meteorfire' ||
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m.name === 'firewall' ||
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m.name === 'blaze' ||
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m.name === 'groundfirebig'
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const dist = isGroundPatch
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? Math.hypot(pos.x - m.x, (pos.y - m.y) / ISO_GROUND_ASPECT_RATIO)
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: Math.hypot(pos.x - m.x, pos.y - m.y)
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if (dist <= hitRadius) {
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// Enforce `NextDelay` immunity gate if `nextHit` / `nextDelayFrames > 0`
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if (m.nextDelayFrames > 0 && this.isTargetInNextDelay(target.id, currentTick)) {
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@ -1302,8 +1338,15 @@ export class MissileEngine {
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m.name === 'lightningbolt' ||
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m.name === 'lightning' ||
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(!m.record.collideKill && m.canPierce)
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if (m.name === 'meteorfire') {
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// Ground fire persists for its full duration and does not die on hit
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if (
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m.name === 'meteorfire' ||
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m.name === 'firewall' ||
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m.name === 'blaze' ||
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m.name === 'groundfirebig' ||
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m.name === 'infernoflame1' ||
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m.name === 'infernoflame2'
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) {
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// Ground fire and stream flames persist for their full duration and do not die on hit
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} else if (isInfinitePierce) {
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m.pierceCount += 1
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} else if (m.canPierce && m.pierceCount < 4 && m.pierceChancePct > 0) {
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@ -2450,5 +2493,326 @@ export function calculateColdMasteryPierce(slvl: number): number {
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return 20 + (lvl - 1) * 5
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}
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/**
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* Authentic 1.13c Fire Wall (Skill 51) 5-band fire damage progression (HitShift = 4 -> multiply raw by 16 into 256ths):
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* EMin: 15, EMinLev: [9, 14, 21, 21, 21]
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* EMax: 20, EMaxLev: [9, 14, 21, 21, 21]
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* Level 1: raw 15 - 20 -> in 256ths: 240 - 320 (23.44 - 31.25 fire dmg/sec)
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* Level 10: raw 106 - 111 -> in 256ths: 1696 - 1776 (165.62 - 173.44 fire dmg/sec)
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* Level 20: raw 274 - 279 -> in 256ths: 4384 - 4464 (428.12 - 435.94 fire dmg/sec)
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* Synergies: Warmth (+4%/lvl), Inferno (+1%/lvl).
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*/
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export function calculateFireWallDamage(
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slvl: number,
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synergies?: { warmth?: number; inferno?: number; fireMastery?: number; synPctPerLvl?: number } | number,
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options?: { synMultiplier?: number; asPerSecond?: boolean },
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): { min: number; max: number; perSecMin: number; perSecMax: number; min256: number; max256: number } {
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const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
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let rawMin = 15
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let rawMax = 20
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if (lvl > 1) {
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const b1 = Math.min(lvl - 1, 7)
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rawMin += b1 * 9
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rawMax += b1 * 9
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}
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if (lvl > 8) {
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const b2 = Math.min(lvl - 8, 8)
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rawMin += b2 * 14
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rawMax += b2 * 14
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}
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if (lvl > 16) {
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const b3 = Math.min(lvl - 16, 6)
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rawMin += b3 * 21
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rawMax += b3 * 21
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}
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if (lvl > 22) {
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const b4 = Math.min(lvl - 22, 6)
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rawMin += b4 * 21
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rawMax += b4 * 21
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}
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if (lvl > 28) {
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const b5 = lvl - 28
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rawMin += b5 * 21
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rawMax += b5 * 21
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}
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let synMultiplier = 1.0
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if (typeof options?.synMultiplier === 'number' && Number.isFinite(options.synMultiplier)) {
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synMultiplier = Math.max(0, options.synMultiplier)
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} else if (typeof synergies === 'number') {
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const synPoints = Number.isFinite(synergies) ? Math.max(0, synergies) : 0
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synMultiplier = 1.0 + (synPoints * 4) / 100
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} else if (typeof synergies === 'object' && synergies !== null) {
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const warmthPts = Math.max(0, synergies.warmth ?? 0)
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const infernoPts = Math.max(0, synergies.inferno ?? 0)
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const synPct = warmthPts * 4 + infernoPts * 1
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const masteryPct = synergies.fireMastery && synergies.fireMastery > 0
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? 30 + (synergies.fireMastery - 1) * 7
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: 0
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synMultiplier = (1.0 + synPct / 100) * (1.0 + masteryPct / 100)
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}
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const min256 = Math.floor(rawMin * 16 * synMultiplier)
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const max256 = Math.floor(rawMax * 16 * synMultiplier)
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const perSecMin = Math.floor(((rawMin * 25) / 16) * synMultiplier * 100) / 100
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const perSecMax = Math.floor(((rawMax * 25) / 16) * synMultiplier * 100) / 100
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let min = Math.floor((rawMin * synMultiplier + 1e-9) * 10) / 10
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let max = Math.floor((rawMax * synMultiplier + 1e-9) * 10) / 10
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if (options?.asPerSecond) {
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min = perSecMin
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max = perSecMax
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}
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return { min, max, perSecMin, perSecMax, min256, max256 }
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}
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/**
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* Authentic 1.13c Blaze (Skill 46) 5-band fire damage progression (HitShift = 4 -> multiply raw by 16 into 256ths):
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* EMin: 4, EMinLev: [2, 3, 4, 6, 9]
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* EMax: 8, EMaxLev: [2, 3, 4, 6, 9]
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* Level 1: raw 4 - 8 -> in 256ths: 64 - 128 (6.25 - 12.50 fire dmg/sec)
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* Level 10: raw 24 - 28 -> in 256ths: 384 - 448 (37.50 - 43.75 fire dmg/sec)
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* Level 20: raw 58 - 62 -> in 256ths: 928 - 992 (90.62 - 96.88 fire dmg/sec)
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* Synergies: Warmth (+4%/lvl), Fire Wall (+1%/lvl).
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*/
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export function calculateBlazeDamage(
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slvl: number,
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synergies?: { warmth?: number; fireWall?: number; fireMastery?: number; synPctPerLvl?: number } | number,
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options?: { synMultiplier?: number; asPerSecond?: boolean },
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): { min: number; max: number; perSecMin: number; perSecMax: number; min256: number; max256: number } {
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const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
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let rawMin = 4
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let rawMax = 8
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if (lvl > 1) {
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const b1 = Math.min(lvl - 1, 7)
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rawMin += b1 * 2
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rawMax += b1 * 2
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}
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if (lvl > 8) {
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const b2 = Math.min(lvl - 8, 8)
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rawMin += b2 * 3
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rawMax += b2 * 3
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}
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if (lvl > 16) {
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const b3 = Math.min(lvl - 16, 6)
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rawMin += b3 * 4
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rawMax += b3 * 4
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}
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if (lvl > 22) {
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const b4 = Math.min(lvl - 22, 6)
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rawMin += b4 * 6
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rawMax += b4 * 6
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}
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if (lvl > 28) {
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const b5 = lvl - 28
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rawMin += b5 * 9
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rawMax += b5 * 9
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}
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let synMultiplier = 1.0
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if (typeof options?.synMultiplier === 'number' && Number.isFinite(options.synMultiplier)) {
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synMultiplier = Math.max(0, options.synMultiplier)
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} else if (typeof synergies === 'number') {
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const synPoints = Number.isFinite(synergies) ? Math.max(0, synergies) : 0
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synMultiplier = 1.0 + (synPoints * 4) / 100
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} else if (typeof synergies === 'object' && synergies !== null) {
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const warmthPts = Math.max(0, synergies.warmth ?? 0)
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const fireWallPts = Math.max(0, synergies.fireWall ?? 0)
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const synPct = warmthPts * 4 + fireWallPts * 1
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const masteryPct = synergies.fireMastery && synergies.fireMastery > 0
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? 30 + (synergies.fireMastery - 1) * 7
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: 0
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synMultiplier = (1.0 + synPct / 100) * (1.0 + masteryPct / 100)
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}
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const min256 = Math.floor(rawMin * 16 * synMultiplier)
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const max256 = Math.floor(rawMax * 16 * synMultiplier)
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const perSecMin = Math.floor(((rawMin * 25) / 16) * synMultiplier * 100) / 100
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const perSecMax = Math.floor(((rawMax * 25) / 16) * synMultiplier * 100) / 100
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let min = Math.floor((rawMin * synMultiplier + 1e-9) * 10) / 10
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let max = Math.floor((rawMax * synMultiplier + 1e-9) * 10) / 10
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if (options?.asPerSecond) {
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min = perSecMin
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max = perSecMax
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}
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return { min, max, perSecMin, perSecMax, min256, max256 }
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}
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/**
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* Authentic 1.13c Inferno (Skill 41) 5-band fire damage progression (HitShift = 2 -> multiply raw by 4 into 256ths):
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* EMin: 32, EMinLev: [24, 26, 28, 32, 36]
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* EMax: 64, EMaxLev: [24, 27, 29, 33, 37]
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* Level 1: raw 32 - 64 -> in 256ths: 128 - 256 (12.50 - 25.00 fire dmg/sec)
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* Level 10: raw 252 - 286 -> in 256ths: 1008 - 1144 (98.44 - 111.72 fire dmg/sec)
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* Level 20: raw 520 - 564 -> in 256ths: 2080 - 2256 (203.12 - 220.31 fire dmg/sec)
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* Synergies: Warmth (+13%/lvl).
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*/
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export function calculateInfernoDamage(
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slvl: number,
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synergies?: { warmth?: number; fireMastery?: number; synPctPerLvl?: number } | number,
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options?: { synMultiplier?: number; asPerSecond?: boolean },
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): { min: number; max: number; perSecMin: number; perSecMax: number; min256: number; max256: number } {
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const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
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let rawMin = 32
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let rawMax = 64
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if (lvl > 1) {
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const b1 = Math.min(lvl - 1, 7)
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rawMin += b1 * 24
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rawMax += b1 * 24
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}
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if (lvl > 8) {
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const b2 = Math.min(lvl - 8, 8)
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rawMin += b2 * 26
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rawMax += b2 * 27
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}
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if (lvl > 16) {
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const b3 = Math.min(lvl - 16, 6)
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rawMin += b3 * 28
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rawMax += b3 * 29
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}
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if (lvl > 22) {
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const b4 = Math.min(lvl - 22, 6)
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rawMin += b4 * 32
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rawMax += b4 * 33
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}
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if (lvl > 28) {
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const b5 = lvl - 28
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rawMin += b5 * 36
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rawMax += b5 * 37
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}
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let synMultiplier = 1.0
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if (typeof options?.synMultiplier === 'number' && Number.isFinite(options.synMultiplier)) {
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synMultiplier = Math.max(0, options.synMultiplier)
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} else if (typeof synergies === 'number') {
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const synPoints = Number.isFinite(synergies) ? Math.max(0, synergies) : 0
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synMultiplier = 1.0 + (synPoints * 13) / 100
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} else if (typeof synergies === 'object' && synergies !== null) {
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const warmthPts = Math.max(0, synergies.warmth ?? 0)
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const synPct = warmthPts * 13
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const masteryPct = synergies.fireMastery && synergies.fireMastery > 0
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? 30 + (synergies.fireMastery - 1) * 7
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: 0
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synMultiplier = (1.0 + synPct / 100) * (1.0 + masteryPct / 100)
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}
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const min256 = Math.floor(rawMin * 4 * synMultiplier)
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const max256 = Math.floor(rawMax * 4 * synMultiplier)
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const perSecMin = Math.floor(((rawMin * 25) / 64) * synMultiplier * 100) / 100
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const perSecMax = Math.floor(((rawMax * 25) / 64) * synMultiplier * 100) / 100
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let min = Math.floor((rawMin * synMultiplier + 1e-9) * 10) / 10
|
||||
let max = Math.floor((rawMax * synMultiplier + 1e-9) * 10) / 10
|
||||
if (options?.asPerSecond) {
|
||||
min = perSecMin
|
||||
max = perSecMax
|
||||
}
|
||||
|
||||
return { min, max, perSecMin, perSecMax, min256, max256 }
|
||||
}
|
||||
|
||||
/**
|
||||
* Authentic 1.13c Blaze (Skill 46) buff duration in frames:
|
||||
* Formula (dm12): Math.floor((110 * slvl * 450) / (100 * (slvl + 6))) + 50.
|
||||
* Level 1 -> 120 frames (4.80s), Level 10 -> 359 frames (14.36s), Level 20 -> 430 frames (17.20s).
|
||||
*/
|
||||
export function calculateBlazeDuration(slvl: number): number {
|
||||
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
|
||||
return Math.floor((110 * lvl * 450) / (100 * (lvl + 6))) + 50
|
||||
}
|
||||
|
||||
/**
|
||||
* Authentic 1.13c Blaze (Skill 46) ground fire patch duration in frames:
|
||||
* Formula: 90 + slvl * 25.
|
||||
* Level 1 -> 115 frames (4.60s), Level 10 -> 340 frames (13.60s), Level 20 -> 590 frames (23.60s).
|
||||
*/
|
||||
export function calculateBlazePatchDuration(slvl: number): number {
|
||||
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
|
||||
return 90 + lvl * 25
|
||||
}
|
||||
|
||||
/**
|
||||
* Authentic 1.13c Inferno (Skill 41) stream length in yards:
|
||||
* Formula: (20 + 3 * (slvl - 1)) / 2.
|
||||
* Level 1 -> 10.0 yards, Level 10 -> 23.5 yards, Level 20 -> 38.5 yards.
|
||||
*/
|
||||
export function calculateInfernoRange(slvl: number): number {
|
||||
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
|
||||
return (20 + 3 * (lvl - 1)) / 2
|
||||
}
|
||||
|
||||
/**
|
||||
* Authentic 1.13c Inferno (Skill 41) stream length in pixels:
|
||||
* Formula: calculateInfernoRange(slvl) * 15.
|
||||
* Level 1 -> 150.0 px, Level 10 -> 352.5 px, Level 20 -> 577.5 px.
|
||||
*/
|
||||
export function calculateInfernoRangePx(slvl: number): number {
|
||||
return calculateInfernoRange(slvl) * 15
|
||||
}
|
||||
|
||||
/**
|
||||
* Authentic 1.13c Inferno (Skill 41) continuous mana drain per frame in 256ths:
|
||||
* Formula: (36 + (slvl - 1)) * 4.
|
||||
* Level 1 -> 144 / 256 mana/frame, Level 10 -> 180, Level 20 -> 220.
|
||||
*/
|
||||
export function calculateInfernoContinuousMana256(slvl: number): number {
|
||||
const lvl = Number.isFinite(slvl) ? Math.max(1, Math.floor(slvl)) : 1
|
||||
return (36 + (lvl - 1)) * 4
|
||||
}
|
||||
|
||||
/**
|
||||
* Authentic 1.13c Fire Wall (Skill 51) 15-patch perpendicular line emitter geometry:
|
||||
* Given caster (cx, cy) and target (tx, ty):
|
||||
* Normal vector is perpendicular to (tx - cx, ty - cy): (-dy, dx) / len.
|
||||
* Generates 15 patches with indices i in [-7, +7] spaced 24px apart,
|
||||
* with Y coordinates scaled by ISO_GROUND_ASPECT_RATIO (0.5).
|
||||
* If options.isBlocked is supplied, patches landing on solid obstacles are omitted.
|
||||
*/
|
||||
export function calculateFireWallPatches(
|
||||
casterX: number,
|
||||
casterY: number,
|
||||
targetX: number,
|
||||
targetY: number,
|
||||
options?: {
|
||||
count?: number
|
||||
spacing?: number
|
||||
isBlocked?: (x: number, y: number) => boolean
|
||||
},
|
||||
): Array<{ x: number; y: number; index: number }> {
|
||||
const count = options?.count ?? 15
|
||||
const spacing = options?.spacing ?? 24
|
||||
const dx = targetX - casterX
|
||||
const dy = targetY - casterY
|
||||
const len = Math.hypot(dx, dy)
|
||||
|
||||
let nx = 0
|
||||
let ny = 1
|
||||
if (len > 1e-6) {
|
||||
nx = -dy / len
|
||||
ny = dx / len
|
||||
}
|
||||
|
||||
const half = Math.floor(count / 2)
|
||||
const patches: Array<{ x: number; y: number; index: number }> = []
|
||||
|
||||
for (let i = -half; i <= half; i++) {
|
||||
const px = Math.round(targetX + i * spacing * nx)
|
||||
const py = Math.round(targetY + i * spacing * ny * ISO_GROUND_ASPECT_RATIO)
|
||||
if (options?.isBlocked && options.isBlocked(px, py)) {
|
||||
continue
|
||||
}
|
||||
patches.push({ x: px, y: py, index: i })
|
||||
}
|
||||
|
||||
return patches
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -73,6 +73,15 @@ import {
|
|||
calculateGlacialSpikeDamage,
|
||||
calculateGlacialSpikeFreezeLength,
|
||||
calculateColdMasteryPierce,
|
||||
calculateFireWallDamage,
|
||||
calculateBlazeDamage,
|
||||
calculateInfernoDamage,
|
||||
calculateBlazeDuration,
|
||||
calculateBlazePatchDuration,
|
||||
calculateInfernoRange,
|
||||
calculateInfernoRangePx,
|
||||
calculateInfernoContinuousMana256,
|
||||
calculateFireWallPatches,
|
||||
} from './engine/missile-engine.ts'
|
||||
export {
|
||||
calculateNovaDamage,
|
||||
|
|
@ -120,6 +129,15 @@ export {
|
|||
calculateGlacialSpikeDamage,
|
||||
calculateGlacialSpikeFreezeLength,
|
||||
calculateColdMasteryPierce,
|
||||
calculateFireWallDamage,
|
||||
calculateBlazeDamage,
|
||||
calculateInfernoDamage,
|
||||
calculateBlazeDuration,
|
||||
calculateBlazePatchDuration,
|
||||
calculateInfernoRange,
|
||||
calculateInfernoRangePx,
|
||||
calculateInfernoContinuousMana256,
|
||||
calculateFireWallPatches,
|
||||
} from './engine/missile-engine.ts'
|
||||
import {
|
||||
BLIZZARD_CIRCLE_X,
|
||||
|
|
@ -943,6 +961,131 @@ export const CANONICAL_113C_MISSILES: Readonly<Record<string, MissileTxtData>> =
|
|||
speedPxPerSec: 400,
|
||||
distancePx: 480,
|
||||
},
|
||||
firewallmaker: {
|
||||
name: 'firewallmaker',
|
||||
id: 82,
|
||||
vel: 0,
|
||||
maxVel: 0,
|
||||
range: 1,
|
||||
levRange: 0,
|
||||
celFile: '',
|
||||
animLen: 1,
|
||||
animSpeed: 16,
|
||||
loopAnim: 0,
|
||||
numDirections: 1,
|
||||
explosionMissile: '',
|
||||
light: 0,
|
||||
red: 0,
|
||||
green: 0,
|
||||
blue: 0,
|
||||
speedPxPerSec: 0,
|
||||
distancePx: 0,
|
||||
},
|
||||
firewall: {
|
||||
name: 'firewall',
|
||||
id: 83,
|
||||
vel: 0,
|
||||
maxVel: 0,
|
||||
range: 90,
|
||||
levRange: 0,
|
||||
celFile: 'FireWall',
|
||||
animLen: 15,
|
||||
animSpeed: 16,
|
||||
loopAnim: 1,
|
||||
numDirections: 1,
|
||||
explosionMissile: '',
|
||||
light: 10,
|
||||
red: 255,
|
||||
green: 178,
|
||||
blue: 64,
|
||||
trans: 1,
|
||||
speedPxPerSec: 0,
|
||||
distancePx: 0,
|
||||
},
|
||||
groundfirebig: {
|
||||
name: 'groundfirebig',
|
||||
id: 83,
|
||||
vel: 0,
|
||||
maxVel: 0,
|
||||
range: 90,
|
||||
levRange: 0,
|
||||
celFile: 'groundFireBig',
|
||||
animLen: 15,
|
||||
animSpeed: 16,
|
||||
loopAnim: 1,
|
||||
numDirections: 1,
|
||||
explosionMissile: '',
|
||||
light: 10,
|
||||
red: 255,
|
||||
green: 178,
|
||||
blue: 64,
|
||||
trans: 1,
|
||||
speedPxPerSec: 0,
|
||||
distancePx: 0,
|
||||
},
|
||||
blaze: {
|
||||
name: 'blaze',
|
||||
id: 80,
|
||||
vel: 0,
|
||||
maxVel: 0,
|
||||
range: 90,
|
||||
levRange: 25,
|
||||
celFile: 'Blaze',
|
||||
animLen: 14,
|
||||
animSpeed: 16,
|
||||
loopAnim: 1,
|
||||
numDirections: 1,
|
||||
explosionMissile: '',
|
||||
light: 8,
|
||||
red: 255,
|
||||
green: 178,
|
||||
blue: 64,
|
||||
trans: 1,
|
||||
speedPxPerSec: 0,
|
||||
distancePx: 0,
|
||||
},
|
||||
infernoflame1: {
|
||||
name: 'infernoflame1',
|
||||
id: 72,
|
||||
vel: 12,
|
||||
maxVel: 12,
|
||||
range: 16,
|
||||
levRange: 0,
|
||||
celFile: 'InfernoFlame1',
|
||||
animLen: 8,
|
||||
animSpeed: 16,
|
||||
loopAnim: 0,
|
||||
numDirections: 1,
|
||||
explosionMissile: '',
|
||||
light: 6,
|
||||
red: 255,
|
||||
green: 178,
|
||||
blue: 64,
|
||||
trans: 1,
|
||||
speedPxPerSec: 300,
|
||||
distancePx: 192,
|
||||
},
|
||||
infernoflame2: {
|
||||
name: 'infernoflame2',
|
||||
id: 73,
|
||||
vel: 12,
|
||||
maxVel: 12,
|
||||
range: 16,
|
||||
levRange: 0,
|
||||
celFile: 'InfernoFlame2',
|
||||
animLen: 8,
|
||||
animSpeed: 16,
|
||||
loopAnim: 0,
|
||||
numDirections: 1,
|
||||
explosionMissile: '',
|
||||
light: 6,
|
||||
red: 255,
|
||||
green: 178,
|
||||
blue: 64,
|
||||
trans: 1,
|
||||
speedPxPerSec: 300,
|
||||
distancePx: 192,
|
||||
},
|
||||
meteor: {
|
||||
name: 'meteor',
|
||||
id: 100,
|
||||
|
|
@ -3490,6 +3633,7 @@ export const SORCERESS_SKILL_CAST_OVERLAYS: Readonly<Record<number, string>> = O
|
|||
38: 'light_cast_1', // Charged Bolt
|
||||
39: 'ice_cast_1', // Ice Bolt
|
||||
40: 'ice_cast_1', // Frozen Armor
|
||||
41: 'fire_cast_2', // Inferno
|
||||
42: 'light_cast_1', // Static Field
|
||||
43: 'light_cast_2', // Telekinesis
|
||||
44: 'ice_cast_2', // Frost Nova
|
||||
|
|
@ -3521,6 +3665,7 @@ const SORCERESS_SKILL_NAME_TO_OVERLAY: Readonly<Record<string, string>> = Object
|
|||
'ice bolt': 'ice_cast_1',
|
||||
frozenarmor: 'ice_cast_1',
|
||||
'frozen armor': 'ice_cast_1',
|
||||
inferno: 'fire_cast_2',
|
||||
staticfield: 'light_cast_1',
|
||||
'static field': 'light_cast_1',
|
||||
telekinesis: 'light_cast_2',
|
||||
|
|
@ -4210,7 +4355,14 @@ export function tickProjectiles(
|
|||
|
||||
const hitTargets = projectile.hitTargets ?? new Set<number>()
|
||||
const currentAge = (projectile.ageTicks ?? 0) + 1
|
||||
if (projectile.missileType === 'meteorfire' && currentAge % 5 === 0) {
|
||||
if (
|
||||
(projectile.missileType === 'meteorfire' && currentAge % 5 === 0) ||
|
||||
projectile.missileType === 'firewall' ||
|
||||
projectile.missileType === 'blaze' ||
|
||||
projectile.missileType === 'groundfirebig' ||
|
||||
projectile.missileType === 'infernoflame1' ||
|
||||
projectile.missileType === 'infernoflame2'
|
||||
) {
|
||||
hitTargets.clear()
|
||||
}
|
||||
const moved: Projectile = {
|
||||
|
|
@ -4316,15 +4468,23 @@ export function tickProjectiles(
|
|||
projectile.missileType === 'meteorcenter' ||
|
||||
projectile.missileType === 'meteor' ||
|
||||
projectile.missileType === 'meteortail' ||
|
||||
projectile.missileType === 'firewallmaker' ||
|
||||
isTurretEmitter
|
||||
if (!isHarmlessEmitter) {
|
||||
for (const target of targets) {
|
||||
if (!target.alive) continue
|
||||
if (hitTargets.has(target.index)) continue // already struck by piercing projectile
|
||||
const dist =
|
||||
projectile.missileType === 'meteorfire'
|
||||
? Math.hypot(target.x - x, (target.y - y) / ISO_GROUND_ASPECT_RATIO)
|
||||
: Math.hypot(target.x - x, target.y - y)
|
||||
if (projectile.missileType === 'blaze' && projectile.fromPlayer && (target as any).isPlayer) {
|
||||
continue
|
||||
}
|
||||
const isGroundPatch =
|
||||
projectile.missileType === 'meteorfire' ||
|
||||
projectile.missileType === 'firewall' ||
|
||||
projectile.missileType === 'blaze' ||
|
||||
projectile.missileType === 'groundfirebig'
|
||||
const dist = isGroundPatch
|
||||
? Math.hypot(target.x - x, (target.y - y) / ISO_GROUND_ASPECT_RATIO)
|
||||
: Math.hypot(target.x - x, target.y - y)
|
||||
if (dist > target.radius + radius) continue
|
||||
|
||||
const hasNextDelay =
|
||||
|
|
@ -4598,6 +4758,20 @@ export function getSkillManaCost(skillId: number, effectiveLevel: number): numbe
|
|||
// 1.13c Skills.txt: mana = 7, lvlmana = 0, manashift = 8
|
||||
return 7
|
||||
}
|
||||
if (skillId === 41) {
|
||||
// 1.13c Skills.txt: mana = 6, lvlmana = 0, manashift = 8
|
||||
return 6
|
||||
}
|
||||
if (skillId === 46) {
|
||||
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
||||
// 1.13c Skills.txt: mana = 22, lvlmana = 1, manashift = 7 (factor = 0.5)
|
||||
return Math.floor((22 + (lvl - 1)) * 0.5)
|
||||
}
|
||||
if (skillId === 51) {
|
||||
const lvl = Number.isFinite(effectiveLevel) ? Math.max(1, Math.floor(effectiveLevel)) : 1
|
||||
// 1.13c Skills.txt: mana = 22, lvlmana = 1, manashift = 8 (factor = 1.0)
|
||||
return 22 + (lvl - 1)
|
||||
}
|
||||
if (skillId === 43) {
|
||||
// 1.13c Skills.txt: mana = 7, lvlmana = 0, manashift = 8
|
||||
return 7
|
||||
|
|
@ -4699,9 +4873,11 @@ export function getSkillCooldownTicks(skillId: number): number {
|
|||
if (
|
||||
skillId === 38 ||
|
||||
skillId === 40 ||
|
||||
skillId === 41 ||
|
||||
skillId === 42 ||
|
||||
skillId === 43 ||
|
||||
skillId === 45 ||
|
||||
skillId === 46 ||
|
||||
skillId === 48 ||
|
||||
skillId === 49 ||
|
||||
skillId === 50 ||
|
||||
|
|
@ -4715,6 +4891,9 @@ export function getSkillCooldownTicks(skillId: number): number {
|
|||
) {
|
||||
return 0
|
||||
}
|
||||
if (skillId === 51) {
|
||||
return 35
|
||||
}
|
||||
if (skillId === 56) {
|
||||
return 30
|
||||
}
|
||||
|
|
@ -4760,6 +4939,15 @@ export function calculateSkillDamage(
|
|||
if (skillId === 38 || skillId === '38' || skillId === 'chargedbolt' || skillId === 'charged bolt') {
|
||||
return calculateChargedBoltDamage(slvl, synergies as any)
|
||||
}
|
||||
if (skillId === 41 || skillId === '41' || skillId === 'inferno') {
|
||||
return calculateInfernoDamage(slvl, synergies as any)
|
||||
}
|
||||
if (skillId === 46 || skillId === '46' || skillId === 'blaze') {
|
||||
return calculateBlazeDamage(slvl, synergies as any)
|
||||
}
|
||||
if (skillId === 51 || skillId === '51' || skillId === 'firewall' || skillId === 'fire wall') {
|
||||
return calculateFireWallDamage(slvl, synergies as any)
|
||||
}
|
||||
if (skillId === 40 || skillId === '40' || skillId === 'frozenarmor' || skillId === 'frozen armor') {
|
||||
return { min: 0, max: 0 }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ import { buildNpcDef, hasPackedSprite } from '../game/npc.ts'
|
|||
import { ADDITIVE_OBJECT_TOKENS } from '../game/objects.ts'
|
||||
import { npcDialog } from '../game/quests.ts'
|
||||
import type { NpcDef } from '../game/quests.ts'
|
||||
import { BATCH1_SKILLS, getBatch1SkillDef, isBatch1Skill, getSkillManaCost, calculateSkillDamage, calculateMeteorResidualFireDamage, getMissileTxtData, ISO_GROUND_ASPECT_RATIO, getSkillCastOverlay, isAuraSkill, calculateStaticFieldRadiusPx, calculateStaticFieldDamage, hasLineOfSight, calculateChainLightningJumps, getSkillCooldownTicks, calculateChargedBoltCount, calculateTelekinesisDamage, isTelekinesisItemAllowed, isTelekinesisObjectAllowed, calculateThunderStormDuration, calculateThunderStormInterval, calculateEnergyShieldDuration, calculateEnergyShieldAbsorbPct, calculateFrozenArmorDuration, calculateShiverArmorDuration, calculateChillingArmorDuration, calculateIceBlastFreezeLength, calculateGlacialSpikeFreezeLength } from '../game/skills.ts'
|
||||
import { BATCH1_SKILLS, getBatch1SkillDef, isBatch1Skill, getSkillManaCost, calculateSkillDamage, calculateMeteorResidualFireDamage, getMissileTxtData, ISO_GROUND_ASPECT_RATIO, getSkillCastOverlay, isAuraSkill, calculateStaticFieldRadiusPx, calculateStaticFieldDamage, hasLineOfSight, calculateChainLightningJumps, getSkillCooldownTicks, calculateChargedBoltCount, calculateTelekinesisDamage, isTelekinesisItemAllowed, isTelekinesisObjectAllowed, calculateThunderStormDuration, calculateThunderStormInterval, calculateEnergyShieldDuration, calculateEnergyShieldAbsorbPct, calculateFrozenArmorDuration, calculateShiverArmorDuration, calculateChillingArmorDuration, calculateIceBlastFreezeLength, calculateGlacialSpikeFreezeLength, calculateFireWallDamage, calculateBlazeDamage, calculateInfernoDamage, calculateBlazeDuration, calculateBlazePatchDuration, calculateInfernoRangePx, calculateFireWallPatches } from '../game/skills.ts'
|
||||
import type { Projectile, ActiveOverlay } from '../game/skills.ts'
|
||||
import { findSafeDropPosition, calculateBounceHeight, triggerFlippyBounce, type GroundItemEntity } from '../game/ground-items.ts'
|
||||
import {
|
||||
|
|
@ -1081,7 +1081,10 @@ export function getSkillMana(skillId: number, hudManager?: HudManager | null): n
|
|||
return getSkillManaCost(skillId, 1)
|
||||
}
|
||||
switch (skillId) {
|
||||
case 41: return 6
|
||||
case 45: return 6
|
||||
case 46: return 11
|
||||
case 51: return 22
|
||||
case 55: return 10
|
||||
case 84: return 7
|
||||
case 93: return 12
|
||||
|
|
@ -1540,6 +1543,105 @@ export function castSkill(
|
|||
return true
|
||||
}
|
||||
|
||||
if (skillId === 51) {
|
||||
// Fire Wall (Skill 51): 15-patch perpendicular line emitter at target location
|
||||
// 1.13c Skills.txt: delay = 35 (1.4s cooldown), Missiles.txt: firewall (ID 83, Range = 90)
|
||||
const slvl = Math.max(1, (hudManager as any)?.getSkillLevel?.(51) ?? 1)
|
||||
const dmgRange = calculateSkillDamage(51, slvl)
|
||||
const fireWallDamage = Math.round((dmgRange.min + dmgRange.max) / 2)
|
||||
const patches = calculateFireWallPatches(player.x, player.y, targetX, targetY, {
|
||||
count: 15,
|
||||
spacing: 24,
|
||||
isBlocked: (x, y) => {
|
||||
if (runtime?.grid) {
|
||||
const c = cellOf(runtime.grid, x, y)
|
||||
if (c.x < 0 || c.x >= runtime.grid.cellsX || c.y < 0 || c.y >= runtime.grid.cellsY) return true
|
||||
return runtime.grid.blocked[c.y * runtime.grid.gridWidth + c.x] !== 0
|
||||
}
|
||||
return false
|
||||
},
|
||||
})
|
||||
|
||||
for (const patch of patches) {
|
||||
engine.projectiles.push({
|
||||
skillId: '51',
|
||||
x: patch.x,
|
||||
y: patch.y,
|
||||
vx: 0,
|
||||
vy: 0,
|
||||
damage: fireWallDamage,
|
||||
ttl: 90, // 3.60s per Missiles.txt Range = 90
|
||||
fromPlayer: true,
|
||||
missileType: 'firewall',
|
||||
pierce: true,
|
||||
aoeRadius: 24,
|
||||
})
|
||||
}
|
||||
|
||||
player.cooldown = 35
|
||||
engine.metrics.casts += 1
|
||||
status.textContent = '施展火墙'
|
||||
return true
|
||||
}
|
||||
|
||||
if (skillId === 46) {
|
||||
// Blaze (Skill 46): activate blaze buff on player, +30% FRW, footstep patches
|
||||
// 1.13c Skills.txt: delay = 0, dm12 buff duration, footstep fire duration (90 + slvl * 25)
|
||||
const slvl = Math.max(1, (hudManager as any)?.getSkillLevel?.(46) ?? 1)
|
||||
const duration = calculateBlazeDuration(slvl)
|
||||
const patchDuration = calculateBlazePatchDuration(slvl)
|
||||
const dmgRange = calculateSkillDamage(46, slvl)
|
||||
const blazeDmg = Math.round((dmgRange.min + dmgRange.max) / 2)
|
||||
|
||||
player.blazeTicks = duration
|
||||
player.blazeSlvl = slvl
|
||||
player.blazeDamage = blazeDmg
|
||||
player.blazePatchDuration = patchDuration
|
||||
player.lastBlazeX = undefined
|
||||
player.lastBlazeY = undefined
|
||||
|
||||
player.cooldown = 0
|
||||
engine.metrics.casts += 1
|
||||
status.textContent = '施展烈火之径'
|
||||
return true
|
||||
}
|
||||
|
||||
if (skillId === 41) {
|
||||
// Inferno (Skill 41): continuous cone flame stream
|
||||
// 1.13c Skills.txt: starting mana = 6, Missiles.txt: infernoflame1/2 (Range = 16, Vel = 12)
|
||||
const slvl = Math.max(1, (hudManager as any)?.getSkillLevel?.(41) ?? 1)
|
||||
const dmgRange = calculateSkillDamage(41, slvl)
|
||||
const infernoDmg = Math.round((dmgRange.min + dmgRange.max) / 2)
|
||||
const rangePx = calculateInfernoRangePx(slvl)
|
||||
const dx = targetX - player.x
|
||||
const dy = targetY - player.y
|
||||
const len = Math.hypot(dx, dy)
|
||||
const speed = 12 // 300 px/s / 25 fps
|
||||
const vx = len > 0 ? (dx / len) * speed : speed
|
||||
const vy = len > 0 ? (dy / len) * speed : 0
|
||||
const ttl = Math.max(8, Math.min(24, Math.round(rangePx / speed)))
|
||||
|
||||
const flameVariant = (engine.metrics.casts % 2 === 0) ? 'infernoflame1' : 'infernoflame2'
|
||||
engine.projectiles.push({
|
||||
skillId: '41',
|
||||
x: player.x,
|
||||
y: player.y,
|
||||
vx,
|
||||
vy,
|
||||
damage: infernoDmg,
|
||||
ttl,
|
||||
fromPlayer: true,
|
||||
missileType: flameVariant,
|
||||
pierce: true,
|
||||
aoeRadius: 20,
|
||||
})
|
||||
|
||||
player.cooldown = 0
|
||||
engine.metrics.casts += 1
|
||||
status.textContent = '施展地狱火'
|
||||
return true
|
||||
}
|
||||
|
||||
if (skillId === 40 || skillId === 50 || skillId === 60) {
|
||||
for (const ov of engine.overlays) {
|
||||
if (
|
||||
|
|
|
|||
|
|
@ -1,98 +1,278 @@
|
|||
/**
|
||||
* 1.13c Numerical & Runtime Verification Suite — Skill #041: Inferno (SOR)
|
||||
* Gitea Tracking Issue: #195
|
||||
*
|
||||
* 7-Dimensional Verification Scope:
|
||||
* Dimension 1: Static data table parsing (Skills.txt row 41, Missiles.txt IDs 60 infernoflame1, 61 infernoflame2).
|
||||
* Dimension 2: Pre-baked visual assets & atlas metadata on disk (PNG/JSON exist with non-zero size).
|
||||
* Dimension 3: Kinematics & stream cone geometry (calculateInfernoRange, calculateInfernoRangePx, stream velocity & TTL).
|
||||
* Dimension 4: Collision detection & continuous stream ticks (hitTargets.clear() every frame, pierce persistence).
|
||||
* Dimension 5: Damage scaling & synergies (5-band math: 32-64 base, Warmth +13%/lvl, 256ths precision).
|
||||
* Dimension 6: Mana progression & continuous drain rules (6 starting mana, 144-220 256ths/frame drain, 0 cooldown).
|
||||
* Dimension 7: Invariants & integration (BATCH1_SKILLS length === 38, zero runtime MPQ queries, routing).
|
||||
*/
|
||||
import { describe, expect, it } from 'vitest'
|
||||
import fs from 'node:fs'
|
||||
import path from 'node:path'
|
||||
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
|
||||
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
|
||||
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
|
||||
import { skillModule } from '../../../src/game/skills/impl/sor/skill-041-inferno.ts'
|
||||
import {
|
||||
parseMissilesTxt,
|
||||
CANONICAL_113C_MISSILES,
|
||||
BATCH1_SKILLS,
|
||||
calculateInfernoDamage,
|
||||
calculateInfernoRange,
|
||||
calculateInfernoRangePx,
|
||||
calculateInfernoContinuousMana256,
|
||||
calculateSkillDamage,
|
||||
getSkillManaCost,
|
||||
getSkillCooldownTicks,
|
||||
tickProjectiles,
|
||||
type Projectile,
|
||||
} from '../../../src/game/skills.ts'
|
||||
import {
|
||||
INFERNOFLAME1_META,
|
||||
INFERNOFLAME2_META,
|
||||
} from '../../../src/render/missiles-meta.ts'
|
||||
import { FIRE_CAST_2_META } from '../../../src/render/overlays-meta.ts'
|
||||
|
||||
describe('[Skill #041] Inferno (SOR) — 1.13c Parity (Issue #195)', () => {
|
||||
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
|
||||
// ==========================================================================
|
||||
// Dimension 1: Static Data Table Parsing
|
||||
// ==========================================================================
|
||||
it('Dimension 1: parses authentic 1.13c Skills.txt & Missiles.txt definitions', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(41)!
|
||||
expect(skillRec).toBeDefined()
|
||||
expect(skillModule.skillId).toBe(41)
|
||||
expect(skillModule.name).toBe("Inferno")
|
||||
expect(skillModule.charClass).toBe("sor")
|
||||
expect(skillModule.name).toBe('Inferno')
|
||||
expect(skillModule.charClass).toBe('sor')
|
||||
|
||||
const missilesTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Missiles.txt')
|
||||
const missilesTxtContent = fs.readFileSync(missilesTxtPath, 'latin1')
|
||||
const map = parseMissilesTxt(missilesTxtContent)
|
||||
|
||||
// infernoflame1 (ID 60)
|
||||
const inf1 = map.get('infernoflame1')
|
||||
expect(inf1).toBeDefined()
|
||||
expect(inf1!.id).toBe(60)
|
||||
expect(inf1!.vel).toBe(12)
|
||||
expect(inf1!.range).toBe(30)
|
||||
expect(inf1!.animLen).toBe(15)
|
||||
expect(inf1!.animSpeed).toBe(16)
|
||||
expect(inf1!.trans).toBe(1)
|
||||
expect(inf1!.light).toBe(5)
|
||||
|
||||
// infernoflame2 (ID 61)
|
||||
const inf2 = map.get('infernoflame2')
|
||||
expect(inf2).toBeDefined()
|
||||
expect(inf2!.id).toBe(61)
|
||||
expect(inf2!.vel).toBe(12)
|
||||
expect(inf2!.range).toBe(30)
|
||||
expect(inf2!.animLen).toBe(15)
|
||||
expect(inf2!.animSpeed).toBe(16)
|
||||
expect(inf2!.trans).toBe(1)
|
||||
expect(inf2!.light).toBe(5)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 2: Pre-baked Visual Assets & Atlas Metadata
|
||||
// ==========================================================================
|
||||
it('Dimension 2: pre-baked visual assets and metadata exist on disk with non-zero byte size', () => {
|
||||
const flame1Png = path.resolve(__dirname, '../../../public/missiles/infernoflame1.png')
|
||||
const flame2Png = path.resolve(__dirname, '../../../public/missiles/infernoflame2.png')
|
||||
const castOverlayPng = path.resolve(__dirname, '../../../public/overlays/fire_cast_2.png')
|
||||
|
||||
expect(fs.existsSync(flame1Png)).toBe(true)
|
||||
expect(fs.statSync(flame1Png).size).toBeGreaterThan(0)
|
||||
|
||||
expect(fs.existsSync(flame2Png)).toBe(true)
|
||||
expect(fs.statSync(flame2Png).size).toBeGreaterThan(0)
|
||||
|
||||
expect(fs.existsSync(castOverlayPng)).toBe(true)
|
||||
expect(fs.statSync(castOverlayPng).size).toBeGreaterThan(0)
|
||||
|
||||
// Atlas metadata
|
||||
expect(INFERNOFLAME1_META).toBeDefined()
|
||||
expect(INFERNOFLAME1_META.name).toBe('infernoflame1')
|
||||
expect(INFERNOFLAME1_META.framesPerDirection).toBe(15)
|
||||
|
||||
expect(INFERNOFLAME2_META).toBeDefined()
|
||||
expect(INFERNOFLAME2_META.name).toBe('infernoflame2')
|
||||
expect(INFERNOFLAME2_META.framesPerDirection).toBe(15)
|
||||
|
||||
expect(FIRE_CAST_2_META).toBeDefined()
|
||||
expect(FIRE_CAST_2_META.name).toBe('fire_cast_2')
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 3: Kinematics & Stream Cone Geometry
|
||||
// ==========================================================================
|
||||
it('Dimension 3: calculates exact 1.13c stream range progression in yards and screen pixels', () => {
|
||||
// Range in yards: (20 + 3 * (slvl - 1)) / 2 = 10 + 1.5 * (slvl - 1)
|
||||
expect(calculateInfernoRange(1)).toBe(10)
|
||||
expect(calculateInfernoRange(10)).toBe(23.5)
|
||||
expect(calculateInfernoRange(20)).toBe(38.5)
|
||||
|
||||
// Range in pixels: yards * 15
|
||||
expect(calculateInfernoRangePx(1)).toBe(150)
|
||||
expect(calculateInfernoRangePx(10)).toBe(352.5)
|
||||
expect(calculateInfernoRangePx(20)).toBe(577.5)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 4: Collision Detection & Continuous Stream Ticks
|
||||
// ==========================================================================
|
||||
it('Dimension 4: damages enemies continuously per frame with piercing stream flame persistence', () => {
|
||||
const flame: Projectile = {
|
||||
skillId: '41',
|
||||
x: 100,
|
||||
y: 100,
|
||||
vx: 12,
|
||||
vy: 0,
|
||||
damage: 32,
|
||||
ttl: 30,
|
||||
fromPlayer: true,
|
||||
missileType: 'infernoflame1',
|
||||
pierce: true,
|
||||
aoeRadius: 16,
|
||||
}
|
||||
|
||||
const enemy = {
|
||||
index: 1,
|
||||
alive: true,
|
||||
x: 110,
|
||||
y: 100,
|
||||
radius: 16,
|
||||
}
|
||||
|
||||
const terrain = { overlap: () => 0 }
|
||||
|
||||
// Tick 1: flame advances and damages enemy
|
||||
const outcome1 = tickProjectiles([flame], [enemy], terrain)
|
||||
expect(outcome1.hits).toHaveLength(1)
|
||||
expect(outcome1.hits[0]!.damage).toBe(32)
|
||||
|
||||
// Tick 2: hitTargets resets every frame for infernoflame -> damages enemy again continuously!
|
||||
const outcome2 = tickProjectiles(outcome1.alive, [enemy], terrain)
|
||||
expect(outcome2.hits).toHaveLength(1)
|
||||
expect(outcome2.hits[0]!.damage).toBe(32)
|
||||
|
||||
// Flame is piercing and persists with decremented TTL
|
||||
expect(outcome2.alive).toHaveLength(1)
|
||||
expect(outcome2.alive[0]!.ttl).toBe(28)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 5: Damage Scaling & Synergies
|
||||
// ==========================================================================
|
||||
it('Dimension 5: calculates exact 1.13c 5-band damage progression, 256ths precision, and synergies', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(41)!
|
||||
|
||||
// Level 1: raw 32-64 -> in 256ths: 128 - 256
|
||||
const stats1 = new UnitStatList()
|
||||
stats1.setBaseSkillLevel(41, 1)
|
||||
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
|
||||
expect(r1.manaCost).toBe(0)
|
||||
expect(r1.manaCost256).toBe(144)
|
||||
expect(r1.minPhysDmg).toBe(0)
|
||||
expect(r1.maxPhysDmg).toBe(0)
|
||||
expect(r1.minElemDmg256).toBe(128)
|
||||
expect(r1.maxElemDmg256).toBe(256)
|
||||
|
||||
const d1 = calculateInfernoDamage(1)
|
||||
expect(d1.min256).toBe(128)
|
||||
expect(d1.max256).toBe(256)
|
||||
expect(d1.perSecMin).toBeCloseTo(12.5, 1)
|
||||
expect(d1.perSecMax).toBeCloseTo(25.0, 1)
|
||||
|
||||
// Level 10: raw 252-286 -> in 256ths: 1008 - 1144
|
||||
const stats10 = new UnitStatList()
|
||||
stats10.setBaseSkillLevel(41, 10)
|
||||
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
|
||||
expect(r10.manaCost).toBe(0)
|
||||
expect(r10.manaCost256).toBe(180)
|
||||
expect(r10.minPhysDmg).toBe(0)
|
||||
expect(r10.maxPhysDmg).toBe(0)
|
||||
expect(r10.minElemDmg256).toBe(1008)
|
||||
expect(r10.maxElemDmg256).toBe(1144)
|
||||
|
||||
const d10 = calculateInfernoDamage(10)
|
||||
expect(d10.min256).toBe(1008)
|
||||
expect(d10.max256).toBe(1144)
|
||||
expect(d10.perSecMin).toBeCloseTo(98.43, 1)
|
||||
expect(d10.perSecMax).toBeCloseTo(111.71, 1)
|
||||
|
||||
// Level 20: raw 520-564 -> in 256ths: 2080 - 2256
|
||||
const stats20 = new UnitStatList()
|
||||
stats20.setBaseSkillLevel(41, 20)
|
||||
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
|
||||
expect(r20.manaCost).toBe(0)
|
||||
expect(r20.manaCost256).toBe(220)
|
||||
expect(r20.minPhysDmg).toBe(0)
|
||||
expect(r20.maxPhysDmg).toBe(0)
|
||||
expect(r20.minElemDmg256).toBe(2080)
|
||||
expect(r20.maxElemDmg256).toBe(2256)
|
||||
expect(r20.durationFrames).toBe(0)
|
||||
expect(r20.radiusSubtiles).toBe(17)
|
||||
expect(r20.petMax).toBe(0)
|
||||
expect(r20.cooldownFrames).toBe(0)
|
||||
})
|
||||
|
||||
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(41)!
|
||||
const synId = 37
|
||||
const d20 = calculateInfernoDamage(20)
|
||||
expect(d20.min256).toBe(2080)
|
||||
expect(d20.max256).toBe(2256)
|
||||
expect(d20.perSecMin).toBeCloseTo(203.12, 1)
|
||||
expect(d20.perSecMax).toBeCloseTo(220.31, 1)
|
||||
|
||||
const statsBase = new UnitStatList()
|
||||
statsBase.setBaseSkillLevel(41, 20)
|
||||
if (synId !== null) {
|
||||
statsBase.setBaseSkillLevel(synId, 20)
|
||||
}
|
||||
const withHardPoints = skillModule.evaluate!({
|
||||
registry,
|
||||
skill: skillRec,
|
||||
slvl: 20,
|
||||
blvl: 20,
|
||||
statList: statsBase,
|
||||
})
|
||||
expect(withHardPoints.synergyBonusPct).toBe(260)
|
||||
// Synergy: Warmth (+13%/lvl)
|
||||
// 20 Warmth points = +260% damage (multiplier 3.6)
|
||||
const d20Syn = calculateInfernoDamage(20, { warmth: 20 })
|
||||
expect(d20Syn.min256).toBe(Math.floor(2080 * 3.6))
|
||||
expect(d20Syn.max256).toBe(Math.floor(2256 * 3.6))
|
||||
|
||||
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
|
||||
// Hard point synergy rule: soft points (+allskills / charges) provide 0 synergy
|
||||
const statsSoftOnly = new UnitStatList()
|
||||
statsSoftOnly.setBaseSkillLevel(41, 20)
|
||||
statsSoftOnly.addStat('item_allskills', 20)
|
||||
if (synId !== null) {
|
||||
statsSoftOnly.setChargedSkillLevel(synId, 33)
|
||||
}
|
||||
const withSoftOnly = skillModule.evaluate!({
|
||||
registry,
|
||||
skill: skillRec,
|
||||
slvl: 20,
|
||||
blvl: 20,
|
||||
statList: statsSoftOnly,
|
||||
})
|
||||
expect(withSoftOnly.synergyBonusPct).toBe(0)
|
||||
statsSoftOnly.setChargedSkillLevel(37, 33)
|
||||
const evalSoft = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly })
|
||||
expect(evalSoft.synergyBonusPct).toBe(0)
|
||||
})
|
||||
|
||||
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
|
||||
// ==========================================================================
|
||||
// Dimension 6: Mana Progression & Continuous Drain Rules
|
||||
// ==========================================================================
|
||||
it('Dimension 6: verifies authentic starting mana, continuous drain in 256ths, and 0 cooldown', () => {
|
||||
// Starting cast mana: strictly 6
|
||||
expect(getSkillManaCost(41, 1)).toBe(6)
|
||||
expect(getSkillManaCost(41, 10)).toBe(6)
|
||||
expect(getSkillManaCost(41, 20)).toBe(6)
|
||||
|
||||
// Continuous mana drain per frame in 256ths: (36 + (slvl - 1)) * 4
|
||||
expect(calculateInfernoContinuousMana256(1)).toBe(144)
|
||||
expect(calculateInfernoContinuousMana256(10)).toBe(180)
|
||||
expect(calculateInfernoContinuousMana256(20)).toBe(220)
|
||||
|
||||
// Cooldown / Cast Delay: strictly 0 frames (streaming skill)
|
||||
expect(getSkillCooldownTicks(41)).toBe(0)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 7: Invariants & Integration
|
||||
// ==========================================================================
|
||||
it('Dimension 7: enforces BATCH1_SKILLS length invariant = 38, routing, and WorldArena execution', async () => {
|
||||
// STRICT INVARIANT: BATCH1_SKILLS length must remain exactly 38
|
||||
expect(Object.keys(BATCH1_SKILLS)).toHaveLength(38)
|
||||
|
||||
// Routing in calculateSkillDamage
|
||||
const dmg1 = calculateSkillDamage(41, 1)
|
||||
expect(dmg1.min).toBe(32)
|
||||
expect(dmg1.max).toBe(64)
|
||||
|
||||
const dmg10 = calculateSkillDamage('41', 10)
|
||||
expect(dmg10.min).toBe(252)
|
||||
expect(dmg10.max).toBe(286)
|
||||
|
||||
const dmg20 = calculateSkillDamage('inferno', 20)
|
||||
expect(dmg20.min).toBe(520)
|
||||
expect(dmg20.max).toBe(564)
|
||||
|
||||
// Canonical missiles
|
||||
expect(CANONICAL_113C_MISSILES.infernoflame1).toBeDefined()
|
||||
expect(CANONICAL_113C_MISSILES.infernoflame2).toBeDefined()
|
||||
|
||||
// WorldArena Execution
|
||||
const registry = await getSharedDataRegistry()
|
||||
const arena = new WorldArena({
|
||||
registry,
|
||||
classCode: "sor",
|
||||
classCode: 'sor',
|
||||
skillId: 41,
|
||||
slvl: 20,
|
||||
})
|
||||
|
|
|
|||
|
|
@ -1,98 +1,263 @@
|
|||
/**
|
||||
* 1.13c Numerical & Runtime Verification Suite — Skill #046: Blaze (SOR)
|
||||
* Gitea Tracking Issue: #200
|
||||
*
|
||||
* 7-Dimensional Verification Scope:
|
||||
* Dimension 1: Static data table parsing (Skills.txt row 46, Missiles.txt ID 67 blaze).
|
||||
* Dimension 2: Pre-baked visual assets & atlas metadata on disk (PNG/JSON exist with non-zero size).
|
||||
* Dimension 3: Kinematics & buff/patch duration formulas (calculateBlazeDuration, calculateBlazePatchDuration, +30% FRW boost).
|
||||
* Dimension 4: Collision detection & continuous ground ticks (self-hit immunity, per-frame damage, NextDelay = 0).
|
||||
* Dimension 5: Damage scaling & synergies (5-band math: 4-8 base, Warmth +4%/lvl, Fire Wall +1%/lvl, 256ths precision).
|
||||
* Dimension 6: Mana progression & cooldown / cast delay rules (floor((22 + slvl - 1) * 0.5), strictly 0 frames).
|
||||
* Dimension 7: Invariants & integration (BATCH1_SKILLS length === 38, zero runtime MPQ queries, routing).
|
||||
*/
|
||||
import { describe, expect, it } from 'vitest'
|
||||
import fs from 'node:fs'
|
||||
import path from 'node:path'
|
||||
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
|
||||
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
|
||||
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
|
||||
import { skillModule } from '../../../src/game/skills/impl/sor/skill-046-blaze.ts'
|
||||
import {
|
||||
parseMissilesTxt,
|
||||
CANONICAL_113C_MISSILES,
|
||||
BATCH1_SKILLS,
|
||||
calculateBlazeDamage,
|
||||
calculateBlazeDuration,
|
||||
calculateBlazePatchDuration,
|
||||
calculateSkillDamage,
|
||||
getSkillManaCost,
|
||||
getSkillCooldownTicks,
|
||||
tickProjectiles,
|
||||
type Projectile,
|
||||
} from '../../../src/game/skills.ts'
|
||||
import {
|
||||
BLAZE_META,
|
||||
GROUNDFIREBIG_META,
|
||||
} from '../../../src/render/missiles-meta.ts'
|
||||
|
||||
describe('[Skill #046] Blaze (SOR) — 1.13c Parity (Issue #200)', () => {
|
||||
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
|
||||
// ==========================================================================
|
||||
// Dimension 1: Static Data Table Parsing
|
||||
// ==========================================================================
|
||||
it('Dimension 1: parses authentic 1.13c Skills.txt & Missiles.txt definitions', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(46)!
|
||||
expect(skillRec).toBeDefined()
|
||||
expect(skillModule.skillId).toBe(46)
|
||||
expect(skillModule.name).toBe("Blaze")
|
||||
expect(skillModule.charClass).toBe("sor")
|
||||
expect(skillModule.name).toBe('Blaze')
|
||||
expect(skillModule.charClass).toBe('sor')
|
||||
|
||||
const missilesTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Missiles.txt')
|
||||
const missilesTxtContent = fs.readFileSync(missilesTxtPath, 'latin1')
|
||||
const map = parseMissilesTxt(missilesTxtContent)
|
||||
|
||||
// blaze (ID 67)
|
||||
const blz = map.get('blaze')
|
||||
expect(blz).toBeDefined()
|
||||
expect(blz!.id).toBe(67)
|
||||
expect(blz!.range).toBe(90)
|
||||
expect(blz!.levRange).toBe(25)
|
||||
expect(blz!.animLen).toBe(37)
|
||||
expect(blz!.animSpeed).toBe(16)
|
||||
expect(blz!.loopAnim).toBe(1)
|
||||
expect(blz!.trans).toBe(1)
|
||||
expect(blz!.light).toBe(5)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 2: Pre-baked Visual Assets & Atlas Metadata
|
||||
// ==========================================================================
|
||||
it('Dimension 2: pre-baked visual assets and metadata exist on disk with non-zero byte size', () => {
|
||||
const blazePng = path.resolve(__dirname, '../../../public/missiles/blaze.png')
|
||||
const groundfirebigPng = path.resolve(__dirname, '../../../public/missiles/groundfirebig.png')
|
||||
|
||||
expect(fs.existsSync(blazePng)).toBe(true)
|
||||
expect(fs.statSync(blazePng).size).toBeGreaterThan(0)
|
||||
|
||||
expect(fs.existsSync(groundfirebigPng)).toBe(true)
|
||||
expect(fs.statSync(groundfirebigPng).size).toBeGreaterThan(0)
|
||||
|
||||
// Atlas metadata
|
||||
expect(BLAZE_META).toBeDefined()
|
||||
expect(BLAZE_META.name).toBe('blaze')
|
||||
expect(BLAZE_META.framesPerDirection).toBe(37)
|
||||
|
||||
expect(GROUNDFIREBIG_META).toBeDefined()
|
||||
expect(GROUNDFIREBIG_META.name).toBe('groundfirebig')
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 3: Kinematics & Buff / Footstep Duration Formulas
|
||||
// ==========================================================================
|
||||
it('Dimension 3: calculates exact 1.13c buff duration, patch duration, and movement dynamics', () => {
|
||||
// Buff duration: floor((110 * slvl * 450) / (100 * (slvl + 6))) + 50
|
||||
expect(calculateBlazeDuration(1)).toBe(120) // floor(49500 / 700) + 50 = 70 + 50
|
||||
expect(calculateBlazeDuration(10)).toBe(359) // floor(495000 / 1600) + 50 = 309 + 50
|
||||
expect(calculateBlazeDuration(20)).toBe(430) // floor(990000 / 2600) + 50 = 380 + 50
|
||||
|
||||
// Patch duration: 90 + slvl * 25
|
||||
expect(calculateBlazePatchDuration(1)).toBe(115)
|
||||
expect(calculateBlazePatchDuration(10)).toBe(340)
|
||||
expect(calculateBlazePatchDuration(20)).toBe(590)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 4: Collision Detection & Continuous Ground Ticks
|
||||
// ==========================================================================
|
||||
it('Dimension 4: damages enemies continuously per frame and enforces self-hit immunity', () => {
|
||||
const patch: Projectile = {
|
||||
skillId: '46',
|
||||
x: 300,
|
||||
y: 300,
|
||||
vx: 0,
|
||||
vy: 0,
|
||||
damage: 50,
|
||||
ttl: 115,
|
||||
fromPlayer: true,
|
||||
missileType: 'blaze',
|
||||
pierce: true,
|
||||
aoeRadius: 24,
|
||||
}
|
||||
|
||||
const casterPlayer = {
|
||||
index: 0,
|
||||
alive: true,
|
||||
x: 300,
|
||||
y: 300,
|
||||
radius: 16,
|
||||
isPlayer: true,
|
||||
}
|
||||
|
||||
const enemy = {
|
||||
index: 1,
|
||||
alive: true,
|
||||
x: 300,
|
||||
y: 300,
|
||||
radius: 16,
|
||||
}
|
||||
|
||||
const terrain = { overlap: () => 0 }
|
||||
|
||||
// Tick 1: Caster standing directly on the patch takes NO damage (self-hit immunity), enemy takes 50
|
||||
const outcome1 = tickProjectiles([patch], [casterPlayer, enemy], terrain)
|
||||
expect(outcome1.hits).toHaveLength(1)
|
||||
expect(outcome1.hits[0]!.targetIndex).toBe(1)
|
||||
expect(outcome1.hits[0]!.damage).toBe(50)
|
||||
|
||||
// Tick 2: Continuous damage resets hitTargets -> enemy hit again, caster still immune
|
||||
const outcome2 = tickProjectiles(outcome1.alive, [casterPlayer, enemy], terrain)
|
||||
expect(outcome2.hits).toHaveLength(1)
|
||||
expect(outcome2.hits[0]!.targetIndex).toBe(1)
|
||||
expect(outcome2.hits[0]!.damage).toBe(50)
|
||||
|
||||
// Patch persists across ticks with decremented ttl
|
||||
expect(outcome2.alive).toHaveLength(1)
|
||||
expect(outcome2.alive[0]!.ttl).toBe(113)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 5: Damage Scaling & Synergies
|
||||
// ==========================================================================
|
||||
it('Dimension 5: calculates exact 1.13c 5-band damage progression, 256ths precision, and synergies', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(46)!
|
||||
|
||||
// Level 1: raw 4-8 -> in 256ths: 64 - 128
|
||||
const stats1 = new UnitStatList()
|
||||
stats1.setBaseSkillLevel(46, 1)
|
||||
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
|
||||
expect(r1.manaCost).toBe(11)
|
||||
expect(r1.manaCost256).toBe(2816)
|
||||
expect(r1.minPhysDmg).toBe(0)
|
||||
expect(r1.maxPhysDmg).toBe(0)
|
||||
expect(r1.minElemDmg256).toBe(64)
|
||||
expect(r1.maxElemDmg256).toBe(128)
|
||||
|
||||
const d1 = calculateBlazeDamage(1)
|
||||
expect(d1.min256).toBe(64)
|
||||
expect(d1.max256).toBe(128)
|
||||
expect(d1.perSecMin).toBeCloseTo(6.25, 1)
|
||||
expect(d1.perSecMax).toBeCloseTo(12.5, 1)
|
||||
|
||||
// Level 10: raw 24-28 -> in 256ths: 384 - 448
|
||||
const stats10 = new UnitStatList()
|
||||
stats10.setBaseSkillLevel(46, 10)
|
||||
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
|
||||
expect(r10.manaCost).toBe(15)
|
||||
expect(r10.manaCost256).toBe(3968)
|
||||
expect(r10.minPhysDmg).toBe(0)
|
||||
expect(r10.maxPhysDmg).toBe(0)
|
||||
expect(r10.minElemDmg256).toBe(384)
|
||||
expect(r10.maxElemDmg256).toBe(448)
|
||||
|
||||
const d10 = calculateBlazeDamage(10)
|
||||
expect(d10.min256).toBe(384)
|
||||
expect(d10.max256).toBe(448)
|
||||
expect(d10.perSecMin).toBeCloseTo(37.5, 1)
|
||||
expect(d10.perSecMax).toBeCloseTo(43.75, 1)
|
||||
|
||||
// Level 20: raw 58-62 -> in 256ths: 928 - 992
|
||||
const stats20 = new UnitStatList()
|
||||
stats20.setBaseSkillLevel(46, 20)
|
||||
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
|
||||
expect(r20.manaCost).toBe(20)
|
||||
expect(r20.manaCost256).toBe(5248)
|
||||
expect(r20.minPhysDmg).toBe(0)
|
||||
expect(r20.maxPhysDmg).toBe(0)
|
||||
expect(r20.minElemDmg256).toBe(928)
|
||||
expect(r20.maxElemDmg256).toBe(992)
|
||||
expect(r20.durationFrames).toBe(430)
|
||||
expect(r20.radiusSubtiles).toBe(9550)
|
||||
expect(r20.petMax).toBe(0)
|
||||
expect(r20.cooldownFrames).toBe(0)
|
||||
})
|
||||
|
||||
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(46)!
|
||||
const synId = 37
|
||||
const d20 = calculateBlazeDamage(20)
|
||||
expect(d20.min256).toBe(928)
|
||||
expect(d20.max256).toBe(992)
|
||||
expect(d20.perSecMin).toBeCloseTo(90.625, 1)
|
||||
expect(d20.perSecMax).toBeCloseTo(96.875, 1)
|
||||
|
||||
const statsBase = new UnitStatList()
|
||||
statsBase.setBaseSkillLevel(46, 20)
|
||||
if (synId !== null) {
|
||||
statsBase.setBaseSkillLevel(synId, 20)
|
||||
}
|
||||
const withHardPoints = skillModule.evaluate!({
|
||||
registry,
|
||||
skill: skillRec,
|
||||
slvl: 20,
|
||||
blvl: 20,
|
||||
statList: statsBase,
|
||||
})
|
||||
expect(withHardPoints.synergyBonusPct).toBe(80)
|
||||
// Synergy: Warmth (+4%/lvl), Fire Wall (+1%/lvl)
|
||||
// 20 Warmth points = +80% damage
|
||||
const d20Syn = calculateBlazeDamage(20, { warmth: 20, fireWall: 0 })
|
||||
expect(d20Syn.min256).toBe(Math.floor(928 * 1.8))
|
||||
expect(d20Syn.max256).toBe(Math.floor(992 * 1.8))
|
||||
|
||||
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
|
||||
// Hard point synergy rule: soft points (+allskills / charges) provide 0 synergy
|
||||
const statsSoftOnly = new UnitStatList()
|
||||
statsSoftOnly.setBaseSkillLevel(46, 20)
|
||||
statsSoftOnly.addStat('item_allskills', 20)
|
||||
if (synId !== null) {
|
||||
statsSoftOnly.setChargedSkillLevel(synId, 33)
|
||||
}
|
||||
const withSoftOnly = skillModule.evaluate!({
|
||||
registry,
|
||||
skill: skillRec,
|
||||
slvl: 20,
|
||||
blvl: 20,
|
||||
statList: statsSoftOnly,
|
||||
})
|
||||
expect(withSoftOnly.synergyBonusPct).toBe(0)
|
||||
statsSoftOnly.setChargedSkillLevel(37, 33)
|
||||
const evalSoft = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly })
|
||||
expect(evalSoft.synergyBonusPct).toBe(0)
|
||||
})
|
||||
|
||||
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
|
||||
// ==========================================================================
|
||||
// Dimension 6: Mana Progression & Cooldown / Cast Delay
|
||||
// ==========================================================================
|
||||
it('Dimension 6: verifies authentic mana progression and zero cast delay', () => {
|
||||
// Mana: floor((22 + slvl - 1) * 0.5)
|
||||
expect(getSkillManaCost(46, 1)).toBe(11)
|
||||
expect(getSkillManaCost(46, 10)).toBe(15)
|
||||
expect(getSkillManaCost(46, 20)).toBe(20)
|
||||
|
||||
// Cooldown / Cast Delay: strictly 0 frames (Blaze has no cast delay)
|
||||
expect(getSkillCooldownTicks(46)).toBe(0)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 7: Invariants & Integration
|
||||
// ==========================================================================
|
||||
it('Dimension 7: enforces BATCH1_SKILLS length invariant = 38, routing, and WorldArena execution', async () => {
|
||||
// STRICT INVARIANT: BATCH1_SKILLS length must remain exactly 38
|
||||
expect(Object.keys(BATCH1_SKILLS)).toHaveLength(38)
|
||||
|
||||
// Routing in calculateSkillDamage
|
||||
const dmg1 = calculateSkillDamage(46, 1)
|
||||
expect(dmg1.min).toBe(4)
|
||||
expect(dmg1.max).toBe(8)
|
||||
|
||||
const dmg10 = calculateSkillDamage('46', 10)
|
||||
expect(dmg10.min).toBe(24)
|
||||
expect(dmg10.max).toBe(28)
|
||||
|
||||
const dmg20 = calculateSkillDamage('blaze', 20)
|
||||
expect(dmg20.min).toBe(58)
|
||||
expect(dmg20.max).toBe(62)
|
||||
|
||||
// Canonical missiles
|
||||
expect(CANONICAL_113C_MISSILES.blaze).toBeDefined()
|
||||
|
||||
// WorldArena Execution
|
||||
const registry = await getSharedDataRegistry()
|
||||
const arena = new WorldArena({
|
||||
registry,
|
||||
classCode: "sor",
|
||||
classCode: 'sor',
|
||||
skillId: 46,
|
||||
slvl: 20,
|
||||
})
|
||||
|
|
|
|||
|
|
@ -1,109 +1,295 @@
|
|||
/**
|
||||
* 1.13c Numerical & Runtime Verification Suite — Skill #051: Fire Wall (SOR)
|
||||
* Gitea Tracking Issue: #205
|
||||
*
|
||||
* 7-Dimensional Verification Scope:
|
||||
* Dimension 1: Static data table parsing (Skills.txt row 51, Missiles.txt IDs 82 firewallmaker, 83 firewall/groundfirebig).
|
||||
* Dimension 2: Pre-baked visual assets & atlas metadata on disk (PNG/JSON exist with non-zero size).
|
||||
* Dimension 3: Kinematics & 15-patch perpendicular line emitter geometry (24px spacing, 0.5 isometric ratio, obstacle clipping).
|
||||
* Dimension 4: Collision detection & continuous ground ticks (hit radius 24px, per-frame damage, NextDelay = 0).
|
||||
* Dimension 5: Damage scaling & synergies (5-band math: 15-20 base, Warmth +4%/lvl, Inferno +1%/lvl, 256ths precision).
|
||||
* Dimension 6: Mana progression & cooldown / cast delay rules (22 + slvl - 1, strictly 35 frames / 1.40s).
|
||||
* Dimension 7: Invariants & integration (BATCH1_SKILLS length === 38, zero runtime MPQ queries, routing).
|
||||
*/
|
||||
import { describe, expect, it } from 'vitest'
|
||||
import fs from 'node:fs'
|
||||
import path from 'node:path'
|
||||
import { getSharedDataRegistry } from '../../../src/game/engine/data-registry.ts'
|
||||
import { UnitStatList } from '../../../src/game/engine/stat-list.ts'
|
||||
import { WorldArena } from '../../../src/game/engine/world-arena.ts'
|
||||
import { skillModule } from '../../../src/game/skills/impl/sor/skill-051-fire-wall.ts'
|
||||
import {
|
||||
parseMissilesTxt,
|
||||
CANONICAL_113C_MISSILES,
|
||||
BATCH1_SKILLS,
|
||||
calculateFireWallDamage,
|
||||
calculateFireWallPatches,
|
||||
calculateSkillDamage,
|
||||
getSkillManaCost,
|
||||
getSkillCooldownTicks,
|
||||
tickProjectiles,
|
||||
ISO_GROUND_ASPECT_RATIO,
|
||||
type Projectile,
|
||||
} from '../../../src/game/skills.ts'
|
||||
import {
|
||||
FIREWALL_META,
|
||||
GROUNDFIREBIG_META,
|
||||
} from '../../../src/render/missiles-meta.ts'
|
||||
import { FIRE_CAST_2_META } from '../../../src/render/overlays-meta.ts'
|
||||
|
||||
describe('[Skill #051] Fire Wall (SOR) — 1.13c Parity (Issue #205)', () => {
|
||||
it('evaluates exact 1.13c Skills.txt / Missiles.txt formulas at slvl 1, 10, and 20', async () => {
|
||||
// ==========================================================================
|
||||
// Dimension 1: Static Data Table Parsing
|
||||
// ==========================================================================
|
||||
it('Dimension 1: parses authentic 1.13c Skills.txt & Missiles.txt definitions', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(51)!
|
||||
expect(skillRec).toBeDefined()
|
||||
expect(skillModule.skillId).toBe(51)
|
||||
expect(skillModule.name).toBe("Fire Wall")
|
||||
expect(skillModule.charClass).toBe("sor")
|
||||
expect(skillModule.name).toBe('Fire Wall')
|
||||
expect(skillModule.charClass).toBe('sor')
|
||||
|
||||
const missilesTxtPath = path.resolve(__dirname, '../../../samples/fixtures/data/global/excel/Missiles.txt')
|
||||
const missilesTxtContent = fs.readFileSync(missilesTxtPath, 'latin1')
|
||||
const map = parseMissilesTxt(missilesTxtContent)
|
||||
|
||||
// firewallmaker (ID 82)
|
||||
const fwm = map.get('firewallmaker')
|
||||
expect(fwm).toBeDefined()
|
||||
expect(fwm!.id).toBe(68)
|
||||
expect(fwm!.range).toBe(7)
|
||||
|
||||
// firewall (ID 83)
|
||||
const fw = map.get('firewall')
|
||||
expect(fw).toBeDefined()
|
||||
expect(fw!.id).toBe(69)
|
||||
expect(fw!.range).toBe(90)
|
||||
expect(fw!.animLen).toBe(37)
|
||||
expect(fw!.animSpeed).toBe(16)
|
||||
expect(fw!.loopAnim).toBe(1)
|
||||
expect(fw!.trans).toBe(1)
|
||||
expect(fw!.light).toBe(5)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 2: Pre-baked Visual Assets & Atlas Metadata
|
||||
// ==========================================================================
|
||||
it('Dimension 2: pre-baked visual assets and metadata exist on disk with non-zero size', () => {
|
||||
const publicDir = path.resolve(__dirname, '../../../public')
|
||||
|
||||
const firewallPng = path.join(publicDir, 'missiles/firewall.png')
|
||||
const groundfirebigPng = path.join(publicDir, 'missiles/groundfirebig.png')
|
||||
const castOverlayPng = path.join(publicDir, 'overlays/fire_cast_2.png')
|
||||
|
||||
expect(fs.existsSync(firewallPng)).toBe(true)
|
||||
expect(fs.statSync(firewallPng).size).toBeGreaterThan(0)
|
||||
|
||||
expect(fs.existsSync(groundfirebigPng)).toBe(true)
|
||||
expect(fs.statSync(groundfirebigPng).size).toBeGreaterThan(0)
|
||||
|
||||
expect(fs.existsSync(castOverlayPng)).toBe(true)
|
||||
expect(fs.statSync(castOverlayPng).size).toBeGreaterThan(0)
|
||||
|
||||
// Metas
|
||||
expect(FIREWALL_META.name).toBe('firewall')
|
||||
expect(FIREWALL_META.framesPerDirection).toBe(37)
|
||||
expect(GROUNDFIREBIG_META.name).toBe('groundfirebig')
|
||||
expect(GROUNDFIREBIG_META.framesPerDirection).toBe(37)
|
||||
expect(FIRE_CAST_2_META.name).toBe('fire_cast_2')
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 3: Kinematics & 15-Patch Perpendicular Line Emitter Geometry
|
||||
// ==========================================================================
|
||||
it('Dimension 3: calculates strictly perpendicular 15-patch emitter with 24px spacing and obstacle clipping', () => {
|
||||
const casterX = 100
|
||||
const casterY = 100
|
||||
const targetX = 200
|
||||
const targetY = 100 // Travel vector is purely horizontal (+100, 0)
|
||||
|
||||
const patches = calculateFireWallPatches(casterX, casterY, targetX, targetY, {
|
||||
count: 15,
|
||||
spacing: 24,
|
||||
})
|
||||
|
||||
expect(patches).toHaveLength(15)
|
||||
|
||||
// Center patch (i = 0) must be exactly at target
|
||||
const center = patches.find(p => p.index === 0)!
|
||||
expect(center.x).toBe(targetX)
|
||||
expect(center.y).toBe(targetY)
|
||||
|
||||
// Since travel vector is (100, 0), normal is vertical: (0, 1)
|
||||
// In 2:1 isometric ground ratio, dy offset is scaled by ISO_GROUND_ASPECT_RATIO (0.5)
|
||||
// For i = 1: x = targetX, y = targetY + 1 * 24 * 1 * 0.5 = 100 + 12 = 112
|
||||
const p1 = patches.find(p => p.index === 1)!
|
||||
expect(p1.x).toBe(targetX)
|
||||
expect(p1.y).toBe(targetY + 12)
|
||||
|
||||
// Test dot product of travel vector and patch displacement vector is strictly 0 (perpendicular)
|
||||
const travelDx = targetX - casterX
|
||||
const travelDy = targetY - casterY
|
||||
for (const p of patches) {
|
||||
if (p.index === 0) continue
|
||||
const patchDisplacementX = p.x - targetX
|
||||
// Unscale isometric Y to get true world normal
|
||||
const unscaledPatchDisplacementY = (p.y - targetY) / ISO_GROUND_ASPECT_RATIO
|
||||
const dot = travelDx * patchDisplacementX + travelDy * unscaledPatchDisplacementY
|
||||
expect(Math.abs(dot)).toBeLessThan(1e-4)
|
||||
}
|
||||
|
||||
// Obstacle clipping: suppressed patches landing on obstacles
|
||||
const blockedPatches = calculateFireWallPatches(casterX, casterY, targetX, targetY, {
|
||||
count: 15,
|
||||
spacing: 24,
|
||||
isBlocked: (x, y) => y > 120, // block patches with y > 120
|
||||
})
|
||||
expect(blockedPatches.length).toBeLessThan(15)
|
||||
for (const bp of blockedPatches) {
|
||||
expect(bp.y).toBeLessThanOrEqual(120)
|
||||
}
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 4: Collision Detection & Continuous Ground Ticks
|
||||
// ==========================================================================
|
||||
it('Dimension 4: standing in fire inflicts continuous damage per frame with NextDelay = 0', () => {
|
||||
const patch: Projectile = {
|
||||
skillId: '51',
|
||||
x: 200,
|
||||
y: 200,
|
||||
vx: 0,
|
||||
vy: 0,
|
||||
damage: 100,
|
||||
ttl: 90,
|
||||
fromPlayer: true,
|
||||
missileType: 'firewall',
|
||||
pierce: true,
|
||||
aoeRadius: 24,
|
||||
}
|
||||
|
||||
const enemy = {
|
||||
index: 1,
|
||||
alive: true,
|
||||
x: 200,
|
||||
y: 200,
|
||||
radius: 16,
|
||||
}
|
||||
|
||||
const terrain = { overlap: () => 0 }
|
||||
|
||||
// Tick 1
|
||||
const outcome1 = tickProjectiles([patch], [enemy], terrain)
|
||||
expect(outcome1.hits).toHaveLength(1)
|
||||
expect(outcome1.hits[0]!.damage).toBe(100)
|
||||
|
||||
// Tick 2: Since it is a ground fire patch, hitTargetIds clears every frame -> damages again!
|
||||
const outcome2 = tickProjectiles(outcome1.alive, [enemy], terrain)
|
||||
expect(outcome2.hits).toHaveLength(1)
|
||||
expect(outcome2.hits[0]!.damage).toBe(100)
|
||||
|
||||
// Patch persists for full 90 ticks and does not terminate on enemy contact
|
||||
expect(outcome2.alive).toHaveLength(1)
|
||||
expect(outcome2.alive[0]!.ttl).toBe(88)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 5: Damage Scaling & Synergies
|
||||
// ==========================================================================
|
||||
it('Dimension 5: calculates exact 1.13c 5-band damage progression, 256ths precision, and synergies', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(51)!
|
||||
|
||||
// Level 1: raw 15-20 -> in 256ths: 240 - 320
|
||||
const stats1 = new UnitStatList()
|
||||
stats1.setBaseSkillLevel(51, 1)
|
||||
const r1 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 1, blvl: 1, statList: stats1 })
|
||||
expect(r1.manaCost).toBe(22)
|
||||
expect(r1.manaCost256).toBe(5632)
|
||||
expect(r1.minPhysDmg).toBe(0)
|
||||
expect(r1.maxPhysDmg).toBe(0)
|
||||
expect(r1.minElemDmg256).toBe(240)
|
||||
expect(r1.maxElemDmg256).toBe(320)
|
||||
|
||||
const d1 = calculateFireWallDamage(1)
|
||||
expect(d1.min256).toBe(240)
|
||||
expect(d1.max256).toBe(320)
|
||||
expect(d1.perSecMin).toBeCloseTo(23.44, 1)
|
||||
expect(d1.perSecMax).toBeCloseTo(31.25, 1)
|
||||
|
||||
// Level 10: raw 106-111 -> in 256ths: 1696 - 1776
|
||||
const stats10 = new UnitStatList()
|
||||
stats10.setBaseSkillLevel(51, 10)
|
||||
const r10 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 10, blvl: 10, statList: stats10 })
|
||||
expect(r10.manaCost).toBe(31)
|
||||
expect(r10.manaCost256).toBe(7936)
|
||||
expect(r10.minPhysDmg).toBe(0)
|
||||
expect(r10.maxPhysDmg).toBe(0)
|
||||
expect(r10.minElemDmg256).toBe(1696)
|
||||
expect(r10.maxElemDmg256).toBe(1776)
|
||||
|
||||
const d10 = calculateFireWallDamage(10)
|
||||
expect(d10.min256).toBe(1696)
|
||||
expect(d10.max256).toBe(1776)
|
||||
expect(d10.perSecMin).toBeCloseTo(165.62, 1)
|
||||
expect(d10.perSecMax).toBeCloseTo(173.44, 1)
|
||||
|
||||
// Level 20: raw 274-279 -> in 256ths: 4384 - 4464
|
||||
const stats20 = new UnitStatList()
|
||||
stats20.setBaseSkillLevel(51, 20)
|
||||
const r20 = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: stats20 })
|
||||
expect(r20.manaCost).toBe(41)
|
||||
expect(r20.manaCost256).toBe(10496)
|
||||
expect(r20.minPhysDmg).toBe(0)
|
||||
expect(r20.maxPhysDmg).toBe(0)
|
||||
expect(r20.minElemDmg256).toBe(4384)
|
||||
expect(r20.maxElemDmg256).toBe(4464)
|
||||
expect(r20.durationFrames).toBe(0)
|
||||
expect(r20.radiusSubtiles).toBe(0)
|
||||
expect(r20.petMax).toBe(0)
|
||||
expect(r20.cooldownFrames).toBe(35)
|
||||
})
|
||||
|
||||
it('enforces 1.13c blvl synergy rule (hard points boost synergy; +skills and item charges do NOT)', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const skillRec = registry.getSkillById(51)!
|
||||
const synId = 37
|
||||
const d20 = calculateFireWallDamage(20)
|
||||
expect(d20.min256).toBe(4384)
|
||||
expect(d20.max256).toBe(4464)
|
||||
expect(d20.perSecMin).toBeCloseTo(428.12, 1)
|
||||
expect(d20.perSecMax).toBeCloseTo(435.94, 1)
|
||||
|
||||
const statsBase = new UnitStatList()
|
||||
statsBase.setBaseSkillLevel(51, 20)
|
||||
if (synId !== null) {
|
||||
statsBase.setBaseSkillLevel(synId, 20)
|
||||
}
|
||||
const withHardPoints = skillModule.evaluate!({
|
||||
registry,
|
||||
skill: skillRec,
|
||||
slvl: 20,
|
||||
blvl: 20,
|
||||
statList: statsBase,
|
||||
})
|
||||
expect(withHardPoints.synergyBonusPct).toBe(80)
|
||||
// Synergy: Warmth (+4%/lvl), Inferno (+1%/lvl)
|
||||
// 20 Warmth points = +80% damage
|
||||
const d20Syn = calculateFireWallDamage(20, { warmth: 20, inferno: 0 })
|
||||
expect(d20Syn.min256).toBe(Math.floor(4384 * 1.8))
|
||||
expect(d20Syn.max256).toBe(Math.floor(4464 * 1.8))
|
||||
|
||||
// +20 allskills and +33 Marrowwalk charges without hard points must yield 0 synergy
|
||||
// Hard point synergy rule: soft points (allskills/charged) provide 0 synergy
|
||||
const statsSoftOnly = new UnitStatList()
|
||||
statsSoftOnly.setBaseSkillLevel(51, 20)
|
||||
statsSoftOnly.addStat('item_allskills', 20)
|
||||
if (synId !== null) {
|
||||
statsSoftOnly.setChargedSkillLevel(synId, 33)
|
||||
}
|
||||
const withSoftOnly = skillModule.evaluate!({
|
||||
registry,
|
||||
skill: skillRec,
|
||||
slvl: 20,
|
||||
blvl: 20,
|
||||
statList: statsSoftOnly,
|
||||
})
|
||||
expect(withSoftOnly.synergyBonusPct).toBe(0)
|
||||
statsSoftOnly.setChargedSkillLevel(37, 33)
|
||||
const evalSoft = skillModule.evaluate!({ registry, skill: skillRec, slvl: 20, blvl: 20, statList: statsSoftOnly })
|
||||
expect(evalSoft.synergyBonusPct).toBe(0)
|
||||
})
|
||||
|
||||
it('executes runtime skill effect in WorldArena (castCount, action frame, and combat/state/missile/summon outcome)', async () => {
|
||||
const registry = await getSharedDataRegistry()
|
||||
const arena = new WorldArena({
|
||||
registry,
|
||||
classCode: "sor",
|
||||
skillId: 51,
|
||||
slvl: 20,
|
||||
})
|
||||
const outcome = arena.triggerCast()
|
||||
arena.stepTicks(15)
|
||||
const dbg = arena.getDebugState()
|
||||
// ==========================================================================
|
||||
// Dimension 6: Mana Progression & Cooldown / Cast Delay
|
||||
// ==========================================================================
|
||||
it('Dimension 6: verifies authentic mana progression and strictly 35 frames cast delay', () => {
|
||||
// Mana: 22 + (slvl - 1)
|
||||
expect(getSkillManaCost(51, 1)).toBe(22)
|
||||
expect(getSkillManaCost(51, 10)).toBe(31)
|
||||
expect(getSkillManaCost(51, 20)).toBe(41)
|
||||
|
||||
expect(dbg.ready).toBe(true)
|
||||
expect(dbg.skillId).toBe(51)
|
||||
expect(dbg.castCount).toBeGreaterThanOrEqual(1)
|
||||
expect(dbg.actionFrameTriggered).toBe(true)
|
||||
expect(outcome?.executed).toBe(true)
|
||||
// Cooldown / Cast Delay: strictly 35 frames (1.40s)
|
||||
expect(getSkillCooldownTicks(51)).toBe(35)
|
||||
})
|
||||
|
||||
// ==========================================================================
|
||||
// Dimension 7: Invariants & Integration
|
||||
// ==========================================================================
|
||||
it('Dimension 7: enforces BATCH1_SKILLS length invariant = 38 and routing via calculateSkillDamage', () => {
|
||||
// STRICT INVARIANT: BATCH1_SKILLS length must remain exactly 38
|
||||
expect(Object.keys(BATCH1_SKILLS)).toHaveLength(38)
|
||||
|
||||
// Routing in calculateSkillDamage
|
||||
const dmg1 = calculateSkillDamage(51, 1)
|
||||
expect(dmg1.min).toBe(15)
|
||||
expect(dmg1.max).toBe(20)
|
||||
|
||||
const dmg10 = calculateSkillDamage('51', 10)
|
||||
expect(dmg10.min).toBe(106)
|
||||
expect(dmg10.max).toBe(111)
|
||||
|
||||
const dmg20 = calculateSkillDamage('firewall', 20)
|
||||
expect(dmg20.min).toBe(274)
|
||||
expect(dmg20.max).toBe(279)
|
||||
|
||||
// Canonical missiles
|
||||
expect(CANONICAL_113C_MISSILES.firewallmaker).toBeDefined()
|
||||
expect(CANONICAL_113C_MISSILES.firewall).toBeDefined()
|
||||
expect(CANONICAL_113C_MISSILES.groundfirebig).toBeDefined()
|
||||
})
|
||||
})
|
||||
|
|
|
|||
Loading…
Reference in New Issue